| Post/Author/DateTime | Post |
|---|---|
| atzu_8709-28-07, 12:09 PM | this may be somewhere else in the forum, and I looked but honestly got a bit confused and impatient. lol I was wanting to make a campaign with a small frontier fishing thorp/hamlet with an almost endless supply of bash-able and diplomatic problems (6 of one half a dozen of the other to some PCs), and was wondering... how much gp would a PC need to inject into a thorp to make it a hamlet, a hamlet to make it a village and so on? and perhaps even how long approximately might it take for their input to have it's effect (obviously the town would change between game sessions reflecting the growth and solution of problems). |
| taradusis09-28-07, 06:54 PM | The GP usually isn't the problem.Once a month you should roll the equivelent of a random encounter for the town.If the pcs succede on a diplomacy check they may be able to recruit some of these creatures as settlers(bandits,pilgrims,small bands of dwarvish tinkers,elvish hunters.)An expedition to a nearby city or town may result in the party being able to recruit 4% of the population.The local ruler may need to be "compensated" with about 5 GP per head.It may also take "inducements" of about 5 GP a head to convince people to leave.The dMG has section on hiring skilled hirelings as well for people who aren't just peasents.RANDOM THOUGHTS. |
| GoriceXII09-30-07, 04:45 AM | You'd need to make specific kinds of improvements. You might need to build more inns, a mill, other craftshops and so on. Defenses might need to be improved. I think you can find a lot of this stuff in the Arms and Equipment Guide. |
| yellowdingo09-30-07, 09:40 AM | this may be somewhere else in the forum, and I looked but honestly got a bit confused and impatient. lol I was wanting to make a campaign with a small frontier fishing thorp/hamlet with an almost endless supply of bash-able and diplomatic problems (6 of one half a dozen of the other to some PCs), and was wondering... how much gp would a PC need to inject into a thorp to make it a hamlet, a hamlet to make it a village and so on? and perhaps even how long approximately might it take for their input to have it's effect (obviously the town would change between game sessions reflecting the growth and solution of problems). One of the more important aspects will be the capacity to support new arrivals during their startup. A Square Mile of Forest might yield a Boar once or twice a year. An Acre of Forest provides firewood for two people for a year and is considered non harvestable for a 50 year - 100 year regrowth cycle. Consider the Forest of Sherwood: 200 square miles, probably sufficiently supported a small band of Bandits. Hunting and Gathering might keep them going for a year until their farm land is cleared and they have their first crops. Wild Grains might be 1/3 yield to the Mutant Cultivated types. THORP 20-80, HAMLET 81-200, VILLAGE 201-900 I think I got the numbers right on those population ranges... 10-40 families, 41-100 families, 101-450 families. Conceivably it is annual firewood:10-40 acres, 41-100 acres, 101-450 acres. All less than a Square mile of Forest. As a Fishing village, you might produce 200lb salt per family per month (Salt being valuable). |
| Rinian210-01-07, 11:01 AM | And there would have to be reasons why the hamlet attracts new inhabitants. You mentioned that there was an almost endless supply of problems... people generally steer away from places that are constantly under attack or continually having government-type dilemmas. My first thought would be some kind of divine vision or holy site. Perhaps a minor cleric wandered into the wilderness and discovered an abandonned temple to his God that seemed untouched and new. Religion is a powerful and attractive force, people would hear of the grove and some would make a pilgrimage to the new holy place. There are other reasons why a town's population can grow fairly quickly and many of these reasons are based around either greed or need. A goldrush would definitely bring people to an area. Perhaps the rest of the country is suffering through some kind of financial turmoil and your little hamlet offers opportunities that are unavailable elsewhere. People will need a fairly powerful reason to leave their homes and make the long journey to a place they have only heard of in stories but there are all kinds of people. :) |