| Post/Author/DateTime | Post |
|---|---|
| TheNinjaD06-01-07, 07:48 PM | Soon I will be running the Shattered Gates of Slaughtergarde campaign (of course with my own personal changes) for some friends. I think that all the background you need to understand this is presented under "new rule." If there are any further questions, ask them. Any input you can offer on these would be greatly appreciated. New Rule The obelisks of the Valley of the Obelisks were designed to drain magic from Slaughtergarde and it's armies. At that time, the effect was great and powerful. Over time, however, that effect has faded. Now all spells, invocations, and magic items have a 5% chance of failing. Also, all spells of the evil type (including those cast by magic items) are cast at -1 caster level. Mage of the Valley of the Obelisks People that practice magic regularly while living in the Valley of the Obelisks learn to compensate totally for the effects of the obelisks. Prerequisites: Must have been a magic-using resident of the Valley of the Obelisks for a minimum of three months. (A shorter time period may be acceptable if magic use was unusually heavy and/or frequent. This is at the DM's discretion alone.) Effect: All spells of the evil type are cast at +1 caster level. Also, all spell failure chances that are not caused by armor (or other physically restricting items) are reduced by 5%. |
| OleOneEye06-01-07, 09:36 PM | 5% chance of magical failure will likely become ackward. Especially for permanent magical items like your magical armor, weapons, gauntlets of strength and the like - will they roll each round? |
| TheNinjaD06-01-07, 09:44 PM | That's something that I hadn't really considered. Perhaps some kind of penalty on those kind of things? Or maybe just put a penalty on item creation and once the magic is in an item or such a thing it is powerful enough to resist the obelisks where as the actual act of casting a spell is still impacted. |