Ogre focused campaign? [Archive] - Wizards Community

Post/Author/DateTimePost
Magrus

05-02-07, 01:05 AM
I have a campaign that will be used to introduce new DnD players, but experience roleplayers to the game to make. A player suggested the Dragonlance setting. I thought I would do a spin on the standard focus on the war of the lance most people are familiar with and use the setting. I like the thought of a world that is pretty simple in the sense of what is in the world. There isn't a ton of variety outlined for the world. A simplistic set up with only a handful of enemy creatures makes it easier for newer players to familiarize themselves very well with those few creatures.

Given that, I thought of the monsters to use. I was going to think of going for draconians, but I am not sure just yet. I then saw the party was a split between Elves, Half-Elves and humans. Which points directly to Qualinost's borders in my mind as the setting. Which, led to my thinking of using the concept outlined in a novel series set in Icewall.

So here's the concept, which may or may not mean a whole lot, depending on one's knowledge of Krynn. Anyhow...

I was thinking of having an ancient Ogre civilization deciding to branch out from the home they have had for 50 some odd centuries in the arctic end of the world. They are sending ships across the sea to land amongst the elven lands. They were driven from their homes long ago by elves, and hence, they are raiding the elven homeland of Silvanesti in the east. Rumors will spring up, and the party will hear of them and have a few days to react in some way. If they don't react, they are going to end up with meeting up with a slaver party of ogres running slaves from from Qualinesti to the southern shore of the country along the sea.

A single ogre is a challenge for a group of 1st level characters, no doubt about that. However, a pair of ogres dragging along a line of slaves presents an interesting roleplaying opportunity for new players trying to figure out how to work together I think. Something that can be long, drawn out, and lead to once being dealt with a rather hefty reward in XP and treasure for the party.

I would prefer to lead up to a big moment that would require tactics and teamwork to succeed, and I think this might be something that would work. Without freeing the slaves and getting them to help, the party wouldn't be able to succeed. With them, they would. They would need to spend a lot to of time shadowing and observing the slavers, perhaps days before getting the slaves freed.

I have plans to have the elven lands overrun by ogres, regardless. Leaving the party with the following choices:

1. Sneaking aboard a ship headed to Icereach to stop the Ogre's at their own home. This would involve an arctic setting, and storming a castle full of ogres who are above and beyond the normal drooling idiot stock you would normally deal with. Clerics, with Ogre Magi, and human slaves, etc.

2. Going on a hit and run tactic in their homeland to hassle the Ogres left behind. Which could possibly lead to a war-like scenario centered around the PC's.

3. The party flees north, and attempts to go through the dwarven kingdom in order to seek shelter on the other side of the mountains. Which, may or may not lead to conflict with the dwarves. They've got their own problems and are wary. Draconians are seeking to get their treasure, so they are on lock down and hostile to any outsiders at the moment.

4. Trying to cross the desert to the northeast. Barbarians that dislike elves here. That'll be fun.

5. Seek a way by land to Icereach to come at the Ogres from behind and free the slaves. There IS a way, but there's a dragon orb on the way, and a wizard using it to control a white dragon as a personal guard.

I thought I would post here and see if anyone had any suggestions based on these basic concepts. The party consists of the following for reference purposes:

Human Fighter.
Half-Elf Fighter.
Elf Druid.
Half-Elf Ranger.
Human Rogue.
Human Wizard. (Most likely going renegade, if not right off, eventually, I was warned of this.)
taradusis

05-05-07, 01:39 PM
Possibility of a half-ogre who deserts to help his mothers people?This assumes that a female ogre doesn't get to have half-ogre children?This defector has the knowledge you want to give PCs and has a price on his head?RANDOM THOUGHTS