Decent city module [Archive] - Wizards Community

Post/Author/DateTimePost
TimeToFly

05-12-07, 12:49 PM
Hey guys, this is my first post on these forums, so forgive me if it's in the wrong section :)

I'm going to DM a ew adventure soon, and I want o do a city module, just because the whole dungeon crawling is getting a bit old, as well as wilderness adventures. Could someone direct me to a large city module, preferably with a main plaot and several sidequests? Also, if it has some blank spots where I can add in my own links to other adventures that would be good.

It is for a 1st level party, although if it as large as I'd like the characters could well reach level 3-4 by the end of it.

Thanks in advance for any help and links :)
TimeToFly

05-15-07, 03:15 AM
Bumpity bump.
Free1983

05-15-07, 11:57 AM
I don't know about any premade adventures in the download section of the d&d homepage, but if you need a city you could try to get your hands on the DMG II. It has a city that is completely worked out and every location (50+) has a plot hook.

Cheers
Aneutralshadeofblack

05-15-07, 12:35 PM
In the same vein as the DMGII city, there's the Sharn, City of Towers supplement for Eberron. It doesn't provide a full adventure, but it gives you a bustling, high-magic city that's very well written.
Yayhya

05-15-07, 03:09 PM
I have this book done by thunder head games (i think, i could be wrong it sitting in my room at the bottom of a pile of books) anyways it's Bluffside: city on the edge, its actually pretty good i picked it up for about $20 so you should be able to find it cheep.
tankschmidt

05-16-07, 09:34 AM
Ptolus is supposed to be excellent, as is Bard's Gate. Neither is really a module, but there is ample opportunity for adventures and side-quests.