| Post/Author/DateTime | Post |
|---|---|
| TheWhateverSlayer05-04-07, 10:42 AM | Dire War Camel Large Animal Hit Dice: 7d8+28 (59hp) Initiative: +3 (Dex) Speed: 50' AC: 15 (-1 Size, +3 Dex, +3 Natural) Attacks: Bite +13, 2 Hooves +11 Damage: Bite 1d4+9, Hooves 1d6+6 Face / Reach 5'x10'/5' Special Attacks: Spit Special Qualities: Scent Saves: Fort: +9, Ref: +8, Will: +2 Abilities: STR 22, DEX 16, CON 18, INT 2, WIS 11, CHA 4 Skills: Listen +5, Spot +5 Feats: None Climate / Terrain: Any Desert, Hills, or Mountains CR: 4 Treasure: None Alignment: Always Neutral Advancemant: None Organization: Solitary, or Herd 5d6 (5-30) Dire War Camels have been bred and trained for their endurance, strength, and aggression. They are also known for their ability to travel long distances without food and water. Carrying capacity: a light load is 519 lbs., medium load is 520-1038 lbs., and a heavy load would be 1039-1560. Dire War camels can drag 7800 lbs. (sa) Spit: A dire war camel can spit a goopy, sticky, stinky, glob of mucus once every 1d10 rounds. This spit will blind an individual until they take a full round to remove it. Reflex save (DC 18) to avoid. A dire war camel can spit up to 30'. |
| TheWhateverSlayer05-04-07, 10:57 AM | I just realized that this may have been the wrong area for this type of posting, considering this is a campaign workshop. So before anyone gets upset I make my appologies now. I will do my best to post these type of threads in the appropriate forum from this point on. |