The land of Generica! [Archive] - Wizards Community

Post/Author/DateTimePost
Caine_The_Unholy

12-26-05, 11:56 PM
I wasn’t sure weather to post this here, or in d20 for Grins, but I thought it might get a better response here. It’s a "little" campaign I’m working up…

The land of Generica has long been divided by a terrible war. The war was caused when, several thousand years ago, the king of the then united Generica had two sons. One son was Neutralgoodicus, and the other one was Lawfulevilo. Neutralgoodicus was set to inherit the throne, because he was older, but Lawfulevilo managed to pay a jury to convict him of treason. But many of the people of Generica did not believe Lawfulevilo, and a daring rescue was staged. Soon Neutralgoodicus held the throne. But Lawfulevilo split of and started a new kingdom.

Years later, the land is divided into two major kingdoms. Largeandbadistan and Smallbutnobleland. The descendant of Lawfulevilo, Chaoticneutrala the mad queen, has turned the tide of the war, and now Smallbutnobleland is on the verge of destruction. Smallbutnobleland has called to the unaffiliated kingdom of Frozenmysteriousguys for help, but they have stayed mysterious as ever. Smallbutnobleland has even sent a request to the island of Technologiebannedbytheclerics for help, but they too deny them.

It is up to the mighty knights of Smallbutnobleland to make a daring ploy and do something to save their kingdom!

More to come, I’ll accept any help but I do not expect any. I plan to rewrite several skills, feats, races, spells, and classes as well as the standard world creation stuff.
guru7892

12-27-05, 12:44 AM
i cant wait to see the 'generic elite gaurd' and their battle cries;

"I am Aver agejo; generic gaurd protecting this generic shrine against generic evil. You have violated generic law and will FEEL MY GENERIC WRATH!!!"

"You will die by my generic blade!"

"I have been trained in the 3 forms of the generic style, mastering each to the most generic level."

"generic magic flows through me... my body... it is filled with generic power!"

and my favorite:
player1:"i want a generic soda, nothing fancy"
shopkeeper:"here is a generic soda, one of the most generic around"
player1:"umm, no this is a local brand soda, i ment a generic soda"
shopkeeper:"that is a generic soda, it has the generic seal"
player1:"no, i didnt mean i wanted one from generica, i just wanted a generic brand"
shopkeeper:"how can you get more generic soda than a generic soda?"
player1:"when i said generic i ment generic as in the way it is, not where its from."
shopkeeper:"what do you mean?"
player1:"have you ever heard the word generic before?"
shopkeeper:"yes it means its from generica"
player1:"oh god..."

sorry, i've been acually playing with that 'generic' type idea.

Largeandbadistan... got to love it
OamuTheMonk

12-27-05, 01:07 AM
I created generica last year in a thread about called shots, specifically after someone said something about a lack of called shots resulting in only "generic" executions, by poisoning or beatings.

My response was this short play:

Gerald, king of generica: "I sentence you to be generically beaten, with whatever's handy, until dead. And then poisoned."

The play was a big hit, and generica lives on in the hearts of millions. So stop claiming credit.

Or go ahead. I just can't stay mad at you, fellow generican.
Xeviat-DM

12-27-05, 01:49 AM
I've been pondering the creation of a generic setting, based off more traditional myths than modern interpretations, where elves are immortal fey, dwarves are earth spirits, and gnomes are forest spirits. Orcs, goblins, hobgoblins, and bugbears are all considered "goblinoids", and are undeniably evil.

The payoff would be that players assumptions would be correct, and thus they wouldn't have to deal with any odd changes in a setting (had a group of players once almost commit mutany against me after they killed a group of good orcs, thinking they were evil).

But I never thought to do something this commical. You have to come up with gods!
Caine_The_Unholy

12-27-05, 01:58 PM
I created generica last year in a thread about called shots, specifically after someone said something about a lack of called shots resulting in only "generic" executions, by poisoning or beatings.

My response was this short play:

Gerald, king of generica: "I sentence you to be generically beaten, with whatever's handy, until dead. And then poisoned."

The play was a big hit, and generica lives on in the hearts of millions. So stop claiming credit.

Or go ahead. I just can't stay mad at you, fellow generican.

I had no idea, so don't get all uptight. Jeez. I'll change the name of the land. You didn't have to be so harsh, I've only been on the board a few weeks, how was I supposed to know?

I'll change the name later today...sorry.


I wanted to do some stuff like that, Xeviat. I wanted to go back to having good old racism, like in 2nd edition. Elves think they're better than everyone, and half-orcs are mistrusted by everyone except humans. And I wanted immortal elves and such too. Although I happened to like gnomes the way they are.
OamuTheMonk

12-27-05, 06:07 PM
Man, nobody gets when I'm joking. My delivery must suck.
Caine_The_Unholy

12-27-05, 09:57 PM
Man, nobody gets when I'm joking. My delivery must suck.

You seemed really irate, so I assumed you were not joking. Does this mean I can call it Generica again?
OamuTheMonk

12-27-05, 10:02 PM
Call it Generica, please. It was just a goof.

(the story about king Gerald was true, though. I kind of assumed you had seen that thread.)
eigch

12-28-05, 12:12 PM
I've been pondering the creation of a generic setting, based off more traditional myths than modern interpretations, where elves are immortal fey, dwarves are earth spirits, and gnomes are forest spirits. Orcs, goblins, hobgoblins, and bugbears are all considered "goblinoids", and are undeniably evil.

The payoff would be that players assumptions would be correct, and thus they wouldn't have to deal with any odd changes in a setting (had a group of players once almost commit mutany against me after they killed a group of good orcs, thinking they were evil).

But I never thought to do something this commical. You have to come up with gods!

I think it would be fun to play in a traditional fantasy setting. One where you have to rescue a maiden from a dragon or something equally as trite. It seems every DM is so obsessive over making thier campaign unique and amazing that they forget how fun it is to save some bimbo's life from a fire breathing dragon. Or save a kingdom from an evil wizard in a tower.

this stuff is generic because its been used over and over and over again, and it's been used over and over again because it works. If the characters and NPC's are fleshed out and interesting, and the encounters are balanced and fun, you could run the most basic of stories and have it be one of the most memorable campaigns ever.

I think im going to get started on my generic campaign right now!
Caine_The_Unholy

12-28-05, 12:33 PM
I think it would be fun to play in a traditional fantasy setting. One where you have to rescue a maiden from a dragon or something equally as trite. It seems every DM is so obsessive over making thier campaign unique and amazing that they forget how fun it is to save some bimbo's life from a fire breathing dragon. Or save a kingdom from an evil wizard in a tower.

this stuff is generic because its been used over and over and over again, and it's been used over and over again because it works. If the characters and NPC's are fleshed out and interesting, and the encounters are balanced and fun, you could run the most basic of stories and have it be one of the most memorable campaigns ever.

I think im going to get started on my generic campaign right now!

You totally understand what I was trying to do with this. My first games of D&D were 2nd ed, and it was all "rescue the villagers from the lair of the ettin" or "save the kingdom by defeating the wizard" or "go into the deep dark temple". That's what I wanted to do with tihs. I want campaigns so unoriginal that they are fun.
Caine_The_Unholy

12-28-05, 09:33 PM
I’ve always thought the funniest way to build a campaign world, is to do deities right away.

Hooog, Angry War God
Hooog is the god of war, killing things, smashing things, blowing things up, and destroying things. He is chaotic neutral. The domains he is associated with are: War, Fire, and Death. Somehow Hooog ended up as chief god. His followers include: crazy wizards, people who like fire, and fighters. His favored weapon is a flaming axe the size of a small house.

Mikitiki, God of Plants
Mikitiki is the god of small mammals, plants, shrubbery, trees, and small lizards. He is neutral good. The domains he is associated with are: Earth, Animal, and Plant. He’s very eccentric, and so are his followers. His followers include: druids, hermits, rangers, and crazy farmers. His favored weapon is a pack of rabid squirrels.

Uue, Goddess of Wine
Uue is the goddess of Gambling, Drunkenness, Debauchery, and Luck. She is true neutral. The domains she is associated with are: Chaos, Luck, and Trickery. Temples dedicated to her tend to get trashed during religious ceremonies, and it is said her most loyal priests can usually be found preaching from stockades. Her followers include: drunks, thieves, and bards. Her favored weapon is a lead tankard.

Korgyfilkjdecimun, Goddess of Pretentious Wizards
Korgyfilkjdecimun is the goddess of magic so secret and powerful, that it makes you better than anyone else to know it. She is lawful good. The domains she is associated with are: Magic, Knowledge, and Good. Her followers are so pretentious that they tend to get killed by their adventuring parties if they are in one. Her followers include: all spell casters with egos bigger than a castle. Her favored weapon is a book of magic large enough to crush a hill giant.

Vub, God of Bad Things
Vub is the god of traditional evildoers. He is lawful evil. The domains he is associated with are: Law, Evil, and Magic. He guides evildoers in the way to do things right. He is a strong believer in escape routes, secondary bases, and crazy traps that kill heroes slowly and therefore give them lots of escape time. His followers include: Liches, evil kings, evil sorcerers, and the leaders of large armies. His favored weapon is a poison coated keen long sword.

Chooga, God of Unused Domains
When all of the other gods picked their domains, Chooga picked up the slack. His alignment is lawful neutral, except when it isn’t. The domains he is associated with are: Water, Travel, Sun, Strength, Protection, Healing, Destruction, and Air. He is a strong believer in a lot of things. He pushes these many beliefs onto his followers, which generally leaves them rather confused. His followers include: people who don’t worship the other five gods of their pantheon. His favored weapon is whatever is available.


The other races:
Some Non-Humans have their own special gods, some don’t:

Elves worship all the little spirits. They think they are everywhere. Elves can have any domains they want.

Dwarves worship precious metals. For dwarves the definition of precious metals is more variable than most races, for instance: to them Iron is precious. They can pick from the following domains: Earth, Healing, Travel, and Luck.

Gnomes worship Elves, and therefore worship what the elves worship.

Halflings worship human gods.

Half-orcs are too stupid to worship anything. Half-orcs don’t play clerics.

Half-elves worship human gods.
Herecgunina

12-30-05, 09:31 PM
I love the concept behind what you're doing, but I would suggest re-evaluating some of those names of people and nations (Neutralgoodicus, Lawfulevilo, Chaoticneutrala etc), maybe going just a step subtler. This assumes that you want to actually play games in this setting rather than design it merely 'for grins', but if players have to say "Chaoticneutrala, Queen of Largeandbadistan" over and over again, it's going to wear out it's humor pretty quick.

A good example is the deities, who have names that match their personalities without being quite so - blatant.

Subtlety not only makes things have a greater shelf-life, it's ultimately more clever.
DeeL

01-05-06, 01:28 AM
Far to the east, or maybe to the west of Generica is the sister land, Stereotyporea. It is ruled by Kind Dodderingoldude, who is supported in his dottage by Prince Virilejuttingchin and his adventurous daughter Princess Spunkyricharistocraticgirl (Spun, for short.) The kingdom is eternally threatened by the Arch Fiend Bbeg Muchowrothwaxing and his goblin hordes, and occasionally by the dragon Charbroilheroburger.

Hmm... needs a little fleshing out...
tompulsar

01-06-06, 01:24 AM
Hey don't forget to travel the realm and see...

Ethnia

A society totally alien from that of the Generic folk, Ethnia is the far off land of the strange Ethnic people. Marvel as you encounter exotic Ethnic food, bizarre Ethnic clothing, and simply dumbfounding Ethnic accents. Not to mention the frightening spectacle of Ethnic customs and culture.

"Remember, if it’s weird it must be ethnic."

:D
Aldarc

01-07-06, 12:56 AM
Don't forget the iconic hero of Smallbutnobleland, Bastar d'Son who was raised by Ganmerlindalf.
dragonman407

01-11-06, 11:50 PM
As the first campaign that I have reviewed as a fellow Campaign Builder's Guild member, I have this to say:
:rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:

That is hilarious! Not only is it so cliched it is fun, but you even gave the characters names that really reflect their personalities! Would everyone be named like this? I can just see this conversation:

Lawfullgoodgaurdion: Hey! Did you just steal that man's ring?
Greedylyingthiefia: No sir. I'm just a common peasant, not a thief. (bluff check 1d20+10=23)
Lawfullgoodgaurdion: (sense motive 1d20-4=3) Okay then, I trust you. Off you go!
MadApe19

02-05-06, 10:07 PM
for instance: to them Iron is precious.

:rofl:

When I first read that, I thought it said "for instance: to them Iron is the preciousssss..."

:rofl:
sdragon1984

02-06-06, 12:38 AM
:rofl:

When I first read that, I thought it said "for instance: to them Iron is the preciousssss..."

:rofl:

should i be worried that i can picture a dwarf saying that?

although, it doesnt seem like it would fit in this setting......

plain! plain is cool!
MadApe19

02-06-06, 09:59 AM
It probably wouldn't fit. I was just reading the post late at night and things weren't appearing as they were. :)
OzyBurrfoot

02-06-06, 01:05 PM
Would you use the Generic Classes from the Unearthed Arcana?
Argon_Asimov

02-06-06, 04:57 PM
Come! Come and lay your feet by the fire; rest, weary traveller and stop for a tale and a tall flagon of ale at the Thisiswhereyouwillstarticus Tavern! Heed to the words of the barkeep, Sir Retiredadventurer Withkidsnow Stilloffersadvice! For though he has a wife and kids now, once he was a great adventurer, and he will still offer his advice!

If you fancy yourself a true adventurer, perhaps you could speak to Oldwizard McSpellsalot, he has been seeking daring souls to take on a perilous quest, for, though his magical is far, far more powerful than yours will ever be, he is old and tired, and cannot leave the town. Also, he will totally identify magic items for you for free*.

And if you believe yourself to be truly daring... speak to Plothook van Darkandmysterious, the dark and mysterious traveller who occupies a lone table in the dark corner of the inn (which is also dark**)...

*You must first perform a quest for him
**It should be noted here that the night, though not yet justifyably "stormy", could easily be described as "dark"
SilvercatMoonpaw

02-07-06, 04:27 PM
:OMG!
:looloo:
:drool:
:rofl: :rofl: :rofl: :rofl: :rofl:
You have GOT to team up with Captainswift of the Sigil Prep threads and start a Humor forum! :D This stuff is wasted on a campaign building forum.
Burpcycle

07-29-06, 04:02 PM
Don't forget that before the kingdom split, it was saved by Munchkinius, the dwarven cleric 20/Fighter 4 specialing in the spiked chain.
Endless_Helix

07-30-06, 07:24 AM
And don't forget how the whole world was threatened by Bigbadandugly McAngstymonologue, the Evil Overlord, who was Big, Bad, and Ugly, dressed only in black and the skins of his fallen enemies, which were good guys and thus Mr. McAngstymonologue was EVIL! But he was killed by Munchkinius, the Hero, OR WAS HE? DUN DUN DUN...
SilvercatMoonpaw

07-30-06, 05:45 PM
And let us not forget that the souls of the innocent are constantly being tempted by the minions of the devil Obviouslyevil, and his trusted lieutenant Smilingbackstabber. They work for the disgustingly evil genius king devil Campaigncenter, but who is always miraculously distracted from dealing with any opposing heroes because he has to fight a war with the demon lords Ickyslimyblob and Undeadmasterking.

And that's not counting the raids by the Smellyhord orcs, the Easykill goblins, and the Whydotheybother kobolds. Just be thankful that the armies of Tacticalgenius the tacticle genius hobgoblin leader are currently occupied with the kingdom of Convenientlyfaraway.

But fear not, for their efforts are being fought by the heroic adventuring group known as the Heroic Adeventuring Group. They are led by the ritious paladin Hotbabewith Stickupbutt, and include the master elven wizard Lotsamagic, the fierce dwarven cleric Hammersmash son of Hammersmash, the cunning halfling rogue Stealabunch Openlock, and the half-orc barbarian Thud.
JulesCARV

07-30-06, 11:47 PM
Hick Humans
"I reckon the fodder orcs'll be burnin' down our village again this year. It's been five years since they attacked last. I guess we'd best be findin' some low-level adventurers to clean 'em up again in time for harvest."

Hick Humans are the most boring, uncultured, and unsophisticated race in Generica, primarily being illiterate, drunk, and venal, yet for some odd reason, they tend to produce the mightiest and most famous of heroes and villains. No one knows why. Condescendingprick elves mostly get around this problem by either pretending not to notice humanity's great heroes, or being genuinely oblivious. Probably the latter.

Condescendingprick Elves
"Oh, you can cast prestidigitation? Why, that's very impressive! Not many humans wield arcane magic! You must be a very smart young human! A real credit to your race, in fact."

Condescendingprick Elves try to be nice and good, but they can't help coming off as arrogant, condescending pricks. They have perfect hair, flawless skin, and an ancient, elegant civilization. They periodically try to help out other races, by teaching them things like the secrets of writing, fire, and agriculture, although every other race has known these "secrets" for thousands of years, and are incredibly annoyed when a charitably-minded Condescendingprick Elf starts speaking to them in a loud, slow voice about how planting seeds can cause plants to later grow in the same spot.

Beard Dwarves
"Aye, laddie! All me needs is a good axe, a tankard of ale, me beard, and me kilt and no wee dragon'll dare keep me from its gold!"

Beard Dwarves are a stout, conscientious race, noted for the beards, axes, affinity for alcohol, and obsession with gold. For some reason, they all speak with a Scottish accent. They are always ready for war, both to fight off the Condescendingprick Elves (who keep coming to their mines trying to teach them the secret of iron working, even though Beard Dwarves are at the cutting edge of advanced metallic alloy research) and the Clean-Shaven Dwarves, who have turned against everything that true dwarfiness stands for and live to spread pain, suffering, chaos, evil, and shaving.

Clean-Shaven Dwarves
"Our faces are shaved by the razors of chaos and darkness! They merely remove the hair from our faces, but they could easily remove the flesh from yours."

A twisted perversion of Beard Dwarves, Clean-Shaven Dwarves appear, from the back, to be similar to Beard Dwarves, but a quick glance at the front reveals them to be terrifyingly different: they lack beards. Given over entirely to darkness, perversity, and evil, they routinely traffic with demons, living in the darkest pits of mountains, deep underground. There, they constantly make bloody and bloodthirsty war against the Beard Dwarves and against the Tentacly Elderhorrors. They never wield axes, instead fighting with their deadly sharp razors.

Tentacly Elderhorrors
"Fortunately, the interval between your loss of sanity and your death, when you are a gibbering madman incapable of the slightest shred of rational thought, will be mercifully short. Luckily for you, I'm feeling a bit hungry."

From beyond time and space, coming from domains man was not meant to discover, come the Tentacly Elderhorrors. With their tentacles and vast knowledge, ancient before the first Condescendingprick Elf was born, they haunt the deepest darkness, threatening the Clean-Shaven Dwarves and, ultimately, all life on Generica. People who look on them go mad with terror.

Fodder Orcs
"We's gonna raid the Generic village. They haven't got no guards this time 'cuz they all was called up to fight against Largeandbadistan, so we's sure to walk away with twenty-three cattle and thirty bushels of grain, unless some unlikely heroes show up!"

Fodder Orcs are stupid, poorly-armed types who sometimes make a nuissance of themselves by raiding and looting the settlements of other races. Many of them die at the hands of starting heroes, although their high rate of reproduction keeps their numbers up.
razorboy

07-31-06, 09:33 AM
And let's not forget a chain of tropical islands off the coast of Smallbutnobleland - Yarrwearepirates, populated by pirates led by such illustrious gentlemen of fortune as Razorsharpwit Carriesrapier, Dreadpirate Roberts, Onelegged Rumswilling Eyepatchbob. The pirates alternate between drinking grog and rum, daring raids on each other and hapless merchants, randomly blowing horns, and occasionally bringing back trinkets from a mysterious land across the ocean - Heretherebedragonia.

Unsubstantiated rumors (that may be just incoherent drunken babble of pirates suffering from heatstroke) state that any pirate who sails far enough will see three giant turtles on a whale, with five elephants on top of them, and possibly a half-red dragon pseudo-natural feral monkey directing the entire menagerie.
Gilganarz_the_reporter

10-07-06, 07:25 AM
Let's not forget these races:

Completely innocent halflings
Me sir? Now how could a completely innocent creature as small and innocent as me be responsible for the theft of your ring? Can't you see how innocent I am?

Completely innocent halfings have no lands of their own, travelling in small groups, when they're not stoned off their faces from tobacco smoking. They enjoy putting up tent outside the towns of hick humans and then proceed to steal everything that isnt nailed down, having a good crack at things that are. Despite the fact that a substantial number of valuables are reported missing every time they leave, the hick humans never seem to make the connection.

Widget gnomes
Yes I know it has the words "highly explosive" painted on the side, but since when has a little curiosity hurt anyone?

Widget gnomes share an obsession with gizmos and gadgets of all kinds and are quite proficient in their use. Come to think of it, they also have a startling proficiency with arcane magic and the natural world. Every race wonders how the heck such a race turned out to be hopelessly ineffective.
Golem011

10-07-06, 12:50 PM
And of course the AnnoyingButLovable Kobolds...

"Kobold Helpzes You! Kobold Gives Big Magic to Master!"

AnnoyingButLovable Kobolds have no communities - as soon as they are born, they wander off into the world to find a "Big, Strong Heroez!" to follow around, irritate and occasionally tick off so far that they are beheaded. Of course, this doesn't stop them talking. Most of them are sorcerors, and are, unlike the other races, always happy to learn from the Condescendingprick elves. Thus, elves often keep them as pets (although even elves can't stand their voices, and often make them wear muzzles).
Return of the Flumph

10-07-06, 01:40 PM
Then there are the

Howcantheynotallbedeadyet Drow

Fool! Do you really think you can defeat the powers of a mighty cleric of Spidergodesso'laughyevil? Just as soon as I'm done assassinating all my relatives, I'm going to tear your spleen out with my unholy spider hairpin +3 that every member of my race carries! Buahuahahahahaha!

Once a particularly obnoxious nation of Condescendingprick elves, the Howcantheynotallbedeadyet race was banished underground for something evil they did a long time ago. They wear sexy black leather outfits and always have spiders following them around. They frequently raid the surface for slaves, and are at odds with the Clean-Shaven dwarves and Tentaclyelderhorrors for territory underground. They live in cities with long, difficult names like Menzoican'tbelievetheynamedacitythis, and murder each other constantly. No one knows how they have survived this long.


And of course the...

Rockythrowcatch Giants

Ooh! Ug have big rock!

These huge, mysterious humanoids live in mountains where they spend their time throwing rocks at each other and catching them. They generally keep to themselves, but may throw rocks at passerby.
MasterBlaster

10-07-06, 04:35 PM
lemme guess... every body has to be a fighter or wizard? If there is a more generic class than fighter, i have not seen it yet...
imake13

10-07-06, 04:36 PM
shouldn't everyone start as a farmboy?
Tordek

10-08-06, 12:24 AM
Everyone starts as a farm boy from "Green Valley". For a few other locations in your world, you can have;

The Tower of Ancient and Arcane Magics: Exactly like it sounds.
The Eastlands: Stereotypical "asian" land where Master Kung-Fu lives and has his temple dedicated to martial arts.
JulesCARV

10-08-06, 01:04 AM
Some notable NPCs:

High Priest ObeseLecherousHypocrite (NE Human cleric 6) -- High Priest of Vub, ObeseLecherousHypocrite is a fat, imperious man who wears an ornate costume with a lot of jewelry, a heavily-decorated crown, and tasteless gold lamé. He preaches temperance, abstinence, humility, poverty, and forgiveness to anyone who listens, although of course he practices none of this. Many who served as assistants to ObeseLecherousHypocrite as young women or prepubescent boys are heard screaming in the night years after the service has ended.

Sir FoppishArrogant YoungNobleman (CN Human Aristocrat 1) -- Confident, up with the latest fashions, and convinced that his mother's connections make him immune to any ill-fortune, FoppishArrogant is a common figure at any high-society party. He enjoys drinking, drugs, patronizing brothels, and partying with young nobles. He frequently flouts the law for the thrill of it, but doesn't think any law enforcement types would dare mess with someone of the great House YoungNobleman. His father, Lord SternSerious (originally of the House AmbitiousGentry, but successfully wooed and married the much higher-status Lady FaintingHysterical Youngnobleman), and his mother, Lady FaintingHysterical frequently chastise him for lack of discipline.

Princess RoguishTomboy (CG Human Ranger 4) -- Preteen girl and princess of Smallbutnobleland who has great difficulty fitting in with with the "tea, sewing, flower arranging, and scheming" culture that the court expects of royal women, Princess RoguishTomboy much prefers training with weapons, riding horses, dressing in leather jerkins and pants, getting muddy, and playing with the boys. She someday hopes to leave the palace so that she can focus on things that she prefers -- perhaps as a guest of one of the border nobility that endures more conflict than the peaceful lands around the capital.
Golem011

10-08-06, 09:41 AM
Some notable NPCs:

High Priest ObeseLecherousHypocrite (NE Human cleric 6) -- High Priest of Vub, ObeseLecherousHypocrite is a fat, imperious man who wears an ornate costume with a lot of jewelry, a heavily-decorated crown, and tasteless gold lamé. He preaches temperance, abstinence, humility, poverty, and forgiveness to anyone who listens, although of course he practices none of this. Many who served as assistants to ObeseLecherousHypocrite as young women or prepubescent boys are heard screaming in the night years after the service has ended.

Sir FoppishArrogant YoungNobleman (CN Human Aristocrat 1) -- Confident, up with the latest fashions, and convinced that his mother's connections make him immune to any ill-fortune, FoppishArrogant is a common figure at any high-society party. He enjoys drinking, drugs, patronizing brothels, and partying with young nobles. He frequently flouts the law for the thrill of it, but doesn't think any law enforcement types would dare mess with someone of the great House YoungNobleman. His father, Lord SternSerious (originally of the House AmbitiousGentry, but successfully wooed and married the much higher-status Lady FaintingHysterical Youngnobleman), and his mother, Lady FaintingHysterical frequently chastise him for lack of discipline.

Princess RoguishTomboy (CG Human Ranger 4) -- Preteen girl and princess of Smallbutnobleland who has great difficulty fitting in with with the "tea, sewing, flower arranging, and scheming" culture that the court expects of royal women, Princess RoguishTomboy much prefers training with weapons, riding horses, dressing in leather jerkins and pants, getting muddy, and playing with the boys. She someday hopes to leave the palace so that she can focus on things that she prefers -- perhaps as a guest of one of the border nobility that endures more conflict than the peaceful lands around the capital.

Oh, that's GOOD, man... :rofl:
Return of the Flumph

10-08-06, 11:30 AM
The Horde of Savageneverend

This legendary army consists of thousands of orcs, hobgoblins, gnolls, and other evil humanoids. No one knows where they come from, but whenever an evil overlord comes to being in the world, they immediately rush to his side. They are exceedingly loyal, and will instinctively and without question lay down their lives for any evil sorcerer, amoral warlord, or archfiend that happens to be around. No one knows what happens to them once their current master has been defeated; they just kind of dissapear and then magically show up again when another BBEG needs them.


Sir Willtur Nevil

A young and ambitious paladin, Sir Nevil is out there and eager to prove hikmself. The counsel of paladins (headed by good old Lord Crank Y. butvaliant) was reluctant to accept Willturn on account of his being too old, his deep-rooted insecurities, and his habit of making impulsive decisions. Over time, Sir Nevil has become one of their most prized warriors, but he has also been increasingly quiet and withdrawn as of late.
DeeL

10-08-06, 01:19 PM
Hmm... I'm seeing a team-up or perhaps an ongoing rivalry between Princess Roguish Tomboy of Generica and Princess Spunkyricharistocraticgirl of Stereotypica.

Then again, perhaps Stereotypica should just fade into oblivion. I can't seem to get into the swing of things as well as other contributors...
Golem011

10-08-06, 02:20 PM
Pfft, Stereotypica rocks...
JaveHarron

10-09-06, 09:24 AM
The land of Technologiebannedbytheclerics has all sorts of things that Generic clerics and knights hate: standard steampunk, "pseudovictorian" accents, frankensteinclone castles, necromancers, and the dreaded powers of Blowupinyurfaceblackpowdermuskets.

Likewise, hailing from the Eastlands, is Baka the samurai, titled, the genericjapanesesoundinguyandasianstereot ype. (LN "Wannabe Samurai" Fighter 5).

And for animal companions... There's Hawkeye the Large bird of prey, Bugs the Bunny, and Humpy the Sperm Whale, bane of seagoing vessels during whale mating season.
MasterBlaster

10-12-06, 03:44 PM
ah yes good ol' humpy... hmmm... oily!
JulesCARV

10-12-06, 11:54 PM
Is there a link to Stereotypica anywhere?

Update: whoops, missed it on the first page (Stereotyporea).
Sukugaru

10-13-06, 12:31 AM
Something I came up with quite some time ago, that I'll tweak slightly:

The Ahp'ros'd'fe Mountains, which in this setting might be the traditional homegrounds of the Horde of Savageneverend. In the Ahp'ros'd'fe Mountains, there are the Caves of Danksmellyevilness, the Cavern of Enormousdanksmellydarkness, and the very suspicious cavern of Hugeandshinyhoardanddragondroppings. There are also the rumoured tunnels of Darkandtwistyandallalike that may lead to Menzoican'tbelievetheynamedacitythis and other dark and terrible cities of the Howcantheyallnotbedeadyet Drow and the Clean-Shaven Dwarves.

There is a small office at the base of Mount Unbelievablyhugeandcraggy, where the aspiring Madman can go and hire a large horde of Savageneverend.
Spadgris

10-18-06, 04:27 PM
Adventurers could very well adventure to the Nondess Crypt, where they fight Evy Lokin, the regular necromancer. (With his familiar: Regulor)
JulesCARV

12-11-06, 04:13 PM
Die Gothlands

Die Gothlands are an Empire covering the cold, dark forests of the north. The current emperor, Lord WeakIneffectual PuppetoftheElectors, is a weak, ineffectual emperor, chosen by the Elector-Lords primarily in the hopes that he would not interfere in their affairs. As a result, different lords in Die Gothlands have allied themselves with Smallbutnobleland and Largeandbadistan, and Die Gothlands, although nominally a single empire, do not have a unified foreign policy.

The overwhelming majority of the populace of Die Gothlands are superstitious, malnourished, diseased peasants, who who must give about 80% of their crop over to their feudal lords.

In Counties and Duchies aligned with Largeandbadistan, dark magic holds sway, and the Clergy of Vub raise armies of the undead to serve the counts, lead by the vampiric Elector-Count Pointyfangs von Widowspeak.

In Counties and Duchies aligned with Smallbutnobleland, an order of fanatical, capotain-wearing Witch Hunters, lead by Inquisitor-General Burnspeople Atthestake, attempt to purge the land of the pervasive presence of evil and suppress evil spellcasters, although many in Smallbutnobleland question their sometimes rather extreme methods.

In the remote, dark forests, the untamed land is ruled by lycanthropes, although both the Witch Hunters and evil vampire nobles periodically attempt to exterminate this threat, although never with full success.

Update: Die Gothlands are overwhelmingly human, except for the numerous monsters like lycanthropes and vampires. Well, the point is, there aren't many elves, dwarves, gnomes, etc, there. Non-human races can expect a mixed reaction. On one hand, the typical Gothlander is so xenophobic that he regards people living in a village eight miles away as only partly human, barely-comprehensible foreigners, and likely regards non-human humanoids as demons or somesuch. On the other hand, typical Gothlanders are so extensively inbred that anything that has approximately humanoid shape is likely to be assumed to be human, so they usually don't notice non-human humanoids.

Update 2: For some reason, the people of Die Gothlands think that skulls are really fashionable. Virtually every coat-of-arms, uniform, decoration, sword pommel, or whatever, has skulls on it. All of the buildings sturdier than a diseased peasant's shack also seem to have gargoyles.
Adrez Nesnsid

12-15-06, 10:28 PM
I've been pondering the creation of a generic setting, based off more traditional myths than modern interpretations, where elves are immortal fey... (etc.)

I assume that in this setting elves would also be small sized or smaller, and not human-sized like JRR Tolkien's elves.
JulesCARV

01-17-07, 10:15 PM
I assume that in this setting elves would also be small sized or smaller, and not human-sized like JRR Tolkien's elves.

Not necessarily. (http://en.wikipedia.org/wiki/Elf)
Return of the Flumph

01-22-07, 02:58 PM
Pa'Trion
Medium Outsider (native)
Hit Dice: 20d8+700 (790 hp)
Initiative: +6
Speed: 30 ft.
Armor Class: 42 (+2 dex, +30 mystery shield), touch 42, flat-footed 40
Base Attack/Grapple: +20/+22
Attack: +5 longsword of stunning +27/+22/+17/+12 melee (1d8+8)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spells, Spell-Like Abilities, Metagame, Plot Device, Immobile
Special Qualities: damage reduction -/special (see below), Spell Immunity (1-9)
Saves: Fort +50, Ref +9, Will +21
Abilities: Str 14, Dex 14, Con 80, Int 18, Wis 18, Cha 18
Feats: Improved Initiative, Spell Focus (divination, abjuration), Endurance, Diehard, Lightning Reflexes, Iron Will
Challenge Rating: 25
Treasure: special (see Plot Device ability)
Alignment: Any
Advancement: 23+ (Medium)

A bearded old man wearing gray robes and a pointed wizard hat sits in front of the fire. He is smoking a long, ornate pipe, and at his side lies a longsword.

Pa'Trions are native outsiders of uncertain origins who are known to take up residence in small farming villages, wizard academies, well-frequented taverns, and other places where adventurers often congregate. Unable to go out and act in the world, they need mortal adventurers to do their work for them, and are usually the driving force behind a campaign.

Pa'Trions speak any languages they need to.

Combat

Although Pa'Trions dislike combat, woe betide the chaotic stupid rogue who would rather attack one instead of accepting another mission.

Spells (Sp): A Pa'Trion casts spells as a twentieth level wizard. It knows all the spells in the Player's Handbook, but can cast them spontaneously, like a sorcerer.

Spell-Like Abilities (Sp): At will-detect magic, true seeing, know alignment, locate creature, locate object, scrying, detect thoughts, mending, mass heal, raise dead, teleportation circle (others only), plane shift (others only). Save DC's are charisma based.

Metagame (Ex): A Pa'Trion develops a mystic bond with the adventurers it recruits, and is always aware of their innermost thoughts, location, status, and abilities. No force in the universe can shield someone from this ability.

Plot Device (Ex): Once per day, a Pa'Trion can produce any magic item out of nowhere or send an instantaneous message to anyone in the world.

Immobile (Ex): For all of their awesome power, Pa'Trions are incapable of leaving their established home or dwelling place. No force in the cosmos can pull a Pa'Trion's body outside of this area.

Damage Reduction (Ex): There is only one artifact that can harm the Pa'Trion, but don't bother looking for it, you'll never find it, and even if you did you would be too low level to use it.
JulesCARV

02-20-07, 02:13 PM
Druidic Sects:

The SociopathicManEatingPredator Sect

"The weak shall perish so that the strong may survive."

The members of this sect of evil druids regard themselves as the lords of nature, kings of beasts, and at the top of the food chain. They despise weakness, and see it as their role to "cull the herd" of both humanoids and others. SociopathicManEatingPredator druids sometimes wild shape into predators to eat passersby that they believe to be weak and helpless. The only thing they respect is power, and SociopathicManEatingPredator druids generally establish their hierarchy by growling at each other and occassionally fighting to death or submission. They are long-standing rivals to the TreeHuggingHippieVegetarian Sect.

The TreeHuggingHippieVegetarian Sect

"I'd, like, really prefer it if you didn't clear-cut these forests, but at the same time, I realize that it's, like, your livelihood at stake here, so I don't want to be, like, judgmental or put pressure on you or anything. I'm just sayin', if we could come to, like, a mutually beneficial agreement or something, that would be totally awesome."

Members of the TreeHuggingHippieVegetarian sect of druids are a laid back, easygoing sort, with alignments leaning toward chaos and good. They seek communion with nature in the form of ingesting dubious herbs, often in the form of brownies. They think that the SociopathicManEatingPredator druids, who try to kill them whenever possible, need to "chill." They generally don't eat meat, and even prefer wildshaping into herbivorous animals. The exception is when they're really stoned and quite frankly willing to eat anything, from raw cookie dough to woodland creatures. They try to preserve nature when they can, although they aren't particularly effective, since no one is afraid that a TreeHuggingHippieVegetarian druid would kill them for violating nature.

The TragicallyDoomedWiseMysteriousGuardian Sect

"My burden is not your concern. Only if we TragicallyDoomedWiseMysteriousGuardian druids face our enemy alone do we stand a chance at victory -- though even that hope is slim, and grows slimmer by the day."

The the primarily law- and good-leaning druids of the TragicallyDoomedWiseMysteriousGuardian Sect fight against some terrible evil that would destroy nature and the world if released. They are unwilling to divulge what this terrible evil is. All that is known is that they have guarded it for many millenia, and, though their numbers are in decline, they are determined to continue guarding it as long as they can. Their members are often haunted, brooding figures, with faces that show many lines of worry and care. When the topic of their vigil comes up with outsiders, they never divulge much information and usually change the subject, although frequently they'll linger over the burden of their tragic, selfless mission for a while before moving to the other subject, particularly if the person asking is an attractive member of the sex they're attracted to.
JulesCARV

03-01-07, 07:07 PM
The Republic of CosmopolitanUrbanAdventureCity

This city-state is located at the tip of the Trader's Peninsula, where it has maintained independence from other states such as Largeandbadistan and Smallbutnobleland. As a port-city conveniently located for trade with most other population concentrations in generica, CosmopolitanUrbanAdventureCity has grown wealthy and populous. The city is governed as a plutocratic republic, with the wealthiest merchants, the Patricians, electing one from among their number to govern the cities affairs and promote trade as their Prince. In CosmopolitanUrbanAdventureCity, hick humans, condescendingprick elves, completely innocent halflings, fodder orcs, and others coexist on its crowded streets, hailing from all parts of Generica.

Some noteworthy parts of the city:

The Thieves' Guild

A secretive organization of ne'er-do-wells, who speak with thick, nigh-incomprehensible cockney accents and have many secret passcodes and cryptic phrases, the Thieves' Guild controls much of the organized crime of CosmopolitanUrbanAdventureCity, usually making swift work of any unauthorized thieves before the laggardly law enforcement forces can find them. They are involved in theft as well as extortion, prostition, gambling, drug-dealing, and other criminal enterprises. A special, secret division of the Thieves' Guild, the Obsidian Blades, can also be hired as assassins.

The CosmopolitanUrbanAdventureCity University of Arcana, the Arts, Sciences, and Theology

This institution of higher learning is most notable for producing some of the most powerful wizards in Generica. Many wizards and sages work at this university, constantly conducting new research, which occassionally goes terribly awry.It has people learned in practically any subject, most of whom are too busy for you unless you do some sort of inane quest for them.

The Undercity

The sewers of CosmopolitanAdventureCity are filled with rats, oozes, otyughs, and many other things. Some claim that there are feral tribes of Annoyingbutlovable Kobolds living within, or TentaclyElderHorror Cults, although who can know the truth?

ObnoxiousRichFolk Street

This is the street where the wealthiest merchants live, in impeccable mansions with perfectly trimmed yards. They won't talk to you if you're wearing clothing that is more than a month out of fashion, and they tend to wrinkle their noses at adventurers. Nonetheless, they have a lot of money, and sometimes need to have stuff done for them.

The Don'tGoThere Quarter

This decaying neighborhood is the poorest, most crime-ridden part of CosmopolitanUrbanAdventureCity, abandonned even by the Thieves' Guild. Non-guild gangs, frequently organized on the basis of race, rule this part of town, fighting over scraps of decrepit territory. Much of the population of this quarter is dependent on soup kitchens run by the Church of Mikitiki.
aotrscommander

03-01-07, 07:36 PM
While this entire thread is hysterically funny, the following two quotes earn their authors an Awesome Point a piece for sheer brillance.

A twisted perversion of Beard Dwarves, Clean-Shaven Dwarves appear, from the back, to be similar to Beard Dwarves, but a quick glance at the front reveals them to be terrifyingly different: they lack beards.

After reading this, I was physically incapable unable to read the next sentence for five minutes.

Adventurers could very well adventure to the Nondess Crypt...

I cried (metaphorically).

I laughed.

I cried again.

I wondered if I can slip that in my next game and see if my players notice...



And of course, it would be churlish not to award Caine_The_Unholy and Awesome Point for starting the whole thing off.
JulesCARV

03-26-07, 11:28 AM
Should Generica use the generic "Great Wheel" cosmology, or does it need a cosmology even more generic?

If so, any ideas on its cosmology? I'd write it, but I tend to be somewhat unoriginal with planar/cosmological stuff.
Araes

03-26-07, 10:11 PM
I tend to be somewhat unoriginal with planar/cosmological stuff.
I literally can't tell if that's a clever joke or not. If not, isn't that the point?

Well, for the planes it seems like at the very least there has to be the elemental versions of PainfulBurning, OppressiveNoBreath, InfiniteFalling, and YouBetterHaveGills. There should probably also be SpookyDarkDeadThings and ShiningBrightWhiteLand.

Honestly, I'm all for basically using the basic D&D cosmology as its about as generic as you can get. I'd probably say minus the central town though, as its too unique. Oh, and there has to be the UtterlyPointlessWar going on somewhere between slightly different EvilThings.
Return of the Flumph

03-27-07, 12:54 AM
Take out the really distinctive planes like Acheron and Bytopia. The outer planes should consist of the Land of the Dead (where dead people go), Fairy Land (land of the fairies and other nature stuff), The Good Place (where the Holy Light gives birth to countless celestials), The Bad Place (where the Dark Lord rules his fiendish minions), Weird Alternate Spiritual Universe (where inscrutable, powerful, but strangely attractive alien princesses live), Machine World (where the Enforcers reign supreme), and Cthulhuland (original home of the tentaclyelderhorrors).
JulesCARV

03-31-07, 09:40 PM
Take out the really distinctive planes like Acheron and Bytopia. The outer planes should consist of the Land of the Dead (where dead people go), Fairy Land (land of the fairies and other nature stuff), The Good Place (where the Holy Light gives birth to countless celestials), The Bad Place (where the Dark Lord rules his fiendish minions), Weird Alternate Spiritual Universe (where inscrutable, powerful, but strangely attractive alien princesses live), Machine World (where the Enforcers reign supreme), and Cthulhuland (original home of the tentaclyelderhorrors).

Thanks. Seems good. I'm curious, though: what's Weird Alternative Spiritual Universe based off of, in terms of generic clichés? Are there planes like it in D&D?
Prator_the_Legendary

03-31-07, 10:21 PM
Ummm... I'm guessing that's the plane of chaos (Limbo equivalent), since I don't see anything else like it on the list...

Or, if that's not what it is, then I'd suggest throwing in RandomWorld, where everything is possible and nothing is certain because no matter or energy will stay stable for even 5 fricken' seconds, goddammit! It's populated by creatures as random as the world itself is (gibbering moutherish things), and a race of toads, as well as the floating monasteries of the Order of Extreme Discipline, noted for ordering small areas of the plane using their extreme discipline.
Ghi

04-01-07, 08:23 AM
And let's not forget a chain of tropical islands off the coast of Smallbutnobleland - Yarrwearepirates, populated by pirates led by such illustrious gentlemen of fortune as Razorsharpwit Carriesrapier, Dreadpirate Roberts, Onelegged Rumswilling Eyepatchbob. The pirates alternate between drinking grog and rum, daring raids on each other and hapless merchants, randomly blowing horns, and occasionally bringing back trinkets from a mysterious land across the ocean - Heretherebedragonia.

Unsubstantiated rumors (that may be just incoherent drunken babble of pirates suffering from heatstroke) state that any pirate who sails far enough will see three giant turtles on a whale, with five elephants on top of them, and possibly a half-red dragon pseudo-natural feral monkey directing the entire menagerie.


The Yaarrarchipelago?
SilvercatMoonpaw

04-02-07, 09:41 AM
The Eastlands: Stereotypical "asian" land where Master Kung-Fu lives and has his temple dedicated to martial arts.
Yes, the Eastlands, source of all that is mysterious and really cool. Containing the country of Obsessedwithtradition, ruled over by the high and mighty emperor Largeincharge, who is constantly but unknowingly threatened by his vizier Smilingfunnyhat.
Or travel into the Bigandtreacherous mountains, where one can find a small and humble monastary where students practice the acient art of Kic Kass, which, if one is dedicated enough and one can clear one's mind, grants the ultimate power of Coolflyingfu. All of this is presided over the wise and learned Tosoundwisefunnyspeaks. Perhaps you will listen to their tale of how their ancient order was betrayed and destroyed by the evil and deadly Exoticminion ninjas. And maybe if you train here you can become a great warrior like the world's greatest, Roudhousekick Beardedchin.
The Thieves' Guild

A secretive organization of ne'er-do-wells, who speak with thick, nigh-incomprehensible cockney accents and have many secret passcodes and cryptic phrases, the Thieves' Guild controls much of the organized crime of CosmopolitanUrbanAdventureCity, usually making swift work of any unauthorized thieves before the laggardly law enforcement forces can find them. They are involved in theft as well as extortion, prostition, gambling, drug-dealing, and other criminal enterprises. A special, secret division of the Thieves' Guild, the Obsidian Blades, can also be hired as assassins.
And of course all crime in the city is controlled by the Talksafunni family, headed by Biggafatta Talksafunni, who is normally ruthless but dotes on his daughter Forgeddhaboudha.
Eladrinstar

04-02-07, 07:10 PM
Thehowtheheckdidyousurviveyourchildhood Drow

They are CG, always. The are born in startling numbers among the Howcantheynotallbedeadyet Drow and somehow manage to not get killed by their families. They are utterly incapable of fitting in among any society, no matter what. The females are nudists and lesbian and worship the goddess of fanserviceforpervertsintheguiseofreligon .
Grizzled Gryphon

04-02-07, 11:04 PM
And maybe if you train here you can become a great warrior like the world's greatest, Roudhousekick Beardedchin.


If we are giving out Awesome Points, then this is worth at least 1000 of them.
SilvercatMoonpaw

04-07-07, 05:36 PM
He easily beats out the world's jerkiest warriors, ObsessiveCompulsiveOptimization the Mad and Twinky McMunchkin.
Return of the Flumph

04-07-07, 10:54 PM
Ummm... I'm guessing that's the plane of chaos (Limbo equivalent), since I don't see anything else like it on the list...

I actually meant for Cthulhuland to be the "chaotic" plane; WeirdMysticalAlternateUniverse is meant to represent the strange and highly magical world that doesn't logically fit in the cosmology, but always seems to get into weird planar anomolies that wreak havoc on it and the other planes. Some aspects of this concept can be found in the core Shadow and Deep Ethereal planes and Oriental Adventures' Spirit plane, as well as a few others (Dal-Quor from Eberron, Twilight Realm from Legend of Zelda, etc).
JulesCARV

04-30-07, 03:09 PM
Another notable NPC:

Demonhunter Ziamin, Angstihero

NG Human half-fiend psychic warrior 12

A tormented, brooding figure, the man known only as Ziamin the Demonhunter struggles constantly with the darker impulses rooted in his half-demonic nature while attempting to combat the very demons who fathered him. He faces constant persecution from authorities who are suspicious of his fiendish features as well as the constant struggles with the demons who meddle in the material plane. Ziamin typically wears a cloak with a cowl that keeps his face perpetually half-shadowed. He worries that in the constant bloody battle against demonic forces, his own demonic heritage is increasingly expressing itself, particularly when he is in a state of great stress or anger (which is pretty much always).