Pantheon PEACH [Archive] - Wizards Community

Post/Author/DateTimePost
Caennen

03-08-08, 10:09 PM
I am starting a new campaign that is heavily Deity based, if you worship your deity will grant you favors, wishes, or anything a bit extra. With each deity you chose you must follow their portfolio (haven't come up with yet) and you gain automatic proficiency with your deity's favored weapon. Not sure if that is overpowered or not but please let me know what you guys think of it.







Name-God/dess of **** - Alignment - Favored Weapon


Greater Good Deities

Soren - Goddes of Healing - LG - Morning Star
Quist - God of Valor - LG - Longsword
Raykoneus - God of Magic - NG - Quarterstaff
Katrint - Goddess of the Elves - LG - Longbow
Tarn - God of the Dwarves - LG - Battleaxe
Gillitra - Goddess of the Gnomes - CG - Heavy Pick
Gianne - Goddess of the Halflings - CG - Sling

Greater Neutral Deities

Tos - God of Souls - LN - Scythe
Aiden - God of Magic - TN - Spear

Greater Evil Deities

Grusska - God of Strength - CE - Greataxe
Zaurana - Goddess of Death - NE - Scythe
Allerin - God of Magic - NE - Dagger
Burb - God of the Orcs - CE - Greataxe

Intermediate Good Deities

Pyre - God of Creation - LG - Warhammer

Intermediate Neutral Deities

Caennen - God of Nature - TN - Sickle
Quidda - Goddess of Travel - TN - Quarterstaff
Lisson - Goddess of Knowledge - TN - Quarterstaff
Zalafene - Goddess of War - CN - Greatsword
Lyrous - God of Trickery - CN - Rapier

Intermediate Evil Deities

Ketai - God of Greed - CE - Dagger

Lesser Good Deities

Mortis - God of the Woodlands - CG - Longbow
Rayclana - Goddess of the Mountains - LG - Warhammer
Xenox - Goddess of Honor - LG - Shortsword
Aborgene - Goddess of Glory - LG - Battleaxe

Lesser Neutral Deities

Zeeston - Goddess of Mercenaries - TN - Longsword
Daea - Goddess of Patience - TN - Quarterstaff
Dagen - God of Animals - TN - Club
Placeto - God of Deserts - CN - Scimitar

Lesser Evil Deities

Saro - Goddess of Dominance - CE - Whip
Mendara - Goddess of the Sea - LE - Trident
Zestor - God of Pestillance - CE - Scythe
Mexton - God of Tyranna - LE - Greataxe
taradusis

03-08-08, 10:31 PM
The deities and planes board has more experts on divine matters? Complete divine has some nice rules as well. Your pantheon seems ok,you might want to consider if this is a divine family like the greek gods? Consider adding a greater evil deity who is L/E?
Caennen

03-08-08, 10:58 PM
yaeh there will be a family tree with the deities. I've been reading the dragonlance novels and seeing how their deities are and like the family trees in there.
Tovec

03-09-08, 04:37 PM
A title is good but personally I'd like a bit more to sink my teeth into. Right now they are one word concepts, my pantheon didn't really start coming together until I started adding or taking away concepts from the main concept.

Ex.
Soren - Goddess of Healing - LG - Morning Star
Why does he heal? Many pantheons have the LG being almighty protector. In my game I liked combining healing with protection as they seemed to fit well together for me.

Another thought, what about last names? Also to shadow a previous idea, try thinking of interconnectivity. Maybe alliances, hatreds or family relations. Think about the age these gods would have existed. One of the biggest problems I have seen in most games is players automatically assume the greater god(s) were ALWAYS there and made everything else. While this is a decent idea, why need they be Greater? In many religions there were pre-god creatures (titans, giants, what have you) that the gods ascended from or killed off to replace. Also, maybe add an aspect of why these gods don't regularly fight massive battles on the material. Or what will happen at the end of time.

Hope this helps.
Caennen

03-09-08, 09:54 PM
That sounds like a good idea. I was thinking to make family ties and such. I want the 3 gods of magic to be brothers, and I have a couple ideas. Such as the gods of landscape (desert/woodlands/and such) be the children of the God of Nature.
Tovec

03-10-08, 08:54 PM
That sounds like a good idea. I was thinking to make family ties and such. I want the 3 gods of magic to be brothers, and I have a couple ideas. Such as the gods of landscape (desert/woodlands/and such) be the children of the God of Nature.

Not bad, it all depends on how you plan on working your campaign. Like I said, I hope, it all depends on the atmosphere of the game. How are the gods looked upon in the game? Will clerics or worshippers follow a single deity or the group or sets of groups? What ties the gods together? What stops more powerful deities from doing whatever they want? Why gives them power?

As for family, even though family members in many religions usually have similar or shared abilities or domains it is rare for them to be very closely tied. They usually have rivalries or differences. I find some of the coolest aspects of a god come when you think of them not only as divine paragons but as mortals or immortals but with flaws. Hercules (Deities and Demigods) is a CG but with a terrible temper, unleashing it at times on even innocents. Poseidon, similarly, has a great temper but is fickle and will ruin you if you don't pay enough respect to the sea.
Caennen

03-11-08, 07:01 PM
One of the things that keeps the Gods in check is the fact that there is 9 evil gods total 11 good gods total to represent that good will always win out over evil. As far as their power, they get their power by the number of worshippers they have. So, Quist has a large number of followers (mostly clerics and paladins) being the God of Valor and Grusska being a god of strength gets many followers who don't care about anything else but their own strength and power.

And most all of the deities will not get along, the brothers of magic will be similar to Nuitari, Solinari, and Lunitari in the Dragonlance novels. They get along for the good of magic but only because they must, though each is looking out for his own followers.

In the campaign if you are agnostic/aetheistic it is a rare thing that is not looked well upon and will be berated constantly to follow a god/dess. Whether it be from good/neutral/evil priests. The gods take a very strong interest in the lives of mortals and each has a mortal "form" they take and the followers will know the form. Ex. Grusshka takes the form of a large, pitch black werewolf that constantly has blood dripping from his fangs and claws. The brothers of magic are (Elven = good, Human = Neutral, Orc = Evil) and wear colored robes according to their orders (similar to dragonlance again) Yellow being Good, Blue being Neutral, and finally Dark Red being Evil.

I was thinking of rolling on the Flaw chart in UEA for the Gods not just to be perfect beings. Then during the campaign the PCs may come by the Gods in mortal form and not know it. Being gods, they can do anything.

I'm also thinking for plot lines that starting off the greater deities all have around the same amount of followers, same goes for intermediate and lesser. But I was thinking have one of the Lesser deities (probably evil deity because the guys i play with are almost ALWAYS good aligned) would be trying to convert followers over to their deity by torture, lies, threats, and other ways. Making PC1's deity get weaker but BBEG's deity get strong. Thus the weaker deity cannot bless the worshippers as much and it will show (less spells per day for caster, healing spells doing 1/2 amount and such) while the BBEG's deity is giving him more and more special abilities.
Tovec

03-15-08, 02:04 PM
Meant to reply earlier but I've been busy.

I like the direction you are going with a lot of those ideas. They'll tie together well I think. I like how you have related these concepts to how you plan to run them in your game. I find that's a big flaw of many deity creations (including mine) that you create the gods but fail to enforce them properly.

I still think I'm going to stick with my original suggestion/request. Please do a little write up on each of your deities please.
I think that you will find and correct many gaps or overlaps you have and probably come up with more then just 1 LN deity. Just for example.

Follow the basic layout of:

Name
Rank (Alignment)
Desc.
Portfolio
Domains

Its what I used and while I plan to do full write ups I did find it helps to solidify a lot of concepts. Its your choice, don't if you don't but I think it would help. I'm interested in hearing more on your gods, you seem to have a pretty good idea of what you are doing. Keep going!
Caennen

03-15-08, 06:51 PM
I changed 2 of the deities around to better suit my party. I made Gillitra Lawful Neutral and I made Katrint Chaotic Good. Although I only gave each deity 3 Domains and couldn't really think of many portfolios they repeat a lot D: I'm still working on family ties.



Greater Good Deities



Name -Soren - Goddes of Healing
Alignment - Neutral Good
Favored Weapon -Morning Star
Domains - Law, Good, Healing
Portfolio - Health, Beauty, Peace, Love, Pacifists
Symbol - Rose

Name - Quist - God of Valor
Alignment - Lawful Good
Favored Weapon - Longsword
Domains - Law, Good, War
Portfolio - Battle, Strength, Victory, War, Warriors
Symbol - Sword in front of a Sun

Raykoneus - God of Magic
Alignment - Neutral Good
Favored Weapon - Quarterstaff
Domains - Magic, Knowledge, Good
Portfolio - Divination, Abjuration, Study, Magic used for Good, Scholars
Symbol - Staff with a Topaz in it

Name - Katrint - Goddess of the Elves
Alignment - Chaotic Good
Favored Weapon - Longbow
Domains - Chaos, Good, Protection
Portfolio - Elves, Trees, Nature, Hunting, Farmers
Symbol - Bottle filled with Dew


Name - Tarn - God of the Dwarves
Alignment - Lawful Good
Favored Weapon - Battleaxe
Domains - Law, Good, Protectiong
Portfolio - Dwarves, Mining, Ore, Armor, Weapons
Symbol - A broach with 5 different gems (ruby, amethyst, sapphire, topaz, and emerald)


Name - Gianne - Goddess of the Halflings
Alignment - Chaotic Good
Favored Weapon - Sling
Domains - Chaos, Good, Trickery
Portfolio - Tricksters, Pranks, Halflings, Shiny objects, Caravans
Symbol - Money Bag with a grinning face on it



Greater Neutral Deities



Gillitra - Goddess of the Gnomes
Alignment - Lawful Neutral
Favored Weapon - Heavy Pick
Domains - Law, Protection, Earth
Portfolio - Gnomes, Technology, Mining, Ingenuity, Inventors
Symbol - A gear


Name - Tos - God of Souls
Alignment - Lawful Neutral
Favored Weapon - Scythe
Domains - Death, Law, Protection
Portfolio - Afterlife, Death, Souls, Spirits, Undead
Symbol - A plain of orchards


Name - Aiden - God of Magic
Alignment - True Neutral
Favored Weapon - Spear
Domains - Magic, Knowledge, Protection
Portfolio - Magic used for oneself, Conjuration, Transmutation, Natural Magic, Fey
Symbol - Staff with a sapphire in it



Greater Evil Deities



Name - Grusska - God of Strength
Alignment - Chaotic Evil
Favored Weapon - Greataxe
Domains - Evil, Chaos, Destruction
Portfolio - Dictators, Evil Warriors, War, Slaughter, Blood
Symbol - 4 scratches next to each other on your face (looks like a werewolf scratch '////')


Name - Zaurana - Goddess of Death
Alignment - Neutral Evil
Favored Weapon - Scythe
Domains - Death, Destruction, Evil
Portfolio - Death, Blood, War, Ogres, Undead
Symbol - Skull with a black rose in the teeth

Name - Allerin - God of Magic
Alignment - Neutral Evil
Favored Weapon - Dagger
Domains - Magic, Knowledge, Destruction
Portfolio - Magic used carelessly, Evocation, Necromancy, Necromancers, Death
Symbol - Staff with a Ruby in it.

Name - Burb - God of the Orcs
Alignment - Chaotic Evil
Favored Weapon - Greataxe
Domains - Destruction, War, Evil
Portfolio - Orcs, Murder, Pointless warfare, Bloody battlefields, Slaughter
Symbol - Axe covered in blood of the innocent



Intermediate Good Deities



Name - Pyre - God of Creation
Alignment - Chaotic Good
Favored Weapon - Warhammer
Domains - Good, Law, Fire
Portfolio - Gnomes, Dwarves, Smithys, Forging, Inventions
Symbol - Anvil



Intermediate Neutral Deities



Name - Caennen - God of Nature
Alignment - True Neutral
Favored Weapon - Sickle
Domains - Animal, Plant, Sun
Portfolio - Animals, Fey, Plants, Health, Life
Symbol - Tree with blossoms

Name - Quidda - Goddess of Travel
Alignment - True Neutral
Favored Weapon - Quarterstaff
Domains - Travel, Knowledge, Luck
Portfolio - Travel, Merchants, Halflings, Refugees, Maps
Symbol - Road with a man marching

Name - Lisson - Goddess of Knowledge
Alignment - True Neutral
Favored Weapon - Quarterstaff
Domains - Knowledge, Protection, Sun
Portfolio - Scholars, Libraries, Knowledge, Education, Teachers
Symbol - A book

Name - Zalafene - Goddess of War
Alignment - Chaotic Neutral
Favored Weapon - Greatsword
Domains - War, Chaos, Slaughter
Portfolio - War, Warriors, Mercenaries, Battle, Battlefields
Symbol - Necklace of shrunken skulls

Name - Lyrous - God of Trickery
Alignment - Chaotic Neutral
Favored Weapon - Rapier
Domains - Trickery, Luck, Chaos
Portfolio - Thieves, Crime, Stealing, Stealth, Pranks
Symbol - Dagger slicing open a money bag



Intermediate Evil Deities



Name - Ketai - God of Greed
Alignment - Chatoc Evil
Favored Weapon - Dagger
Domains - Trickery, Evil, Chaos
Portfolio - Tieves, Criminals, Money, Stealth, Stealing
Symbol - A hand closing around gold coins



Lesser Good Deities



Name - Mortis - God of the Woodlands
Alignment - Chaotic Good
Favored Weapon - Longbow
Domains - Plant, Water, Protection
Portfolio - Forests, Woodland animals, Elves, Adaptation, Hunting
Symbol - A Tree with a squirrel within it

Name - Rayclana - Goddess of the Mountains
Alignment - Lawful Good
Favored Weapon - Warhammer
Domains - Earth, Law, Good
Portfolio - Moutains, Ore, Dwarves, Gnomes, Caverns
Symbol - A moutain

Name - Xenox - Goddess of Honor
Alignment - Lawful Good
Favored Weapon - Shortsword
Domains - Law, Good, Healing
Portfolio - War, Paladins, Victory, Friendly competition, Knights
Symbol - Shield with a moon on it

Name - Aborgene - Goddess of Glory
Alignment - Lawful Good
Favored Weapon - Battleaxe
Domains - Law, Good, War
Portfolio - War, Victory, Competition, Battlefields, Warriors
Symbol - An arm raising an axe



Lesser Neutral Deities



Name - Zeeston - Goddess of Mercenaries
Alignment - True Neutral
Favored Weapon - Longsword
Domains - Luck, Trickery, Protection
Portfolio - Mercenaries, Money, War, Warriors, Humans
Symbol - Golden sword with gems studded in it

Name - Daea - Goddess of Patience
Alignment - True Neutral
Favored Weapon - Quarterstaff
Domains - Knowledge, Protection, Healing
Portfolio - Monks, Unarmed Combat, Waiting, Elves, Dwarves
Symbol - Man sitting in prayer

Name -Dagen - God of Animals
Alignment - True Neutral
Favored Weapon - Club
Domains - Animals, Water, Sun
Portfolio - All Animals, Fey, Elves, Rangers, Druids
Symbol - A fox

Name - Placeto - God of Deserts
Alignment - Chaotic Neutral
Favored Weapon - Scimitar
Domains - Earth, Sun, Air
Portfolio - Survival, Barbarians, Rangers, Heat, Nomads
Symbol - A cactus



Lesser Evil Deities



Name - Saro - Goddess of Dominance
Alignment - Chaotic Evil
Favored Weapon - Whip
Domains - Evil, Chaos, Destruction
Portfolio - Slavery, Dictators, Evil Warriors, Tyranny, Strongest of races
Symbol - Pyramid

Name - Mendara - Goddess of the Sea
Alignemnt - Lawful Evil
Favored Weapon - Trident
Domains - Water, Air, Travel
Portfolio - Sea Animals, Merpeople, Sailors, Storms, Beaches
Symbol -

Name - Zestor - God of Pestillance
Alignment - Chaotic Evil
Favored Weapon - Scythe
Domains - Destruction, Evil, Chaos
Portfolio - Insects, Vermin, Rot, Parasites, Disease
Symbol - A diseased rat

Name - Mexton - God of Tyranny
Alignment - Lawful Evil
Favored Weapon - Greataxe
Domains - Strength, War, Evil
Portfolio - Dictators, Murder, Orcs, Evil Humans, Drow
Symbol - Severed Head
ombre101

03-16-08, 04:51 AM
It seems like you might want to include a few more chaotic good deities. Only 3/12 are CG, and there is just 1 NG god. Try balancing this out a little bit. From the portfolios, it seems like Soren might be a nice NG goddess, Pyre could go either NG or CG (Creation is hectic!!), and the goddess of the mountains could be CG or NG. Again, these are just suggestions, but you might find that your campaign won't have much room for non-elf or halfling CG PCs or NPCs. But then again, I don't know everything about your world, or you players.
-ombre
Tovec

03-16-08, 11:32 AM
Its less that there aren't many NGs or CGs and more the fact that most the good deities are LG.
(For that matter most neutrals are TN and most evils are CE.)

In any case, as for the goods; Gods of Valour, Honour and Glory all LG all War deities and all Paladins portfolios.

What is the difference between Pyre and the other LG god of dwarves?

In many areas it seems you are replicating the (greyhawk) standard deities. CE god of slaughter (Erythnul), CE orcs, LG dwaves, CG elves. I do like the fact gnomes and halflings aren't where they used to be.

Why is there a CN god with the portfolio of Slaughter?
Darth Syntax

03-18-08, 03:24 AM
I agree with Tovec that a number of your gods are (at least from the information you have so far given) rather similar to the Greyhawk gods which tends to make a panthaeon look a bit "stock". It's one thing to have a sky god who deals in storms (a fairly common cross-mythological theme), but its another to have yet another Zeus clone.

A good way to give your panthaeon a unique identity is to write out some stories for the deities. It also helps in figuring out what the gods are really like and how people might worship them.

--

I know earlier that you expressed some desire to have some kind of family tree for your deities. This is an excellent idea, and one that I can firmly state helps to work out myths and the like.

I constructed a chart of the familial relations for a panthaeon of my own devising using a fantastic little program called yED (http://www.yworks.com/en/products_yed_about.html) which does all sorts of charts and the like. I've only had the program for a couple of days and I've been able to work out charts fairly intuitively.

Here (http://img341.imageshack.us/my.php?image=revisedjauricgodscopylv3.jp g) is the family tree I devised, just to give you an idea of what the program is capable of.

I used some of the basic layout forms of pedigree charts in making this. So here is a brief rundown of symbols so that it can be read:

Squares represent males
Circles represent females
Triangles represent either sexless beings or hermaphrodites
The thin lines are lines of descent. a "v" shaped descent line represents multiple births (such as twins)
A thick solid line represents a formal union (such as a marriage)
A dotted line represents an unrecognized union
Arrows indicate the volitionality of the union. an arrow at both ends of the line means the relationship is reciprocal, a single arrow means that is is not.

I color coded my deities according to how they are worshiped and their general function. I see no reason why you could not color code for alignment, power level, or whatever system suits your needs.

--

I hope at least some of my ramblings are helpful.