Spiral Down [Archive] - Wizards Community

Post/Author/DateTimePost
Namer_and_Shaper

03-01-08, 04:31 PM
Spiral Down

Long ago the devil-god invited brave and foolish beings to enter his realm from all points in time and space, from across the countless worlds, so that they may play his game.
The first to reach the Tower in the center of the Glass Desert, guarded by the seven fallen foes of the devil-god, would be granted his power to do with as they saw fit.
None succeeded.
Children were born to the fools, children had children had children and the game was forgotten.
But time is short, the devil-god slumbers and without his concentration, the world has begun to slowly descend, to spiral down.

Premise:
The world is a series of colossal domes that house within its own country, with its own laws of nature, magic and strange, alien landscape. In the domes cling a fearful people that hide in great walled cities and try their best to ignore the situation, perhaps even forgetting it. While one dome may be rolling hills and moor with a false starry sky above another could be a massive flood plane with jutting mountains topped with lakes. Surrounding these domes is a sea of mazes, in the form of canyons, chasms, forests, steel structures, living fungus tunnels, spire and pillar filled tundra. Within the mazes lurk anything, everything, great serpents and winged beasts, mighty Fey filled with malice and unreal in design. People carve out a living in the maze, nomads mainly, for not even the monsters are completely safe in the maze. Nothing rules here, the people fear the wolves, the trolls fear the dragons, and the behemoths die by unseen tooth and claw.

Nothing is certain. Not even the myth I told you above the premise.
People live and die; they hear what their family tells them, they see what they see, in the end it is about what you believe.
The people of the domes and the maze are obviously descended from many different races of people; some people have brown skin while others have glimmering jade skin, one might have sharp teeth, another might have long, spindly fingers and pointed ears, more still are as tall as trees whilst others are capable of flight. But it could have always been this way.
If not for the feeling all those that adventure feel; something is wrong with the very world they stand on.

So thats the general idea, any thoughts on it? And yes, its another idea I just thought of mere moments ago, maybe I shoulda waited longer before showing it. Nah.

Oh, and the nature of the world, being cut-off domes and endless maze means you can join in if you like.
Namer_and_Shaper

03-01-08, 04:32 PM
The devil-god lets no other enter, but many need faith, and here are those that provide.
*As a general rule gods can be killed and have intelligence and wisdom stats that don't make them, well, godly.
Subject to heavy altering as time goes by. :}

Name
Titles
Symbol: I will tell of the most common one, but the the world will have countless variants
Home: The False Idols are as trapped as anyone, so they live somewhere in the world
Portfolio: You kow the drill.
Worshippers: Same as usual
Cleric Alignments: Wrote in order of likelyhood
Domains: Same
Favored Weapon: Same



Cormag
King on the Rock, Magnoc of the Shadows, The Bear

Symbol: A waning moon with a bear in front of it
Home: The Moon, The Gutted Mountain & Wonderfields
Portfolio: Hunting, fishing, survival, common sense, crafty fighters, strong rogues, barbarian raiders, simple pleasures, caves, rivers, bears and other hunting beasts
Worshippers: Nomads, fishermen, warriors and rogues of all kinds, hermits, people that go hungry
Cleric Alignments: Any - Cormag looks for practical people first and foremost
Domains: Moon, Animal, Water, Nature, Strength, Darkness, Law
Favored Weapon:

Myth:
Once a mighty and terrible demon until he fell in love with Diadoe. He slew the previous moon god, covering the moon in craters and scars in the process.
He offered it to Diadoe in exchange for becoming his wife, but she declined, claiming the moon was worthless now it was ugly.
So he travelled the maze, defeating many great beasts with cunning, shiftness and strength, searching for the most beautiful flowers and trees, which he placed on the moon and cared for dutifully.
Seeing the Wonderfields, Diadoe agreed to join him on the moon, but the dead moon god cast a final spell from the grave, trapping Diadoe in a white prison forever.
Thus Cormag, weeping for his lost love, carved out a cave-home in a great moon mountain, naming it the Gutted Mountain. Day and night he claws at the prison, if it was not for that, he would have the strength to travel the maze again, as he once did, defeating beasts of all sizes.


Diadoe
Queen of Corn, High She, The Pillar

Symbol: A waxing moon with a deer in front of it
Home: The Moon, Castle White
Portfolio: Agriculture, community, tamers of the wild, rangers, festivals, harvest, entertainers, beauty, dates, cycles, forts and walls, defence, virginity, deer and other herbivores
Worshippers: Farmers, bards and other entertainers, young women, those that dream of better lives, historians, labours, masons, soldiers, prisoners
Cleric Alignments: Any Good - She will not part with her magic except to those who will use it to help others
Domains: Moon, Plant, Knowledge, Community, Protection, Liberation, Healing
Favored Weapon:

Myth:
Great Diadoe calmed a demon named Cormag, she taught the foul creature many things, such as how to wear clothes and clean itself. She thought the demon a loyal pet and guardian.
One night Cormag came to her and attemped to force himself on her, so she fled to the moon. There she told the kindly moon mage of her plight and though he was elderly even for a immortal, he fought Cormag to a standstill when he hungrily appeared to take Diadoe.
Cormag vanished as quickly as he had appeared and all thought the battle won, but as the eldery moon turned to Diadoe, Cormag charged him invisibly and torn him apart.
Where his blood spilt grew the Wonderfields, each flower more beautiful than the last.
Cormag roared in victory, but soon saw that he had been tricked, the moon mage knew he would be beaten and he and Diadoe had created a spell to encase Diadoe in a glimmering white caste, a place impossible to enter.
Though in secret, she has a key to unlock the place and she leaves often, though Cormag will never know or believe this, for he watches the place constantly.


Talliback
Master of the Maze, Fair Flame, The Survivor

Symbol: A burning moor at dusk or a yellow candle with a golden flame
Home: The Maze, ManyWays
Portfolio: Forest and bush fires, spring, new beginnings, travellers of the maze, orphans, outcasts, fey, giants, young men, romance
Worshippers: Orphans, outcasts, deformed people, adventurers, thieves, Maze nomads and respected by any that travel the Maze, few fey, many giants
Cleric Alignments: Any Neutral - His clerics must understand the need for all things, birth and death, good and evil
Domains: Fire, Renewal, Travel, Charm, Balance, Weather, Destruction
Favored Weapon:

Myth:
-The son of a fey princess and a giant
-Left to die in the maze by his parents because he was born with two heads
-believes in karma, everything comes full circle
-much more a giant god than a fey one, infact giants love anything that survives well and makes something of itself


Frau Kindeaser
Countess of Crows, Mother of a Million Black, The Beldam

Symbol: A black feather on a red background
Home: The Maze, The Nine Cradles and Torus, Oak Grove
Portfolio: Magic, secrets, black birds, childbirth, young on the cusp of adulthood, elderly women, vengence, murder, poison, heroic girls
Worshippers: Children living in bad conditions, barren women, pregnant women, mothers, midwives, herbalists, witches, hags
Cleric Alignments: Any - Frau has a complex mind that has a plan that involves all peoples
Domains: Magic, Fate, Knowledge, Trickery, Revenge, Madness, Earth
Favored Weapon:

Myth:
-Once a midwife, she became sick of the children and women dieing in childbirth and sort dark magics to provent it?
Other stuff...
-She eats children? But children worship her to eat the other monsters? Barren women ask her for children? Many ask for her help not knowing the cost?
-Hello Baba Yaga, Hello Annis, Hello pagan Mother goddesses
Namer_and_Shaper

03-01-08, 04:33 PM
Races unique to Spiral Down:
In a world of a thousand bloodlines and lineages, culture and clan is more important; however there are some races that breed true.

Tomte

The tomte are small, with little, snowy, wrinkled faces and downy blonde or light ginger hair and glossy, wet, dark eyes. A rare few have long mustache and sideburns.
Almost all of them are in the Dome of Ethos, in Bridane. They make their homes in others houses, awaking at night when their owners have gone to bed in return for the place to rest they often clean and fix broken things within the place. In many cases the tomte with take on the owner’s job, candle makers have tomte that make their own batch at night and undertakers have grave digging tomte. The tomte are adept at hiding and though a person may know they live with them, they will only ever catch a glimpse of them.
Despite their size they posses a immense strength. They use this might to protect those around them and often come to the aid of people that do not even know they are present. They hate change and try to establish order wherever they go, they are thus famed lore-keepers and elderly tomte are said to know when something is about to change by a tingling in their bones.
They can be offended by the owners of the house the live in and become tricksters, slamming doors at night and breaking things fixed in the past.
They are obsessive to a fault and many tomte have one thing they cannot help but take and keep for themselves, be it coins, bread, ale, keys, bottles or knives. They rarely carry what they take on them, preferring to hide them around the house they inhabit. If off traveling, they will keep a desired object in their pocket and hope they can last out.
They wear simple clothing, layered, under the concept that clothes can be taken off if too warm, but if you do not wear enough and get cold, you cannot help yourself.


Male Names: Robin, Carrot, Corn, Smokey, Reed, Ferret, Moth
Female Names: Rabbit, Nettle, Apple, Dusty, Daisy, Goose, Beetle
Family Names: Hob, Brownie, Vetter, Domovois, Stopan, Lares, Penates, Stoor, Nisse, Phouka, Cluricaun, Yanari


Tomte as Characters

+2 Strength
Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, 4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
A tomte’s base land speed is 30 feet.
+2 racial bonus to Move Silently and Hide checks
-2 will save against taking object of desire
Favoured Class: Rogue



Nephilite: A race that traces its roots back to sons of true gods, angels, large sized, wrathful and prideful.

Tarimon: A race of shapeshifting people related to demons, they have a racial memory of the Abyss and defend their homes at all costs.

Lampades: Nymphs and satyrs twisted by the wrong nature of the Maze, often necromancers, their forefathers are immortals and hold sway over them all, except those that escape of course
Lampades have different abilities dependant on which season they are born in.
Namer_and_Shaper

03-01-08, 04:33 PM
...Nothin' to really show yet. Gimma a break, I've only just thought of this world. :P

Hub, the Golden Caves - Trade Dome
- Caenilot, the Hill-Dug Villages
- Ebbshire, the Town of Two Rivers
- Adderdale, the Serpent's Mound
Opus, the Breathing Bastion - Military Dome
Torus, the Floating Circle State - Religious Dome
Ethos, the Hanging Houses - Philosophical Dome
Vita, the Ivory Gates - Industrial Dome
- Memora, the City in the Cliffs
Namer_and_Shaper

03-01-08, 04:34 PM
Wasting Shadows "A maze of light and dark, clarity and illusion"
-Howling Cathedral - Ages ago a monk reached a powerful inner state, his soul now inhabits the shrine. Later a terrible demon was lured to the shrine and imprisoned there with the powerful monk. Wind blows through the Catherdral constantly, filling trumpet and flute like objects causing a awful music. It is sometimes called the Breathing Cathedral or the Calling Cathedral.
-Cave of Hands
-"Shattered Mountain Range"
-Tomb of the Burning Monks
-Drumlinmorr, the Castle in the Fog
-Auggur, the Bleak Long-Homes
-Nayteewa, the Citidel on the Brink
-Kroka, the Soldiers of the Crippled Giant

Curse Wood - A maze of deep, black barren earth with trees rising from their depths, don't stay to long or you'll become part of it
Drenched Chasms
Coral Horizon
Endless Ruins


The people of the maze:
Gladdsganger, the Roving Green Nomads
Uwe, the Travelling Tale-spinners of the Maze
Namer_and_Shaper

03-01-08, 04:36 PM
...
Namer_and_Shaper

03-02-08, 10:35 AM
For the bump and later use.
Namer_and_Shaper

03-02-08, 04:31 PM
Heh heh...
um,
I think I'll make this world in a different system, DnD just isn't nice for building in.

If anyone wants to give me ideas for the world though, the threads still open.