Project Terra-Basic Outline [Archive] - Wizards Community

Post/Author/DateTimePost
LadySage

01-28-08, 09:50 PM
I've been a long-time DM, mostly one-one sessions. Over the course of years, I've developed my own game world and subsequent universe and cosmology. Over time I'm going to posting more and more about my world with the hopes of getting input and constructive critques of my work so far. I'll only be posting the basics about my here today but feel free to ask questions and I will reply as I can. Thank you and read on and enjoy!

P.S-feel free to use my world in your campaigns. Share the Love!


Shard name-Terra
Location in the Great Wheel-center shard
Number of continents-2 large with several small island nations in the middle of the great sea.
Names of the continents Molovice-Northern continent/ Sargosies-Southern Continent aka the Far Lands, The Land across the Sea

Climate-mostly temperate with Sargosies having a slightly warmer climate than the Northern lands.

Population-Primarily humans with two major human off-shoot spieces. Major Dwarf and Gnome population in the lands under the mountains, some halfling communties scattered about, no known elven civilizations. Underdark lands have several small drow settlements surrounded by vast kingdoms of the Mind-Flayers and durger dwarves.

Number of Dragons aprox 100 known dragons throughout the realms, with smaller numbers of younglings and other immature specimens.

RelgionPrimary worship goodly deities (Pelor, Herionius, St. Cuthbert), evil worship only Hexor allowed publicly but vast numbers of humans and demihumans worship darker deities such as Nerull and Vecna. Worship of devils/demons disallowed in all countries except for Ivalice.

Calender The most of Terra uses the Gregorian calender with 12 months in the year, 4 weeks in a month, seven days in a week, 24 hours in a day.

Northern Continent Countries Moldolvia, Ivalice, Cyrodile, Mervishire, several smaller countries exist but their rulership is spotty and quite chacotic at best. Northlands are owned by Moldovia under the rulership of their lords.

Southern Continent Countries Bardopest, Monaccan, Constanisand. The "Far East" is broken up into smaller city-states collectively known as Musi-Takan.

Undead Presence The southern polar caps are swarming with vast numbers of undead collectively controlled by a counsel of liches who are in turn ruled by two demi-liches. They also control a power-base in the junglelands under the country of Moldolvia.

Humanoid Presence Orcs primarly rule the plains lands of the major countries, consisting several large tribes with smaller comunities and gatherings under the banner of the larger groups. Small cities of kolbolds swarm the mountains and underground. Goblins tend to congrate with hobgoblins in small, but tighly knit groups. Ogres and Giant-kin roam where they may.

Demonic Presence A large and open abyssial portal lies deep within the jungle lands in the ruins of a forgotten Moldolvian city. Moldolvia claims ownership of these lands but maintains only a small and infrequent presence in the area due to the high concentration of demons.

Devilish Presence Devils mosly walk in human guise in any area they choose.

Magic Presence Magic is not common and arcane magic is treated as an art-form. Clerical magic is seen as a gift from the gods. Most spell casters show an affintiy or an interest in the art from early childhood and are selected for education by age ten. When the student turns 12 they begin the training proper and are usually released by age 15 or 16. Clerical casters are usually sent to live at their deities temple or follow a single cleric, while arcane casters either join a Mages Guild or recieve personal training from a Master seeking an apprentice. Magic functions normally except in dead zones and in the country of Ivalice-(note, see a later entry in the mature forums for more info)

Psionic Presence Psionists are rare and are almost always sent to the country of Ivalice for proper training. Psionists are usually viewed as potentially dangerous people and are either given a wide berth of respect or fear and hated outright in some smaller communties. Psionics are, however, legal as long as the powers are not used for evil purposes. Moldolvia tracks all Psionists and often requests they regester themselves as such if they intend to live in any of the large cities.


Thats all for now folks...I will be posting the History later. Stay tuned...