Aloria, World of Myth and Legend [Archive] - Wizards Community

Post/Author/DateTimePost
Legend_Weaver

08-29-07, 10:00 PM
Mythology of Aloria

The following is an account of the creation of Aloria as it is known to the mortals of the material plane. Also included are short myths for each of the twelve deities, describing some event or deed the mortals of Aloria believe that deitie preformed. At the conclusion is the myth of the end of days, the coming of the apacolypse.

The Creation

In the beginning there was only the roiling blackness of the chaos sea. Vast and never ending, the emptyness of the chaos held within it the primal energies of creation. All aspects of life were contained within the maddening void, struggling to create order. So it was that through sheer force of will Si'un, the father of creation, was born from the sea of chaos. Si'un rose above the chaose, creating the demi-plane of Theringor, a paradise garden, and by himself gave birth to Yall and Gra, the earth and the sky. Yall and Si'un then coupled, and from their union came Fien, Mennen, and Jiool. Together the six primal gods created the world that would be known as Aloria.

With the creation of the material plane, came also the creation of its inhabitants. Born of the primal energies, the inhabitants of the material plane began to grow and spread quickly across its surface. Dureing this time, Si'un grew old and tired. Gra, jealuse of Si'un and Yall's affair, saught to usurp Si'un. Gra cut open Si'un's belly, and let his blood fall to the material plane where it became the vast oceans and rivers. Si'un struck back, and killed the traitor Gra in one blow. Wounded, Si'un retreated, leaving Yall to rule in his place, and was never seen again.

Yall set Fien to watch over the elves, Mennen to watch the dwarves, and Jiool to watch the humans, while she watched over all of creation. However, the pettiness of Gra had not died with him, and Mennen soon found himself hating Yall for her position. Mennen attempted to kill Yall and take the throne, but just like Gra he was defeated. Fearing betrayal from Jiool and Fien. Yall killed them both, and set their bodies adrift in the astral plane.

Left alone, Yall quickly realized the error of her actions. She alone was now responsible for all of creation, and she was lonely. Yall wept for the children she had murdered, and for the traitors who had died, and most of all for the father who had left. Her tears fell to the oceans of the material plane, and from the waters were born Baldor, Draven, Hanoon, Kiral, Laringal, Lotheir, Nira, Oona, Orillia, Sylana, Tellany, and Tyanis. Seeing her new children, Yall gathered them to her and channled into them what remained of her power, chargeing them with watching over all of creation. Exhausted, Yall slipped into the astral plane and fell into a deep slumber from which she has never woken.

Baldor

Baldor has always had a thrist for battle, and a love of a good challenge, and he constantly saught out worthy foes to test his strength against. However he never took the life of his opponent unless it was nessecary, prefering to leave skilled warriors alive to continue their battles. Baldor spent most of his early years among mortals, joining in their wars and teaching them the proper way to weild a weapon. When the collected races of giant banded together and moved to conquer Aloria, Baldor led the armies that met them on the battlefield, and his hammers brought down the giant king Hajhan. Baldor used the giant king's bones to construct the gate to Theringor, and now stands guard over it in paradise, keeping the dead from crossing back to the material plane before their time, and keeping mortals from wandering into Theringor.

Draven

From the first Draven had a desire for knowledge and wisdom, and he consulted all living things to obtain them. He traveled the planes of existence, learning all he could from the countless creatures that inhabited the multiverse. Much of his knowledge and wisdom, however, came from eating the knowledge fruit that grew on the tree of life in Theringor, but Draven had to give up one of his eyes to partake of the fruit. Draven also went to great lengths to aquire the art of magic, which was contained in a book, guarded by the great fire serpent Hezeriiax. Draven stole into the great serpents lair in the guise of a wolf, and sniffed out the book in the serpents library. Returning to human form he snatched up the ironbound book and ran from the lair. The great fire serpent roared in anger and gave chase. Draven managed to elude the serpent, and returned with the book to Theringor, where he gained controle of the magical weave, and taught its use to the mortals. Outraged by the theft, Hezeriiax sent her children, the dragons, to search the material plane for her book, and the search continues to this day.

Hanoon

Jovial and full of mirth Hanoon has always been obsessed with good food, good company, and good stories. He has traveled the multiverse, gathering countless tales and legends, which he gladely shares with those who prove worthy of his attention. Hanoon also went to great lengths to obtain the art of music, which was held within a finely crafted lute in the possesion of the titan Unia. Hanoon went to Unia in the guise of a handsome titan man, and through poetry and fine foods, he managed to persuad her to his bed. In the morning while the titan woman slept, Hanoon stole the lute and fled back to Theringor where he taught mortals how to play music and sing. Saddened by the loss of both her lute and her love, Unia threw herself from a cliff. In his guilt, Hanoon turned her spirit into the essence of inspiration, and sprinkled it over the material plane so she might live on forever in the minds and hearts of mortals.

Kiral

Always drawn to the shine of gold, Kiral has always taken a great intrest in anyone who could attain vast amounts of it, esspecialy if they could do it in a clever way. Such was the case with Queen Shinai, who, through trickery and guile, managed to drain the coffers of two nieghboring kingdoms without the need for a nasty war. Drawn to this cunning beauty, Kiral took the form of a raven and watched over the wealthy queen, until he saw her visit an orphange. He watched her hand out gold to the homeless children and grew angry that she would so easily give up her wealth. In a rage, Kiral stole into the queen's treasure vault and took every last piece of her gold, leaveing behind just one coin, engraved with a star on one side and a skull on the reverse. Without the money to support her kingdom, Queen Shinai's realm quickly fell to its enemies, and the coin was lost in the spoils of war.

Laringal

Born as an ugly creature, Laringal has always hated things of beauty, and he found pleasure in the sight of things as ugly as he was. Because of this he was drawn to the savage races of Aloria, and he taught them of strength and power, and how to destroy those weaker than themselves. When Laringal first encountered elves, he found them a disgusting creature, and so it was little suprise when he banded the savage races together and attempted to destroy the elven race. He would have succeeded, if Lothier had not stepped in on behalf of the elves. The two deities clashed, and Lothier cut off Laringal's right hand. Wounded, Laringal was forced to retreat, but he sworn an oath to one day destory the elves and take revenge on Lothier, and the savage races who worship him have adopted this same oath.

Lothier

Kind and wise, Lothier has always been a protector of the weak and a defender of light. In the early years of Aloria there came a time when the creatures of the lower planes decided to try and invade the young material plane. Mighty Lothier stood alone before the burning gates of the abyss, and with his shineing sword he drove back the demons and sealed the gates, preventing them from crossing to the material plane. Lothier also took an intrest in the politics of mortals. Seeing the chaos of early society, Lothier appeared to each race and gave them each a set of laws to live by. These laws have since developed into the governments of present day Aloria.

Nira

Calm and logical, Nira is the balanceing scale that all men are judged on. She has forever dwelled in the ivory tower of Theringor, where she judges the souls of the dead and decrees their fate. In the early years of Aloria, souls that died had trouble accepting their fate. There was once a rebellion of the dead, and thousands of souls stormed the gates of Theringor, returning to the material plane before their time. The chaos that resulted nearly tore the world apart, until Nira sent the black lion Velshirr to collect the souls. The renegade souls were returned to Theringor, where Nira punished them by trapping them within a glass orb, denying them their eventual rebirth. She gave the orb to Velshirr with instruction to hide in on the material plane for ten thousand years, then return it to her.

Oona

Petty and evil, Oona was always jealous of the powers the other deities held, and so she conspired to steal them. Her first theft was from Draven. Takeing the form of a rat, she ripped several pages from Draven's book of magic. She then transformed into a crow, and visited Nira in the ivory tower, where she stole a strand of the goddess of death's hair. Combineing the art of magic with the power of death, Oona created the art of necromancy, and began to take controle of the dead, raiseing them as monsters on ther material plane. She also began to gather the souls dwelling in Theringor with dark promises of new life and power if they helped her become queen of the gods. When Draven and Nira discovered Oona's tretchery, they cursed her with a rotting disease that would slowly eat away at her for all eternity.

Orillia

The true lady of kindness, Orillia has always considered herself the mother of the material plane, watching over all things with the same love and attention a mother would give her child. Orillia took pity on mortals in the early years of aloria when she saw how frail and easily damaged they were. Appearing in the guise of a white robbed woman, she visited the mortals and picked from them the wisest and most kind hearted, to these people she gifted the art of healing, teaching them how to bind wounds and treat sickness. She also convinced the gods to allow mortal worshipers to access a tiny portion of their powers to work wonders on the material plane, gifting them with devine magic.

Sylana

A greedy thief and cunning trickster from the first, Sylana has always looked out for herself and no others. In the early years of Aloria, the gods discovered a chest left behind by the primal gods. When they opened it, they discovered a large egg resting atop the gemstones of fate. The egg was that of the terrible Twilight Dragon, whos great power could tear apart the multiverse. The gods knew that disturbing the egg would awaken the dragon and bring about the end of days, so they locked the chest and hid it away in Theringor. However, greedy Sylana saw only the gemstones in the chest. In the night, she found the chest and tried to pick the lock, but Draven had cast a spell on the chest, preventing any deity from touching it. When Sylana touched the lock, a blast of magical fire erupted from it, burning the side of her face horribly. Realizing she could not get the gems herself, she began to assemble a guild of truely skilled mortal thieves to steal the gemstones for her.

Tellany

The lady of the forest, Tellany has always watched over the wild animals and the natural order of Aloria. In the early years of the material plane, there was a mortal hunter named Hognar who was the best tracker in the world. He began by hunting for his family, but as word of his skill spread and he gather followers, he began to hunt for sport. He would kill dozens of animals everyday and mont their heads and pelts in his home. when Tellany saw what he was doin, she was furious. However, kind hearted as she was, the goddess of nature gave him one last chance to redeem himself. She appeared to him in the form of a magnificent golden doe with an injured leg. When Hognar moved to take the killing shot, Tellany revealed herself in all her rage, curseing the vile hunter, and transforming him into boar.

Tyanis

A wanderer in the beginning, Tyanis felt no love for the material plane, and instead traveled through the elemental planes, learning all he could of the four primal forces of creation. When he returned to the material plane, he noticed that the elements were out of controle. Earthquakes, tsunamis, tornados, and flash fires were common place. Taking pity on the mortals, Tyanis called the elements to order, pulling them into a great cauldren. However even the tempest cauldren could not contain the full fury of the elements, so Tyanis was forced to release some of their power every now and again to keep them from spilling out onto the material plane in force.

The End of Days

It is said the end of days will come when the undead hoard of Oona is complete, and they march apon the ivory tower of Theringor. The gods will bring their full power down on the undead, denying devine magic to mortals while they do, and Oona will destroy the tempest cauldren, unleashing the fury of the elements on Aloria. In the chaos of the battle, Sylana's devine thieves guild will steal the gemstones of fate, awakening the Twilight Dragon whos terrible power will tear apart the multiverse, ending all life everywhere.
Legend_Weaver

08-29-07, 10:06 PM
Deities of Aloria

Baldor
Alignment: Chaotic Good
Domains: Luck, Strength, War
Prestige Domains: Glory, Inquisition
Favored Weapon: War Hammer
Symbol: Crossed Golden Hammers
Other Names: The Mighty One, The Iron Fist
Baldor is the god of heroes, and is depicted as a tall, muscular man with shineing blond hair. He is always garbed in golden fullplate armor that shimmers brilliantly, and he is always carrying his two golden war hammers Thengor and Feldor, which burn with golden fire. He stands alone on the battle field, dareing all challangers, and favors those who take great risks for the sake of glory and battle. The priesthood of Baldor are among the most honored warriors in Aloria. It is their responsibility to seek out conflict, and face it head on, often relying on luck to see them through. The priesthood of Baldor favor armor over vestments of station, and their upper ranks are filled with honored heroes and mighty warriors from across the three continents.

Draven
Alignment: Chaotic Good
Domains: Good, Knowledge, Magic
Prestige Domains: Mind, Mysticism
Favored Weapon: Glaive
Symbol: A Howling Wolf
Other Names: The Wandering Wolf, The Keeper of Mysteries
Draven is the god of magic, and is depicted as a tall man with broad shoulders, a long white beard, and only one eye. He is most often garbed in black robes that glitter with tiny points of light, like stars in the night sky, and he is always shown carrying a silver glaive, and a black, iron bound book. Always at his side is the wolf Fenris, who is said to stalk the lands of Aloria dureing the day, and report what he sees to Draven each night. The priesthood of Draven are the keepers of knowledge in Aloria. It is their responsibility to collect ancient tomes and scrolls from all across the three continents, and to share that knowledge with those who seek it. The priesthood of Draven favor vestments of dark blues and blacks, and their upper ranks are filled with elderly scholars and mages.

Hanoon
Alignment: Neutral Good
Domains: Healing, Luck, Travel
Prestige Domains: Celerity, Mind
Favored Weapon: Hand Axe
Symbol: A Single Feather
Other Names: The Traveler, The Eternal Bard
Hanoon is the god of good fortune, and is depicted as a large, chubby man, with a smooth round face. He is most often garbed in outlandish colors and designs, always with a widebrimmed hat atop his head, and he is always shown carrying a handaxe, and a large flagon of mead. He is always depicted astride his faithful mule, Caldor, who carries him ever towards the horizon. The priesthood of Hanoon are the tellers of stories, and singers of songs. They travel the lands of Aloria, collecting the music, poems, and stories of the various cultures, and then bring them to other lands. The priesthood of Hanoon favor vestments of various colors and styles, and their upper ranks are filled with bards and minstrels.

Kiral
Alignment: Lawful Neutral
Domains: Law, Trickery, Wealth
Prestige Domains: Domination, Inquisition
Favored Weapon: Rapier
Symbol: A Gold Circle
Other Names: The Hoarder, The Golden One
Kiral is the god of commerce, and is often depicted as a well dressed aristocrate, always with the latest style of beard and hair. He is always garbed in the finest fabircs and designs, along with countless priceless rings and necklaces, and he is always shown carrying an ornate rapier, and a single gold coin. The priesthood of Kiral are the money changers and merchants of Aloria. They are responsible for almost every marketplace in the known lands, and handle all merchentile disputes. The priesthood of Kiral favor vestments of shining gold and silver, often studded with gems, and their upper ranks are filled with aristocrates and merchants of great wealth.

Laringal
Alignment: Chaotic Evil
Domains: Destruction, Strength, War
Prestige Domains: Glory, Inquisition
Favored Weapon: Heavy Flail
Symbol: A Broken Black Arrow
Other Names: Doom Hand, The Tyrant
Laringal is the god of destruction, and is often depicted as a half-orc or full orc missing his right hand. He is always garbed in rough, bear hide armor, adorned with tribal charms and small bones, and he is always shown with a mighty, three headed flail where his right hand should be. The skulls of his enemies hang from his belt. The priesthood of Laringal are brutal and barbaric, found more often among the savage races than those of civilized races. They are expected to constantly test their strength in battle, and to destroy those weaker than themselves. The priethood of Laringal favor hide and leather armor over vestments of station, and their upper ranks are filled with barbarian kings and heros.

Lotheir
Alignment: Lawful Good
Domains: Good, Law, War
Prestige Domains: Glory, Inquisition
Favored Weapon: Bastard Sword
Symbol: A Silver Guantlet
Other Names: The Shining Father, The Morning Knight
Lothier is the god of order, and is often depicted as a noble man with short black hair and a short beard. He is always garbed in silver halfplate armor and a long white cloak, and he is always shown carrying a shineing bastard sword engraved with the image of a roaring lion, and a heavy steel shield. The priesthood of Lothier are paladins and noble knights. They are responsible for protecting the towns and cities of Aloria, and safe guarding its people. The priesthood of Lothier favor vestments of white and silver, and their upper ranks are filled with noble knights.

Nira
Alignment: True Neutral
Domains: Death, Deathbound, Knowledge
Prestige Domains: Exorcism, Inquisition
Favored Weapon: Spiked Chain
Symbol: A White Skull
Other Names: The Dark Mother, The Just One
Nira is the goddess of death, and is often depicted as an elegant woman with no face. She is always garbed in long crimson robes, with a hood pulled up over her head, and she is always shown carrying a long spiked chain wrapped around her arms and waist. Always at her side is the great black lion Velshirr, who stalks the land at night, gathering the souls of the dead and sheperding them to Theringor to await judgement. The priesthood of Nira are a somber group of people. They are responsible for prepareing the dead for burial or burning. They are also charged with watching over the graveyards of Aloria, and hunting down undead. The priesthood of Nira favor dark red and crimson vestments or robes, with little to no ornamentation, and their upper ranks are filled with wise and somber men and women from all walks of life.

Oona
Alignment: Neutral Evil
Domains: Evil, Magic, Undeath
Prestige Domains: Madness, Pestilence
Favored Weapon: Sickle
Symbol: A Clawed Green Hand
Other Names: The Undying One, The Black Witch
Oona is the goddess of undeath, and is often depicted as a dark and sinister woman with thin white hair and a boney, sickly body. She is always garbed in the tattered robes of a mage, with a few jewels on her fingers, and she is always shown carrying a wickedly serrated sickle and a book bound in human flesh. Always by her side is the black flacon Shinok, whos feathers trail flames as it circles the world dureing the day, searching for powerful relics and ancient magic to bring back to its mistriss. The priesthood of Oona are a dark and secretive lot. They gather in large numbers rarely, and only to preform vile rituels to their goddess. They constantly seek out necromantic magics, and new ways to corrupt the dead. The priesthood of Oona favor black vestments, and tend to scar or stitch themselves in dark ceremonies to gain the favor of their goddess. Their upper ranks are filled with powerful necromancers and even a few liches.

Orillia
Alignment: Neutral Good
Domains: Good, Healing, Protection
Prestige Domains: Creation, Summoning
Favored Weapon: Quarter Staff
Symbol: A Silver Star
Other Names: The Mother, The Loveing One
Orillia is the goddess of protection, and is often depicted as an elven maiden of amazing beauty. She is always garbed in robes of varying shades of blue and white, and she is always shown carrying a shineing quarter staff of finely polished silver, and a tome bound in soft white leather. Always at her side is the silver-white pony Freya, who walks the sky each night, following the trail of Sarius. The priesthood of Orillia are kind and generous. They are responsible for careing for the common people, healing the sick, and sheltering the homeless. The priesthood of Orillia favor vestments of blue and white, and their upper ranks are filled with kind hearted priests and paladins.

Sylana
Alignment: Chaotic Neutral
Domains: Chaos, Greed, Trickery
Prestige Domains: Madness, Mind
Favored Weapon: Short Sword
Symbol: A Crecent Moon
Other Names: The Lady of Lies, The Lady of Shadows
Sylana is the goddess of trickery, and is often depicted as a slender halfling woman wearing a black mask over half her face. She is always garbed in black leather, with gloves covering her hands, and she is always shown carrying a twisted short sword, laced with poison. Always at her side is the weasel Desire, who stalks the shadows of Aloria, seeking recruits for the goddesses devine guild. The priesthood of Sylana are a secretive and tricky bunch. They are the keepers of Aloria's secrets, and take great pride in the fact that they know things even the priests of Draven do not know. The priesthood of Sylana favor dark vestments and silver jewlery, and their upper ranks are filled with skilled rogues and cunning aristocrates.

Tellany
Alignment: Chaotic Good
Domains: Animal, Plant, Sun
Prestige Domains: Beastmaster, Community
Favored Weapon: Scyth
Symbol: A Stag's Head
Other Names: The Giver of Life, The Huntress
Tellany is the goddess of nature, and is often depicted as a wild woman with firey red hair. She is always garbed in furs and hides, with feathers and beads strung through her hair, and she is always shown carrying a elegant scyth, the shaft crafted from a limb of polished ebonwood, and the blade forged in the plane of fire. Beside her always is her trusted steed Sarius, who blazes with brilliant fire and runs across the sky dureing the day. The priesthood of Tellany are loving and gentle. They are the protectors of the woods and animals, making sure hunters take no more than they need. The priesthood of Tellany favor fur robes or hide armor over vestments of station, and their upper ranks are filled with druids and rangers.

Tyanis
Alignment: Chaotic Neutral
Domains: Air, Earth, Fire, Water
Prestige Domains: Creation, Divination
Favored Weapon: Composite Longbow
Symbol: A Circle of Four Colored Eyes (Blue, Green, Red, and White)
Other Names: The Elemental Lord, The Watcher
Tyanis is the god of the elements, and is often depicted as a large man with four eyes, each a different color. He is always garbed in a chain shirt with a green cloak, and he is always shown carrying a composite longbow of finely crafted ebonwood. The priesthood of Tyanis are proud and wise. They are responsible for keeping the balance of Aloria intact, and in many regions they are also expected to predict the weather. The priesthood of Tyanis favor vestments of green and brown, and their upper ranks are filled with druids and wise priests.
Legend_Weaver

08-30-07, 08:14 PM
Any feedback would be welcome.

I'll be adding regions (Kingdoms/Empires/Free Cities) as I complete them.
Angorath

08-30-07, 10:01 PM
I keep misreading Tyanis as Tyranis. It's a subconscious association, but tyranny juxtaposed with Tyanis might not be quite what you want. Then again, it could just be me.
Legend_Weaver

09-02-07, 10:41 AM
Gee....thanks for all the feedback, wow I can't believe how helpful you all are.

I'll consider changeing Tyanis's name. Thanks atleast for that.
Gilgalad

09-03-07, 07:59 AM
Gee....thanks for all the feedback, wow I can't believe how helpful you all are.


Perhaps if you post some feedback on someone elses thread, they might be inclined to do the same for you. For the most part, however, few people seem giving enough to provide feedback. They are all involved in their own postings and that is about it.

It probably isn't too realistic to have just two posts and expect people to make comments. A lot of "veterans" on this board seem to have to post 10-20 items before getting just a simple thumbs up.

Best of luck to you. I personally like what you have. How about putting the deities in a context and post your game world?
Legend_Weaver

09-03-07, 08:04 AM
I would post advice on other peoples threads if I felt anything I would say would help them, but honestly anything I would suggest has ussualy already been suggested in every thread I read through.

I only have two posts so far because thats all I have written up, if I had more finished I'd post it but it takes time to write all this up.

As for putting the gods in context, I have no idea what you mean. I've posted everything there is to post about the deities.
Gilgalad

09-03-07, 08:15 AM
Oh I sympathize with you. Creating your own game work is not an easy task. I think that is why all the "Let's make a Communal Game World" boards seem to be so popular because no one person has to do everything. Everyone can feed off of everyone elses ideas.

As far as putting things into a context, by that I mean how do the deities fit into your game world. The gods aren't a static creation that exist in a bubble. They need to "fit" into the overall society. What is the society like? Why does the population worship them at all? How active are they in the game world? Do they manipulate their world directly or do they use intermediaries like divine messengers or divine heralds? Is there just one kingdom/one mythos type of thing. OR, do you plan on having several major kingdoms with each one honoring only a small selection of gods?

Just some thoughts.
Legend_Weaver

09-03-07, 08:28 AM
Okay, to answer all your questions one at a time:

What is the society like?

Society will change from region to region, even if only slightly, and will be detailed in each region guide (which I'm working on.) Most of the major kingdoms will mirror a realistic appeal, while the oriental region and some of the island will have their own adaptations of different real world cultures.

Why does the population worship them at all?

The gods are worshipped because thet is the way it has always been from the birth of the world. If you read the myths in my first post, you'll see that in the early years of the world the gods were very active in helping mortals learn and grow, and thus the mortal races are fairly grateful.

How active are they in the game world?

While in the early years they were very active and spent alot of time among mortals. In the present age the gods are like those in most campagin worlds, watching and tapping chosen every now and then when needed.

Do they manipulate their world directly or do they use intermediaries like divine messengers or divine heralds?

It depends on the deity. Some of them, like Draven and Nira, have animal heralds that spend a great deal of time on the material plane, while others, such as Baldor, do not.

Is there just one kingdom/one mythos type of thing. OR, do you plan on having several major kingdoms with each one honoring only a small selection of gods?

There are ofcourse many different nations/kingdoms/ect. but all mortals recognize the creation myth posted in my first post as being true (as far as they know). However, individuel kingdoms will have one or more patron deities that they revere above the others, ussualy because of some event in the kingdoms history linked to that deity. For example in one northern kingdom I have, Baldor is the patron deity because he once appeared to the king many generations ago and gave him a gift that helped save the kingdom from destruction at the hands of an orc army.
Suzu

09-13-07, 08:46 PM
Ah, I see I am not the only person who has read 'The Solitaire Mystery'...
Artifact

09-14-07, 12:41 AM
I would post advice on other peoples threads if I felt anything I would say would help them, but honestly anything I would suggest has ussualy already been suggested in every thread I read through.

I like what you have developed so far. I prefer to read in detail though, so it may be awhile before I can offer any constructive criticism. I just wanted to take a moment and say I've really enjoyed what's been shared so far. I'm looking forward to getting an overview of Aloria in general.

On the subject of replies: From my personal experience, it is very, very hard to get a response on these forums. Sometimes it seems like your talking to a proverbial brick wall. I've also learned however, that many people seem to enjoy what others have written, even if they don't drop in to say so.

Its not even really necessary to have any particular advice when posting on another thread. For example, more often than not, I post simply to give the writer a thumbs up and to show my appreciation for their hard work. And hard work it is, although IMHO the bottom line should always be about providing fun and entertainment, both for yourself and others. In any case, posting a thumbs up speaks volumes in itself, trust me ;).

At the very least, it helps establish your name on the forums and shows a willingness on your part to be a part of the wider community beyond your own personal thread.
Legend_Weaver

09-15-07, 12:14 PM
Suzu: I'm afraid I don't know 'The Solitaire Mystery'. I've honestly never heard of it, but if it has some connection to what I'm doing here, I would be interested in reading it.

Artifact: thanks for the thumbs up. I look forward to any constructive criticism you come up with. Unfortunatly due to a horrible computer crash, most of my work has been lost. So it may well be months before I can begin posting regions.