modular campaign [Archive] - Wizards Community

Post/Author/DateTimePost
Golem1972

10-01-07, 12:27 AM
I've been putting together a new campaign for my gaming group. Between school and work (full time in both) my times a bit limited, so I'm mostly using modules.

The campaign will run mostly in the Tser valley from Expidition to Castle Ravenloft.

I'll start off with Sunless Citadel (updated), with What's Cooking and Burning Plague for filler/side quests. This should get the party to about level 3.

Forge of Fury should take the party from 3rd to 5th (Any suggestions for a filler module? I have a level gap between FoF and EtCR.).

Then we'll swing over to Ravenloft (level 6 - 9). No need for side quest here, but starting around 5th level may be kinda tough.

After Ravenloft, we'll switch to The Siege of Durgam's Folly (modified from levels 5 - 8, to 9 - 12).

Any suggestions for levels 12 and up?

Campaign guidelines:
Set in Eberron, most likely in Karnath, near the Karn river, among the Ashen Spires.
Most WotC books available.
28 point buy
any LA+0 race allowed
any base class allowed, but since the party will be native to starting town, some classes will be limited. The town has no monastery so anyone wanting to play a monk will have to be an outsider not a towny.
All character backgrounds must fit in. IE a wizard character will be apprenticed to the towns only wizard, but a sorcerer or warlock doesn't need to have a master.
etc...
GoriceXII

10-01-07, 12:51 AM
I think there are two or three Ravenloft modules that you might have to convert in the out of date materials archive in WOTC community pages.

http://www.wizards.com/default.asp?x=dnd/dnd/downloads
GoriceXII

10-01-07, 12:52 AM
I think there are two or three Ravenloft modules that you might have to convert in the out of date materials archive in WOTC community pages.

http://www.wizards.com/default.asp?x=dnd/dnd/downloads

I'm not sure if these would be helpful but I think that Ravenloft's MO is rather similar to that of Eberron in that it is a little more of a combination of anachronisms (17th century meets the 19th) than regular D&D.