| Post/Author/DateTime | Post |
|---|---|
| JimProfit03-28-08, 05:28 PM | It's an idea I've had in my head for some time now. The many games and possibilities are endless. Monsters: Monsters no longer have alignments, just alliegance. Alliegance to red, blue, or neutral. Obviously a creature of your alliegance will not attack you, and will probably help you. But use common sense, if you attack a creature of your own alliegance it's not going to want to help you and might even try to kill you! And more powerful creatures especially... Class Restriction: To further illustrate the vast difference of red and blue team. Differant classes are avaliable. This is most notable in the cleric class, where their domains list differs. So much so their domain list differs the entire team could be composed of clerics on both sides and still be unique. (Though I'd like to give players more options then just being a cleric) Another idea would be using the generic classes from unearthed arcana, and restricting what abilities they can take based on if they're red or blue. I considerd maybe seperating "specials" from "feats" as feats aren't near as good as most specials. And special abilities are bought with points gained from class levels. (Which differ between the three classes) Respawn: Respawn could be a huge possibility in-game. (Depending on the type of game you're playing) Respawning works as a true ressurection spell but you respawn back at your base. Respawning happens instantly. Shrines: Shrines exist to replenish mana, (if you want to use spell-point varaint) HP, or stat/level damage. If mana, you regain a number of spellpoints per round equal to your wisdom score. If spell-per-day slots, you gain regain one spell-slot of the lowest level to highest untill all are "filled-up". If HP, you regain a number of healthpoints per round equal to your constitution score. If stats/level damage, you regain an amount equal to your charisma modifier (But no less then 0) per round. This makes stat/level damage the hardest to replenish, but it moot considering you have respawn usually... |
| Mr_Seth03-28-08, 08:16 PM | Are we talking about a D&D adaptation of the RvB series...? BRILLIANT. A few ideas: *Different deities for Red and Blue, a few per side. Humor is a necessity here - self-contradictory/nonsensical commandants, odd holy symbols, and peculiar names are all possibilities. *For Respawning - each side has a "Temple of Infinite Lives". *Get two groups together for this one, one for Red, one for Blue. Gameplay is simultaneous. *The "world" of this setting is a dungeon on a desert island in the middle of nowhere. Red is in the dungeon, blue up top (or vice versa). There is no intrinsic value to either position. The entire war is pointless. But no one seems to care. |
| andinel03-29-08, 02:57 AM | • Each team has some kind of vehicle or mode of massive transportation and large-scale attack. These vehicles cannot be destroyed and can keep firing forever. • Instead of respawning, if a character is killed accidentally by a member of their own team, they come back as a ghost. Just my :twocents: |
| Naderion03-29-08, 09:24 AM | *Different deities for Red and Blue, a few per side. Humor is a necessity here - self-contradictory/nonsensical commandants, odd holy symbols, and peculiar names are all possibilities. No, there's only Vic! :D |