HOW TO BUILD A CITY [Archive] - Wizards Community

Post/Author/DateTimePost
Balafre

04-22-08, 04:34 PM
heya fellaz

where can I find infos on how to create a village/town/metropolis and how to populate it??

thanks a lot
jokey665

04-22-08, 06:00 PM
I can has grammar/spelling?
Balafre

04-22-08, 06:12 PM
English is not my mother language so I make a lot of grammar errors or whatever you call it

now that you had your laugh do you have an answer for my question?
Etarnon

04-22-08, 06:59 PM
Hey, this is one of my favorite activities.

Okay here it is.

There are a lot of good roleplaying supplements out there...

Cities by Chaosium
Cityscape, by WOTC
(The old 2e) City System, by TSR
Bruce Galloway Fantasy Wargaming, or Fantast Gaming, I'll look for my copy in the back closet.
The 3.5 DMG has a chart for city / town sizes.

Some good Software (with a very tough learning curve, but once you master it you can do anything) is "campaign cartographer 2" along with "City Designer pro" by Profantasy.
Sample pics:
http://www.profantasy.com/library/default.asp?Product=CD2&Eg=Y

I've built many cities from that software, for all of the campaigns that I run.
It's a plug in for Campaign Cartographer 2.

Profantasy has a free map viewer and printer, so that if you get some .fcw (cc3 map files) from profantasy's free downloads, you can see the maps with it.
http://www.profantasy.com/library/dpv.asp


Also...

Roleplaying City Map Generator 5.21
The Roleplaying City Map Generator requires only a couple of mouseclicks for generating and printing realistic maps of villages, medieval towns, or big cities. You define the values of various city-parameters, either manually or via pre-defined or own templates. These parameters describe the appearance of buildings, streets, parks, places, rivers, bridges, and the city wall, and define the individual character of a specific settlement such as villages, small towns, or big cities.

Based on these parameters and a certain amount of randomness, the Roleplaying City Map Generator creates a city allowing the user to watch the growth of the settlement live in the preview window. If you don't like the result: Just change the values or keep them constant, and start the city map generation again and again, until the finished settlement meets your demand for e. g. fantasy, cthulhu, medieval, or science fiction role playing. The parameter set as well as the finished city map can be saved for later use. The printing options for the finished city maps base on the typical requirements of roleplaying gamemasters: Single sheet print, maxtrix print, or magnified section print allow maps for each roleplaying situation in your campaign.

With the latest version, you can also Export the citymap as image files.

I do this, then add my own custom art in paint shop pro.

Additionally, you have the option to label buildings, streets, squares, and parks. The Roleplaying City Map Generator is freeware and 100% functional without any time limit.

More Review:
http://www.downloaddaily.com/21111/Roleplaying_City_Map_Generator
Screenshot:
http://www.downloaddaily.com/21111/Roleplaying_City_Map_Generator/Screenshots/

Get the program from the site at:
http://www.drachenzahn.de/city_map_generator/download.html

...is most excellent, if you just want to have your PC draw map after map till you get something that looks good.

The author responds to email, and is easy to deal with, I've found.
I use that program daily, when I am mapping a new campaign. It is pretty useful, and free.

To do it by hand:
Essentially you figure out your population for your town.
It depends on how much realism you want, what period of history you are trying to emulate and what culture.

For example a medieval Chinese city is gonna be different from a dark ages village on the North German Plain kind of setup.

Cites occur near the coast, major waterways, and trade crossroads.

Villages and towns almost always occur near rivers, streams, etc, that have good soil, and to a lesser extent, places where you have resources, such as wood or minerals, etc.

Figure out your population of your place, say 700 people
Divide that number by 7, gives you the number of buildings.
There are charts and demographics on the internet that show the breakdown by profession. Essentially most of your people are going to be farmers and such.

Now draw the surrounding terrain in pencil. Hills forest, whatever, that the new settlers started with.

Then imagine you are the guy coming in to settle. So you're gonna go for the easiest place to build, that doesn't flood, with good soil.

A blacksmith is typically essential, because they people need tools and things made of metal.

After a few places are set up they need some kind of temple or a keep perhaps, so put the temple where everyone can reach it, and the keep on a naturally defensible position, if there is one.

Roads will start to form as you add buildings on the outskirts. in a larger town, an Inn for travellers and a stable, will appear.

If you have further questions, post here or PM me.
Balafre

04-22-08, 07:32 PM
ok thanks a lot fella

I'll give it a try and of I have some questions I'll PM you
Orchomenos

04-25-08, 01:18 PM
Download this document (http://www.wizards.com/default.asp?x=dnd/we/20030719a). It explains how to build a city, neighborhood by neighborhood.
Etarnon

04-25-08, 03:17 PM
Orchomenos, much thanks. I hadn't seen that file. Good deal.