| Post/Author/DateTime | Post |
|---|---|
| Mootpoint05-15-07, 02:20 AM | I was hoping to get some ideas for a game taking place in a sort of industrial revolution era. I was looking to incorperate early firearms, electricity (like early Tesla stuff nothing fancy) and the beginnings with steam engines. I also want this to be a world that while one race is so technologically advanced I would incorperate a city of magic as well. I really need help in coming up with that mix of medievil and 1901 stuff. What to allow, what not to allow and what to watch out for to keep my players in line. |
| illiterate05-15-07, 11:15 AM | Have you considered Iron Kingdoms? Also you might want to look at D20 Past. Both have primitive firearms, steam engines, advanced sailing vessels, and such. |
| queenfange05-15-07, 12:53 PM | Well, someone on one of these forums has a mostly complete (over 120 pg.) campaign setting set in the Industrial Revolution era. It doesn't have a lot on adventures or equipment, but it has some very good ideas for how to mix magic, technology, and nonhuman races in a realistic way. The link is here (http://boards1.wizards.com/showthread.php?t=845294). |
| Mootpoint05-15-07, 07:52 PM | The Ubris stuff is very usefull, thanks! |