| cerankoman08-12-07, 05:30 PM | The campaign takes place on a peaceful island continent with coastal cities. The interior is fairly explored but heavily forested and rife with dangerous wildlife drakes, dragons, chimeric creatures and nomadic warrior tribes.Small forts dot the wilderness manned by hardy troops but few. Each city state is ruled by Merchant Oligarcs who control trade in these cities. The characters can be noble children and or their servants/aquaintences. The characters family is amid a war with rivals and are involved in a duel on the streets with rival nobles and their companions, at which time ships are seen on the horizon, thousands of ships flying red banners. The Hobgoblins have just defeated their orc rivals, annihilating all of the orc tribes on their own continent. Hungry for conquest they have since gone out to sea, looking for new lands to dominate and enslave. Their society is based on an Imperial system of strict rules and heirarchy. Focused on a caste system where Ogre Magai rule at the top, then come the lesser mages and their warrior elite, finally the clerics govern provinces and enforce rules. below them are everyone else governed by strict laws and death for those that oppose their overlords. The characters are thrust head first into an invasion of their lands. Can they find the ancient spirits of the interior to help them fend off the onslaught of the hordes? Druidic magic and the earth spirits of the Vodanoi (Dryads /Sirens) are the ancient sources of magic and hold the secrets of forging magic weapons and spells. But to find them they must find the fierce mountain clans who their people have oppressed for generations. |