"Lost" in Eberron [Archive] - Wizards Community

Post/Author/DateTimePost
Trobon the Orange

05-21-07, 03:42 PM
I posted this in the Eberron forums too, but I figured maybe I could get some help here as well:
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Ok so starting next school year I am going to begin DMing a D&D campaign. I have a few ideas on how it can go and one of them is this. I am thinking of doing a campaign that has the basic feeling of the show "Lost" only in a mournland setting. For the campaign I would decide that whatever made the Mournlands into what it is was not a singular event, but rather happened at least once before. The players would have been on a boat bound for Xendrek when they get caught up in a magical storm and when they wake up they are the only survivers on the island (I am thinking possibly having a few NPC survivers).

The island will be very large and I would like to come up with some ideas for whats inside. So far I know that I would need to be very careful how to assign treasure since the players won't be able to sell/buy treasure. I also know already I want at least a small area of the island not affected by the grey mist area so the players can have a place to rest and recuperate. Besides that though I have no real plans yet.

So, I have three months basically to come up with:
-What happened to the island and the mournlands
-Who else is on the island
-What sort of adventures can the PCs do
-What the island looks like (Size, Shape)
-Who lived on the island before the "Mourning"
-When the "Mourning" occured

I could use any suggestions/feedback of this so far.
neilthrun

05-21-07, 04:19 PM
I ran a similar game, just not in Ebberon and I have only a vague idea of the TV show lost. Pretty much just a survival horror giligans island type thing. I would suggest you roll randomly for treasure. In the case that you roll something you don't want the pcs getting (scroll of gate, flying carpet, ie anything that could circumvent being stranded on an island) just roll again. It makes the survival aspect really interesting. Of course if you keep rolling magic scrolls and wands you might want to fudge the roll so a weapon or wondrous item comes up.
Trobon the Orange

05-22-07, 07:07 PM
Thanks for the reply. Does anyone else have any ideas that could help?
queenfange

05-22-07, 08:20 PM
Well, I'd just keep in mind that the economy as the PCs know it is nonexistant. Gold has no value. What good is gold on a deserted island? Food and fresh water may become major concerns. New weapons and armor have to be found or manufactured out of available materials, they cannot be bought. Finally, if a PC gains a negative level, dies, or has some other serious long-term impairment, if the party cleric can't heal it, they have no (conventional) way to solve the issue.

That said, I like the idea. :)
SolenVlos

05-23-07, 01:55 PM
yeah, make the pcs hunger.
give them lots of unusable gold, and seldom weapons.

if you have a caster able to teleport or plane shift, just say the island is wrapped in a strange weaving, preventing to magicly move inside/outside, so they need to create / contact a boat.