Campiagn work "Dead island" [Archive] - Wizards Community

Post/Author/DateTimePost
Dragoon_Warrior

01-21-08, 10:14 AM
... The idea is that there would be an island where a necromatic disaster has destroyed all life there and poisoned even the air with negative energy.
When sent in to destroy the once wizard king now lich to keep him from doing this to the entire world you would have to fight your way through hordes of enhanced undead and taking damage from just being on the island at the same time.
There would be some kind of positive energy fortification provided to the players to help them deal with all the negative energy that would be racking there bodies with pain and give them an advantage over the undead horde. An unexpected side effect would be these powers.
...
The powers given would at first be low level spell-like abilities and eventually they would gain more and more. I think when they leave the island once the quest is over that some of the powers would disapate with this blanket of death that shrouds the island but they would keep most of there powers. I would also have these powers complement the class of each character.

origanel thread (http://forums.gleemax.com/showthread.php?t=980574)

This thread kinda started to spread out to where it seemed more suitable here. I'm working on a specific area of my campaign and it turned from one question to a couple to looking for general ideas of quest implementation. I got the idea for this while watching my brother playing his PS3, a newly acquired game called Jericho. If your familiar with the game where I'm going with this may be a little clearer.

Looking for help with the spell-like abilities, they would be necromatic and divine based ones from the intense energies that would surround the adventurers. Maybe some other acrane spells could be added being provided by the destuction of some mini-boss along the way like on of them absorb the power once it is released from said boss.

Ideas anyone?
Orchomenos

01-21-08, 11:30 AM
Half-Celestial Template?