Lost Magic Campain Archive [Archive] - Wizards Community

Post/Author/DateTimePost
pigknight

09-28-07, 11:42 PM
[Changing this into an actual campain setting]
pigknight

09-28-07, 11:43 PM
The players take a job by the church of Boccob to find the Lost Arena of the Dead. They gather information and come to a cave with broken and old tiles on the ground. The players adventure through the cave encountering enemies along the way. They come to a room with runes that say "The Dead Walk These Halls" on the floor in an ancient language. They pass through a door and enter an arena type area. The doors close behind them trapping them. Wave after wave of monsters that look living, but are infact phantoms of past warriors that faught and died there. The players enentually get out and get back to the entrance to the cave where they battle a monster with many tentacles and three legs. They battle and slay the monster, and then return to town to collect their reward.
pigknight

09-28-07, 11:44 PM
Full Name: Zane "Life Bane" Arthos

Class: Cleric of Death and Cold/Fighter 5th

Hit Points: 57

Abilities: Strength 18, Dexterity 13, Constitution 18, Intelligence 13, Wisdom 16, Charisma 13.

Weapons: Rune Blade [Rune of Power +1] (+1 Greatsword), Runed Bow [Rune of Power +1] (+1 Compound Longbow, 4 Str), Spells.

Armor: Rune-Eched Armor [Rune of Protection +1]x2 (+2 Full-Plate).

Spells Usually Prepared: 0 - Detect Magic x2, Read Magic x2, Create Water. 1st - Cure Light Wounds, Doom, Bane, Chill Touch, Cause Fear. 2nd - Death Knell, Mark of Judgement (PhB2), Cure Moderate Wounds, Undetectable Alignment. 3rd - Animate Dead, Cure Serious Wounds, Bestow Curse.

Feats: Power Attack, Cleave, Weapon Focus (Greatsword), Quick Draw, Improved Intitiative, Weapon Specialization (Greatsword).

Class Features: Negative Channeler.

Languages: Common, Infernal.

Skills: Concentration +12, Craft (Rune) +9, Intimidate +8, Knowledge (History) +2, Knowledge (the Planes) +7, Knowledge (Religion) +9.

Other Magic Items: Rune Book, Scroll of Cure Light Wounds x4.

Height: 6' 1"

Weight: 137 lb.

Hair: Black.

Eyes: Red (Right), Black (Left).

Alignment: Lawful Neutral

Religion/Patron Deity: None

Family: Parents - Dead, Sister - Dead, Brother - Dead.

Age: 18

Common Tactics: Zane casts animate dead on any dead bodies around him. He then casts cause fear making enemies flee instead of having to kill them. Then casts bane affecting as many opponents as possible, followed doom, and bestow curse on melee opponents. After that he runs into combat casts mark of judgement and begins slashing enemies into peices with his rune-blade.

Biography: Zane grew-up in a small village in the northern part of Grandal. During his adolesence he learned from his dad the art of swordplay. When he was 14 a tribe of orcs and whitespawn hordelings raided his village. He ran into the mountains where he got lost. After wandering around for 6 weeks in the cold winterlands he was found almost dead by an elf named Vann. Vann trained Zane in the ancient art of runes, which was passed down by his family for thousands of years. When Zane turned six-teen Vann's daughter Lilia convinced Zane to adventure around with her for a bit. Vann let them go giving Zane a Rune Blade, and Lilia a Runed Compound Longbow. A year later while fighting Drow, Lilia was stuck down by a priestess of Lolth. Zane charged the cleric, taking the full force of a inflict critical wounds spell, but stabbed the priestess through the heart causing the others to run. He then fell to his knees and passed out. Later he was found by a neutral cleric of Nerull, who told Zane that Lilia had died, but raise dead, ressurection and even true ressurection could not revive her. At that moment Zane's soul got the power of cold from his childhood, and death from Lilia's demise. Zane vowed that some day he would find some way he could revive her.

A Day in the Life: A warrior in black runed armor smashes in a door in an underground castle. Several elves with dark skin jump up as the dark knight throws a lifeless corpse into the middle of the room. That lifeless corpse is Princess Drudai, princess of the Lithoon house, her skin falls off as she rises up and starts strangling one of the other drow. Two drow get up and start chanting. One of the unlucky spellcasters gets charged and pushed out a window and falls to his death. The other wizard fires a blue bolt at the knight, but the knight doesn't even flinch as he impales the last spellcaster with a runed greatsword. The skeleton crumbles to dust, and the drow tries to run away. The knight grabs her as she tries to get up and says, "I heard you know a little about the afterlife..."
pigknight

09-28-07, 11:55 PM
Well you can use this campain setting, I don't care. Just let me post "Rune" rules and major character profiles.
pigknight

10-02-07, 08:39 PM
-Facing

As in Unearthed Arcana.

-Gesalt

As in Unearthed Arcana minus CR reduction.

-Freeform XP

As in Unearthed Arcana.

-Unlimited Ammo

Arrows/Bolts: Just write down 20 arrows and forget about it (most people do anyway).
Wands: Have infinite charges, but always buy as if they have 50 and sell as if they had 10.
Staves: (see wands)
Thrown Weapons: Actually count these.

-DM's PC

The DM also has a PC.
pigknight

10-11-07, 07:19 PM
Full Name: Zane "Life Bane" Arthos

Class: Cleric of Death and Cold/Fighter 7th

Hit Points: 83

Abilities: Strength 20 (18), Dexterity 13, Constitution 18, Intelligence 13, Wisdom 16, Charisma 13.

Weapons: Rune Blade [Rune of Power +1] [Rune of Ice +1] (+1 Greatsword +1d6 cold damage), Runed Bow [Rune of Power +1] (+1 Compound Longbow, 4 Str), Spells.

Armor: Rune-Eched Armor [Rune of Protection +1]x2 (+2 Full-Plate).

Spells Usually Prepared: 0 - Detect Magic x2, Read Magic x2, Create Water. 1st - Cure Light Wounds, Doom, Bane, Chill Touch, Cause Fear, Detect Evil. 2nd - Death Knell, Mark of Judgement (PhB2), Cure Moderate Wounds, Undetectable Alignment, Darkness. 3rd - Animate Dead, Cure Serious Wounds, Bestow Curse, Dipel Magic.

Feats: Power Attack, Cleave, Weapon Focus (Greatsword), Quick Draw, Improved Intitiative, Weapon Specialization (Greatsword).

Class Features: Negative Channeler.

Languages: Common, Infernal.

Skills: Concentration +12, Craft (Rune) +9, Intimidate +8, Knowledge (History) +2, Knowledge (the Planes) +7, Knowledge (Religion) +9.

Other Magic Items: Rune Book, Scroll of Cure Light Wounds x4.

Height: 6' 1"

Weight: 137 lb.

Hair: Black.

Eyes: Red (Right), Black (Left).

Alignment: Lawful Neutral

Religion/Patron Deity: None

Family: Parents - Dead, Sister - Dead, Brother - Dead.

Age: 18

Common Tactics: Zane casts animate dead on any dead bodies around him. He then casts cause fear making enemies flee instead of having to kill them. Then casts bane affecting as many opponents as possible, followed doom, and bestow curse on melee opponents. After that he runs into combat casts mark of judgement and begins slashing enemies into peices with his rune-blade.

Biography: Zane grew-up in a small village in the northern part of Grandal. During his adolesence he learned from his dad the art of swordplay. When he was 14 a tribe of orcs and whitespawn hordelings raided his village. He ran into the mountains where he got lost. After wandering around for 6 weeks in the cold winterlands he was found almost dead by an elf named Vann. Vann trained Zane in the ancient art of runes, which was passed down by his family for thousands of years. When Zane turned six-teen Vann's daughter Lilia convinced Zane to adventure around with her for a bit. Vann let them go giving Zane a Rune Blade, and Lilia a Runed Compound Longbow. A year later while fighting Drow, Lilia was stuck down by a priestess of Lolth. Zane charged the cleric, taking the full force of a inflict critical wounds spell, but stabbed the priestess through the heart causing the others to run. He then fell to his knees and passed out. Later he was found by a neutral cleric of Nerull, who told Zane that Lilia had died, but raise dead, ressurection and even true ressurection could not revive her. At that moment Zane's soul got the power of cold from his childhood, and death from Lilia's demise. Zane vowed that some day he would find some way he could revive her.

Two years later

A Day in the Life:
pigknight

10-11-07, 07:39 PM
-Campain Rules

1)Gesalt/Dualclass, the players have gesalt character as well as important NPCs.
2)Runes, a different form of weapon/armor enchanting that is more geared toward pure offensive power. Also very campain specific and storyline important.
3)Facing, makes combat more realistic.
4)DM has a PC, I'll seperate ingame and real life knoweldge, even if the guys want to know whats on the other size of the rune-eched door. (Not Yet)
5)Infinite Ammo, no bow ammo, no wand charges.
6)Tieflings don't have +2 dex -2 cha, they have -2 wis +2 cha. And are LA +0. Treated as Humanoid (Human)
7) Drow are LA+1.
8) Half-Elves have -2 con, +2 cha.
9) Sorceress get a bonus heritage feat at level 1, 5, 10, 15, 20, and eschew materials at level 1.
pigknight

10-16-07, 07:23 PM
Intro: Runes are special semi-magical glyphs that increase the paramenters of weapons, give someone a one-use power, or allow spellcasters to use tomes in combat. Note that all Inscriptions can not be used unless the bearer has ranks in Craft (Rune), Weapon Inscribed weapons become masterwork when weilded by someone without ranks in Craft (Rune), Rune-Eched Armor becomes masterwork armor when worn by someone without ranks in Craft (Rune), and a spellcaster without ranks in Craft (Rune) that uses a tome does not cast the spell and takes (spell level of spell atempted to cast)d12 damage and can not use magic for 1d4 turns.

-Skill: Craft (Rune)
No one can take ranks in Craft (Rune) unless he has been taught by another person with ranks in Craft (Rune).

-Inscribing

Inscribing is putting a rune on someone to grant them special powers.

Requirements
Skill: Craft (Rune)
Class: Wizard, Warlock, Sorcerer, or Cleric
Level: 3rd

Reading the Descriptions

[Name] - The name of the Rune
Cost: X - Th cost in gold to make the rune.
Damage: X/Z - X= Damage per round, Z= Number of rounds it takes to inscribe the rune.
Effect: - The effect of the rune, Caster level is 20th even if inscriber is lower level.
Trigger: - What triggers the wound.

Rune of Life
Cost: 12250 gp
Damage: 3d6/2d4
Effect: Automaticly casts Raise Dead on self.
Trigger: 1d4 rounds after dieing.

Rune of Ressurection
Cost: 50000 gp
Damage: 4d8/10d12
Effect: Automaticly casts True Ressurection on self.
Trigger: 1 round after dieing.

Rune of Recall
Cost: 3210 gp
Damage: 1d4/1d12
Effect: Casts Word of Recall teleporting the user to a place set on description.
Trigger: Command Word

Rune of Health
Cost: 10000 gp
Damage: 8d4/8d12
Effect: Casts Heal on self.
Trigger: Bearer of rune drops to 50% HP.

-Weapon Inscribing

Weapon Inscribing is putting a rune on a weapon increasing its power.

Cost:
1st Slot: No bonus.
2nd Slot: +4000 gp.
3rd Slot:

Reading the Descriptions

[Name] - The name of the Rune
Cost: X - Th cost in gold to make the rune.
Slots: X - Number of Slots used.
Effect: - The effect of the rune, Caster level is 20th even if inscriber is lower level.
Trigger: - What triggers the wound.