| Post/Author/DateTime | Post |
|---|---|
| Butcher Jackson09-05-07, 06:45 PM | Howdy all! The more I read about 4th edition the more I think it's the game I've been trying to play for 15 years. Since I won't be getting my grubby little paws on it for 9 months or so, I'm making houserules for my home game that I think will make the transition smoother. This thread is for discussion and development of my personal little "3.9th" edition. Criticism (hopefully constructive), suggestions, and comments all welcome. The current iteration of my 3.9 houserules. (http://skarncityonline.pbwiki.com/three_point_nine) My standing houserules and new game mechanics (not as drastic as some...) (http://skarncityonline.pbwiki.com/Game_Mechanics) My setting's Homepage (http://skarncityonline.pbwiki.com/) Have fun, be civil, and no one get's their mind flayed. |
| Butcher Jackson09-05-07, 06:55 PM | Right. I'm going to work, so you goblins play nice while I'm gone, kessit? |
| Butcher Jackson09-06-07, 12:36 AM | Okay, so I guess I'd better put what I have so far right here instead of an offsite link. Here goes. *Automatic Weapon Finesse Weapon finesse is now automatic for all persons, places, or things. One should not require special training to use their dexterity bonus to attack with already light-and-quick weapons. Character's choose whether they use their STR or DEX with "finessable" weapons. Consider it a bonus feat. *Fighter-only feats Feats that were previously open only to fighters are now open to all classes, using Base Attack Bonus as a prerequisite in leiu of fighter levels. Fighters of the appropriate level, however, enjoy twice the listed benefits. This also applies to the Weapon Focus feat (since it is the trunk of this particular feat tree). *"Opening beat" A bard may begin his bardic music as a free action an immediately upon hitting a foe in combat, using the impact as the first beat of the song. *Unlimited spells At some point a spellcaster will no longer need to track spells of a certain level, using them as spell-like abilities cast at will. This will be based on the caster's highest level spell (Nth level), and is currently hanging in between N-2 and N-3, Pending Discussion and playtesting. *The "Bloodied" condition Once a character is at 50% of his full HP, he is considered "bloodied". This is important, as many abilities will kick in when the character's adrenaline and fight-or-flight response are triggered. **Second Wind A "bloodied" character may spend a full round action that provokes attacks of opportunity to catch his Second Wind. He collects himself, checks his status, and bolsters his resolve. This heals a number of hitpoints equal to Hit Dice + Con Mod. This ability may not bring the character above "bloodied" status. At the end of any encounter, all characters who are "bloodied" but not down automatically gain HP enough to but them one point over bloodied status **class-based "bloodied" abilities Each class will have an ability that kicks in once bloodied, bolstering them for more or opening up a previously unavailable option. ***Barbarian Ferocity: The barbarian may enter Rage as an immediate action upon being bloodied, even if he has used all of his rage abilities for the day. ***Bard ***Cleric ***Druid ***Fighter Steadfast Resolve: The fighter may choose to gain either +2 to attack rolls or +2 to AC each round he begins bloodied. ***Monk Master's Focus: A monk who is bloodied gains an additional attack at his highest base attack bonus when making a flurry of blows. ***Paladin ***Ranger "Not if I hit you first": Attacking a bloodied ranger provokes a counterattack from that ranger. ***Rogue Fight-or-Flight: The rogue gains +10 to his landspeed and +2 to climb, jump, and tumble checks when bloodied. ***Sorcerer ***Wizard Okay, that's pretty much what I've got so far. Pre-existing houserules are that Dodge works against all foes, not just one, 2wf does not deal less damage for the off-hand, and that characters get a feat every odd level (not every level divisible by three). Especially desirable are suggestions for the class-based bloodied abilities. Bring em on! |
| Butcher Jackson09-06-07, 04:46 AM | Okay. Wrong forum. I'm moving it to UA and Houserules immediately. |