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| CalibanZaxx03-31-07, 10:55 PM | You ever want to play D&D, but o-one's around to play? You ever just want to solo an entire campaign just to see if you can? Well I have and I've been working on a few randomized tables designed for a DM who has no campaign prepared what-so-ever. But I started thinking "What if there was a way to make these tables into a fully automatic campaign?" One where all you had to do was roll the dice and the adventure would run itself? Well, that's the idea I'm working on and I need some imput. The questions I'm stumped on are as follows: 1. How would I take control of the encounters and enemies behavior out of the player's hands? 2. How would I avoid the "Tic-Tac-Toe agenst yourself" situation durring combat? 3. How could I produce a good plot that the player is unaware of? 4. How could I keep the plot progressing logically and smoothly without the player knowing what's going on? 5. How would I get randomized events to connect smoothly? 6. How would I get the player's actions to effect the game while still keeping it random? 7. How would I keep the adventure world still feeling like a real world without a DM? I'll put up my randomized tables so you can see what I'm working with and hopefully someone can offer me someideas on what other tables I might need aswell as any other suggestions on how to make a campaign that runs itself. Random D&D Genrators -------------------------------------------------------------------------- Location style. D20/D30 For Hex tiles 1. Flat 2. Rocky 3. Moderately rocky 4. Hills 5. River 6. Pond 7. Cliff 8. Beach 9. Lakeside 10. Sandy 11. extremely rocky 12. Creek 13. Creek and rocks 14. Valley 15. Valley bottom 16. River in field 17. Hill in field 18. Cave entrance in valley 19. Cave entrance in field 20. Cave by river - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 21. River leading to lake 22. River leading to ocean 23. River leading to pond 24. Cave in cliff side 25. Flat with river 26. Flat with Pond 27. FLat with stream 28. Rocky with river 29. ROcky with pond 30. Rocky beach -------------------------------------------------------------------------- Locations D20 1. Deep caves 2. lake/Ocean/Beach 3. Mines 4. Forest 5. battle ground 6. Catacombs 7. Graveyard 8. City 9. town 10. field 11. Desert 12. Jungle 13. Tomb 14. Temple 15. Castle 16. Maze 17. Bizare land 18. Ship 19. Mountain 20. Island -------------------------------------------------------------------------- Location properties. D20 1. Haunted 2. Abandoned 3. Courupted 4. Underwater 5. Ruined 6. Underground 7. Burned down 8. Enchanted 9. Holy *Pick a god* 10. Cursed 11. In the sky 12. Floating on water 13. Royal 14. Sacred 15. Owned by an enemy 16. Infested with *Make it up* 17. Volcanic 18. Moving 19. In hell 20. Arctic -------------------------------------------------------------------------- Location sub-properties. D6 1. Snow covered 2. Frozen 3. Deep/Large 4. Misty 5. Overgrown 6. Dark -------------------------------------------------------------------------- Weather D10 1. Storm 2. Cloudy 3. Raining 4. Snowing 5. Heavy Snowfall 6. Clear 7. Warm 8. Hot 9. Fog 10. Intense weather *Reroll for weather type* -------------------------------------------------------------------------- Unique Terrain D12 (Items with "*" Roll a 1D4 for amount) Roll a 1D6 for amount of Terrain items. 1. Tree * 2. Large Rock * 3. Statue * 4. Debris * 5. Tower * 6. Stone henge 7. Castle Gates 8. Ruined wall * 9. Alter 10. Grave * 11. Fence 12. Small Barricade * ------------------------------------------------------------------------- Plot Twists D20 (Items with "*" see People list) 1. Robbed while sleeping 2. Betrayed by * 3. Tricked by * (Doplegangers apply to this when you roll a 1 on people) 4. Imprisoned While sleeping 5. Robbed by * 6. Got drunk/poisoned/enchanted and can't remeber what you did the night before 7. A God hates you *Pick one* 8. A God makes a request 9. Attacked by * (Doplegangers apply to this when you roll a 1 on people) 10. Forced into marrage with * 11. A hitman was sent to kill you by * 12. You're lost 13. Whisked away while sleeping to *roll out a new area* for unknown reasons 14. CRUD! UNDEAD HORDE! 15. CRUD! ORCISH HORDE! 16. Caught up in the wrath of a god *Pick one* 17. All your food was eaten by * while sleeping. 18. Roll for Plot Twists Part 2 19. Roll for Plot Twists Part 2 20. Roll for Plot twists Part 2 -------------------------------------------------------------------------- Plot twists part 2 D20 1. An arch nemesis appears to reconsile but is actually lying 2. Caught up fleeing an unbeatable rampaging Monster 3. Your quest leads to an alternate dimention 4. CRUD! DRAGON! *Pick one* 5. A friendly Monster wishes to join your party 6. A friendly Monster wishes to join but for secret negative reasons 7. A friendly Monster wishes to join and is guided by a god 8. A friendly monster wishes to join but is guided by main villan or evil god 9. The god of a party member is behind the quest for helpful reasons 10. The god of a party member is behind the quest to thwart the party 11. Demons attack! Plot relevent 12. Demons attack! And just for the hell of it 13. Caught up in a war 14. A unique terrain in the area is a magical warp to the goal 15. A unique terrain in the area is enchanted and explains your next task 16. CRUD! FAIRYS! Wait... They just gave you useful info 17. An arch nemesis appears to reconsile by joining the party 18. Someone was seperated from the party 19. The villan is actually a good guy and the person who sent for the quest is evil 20. DIVINE BACK UP IN YOUR NEXT PINCH WOOO!!!!! *Pick a party members god* -------------------------------------------------------------------------- Peoples List D10 1. A party member 2. An animal 3. A Magical animal 4. A fake magical animal 5. A small monster 6. A big monster 7. A legendary monster 8. An arch nemesis 9. The villain 10. A god -------------------------------------------------------------------------- Monster list D20 (Items with "*" Roll 1D4/D6/D8/D10 for amount at DM's will) Roll a 1D4/D6/D8 for total amount of monster types in area. 1. Orc* 2. Goblin* 3. Skeleton* 4. Mummy* 5. Ogre* 6. Human* 7. Dwarf* 8. Elf* 9. Manticore 10. Dragon 11. Gelotinous Cube 12. Hobgoblin* 13. Troll* 14. Zombie* 15. Animal* 16. Ghoul* 17. Hell hound* 18. Like Like 19. Wall Master 20. Legendary Monster ------------------------------------------------------------------------- |