| Post/Author/DateTime | Post |
|---|---|
| E_Vernon05-06-07, 11:38 AM | How long is an average campaign? This is without random encounters and such. How many established and written out adventures should a campaign run at? I know there is always the exceptional long campaign, but I'm thinking as a minimal - average - maximum length adventure-wise. A campaign that I'm working on right now has 11 focused adventures & encounters with quite a bit of travel time in between. If this is too short, then I could easily add several side-adventures with the campaign theme. Please help me :). |
| die05-06-07, 01:46 PM | You should probably play it by ear, go with what you have and have the side adventures ready in case the players go off in a random direction. I would keep running it as long as the players are interested and everyone is having fun, don't worry about a standard campaign length. Anyway, thats my random thoughts :D |
| Raumz05-06-07, 01:56 PM | In my campaign I have around 20 adventures planned out and I am maybe halfway done. And hte adventures are just half of it since my PCsl ike random dungeon crawls and stuff they do those as well. But meeting once a week and having 2 to 3 hour sessions some campaigns may go as long as 4 or 5 year and some may go as short as 1 month. So it depends on what you want to plan out. For me my campaign just clicked so I was able to write up a bunch of stuff on it. If you cant think of anything to do with it then it will most likely be short. |
| Araes05-06-07, 03:54 PM | I tend to agree with die and Raumz in general. Campaign length is one of those things that you need to balance against the wishes and fun of your players. Some groups are utterly scattershot, and its difficult to get them to concentrate for more than four gaming sessions and they have a hard time getting stuff done even in that timeframe. Others are ultra-rapid, dedicated decision makers who will blaze through material like there is no tomorrow. If they dig it, and talk about it afterward or on breaks in the game, then keep doing it. As a general answer to your question, a reference point could be the Temple of Elemental Evil. It is four seperate submodules (T1-T4), and each of these modules then contain several adventures (4-5 if I remember right) within each one. Each of these may be several gaming sessions. Queen of the Spiders, regarded as one of the best adventure series' of all time, is 7 submodules (G1-G3, D1-D3, and Q1), with similar numbers of adventures per module. As odd trivia, these actually dovetail into one another by combining them with A1-A4. So on terms of massive campaigns, you could end up with 15 modules total. |