The Chronicles of El [Archive] - Wizards Community

Post/Author/DateTimePost
Space_Dragon

12-09-07, 01:36 PM
Creation

Why El was born is not known. Some say he existed always, that asking questions about his prehistory is meaningless. Others claim he was born from a seed, a spore launched by some cosmic mother into the Far Realms. Still others say he formed spontaneously, an emergent life force that crystallized from the raw chaos of Beyond. There is no being living or dead in this world who can testify as to the truth but El himself, and El-through all the millenia of gods and mortals flowing through his veins-has never spoken.

In the early time, when El was but a vacant, primitive life form, two children awoke within his bowels. They were twins, called brother and sister by some folk, but in reality were both without gender. Their names were Bahamut, which means "creator," and Tiamat, which means "destroyer." The two children of El looked around their barren womb, and knew from birth that their purpose was to fill it with life.

They went about, thus, with Tiamat breaking down the essense of their home, and Bahamut shaping these raw materials into matter. El was as an egg, and the two children were the first two cells to be born of the yolk. Working off of instinct as much as creativity, the two formed a world, a physical sphere held together by electromagnetism and gravity, and around the periphary of the shell formed a cosmology to support it. Tiamat cleared the albumin out of the way, and Bahamut filled the empty space with new creations.

When they were finished, the egg hatched, its outer membrane splitting open to allow energy from Outside to flow in. These Far Realms energies charged the new universe, flowing from Positive to Material to Negative planes. As it moved, the energy caused El to increase in size; Tiamat had given the embryo the power to eat away at the surrounding Far Realms, and Bahamut made it able to use what it ate to expand itself. The process by which it absorbed more quintessence was called...life.

Bahamut and Tiamat watched from their palace, as myriad entities began to from and take shape across the world that birthed them. When they were born, these mortal creatures caused quintessence to be drawn into the universe to form themselves. When they died, they were absorbed into El itself, making the universe larger.

Thus it was that the First Epoch began.
Space_Dragon

12-09-07, 06:10 PM
First Epoch

The world at this time was lush and fertile, covered in plants and animals of all sorts. Delighted to see what they could produce, Bahamut and Tiamat goaded the mortal creatures to evolve in different ways; Bahamut by creating new strains, Tiamat by eliminating obsolete ones. Soon, they completed an ecosystem that was self sustaining, one which could eternally grow and feed on itself without their supervision.

With this done, Bahamut and Tiamat then turned to each other. The two made love, and from hence the dragons-the first sentient beings-were born. Some dragons had metallic skins, like the platinum-scaled Bahamut. Others were born with chromatic ones, like the multicolored Tiamat. Although few in number, the dragons were very powerful, the undisputed lords of El, subservient only to their divine parents.

As the dragons prowled and surveyed the universe that Bahamut and Tiamat had shaped, they saw that something was happening. El contained so much life, that nature was developing a mind of its own. The race of Fey was generated spontaneously from the positive energies of El, and worked to hasten and improve the evolution of the planet. The dragons aided the fey by passing on the cosmic knowledge of Tiamat and Bahamut, granting them more power over the natural course of El.

Together, the fey and dragons brought evolution to its logical conclusion; the appearance of the anthropomorphs.

The so-called anthropomorphic races evolved from dumb animals, guided to sapience by the subtle magic of the fey and dragons, and blessed with adaptiveness and fecundity by Bahamut and Tiamat. There were countless evolved races, many of which are now long extinct. The most historically significant and well known of the First Epoch races, however, include the following.

...

Wild Gnolls, dogfolk, travelled in packs throughout the temperate woods and planes, valueing honor, teamwork, and skill at the hunt.

Wise Gariuna, yakfolk, settled high in the snowy mountains, where they worshipped the miracles of life and pondered the eternal mysteries of existence.

Gentle Centaur, horsefolk, lived in herds in the prairies and deserts, learning immense respect for all forms of life.

Clever Kenku, birdfolk, became the traders and explorers of the First Epoch, their clans travelling across El bringing knowledge and culture between the races.

Mighty Minotaur, bullfolk, lived in secluded vallies and planes, where they befriended the kenku and gnolls.

Stoic Saurinids, lizardfolk, inhabited the jungles and swamps, and became one of the most populace of the antrhopomorphic races.

Shrewed Yuan-Ti, serpentfolk, lived deep, deep in the jungle, and were the first race ever to build cities and palaces of stone, rather than the wood or mud dwellings of the others.

Industrious Locathah, fishfolk, lived in the coastal waters, and traded fish and coral with the land dwelling races in exchange for bronze and copper.

Fierce Sahaugin, sharkfolk, lived far out to sea, where they developed a culture and way of life all their own.

Watchful Desmodu, batfolk, laired in the mountains, their clans flying down at night to learn of the other races, and invented writing to help remember what they had learned.

...

These races lived and worshipped in relative peace for many generations, until the dawning of Corruption.
Space_Dragon

12-10-07, 12:42 AM
Corruption

It is not known how long the golden age of the First Epoch lasted, for very few written records of that time period remain. What is known, however, is that the health and natural development of El proved infirm. Whether by mutation or inborn genetic flaw, a corruption exited in the wiring of the living world. This error manifested in the heart of Tiamat, the destroyer.

Tiamat's purpose had been to procure raw resources for El by assimilating Far Realms matter, and to maintain the world by destroying the old and obsolete and decomposing it back into recyclable form. One day, it occured to Tiamat that, if so it desired, it could devour everything, and make the entire universe a part of itself. It could become El. As it pondered this more and more, it began to resent its sibling Bahamut, who stood in Tiamat's path of dominance. Tiamat became as a cancer cell, forgetful of its original programming and function within the organism, growing out of control and existing only to feed itself. And, like a cancer cell, it began to metastasize.

The force that Tiamat came to represent is now known as Evil. Tiamat ceased to be a helpful destroyer, and became a selfish bully and tyrant. Watching the world from its palace, Tiamat decided that to make itself the indisputable master of El, it would spread its knowledge of evil throughout the mortal world.

The gariuna, yak folk, were the obvious first target to spread the corruption to. These philosophers and mystics were suggestible by nature, which made it easy for Tiamat to teach them that the only way to achieve true oneness with the universe was to conquer it. Tiamat, converted the entirety of the gariuna race to its worship, which allowed it to use their soul energy to strengthen herself. If Tiamat gained enough servitors, it would be able to absorb a disproportionate amount of El's energy (for sentient life forms carry the highest concentrations of quintessence, and Tiamat's worshippers were absorbed by Tiamat after death).

At Tiamat's behest, and aided by the chromatic dragons, the gariuna began to covertly corrupt their neighbors, living lives of luxury on the backs of the races they converted. The gnolls and yuan-ti fell quickly, with the sahuagin, some tribes of kenku and minotaur, and many minor races following suit.

Once Bahamut noticed the corruption, it rallied the unaffected races and prepared to end Tiamat's maddened influence. With the two Siblings of El in opposition, it was clear that there would soon be War.
Bobfred21

12-10-07, 02:19 PM
I like! Very well thought out!
Space_Dragon

12-11-07, 05:07 PM
Thank you.


War

The dragons led their servitor races into battle, each faction bent on eliminating the other from the surface of El. For the first time, the anthropomorphs began amassing in armies with the intent of destroying large numbers of enemy sentients. Even the fey, who were meant to be neutral, began taking sides in the conflict.

Meanwhile, in the heavens, the golden Sun (which had been the home of the Two Siblings) split in half. Bahamut's half of the sun was a life-giving, golden sphere called Shammash. Tiamat's was a greenish, corrosive vortex called Venom. From their enemy suns, the Siblings watched as Tiamat's hordes tried to conquer the world, and Bahamut's held them back. Sometimes, Venom came closer to the surface of the planet, causing plants to die and the air to be chilled. Other times, Shammash would come closer, warming the earth and bringing new life into it. The two suns arranged themselves in a cycle; thus were the seasons born. During the winter (when Tiamat's lair drew closer), evil spirits, including the fey that sided with Tiamat, grew stronger. During the summer, when Bahamut was dominant, the opposite was true. To this day, evil fey prowl the wilds during the winter, while good ones prevail during the summer. The fall and spring were times of balance, when both suns were equidistant.

As the war drove on, Bahamut mourned the loss of the creatures who died defending themselves from the Corrupted. After some experimentation, Bahamut learned that the consciousnesses of the dead were crowding around him, their voices-previously unheard-whispering from the quintessence that made up El for another chance at independent life. Being the master of Creation, Bahamut created a way for this to happen. Bahamut turned them into Angels, and used them to bolster his forces, turning the tide against the corrupted armies.

From the virtuous souls, Bahamut made three races of angels, each charged with protecting a different element of what Bahamut stood for.

The Archons, Defenders of Justice, resembled mighty, winged warriors who controlled the physical elements of the world around them. Their task was to ensure that wicked and virtuous mortals received their just rewards.

The Guardinals, Defenders of Life, took on shapes resembling those of the anthropomorphs they were designed to protect. The guardinals were charged with minimizing the excessive and premature loss of mortal life.

The Eladrin, Defenders of Freedom, were energy beings, able to take on many radiant forms. The role of the eladrin was to ensure that mortals were never coerced into serving evil against their will, preventing virtuous souls from being enslaved by Tiamat's legions.

Additionally, as a sign of unity, a few accomplished angels of each race were able to evolve into Seraphim, the Burning Ones. Seraphim were the bridge that connected the three angelic races and kept the forces of goodness unified. In form, they were like humanoid dragons, their appearance resembling Bahamut's.

When Tiamat saw this, she realized that Bahamut would surely win. To prevent this, Tiamat did the same thing that its sibling had done; it took the souls of its dead minions and crafted them into Demons. This was the ultimate sign of Tiamat's subversion, for Tiamat was not supposed to be able to create anything new at all; Tiamat's purpose was to destroy things. In creating these new, foul spirits, Tiamat completed its transition into an irredeemable cancer, no longer in the least concerned with its cosmic duty.

To counter the angelic strains, Tiamat crafted three demonic broods, one to nullify each type of angel.

The Yugoloth, Corruptors, spoke to the selfishness and evil that lay buried at every being's heart, turning the virtuous to wickedness and the wicked to complete depravity. Their mortal foes were the archons, for yugoloths encouraged the same acts that archons were meant to punish.

The Tanarri, Marauders, sought only to torture, slaughter, mutilate, and destroy. Thre tanarri were inspired by the most perverted, irrational compulsions, the subconscious "antihuman" that awaits in mortal nightmares. They opposed the guardinals, by destroying the lives that the guardinals protected.

The Baatezu, Controllers, pressured mortals into evil against their will, corrupting cultures and societies and then watching each mortal citizen cave in and be coerced to evil by the outside pressures. The baatezu countered the eladrin, for freedom is the opposite of control.

Additionally, the minions of Tiamat stole nonevil souls and impressed them into service. These were the tormented Varkin, slaves and chattel among the demons.

As war covered the entirety of El, with mortals, spirits, and even the Siblings themselves preoccupied with battle, El began to fall into disrepair. Quintessence began trickling in more slowly, the laws of physics grew unstable, and invaders from the Far Realms began scoping out the world to prepare for an invasion.

When the Siblings realized that their war would ruin what they both were fighting for, they ceased the fighting and called an Armistice.
Space_Dragon

12-14-07, 02:18 PM
Armistice

Bahamut and Tiamat knew that the two could never live in peace. Bahamut was sure that Tiamat would try to attack him again, and Tiamat could not bear the thought of another being as powerful as herself existing. However, unless something was done, they would soon have nothing left to fight over.

After resealing the outer membrane of El and purging as many of the stealthy invaders as they could, Bahamut and Tiamat decided that the only solution would be to make El self-sufficient. So, they took untapped quintessence that had been released by the destruction of the war and fashioned it into new beings. They created six mighty Regents to preside over the daily goings on of universe in their stead. Just briefly, as they cooperated on creating the regents, the two became a team again, though there was none of the old joviality and friendliness in their combined work.

The six regents were colossal living entities formed out of the very fabric of El. Each regent occupied its own dimensional space, and fit into a different place in the cosmology.

To small, mortal minds, the regents did not resemble living creatures at all. They looked like Planes.
Space_Dragon

12-30-07, 10:29 PM
Planes

Bahamut and Tiamat divided El's energies to form six cosmic minds, to operate the growth and maintenance of the universe. In theory, the six would work perfectly well on their own. However, it was unclear if the damage done to El's balance could ever be fully undone.

The six Regents, or Planes, were as follows:

Stasus, the Regulator, was the first and most powerful of the new regents. A near-infinite world of clockwork and machinery, Stasus was a methodical, unemotional entity concerned only with work and duty. Stasus was tasked with maintaining the laws of physics that kept El from falling apart, as well as absorbing quintessence and distributing it among the other regents. Stasus would become the unwritten master of the new cosmology. To aid itself in looking after El, Stasus gave birth to Modrons. To fend off invaders from the Far Realms, it sired armies of Inevitable soldiers.

Or, the Mother, was the home of positive energy. Or was tasked with creating souls to populate El, and then sending them to the Prime Material to aquire physical bodies. Souls were made from positive energy, distilled from the quintessence provided by Stasus. Or became overgrown with exaggerated plant and animal life, and soon came to be the home of the fey as well.

Ombra, the Redeemer, was the home of negative energy. When anything in El was destroyed, Ombra was tasked with gathering up the free quintessence and recycling it, sending the energy back to Stasus or Or. Ombra was a dark, lifeless plane, haunted by the spirits of the dead as they awaited recycling. Ombra created an order of demigod-like entities called the Gray Reapers to shepherd the dead to their destination.

Teron, the Father, shaped quintessence into all the inorganic materials that El would need to make itself bigger. Teron was divided into four demiplanes; the planes of Earth, Air, Fire, and Water. Each of these subplanes had a different manifestation of Teron's consciousness to guard it; these administrators were the Titans. In some places, positive energy seeped into Teron, imbuing raw elements with the stuff of life. This is where the Elementals arose.

Sol, the Destination, was originally meant to be the resting place of all living consciousnesses once their bodies were reabsorbed by Ombra. Here, the minds of the dead would act as a framework to broaden El's foundation; the more entities there were in Sol, the bigger El could grow, and the more quintessence it could suck in. Unfortunately, during the War, Tiamat divided the Destination; Sol now housed only the good dead (the Angels). Sol's twin, Gehenna, would house the others.

Gehenna, the New Light, was created by Tiamat to keep her followers from being made into angels and assisting Bahamut after death; it came into existence when the Sun, which embodied Sol, divided into into two binary suns. This hellish, horrific plane is the home of the Demons, and foreshadows what all of El would look like if Tiamat ever succeeded in conquering it. Like Sol, Gehenna acts as a scaffolding for new growth...however, it is unknown just how healthy the growth it causes is.

With the new cosmology in place, El became self sufficient. As it absorbed more energy and created more living things, its planar influence expanded, allowing its Prime Material to grow physically larger (the souls in Gehenna and Sol were what allowed this). Subtly, gradually, the Prime Material expanded, new continents rising out of the growing seas over the course of millenia. As the Prime grew, so did Stasus. When Stasus grew larger, the influx of quintessence made the others grow as well. The new life forms thus birthed eventually made their way to Gehenna and Sol. Rinse, wash, and repeat.

No one knows what became of Bahamut and Tiamat.
Artifact

01-01-08, 05:15 PM
I've been following this post-by-post. Very nice, Space Dragon :). Using Bahamut and Tiamat as a framework to explore the dichotomy of good and evil, light and darkness is an awesome idea.

I notice towards the end of your chronicle, that Bahamut and Tiamat begin work together again (forming the Regents), and that they subsequently disappear. Is this the end of the story then? I hope not; I'd love to continue reading any ideas you have for a homebrew based upon such a well thought out "cosmology" ;)). Any chance of that?
Space_Dragon

03-01-08, 04:39 PM
(sorry for the very long hiatus. The story is far from over, and yes, it is for my homebrew setting)

New World

The world was recovering from the ruin wrought by the First War, as well as adapting to its new planar infastructure. The El that emerged from the chaos was very different from the one that preceded it. Gone was the peaceful, primitive life of the First Epoch. The war had changed many of the races, and driven others to complete extinction. Technology had grown more advanced, due to the arms race of the War. Metallurgy and stonemasonry were ubiquitous. Formerly nomadic races had adopted agriculture, in order to support larger armies.

Another important change was the spread of arcane magic. This esoteric science had once been the property of the gariuna, who discovered it in their studies of the universe before being corrupted by Tiamat. Through a complex form of meditation and autohypnosis, the practicioners of arcana could exert personal control over quintessence. By altering the behavior of nui-particles (the smallest unit of quintessence), they could reshape reality on a local level. During the War, this art had spread throughout the world of El, and its use was now known to magi of all races.

The locathah race-one of the staunchest supporters of Bahamut during the War-had expanded, their civilization growing to cover the coastal lands abandoned by extinct, amphibious races. Some of the locathah moved inland, using engineering and magic to create artificial lakes to build cities in. These locathah came to call themselves the mao-toa. Theirs was the first nation-state, in the modern sense of the word.

The kenku had given up their merchant ways, having learned that the world was too unfriendly and dangerous to continue as a race of traders. They formed several independent clans in easily defensible places, and made a point of allying themselves with their neighbors. In particular, the saurinids, desmodu, and minotaurs got on well with them, and soon their tribes were using kenku fortresses as trading hubs. Ironically, the kenku were continuing to be an economic power, but in a much different way than before.

The saurinids and yuan-ti were bitter enemies, fighting many battles over ownership of the jungles and swamps. The saurinids used their numbers friendship with other races to their advantage, while the yuan-ti used their superior intellect and magical power. The ruins of their many fortresses dot the jungles of the southern lands to this day.

Finally, a new group of races arose. These beings were originally native to the outer planes, having evolved from a combination of elemental and fey ancestors. These were the giants-hill, stone, frost, fire, storm, and cloud-who soon immigrated to the mortal world of El. Some of the giants made peace with the natives, while others were raiders.
Namer_and_Shaper

03-01-08, 04:55 PM
Ha, this is a good read. Very interestin', I'll be watching it.
alesian

03-01-08, 09:51 PM
I really like this, and I'm glad you decided to continue posting about it. I'm also quite fond of the biology metaphor, though I'd be careful about throwing in biological jargon like albumin. Overall it's very good, although I do have a few questions:

What is quintessence? You mention it several times, and you might have explained what it was, but I never got a clear idea of what it was supposed to be.

Are centaurs anthropomorphic horses, or are they half horse/half human? I assume they are anthropomorphic horses, but I wanted to be sure.

I'm not a fan of the name gariuna, but that's purely an opinion thing, feel free to ignore it.

There appear to be a few contradictions in your description of the planes, but it could be that I'm misunderstanding something.

In your description of the creation of El, you mention Far Realm energies moving from the positive to the material to the negative planes, yet in your description of the planes, you name Or and Ombra as the homes of positive and negative energy. Similarly, you describe Gehenna as being divided from Sol during the war between Tiamat and Bahamut, but the planes were supposed to have been created after the war.

Overall, it's very good, and I look forward to seeing more.
Space_Dragon

03-02-08, 12:54 AM
I really like this, and I'm glad you decided to continue posting about it.

Thanks.

What is quintessence? You mention it several times, and you might have explained what it was, but I never got a clear idea of what it was supposed to be.

Quintessence is the basic unit of existence. It is the stuff that quantum strings can be broken down into. All matter, energy, space, and time can ultimately be broken down into quintessence. Its easiest to picture it as a particle, but really it is beyond (beneath?) such notions of 3D materiality. Everything, from the principle of gravity, to a proton, to a human soul, is ultimately composed of quintessence.

Magic works by manipulating quintessence, allowing the practicioner to "edit" reality on a local level.

Are centaurs anthropomorphic horses, or are they half horse/half human? I assume they are anthropomorphic horses, but I wanted to be sure.

Anthropomorphism can take on many forms. Some of them look like humanoid animals, others look like a mix of hominid and animal biostructures. Centaurs happen to fall in the latter category.

I'm not a fan of the name gariuna, but that's purely an opinion thing, feel free to ignore it.

The scientific name of the yak is Bos grunniens. I didn't want to call them "bosolids" or "bossies," so I had to use the species name. I crossed "grunniens" with "garau" (the name of werewolves from WoD), and ended up with Gariuna.

If you have a better idea, I'd be happy to hear it.

There appear to be a few contradictions in your description of the planes, but it could be that I'm misunderstanding something.

The terminology I used expanded as I went, so it may be a case of redundant/synonymous terms.

In your description of the creation of El, you mention Far Realm energies moving from the positive to the material to the negative planes, yet in your description of the planes, you name Or and Ombra as the homes of positive and negative energy.

Or and Ombra were created to handle El's energy processing system in Bahamut and Tiamat's stead. Up until the creation of the new cosmology, the positive and negative planes were rudimentary, nonsentient mechanisms operated directly by the Two Siblings. Basically, Or and Ombra replaced the older system.

Similarly, you describe Gehenna as being divided from Sol during the war between Tiamat and Bahamut, but the planes were supposed to have been created after the war.

I may have misused some of my own language here. Like the pos/neg planes, sol wasn't a full fledged plane at that point. It was just the sun. After it was divided in half (creating the binary suns), Bahamut and Tiamat each expanded their halves into regents to rule Good and Evil in their place.

I will edit the text to clarify this shortly.

Overall, it's very good, and I look forward to seeing more.

Again, thanks.
alesian

03-02-08, 02:05 AM
That answers most of my questions, thank you.

As for yakfolk, ordinarily I would suggest just yakfolk...but that doesn't really fit your naming schema, so I don't have any suggestions.
Space_Dragon

03-02-08, 11:01 AM
That answers most of my questions, thank you.

As for yakfolk, ordinarily I would suggest just yakfolk...but that doesn't really fit your naming schema, so I don't have any suggestions.

Yeah...other people might call them that, but I really hate it when anthropomorphs refer to themselves as "fishfolk" or "bullfolk" or "crab people." Reminds me of Flash Gordon (the old black and white one; avoid if at all possible).

And yes, the crab people are in the setting. Long extinct, but they once lived in El. They called the First War the "kindling wars."
alesian

03-02-08, 06:18 PM
I have only one more question.

Do they taste like crab, talk like people?

Edit: And will the legendary manbearpig be making an appearance?
Space_Dragon

03-10-08, 03:18 AM
Gods

As the material world settled into some semblence of order, the Regents saw that some mortals-particularly users of magic-were becoming very powerful. This phenomenon was especially common among spiritual beings, like angels, demons, fey, and dragons. They began to wonder if they would be able to maintain control over El if mortal beings were left unchecked. The solution they came to was simple, yet elegant; they would recruit the mighty ones and appoint them as sub-regents over more specific aspects of the universe. Rather than working against the lesser powers, they would work them into the system.

When a powerful, magical being reached a certain level of cosmic importance, one of the Regents would summon it to its presence and, if it seemed promising, bestow godhood on it. Gods could act as intermediaries between the Regents and the rest of the constantly-growing universe. Regents handpicked god-apparents based on the candidate's affinity for that regent; Teron adopted creatures with elemental natures, Gehenna deified those who were particularly evil, etc.

It is not known which gods were truly the first. These ones, however, are likely to have been among them.

Pelor: the Gatekeeper of the Sun was an ancient angelic being, a veteran of the First War. Pelor was the foremost of the serephim, which made him the closest thing the angels had to a real leader. Upon promotion to godhood, Pelor was charged with the dual tasks of guarding the fiery gate to Sol as it drifted through the sky, and observing everything that happened in the world below. Pelor and his serephim are the reason that sunlight is harmful to especially wicked creatures. Because it is sunlight that allows them to see the goings on of the mortal world, darkness came to be associated with evil, as evildoers learned that they had to hide from the sun to stop Pelor from seeing them. Pelor was among the first gods to start a successful cult on the Prime Material; Pelor masterminded this in order to secure more souls to empower Sol, as those who worshipped him strongly enough would be drawn to him upon death (after Ombra was finished proccessing them, of course). When the other gods found out, this quickly turned into a trend.

Baal-Zvuv: a joint creation of Ombra and Or, this feylike deity arose from among uncertain creatures. The Lord of the Flies was the god of decay, the force that allowed Or and Ombra to work together without coming into conflict. Baal-Zvuv's purpose was to make sure that nothing went to waste; every corpse would be eaten, and every eater would leave a corpse. Although he was not instructed to do so, this god of decomposition and rebirth soon found himself gaining worshippers; the force he controlled was so powerful and terrible to mortals, that many of them sought to appeal to him. Deciding that having clerics would help him keep tabs on things, Baal-Zvuv began to encourage them.

Wee Jas: Ombra's gray reapers, the psychopomps who made sure the souls of the dead did as nature intended, realized the need to organize to keep the journey of the dead safe and stable. Ombra agreed, and appointed the cleverest and most loyal among them, a reaper named Wee Jas, to godhood. Wee Jas had a clinical, organized mind, and used her new power to micromanage the activities of the reapers. Like Baal-Zvuv, she empowered mortal clerics who worshipped her, so that she could use them as eyes and ears throughout El (gods can see and hear through their clerics at all times).

Primus: It is not known why Stasus decided to elevate the modron collective to godhood. Some theologians believe that this was unintentional; that the modrons were so closely tied to Stasus, they absorbed his divine essence without even meaning to. The emergent overmind of the modrons was called Primus. Primus had little interest in the mortal world; however, he had a great interest in the politics of the planes. Primus did not start mortal cults, but rather constructed an intelligence network within the other Regents themselves. Whether he was originally intended to or not, Primus became Stasus' minister of information. When the modrons found something that needed to be taken care of, Primus (who was all of the modrons and none of them) would relay this data to the Inevitables, who would then proceed to go do something about it.