| Post/Author/DateTime | Post |
|---|---|
| Cervante01-21-08, 07:22 PM | So, here's what I have so far, I planned to start the players all in one city but separated and need a way for them all to be brought to one spot to witness an assassination from a different point of view as everyone else, and see the killer flee. After this they will be caught and accused of the murder themselves, and must work to prove their innocence, any ideas on how to get them all there? |
| Moose_Fisher01-21-08, 07:57 PM | There are many ways to get the PCs in one spot. Here's some off the top of my head: 1. One PC catches a pickpocket as he makes off with a handful of thier gold. The chase leads the PC to the assassination location. 2. One PC was supposed to meet someone with urgent news. The PC would be waiting for this someone near where the assassination would be located. 3. The location is a short cut for a PC hurrying to his mentor/workplace. Said PC is using the short cut because they are late. 4. Is simply there. (Not a fun choice, but it works if they want you to hurry up and get to the action.) |
| kamiyoko01-21-08, 08:08 PM | Starting everyone out seperatly is always a hard one. It might be better to give them all character hooks written on a piece of paper, detailing the event leading to the assasination. The campaign might actualy start where they are all together in the town guard office. |
| Cervante01-21-08, 11:53 PM | Thanks for the advice, I'll have to think more on it, most of them are good at taking the bait for the start of things. |
| Arcade01-22-08, 09:56 AM | I would also suggest having the characters more closely involved as well, such as one character being recently hired by the person who was assassinated- as a bodyguard, scribe, apprentice, etc. Being a visiting relative or friend, or the someone related to a visitor (such as being the son of someone who is involved with business dealings with the victim). A rogue could be involved in a burglary or pickpocket at the time nearby. (giving him one of the few rooftop vantage points) Any number of the characters could be in a parade that the assassin used as a distraction. A bard could be giving a show on the corner. One of the characters could just be out shopping for equipment. A nearby fire that the assassin set as part of the plan caused one of the characters to flee out of a different exit than everyone else. (like a back alley) He gets blamed for setting the fire and being involved. Also, depending on the number of players, don't be afraid to pair the characters up so not everyone has a different excuse. This helps party cohesiveness since some of the characters supposedly know each other and makes the events a little more credible. |