A really strange idea.. [Archive] - Wizards Community

Post/Author/DateTimePost
CalibanZaxx

03-31-07, 10:55 PM
You ever want to play D&D, but o-one's around to play? You ever just want to solo an entire campaign just to see if you can? Well I have and I've been working on a few randomized tables designed for a DM who has no campaign prepared what-so-ever. But I started thinking "What if there was a way to make these tables into a fully automatic campaign?" One where all you had to do was roll the dice and the adventure would run itself? Well, that's the idea I'm working on and I need some imput.

The questions I'm stumped on are as follows:

1. How would I take control of the encounters and enemies behavior out of the player's hands?

2. How would I avoid the "Tic-Tac-Toe agenst yourself" situation durring combat?

3. How could I produce a good plot that the player is unaware of?

4. How could I keep the plot progressing logically and smoothly without the player knowing what's going on?

5. How would I get randomized events to connect smoothly?

6. How would I get the player's actions to effect the game while still keeping it random?

7. How would I keep the adventure world still feeling like a real world without a DM?

I'll put up my randomized tables so you can see what I'm working with and hopefully someone can offer me someideas on what other tables I might need aswell as any other suggestions on how to make a campaign that runs itself.

Random D&D Genrators

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Location style. D20/D30

For Hex tiles

1. Flat

2. Rocky

3. Moderately rocky

4. Hills

5. River

6. Pond

7. Cliff

8. Beach

9. Lakeside

10. Sandy

11. extremely rocky

12. Creek

13. Creek and rocks

14. Valley

15. Valley bottom

16. River in field

17. Hill in field

18. Cave entrance in valley

19. Cave entrance in field

20. Cave by river
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
21. River leading to lake

22. River leading to ocean

23. River leading to pond

24. Cave in cliff side

25. Flat with river

26. Flat with Pond

27. FLat with stream

28. Rocky with river

29. ROcky with pond

30. Rocky beach

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Locations D20

1. Deep caves

2. lake/Ocean/Beach

3. Mines

4. Forest

5. battle ground

6. Catacombs

7. Graveyard

8. City

9. town

10. field

11. Desert

12. Jungle

13. Tomb

14. Temple

15. Castle

16. Maze

17. Bizare land

18. Ship

19. Mountain

20. Island

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Location properties. D20

1. Haunted

2. Abandoned

3. Courupted

4. Underwater

5. Ruined

6. Underground

7. Burned down

8. Enchanted

9. Holy *Pick a god*

10. Cursed

11. In the sky

12. Floating on water

13. Royal

14. Sacred

15. Owned by an enemy

16. Infested with *Make it up*

17. Volcanic

18. Moving

19. In hell

20. Arctic

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Location sub-properties. D6

1. Snow covered

2. Frozen

3. Deep/Large

4. Misty

5. Overgrown

6. Dark

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Weather D10

1. Storm

2. Cloudy

3. Raining

4. Snowing

5. Heavy Snowfall

6. Clear

7. Warm

8. Hot

9. Fog

10. Intense weather *Reroll for weather type*

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Unique Terrain D12

(Items with "*" Roll a 1D4 for amount)
Roll a 1D6 for amount of Terrain items.

1. Tree *

2. Large Rock *

3. Statue *

4. Debris *

5. Tower *

6. Stone henge

7. Castle Gates

8. Ruined wall *

9. Alter

10. Grave *

11. Fence

12. Small Barricade *

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Plot Twists D20

(Items with "*" see People list)

1. Robbed while sleeping

2. Betrayed by *

3. Tricked by * (Doplegangers apply to this when you roll a 1 on people)

4. Imprisoned While sleeping

5. Robbed by *

6. Got drunk/poisoned/enchanted and can't remeber what you did the night before

7. A God hates you *Pick one*

8. A God makes a request

9. Attacked by * (Doplegangers apply to this when you roll a 1 on people)

10. Forced into marrage with *

11. A hitman was sent to kill you by *

12. You're lost

13. Whisked away while sleeping to *roll out a new area* for unknown reasons

14. CRUD! UNDEAD HORDE!

15. CRUD! ORCISH HORDE!

16. Caught up in the wrath of a god *Pick one*

17. All your food was eaten by * while sleeping.

18. Roll for Plot Twists Part 2

19. Roll for Plot Twists Part 2

20. Roll for Plot twists Part 2

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Plot twists part 2 D20

1. An arch nemesis appears to reconsile but is actually lying

2. Caught up fleeing an unbeatable rampaging Monster

3. Your quest leads to an alternate dimention

4. CRUD! DRAGON! *Pick one*

5. A friendly Monster wishes to join your party

6. A friendly Monster wishes to join but for secret negative reasons

7. A friendly Monster wishes to join and is guided by a god

8. A friendly monster wishes to join but is guided by main villan or evil god

9. The god of a party member is behind the quest for helpful reasons

10. The god of a party member is behind the quest to thwart the party

11. Demons attack! Plot relevent

12. Demons attack! And just for the hell of it

13. Caught up in a war

14. A unique terrain in the area is a magical warp to the goal

15. A unique terrain in the area is enchanted and explains your next task

16. CRUD! FAIRYS! Wait... They just gave you useful info

17. An arch nemesis appears to reconsile by joining the party

18. Someone was seperated from the party

19. The villan is actually a good guy and the person who sent for the quest is evil

20. DIVINE BACK UP IN YOUR NEXT PINCH WOOO!!!!! *Pick a party members god*

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Peoples List D10

1. A party member

2. An animal

3. A Magical animal

4. A fake magical animal

5. A small monster

6. A big monster

7. A legendary monster

8. An arch nemesis

9. The villain

10. A god

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Monster list D20

(Items with "*" Roll 1D4/D6/D8/D10 for amount at DM's will)
Roll a 1D4/D6/D8 for total amount of monster types in area.

1. Orc*

2. Goblin*

3. Skeleton*

4. Mummy*

5. Ogre*

6. Human*

7. Dwarf*

8. Elf*

9. Manticore

10. Dragon

11. Gelotinous Cube

12. Hobgoblin*

13. Troll*

14. Zombie*

15. Animal*

16. Ghoul*

17. Hell hound*

18. Like Like

19. Wall Master

20. Legendary Monster

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