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| Magon10-03-07, 04:35 PM | hi.. This is the first time I'm trying world making.. I'll start with the main country of this setting, and it's culture... it's a blend of native American and roman. The empire (name will change) the empire spans most of the true world. it is a merge of theocracy, a magocracy, and some feudalism. it has two rulers, one divine, one arcane. the divine is normally a shaman or a druid, but clerics, favored souls and the like have hold the office from time to time. it is made of alot of "sectors" with there own clans. the clans are like native American tribes, trough better in touch with other tribes and with the empire. also, there laws are different. the closer you are to the main city, the more "civilized" it becomes. however it never reaches the "peak" of Rome. i'd like to incorporate alternate magic systems more smoothly. therefor, I've made it important as a part of "the empire." magic, in general, is important for the empire. rare forms of magic, or mix of different kinds of magic if highly prized. here is how it's used in the empire Shadow magic: Shadow magic is distrusted, slightly. the empire officials moestly use shadow casters as spies or elite combatants. among common people, nocumancers are highly prized, as defenders. Truenaming: truenaming is more or less viewed like normal wizardry. it is, however, considered a more "pure" form of magic, as it is seen as more "direct". there are many truenaming academy's, almost as many as there are normal wizard academy's. skilled truenamers often hold high posts in the government Pact magic is more shamanic. the vestinges are god descended to spirits, but who has become stuck in the middle, or spirits ascending to gods, also to be stuck in the middle. they are distrusted by shamans and clerics alike, but they are accepted, for the unique insight they have into the relationship between gods ans spirits. psionics: i havnt decidet fully here.... got some ideas trough. incarnium: there is NO azure couler. no blue stuff. at all. however it is the binding of spirits into physical forms. therefor the totemist is the most common incarnum based class there's some basics... i'm gonna ad more later. also, if anybody wanna help me do this, pm me. |
| Magon10-05-07, 02:25 AM | bummpppp |