Staple NPCs Class templates [Archive] - Wizards Community

Post/Author/DateTimePost
Naderion

02-14-08, 09:46 AM
I have thought of a pretty simple but very effective system to create monsters with class levels in a very short time:

The DMG has (or had in 3.0) a list for every core class with every level of 1 to 20 and a list with the racial ability modifiers for most common humanoid races. But if you have a class or race that is not in the PHB, you're in for some work which can be more than you really want to make for the chieftains bodyguard that most likely won't fight with the PCs anyway.
I think it would be much simpler to turn the whole system around.

For example, you wan't to have a 3rd level lizardfolk barbarian. So you have to look up the section "lizardfolk as characters" in the MM. With other creatures, you might have to first substract all those informations from the stats block. Then you have to build a lizardfolk barbarian exactly the same way as if you would create a new character as a PC. Which is okay if you create only one and play him all the time, but not when you likely don't use him at all and have to to half a dozen of them every other friday evening (or saturday morning more likely :D).

A much simpler system is this one: Take the standard lizardfolk stats block from the MM (or really any stats block of any creature in any book) and simply aply a template to it just as if you would use the half-fiend template or any other template. Simply add all the things that 3 levels of barbarrian provide:

HD +3; hp +19; attack bonus +3; Fort +3, Ref +1, Will +1; Movement Rate +10 ft.; Rage 1/Day; Uncanny Dodge, Trap sense +1.
Climb +3, Jump +3, Survival +3, Listen +3; Power Attack
Optinal Equipment if the basic creature doesn't have better by default:
- Studded Leather Armor (AC +3; Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Slight of Hand, Tumble -1)
- Battleaxe

Best thing is, that you can make templates of class combinations as well and keep them at hand for when you need them. True, this is not a REAL Lizardfolk 3rd level barbarian. It's a Warrior 1/Barbarian 3, he doesn't have bonus hp for great Con, and may have too many or too few skill points. All two, but would it really make any important difference to the encounter? I would say no.
They are also not meant for important NPCs bur rather for staple characters.

So why I started this thread is because I'd like some input of which templates I might completely write down. Here are those I've allready picked:

Martial Templates
Militia/City Guard Veteran: +War1 (poor armor)
Militia/City Guard Officer: +War3 (poor armor)
Army Soldier: +Ftr1 (good armor)
Army Officer: +Ftr3 (good armor)
Berserk: +Bbn3
Elite Guard: +Ftr4 (excelent equipment, ability score modifiers)

Skilled Templates
Thug: +War1
Enforcer: +War1/+Ftr2
Petty Thief: +Rog2
Professional Thief: +Rog4
Traveling Bard: +Brd3
Scout/Hunter: +Rog2/+Rng1

Spellcaster Templates
Wizard Aprentice: +Wiz2
Junior Wizard: +Wiz4
Senior Wizard: +Wiz7
Temple Acolythe: +Clr2
Ordained Priest: +Clr4
Head Priest: +Clr7
Novice Druid: +Drd2
Veteran Druid: +Drd4
High Druid: +Drd7
Traveling Bard: +Brd3
Sorcerer: +Soc5

Any ideas what other staple characters would be usefull?
Kolbold_WyrmGrafter

02-14-08, 07:42 PM
Awesome.