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| RobbyPants04-20-07, 09:31 AM | This is a campaign setting I created and ran about two years ago. I'll post the gist of it here to get any feedback from you. :) Note: In this setting, I am using 10 of my own home-brew deities (2 neutral parents, and 8 children; one from each alignment). The specifics shouldn't come into play much here. History About 500 years ago, several forces of evil plotted to take over the (or at least this) prime material plane. For the first time ever, forces previously at odds with eachother were working and conspiring together. The four factions were the devils, demons, undead (and necromancers), and human worshipers. In a combination of a diversionary attack on the upper planes followed by an all out assault on the prime, they took control of the plane quite easily. As quickly as the plane fell to the dark forces, the good deities could only sit back and watch in horror. The last saving grace for the mortals was that the four factions of evil could only cooperate for so long. Soon, the began bickering and squabbling, followed by all out fighting. They quickly pulled away to the four "corners" of the world, each establishing a base. Current In the past 500 years, the mortal inhabitants have slowly crawled back and began rebuilding their civilization. With a combination of cynicism and fiendish influence, the general alignment of the population is closer to neutral or evil than good or neutral. Corruption runs ramapnt in politics, and heros are few and far between. This is a world where fiends freely walk about! Each faction controls one city (and the area around it) in a different "corner" of the world. The farther one gets from these cities, the less influence that faction has. Half way between the city of the undead and the city of the mountains, the humans have built a city of light, protected by an artifact high up in a tower. It is this city where paladins are trained, and the forces of good work to further their ends. Game Use Given the general back-story, this can be used in many ways. There is always the obvious: they are soliders of light, helping to purge the darkness. Perhaps the PCs are neutral or evil, working to serve some dark master. Maybe they're jaded anti-heroes. Generally speaking, this type of setting lends itself to all sorts of trechery, and an endless line of plot hooks, as evil (of about any power level) is waiting just around the corner! For added flavor, paladin is a PrC, and blackguard is a base class. |
| RevIron04-20-07, 09:44 AM | Seems good so far. I'd like to see the Crunch on the Paladin and Blackguard - or at least the Paladin preqs. |
| RobbyPants04-20-07, 10:40 AM | Seems good so far. I'd like to see the Crunch on the Paladin and Blackguard - or at least the Paladin preqs. I'd have to check Unearthed Arcana again to see if I'd use that PrC, but I originally made this PrC before I had that book. The basisc prereqs are 3rd level divine casting, turn undead, proficiency with martial weapons, and a lawful good alignment. Possibly some Knowledge(Religion) ranks as well. The end result is Cleric 5/Fighter 1 is about the quicket route to the PrC. It increased clerical casting levels, and gave some of the paladiny goodness (lay on hands, divine grace, detect evil, and what-not). It may have been a bit front-loaded, as I made it in 3.0, and the paladin base class was pretty front-loaded back then. As for the blackguard, I'd have to dig that up as well. It was something along the lines of the paladin base class, with some of the abilities removed, and some minor sneak attack sprinkled in, I think. Alternatly, I could probably approximate it with UA's paladins of tyranny and slaughter. |