"true" solo campaigns [Archive] - Wizards Community

Post/Author/DateTimePost
omnidm

06-26-07, 07:14 PM
I belive this is something most DMs have trouble with, what if a DM thought of an interesting idea and that went outside the bounds of his campaign or what if a DM was bored and the next session was a long time away, the list goes on and on. The question I am trying to ask here is this, is there any way you can play DnD all by yourself and still have a reasonable amount of fun with if. Personally I think it is impossible but if you have anything to say about it, please post it here.
Heros_Backpack

06-26-07, 08:17 PM
Pre-3E, I saw a handful of Choose-your-own-adventure type scenarios that ran on D&D rules, but nothing since.

They weren't brilliant, but better than nothing.
mearrin69

06-27-07, 07:55 AM
Yeah, I think it can be done with 'programmed' adventures (like the choose-your-own books) but the best you're going to get on your own (i.e. without someone else making up the content) is a dungeon crawl type of experience. The old 1E DMG had some random dungeon generation stuff that wasn't bad (I seem to recall turning it into a solo minigame back in 8th grade because I had just moved and had no one to play with - but it wasn't so very much fun). That's not to say you shouldn't try to do it if you can think of a good mechanism - I, for one, would buy a product that pulled this off.
M
Cthulhu3125

06-27-07, 08:37 AM
You'd be better off playing Baldur's gate or NWN.
meaux1

06-27-07, 08:44 AM
I'm also pretty sure it is impossible... When I have a time where I can't really do a whole lot of actual playing (or running) I will spend that time designing a world or NPC's or whatever. It usually works to pass the time. I'm in a similar situation right now myself actually. So I am working on a world (which I'll post once I have more done).

PS For this reason, I have many worlds that I've never played on because I created them and then ran an established world when it came time to actually play. :doh: