| Post/Author/DateTime | Post |
|---|---|
| Wazdakka07-04-07, 02:50 AM | Well, since my last post, my players are hell bent on doing a sandbox game. I fail at these kind of things, so I was wondering if anybody ever made a random terrain generator, such as "on a 10-12, this 1 mile hex contains light woods, a village, and 2 dungeons near by". |
| Thanuir07-07-07, 07:26 AM | You could build one in Abulafia (http://random-generator.com/index.php?title=Main_Page). Or I could, if you can tell the things it should be able to do. |
| jeffepp07-09-07, 04:36 AM | There is one in the 1st Ed DMG. |
| Thanuir07-09-07, 06:37 AM | If books are accounted for, Campaign Law (http://index.rpg.net/display-entry.phtml?mainid=2653) by ICE for Rolemaster may have exactly what you are looking for. |
| WotC_Huscarl07-09-07, 11:28 AM | Find a copy of an old Avalon Hill game called Source of the Nile. The game starts with a basically blank map of Africa and players explore it hex by hex. It builds interesting terrain (including native tribes) easily. Play the game, too -- it kicks Rs. Steve |