Native American Campaign [Archive] - Wizards Community

Post/Author/DateTimePost
JollyRotten

05-15-07, 09:10 AM
Started up a Campaign here

http://worldsofimagination.com/worlds%20atlantis%20Native%20American.ht m

Any help ,information ect greatly appreated
Yayhya

05-15-07, 03:07 PM
the legends and lore for download in the download section of this site has native America gods start there i guess . . . other wise google is your friend.
Ishmayl

05-15-07, 05:30 PM
You tend to get more reviews, criticisms, etc if you post actual content here instead of links. :) Good luck!
jeffepp

05-16-07, 08:45 PM
Stone Empires (http://boards1.wizards.com/wotc_archive/index.php/t-461144)

This thread might help.
JollyRotten

05-18-07, 04:48 PM
Thanks Guys thread and legends and lore are a real help,.....


As to the question of why a link alot of the stuff at the moment is gonna be SRD so no point in posting it and as its constantly changing as with all my campaigns on site its just easier for all concerned to simply post a link.
JollyRotten

05-20-07, 08:04 PM
Added more monsters so....a bump is in order
brock samson

05-21-07, 02:13 PM
I am more interested in where this goes. I like the historical/legendary aspects of the beasts. Like to see where you go with the actual campaign backstory.

I am going to run a Colonial-period campaign (aside with an economic-based desert campaign) with a fantasy version of the French-Indian war as a back-drop, so I will be checking your site for some ideas often.

I always enjoy people thinking outside of the Euro-fantasy Middle-Ages settings. Great idea for a campaign!
JollyRotten

08-09-07, 03:59 AM
Spent a day working on campaign so wreakon it deserves a bump
tantric

08-09-07, 10:12 AM
interesting. advice: concentration on a single culture or region. there are thousands of utterly different peoples, as different at the english and the zulus. personally, i'd go with Kwakiutl in the pacific north west.

http://www.sacred-texts.com/nam/nw/index.htm
JackSnape

08-10-07, 01:09 PM
to be honest I don't have the time or inclination to read over the whole campaign, but I've had this idea for creating coup sticks. These are sticks that certain warrionrs used to touch an emnemy without killing him to show bravery.

Coup Stick (exotic weapon) light weapon Bludgeoning
Cost 20 GP Damage 0 Range 0 Weight 3 lbs
This weapon deals no damage but when you successfully attack a creature with Int 3 or higher who has any understanding of honor (at DM discression) it gives you a +1 morale boost to attacks damage and AC. The opponent you touch takes a -1 morale to attack damage and AC. These effects end when the encounter ends, when the opponent you touched dies or when you attack the opponent touched with a lethal weapon. Using a coup stick always provoles an attack of opportunity and the stick only works if you are not wielding a lethal weapon in another hand.
JollyRotten

08-10-07, 09:48 PM
I'm thinking the dances with wolves scene

Ok its a novelty a I could have killed you but I didn't weapon, but I think it should have a weak quater-staff or some other damage stats that you may choose to use just in case folk don't play along.

Also Vermin undead animals ect should be exempt.

Maybe just a tribe to tribe thing
tantric

08-12-07, 12:23 PM
from my campaign (GURPS) with centaurs as NA's. based on:

A Lakota way of being, a medicine way. A Heyoka is one who does things backwards or opposite. The idea that Heyoka is a clown comes from the opposite behavior; it is part of the medicine of Heyoka, to remind us we are merely human beings and not to become too serious about ourselves, not to imagine we are more powerful than we really are, reminding us that Spirit holds all the power. In this day there are those among the Lakota who pour Heyoka lodges, which are directed towards the West and full of laughter. If a Heyoka man messes up he has the Thunder Nation to deal with. Spirit chooses who is Heyoka; it is a very difficult path to follow.


"The Heyoka

"Heyoka" is the Centaurn term for Clown-Shaman Sorcerers, one of the Archetypes unique to the Sunsmen. Heyokas are all males, and all participants in the Sundance - it is there that the receive their calling. They can be Twomen or Fourmen, but not Watchers. Coyotes have a special talent for this type of magic. If a Dancer's Vision guides him to become a Heyoka, he must first symbolically die. He will be given a full funeral ceremony, complete with real grief, as he is truly leaving behind his former world forever. It is the nature of Heyokas to do everything backwards - the term itself is a reverse pronunciation for the Centaurn term for Backward. Thus the Funeral Ceremony, in addition to servering his ties with his former tribemates, also serves as a rebirth. When a Heyoka actually dies, the event is recognized with a Birth Ceremony.

Heyokas take apprentices - a newly called Heyoka will be shown in his vision where he must go to get his training. Heyokas learn many skills - Performance - Physical Comedy, ReverseTalk (which is the skill of speaking in reversed work order M/E), Heyoka Language (which is fully reversed, with the words being pronounced backwards M/H), Dream Interpretation and Undead Lore. The Physical Comedy is part of the way they stay in the favor of the Tribes - Heyokas, for all their strangeness and death associations, are *funny*, and much loved. The Comedy has another use - though Heyokas have no power over the Chepis of the Waters and Stones, their antics can, at times, distract and pacify these Beings. A troupe of Heyokas might spend an afternoon clowning it up on the bank of a flooded river - only to have the river subside over the coming night. Likewise, they can calm Wildfires and Storms.

Dream Interpretation is based on the idea that since Heyokas live backwards, they may have some vision of the future. One cannot ask a Heyokas a question about the future - unlike regular Diviners or Shamans, but when a Heyoka back-walks into the firecircle and proclaims "Storm terrible a be not will there tomorrow!" - you can count on everyone paying attention. Note - in addition to speaking in reverse word order, Heyokas ALWAYS lie.

The Sunsmen call the Undead and the Misborn "Chixu". Heyokas are dead, or haven't yet been born, or something in between. In any case, they have power over the Chixu that plague the Sunsmen. In many cases, Heyokas are immune to power of these Monsters, and can even repel them if they know the name of the Being. These duties, along with Thanotology and Death Rites are the Sorcery part of a Heyoka. Few Beings manage Sorcery and Witchraft without being Evil - and the Heyoka do have a certain taint about them. When the Altzataurs see a Heyoka forgetting his taboos and still having power, they know they have a Witch on hand. "