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| Nova Fujit03-31-07, 10:21 PM | Note: This all stem's off a previous campain that I use to play in before my other DM went AWOL there is 1 player at the table that actually played in the other campain with me, and is now playing a decendant of one of the previeous charactors. Set up: Nova Fujit was a famous Wyrmslayer of the old times over the years the constant battle against the dragons turned into something of a war. Over time the idea that all dragons were evil gave birth to him betraying his god and hunting down good dragons as well as evil dragons. Blowing most of his war funds on the ever lasting war against the dragons. Most of his friends wanting to start families of their own or in some cases just found watching their friends decent into a lost lonely darkness something unbarable. Then for some the world around which he lived was now to dangerous to settle after they retired from the adventurer life style. During which time A new evil came to light. Malgore The Warlord as he is known across the land. His kingdom grew rapidly, marching into towns offering them a chest of gold to ally themselves to him. For the protection he offered came at a stiff price. For some this was a blessing for others they were destroyed for even the slightest thoughts of resistence. and moving ever so closer to the Lands that Nova protects. Here is where the PC's enter. All born into nobility of a broken kingdom...one of which the world barely reconizes. Each of the PC's found them selves to be born with a inate power. One could cause things to burst into flames by a touch. Another could cause small wounds to heal. and the other had found that in dire need A block of ice would form a shell around what would surely be a blow that would be mortal. Upon using these powers their body's would glow a strange light and seemingly thry could only manage to use these powers once per day. -------------------------------------------------------------------------- Plans: Malgore is a titan and the boss of my campain. He is searching for the PC's in order to rip the gems from their chest...effectively killing them. in order to use their combined powers against the gods (a revenge thing.) Nova's Keep will not be taken over...atleast not anytime soon. He is going time find him self in a war against the underdark who as well would like to own all of the gems to plung the world into darkness and rule the world for them selves. However I plan on bringing the pressure to their door steps before this is sparked. The PC's do not yet know that they have a gem inside their chest that gives them the inate powers they have had since birth. Kamui Fujit, Nova's Twin brother has joined with Malgore and is one of his top generals. This man is now leading the assualt and search across the world for the gems of power so we shall call them. The major plan for this campain is to get them sick and tired of Nova's poor leadership and throw away their nobility only to go off and start building their own kingdom to fight against the new evil. (the whole give them what they want to start the game and force them to throw it away) -------------------------------------------------------------------------- What has already happened: I have started them off with a small order to go protect the town from goblin's that have been aggressively attacking the merchants coming into the city. They went and killed a small fort full of goblins (about 20 in all) along with their chief. From there they found a map and letter both crudly draw and written and took it back to town. At town they gave the map and letter to a Bard of the city counsil named Sarlin. Later that night (while waiting on the translation of the map) they overhear a couple of gentelmen talking about a green dragon that was kill by the great Nova Fujit (as I put it) but his hoard was never found. They had just so happened to stumble upon a map to i's location. However, with all of these goblin attacks it would be a bit dangerous to go after the treasure. So he sells the map to the party for 50gp and they go after it. Turns out they were running a scam and just hoping they would die in the forest to take their stuff. They took so long before going after the hoard that the sold another party of adventures another map. After returning to town about 4 days later and having an ogre scare the crap out of them they turn in the man to Sarlin and go find out more info on the map. With a new map in hand they head to the location of the 2nd hideout of the goblins only to find out that it has been ravaged by something already. Goblin bodies litter the area of the bodies left they were mostly chewed in half. Turn out the colprit was a hydra and nothing left of the goblins were around..... That is our current location in the story. -------------------------------------------------------------------------- Next sessions to come: They are greeted early the next morning in Athador by a familiar Face Commander Mog and he has another order for them (location changes if they head back to the Keep on their own.) A prisoner that is charged with being a murder needs to be escorted to town. In route they are going to be greeted by a battle during the night against zombies and the next morning A caravan blocking the road. These men are from Malgore's army and tell the party that they can not pass due to the bussiness that Malgore has with this town...these men and 3 ogre's are really just a distraction for a kidnapping...infact once the violence breaks out an Invisable man is going to grab the prisoner and take him off intot he forest and 2 rounds later a caravan will bust out onto the road and go into the distance. If they follow they find a corpse with a fist sized hole in his chest. since the party is closer to town than the keep and curiousity about Malgore I hope to get them into a tavern to talk about the events that just occured if not the same result is going to happen with them being elsewere in town. In mid conversation, giving them a while to talk about things They here a large commosion out in the streets. A burning caravan is on the loose in the streets with crazed horses attached to it. men standing near the scene infor the group that it was MORE goblins and Sarlin once again hires the group to go after this time he volunteers to go along and help. They crawl through a cave with several defences and 20 or so goblins and a couple more meatier goblins and an orc cook. They find the leader of the goblin gang, a hobgoblin in fullplate, he has one of those bad guy speaches telling about the pains of dealing with goblins and trys to ambush them. Once that is over and they return to town and now that the situation with the prisoner reached the ear of the keep new orders are going to meet them. Kill a Dragon. they are sent on a mission to kill a White dragon just weened from it's mother. To get to this place they have to go eat 20 miles to get to the port and sail around 200 miles and then travel through enemy land to get to the frozen mountain range where the dragon is reported to be at. The port once they make it there is under siege by wild animals and has a lagre wall built up through half of it... most of the warehouse building are outside of the wall. Turns out to be a mad Druid of the not so good kind with a dire bear pet. After all of that trouble they get passage north and make it to a harbor where they are going to have to sneak in and get out without the guards finding out where they are from. Dragon time. Well the information they recieved was not exactly right but close infact after they enter the lair A very old White dragon lands behind them and traps them inside...amusing the white dragon it sits down to watch it's daughter kill her first group of adventures to that have come to take her hoard. A group of frost giants attacks the very old dragon and she flies off to go murder them giving the party a chance to really fight back and have a chance to escape. Assumming they want to return to Athordor when they get back to the port it will have been taken over by Malgores army. Another sneaking spree and they head back to the keep to inform Nova of the situation. Nova can not do anything about it however his arms are tied by his own personal war against the dragons and to get into another war would certainly be suiside. -------------------------------------------------------------------------- Ideas in the works for the parts to follow: Sooner or later I plan on capturing the group and giving them a bit of real information about why is doing what it is doing and killing one of the NPC's that also has a gem (Commander Mog) attacking the group of Malgores army with beholders and giving the party a chance to break free and run off into the woods. Really beyond this point I draw a blank... then again it might help for me to wait untill my party progresses to this point to see what is going to happen. But I kinda like ot know sorta what I plan on doing since I tend to procrastinate. but my goal is to get them into trying to change what is going on in the world...rather than hey lets go treasure hunting...not saying that they won't find time to do this too. feel free to critic and offer me suggestions... after all that is what i want =) and I am almost dead certain that anyone in my party does not read these boards |
| taradusis04-01-07, 12:38 PM | Give all the dragons a common genetic heritage?Ex. a gold dragon mates with a silver dragon and gives birth to a dragon who turns evil which makes its skin turn red?This makes dragon populations more sustainable?Come up with a villain not connected to the main plot to act as a red herring?A serial killer perhaps?RANDOM THOUGHTS. |
| TheDarkPrince04-01-07, 06:35 PM | Use the red herring more as an example for the pc's. He/She could help them sometimes and hinder them at other times. Or if you want to plant the idea of splitting of and making their own kingdom, have the villian do it first, that way the pc's have to gather forces (because Nova's are tied up with the dragons) themselves and deal with the villians kingdom. |