Skull Dice: Simple gambling game for your campaign. [Archive] - Wizards Community

Post/Author/DateTimePost
Myria-

03-24-08, 04:03 PM
Overview: Over the course of (3) "sets", reach a higher cumulative score than the opposing gambler. But watch out for the Skull Dice!

Wagers: Could be anything, from gold, to items, to services. Even information.
Both gamblers will agree on the the stakes before the dice game begins.

Play Rules:
Both gamblers will be rolling d6 dice. There are (3) "sets", each set containing 6 dice rolls. A roll of the d6 will be made with the higher roll having the option to go first or defer. Player one will then begin their first "set", again comprised of six rolls of the d6 die.
Number values on the six-sided die retain their typical values, with one exception: the number 1 is the "Skull Dice". So the die will look like this:

1- Skull Dice (bad!) 4- 4 (of Chalices)
2- 2 (of Shields) 5- 5 (of Pentacles)
3- 3 (of Swords) 6- 6 (of Trumpets)

Player one will make six rolls in set #1, adding the score of each to their total.
When they have completed their set, Player 2 will roll theirs, with each gambler having 3 sets to increase their overall score. Alternate rolling each set.

Skull Dice!
Rolling a (1) a single time has only one ill effect: No points towards the total score are awarded for that roll. Rolling Skull Dice *twice* in a row, within the same "set", however, causes that player's total points thus far scored for that set to be *wiped out*. If they have rolls remaining in that set, they continue rolling, perhaps gaining more points. However:
Skull Dice: Instant Death!
Being unfortunate enough to roll Skull Dice (1) three consecutive times within the same "set" instantly forfeits the game to the opposing gambler. Ouch!

WIN!
Adding the outcome score of all three "sets" each gambler rolled produces a finally, Total Score. Higher Total Score wins the match of Skull Dice, and the assosciated Wager.

(Variants)
There are bunches and bunches, including one where rolling Skull Dice is actually good and can lead to an increase in the value of the next die rolled (i.e., next roll the d6 becomes a d8, which may then become a d10, etc.).

Use this game or similar in campaigns if you like. Hope you enjoy it. ^^
Valgoth

03-26-08, 01:00 PM
Maybe I'm not reading it right, but...


If you roll skull dice (which is a 1) twice in the same set, it ends your set. So, then... how can you possibly roll Skulls thrice in a set, if your set ends at 2?
Windspear

03-26-08, 01:32 PM
Maybe I'm not reading it right, but...


If you roll skull dice (which is a 1) twice in the same set, it ends your set. So, then... how can you possibly roll Skulls thrice in a set, if your set ends at 2?
Two consecutive ones will end your set, and 3 seperate ones will lose you the match.
Valgoth

03-26-08, 03:38 PM
Two consecutive ones will end your set, and 3 seperate ones will lose you the match.

That's what I originally thought, but when I reread it:

Being unfortunate enough to roll Skull Dice (1) three consecutive times within the same "set" instantly forfeits the game to the opposing gambler. Ouch!
MorandirNailo

03-26-08, 11:52 PM
Sounds interesting, but I think that it would be better if all six dice were rolled at once. That saves time (no one wants to make six consecutive rolls), and eliminates the problem mentioned above. 1 Skull = fewer points, 2 Skulls = no points, 3 or more Skulls = lose the match.

Mor
Myria-

03-27-08, 09:38 PM
Sounds interesting, but I think that it would be better if all six dice were rolled at once. That saves time (no one wants to make six consecutive rolls), and eliminates the problem mentioned above. 1 Skull = fewer points, 2 Skulls = no points, 3 or more Skulls = lose the match.

Mor

I edited the post for clarity. There were like two versions of this game we used, and I sort of mixed them up a bit up there. Lol, sorry.
As to your point, I see what youre saying. And I did not make up this mini-game of sorts, but there is a reason why you roll each die one at a time as opposed to en masse. As far as I could ever see, the element of never knowing what fortune the next roll might bring played a part. In example, like if you had just rolled as your first 2 rolls in a set 2 straight Skull Dice, each roll afterwards would leave you wondering each and every roll if you could avoid a final Skull Dice and finish the set. Stuff like that.
Either way, use the game however you like and have fun. Thank you for the input. ^^