| Post/Author/DateTime | Post |
|---|---|
| DmeonLordPANDA02-25-08, 03:01 AM | I'm still in the process of making it, I just need advice for players that think fast and want a system that they cant take advantage of. OK HERE IT IS: I took some stuff from 3.5 and a game of thrones and this is it I striped AC and made it a defense roll. there is no adding the ten it is just the roll plus the player defense casters like the wizard git a {one} every five levels to make magic more balanced for the system I gave all casters that prepared there spells the ability to cast all the spells in there book with out preparing. {but still leaving spells per day} casters like the sorcerer git {one} every four levels sorcerers and other spontaneous casters git unlimited spells per day {but still have a limited spell capacity} combat classes like the fighter git {one} every three for combat classes I will give weapons abilities so weapons like the great sword will be more useful then just 2d6. {I WILL POST THE WEAPON ABILITIES AT A LATER DATE} and stealth classes like the rough with the addition of the monk for balancing git {one} every two levels. MONK: {Needs a high defense for the lack of armor.} other than defense the monk gets the rest of the combat bonuses. stealth classes will have a higher skill bonus +1 per level.:confused: Armor adds DR making plate and other heavy armors useful in a war or in a small battle. how ever i planed to use an advance called shot system witch I am still in the proses of making. SHIELDS they count as DR if you swing through it and to swing around it to hit the one with the shield takes a -4 on attack. for monsters im adding there natural armor to DR as well as player races with DR. ALL major Casters, even the cleric get 1 plus CON for HP every Level. 1d6 classes get 2 plus con for HP every level 1d8 classes get 3 plus con for HP every level 1d10 classes get 4 plus con for HP every level 1d12 classes get 5 plus con for HP every level the players wonted a sense of MORTALITY. i will post other System Rules when i am done with them. i thank you ahead of time for your help and insults:confused: :weep: :mad: :eek: |
| Caennen02-25-08, 06:07 PM | I believe that the spell casting is way overpowered. The limit of spells is what makes Spont casters more difficult to play, along with the preparation for the wizards/clerics. |
| Anuvrix02-27-08, 08:23 AM | The base concept is nice, the defender actually having to defend. As for the spellcasting, you're turning wizards into sorcerors and turning sorcerors into: HOLY **** HE'S COMING!!! RUN FOR YOUR LIVES!!!!! |
| DmeonLordPANDA02-27-08, 08:05 PM | thank you both i see my error and have turned them back to more of a 3.5 use. :embarrass |
| Logical_insanity02-29-08, 07:26 AM | hmmm maybe you could make DR that comes from armor stack up, for example an ogre fighter has about 4 natural armor+equipment so... 4(nat)+8 (plate)+2(shield)=14 DR in that system, which is the same as bastion press' AC system:armor as DR. now if you could make DR from armor stack with magical DR... :devil: :evillaugh |
| Anuvrix02-29-08, 08:52 AM | hmmm maybe you could make DR that comes from armor stack up, for example an ogre fighter has about 4 natural armor+equipment so... 4(nat)+8 (plate)+2(shield)=14 DR in that system, which is the same as bastion press' AC system:armor as DR. now if you could make DR from armor stack with magical DR... :devil: :evillaugh That means that creatures with natural armor would kick the proverbial ****. Weapon damage would have to be amped up proportionally. |
| Logical_insanity02-29-08, 10:33 PM | That means that creatures with natural armor would kick the proverbial ****. Weapon damage would have to be amped up proportionally. well he said different weapons have different abilities. so some will be able to cut through different types of armor in theory...i am one of dmeonlordpanda's players and im helping him with the system, so everything will have a countermeasure. |