[Mechanics} HP and recovery for low magic worlds [Archive] - Wizards Community

Post/Author/DateTimePost
Moniker

05-14-07, 02:43 PM
(This is very rough, but still fine-tuning it to be balanced)

As that I run a low magic world, Cure Light Wounds, potions and the like are very uncommon, if not all-out rare (I cannot think of a singular instance where a PC has had access to Cure Light Wounds or found a potion of healing in the past 5 years of the game). In order to suppliment PC health and recovery so that foes do not have to be heavily revised from the Monster Manual, I've created a new system for healing. Please feel free to offer constructive criticism or other suggestions to streamline this system.

Hit Points
Hit Points are a measure of endurance and the ability to withstand glancing blows during combat. While HP continually rises as a character becomes more battle-hardened (leveling), Constitution does not rise. It represents the value of what a person can withstand before being eventually debilitated with Grievous Wounds.

Binding Wounds
Inuries can be treated easier using the Healing ability. This can be anything such as removing arrows, binding a wound from a blade, treating a bruise, taking a moment to catch your breath, etc... To treat a Hit Point injury, the player must make a Healing check at a DC versus the total amount of damage taken. This is a full round action and invokes an attack of opportunity. Treating an injury recovers the recepient at a rate of 2d4 plus half the roller's total Ranks in Heal, rounded down). It can only be done once per combat, meaning wounds suffered in a single instance of battle can only be treated once within a 24 hour period (e.g. Tordek has 7 ranks in his Heal skill. He can effectively heal 2d4+3 HP for anyone he binds).

Drinking Water During Combat
Water can be drank during intense duress (meaning combat) to immediately recover 1d4HP. This mannor of recovery can only be used during combat, is a standard action and invokes an attack of opportunity. A normal waterskin can hold 4 uses of water for recovery.

Eating
Eating a full meal can help recover HP as well. A poor meal mends 1HP, a common meal (or rations) heal 1d4 HP and a good meal 2d4 HP. It takes ten minutes to eat (this does not take into account preparation time). A meal can only be taken 3 times a day.

Resting and Sleeping
Sleeping results in a recovery of 1HP+ Constitution bonus, if any, per hour.

Constitution as Shock ValueAnytime a single attack exceeds the total Constitution score (Shock Value), a Fortitude check must be made at the DC of 10+ the damage taken. If it is failed, the player takes a Grievous Wound, suffering a temporary 1 point Ability point loss to his Constitution. Grievous Wounds are represented as major wounds (such as broken bones or deep wounds). These wounds are recovered at 1/day normally. Sleep does not increase natural mending of Grievous Wounds

Death
Death occurs whenever the player loses all his Constitution points. Once Hit Points reach 0, the player will fall unconcious and bleed at the rate of 1 Constitution point a combat round. They can be treated by binding the wounds at 10+ the total number of Constitution points lost. This stabilizes Hit Points at 1, and any Constitution lost recovers at 1/day as stated above.
Ayers

05-14-07, 04:06 PM
Hmm ... well, it's unique, I'll give you that. It's kind of a neat idea, too.

However, one of the problems that I noticed was with the Binding Wounds, from a realistic point of view. I personally think that i doesn't make much sense that if you are cut in the middle of a swordfight, someone stopping your bleeding is a way to recover hit points.

As well, the water and food things are interesting, but they could lead to some annoying occurances. Say you're invited to a feast -- "Oh, a meal? Oh, no thank you. I'm not allowed to eat anymore today." The water thing, though, is not right. You shouldn't be able to heal Hit Points, just because you had some water. You might as well put a potion in there.

Maybe instead of not allowing them to eat anymore, you had it set up so rules of Gluttony kick into affect. If someone eats more than four times in one day, they lose X-number of temporary hit points. Six times, X+2. Ten times, X+5, or something like that.

Basically, though, it seems like you're not getting rid of Potions and Healing abilities, but just replacing the name Potion of Cure Light Wounds to Water or Food. It'd probably be easier to just use the potions.