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| Moniker08-03-07, 01:42 AM | Here is the link to my gaming world of Deismaar: http://deismaar.pbwiki.com/ It is a low fantasy, humanocentric world where faith, war and politics play a part in the lives of every living person. Sorcery is a long forgotten art, and mankind is at the rise of the middle age of their time. It is a world where the advent of steel weaponry has drastically changed the face of warfare. Heavy roleplay with emphasis on character development via Organizations and fast, dangerous combat is the focus of the game for nearly eleven years strong. As for the crunch, I use a three-class system where all of the 3.5 abilities by class have been turned into Feats. Classes:http://deismaar.pbwiki.com/Generic+Classes Feats: http://deismaar.pbwiki.com/New+Feats Armor class is a combination of Reflex and Dexterity, plus shield. Armor now provides a generous resistance to damage. Yet, hit points are relatively low in this setting, making combat just dangerous enough to keep players on their toes both in combat and in character during sessions of dice rolling: http://deismaar.pbwiki.com/Armor+Resistances+by+Weapon+Type There's a LOT of information there (nearly 420 pages now across the wiki). Start at the Races, work your way to the Political Geography then read about the Faith and Religion of Deismaar. Constructive criticism, praise and otherwise completely welcome! Cheers, Daniel |