High Powered Naruto setting. [Archive] - Wizards Community

Post/Author/DateTimePost
Mindolin

07-16-07, 11:20 AM
Hey everyone, I was thinking of working on a high powered Naruto setting, and would like to see about getting some help on it. I am not planning on using gestalt, though, because its going to be with a rather large group. The campaign is going to be set a couple of centuries prior to the start of the story, so I don't have to worry about the main characters.

The main class I was going to be using was the Swordsage varient for arcane spellcasting for the ninja, as well as a similar homebrew varient for the warblade.

The idea I had was that, while a good job has been done converting it into psionics, arcane spellcasting is best for illusions and will work with most ninjutsu, while the medic-nin were best shown as clerics or mystic .

Beast Human Clone: Share Spell (Alter Self) shifter form
Black Secret Technique Machine One Shot
Body Flicker Technique
Body Replacement Technique
Cloak of Invisibility Technique
Clone Great Explosion: Detonate
Clone Technique: Mirror Image
Combination Transformation
Creation Rebirth: Regeneration
Dead Soul Technique
Earth Release Barrier: Dungeon Chamber of Nothingness: Wall of Stone with Waves of Exhaustion.
Earth Release: Earth Flow Rampart
Earth Release: Earth Mausoleum Dumpling
Earth Release: Earth Shore Return
Earth Release: Earth Style Wall: Wall of Stone
Earth Release: Inner Decapitation Technique
Earth Release: Rock Lodging Destruction
Earth Release: Split Earth Turn Around Palm
Earth Release: Swamp of the Underworld
Earth Release: Underground Projection Fish Technique
Fire Release: Ash Product Burning: Incendiary Cloud
Fire Release: Dragon Fire Technique: Blades of Fire
Fire Release: Fire Dragon Flame Missile: Orb of Fire
Fire Release: Great Fireball Technique: Burning Hands
Fire Release: Intense Pain
Fire Release: Phoenix Immortal Fire Technique
Fire Release: Toad Oil Flame Bullet
Flapping One Thousand Birds
Flying Thunder God Technique
Four Legs Technique: Razorclaw Shifter Trait
Great Ball Spiraling Sphere
Healing Resuscitation Regeneration Technique
Hidden Shadow Many Snakes Hand
Hidden Shadow Snake Hand
Hiding Camouflage Technique
Hiding Mist Technique: Obscuring Mist
Human Puppet
Important Body Points Disturbance
Kusanagi Sword: Long Sword of the Heavens
Leech All Creation: Attack Prevention Technique
Lightning Blade
Lightning Release: False Darkness
Living Corpse Reincarnation
Man Beast Combination Transformation: Double-Headed Wolf
Manipulating Attack Blades
Manipulating Windmill Triple Blades
Mind Body Disturbance Technique
Mind Body Switch Technique
Multi-Size Technique: Enlarge Person
Multiple Shadow Clone Technique: Time Stop, spend all rounds casting repeated Body Outside Body spells.
Mystical Palm Technique : Cure Light Wounds (and above)
Needle Guardian
One Thousand Birds
One Thousand Birds Current
Partial Multi-Size Technique
Poison Extraction Technique: Neutralize Poison
Projectile Weapons
Projection Technique: Ventriloquism
Puppet Technique
Red Secret Technique: Performance of a Hundred Puppets: Gate to demiplane where puppets exist.
Sand Clone: Forest Child (changed to use sand)
Secret Healing Wound Destruction
Shadow Clone Technique: Body Outside of Body (CAr 100)
Shadow Sewing
Shadow Shuriken Technique
Shadow Summoning Technique
Shapeshifting Technique: Polymorph and Magic Jar (PH 263 and 250)
Shield of Chakra
Shuriken Shadow Clone Technique: Arrowsplit ( Modified to affect shuriken and daggers) (CoR 28)
Shuriken Shadow Imitation Technique
Spiraling Sphere
Summoning: Impure World Resurrection: Create Greater Undead (Corpse Creature) (PH 215, BoVD 185)
Summoning: Rashomon
Summoning: Toad Mouth Bind
Summoning Technique: Planar Ally or Binding series of spells. (PH 261)
Super Multi-Size Technique: Giant Size (CAr 109)
Technique Neutralize: Dispel Magic (counterspell) (PH 223)
Telescope Technique: Scrying (PH 274)
Three Buddhist Treasures Vacuum Destruction
Transformation Technique: Alter Self (PH 197)
Triple Rashomon:
Twin Snakes Mutual Death Technique
Vanishing Facial Copy Technique: Consume Likeness (BoVD 89)
Water Clone Technique: Summon Monster 5: Water Elemental ( PH 287)
Water Prison Technique: Submersion Treatment (Dragon 339, pg 78)
Water Release: Exploding Water Shockwave: Gate to plane of
Water ( PH 234)
Water Release: Five Eating Sharks
Water Release: Great Waterfall Technique: Waterspout
Water Release: Rapid Crasher
Water Release: Syrup Capture Field
Water Release: Water Dragon Blast Technique
Water Release: Water Encampment Wall
Water Release: Water Fang Bullet
Water Release: Water Shark Missile Technique
Water Release: Waterfall Basin Technique
White Secret Technique: Ten Puppet Collection of Chikamatsu
Wind Release: Drilling Air Bullet
Wind Release: Great Breakthrough
Wind Release: Pressure Damage
Wind Release: Spiraling Shuriken
Wind Release: Spiraling Sphere
MagicMouth

07-17-07, 08:49 AM
Hey, thatīs a really good idea! :lightbulb Probably the best way of bringing Naruto into d20 without entirely new rules. This gave me some nice inspiration.

Now, I wonder how you plan to simulate the most nefarious technique: One Thousand Years of Pain. :D :devil:
Mindolin

07-17-07, 11:24 AM
Well, I haven't gotten to Taijutsu yet, so that will have to wait a little while. I'm still trying to get the Ninjutsu techniques, and will probably move on to the Taijutsu next. I plan on making the kekkai genkai into prestige classes, because a number of them can work, since not everyone can use it from the beginning.
nimrodii

07-17-07, 12:31 PM
I had a dm that did something similar once it was a very funny game. I know you have already started work on it, but have you seen this? Psionic Naruto Builds (http://boards1.wizards.com/showthread.php?t=589061) You might not use them, but they are always fun to look at.
Mindolin

07-17-07, 01:37 PM
I love the Psionic Naruto Builds thread, and posted some ideas for the Eight Inner Gates on it. The main reason I am using the arcane spellcasting and divine spellcasting is so that the characters can have a few more options, plus the fact that the arcane swordsage screams out Naruto ninja to me. At least for some of them. Arcane warblade actually works better for Naruto.
Mindolin

07-23-07, 02:44 PM
Does anyone have any ideas for other technique equivalencies, or should I just go with spells as they are, because of the fact that this is centuries before the beginning of the series.
Matthais777

07-23-07, 03:10 PM
Hey, check this idea, there is already feats in Complete Adventure to combine monk and other classes, so only monk bare fist, flurry, wisdom armor, and speed ups. Continue the condition with the other classes! for example, i made sakura for a campaing (Everybody laughed until she proceded to kick their butts.:rofl:)
Home brew Feat, Ascetic Preist(ess)
Monk 2, Cleric 8 Healing and Strenght Domain Pelor
Karmic Beads and Ioun Stone
Imagine my laughter as i activated my strength domain and flurryed with a already pumped up strength!!:shocked: do this with all your characters and wahlah instant naruto characters!