Okay big work in progress but here goes! Feyawin my world [Archive] - Wizards Community

Post/Author/DateTimePost
stellarguy1138

06-22-07, 01:50 PM
First off I would like to say that alot of things have inspired me for this

campaign. Star Wars ,Berserk (by Kentaro Miura quite possibly the best

dark fantasy ever created.) Dragon Lance, The Legacy of Kain,The

Wheel of Time, HBO's Rome series, Pirates of Dark Water, Disney's

Gummi Bears, Lord of the Rings, The Dark Ages, Record of Lodoss War, The

Bible,The Illiad and The Odyssey anyways you get the idea.

So here she is my world of Feyawinn and the story of the Crystals of Balance.


The Crystals of Balance

Two entities have existed since the beginning of Time. The

Spirit of good Illuminal Primius and Spirit of Evil

Morbidivius Revel. It still remains uncertain whether these powerful beings had

anything to do with the creation of the crystal or if there were created by another

outside source. No one really knows who or what created the crystals of balance.

Sages have had disputes about this for centuries.

They consist of 13 crystals in all they are designed to keep the world of Feyawinn

in balance they are Creation, Destruction, Rebirth, Desires, Knowledge, War, Peace,

Magic, Space, Fate, Past, Present and Future.
stellarguy1138

06-22-07, 02:13 PM
The creation of Feyawinn

The crystal of creation simply gleemed and slowly started to

form the planet of Feyawinn. Lush Vegetation started to

flourish. Great mountains were erected. Sparkling pristine

bodies of water started to manifest. Animals and beasts of all

different kinds became the inhabitant of the great continent.

The Crystals were pleased with what they saw and what

creation had accomplished, but wished to create more

intellegent life.

The Great Races

The First race created were The Golden Elves. The Golden

elves were beautiful and lithe and their devotion to the

crystals were great. In return for their great worship. The

crystal magic blessed them with the divine power of

conjuring arts.

The next race created deep in the mountains were the

Dwarves. A strong stout hearted race more devoted to their

crafted weapons and lust for gold then to their creators.

Nonetheless there numbers became great and civilization

grew to a great empire.

Lastly human beings were given a great plain where they would

farm and hunt. Human were not as devoted to their creators

as the Elves were, but they had more dedication to their

makers then that of the dwarves. The humans main weakness

was curiousity which made them highly sussceptible to

manipulation.
stellarguy1138

06-22-07, 02:30 PM
The Seduction of Evil


The spirit of Evil Morbidivious Revel watched the

three races and planned on creating dessention among the three races.

He saw the lack of faith from the dwarves and what intrigued

him the most was the curiousity of the humans. He then took

shape as a cloud and went to the leader of the human tribe Mannowin.

Using evil seduction he convinced the humans that the

"makers" have given the dwarves riches great. Why had the

crystals not given the humans riches beyond there wildest

dreams. Little, by little. Revel

started to break his will to the point that he let evil consume

him. He used lies and paranoia to assemble an army and

proceed to attack the mountains where the dwarves lived.

Bending the humans to fit his evil deeds Revel began to

become stronger. He was now able to take the form of a

human and Mannowin became the first DarkoverLord.
stellarguy1138

06-22-07, 02:41 PM
The Beginning of War

The war between human and dwarves lasted several years.


Some of the human soldiers under a man named Shebben saw

how evil had consumed Mannowin and defected to a far

offland. The spirit of good Illuminal Primius saw the

desire in Shebben to do good. He called to Shebben

in his dreams and you shall go hunt a white stag in the

forest. I want you to skin it an dip the remains in the great

river. Shebben did as Primius told him and low

and behold when he did. He and his allies were filled with

great morale and that cloth became a symbol of the Light

Overlord.
stellarguy1138

06-22-07, 02:46 PM
More to come have to go to work feed back is always

welcome.:D

Pretty much a noob to the board so don't know how to make

an Uber set up
stellarguy1138

06-23-07, 12:15 AM
Revels next step in his grand scheme was to cause war

between the Dwarves and the Elves. Now appearing as an Elf

He was able to convince the elves them that they had

assembled an army and wished to steal the source of their

divine magic "The great tree".The leader of the tribe Keverin

did not believe the strangers words. He set out and hid in the

mountains. What he saw amazed him. An army of great

masses stood before him. He reported to the elves that what

the outlander Elf said is true and the dwarves had assembled

army. Keverin seeing the possible threat that the dwarves

posed started breeding his elves for the upcoming war.

So came the great Dwarf and Elf war.
stellarguy1138

06-23-07, 12:44 AM
Mannowins Underlings

Now Manowin's cunning deceptiveness has gotten him far with

the humans. But Manowin wanted more minions so he

corrupted

some of the more essentric inhabitants of Feyawinn.

Lizards,Rats,Spiders and Snakes all became Manowins

humanoid followers. The lizardman became known as the

SSlith. The rat people were known as the Finks. The

Spiderlings were known as the Arachs. The snakes were

known as The Asperia.

Manowins army laid waste to the Dwarves and the Elves. He

expanded his empire. During one of the great battles fought

against the elves. One of the Elves is about to perish at

Manowins fiery flail when he agrees to show Manowin where

the "great tree" was. The elf's name was Akmed Sorn. When

Akmed kneeled before the Dark Overlord his skin turned from

Gold to Azure. So became the race of the Elves of Azure.
vineyard

06-23-07, 12:55 AM
Illuminal Primius and Morbidivius Revel.

The main thing I can suggest right off is to change these names,...they are...well...aweful...sorry man.
stellarguy1138

06-23-07, 12:57 AM
sorry names stay I like them
stellarguy1138

06-23-07, 01:08 AM
The 1st Cataclysm

With Ackmed Agreeing to help Mannowin gain control of

the "great tree". Mannowin launched an assault on the elves.

When the Elves looked like they were outnumbered and

doomed. Sheben under the white banner of Illuminal Primius came to the

aid of the elves and help defeat the threats of

evil. What happened next shocked all the inhabitants of

Feyawinn. A giant earthquake tore apart the great continent.

During what is known as the first cataclysm Mannowin fell

through the earth in a place that is now known as Mannowin's

scar. New lands were forged on Feyawinn.
stellarguy1138

06-23-07, 01:51 AM
The Divine Hierarchy

The crystals soon created more spirits in which inspired the

inhabitants of Feyawinn. Once a spirit gains faithful followers

who are dedicated to their cause a spirit can manifest into a

god. Such gods that are worshipped are Torr the god of war,

Turin Farseer the god of prophecy, luck and fate, Lucid the

god of dreams Shiaganis the god of Nature, Seasons and

weather,Rohu the god of time,Keoke the Chortler the god of

laughterand childlike innocence, Brehman the god of intellegence,

God of Nightmares Delirium Sevron, god of Pestilence Malignus Kai, God of

Wisdom, QuanGoddess of Charisma and Beauty Pristine, the God of souls

Navin, God of Hate, Abhor'm God of Death, DeVoid God of Curses,

Hexxus God of Healing and Peace, Grace Whiteshawl and the God of

Strength, Ghorr Stonesplitter.
stellarguy1138

06-23-07, 02:21 AM
The continents of Feyawinn .



Akkrotin

Was once a flourishing magocracy and house of the

great magic school Inghrim. Until one of the leaders of the

Magocracy an upstart by the name of Quessanuin. learned

an ancient secret that made him achieve godhood.

Quessanuin was a prodigy when it came to magic and well

loved by the magic community so of course when it was time

to ellect one of the magistrates of Akkrotin Quessanuin was

a prime choice. Quessanuin though became disillusioned and

believed that magic users could solve all of the worlds

problems. Secretly he was digging deep into the occult. The

Spirit of evil Morbidivious Revel had corrupted Quessanuin

He created a secret society called the

Magentas where he gained a huge following. The council soon

saw the change in Quessanuin and the magocracy became divided. With his

faithful Underlings the Magentas Quessanuin promised a great

event. To this day no greater feat of magic has ever

surpassed what Quessanuin accomplished. He overthrew and

took control of a spirit. In doing this feat Quessanuin gained all the knowledge and

powers of Revel.Quessanuin then ascended into the utopia where the

crystals appeared for he wished more power and what greater

powers are there then the crystals of balance. A war on the

ethereal planes came to pass. During the battle Illuminal

Primius took the crystals and scattered them across the

planet. In an epic clash Illuminal defeated Quessanuin and

banished him to the spectral chamber of time to where he is

tortured to this day.


Akkrotin then because of the cataclysms that followed

blamed magic and a new empire arose. The Empire of

Darius. The Empire of Darius rules with an ironfist they believe

that magic use is evil and those that caught casting

magic are put to death. Many mages of Inghrim still exist they

have either migrated to different continents or keep their

knowledge of magic hidden from the empire.
stellarguy1138

06-23-07, 12:36 PM
The Continent of Dramid


The continent of Dramid is a noble community. Ruled by the

good hearted King Copeland. Dramid is most known for its

Redhawk Knights of Tristan. Knights that are dedicated to the

cause upholding the law and measure. The only real magic

that has been allowed in the continent of Dramid is for

defense of the castle Dramid. Otherwise outside magic isn't

frowned upon as much as say Akkrotin, but there are some

that still blame the cataclysm on the use of magic.

Dramid is a rich land. Gold, Gems and other mining source are

aplenty in Dramid. Dramid is also rich in its agricultural area

Dramid is among the most fertile lands in Feyawinn.

Because of its great riches Feyawinn is often the attack of

outside Thieves guilds, pirates and Barbarian hordes.
stellarguy1138

06-23-07, 12:45 PM
The Continent of Cordere "You will never find a more wretched hive of scum and villany"


Okay you get the point Cordere. A land full of con-

artists, cutthroats,and pirates. Not really any one governing

body here. More like the golden rule. "Who ever has the gold

makes the rules". The self-proclaimed governing ruler of

Cordere is Kramden Barrage. An enigmatic fellow

that not too many outside of Cordere see. Kramden

is head of the biggest thief syndicate in Feyawinn

the Silent Sheath. Cordere exists off of raping

and pillaging other nations, and the occasional treasure

hunter.
taradusis

06-23-07, 12:50 PM
Perhaps you should organize your thoughts better?You can put things behind a spoiler by doing something like {sblock=gold elves}are an ancient race{/sblock} will become are an ancient race if you replace the {} bracketts with [] parathenses instead.This will help to sort or organize thoughts.
stellarguy1138

06-23-07, 12:57 PM
Uzbekian "the frozen wasteland"


Uzbekian is a desolute place where the Barbarian horde led by the Barbarian King Urik

resides. Urik wishes the spoils of battle and to expand his empire Urik

often will not slay his opponent, but offers them a chance to live by swearing

allegiance to him and his army of Demm Warriors. Rumors exist

that Urik used to be a Imperial soldier of Darius. But he

betrayed them or he was kicked out for some undisclosed

reason. For this may be the reason that attacks are made by

the Demms on Akkrotin's capital city of Darius
stellarguy1138

06-23-07, 01:03 PM
Okay like I said really don't know how to do all the fancy set

up stuff yet. But as far as the world and storyline is

concerned. What do you guys think? Still have more stuff to

write up.
stellarguy1138

06-24-07, 08:06 PM
Vashon the Savage Lands


After the 1st cataclysm many new lands started, some

civilized and others not so much. Vashon became a

haven for strange feral beings and essentric tribes.

Cannibals, Berserkers, Amazons,

Beastlords andTribalmen inhabits the land of

Vashon.[

The inhabitants of Vashon are among the most

aggressive and poisonous creatures in Feyawinn

Outsiders who enter Vashon are lucky to return

and usually leave the land with scars both physically and

emotionally The mentality of Vashon is

simple "Survival of the Fittest" kill or be killed.


There is no governing body in Vashon. Those who a

tribe deem "worthy" (meaning agressive enough) often

become the chieftain. It is not uncommon for another member

of the tribe to challenge a chieftain's honor to the death.


Magic on Vashon has many different facets. There are

tribes that believe that sacrificing animals,virgins,the first

born son to the divine spirits or gods grant them

powers unmanagable. Some believe that the world was

created by great elemental spirits. Others believe that the

true almighty power is the power of the animal spirits.
Ace_of_time

06-24-07, 08:18 PM
What are you doing about classes?
stellarguy1138

06-25-07, 12:23 AM
Classes are coming up soon. I have alot of stuff written up

and trying to organize it all. Thanks for your interest in my

campaign.
stellarguy1138

06-25-07, 01:16 AM
The Desert of A'shim


Sultans,Genies,Flying carpets,Ancient

Assasins,Snake charmers,Psionic monks,Gypsys,Sandmen

and Dehydration all await you in The Desert of A'shim.

The Desert of Ashim is currently ruled by Sultan

Balthazar and his mysterious assasins the Nabra Kaj.

The Nabra Kaj or shadow warriors are able

to attack a person's shadow thus hurting them in the process

they also have the ability of melding into shadows to conceal

themselves. They are such good assasins Balthasar will

actually lend their services to other employers. No one really

knows the true origins of the Nabra Kaj some believe

they were summoned by some great ritual. Others that they

are like genies and bound to their masters servitude.One thing

is for certain they are vicious creatures not to be taken lightly

No real resources exist in the desert of Ashi'm the ocassional

gem is acquired through treasure hunting. Basic trade skills

and entertainment is the true nature of A'shim

There are many different uses for magic in A'shim. The

Sandmen are an enigmatic group some follow a code of honor

and use there powers for good while others use there powers

to swindle others or to gain power. Gypsies are also found in

A'shim they deal mainly in divination magic and causing curses

to whomever they choose. The psionic monk has the deepest

commitment to his or her cause. Intense meditation and

reflection of ones self is required on a daily basis. No

personal possesion's are kept. As part of training to

become a psionic monk all of your personal belongings are

burned in a fire in front of you. Fasting is required on certain

holy days. Those who can commit to these hardships are

rewarded with the greatest of psionic abilities Telekinesis,

psionic knife,Pyrokinesis, Molecule manipulation, and those

lucky enough to learn Timebending.
stellarguy1138

06-25-07, 04:59 PM
Duldain /"Land of the Dwarves"


Great mountain strongholds, weapons of unbelievable

craftmanship, gold and gems beyond your wildest dreams, and

the finest brewed ale in all of Feyawinn is what awaits you on

the continent of Duldain. Named after the King that

founded Duldain, Uberic Duldain. Duldain is a

mighty empire with a grand army. Besides being greater

crafters of weapons and armor they are great stonecarvers.

The capital city Dunbar is completely carved by stone. The

main attraction of Dunbar is the Hall of Dunbar a

huge hall of statues dedicated to the previous Dwarven Kings

of Duldain.

The Dwarves of Duldain have a military that is rivalled only by

the soldiers of Darius. Dwarves are also known for their

construction of siege weapons that have aided them greatly

in battle great catapults, battering rams, and other such

mechanical mayhems have been constructed by the Dwarves.

The Dwarves of Dunbar are untrusting of all other magic but

their own and some don't even like their own magic. The little

magic that the dwarves use are for crafting weapons. Most

Dwarves hate Elves. They see Elves as arrogant and selfish

creatures that still practice magic even though it nearly

destroyed the word. The majority of Dwarves hate humans

too they see them as weak minded creatures that are easily

manipuated.
stellarguy1138

06-25-07, 05:58 PM
Thulyden "The enchanted lands"


The "Mecca"for all those devoted to the practice of magic.

Thulyden founded by the Surviving Golden Elves after the

cataclysm, is a haven for all things spellcasting. Some people

believe the intense connection to magic here is a direct link

to the crystal of magic. Most spellcasters it is believed

migrated here after the cataclysm to avoid execution from

the Empire of Darius. One rumor even has the tower of

Inghrim the once great wizards school and sages tower

is now found here through some powerful magic spell.Spells

and new schools of magic have emerged through peoples

stay here among them (Amalgamation) a practice that has

combined two or more spells together to create a new spell.

(For example a Fireball with a haste spell attached to it)

Traveling Alchemists have found some of the most valuable

reagants for their experiment on Thulyden.

Inhabitants of Thulyden are many. Magical animals such as

Pegasi,Unicorns,Ki-rins,and pseudodragons are found here.

Pixies,fairies,Dryads,brownies and other such woodland

creatures are also common. The Elves welcome all those who dedicate themselves

to the study of magic. It seems they even have developed some sort of scrying device

or spell that locates those who are magic users. Some follow this "calling" in hope to

aid Thulyden from the evil that exists from the outside.

This continent has been at constant war with The Empire of

Darius. Although Darius's forces are great the magical

defenses of Thulyden is enough to push them back.

The Continent is also at war constinently with the Magentas Quessanuin's remaining

devoted followers. Whom wish to take over the continent in honor of their mentor and

leader.
stellarguy1138

06-26-07, 12:42 AM
Festonia"the land of the dead"


Eery darkness,blood curdling screams,walking dead,vampires,

witches,haunted castles and crypts,necromancers,cults

devoted to the apocalypse,Magic devoted to souls,ancient

armies,demonology,possessions,genetic experiments

ressurrected ancient armies all of this is yours if you dare

enter Festonia.

Perhaps the most pecular thing occuring about Festonia is the

strange glowing barrier that surrounds it. It allows only

certain people or things to enter. Some suggest that the

barrier is an actual living entity and has some knowledge of

their preordained destiny and if their existance will help

Festonia grow.

Festonia is not ruled by one figurehead in particular more

like several each ruling over their own territories.

The territory known as Karth is named after one of the first

inhabitants of Festonia a Vampire berserker named Valid

Karth. He soon assembled a massive army charming them using

his vampiric abillites. Karth's demise happened suddenly some

say his death was the product of a curse, others say an evil

mage has his soul stolen. The current ruler of Karth is a

powerful necromancer named Lord Phage he has managed to

raise Karth's Kartherian warmongers from the dead.

Mitherist is a territory named after a once almighty Anti-

Paladin and Darkoverlord of Revel who ruled the

territory for several. His fortress resides in a

volcano of hellfire and brimstone. Mitherist is joined by the

Death Knight Dalo and his army of skeleton warriors. This

army imposes doom for althose trying to take his throne.


The land of Thrall is ruled by the Lich King Karok

Deathshroud. He resides in Castle Thrall a castle with

emense supernatural abilities. Among the strangest anomilies

is the "fugue fog". This strange fog that surrounds the castle

has the ability to have you lose the sense of yourself and

develop a different persona. Often suspecting victims of the

fog believe they are servants of the castle or in some cases

warriors that will defend the castle.

Evil exists in many forms in the Land of Festonia occult rituals

and practices are commonplace in Festonia. Among the

largest cults is the Cult of the Horseman of the Apocalypse.

The cult of the horseman of the apocalypse are a group of

High evil priests devoted to the God of Death, Famine,War

and Pestilence. They believe that the end of days is near and

the only way of survival is to swear allegiance to one of the

Horseman. Demonology or the practice of worshiping and

summoning demons is also practiced in Festonia among the

biggest if threse cults is The Dominion Of Grammash.

Grammash is a demon herald of Revel worshippers of

Grammash make sacrifices to him an in return they recieve

emmense diabolical powers such as summoning imps, demons,

breathing hellfire, demon possession,etc

Festonia is definitely not a land where u should plan a vacation
stellarguy1138

06-26-07, 02:25 PM
classes and races to come next! apologize for not having everything up right away im a working man what can i say.