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| Teh_Darkness11-06-07, 10:34 PM | This is my work in progress campaign realm. It is a desert themed world that is very high magic that incorporates of the ideas of swashbuckling adventure and political intrigue. Well without further adieu. Allow me introduce the campaign world of…. Ahlm Synopsis: In the desert world of Ahlm, the ocean is a vast sea of silver sand with wild arcane magic flowing in each grain. Each man and women is born with magic in their eyes. And the first tear of every child transforms into a birthstone that holds there very soul. The World in Greater Detail Ahlm is a realm unlike any other; a world filled with oasis cities, tropical forests, and high rock mountain ranges; all surrounded by a roiling tumult of dry sandy desert land that is further surrounded by the mysterious, magical and otherworldly silver sands. Each grain of silver sand contains the feral and raging wild magic of the world, bringing forth all forms of creatures, enchantments, and mutations to those poor and unfortunate ones who would be caught in the sand. Only the bravest adventurers of the realm would dare sail upon the silver sands aboard a sand skiff; a ship that repels the wild arcane magic that exudes from the sand. Perhaps it is the inherent wildness of Ahlm or maybe even a strange course of evolution, but all those born of Ahlm have magic flowing through them. It is said the color of ones eyes defines their power and their soul would be shed through those eyes. And indeed the soul would be shed through eyes as the first tear of every child would become their birthstone…or Ahlmshard. Within that stone the soul would reside, separating it from the body preserving it. If ever the body were to die the soul would live on in the Ahlmshard. However if ever the Ahlmshard were destroyed; the body would die, and the soul would be lost to forever wander in miserable and angry undeath; the soul being driven even further into madness by the silver sands. Though arcane magic flows through all things in Ahlm, so too do its gods power. While gods did craft Ahlm they are said to be its first children, and therefore most powerful. While there are many gods to worship the Triad are the masters of them all. Sephra the Serpent Goddess of Chaos, Ruzra the Eagle God of Balance, and Lanor the Wolf God of Law were first three; and it is said their power is most potent. There is much to be discovered in the realm of Ahlm and danger awaits those daring enough to sail the silver sands and explore the ancient and forgotten ruins of Ahlm. Further information that is currently incomplete but I plan to finish...(If only I didnt have to work.:mad: ) Wild Magics of the Silver Sands *coming soon Sand Skiffs *coming soon The Magic Behind Eye Color and Ahlmshards *coming soon Races of Ahlm *coming soon Custom Classes and Prestige Classes *coming soon The Pantheon of Gods *coming soon History and Important Figures and Events *coming soon I would appreciate any thoughts, tips, death threats, and criticisms you guys would have, (Keep the death threats to a minimum though I can only watch my back so much.:rolleyes: ) Also if you have some ideas for classes, races, of any sort feel free to let me know through a pm |
| Zousha_Omenohu11-06-07, 11:36 PM | Since this is a desert environment, will you be using Sandstorm? |
| Teh_Darkness11-07-07, 06:53 PM | Since this is a desert environment, will you be using Sandstorm? http://www.wizards.com/default.asp?x=products/dndacc/177390000 I did a little research on that resource book and I will most likely end up picking it up when I'm making the finishing touches to the campaign realm, but right now I'm mostly reviewing and creating aspects using core and DMG II as well as novels for inspirations.. I would like Ahlm to be really fleshed out campaign world, and Sandstorm will add alot to it in terms of spells and such for the players. I will try to update every weekend btw with new additions to the sub categories and specifications on rules for environmental effects. (Thankfully I have access to photoshop and other programs at my art school. One of the final things I would like to do is make a source book for Ahlm after playtesting so that I can give it out to people interested in playing in the campaign realm.) |