Homebrew Description of Tirill [Archive] - Wizards Community

Post/Author/DateTimePost
Khallhadras

12-05-07, 03:22 AM
So far my homebrew game is going unexpectedly great. Soon they will be venturing to the city of Tirill, a centre of commerce on the vast plains. I am not sure if my players will like my descriptions, so I am posting it here in order to produce more critique. So far I have received some pretty nice replies but I am still not sure, as people lie most often to save others feelings and the very perception of one's creative work. Please note that I do not want this being used in any official material, however I give anyone full consent to use this in there own homebrew games if they need to add a new ambiance or venture into a site of interest to add flavor to your game. Where the excerpt says "The Heatherly City", I am well aware this is a flaw, as Heather would grow more in a more colder plains environ. If anyone has any suggestions as to what I should give as a byname to Tirill please refer this to me in a post. Also keep in mind this prose was written in first-person perspective to better convey the message to my players, as is fit for most Rpg's.


"For no less than fifteen minutes now you have been climbing a gradual slope, a mere dot on the vast plainsland. Your only company during this prolonged climb has been the dull thump of your heavily-trodden soles striking a set of stairs that have been masterfully carven into the hillside. These stairs are known and spoken of by travelers far and wide, serving as a landmark of sorts for travelers and merchants, indicating to there kind that Tirril is near. These stairs stretch a great distance so as to guide traveler's from the periphery of the flaxen gold plains to the threshold of Tirril's splendors. It is also commonly known that as you venture closer to Tirill the path is less weathered by the elements, as city official's are constantly deploying laborers to uphold the exactingly long routes. And there is not a question as to why the stairs are so highly regarded, as they are rustic yet have a simple elegance all there own. Crafted in the likeness of Tirril's architecture, a testimony to the "Heatherly City's" diversity and economy. The path doesn't make the journey any less strenous however, as you can now verify from the throbbing ache in your calfs and the sweat beading off your face. The summit of the hill is now within sight and the feel of relief from worldly commodity's becomes an almost tangible force, the thought of bathing in cool spring water and sampling fare from the farthest reaches of Sicoria driving you further."
Delfedd

12-05-07, 07:46 AM
here's a problem that can be solved in a fantasy-esque fashion.

Why would you have a big merchant town in the middle of the plains? Easy. Wheeled ships.

Imagine the sight that will greet your players as they see the fifty big boats on the flat plains.
Khallhadras

12-05-07, 05:32 PM
Tirill was contrived to be a fantasy-esque location in a very low fantasy world. Thank you for the input however. The fact that a center of commerce in the middle of a plains land is something I have well established within my world. Not only do they raise profusely abundant supplies of crops in the warm plains soil, (A common sight in Tirill is wooden enclosures around individually spaced houses, the whole peripherial areas of there yard bountiful in crops of all types) but also four huge roads that cross through a many nation and empire connect here. The stairway is merely meant as a means of travel if you are coming out of the upper portion of the plains. The native plains races also lend to Tirill being so fruitful, as these plains are one of the few places halflings naturally inhabit within the context of my homebrew world. And if you are wondering why halflings lend any merit to there chosen community, well let's just say halflings have a whole different life style and flavor within my world.