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| Throdin07-22-07, 10:42 PM | The purpose of this thread is to allow fellow players to help one another to give ideas that can be used in each thread viewers campaign setting. Post your ideas. Like races,citys,kingdoms,places,monsters,pla nes,gods,factions,leaders and anything you can think of!!!!!!!!!!!! Dig deep down and think hard because i need ideas too! Ha ha!:D ------------------------------------------------------------ Example: Building: Roren Keep Owner: Lord Roren Description: Roren Keep a Large and newly built stronghold. Belonging to The leader of the Ever-life Knighthood, Lord Roren. An outer wall shaped in a hexagon surrounds the inner tower where Lord Roren claims residence. The tower stands to about 300 feet high and also hold Lord Rorens advisory Clerics and Wizards. The keep has not seen war so far. ------------------------------------------------------------ |
| Forfeit07-23-07, 01:18 PM | Still Carpenters Group: Still Carpenters. Recomended use: War setting. Brief Description: A group of carpenters and other craftsman who use their skills in building and repairing to aid in the war effort of their kingdom. Leader: Aaron Dizernan. (Level 9 Wizard) Number of associates: About 70, mostly scatered around the landscape in groups of 5 to 20 members. No one is sure why these men decided on using such a name. Some believe its due to the fact that in the early days of the war, many of them spent their time creating coffins for those fallen in battle. Many believe its due to the fact that the buildings that they create - from simple huts for refugees to sturdy wooden palisades - remain still and undamaged even after years of war. But the real reason is because these men, even with the loss of their loved ones, homes and lands, remain working on their beloved craft, and use their skills creating bridges, houses and protections for those that can or cant pay for their services. By using their skills and magic, they do many jobs for the needy and the kingdom, working where they can to improve the situation and make the lives of those near them more confortable and safe. Their main activies are: - Creating huts for refugees for free, so these have avaiable shelter and safe resting points. Also, huts are created in the outskirts of towns to shelter those that flee their lands looking for safer places. - Creating bridges for the army and for logistical lines. Since their numbers arent very high, they act as architects and engeneers, using volunteers or soldiers to help on most of the work. - Creating towers, palisades and wooden keeps, again working as architects or engeneers. - Creating spear and arrow shafts, shields, wagons, carts, and siege weapons - Repairing houses, keeps, walls, palisades, bridges and weapons. Some in the group are spell users, using their spells mainly for building and repairing. If necessary, they may fight alongside soldiers and adventurers if the need arise, but their main objective is to give relief and help to those in need. Possible Quests: - The wood necessary for the charpenters and the war effort is angering the druids of the nearby forests. - There is an enemy spy inside the group, and since they have such a important job in creating the defenses and protections of the country, he must be found as soon as possible. - Someone is sabotaging the operations of the Still Carpenters and must be stoped at all costs. - There is a wood shaping spell that is rumored to be hidden inside a ruin that would greatly help the efforts of the group, so Aaron Dizernan asks the group to help them find it. |
| Throdin07-23-07, 10:53 PM | Wow this is great and very thought out!!!!!!!! I plan on using it!!!!!! Anybody else!!!:confused: |
| queenfange07-24-07, 09:03 AM | It's a good idea, but wouldn't it be easier to use a website where you could post such content? |
| tantric07-24-07, 12:38 PM | why don't you just have a wiki world where people work together to build the campaign? i'm doing this with a different system [URL="http://www.bluwiki.com/go/Dominion_Cross"]Dominion Cross world |
| tantric07-24-07, 12:39 PM | why don't you just have a wiki world where people work together to build the campaign? i'm doing this with a different system http://www.bluwiki.com/go/Dominion_Cross |
| Throdin07-24-07, 09:40 PM | It's a good idea, but wouldn't it be easier to use a website where you could post such content? what kind of content and well this is to help out all DnD forum readers. |
| Return of the Flumph07-25-07, 12:05 AM | Prince Trykus One of several children of the hobgoblin emperor, Trykus (wizard 8) knows that with the current level of domestic unrest in his homeland, many nobles will try to take the throne once his father dies. Trykus plans for the winner to be himself. To do this, he travels the world with his elite unit of hobgoblin warriors and spellcasters (mostly warmages) to unearth several ancient artifacts sacred to Megublyet. If he succeeds, he will win enough popularity among his people to seize the throne, and usher in a new era of hobgoblin wizardry...which would be very dangerous for all their neighbors. |
| queenfange07-25-07, 07:40 AM | I like the Prince Trykus idea. It's slightly cliche, but if done well, it could be a long, interesting adventure. The website I usually use to post random deities, characters, organizations, etc. is www.eruvian.com, but there may be other sites with similar opportunities. I just find it's easier to keep things organized and search for what you want on a website as opposed to a forum. |
| Kelmourne07-25-07, 02:33 PM | In Progress (Incomplete) CN Common worshippers include Barbarians, Fighters, Mercenaries and Rangers Favoured Weapon: Greataxe Domains: Chaos, War, Strength, Destruction Info: Narok is the chaotic god of battle. He preaches that to die gloriously in battle is the greatest honour a man can achieve in his lifetime. His clerics are always striving to find more challenging foes to defeat to proove their worthiness to the rest of the clergy. A common saying amongst the church of Narok is "It is better to kill one giant than it is to slay a thousand goblins". Naroks followers often hire themselves out as mercenaries and they relish wish joy at the sight of battle. They are amongst the bravest and more talented soldiers an army can hope for. LN Common worshippers include Fighters, Mercenaries, Rangers, Generals and Soldiers Favoured Weapon: Halberd Domains: Law, War, Knowledge, Protection Info: Arius is the lawful god of battle and strategy. He is disgusted at Narok and his savage barbarians charging madly into battle. Arius believes the best course of action is a good plan and teamwork. Generals enjoy hiring Arius' followers as mercenaries because they are very well diciplined and well versed in the strategy and art of battle. Sometimes however, a cleric of Arius may believe he has greater tactical knowledge of the situation than his commanding general and decide to take charge. LE Common worshipers include fighters, warlords and tyrants Favoured Weapon: Greatsword Domains: Law, Evil, War, Strength Info: Karnak is the god of tyrants and pride. His clergy believe that to gain power, one must constantly prove he is better than those weaker than himself. Very similar to the italian prince machiavelli, Karnak believes that good is for the naive and that evil is the only true way to gain power. LG Common worshippers include paladins, fighters, rangers, warriors, crusaders Favoured Weapon: Bastard Sword Domains: Law, Good, War, Strength Info: Austriel is the godess of crusading. She teaches that evil will not go away by ignoring it or by simply asking others to get rid of it. You must destroy evil yourself. She teaches that it is important to "take the fight to evil, before they take the fight to you". Her followers often lead crusades into orc territories or tyrannical kingdoms. |
| Throdin07-25-07, 04:32 PM | Hmmmmmmmmmm |
| Throdin07-25-07, 04:55 PM | Wow thats great Kelmourne and Flymph!!!!!! And Queenfand id do that but I dont know how to set up a good website to do that. |
| Apupunchau07-26-07, 01:22 AM | Here are a few cities I made playing around with random generation in the DMG. It's going to be three posts so it's easier to read. Brine, The World Smallest Trade Hub (Size Thorp) Adult Population 48 Non Adult 19 Most expensive item 40gp Government: Conventional (Mayoral) Alignment: Chaotic Neutral Brine is the tiniest little trade hub in the world, consisting of only a few locals it is a small place that wouldnt be worthy of a dot on a map except for the fact it seems to be on the way to everywhere. It boasts a large in and a tavern as well as a wagon maker, smith, jeweler and a horse trainer. Brine is one of the most diverse towns about boasting a population of Elves, Dwarves, Gnomes, Halflings and even one Half-Orc. Brines most notable group is its rangers brigade, eighteen rangers who patrol the area around the town for miles making Brine and its surrounds one of the safest places to be. Mayor The mayor of Brine is a small corrupt man who does very little as long as the money keeps flowing through his tiny trade mecca. Not out right evil he is greedy and turns his eyes from the petty crime as long as it doesnt hurt anyone and he gets his cut of the profits. 1st Level Aristocrat Religious Leaders With many Dwarven commoners and tradesman and a large part of the Rangers Brigade being made up of Elves, both of the Pantheons major deities have a mortal representative in Brine. The humans in town see very little need for gods but a cleric of the deity of trade and fortune has set up shop and sees a good number of travelers and locals pay homage to his patron. 3rd Level Cleric Elf Follower of Elven Pantheon Leader 1st Level Cleric Dwarf Follower of Dwarven Pantheon Leader 1st Level Cleric Human Follower of God of Trade Rouges Gallery Led by a crafty gnome the rouges gallery is a small pack of conmen and cutpurses who prey on those who travel through Brine. They try to keep from any real physical harm but have a thug on hand should the need arise. They also try not to steal too often from the locals and always remember to give the mayor his cut of the proceeds. 3rd Level Rouge Gnome 1st Level Rouge Human 1st Level Rouge Dwarf 1st Level Warrior Human Brine Rangers Brigade The Brine Rangers Brigade is a large group of rangers trained by its enterprising leader with the soul purpose of keep Brine and its surrounds protected. This helps keep trade flowing which is a boon for the mayor and the tradesman in town who often give the rangers freebies or hefty discounts on goods and services. The mayor makes sure to keep the leader of the brigade and his top lieutenants happy with gifts and praise. 10th Level Ranger Elf Two 5th Level Rangers One Human, One Elf 4 2nd Level Rangers One Elf, One Human, One Half-Elf, One Halfling 8 1st Level rangers One Half-Elf, One Half-Orc, One Human, Five Elves Muscle For Hire Sometimes travelers need guides or protection as they head out of the town and past the protection of the rangers brigade. For these times you can always find some muscle for hire, Brine has two permanent protectors for hire. A young monk always seeking to prove his battle prowess and a barbarian without a tribe who knows his way around the wilderness. 1st Level Barbarian Human 1st Level Monk Human Experts Although the town has many common tradesmen it boasts four great experts. A gnomish Jeweler, a Dwarven Smith, a Human Wainwright and a Human Horse Trainer all take up residence in Brine. Although the Jeweler and the Smith see a good business the Wainwright and Horse Trainer do very well in a town with some many wagon trains coming through. 4th Level Expert Gnome Jeweler 2nd Level Expert Dwarf Smith 2nd Level Expert Human Wainwright 1st Level Expert Human Animal Trainer (Horses) Commoners The town has a handful of full time residents farmers, barmaids, porters and such all make their home here. It has three noteworthy fellows who give the town its flavor. The local innkeeper always with a story to tell, the Elvish barkeep and the regular on his barstool the Dwarvien local, who never seems to work but always has money to drink. 5th Level Commoner Human Inn Keeper 2nd Level Commoner Elf Barkeeper 2nd Level Commoner Dwarf Local Drinker Sixteen 1st Level Commoners Seven Human, Four Dwarf, Three Half-Elf, Two Halfling |
| Apupunchau07-26-07, 01:23 AM | Nestletop (Size Hamlet) Adult Population 100 Non Adult 30 Most expensive item 100gp Government: Conventional (Town Council) Alignment: Neutral Good Nestle top is a small village nestled between a large mountain ranger and a thick forest. Although the town itself is isolated from many of the other major towns it sits firmly between a former Dwarven hold, an old Elvish ruin and plains lands filled with barbarian tribes both human and monstrous. Town Council The town council makes the laws and any big decisions the town needs made. Representatives from all aspects of the town have a voice on the council. The Adept represents the old way, while the Commoner is the oldest and most experienced and the captain of the militia brings in his military might. The druids have their say as was agreed upon in the accord as does the respected family of sorcerers, the Melcons. 14th Level Commoner Human Town Elder (See Also Commoners) 3rd Level Adept Human Keeper of the Old Ways 4th Level Druid Human Liaison to town council (See Also Druid Grove) 5th Level Fighter Human Militia Leader (See Also Local Militia) 2nd Level Sorcerer Human Melcon Family Head (See Also Melcon Family) Local Constabulary The local constable is a young fighter who got the job after the Militia Leader decided that he needed to focus his time on the militia. The town doesnt actually have much need for a constable, except for the occasional drunk, so the lawman and his deputy can either be found playing cards in the small jail or in the local tavern. 2nd Level Fighter Human Constable 1st Level Fighter Human Deputy Local Militia After a few attacks by monstrous barbarian tribes the head of the militia and former constable whipped together a small fighting force of any who were combat ready. The militia is seven in total but a few of the commoners as well as the constable and his deputy can be called up if the need arises. 5th Level Fighter Human Militia Leader (Also Council Member) 2nd Level Fighter Elf Warrior Trainer 1st Level Fighter Human Elite Footman 1st level Elf Fighter - Swordsmen Three 1st Level Warriors One Halfling, Two Humans Melcon Family The Melcon family is one of the older families in Nestletop and they have a strong Sorcerous lineage, some even say the blood of dragons runs in their veins. Of the current family which is six adults and two children, the head of the family as well as the identical twins (brother and sister) have some spell casting ability. 2nd Level Sorcerer Human Family Head (Also Council Member) 3rd Level Commoner Human Wife of Family Head 1st Level Sorcerer Human Family Heads Brother 1st Level Sorcerers Human Female Twin 1st Level Fighter Human Male Twin Two 1st Level Commoners Human Two Non Sorcerer Family Members Experts The town itself has three master craftsmen the best of which is a Dwarven smith down from the outpost. The smith is married to the local barkeep and can be found at the tavern when not hard at work. The two dwarves also have son who seeks to be like other dwarves of which there are none left in Nestltetop. The town also boasts an Elvish tanner, the only elf not related to the Elves of the druid grove and a human carpenter. 3rd Level Expert Dwarf Smith (Married to the Barkeep) 1st Level Expert Elf Tanner 1st Level Expert Human Carpenter 1st Level Rogue Dwarf Son of the Smith and Barkeep Commoners There are many commoners in the town including a family of Halflings who took up residence after passing through and finding other Halflings in Nestletop living among the druids. Aside from the town elder the town also boasts a Dwarvish barkeep who is married to the local smith. 14th Level Commoner Human Town Elder (Also Council Member) 7th Level Commoner Dwarf Barkeep (Married to the Smith) 7th Level Commoner Human Long Time Resident also on Militia Two 3rd Level Commoners Human 3rd Level Commoners Halfling Head of Local Halfling Community Two 1st Level Commoners Halfling Local Halfling Community Fifty-one 1st Level Commoners Human Druid Grove The druid grove used to be comprised mostly of elves but as the elves moved on or died out humans, gnomes, Halflings and even one half-elf have begun to learn the ways of the druid. The grove itself is actually outside of the village but the townspeople consider the druids part of the town as a whole. The current leader of the druids is an elder female who is training her own daughter to one day take her place. 9th Level Druid Elf Grove Leader 4th Level Druid Human Liaison to town council (Also Council Member) 4th Level Druid Elf 2nd in command Four 2nd Level Druids One Halfling, One Half-Elf, One Gnome, One Elf Seven 1st Level Druids Five Humans, Three Halflings Barbarians Although many of the barbarian tribes are made up of monstrous humanoids there are a few human tribes that also roam the plains on the other side of the mountains. After one such tribe was wiped out three survivors two Humans and a Half-Orc came to Nestletop seeking refuge. They live slightly outside of the town proper and still practice the ways of their people but consider themselves at home now in Nestletop. They have even fought along side the Militia in times of crisis. 1st Level Barbarian Human 1st Level Ranger Half-Orc 1st Level Shaman Human Missionaries After hearing the call of the gods a young cleric and his paladin companion set forth to spread the word. Upon coming to Nestletop, a town ministered to mostly a single adept preaching the old ways and a group of druids, the pair decided to settle in and pass on the word of their god. Although they refuse to admit it the duo is very much in love and one would gladly give their life for the other. The group has only one over one or two converts since arriving but as the Adept gets on in age and the druids lose their elvish ways soon that may change. 1st Level Cleric Human Male worships a god of good 1st Level Paladin Human Female worships god of good Monk One day out of the early morning mists from the mountain pass walked a young monk, baldy beat and bloodied. After being tended two by the local druids the monk sought communion with his inner self. From a small shack close to the mountain this young monk still seeks that communion as a hermit and loner, who only comes to town to get supplies. 1st Level Monk Human Loner who lives on edge of town |
| Apupunchau07-26-07, 01:25 AM | Steel City (Size Village) Adult Population 709 Non Adult 142 Most expensive item 200gp Government: Conventional (High Commander) Alignment: Lawful Evil Steel City is a small mining village that was once a thriving multicultural place of trade. The only problem with Steel City then was the frequent raids by the monstrous humanoids in the forest to the east and from the plains to the south and west of it. Steel City built up a large militia trained by a powerful warrior who defended the city. This fighter began to see himself as the only man who could protect Steel City he performed a military coup on the towns multi-racial council. By turning the human population against the non humans he cemented his power leaving the city to eat itself on fear. Now he rules as high commander with his dreaded Dark Guard and the Secret Police. Being a non-human in steel city isnt any fun but to attempt to flee or to break the law means certain death. High Commander Formerly the leader of the militia of Steel City he has dubbed himself high commander and rules with an iron fist over this small mining town. What raw material the town does not sell he has made into the finest weapons and armor for his Dark Guard. 15th Level (warrior type) Human Despot Who Took over a mining town Commanders Inner Circle The commanders inner circle advises him on all the things that go on in Steel City. His former second din command and now leader of the Dark Guard informs him about military things, the leader of the secret police and Elvish Rouge give him all the latest intelligence and the priest of the Dark God of might and power that makes sure that their god is pleased lest the city fall. 7th Level Fighter Human Commander of the Dark Guard/Underling of High Commander (See Also Dark Guard) 6th Level Rouge Elf Spy Master (See Also Secret Police) 4th Level Cleric Human High Priest of a dark god Commanders Wizards The commander has two wizards in his employ neither of them are particularly powerful but the high commander knows powerful wizards are often difficult to control. 2nd Level Wizard Human Diviner 1st Level Wizard Human Evoker Dark Guard The Dark Guard is the cities defensive force and the high commanders own private army. The Guard is led by the high commanders former second in command and is comprised of almost entirely humans, except for one elf who is their archery trainer. The dark guard is almost instantly recognizable by the horrific looking black armor they wear, used to instill a sense of dread in all who see it. 7th Level Fighter Human Commander of the Dark Guard/Underling of High Commander (See Also Inner Circle) 3rd Level Fighter Human Arms Master 3rd Level Fighter Elf Archery Master 2nd Level Ranger Human Tracker Two 2nd Level Clerics Human Divine Support Three First Level Clerics Human - Healers Three 1st Level Fighters Human Elite Troopers Two 2nd Level Warriors Human Captains Twenty-Five Warriors Human - Troopers Secret Police The high commander knows that not all things can be routed out through sheer force. To that end he has formed the secret police. No one has ever seen the secret police as they do their job very well, but anyone could be a member or an informant for the secret police. Although the city itself is less then tolerant of non-humans the secret polices leader as well as a few of its members are Elves and Dwarves. 6th Level Rouge Elf Spy Master (See Also Inner Circle) 3rd Level Rouge Human - Assassin 3rd Level Rouge Elf Non-Human Infiltrator Three 1st Level Rouges One Dwarf, One Elf, One Human 1st Level Ranger Human - Tracker Police Force The dark guard and the secret police do not actually have time to be the police force of steel city. Steel City has its own sheriff who answers to the head of the dark guard and gets his information that way, most information originally coming from the secret police. To work in the slums the police force has a Dwarven deputy, two other Dwarven cops and two Elven cops. For the most part these non-humans working for the police force are seen as traitors to their people. 1st Level Fighter Human Sheriff 1st Level Ranger Human Tracker 1st Level Cleric Human Healer/Interrogator 2nd Level Warrior Dwarf Deputy Eight 1st Level Warriors Two Elves, Two Dwarves, Four Humans Upper Class When the high commander took over Steel City one of the ways of getting the humans to believe they were superior to the non-humans was by helping create a human upper class comprised of the top local merchants and commodities barons. These new Aristocrats now live lives of luxury off the backs of the working class, which helps to foment unrest in the city making an outright revolt unlikely as the citizens battle themselves. 3rd Level Aristocrat Human Seven 1st Level Aristocrats Human The Underground There is an underground in the city working to make life a little easier for the non-human and even lower class humans that toil every day. Surprisingly there are no Dwarves in the under ground even as they seem to toil the most in the mines. The underground is formed by two diametrically opposed groups a gnomish bard and his lust for freedom whose chaotic mindset is the opposite of the human monk who is the other leader of the group. The monk seeks to bring a meaning back to the law not just the letter but the spirit. Both men have good hearts and that seems to be what allows the group to be so cohesive. 3rd Level Bard Gnome 3rd Level Monk Human 1st Level Rouge Halfling 1st Level Wizard Gnome Two 1st Level Bards One Human, One Half-Elf Two 1st Level Monks One Human, One Elf Experts 8th Level Expert Dwarf Mining Foreman 3rd Level Expert Human Smith 3rd Level Expert Dwarf Foundry Foreman 1st Level Expert Dwarf Smiths Apprentice 1st Level Expert Elf Bowyer 18 1st Level Experts Human Assorted Professionals Commoners 11th Level Commoner Human Trade Shop Owner 5th Level Commoner Elf Head of the Evlish Community 5th Level Commoner Halfling Head of the Halfling Slums 2nd Level Commoner Human Barkeep 2nd Level Commoner Elf Right Hand to community leader Two 2nd Level Commoners Halfling Secret Members of the Underground 10 1st Level Commoners Dwarves Dwarven Community 12 1st Level Commoners Elf Elven Community 26 1st Level Commoners Halfling Halfling Community 8 1st Level Commoners Gnome Small Gnomish Population living among the Halflings 544 1st Level Commoners Human Human Majority |
| Haith07-27-07, 10:32 PM | Edend Small town Population previously 304 A isolated village of stone buildings located deep in a wooded valley is known for its stone masons and the sprawling graveyard attached to it.Recently, bad news has come from the village, dead have risen from their graves and attacked anyone attempting to leave the village. Its previous rulers, a clan of bandits grew wealthy raiding travelers and had magnificent tombs created (attracting many fine stone masons in the process).If the rumors are true, the evil clan has collected enough magic knowledge in their raids to return from the grave! |
| Throdin07-28-07, 12:07 PM | Nice citys guys thanks |
| NightShade163207-28-07, 12:32 PM | Wonderful example of the basic information that a DM would need to know about a building in a given location. I like the fact that you have left some of the details open for individual DM's to come up with on their own. IMHO the only addition I would add would be the size of the building in S.S. "Stonghold Spaces/Squares" "Don't have Stronghold Builders Guidebook in front of me" I think the following template would work for recording enough facts about the location that the basic feal of the structure is convayed however the physical details are left open for individual DMs to fill in as they invision them to be. Sample Template for buildings Building Name: Size in SS: Owner: Description: NightShade |
| Throdin08-01-07, 04:53 PM | Anyother ideas???????? |
| LeeAlucard01-02-08, 06:23 AM | The Invert Tower This building was constructed over three hundred years ago by a collaboration of liches. Rather than a traditional tower, though, only one story of this building is above the ground. The rest of the structure is completely underground. Much of the building seems to be made of or decorated with obsidian and black granite. The many years of necromantic magic seem to have "discouraged" natural life in the area, now devoid of plant life and animals. The Invert Tower is frequently set upon by paladins and good-aligned clerics who seek to "purify" it, so many defensive measures have been taken to protect the tower, traps being the most abundant. Some "guard monsters" have also been employed/enthralled. If liches are a little too tough for your players, you can just make them into multiple generations of evil wizards instead... Sorry if it's a bit cliched, thought it up on the spot. |
| Alexeduardo01-02-08, 09:48 PM | The Knights of the Silver Moon A knight order created when the elves were at their climax to protect the unprotected. It's members cannot be anything but pure elves. There are about 100 knights of the silver moon. They dont usually scatter much. They are easily recognized by their silver armor. The whole order is leaded from he Castle of Freedom. A castle once used by barbarians and (yuck) humans, it was cleansed and renovated for the order to use. They have been known to fight alongside the forces of good, but they have been harshly criticized for staying neutral through numerous conflicts. They are led by a knight king, this knight king is chosen by an elder dragon after every death of a past king. This dragon is sought by the bravest of the order and they must be the ones to ask him and bring the answer to the castle. to be continued! |
| daytonj01-03-08, 01:55 AM | Adult Population 11 932 Non Adult 0 Most expensive item 100 000 000 gp (St. Celstyne 's Grail ) Government: Monastery of 5 Monks Alignment: Lawful Good Founded millenniums ago by the divine race Iloh , this city is a haven for all worshipers of Celstyne. The city is in the the shape of a circle and at the center stands Colossal tower , The temple of Celstyne. It acts as the city hall , the center of commerce and the sacred resting place of the stone grail of Celstyne Adult Population 1350 Non Adult 296 Most expensive item 491 gp Government: 1 Level 4 Aristocrat Alignment: Chaotic Good A small port city founded by Gywnel Amascient |
| daytonj01-03-08, 02:03 AM | How about we actually turn all of this into a world? We have quite a few people all ready. |
| Anuvrix01-03-08, 09:16 AM | The Red Myst S.S.: 8200 Owner: Dorian Bladesinger (level 8 swashbuckler/lvl 10 dread pirate) The Red Myst is the outcome of many years of pirating and hoarding, Dorian was born on a pirate ship, lived on a pirate ship and now owns the best pirate ship. This ship is 1200 by 200. It can hold a near unlimited amount of swag, and has a fighting crew of 27500 men. To top this all off, Dorian maximized it's efficiency by enchanting the entire vessel to fly and adding 10 inches of adamantine plating around the hull. The upper deck of the ship is replaced by massive flying dry docks, which houses his 400 flying sailing ships. His fleet ramains over the ocean, anchored to a secret island. It is rumored that the island is actually the same island as the port city of Burnauk, which has grown drastically within the past few years. (The port city is his hiding place, and he operates a thriving merchant sailing buisness, which is known for it's uncanny speed.) |
| Throdin01-04-08, 11:03 PM | Well actually Ive used alot of these ideas for my own campaign. |