Plane Shift Sanctuary Room [Archive] - Wizards Community

Post/Author/DateTimePost
TamianTheRanger

07-03-07, 07:39 AM
this is the only other place i could think to put it

Ive created a room that has thousands of inscriptions on the wall each one when read out loud using the read magic spell or knowledge arcane DC 25 it will take you to what ever plane that inscription described. the rift room will take you to almost any plane but you must make a DC 50 to find a specific plane except for the ones you’ve been to or the one you’ve found, the inscription you’ve activated glow red your home glows blue. Each character sees it differently, (ex. Thor sees the plane of fire glowing red and the material plane glowing blue, Vice sees the plane of air and water glowing red and the plane of angels glowing blue because he’s a solar angel.)

The room is about 50 ft by 50ft and 10 ft tall. It has inscriptions all over on the floor on the wall even on the ceiling, all of the room has a spell of protection that makes every thing practicly invulnerable to age and time and leaves no trace of anyone ever being there. There is a door which leads to another room that has table’s beds couches and book cases enough to fit ten people comfortably. This has the same spell as the other room. No matter what plane you go to the room is always accessible and can be barred by no magical means. If you enter the room it’s a sanctuary for all alignments and races. There can be no violence or verbal harm it creates a sense of peace in all creatures. No magic other than read magic can be used inside the room. The room has a spell on it that creates freedom of movement. The room is always the same but for every plane there is a different room (ex. vice cane be in the room on the astral plane and not see Thor who’s in the room on the plane of fire.) you cannot follow another character to another plane with hostile intentions.


I think I added everything, I created this on my own without looking at a thing, please add to your campaign and it can be put practicly any where such as a dungeon guarded by levels of creatures of every kind and alignment. (that’s what I did) and a word of advice, do not make it easy to get to otherwise lower level characters will find themselves dead when they go to the plane of hell on accident