Ideas for High++ Magic [Archive] - Wizards Community

Post/Author/DateTimePost
DreadArchon

05-16-07, 06:43 PM
I'm running a game with a party that's about to hit level 11. It's mechanically almost exactly like typical settings, but magic is very readily available from a story standpoint.

I'm running low on ideas for such a world (I run homebrew story arcs intermixed with adventures I find on this and other websites). Anyone have a few? I'm looking for things to fill levels 11-25, not just the immediate future.
Delfedd

05-16-07, 07:15 PM
Planar adventures.
Yayhya

05-21-07, 04:24 PM
Spell Duels
Fighting Liches
Spellwaevers
mindflayers
beholders
Dragons
Other Powerful monsters