| Post/Author/DateTime | Post |
|---|---|
| Lord_Zeal02-01-08, 12:54 AM | has anyone wrote any laws for their game? |
| Kamin_Majere02-01-08, 01:59 AM | Define "wrote Laws" Do you mean a complete legal system or do you mean something simplistic like Dont Kill, Dont Steal, etc? |
| JulesCARV02-01-08, 02:34 AM | Presumptively Permitted Spells Most authorities hold magic to be forbidden unless explicitly permitted. Magic spells and items easily used for illegal ends, from a wand of fireball to a hat of disguise, require special permission to acquire legally (often as an agent of the authority issuing the permission, but sometimes simply as a subject who has proven trustworthy enough to acquire a permit), or must be acquired on the black market as contraband (or crafted by an item creator independently). However, the Mage Council of Thellis publishes a biannually-updated list of spells which it recommends to be considered "presumptively permitted" -- i.e., spells which are legal for anyone to cast if they are capable, not just those who acquire special government permission. Such spells include curative magic such as remove disease, industrial magic such as fabricate, and certain pieces of transportation magic (transportation magic which can be used to enter locked buildings, such as dimension door or teleport, are off of the list, but transport via plants is permitted, since it cannot be used to enter enclosed buildings unless they have big plants within.) The Mage Council's recommendations are not binding, and it has no legal authority, but some authorities adopt its recommendations for presumptively permitted spells (although what laws they have regarding magic off of the list, and how they punish transgressors, varies widely). However, there are a many other authorities which do not implement the Mage Council's recommendations, and many others implement it with certain reservations, accepting most the list but adding a spell to the list here or taking one off there in terms of their own laws. 0. Arcane Mark Create Water Cure Minor Wounds Dancing Lights Detect Magic Detect Poison Guidance Know Direction Light Mending Message Prestidigitation Purify Food and Drink Read Magic Resistance Summon Instrument Virtue 1. Alarm Calm Animals Comprehend Languages Cure Light Wounds Deathwatch Delay Poison Detect Animals or Plants Detect Chaos/Evil/Good/Law Detect Secret Doors Detect Snares and Pits Detect Undead Endure Elements Feather Fall Floating Disk Goodberry Identify Jump Longstrider Magecraft Magic Mouth Remove Fear Repair Light Damage Lesser Restoration Sanctuary Speak with Animals Unseen Servant 2. Animal Messenger Arcane Lock Augury Bear's Endurance Bull's Strength Calm Emotions Cat's Grace Continual Flame Cure Moderate Wounds Darkvision Eagle's Splendor False Life Find Traps Fox's Cunning Gentle Repose Levitate Make Whole Owl's Wisdom Remove Paralysis Repair Moderate Damage Rope Trick Speak with Plants Spectral Hand Status Tongues Whispering Wind Wood Shape 3. Arcane Sight Create Food and Water Cure Serious Wounds Daylight Fly Helping Hand Neutralize Poison Phantom Steed Plant Growth Quench Remove Blindness/Deafness Remove Curse Remove Disease Repair Serious Damage Secret Page Speak with Dead Stone Shape Tiny Hut Water Breathing Water Walk 4. Air Walk Break Enchantment Cure Critical Wounds Death Ward Divination Legend Lore Minor Creation Reincarnate Repair Critical Damage Repel Vermin Restoration Secure Shelter Status, Greater 5. Atonement Awaken Mass Cure Light Wounds Dream Fabricate Major Creation Overland Flight Permanancy Plane Shift Raise Dead Secret Chest Telepathic Bond Tree Stride 6. Analyze Dweomer Mass Bear's Endurance Mass Bull's Strength Mass Cat's Grace Contingency Mass Cure Moderate Wounds Mass Eagle's Splendor Find the Path Mass Fox's Cunning Hardening Heal Heroes Feast Ironwood Mass Owl's Wisdom Stone to Flesh Transport Via Plants Wind Walk Word of Recall 7. Greater Arcane Sight Mass Cure Serious Wounds Magnificent Mansion Refuge Regenerate Greater Restoration 8. Clone Mass Cure Critical Wounds Surelife True Creation 9. Foresight Genesis Mass Heal True Resurrection A class of mages known as magician-practioners (http://forums.gleemax.com/showthread.php?t=970347) has developed in response to these legal conditions, specialized in using presumptively permitted magic. |
| JulesCARV02-02-08, 06:26 PM | The Doctrine of **** Sui Generis First devised by the elven philosopher-jurists sometimes referred to as the "lawyers of chaos" shortly after the Departure of the Aboleths, this is a legal doctrine used by the Confederation of Couer-Faen. Since the Confederation consists of "free tribes," the Doctrine of **** Sui Generis is used to determine which aspiring members of the Confederation are considered "free tribes." The doctrine is somewhat vague in precise legal terms, and its application is often determined more by tradition than by precise criteria, a source of frustration among tribes aspiring to join, but it's essential statement is that "humanoids ought to live their lives as their own ends and govern themselves on their own terms, not as instruments of some alien being or organs of some corporation." A number of political systems are excluded by this doctrine. Most obviously, tribes of humanoids which are under monstrous control, such as being ruled by a beholder, fail to meet the criteria of **** Sui Generis, since humanoids are "instruments of an alien being." Tribes which have slavery also fail its criteria for the same reason. A tribe which is internally divided into castes which fall under seperate jurisdictions also fails to meet the criteria, since it treats people as "organs of corporations" (castes, in this case). Hereditary monarchies are likewise excluded. The doctrine of **** Sui Generis, however, does not require that tribes actually be democratic to meet its criteria. It simply requires them to have a transparent governing process which applies universally to the whole tribe, which generally assents to the process. A small tribe which governs itself through direct democracy, like the Athenian polis, meets these criteria (except for the existence of slavery in Athens, that is), as would a larger tribe which uses a representative democratic system. However, entirely non-democratic systems can meet the criteria of **** sui generis: for example, one in which all good-aligned people capable of casting divination or manifesting psionic divination are permitted to join the ruling assembly, so long as they swear an oath to attend the assembly when it meets and use their powers to serve the good of the whole tribe pass the **** sui generis test, so long as the majority of the tribe approves of this system. UPDATE: Ah... bugger. I forgot that the word that is spelled "omoh" backwards is censored 'round here. |