| Post/Author/DateTime | Post |
|---|---|
| A_Villainous_Sidekick04-08-07, 12:45 PM | I play with a pretty experienced group -- we have been rolling dice since 2 ed. We've ripped through pretty much every corner of Faerun and we have been to the Temple of Elemental Evil . . . and returned. But now I have some prep time and I am making a wholly new campaign. I am building it from the small to the big. But still one of my concerns is races: I want to give my group a nice selection. But I come to you for advice. Let me know what you think about the races/ideas I have going forward and feel free to suggest other options or ideas that may be cool. Thanks. Here is what I have so far -- These 3 are in for sure: HUMANS - This one is definite. These particular humans are pilgrims and settlers who have fled a domineering tyranny some 300 years ago. They have established a small republic. It is composed of 6 cities and a few small towns. They have come into conflict with the local horde baddies (more on that later) and allied with the elves, Dwarves, and other PC races. So much so that not all of the cities in the country are human, some are elven, or dwarven. Grey Elves - Swap +2 Int for +2 Cha. Make favored class sorcerers. I like the idea of elves being the most magical race, but not having to practice at it. They will be typical elves, haughty, arrogant, but at the same time willing allies of the humans because of the industrious nature and help in driving off the more barbaric races Dwarves - Your standard mountain loving dwarves. Miners, crafters, but with a fairly high tech level (maybe even guns, definitely explosives). Militaristic. Your standard fantasy dwarves. The Maybe's: Necropolitans - From libris mortis. I would adjust their stats to make them more LA +0. They would also be a hidden race . . .the PC's could not use them until they found their hidden city. Essentially ancient humans (which hints to the new kingdom humans existed on this continent before them) who wanted to prolong thier life. They are always looking for corpses to turn into necropolitans. Ibixians (goatfolk) -- once again change their LA to +0. This would be my wild barbarian people. Less civilized, but honorable, and willing to cooperate with civilization. Wild Elves - another elf race. Lots of disdain between them and the Grey's.. By the by, now drow. Anyways, they would represent the nature loving side of Elves, the more fey kind. Warforged - Originally servants of the humans. They acted as guards, soldiers, etc and still have that stigma. ONce they came over to the new land, they were given freedom. Since they cannot reproduce, anytime one passes the government will use their parts to reforge a successor. sorry for the length. What do you think/suggest? -- yes I posted this under races as well, the more answers the better :D |
| armeniantwins04-08-07, 01:01 PM | So the warforged are being crafted by the humans, rather than the gnomes or dwarves? Interesting... I would include the Necropolitans, as they could be an excellent basis for later dungeons, as both allies and foes. On Ibixians: I might make them more beastial than you suggested. Think "Nomadic tribes of 20-60" rather than "civilization". Wild elves I don't really have an opinion on. If you think that you want there to be political/military tension between the two elven races, then I would include them, but if your PCs tend to "kick in the door", than there is no need for the potential political intrigue. But what do the dwarves think about the elves and the pilgrim humans? Is there war? Trading? Flesh that out a bit... |
| A_Villainous_Sidekick04-08-07, 02:44 PM | Thanks for the feedback -- Yeah, I definitely want tension between the elven races -- so I think two species (more cultural differences than racial differences -- will be nice) As for the Dwarves and Elves outlook on the human incursion -- I am thinking about setting the campaign roughly 300 years after the human pilgrimage. Really just one lifespan of dwarves and elves (not even really) -- I guess there may be some racial tension, but all in all they are grateful for the humans -- the Humans have helped them push back the 'evil' races (orcs, gnolls, forestkith goblins, norkers, ogres, and trolls) out of their lands or at least the humans serve as stalwart allies. NOw the humans and elves and dwarves share a tenous peace as their leaders (grey elves, Dwarves, and humans) attempt to find a way to live together in a shared region -- I am even thinking of having the kingdom become not necisarrily human-centric but instead having the three leaders form a ruling triumvate. Ibixians I do not mind keeping more feral, but I would like them to at least be cooperative with the other races. |