Mul racial class [Archive] - Wizards Community

Post/Author/DateTimePost
huntercc

05-06-06, 02:33 PM
Follow-up to my other racial class posts. This one was harder to do because there isn't much to a Mul that gives them a +1 LA.

Mul Class
This class does not grant hit dice. Feats and ability score adjustments should be granted according to Table 2-5 in Savage Species.

A first level Mul starts at 1st level of a class of his or her choice. Upon reaching 2nd level, the character must take a level of Mul before taking another level of any other class.


Base Traits
Hit Die: by class
Favored Class: Gladiator
Ability Scores: +2 Str, -2 Cha
Size: Medium
Speed: Base land speed is 30ft
Darkvision to 30ft
Damage Reduction 1/lethal damage
Dwarven blood
Proficiencies: by class
Automatic Languages: Common. Bonus languages: Dwarven, Elven, Gith, Giant, Tarek.

Class Skills
A Mul's skills are by class

Skill points at each level: by class

Table 1:

Level BAB Fort/Ref/Will Skill Pts Special
1st +0 +0/+0/+0 none Tireless, Extended Activity, +2 Str, +2 Con


Class Features
(all features are as described in the athas.org rules)



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Comments?
Bengeldorn

05-06-06, 03:28 PM
Non-lethal Damage Resistance 1/-
Maybe I'm nit-picking, but it should either be called
Restistance to non-letahl damage 1orDamage Reduction 1/lethal damage.There is no non-leathal damage resistance AFAIK, espacially no resistance to whatever that is bypassed (the indicated /-).

Is it intentionally that muls no longer have dwarven blood?

Otherwise it seems ok (although the +2 Str, -2 Cha as base traits and the +2 Str, +2 Con at 1st level bug me a little, but there's nothing that could be done about it, unless changing the DS3 base traits).
huntercc

05-06-06, 10:48 PM
There is no non-leathal damage resistance AFAIK, espacially no resistance to whatever that is bypassed (the indicated /-).
Actually, that's how it's worded in the athas.org rules, so blame them ;)

Is it intentionally that muls no longer have dwarven blood?
oops... I forgot to add it, thanks for noticing! I'll add it after I post this.

Otherwise it seems ok (although the +2 Str, -2 Cha as base traits and the +2 Str, +2 Con at 1st level bug me a little, but there's nothing that could be done about it, unless changing the DS3 base traits).
Yeah that bugs me too, but I didn't see any other way to make this level worth being called a level. I'm certainly open to suggestions.
WolfHeart

05-11-06, 01:50 PM
It should be stated as

Damage Reduction 1/lethal damage

Just FYI
huntercc

05-11-06, 01:57 PM
I just changed the wording in the original post. Either way, the intent is to have the same abilities/stats as the athas.org version at the final level.