| Post/Author/DateTime | Post |
|---|---|
| Prator_the_Legendary05-01-07, 09:17 PM | Hmm... Possibly some few of you remember my Flying Island of Mutnevda campaign idea from a while back? If not, that's okay, it doesn't really matter that much. All you really need to know from the background is that the BBEG is a Necrocarnate (Prestige class from Magic of Incarnum). Thing is though, the Necrocarnate got me thinkin'... What would the campaign be like if ALL the players were using powers that no one recognized? On a small floating island populated entirely by Wizards, Rogues, Fighters, Clerics, and other standard core classes and prestige classes, the players would be extraordinary people not just because they're heroes, but because they have abilities that no one else has. The psion will be amazing because no one can understand how his magic works. The binder will be able to inspire a lot of fear because there's too much superstition surrounding spirits for anyone to really comprehend what he does. Spellcasters will cower before the Warmage, not understanding how he can be so tough and dangerous in his armor and yet still be able to blow **** up like any wizard. Similarly, all of the major villains of Mutnevda have non-PHB classes, which will make them all the more terrifying because the players themselves won't know anything about their class abilities, and neither will anyone else. A swordsage must look very impressive indeed to someone who doesn't know anything about the disciplines of the Nine Swords. A knight's challenges and shouts can be very effective against people who've never encountered them before. Who is this beguiler fellow, who can sneak about in the dark and knock people out with a few silent gestures? All of the major players will be people with unique classes, but at the same time all of them with be PHB races. None of them will look like anything special, but appearances can be decieving... Could this work? |
| zeruslord05-01-07, 10:00 PM | seems like a good way to make the PCs and villains unique without cliche "last of his race" or simple overpoweredness. Even though some of the classes may be weaker than the standard ones, truly unique abilities should still be interesting. |
| Drodain05-01-07, 10:17 PM | :clap: :clap: I really like the idea. Mind if I use it in my next campaign? It should be viable as long as your players won't be metagaming about the villains classes. "Oh that's gotta be a warblade blah blah blah" Then you're good. If you think they will then make your own classes and keep them secret or go scour the Classes forum and find some there. Just make sure you tell them the bad guys will not be like everyone else. |
| Prator_the_Legendary05-02-07, 03:12 PM | Yeah, go ahead and take it. The REALLY tricky part is making sure no one knows too much about the classes I throw at them before they're released... And since I own all the books, restricting access shouldn't be too hard... |