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| Anaesthesia03-20-07, 03:13 PM | I am in the middle of planning a mini-campaign for a friend of mine who is intrested in learning to play. At this point the characters would be gully dwarves (Aghar), and would be low level, too. Here's my dilemma. What do I do about a cleric(or similar character)? I was reading Complete Divine, and I was wondering if anyone else had sucess with a Gully Dwarf Spirit Shaman..I'm not fond of this class for the campaign, and I am wondering if I should just make my own class for this one campaign. Before I get to far, here is some info on gully dwarf religion: "Aghar Religion is different from most races on Krynn. Due to their unusual style of living, gullys believe that Reorx of the Forge abandoned them, and as such, are very bitter about him and his clergy. Gully Dwarves therefore appeal to the spirits of departed ancestors to protect them from harm and ensure their survival. Part of this belief involves a universally held notion that inanimate objects hold immense power of these spirits, and possesion of them grants power to the wielder. Most of these items are completely ordinary and oft times trash. Not just any item can be a relic, however, and Aghar Shamans and Priestesses have been known to stare at old bones, or dried lizards or other random objects for long periods of time before declaring that they are holy relics. Other races consider this proof of Aghar stupidity. Aghar consider this proof of true faith." Spirit Shaman seem to fit most of this, but I am not sure it will completely work with the ancestor worship. I was also reading the Spell Compendium, and I was thinking I could possibly work One or 2 these Cleric domains into this (possibly) new class: Community Domain;Family Domain; or Mysticism Domain. I was also thinking a Dwarf/Gnome domain might also work or make a new Gully Dwarf sub-domain(in what I read Gullies are 1/2 Gnome and 1/2 Dwarf or 1/2 Dwarf and 1/2 Human). Any help would be great!! |