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| Lord of the Ninth09-02-03, 12:35 AM | One day when I was getting my glasses fixed at Walmart Vison Center, I looked at the store without them and I realised that I couldn't see where it ended in two directions. Now this is partially because I'm near-sighted and will eventually become all but blind, but ti is also because the place is so darn big. Now it got me thinking "what if Walmart went on forever, what if they put apartment buildings in them, people would never have to leave". So I began to invision a world dominated entirely by Walmart, and being the RPG fan that I am I decided to do so in campaign setting form. Imagine a world where Walmart is allowed to ignore any rules banning monopollies, and then it spreads itss corporation and its interests until it controls much of the world. The Walmarts themselves gain built in apartments, restaraunts, small factories, and eventually become largely self-sufficient indoor communities, many of which grow so large that they conect onto other nearby Walmarts, forming enormous cities. After time they take on a sort of surreal quality, growing so large that they need their own small police forces and militias to maintain order. Eventually all other business are replaced by Walmart and they are able to raise prices without any sort of limit because they are the only show in town. This causes most of the world to sink below the poverty line. Several rebel groups thinking that the management of Walmart is the root of their problems assault the main headquarters and slay the board of directors, along with everyone else involved in the management of Walmart. This causes the utter collapse of civilized society, but because much of the proccesses by which Walmart runs is automated and autonomous the essential fall of civilization seems to barely effect them at all. Eventually the colossal miles-wide walmarts are one of the last bastions of civilization. They are runs by machines and staffed by robots. The aisles are inhabited by scavengers and bandits. Some people evolve to live among the ceiling supports, others take to the vast rooftop exampanses, still others follow the way of the Smiling One. Most simply wander the aisles searching for what they need to survive. Magic in this world stems not from rituals or cosmic forces but from extreme devotion to a particular skill, or belief in something percieved to be greater than ones self (even if it is rather trivial). So what do you think? A lot of this is kind of tongue-in-cheek, but I am posting this with a certain degree of seroiusness. Any ideas you may have are very welcome. I already posted this on Sci-Fi, but I wasn't entirely sure if that was the best place for it (and I think you can post the same topic in two places within the CoC, provided you don't post any more than that). Thanks.;) P. S. I have deleted much of the original post here, as to not confuse people. The Official Rules and Canon Material is all on page 4, in a post of mine discussing Beta Rules (you can't miss it, it's about 5 pages long) |
| Ryltar Swordsong09-02-03, 12:42 AM | I think you need more sleep. |
| Lord of the Ninth09-02-03, 12:52 AM | Yeah, most likely. But anyway, other than that, what do you think? |
| Twisted_Swarm09-02-03, 01:18 AM | For the speed demon thing, shopping carts. Souped-up shopping carts. The whole idea is rather silly, but it sounds surprisingly funny. Post some more stuff and I'll try to help fill in yer gaps. |
| Ryltar Swordsong09-02-03, 01:54 AM | Or souped-up motorized wheelchairs. All you would need then is a band of Mad Max-ian thugs whose leader wears a goalies' mask.:P Reading it, I can see you have put some thought into it. Play it out with your group and let us know how it goes. |
| Veneficus09-02-03, 05:15 AM | I'm seeing Cyberpunk style arcologies. Also I'm getting visions of Seoul and a few other big cities where the high rise apartment buildings have built-in department stores and restaurants, and where multiple high-rises are connected by a shopping mall built up under street level. Instead of just Walmart, I envision several major chains each doing their own version and competing with each other for population and resources. |
| Caend09-02-03, 06:29 AM | This is excellent. I've pondered the base idea that Wal Mart takes over the world before, but never even thought of a campaign setting. Absolutely wonderful. And I think barter over money. Makes more sense fo this Aisle Warrior type setting. |
| Defcon6409-02-03, 12:14 PM | Back on the speed demon thing: I can see Walmarts that are as big as cities buying out control of the Seguay (sp?) scooter or other electric scooters and making them available... And I like the idea of other companies building their own city-states to compete against Walmart (grocery stores in particular). Maybe even a "virtual" city like Amazon or eBay or something like that. As for the Internet, I would imagine that it would become so visually oriented in this new world that reading isn't necessary any more. Perhaps that's augmented by audio files (the Internet reads itself to you, so you don't have to read). Overall, it's a very interesting idea... |
| Lord of the Ninth09-02-03, 09:33 PM | This is some great stuff you're all giving me here. I believe some on Sci-Fi suggested using the motorized carts for the Speed Demons too, but I hadn't thought about souped up carts, makes me wish WotC would put out some rules for non-magical augmentation of vehicles (although of course magical isn't out of the question either). Of course if anyone here knows anything about cars (I don't) I would love it if you would post some basic rules for souping up a car (or lawnmower, or whatever). Ok so a more visually oriented internet (anybody remember the computers in Minority Report? maybe something like that?). As for the Cyberpunk, what elements do you think would work well here? I don't know a lot about the genre, but from what I do know it might fit very well. |
| kensei09-03-03, 03:28 AM | this is funney, all day long ive been going around imagining nazis with nike swooshes instead of swastikas an their arm bands, dont ask me why but i kept imagining this crazy scene with all thease guys dressed up like SS with swoosh's on thier nazi flag and crazy sneakers. mabey one of the villians/monsters could be an evil starbucks AI barista, the green apron of death, serving death with a smile. do any of you guys read AD Busters magazine. |
| prettz00709-03-03, 02:19 PM | Perhaps different departments have gangs or the such that war with other departments. Or maybe different brand names have there own gangs and they war among themselves. Like the Playstation/Nintendo conflict. Also people can create new weapons like using razor sharp CD's as throwing weapons. |
| Dungeon Master09-03-03, 02:47 PM | I had an idea for a movie that was kinda like this...heheh |
| Lord of the Ninth09-03-03, 06:38 PM | The War-like nation of Sporting Goods? hmmm, yeah I can see that. As for the Swoosh-Nazis, maybe, but I think brand gangs would be more likely. |
| kensei09-04-03, 02:33 AM | i wasnt thinking of them being a whole nation, they could be a gang that uses the nazi look, but whatever it was just a random thought. would there be anyform of automated "loss prevention" or the debt collection bots, of course the banks have been gone for years, but robots dont care. they will just keep hunting shoplifters and overdrafted accounts till the power runs out. what about an earthquake, a big one that could have some interesting influences of the geography of the game like cave-ins or flooding in certain areas. especially if that area hasnt seen any maitinance in a long time. your gear list should have a george forman grill on it, the must have piece of kit in the post apocalyptic walmart deathscape. |
| Vahenir09-04-03, 10:31 AM | Definitely anything that can move should be souped up for the Speed Demons. Bicycles, tricycles, shopping carts, wheelchairs, etc. I like the Minority Report computers are a good idea. As well, you may want to consider the nonlethal guns from Minority Report used in the fight scene in the car factory (the ones that shoot like a circular bubble of force). These could have been employed by Wal-Mart guards. Super-soakers filled with battery acid would be interesting.. though you'd have to find a way to explain why the battery acid doesn't eat through the plastic. Oh, grenades could be made from many Wal-Mart items. Ammunition should be highly sought after and quite rare. Wal-Mart would have a limited supply in their hunting section - so people should shoot only when absolutely necessary and many a raid should be caused by trying to gain more ammunition from rivals. Archaic weapons. I definitely see room for them here. Wal-Mart does sell everything from hunting to kitchen knives. Further, right now one the study and collecting of historical weaponry, in either functional or non-functional steel is extremely popular. If Wal-Mart started by taking over small businesses and things like that, they probably would have started selling these things to compete with places like Albion, Museum Replicas, Del Tin and the like. Thus, there should probably be a department of historical weapons. This would make room for the Archaic Weapon Master types. If you want to use functional ones, that's great. If, however, Wal-Mart cut corners by making their weapons from stainless steel, you could treat them as normal weapons but with a higher chance of breakage since the materials are not battle-worthy. The scariest thing about your idea is that.... it could happen. |
| kensei09-04-03, 02:13 PM | i believe most plastics are acid resistant, perhapse its just PVC, but the acid bath murderer ended up with this collection of womens plastic purses in his car and thats how he was captured, because all the purses wouldnt break down in hydrochloric acid. so when he got pulled over for something routine, and the bobby noticed he had all these womens purses in the back and gave a "whats all this then". getting back on topic, i doubt that you would have a problem with the super soakers leaking, on a side note would they even have the same kinds of lead-acid batteries in the future, perhapse not. if all the cars are hydrogen fuel-cell, well you might need to rethink standard automotive performance mods. i say just fudge the stats, some one wants a hopped up jet-cart, give em the stats for the ducati, and be done with it. but if you want to do alot of car mod stuff check out REDLINE, from fantasy flight, its got all the mad max stuff you could want, stats for doing car mods. it might be the resource you need for when the players do get out of walmart and find their ancestors car. |
| vebor09-04-03, 08:22 PM | Originally posted by Lord of the Ninth This is some great stuff you're all giving me here. I believe some on Sci-Fi suggested using the motorized carts for the Speed Demons too, but I hadn't thought about souped up carts, makes me wish WotC would put out some rules for non-magical augmentation of vehicles = Use the magical augmentation rules and assign parts and such to them. Kinda like what I did with certain magic spells. I give raise dead to 10th level field medics. It can be cast twice per day as though by a 8th level cleric. |
| Lord of the Ninth09-04-03, 11:48 PM | I think the following agmentations would work as nonmagical ones: Engine of infernal speed, headlights of blinding, horn of blasting, impervious tires, and reinflating tires. And these fit with the way magic works: Dashboard figurine, and Fuzzy dice of luck. The rest have effects that are too obviously magical, flashy and contrary to the way I think magic would work here. But yeah, these definately work even without magic (and maybe a few of the others too, like maybe the bumper of blasting), or within the limited amount of magic I think belongs in Walmart. Thanks Vebor. Kensei, I have also been told that plastic is very resistant to acid. As to REDLINE, I don't know where I would look for it, because my gaming store has just closed this summer, so I am limited to those items commonly found in bookstores (which is mostly just WotC as far as d20 stuff, saddly, not that that's not good, but it means no Unearthed Arcana or Redlined, or even more than the occassional copy of Ravenloft...) Vahenir, what sort of stats do you think the guns from Minority Report would deal? (I can't remember what happened when someone got hit with them, but I bet the damage would be concussion). As to the archaic weapons, sure Walmart would have bought the industry for that too, and you also have the more primitive weapons that people would have made for themselves (ammunition being fairly rare), such as spears, clubs and the like (some of which might have the same stats as existing archaic weapons, because they would be made of modern materials like steel). I would have put in the arcane arranger too, but it seemed too dependant on there being a large society, which is completely contradictory to the whole point of Walmart PA. |
| lycurgus3309-05-03, 03:16 AM | Imagine a world where Walmart is allowed to ignore any rules banning monopollies Monopolies can only exist with the help of a government banning the entry of potential compeditors. |
| kensei09-05-03, 03:16 AM | try amazon, unless it makes you feel guilty for supporting big biz. http://www.amazon.com/exec/obidos/ASIN/1589941500/qid=1062745670/sr=2-1/ref=sr_2_1/002-4102951-3060801 or just go to the source http://www.fantasyflightgames.com/hr01.html and enjoy, i recently switched out as GM for my group with a friend, just so i could play this game, its real fun unless you like to have your hand held as a GM, because it leaves alot undone. you've been warned, but still i recomend it. you could have some serious fun with this whole wal-mart thing, this would be the kind of game players would talk about around the kitchen table for years. have fun man. |
| Vahenir09-05-03, 10:22 AM | Vahenir, what sort of stats do you think the guns from Minority Report would deal? (I can't remember what happened when someone got hit with them, but I bet the damage would be concussion). The guy who got shot with it flew backward as if struck. So I figure 1d8 Subdual? I'm not familiar with d20 Modern so I'm not sure if they work weaponry in the same way as D&D. 1d8 Subdual with a range of 20 feet? As to the archaic weapons, sure Walmart would have bought the industry for that too, and you also have the more primitive weapons that people would have made for themselves (ammunition being fairly rare), such as spears, clubs and the like (some of which might have the same stats as existing archaic weapons, because they would be made of modern materials like steel). Definitely. This seems to have a very "Mad Max" feel. Hey - what about crossbows? Think you could make a makeshift crossbow out of supplies at Wal-Mart? If so - we may be able to fit an entire array of archaic weapons into the game. |
| Carrick09-05-03, 11:33 AM | For some interesting background and a good read, try Maw Berry's Jennifer Government. It's a novel about what the world would be like if totally capitalistic. A good quick read and tons of timeline info for you to draw from. |
| Defcon6409-05-03, 12:39 PM | Originally posted by Vahenir Hey - what about crossbows? Think you could make a makeshift crossbow out of supplies at Wal-Mart? If so - we may be able to fit an entire array of archaic weapons into the game. A sufficiently large Walmart (and city-sized is definitely sufficiently large enough) would have bows and crossbows in their Sporting Goods departments. For that matter, about the only "improvised" weapons would likely be maces, morningstars, and the like (unless the Archaic Weapons department would be assumed to carry those beside the swords...) |
| The Sinner09-05-03, 04:32 PM | hey, this would be awesome. and with my smart character with the anarchist's cookbook idea, i could find everything i needed in walmart. crossbow bolts with touch explosives...... |
| Dark Kurgan09-06-03, 10:07 PM | I've actually realized that if there was an apocalypse, Wal-Mart would be the place to raid and stay. Oh, and for the Speed Demons, Wal-Mart has motorized wheelchair-carts for our 'disabled' (fat asses mainly) customers. |
| The One and Only...09-06-03, 10:24 PM | Don't you think that... you know... people would boycott Wal-Mart? I don't see labor unions taking much more abuse. I'd much rather see a world where the four political directions battle against each other; or, at least, a world where the anarcho-capitalists face off against the fascists/communists. |
| TracerBullet709-07-03, 12:25 AM | i think this is one of the most coolest ideas i've heard in a long time, and i want a novel series. Next time wizards has any kind of open call for roleplaying worlds suggest this one. |
| Darkin09-07-03, 04:58 AM | If Walmart raised their prices other start-up businesses would appear to undercut them. There aren't big barriers to entry in the retail business. And Walmart has no rational interest in driving the world into poverty, either. They want paying customers. :) |
| Lord of the Ninth09-07-03, 03:04 PM | When Walmart drove the world into poverty it wasn't so much part of their master plan as short-sighted greed (look at our world and tell me that short-sighted greed isn't a driving force of business). However, it was also a means of control, take a look at some of the old mining towns in the late 18th and early 19th century, many of them would be designed so that the workers would be eternally indebted to the mining companies, so that it was simply a more complicated version of slave-labor. This of course was stopped by unionization. In the Walmart world, unionization was thwarted by two things, the corrupt legislators who were being bribed by the Board of Directors, and the fact that Walmart could get very cheap labor from their slave race (the unemployed) and eventually from robots. This mean't that unions had less to bargain with, because Walmart had easy access to cheap labor, from people (and things) who wouldn't complain, and the unions couldn't just demand that they not use these cheaper workers because they had lost many of the rights they now have. As for other start up businesses underselling Walmart, all Walmart had to do was lower prices for a little while until the smalled businesses when under and then they could have them go right back up. They can do this with amazing ease, because they have the massive funding to make up for enormous short-term proffit losses. TracerBullet7, thanks! And as for "I'd much rather see a world where the four political directions battle against each other; or, at least, a world where the anarcho-capitalists face off against the fascists/communists." In my world it was more like capitalist/faschists, who eventually became stealth communists under a totalitarian government (which then erupted into revolution and then anarchy). And if you want to play during that era that's fine by me. Now for some "new" material. Equipment (all these weapons require the Personal Firearms Proficiency feat to use, and several require Advanced Firearms Proficiency to use the autofire function) Weapons......Dam...Crit....Dam type....Range...RoF...Mag....Size....lb WG Stunner* 1d8..20/x2..Concussion...30 ft......S...10 int..small...2 WG Ctrl gun*..--.......--.......Special.......120 ft....S/A 20 box large 6 Arsenal Plasrifle*......2d12..20/x2...Plasma.......100 ft....S/A..50 box.Large.7 Arsenal Plasrod*.......2d10..20/x2..Plasma........50 ft.....S/A..25 box.Med....3 WG Stunner: This is the mainstay of the Walmart Guard, it vaguely resembles a pistol, when fired it produces a blast of concussive force. This weapon deals nonlethal damage. WG weapons are slightly less common than firearms, the Stunner has a purchase DC of 18. WG Ctrl gun: This is a longer range weapon used by the Walmart Guard to stop criminals who were out of range of the WG Stunner or were in very large groups. It resembles a squared off rifle and fires small darts that deal no damage. When someone is hit by a dart they must take a fortitude save (DC: 20) or stand motionless for 2d6 minutes. During this time the subject takes almost no notice of the world around it, but if someone holds its hand and tells it what to do it will follow them. WG Ctrl gun has a purchase DC of 22. Arsenal Plasrifle: The Arsenal is what is left over from the period when Walmart didn't control the entire world and had to fight the occasional war with another nation. The plasrifle is an energy weapon that looks like a stylized assault rifle. Because of it launches a missile of pure energy plasma weapons can ignore upto 3 points of defence (from equipment bonuses and natural armor only) Arsenal Plasrod: A smaller rod shaped version of the plasrifle. It is to be noted that Arsenal Weapons are very rare, and found only in abandoned arsenals, they are not common enough to have any sort of price and therefore must be found. [note pasma weapons are one of the optional rules for the setting, the same way that magic is optional] Walmart also has a great deal of new surveillence technology, during the Orwellian Era it is generally assumed that if you are being watched, listened to and analysed at all times. Most of the revolution occured during staged blackouts and malfunctions in the security circuit. More Powerful Races Robots Robots made up much of the work force of Walmart before society collapsed, and now they still try to run the store as though this had not occured at all. Many of these robots possess artificial intelliegence (AI) of varying complexities. Because of this they can be reprogrammed (Computer Use check DC 25) to act as individuals. Some of them do this on their own because of some sort of part failure or glitch, but this is rare. All robots receive a +8 bonus to Computer Use checks because the basics of this are as natural to them as language is to us. Of the five most commonly found robots in Walmart the first are Stockerbots, they resemble forklifts with two claw-like pincers on either side. They are automatons with nothing even resembling artificial intelligence, they are large in size and move on treads. They are not playable. Second are the Cashierbots, they are immobile robots that resemble humanoids from the waist up, but are simply boxes below this. They are non-intelligent, and simply programmed to grab products, scan them, put them into bags and tell people to swipe their cards. Unfortunately now they just grab whatever is within arm's reach, scan it, and put it in a bag. And then they tell whoever's left to swipe their card. Cashierbots are regarded as more of a minor hazard or nucance than as an intelligent species. They are not playable. Next are Greeterbots, they are roughly humanoid in shape and possess a primitive AI. They are programmed to greet people, and make brief small talk, they can also give directions, being conected to the programming that runs the Stockerbots they know where everything is. Or at least that is the way it was supposed to work, most Greeterbots have a few minor malfunctions, the most common being the belief that all things can be found in aisle 7. Species Traits: •Size: Medium. Greeterbots receive no bonuses of penelties due to size. •Ability modifiers: +2 strength, -2 dextarity, -2 intelligence, as constructs Greeterbots have no constitution scores. •Racial HD: Greeterbots have 2 construct HD (2d10) and they receive 20 bonus hit points for being constructs. •Base Speed: 30 ft. •+2 natural armor bonus to defence. •Construct traits: greeterbots have the traits and immunities common to constructs. •Give Directions: Each greeterbot has an electronic map of Walmart along with a complete inventory of everything in it and where it can be found. However, most greeterbots are cut off from certain circuits or have not been updated since the last time a new section has been added. So this ability grants them the ability to find any section of the store or product therein if they can succede a intelligence check DC 15. If they fail a check they cannot attempt it again. This is a representation of what they know, or can gather from pieces of information. This ability grants them a +4 bonus to survival and navigate checks inside Walmart •Greeterbots start with 5x(2+int mod) skill points. The following skills count as class skills for adminbosts: Computer Use (int), Diplomacy (cha), Gather Information (cha), Navigate (int), Profession (wis), and Search (int). •greeterbots have a starting alligience to Walmart. •Greeterbots have a LA of +1 [ECL 3] Security Drones are one of the other main types of robots found in Walmart. They look like hovering black spheres. They fly around Walmart looking for shoplifters. They were originally designed to alert the Walmart Guard. However because the Walmart Guard no longer exists they simply fly around aimlessly, following criminals (anyone who uses, destroys or opens something without paying for it). They have very few combat options, possesing only three primitive manipulators, but some who achieve independant thought occasionally make it their mission to hunt down shoplifters. Security drones are among the most likely to achieve independance without outside assistance. Species Traits •Size: Small. Security drones recieve a +1 bonus to all attack rolls, and a +1 size bonus to defence, they also receive a +4 bonus to hide checks but ahve smaller carrying capacities than medium creatures and must use smaller weapons. •Ability modifiers: -4 strength, +2 dextarity, -4 intelligence, as constructs security drones have no constitution scores. •Racial HD: Greeterbots have 2 construct HD (2d10) and they receive 10 bonus hit points for being constructs. •Base Speed: 5 ft. fly 40 ft. (perfect) •+3 natural armor bonus to defence. •Construct traits: security drones have the traits and immunities common to constructs. •darkvision 120 ft. •+4 bonus to spot and listen checks. •Security drones start with 5x(2+int mod) skill points. The following skills count as class skills for adminbosts: Computer Use (int), Listen (wis), Navigate (int), Profession (wis), Spot (wis) and Search (int). • Security drone have a starting alligience to Walmart or Law. •Security drones have a LA of +1 [ECL 3] Adminbots are the last of the common robots. They were designed to oversee much of the tedious aspects of Walmart, mostly involving numbers. Since the collapse of civilization many of their original functions have become obsolete. However, because they were given the most advanced AI of all the common robots they learned to adapt and to alter their own functions to fit the way Walmart now exists. They look much like greeterbots, except instead of the greeter's smock they all "wear" something that looks more like a conservative grey suit. Many human computer hackers enjoy altering Adminbots to be independant because they are much more interesting to talk to than most of the other robots. Species Traits: •Size: Medium. Adminbots receive no bonuses of penelties due to size. •Ability modifiers: +2 strength, +4 intelligence, as constructs Greeterbots have no constitution scores. •Racial HD: Greeterbots have 3 construct HD (3d10) and receive 20 bonus hit points for being constructs. •Base Speed: 30 ft. •+2 natural armor bonus to defence. •Construct traits: adminbots have the traits and immunities common to constructs. •Command Robots: Adminbots can command any non-independant robot through the computer network or Walmart. Against independant robots they must make opposed charisma checks. If the adminbot wins it gains control of the other robot, if the other robot wins nothing happens. Only indpendant adminbots ever attempt to control other adminbots, who count as indpendant even if they are not. •Adminbots start with 6x(2+int mod) skill points. The following skills count as class skills for adminbosts: Computer Use (int), Craft (electronic), Decipher Script (int), Demolitions (int), Diplomacy (int), Disable Device (int), Knowledge (All) (int), Navigate (int), Proffesion (wis), Repair (int), Research (int), Search (int), and Sense Motive (wis). •adminbots have a starting alligience to Walmart. •adminbots have a LA of +2 [ECL 5] Well, there you go. :cool: |
| Vahenir09-07-03, 04:05 PM | Looks like it's coming along really well. Might I suggest something: Gnolls! But instead of being Hyena-headed, make them rat-headed. Humans that, over time living in the abandoned storerooms and stockyards, took on the appearance and traits of the rats they lived with.. and ate. Just an idea. The rest of what you posted looks really good. Very cool. |
| Lord of the Ninth09-07-03, 06:09 PM | Gnolls eh? I suppose that could work, would they use the same stats as regular gnolls, even though they were rat-faced? |
| Caend09-07-03, 06:25 PM | Not gnolls, goblins! Or Kobolds. But they look like rat people. |
| Ryltar Swordsong09-07-03, 08:10 PM | Kobolds are good. The story could be Walmart was trying to create slave labor before they created the robots. Scientists used gene therapy to evolve rats into humanoids and give them limited intelligence. Now, years later they have formed a simple tribal hunter gatherer society in the service and waste systems. |
| Vahenir09-07-03, 09:01 PM | Although it's not my setting so I can't speak FOR LotN, I will say that from what I can see, the idea of Kobolds and Goblins doesn't really... fit. It would seem like you're trying too hard to fit them into the setting, one in which they don't belong. Gnolls would use the same stats, yes. Although I'd change just a few things. Better Ref saves and worse Fort saves. They are rat-people, after all. Climate: Storerooms, Warehouses and the like. Etc etc. Just change anything setting specific. Anyway.. that's just an idea. Depending on how fantastic or realistic you want the world to be, they may or may not fit. But I think it's a good idea if you're looking for monsters of some kind, they fit better than most others I can think of. |
| VirgilCaine09-07-03, 09:58 PM | Imagine a world where Walmart is allowed to ignore any rules banning monopollies, and then it spreads itss corporation and its interests until it controls much of the world. After time they take on a sort of surreal quality, growing so large that they need their own small police forces and militias to maintain order. Eventually all other business are replaced by Walmart and they are able to raise prices without any sort of limit because they are the only show in town. This causes most of the world to sink below the poverty line. Several rebel groups thinking that the management of Walmart is the root of their problems assault the main headquarters and slay the board of directors, along with everyone else involved in the management of Walmart. ...economists have long known that business (that is, non-governmental) monopolies are short-lived. - Peter Drucker, INNOVATION AND ENTREPENEURSHIP Given that these events would not happen, and that if there were such large city-stores, they would more likely become the Kingdom of Prester John, the Atlantis, the Xanadu, for a generally typical post-apocalyptic world. |
| Ryltar Swordsong09-07-03, 10:31 PM | Originally posted by Vahenir Although it's not my setting so I can't speak FOR LotN, I will say that from what I can see, the idea of Kobolds and Goblins doesn't really... fit. It would seem like you're trying too hard to fit them into the setting, one in which they don't belong. I just explained how to fit kobolds in, and they are closer to rats than gnolls are. |
| Drakenul09-07-03, 11:51 PM | Hmm, rat-people... How about making a few modifications to Nezumi from D&D's Oriental Adventures. They literally are rat people. And the fit in could be something like this: board demands profit, so they invest in workers that would work for food (seriously), and thought that mixing humans with rats could work, since rat people would be smaller, require less food, and in case of last resort, could be dumbed down a little to fall for rat poison. The last resort measure was not inacted so the current rat people, living in the spaces between aisles, or even among some aisler tribes, are as smart as aislers or the closest humans, and either take on the "social" traits of their human allies, or take unique ones for living apart. Dog people (overt dog moreaus), could also exist, mainly for the experiment's early tests, trying to breed the extreme loyalties of canines into workers. Something completely weird like that would add to the surrealism, and maybe could only be in games as rumors, stories, and legends. Then later, as the PCs move further from where they start, these legends and myths could actually appear. Foreshadowing like that will make it even more fun, especially if the campaign is run as lighthearted as it appears at a read. |
| Lord of the Ninth09-08-03, 12:03 AM | Well yeah, 'cept their lizards. At least gnolls are mamals. I say if you want rat-people why not do this? Lesser ratman Lesser ratmen are truely pathetic creatures, they evolved from humans who hid undergound and ate rats, often in areas where nuclear waste was being dumped. Over time they grew to resemble their food, becoming smaller and less human. They are the dregs of the post-Walmart society. Species traits •Size: Small. lesser ratmen recieve a +1 bonus to all attack rolls, and a +1 size bonus to defence, they also receive a +4 bonus to hide checks but ahve smaller carrying capacities than medium creatures and must use smaller weapons. •Ability modifiers: -2 strength, +2 dextarity, -2 intelligence, +2 wisdom, -4 charisma •Base Speed: 20 ft. climb 20 ft. •+1 natural armor bonus to defence. •darkvision 60 ft. •Immunity to disease and a +2 bonus on saves vs. poison. •Lesser ratmen gain the Scent ability •+2 bonus to escape artist and move silently checks. •Lesser ratmen have a LA of +0 Greater ratman Greater ratmen are larger cousins of the their lesser kindred, they were born of stronger stock, but still have many of the less desireable qualities of their cousins. They are often found as leaders of lesser ratmen. Species traits •Size: Medium. greater ratmen gain no bonuses or penelties due to size. •Ability modifiers: +2 strength, +2 constitution, -2 intelligence, -4 charisma •Base Speed: 30 ft. climb 20 ft. •+2 natural armor bonus to defence. •darkvision 60 ft. •Immunity to disease and a +2 bonus on saves vs. poison. •greater ratmen gain the Scent ability •+2 bonus to hide and move silently checks. •Greater ratmen have a LA of +1 As for them being the result of intentional genetic manipulation, I don't think so, that's what the Unemployed are for (see first post). Walmart already has a slave race, their supposed to be kind of like the Underfolk from Dune: House Atreides, or maybe just certain visions of dwarves. D'oh! I completely forgot about Moreaus. But then again overt rat moreaus don't really work because they have a bonus to intelligence (and cats have a penelty, where'd they get that from? Loony Toons?). But Moreaus would most likely exist, as a precursor to the Unemployed, especially dogs. |
| lycurgus3309-08-03, 12:32 AM | And as for "I'd much rather see a world where the four political directions battle against each other; or, at least, a world where the anarcho-capitalists face off against the fascists/communists." In my world it was more like capitalist/faschists, who eventually became stealth communists under a totalitarian government (which then erupted into revolution and then anarchy). And if you want to play during that era that's fine by me. Fascism is socialistic, not capitalistic. It is based on the forcable denial of property rights for certain segments of it's citizens: In Nazi Germany these segments were the Jews and others whom the Nazi party viewed as "undesirable". Slavery too is a socialist idea, as it is a state-supported denial of the personal property rights of the slave (who ownes his/her body and labour by natural law). |
| Caend09-08-03, 06:15 AM | Those are awesome rat people. They really add some good option into the game. BTW Lord, did you get my PM? |
| Vahenir09-08-03, 01:35 PM | Okay, Ninth, that works too. I just figured using an existing creature type would be easier on you, but it seems you can whip up a baddie in just a few minutes, so - there you go. Of course, whether you use them or not is entirely up to you. But I think it's a good idea. Okay, Question: Pantheon? Are Gods real? Is religion the same as it always was with Christianity as the dominant? Has another religion taken center? Is religion gone? Has religion been taken over by whatever God the screwed up CEO's of Walmart decided to worship, etc? Wal-mart has a big book section, doesn't it? I imagine these could serve as tomes of knowledge - even in concerns to things like the old Gods. Books on Christianity, Satanism, etc.. could spur the knowledge of the Old Gods, unless Wal-Mart went Hitleresque and burned those books. |
| Lord of the Ninth09-08-03, 05:05 PM | On the subject of religion, no one is really sure. There is no evidence that gods exist, for example no has ever really seen them. But some people can worship them, and if they really believe, they can gain supernatural powers (mystic). However this is really more the result of the strength of their belief than the interference of any deity, so you can worship the smilie face and it still works the same as worshipping Zeus (or what have you). As for the dominant religion, Christianity of course still has followers, but most people don't think about religion as much as they once did, so the number of actual Christians has greatly diminished. As to the book issue. Many books were banned during the Orwellian Era, such as (ironically enough) all books by George Orwell, Kurt Vonnegut, Karl Marx, and anything else that might cause some sort of Revolution. Now these were some of the only books to be banned outright, in that it was illegal to publish them. Many other books were simply no longer sold, or made hard to find. Certain histories were made unavailable or rewritten to reflect different viewpoints. |
| Lord of the Ninth09-08-03, 11:55 PM | Robot Disguise Soon after robots were given AIs, it was realised that a robot could be built that could disguise itself as a human almost perfectly. There were several methods to this varying much in their complexity and expense. The simplest was to coat a humanoid robot with latex and create a face. This would produce a single expression but would allow robots to move through a crowd of people without being recognized. However if they were to speak or do anything that required facial movement the disguise would be fairly simple to notice (-4 penelty to disguise checks, Purchase DC 12 for one face). Next small motors were added into the face as well as more efficient voice synthesizers, this allowed normal conversation (-2 penelty to disguise checks, Purchase DC 16 for physical alterations). However the ruse wouldn't last long if anyone were to touch the robot or try to take their pulse. So the next level involved small quantities of heated liquid flowing near the surface of the body, and a slightly more advanced skin substitute (No disguise penelty, Purchase DC 22 for physical alterations). Many greeterbots are given simple humanoid faces, as are most Adminbots. More expensive methods were reserved for the top secret "Doppelgänger" spy robots. It is also rumored that several members of the Board of Directors were actually very well disguised robots. However there is no proof of this. ^So what do you think? I don't really know much about this sort of thing, is there anything else I might need? What about purchase DCs are they too low? Next I want to put in some stuff about utility alterations robot characters can add to themselves as well as cybernetic equipment available to other PCs. However I don't know much about cyberware either, so if anyone knows of a good source or, even better, would be willing to post something your self, that'd be wonderful. Otherwise I'll just make something up, most-likely based on magic tiem slots of the grafts from the Fiend Folio. |
| Vahenir09-09-03, 03:13 AM | I'm lovin' this LotN. I'd say grafts might be a good idea. You also may want to do a search on Shadowrun, since it had a lot of that type of thing. Uhm.. do you have any Star Wars sourcebooks? They probably have some stuff on this sort of thing, right? The only idea I have is something I used in a cyber-game once, a long time ago. In 3E terms.. It's a cybernetic implant that covers the eyes, causing them to look red or bright blue, depending on lighting. They grant Low-Light Vision, Darkvision up to 80 feet and ultra clear vision - so they can see twice as far as normal eyes under normal conditions. |
| kensei09-09-03, 01:47 PM | if you want to make robots and such, try either http://www.rpgnow.com/product_info.php?manufacturers_id=352&products_id=580& or http://www.cyberdungeon.com/Generated/Products/16253614.html the first one is construct mechanus, i dont own it and honeslty all ive ever done is read the product write up, but it is on sale for $2.95. the later is D20 Factory, its supposed to be really hard to find at local gaming stores, there are some reviews of it at http://www.rpg.net/ , i think you'll get more out of it if you just drop all the references they make to magic, and substitute appropriate technobabble. good luck. |
| Alakar09-10-03, 01:00 AM | I find this a very funny, and potintialy funny game. Being a current walmart employee ( electronics), i would so play this game. You make challenge ratings based on personell rank. ( chashier, cart pusher, floor acciciate, recieving, department manager, manager, and finaly store manager) this would be a very fun idea. |
| Caend09-10-03, 06:13 AM | Originally posted by Alakar You make challenge ratings based on personell rank. ( chashier, cart pusher, floor acciciate, recieving, department manager, manager, and finaly store manager) this would be a very fun idea. Those people are all different types of robots y'know. |
| Lord of the Ninth09-11-03, 09:06 PM | Alakar, cashiers have been replaced with non-intelligent robots, the next three jobs are probably now probably performed by greeterbots (unless one of them involves stockingshelves in which case a different non-intelligent robot is involved), and the last three are all done by Adminbots. However I think that the adminbots will probably have different character levels, fore example department managers will use the base stats, managers will have 1 character level (either smart dedicated or charismatic), and store managers (now called block or sector managers, because it's al one store) will have around 3 character levels (mostly smart, dedicated or charismatic). I sadly don't have any Star Wars or Shadowrun books, but I've asked a friend who plays Star Wars to look into it. However any stuff you can post (legally of course, don't want the wizos shutting this down), would be wonderful. I'll search the net for shadowrun. |
| Lord of the Ninth09-14-03, 02:10 AM | Well I've been looking into the cyberpunk setting (cyberpunk d20 modern & cyd20 mostly). I think it definately has a place in Walmart d20. I think most of it fits best around the time when people have started realising that large corporations have started to control the world, to the time when the people rise up against Walmart. After this most of the stuff from the setting is too "civilized" for it to be too terribly common: drug addicts don't last long in a PA setting, shoplifting isn't even theft anymore, and there isn't much to rebel against. Of course, I could just have a collection of power hungry Adminbots join forces with a gang of cyberware-enhanced sporting-goods thugs in an attempt to establish a new Walmart/world order under their collective jackboots/steel feet. Thus giving all the benefits of Post Apocalypse and Cyberpunk, with a touch of UA thrown in for fun. |
| CryptoNova09-14-03, 12:26 PM | You need a Nerf Gang, Nerf Armor, Nerf Weapons, Nerf Castles in the aisles used for cover, etc. |
| Caend09-14-03, 02:32 PM | And paintball. Subdual damage, negates camoflauge or something. |
| Lord of the Ninth09-14-03, 11:44 PM | There are stats for paintball guns in UA. They deal no damage except on critical hits, and that is 1d6 nonlethal. I'd put something in about camoflauge, but how do blend into the terrain of a Walmart? |
| Caend09-15-03, 06:13 AM | Good point... Although brownish colors can blend in with cardboard. But yeah, doesn't work that well indoors. Maybe you could do something weird with waxed floors. Doubles movement with successful balance check, knocks prone on a failure. Dc 15-20 or something. |
| die09-16-03, 04:43 AM | LOL, this is a really silly idea, I love it. Now I've got visions of Judge Dread patroling Mega-Wal-Mart One on his souped up motorized wheelchair-cart |
| Vahenir09-16-03, 07:23 AM | I'd put something in about camoflauge, but how do blend into the terrain of a Walmart? Many ways. Certain colours, for example, would camoflauge you in certain parts of the store. In the store-rooms where there are a lot of cardboard boxes, browns would work (as was mentioned). It depends. For example, you know those bright orange camping tents Walmart sells? Well if a whole clan uses them as houses in some part of the store, then bright orange would be a good camo colour there. Remember, camoflauge isn't meant to make you invisible. It's just meant to make it so that you're not noticed as easily by just someone who's not really looking. Rafter-people would probably wear lots of white and silvery tones. Because they're living near the fluorescent lighting - so people would have a harder time seeing them if they were garbed in bright colours which reflect that light even further. |
| Lord of the Ninth09-16-03, 08:44 PM | I know camo isn't supposed to make you invisible, but in order for you to make camo you need to have something that is relatively uniform, and because most of walmart has an incredible mix of different colors, it would be all but impossilbe to use any form of traditional comoflauge. However, in sotarge rooms or other places with lots of boxes and near the ceiling camo would be very useful, and I think that most rafterfolk make extensive use of camoflauge (so fighting them with paintball guns might make sense, or better yet if a group had one person with heat-vision and he had a paintball gun then the others could easily find them, this would also be a good stratagey against more advance means of visual concealment...). Oh yeah, Vahenir, about you sig, the fellowship didn't run from the troll, they killed it. Of course, I don't think they're epic (the troll seemed to be an appropriate challenge), but I just wanted to point that out. CryptoNova, why would people use nerf weapons? They don't kill stuff, I can immagine people using them like Viking children used wooden swords, but I don't see it as something that people would use as their primary weapons. On the other hand, a band of orphan children might be armed with a bunch of them and act sort of like the kindergartners from Recess. But in order for using them to make any sense I would need some sort of game mechanic. However I love the images it brings up. die, yup you have the general idea (although I don't much about judge dread).:cool: |
| rmckee7809-16-03, 09:16 PM | I wonder what the armor value of those blue vests would be, would the red vests be better? What about the green ones from lawn and garden? I used to work for Wal-Mart and they have these hand computers called Telezons. They have a pistol grip and a network connection. They can scan any item in the store and give a variety of information. With the right passwords they can order and do inventory control. They could make for interesting play items. |
| Lord of the Ninth09-17-03, 01:29 AM | What are the vests made out of? I would think that their AC value would be based more on their material than their color, unless they're made of different stuff too? As for the telezons, they sound very interesting, I think I might make a similar item, but naturally it would have fallen out of use because of the robots. I think that perhaps I should go to Walmart some time soon, because I really don't go there much anymore (my insurance doesn't cover their vision center like it used to), so I need to make up a reason to go there for research... Thanks for your replies! |
| Vahenir09-17-03, 08:29 AM | However, in sotarge rooms or other places with lots of boxes and near the ceiling camo would be very useful, and I think that most rafterfolk make extensive use of camoflauge (so fighting them with paintball guns might make sense, or better yet if a group had one person with heat-vision and he had a paintball gun then the others could easily find them, this would also be a good stratagey against more advance means of visual concealment...). See... Camo can work! ;) Oh yeah, Vahenir, about you sig, the fellowship didn't run from the troll, they killed it. Of course, I don't think they're epic (the troll seemed to be an appropriate challenge), but I just wanted to point that out. Well.. firstly, it's sort of a joke, poking fun at the people who think every major figure of literature and fantasy should be epic. Secondly, they only killed it in the movie. In the novel they ran away from it. Though they did kill a rather important Orc Chieftan - the bastard stabbed Frodo with a big spear. And that was changed over to a Troll with a REALLY big spear for the movie. Confusing.... Anywho. I can't see nerf weapons doing anything. Although.. they are made of that soft.. foam stuff. What about nerf weapons dipped in some kind of acid or something? Ouch! There are also nerf weapons that fire those plunger-dart things. What if you put little needles in the plunger part? I can't imagine it would do a LOT of damage.. but it would still hurt. And add poison (if any) and they could replace Drow Hand Crossbows with Poisoned Bolts... if you follow me. Sort of the Wal-Mart Equivalent. |
| Lord of the Ninth09-17-03, 07:33 PM | Sorry about the troll thing, it's been a while since I read the books, but I just watched the movie a lot, so I don't rember what's been changed (aaarrgh!). And yeah, the "Is Gandalf Epic?" stuff is kind of annoying (especially since all true die-hard fans know that he isn't even human or really even properly mortal...). But as to the nerf, I like the idea of people puting neeedles in the darts (I'd say maybe 1 point of damage and it delivers one dose of injury or contact poison). The balls I'm less sure about, I don't think they'd hold acid very well (but I haven't used on in a while, so those of you who have nerf guns, or have kids with nerf guns please correct me). But some of those are pretty cool. I'm puting the poison darts in there, and I'd kinda like a good reason for the ball ones too. Thanks! |
| Vahenir09-17-03, 10:01 PM | I have no idea. ~thinks~ The only thing I can think of is soaking the nerf-balls in a type of contact poison that severely stings the eyes or something. Blah.. I'm too tired to think... |
| Tegemea09-17-03, 10:35 PM | amazonian poison dart frogs took up residence in the lawn and garden deparment when walmart started adding mini-forests in their stores to produce extra oxygen. The nerf gangs rely heavily on the mucus these frogs create to coat all manner of needles and nerf balls. They also use nerf whistling footballs for communication across distances of more than a couple aisles. Maybe they found a way to soup-up power wheels -- in fact, maybe a whole race of people selected for small size now live in the kids department.. like halfings, but they like poison and nerf. |
| Lord of the Ninth09-17-03, 11:56 PM | OK, so maybe halfling stats, but other races call them by all sorts of derrogitory names (munchkins etc.). I'm not sure what they would call themselves, but I'm thinking that they would be a very war-like people. Thanks Vahenir and Tegemea.:) |
| Lissa09-18-03, 10:03 PM | Postapocalypse Walmart sounds cool. Congrats on really great idea! It's really inspired. Keep up the good work! |
| The Sinner09-18-03, 10:25 PM | well, all you gotta do is soak the nerf weapons in lighter fluid/gasoline/propane, hook a ciggarette lighter/blow torch to the end(using duct tape of course!) hold both triggers down and start shooting your fireballs! |
| Veneficus09-21-03, 06:24 PM | Originally posted by The Sinner well, all you gotta do is soak the nerf weapons in lighter fluid/gasoline/propane, hook a ciggarette lighter/blow torch to the end(using duct tape of course!) hold both triggers down and start shooting your fireballs! Twisted. I would do something similar with a super-soaker too. And I'm sure there would still be cans of hair-spray, bug-killer, and other pressurized flamable spray things that work great with lighters for a short range flame-thrower. "Burning Hands" spell anyone? On a different line of thought... Walmart has a book section. Put a gang in that area. These guys have read and studied encyclopedias and technical manuals. They know how to put things together and take things apart. They sometimes launch raids into other departments (automotive, pharmaceutical, hardware, cleaning supplies) to get parts and equipment. They have all kinds of jury-rigged and tinkered gadgets defending their base of operations, probably have rigged up some sort of garbage-->methane-->energy system and a methane-powered armored cargo vehicle. There could also be one or two of them who concentrated more on the "occult" and "new age" books in the book department, and have a level or two of a magic using class. Techno-mages. One other thought... For characters with access to that part of the store, proper use of mouthwash, soap, and deodarant might give a +2 circumstance bonus to Diplomacy and maybe other Charisma-based skills. |
| The Sinner09-21-03, 08:20 PM | veneficius, i know a few people that have tried the watergun and nearly killed themselves...so i think thats out of the question. |
| Lord of the Ninth09-21-03, 10:04 PM | Here's what you do with the supersoaker, you put a stungun in it and you fill it with saltwater (conducts electricity better). Then you have a taser with the range of a supersoaker that can be fire more than once. There is a water gun in UA, but I think it's supposed to be one of the crappy pistol ones. So a really good one would have better range (who here hasn't shot a watergun more than 10 ft? I mean even with a generic pump water gun I could get 40-50 easy, so I'd say range increment 10, not max range ten, plus it can be fired on auto). I've seen someone do the flamethrower trick with a can of shaving cream and a lighter before (right in the middle of PE class, the guy was nuts). I don't think you can get the range of burning hands, and certainly not the number of targets. As for the book section, yeah that's where I got HP 5 at midnight when the BN across the street was already sold out. As for the raids, I see that as more of the Sporting Goods department (they have guns and knives). These would be the people who fix things, they would be the ones to restart civilization, them and the folks in electronics. I'd say technomages fit here, yeah. As for the Occult/New Age books, that would be where half the Mystics come in. Thanks everyone! |
| The Sinner09-21-03, 10:58 PM | aerosol cans and lighter: my little brother pulls this trick quite a lot, and i say it wouldnt do too much damage. maybe 1d3 fire and some disorientation effects(similar to mace if you have the stats for it) and on a crit target goes blind? hey, some tribes could have set up defense positions around fire hoses, with the aforementioned taser technique(i say the smart guys would be able to set up a system that put salt into the water near the base of the hose). oh, you ever seen the big electronic platforms that stockboys use to put stuff on the high shelves(you, they raise up and down), i can see the sports guys using them as war wagons of sorts. thats all i got for now. Edit: who did it your PE class, and which teacher did you have? I cant see coach reagan putting up with that. |
| Lord of the Ninth09-22-03, 09:20 PM | I can't remember his name, some junior I think, but I did have coach Reagan, he told him to stop doing it. There are stats for Pepper spray, I think it causes temporary blindness. As for the aerosol can stats, I'd say it's a small weapon that requires two hands (unless you use duct tape), and deals 1d6 damage 9standard for being on fire) and requires a reflex save, DC 15 to avoid catching on fire. It is a melee touch attack (range isn't good enough for it to be anything else). |
| Caend09-23-03, 06:08 AM | Hmm. If the plastic is resistant to the acids, then what about water balloons? And doesn't Wal Mart have a small pets section with like fish and stuff? Something might be possible to do from their. |
| Lord Nat11-15-03, 11:48 PM | Huge Bump! |
| The Sinner11-16-03, 12:38 AM | Of course! Goldfish-Chucks! Good call with the balloons Caend, I guess if walmart takes over everything, then they would be bound to sell bigger pets. so gangs of attack dogs running loose in the aisles? huh? |
| The Sinner11-16-03, 10:55 AM | Lotn, I found an interesting article in this month's "Fast Company" magazine, entitled "The Wal-Mart you dont know" and is all about how they are evil :D I think Ill bring it over. |
| Lord of the Ninth11-16-03, 12:20 PM | Great, I'd really like to see that. And goldfish-chucks? wait, forget I asked... As for the pets, perhaps they have become the new wildlife inside Walmart. The birds should do especially well, but attack dogs are a must. |
| Old French Admiral11-18-03, 01:10 PM | Absolutely brilliant! I love the cult of the Smiling One. "Always low prices!" Kinda reminds me of the subterranean humans from the second Planet of the Apes movie (Beneath the Planet of the Apes? It's been a while)... You mentioned the existance of apartments inside the Walmarts, but I don't recall seeing them mentioned anywhere else. Wouldn't they be prime real estate? Perhaps one tribe could be the Residentials. They only come out of their fortress-apartments to raid for food/supplies. Also, because the outer world is so different (Walmart doesn't have a sun, moon, etc), what do the tribes inside think of the world of the Rooftoppers? Have they even been there? Perhaps there is some sort of taboo regarding the Outside. Would you explore their tribal beliefs more? I find that to be the most interesting. For example: the Parking Lot is a sort of hell/eternal prison where one will search for one's Car for all eternity. One is sent to the Parking Lot in the afterlife if one has committed too many High Prices (sins/taboos). Maybe there's one tribe that found someone's old shopping list and regards it as some holy artifact or set of commandments, etc (see Red Dwarf. Cat's ancestors believed Lister's laundry was some sort of map to heaven or something). What about videos? Are they messages from the gods? What about days of religious significance? Is there a Discount Day or something? I would love to see this made into a movie or book or something... -Old French Admiral |
| Lord of the Ninth11-18-03, 06:13 PM | I should do something with the apartment buildings, but I don't know what. Living outside is kind of like being Amish. A lot of the aisle-dwellers think the roofers are crazy. After all, why live on the roof when you don't need to? As for the parking lot, there are several views: One group (which I ahve mentioned) is dedicated to finding the car that belonged to their founder/ancestor. This group is actually several tribes that have had varying degrees of success, one has th lot but not the car, one hasn't found the lot yet and a third group has found the car, but their not sure (there is an arguement about the color, plus they were expecting the car to be bigger, or shinier, or less rusty, or that it would still start). I think the video section should definately have mystics. the Matrix has a cult, including a splinter group that refuses to acknowledge the 2nd and 3rd movies. Other movie mystics are trying to find meaning (and a plot) in The One. There are any number of things you can do with this actually. As for days of importance, some of the more educated people recognize the anniversary of the Battle for Always Low Prices (but mostly they just say "it's been a while since hte last time we celebrated", and so that's the new day). But as a general rules the passage of time is not very well kept (after all, they don't need to know about the seasons, or even night and day). There are also people who uses the prices on everything for a complex form of numerology (sp?). It would be really cool for this to be made into a movie. I wouldn't even mind not getting royalties, just so long as I got credit for the idea... Thank you for replying. |
| Jihun-Nish11-19-03, 02:19 AM | Originally posted by Vahenir Okay, Ninth, that works too. I just figured using an existing creature type would be easier on you, but it seems you can whip up a baddie in just a few minutes, so - there you go. Of course, whether you use them or not is entirely up to you. But I think it's a good idea. Okay, Question: Pantheon? Are Gods real? Is religion the same as it always was with Christianity as the dominant? Has another religion taken center? Is religion gone? Has religion been taken over by whatever God the screwed up CEO's of Walmart decided to worship, etc? Wal-mart has a big book section, doesn't it? I imagine these could serve as tomes of knowledge - even in concerns to things like the old Gods. Books on Christianity, Satanism, etc.. could spur the knowledge of the Old Gods, unless Wal-Mart went Hitleresque and burned those books. I dont know if walmart are the same everywhere but every walmart store I went to had their McDonalds and when I was young Mc donald restaurant was my holy place!! :) he could be the god of gloutony with priest-clown A hole community could live near the McDo-Church because they are fed (for a fee:)) by the McDonald-clown-priest. Also, have you thought about where everything was "made" where are the manufactures. Are they implemented inside the walmart"world" or outside acting has god of creation---being a darn big corporation-(the same that created the rat-race) To my thingking the walmart setting is quite original but must not be taken seriously(it should be roleplayed with humour) |
| Jihun-Nish11-19-03, 02:29 AM | Originally posted by Vahenir Many ways. Certain colours, for example, would camoflauge you in certain parts of the store. In the store-rooms where there are a lot of cardboard boxes, browns would work (as was mentioned). It depends. For example, you know those bright orange camping tents Walmart sells? Well if a whole clan uses them as houses in some part of the store, then bright orange would be a good camo colour there. Remember, camoflauge isn't meant to make you invisible. It's just meant to make it so that you're not noticed as easily by just someone who's not really looking. Rafter-people would probably wear lots of white and silvery tones. Because they're living near the fluorescent lighting - so people would have a harder time seeing them if they were garbed in bright colours which reflect that light even further. what you would nead here is a walmart-city-rogue or ranger were he could equipe himself apropriately due to its walmart lore skill depending on were his mitions would take place. |
| Jihun-Nish11-19-03, 02:48 AM | Seriously you should write the Apocalyptic walmart-world player's guide and if you do..... I'll even by it. |
| Jihun-Nish11-19-03, 03:08 AM | I know there couldnt be real seasons but have you considered all sort of technical problems like in the ventilation system(very cold winds), the heat system(tropical temperture in some places), even the fire extingwisher: The one serpenting the ceiling that once active could act like rain( maybe in some large departement the fire extingwisher is often malfonctioning creating a local rain "forest"---walmart's wetland--) Also what about floods (broken water pipes) major fires (broken propane pipes), natural disaster( roof-in; akin to cave-ins) and the ever present vermin plague(critters, rats, bats; surely walmart's building foudation being older by the decades are cracking even forming cave-like entrances in some cases allowing out door creatures to "find" shelter inside walmart world.) ---- I'll never look at a walmart the same way ever again :) :) ;) |
| Jihun-Nish11-19-03, 04:40 PM | :bow: Hamalhaaaaa :bow: I'm already in:love: with this setting a lot of potential :smirk: hehe!! I'm in the:cloud9: Again:bow: keep up the good work LotN and say!! when do you think we could have a beta version of the rules ( it would greatly help for dose would'd like to right a Fiction story about Walmart apocalips. Now if I picture this right, the walmarts are now the size of cities sometime big enough to connect two Wal-city together. Now the Walmart company has aquiered almost (if not all) all other companies. So to view a Walmart would be to picture a Town-size supermarket where every boutiques, restaurants, hotels, professionel bureaus(dentist, optometrist, etc...), Bathroom-houses, appartement building(inside the walmart),small factories, grossery stores, petshops, etc etc are not only contained in the walmart building structure but would also belong to the walmart company. Now since it seem that the walmarts are colossal in size dwarfing even the highest building (built inside the structure) it it plausible to assume that the above( boutiques, restaurants, hotels, professionel bureaus(dentist, optometrist, etc...), Bathroom-houses, appartement building(inside the walmart), grossery stores, petshops, etc etc) are found throughout the aisles of the "store". The small factories being one of the exceptions. I also assume that those walmart are built with several floor-levels a.k.a. story (like Supermarkets) where the security offices and the now dead directors of walmarts use to "work" to name just two among many. Now if every "officials" are dead, how can the stores be replenished?? Or is this your point exacly; it cant. Hence the apocaliptic situation?? What about the previous mentioned small factories; are they now controlled by the Walmartians( maybe now part of some factory guild) protected by their own forces. Concerning the Directors; where did they use to live?? Since walmartropolises are so big , very few land is left. Where were their houses; on the roofs?? ( which would make sence--- the richer are always on top of the rest--) or maybe on a far off island with no bridge . ( they would go home with their helicopter-limo) Walmartropolises being as colossal as they are they dont cover the hole planet, so what about outsiders!! Since walmart took control of every utilities the outsiders (now grown to giant size--15 feet hight-- or is it the other way around; all walmartians are smaller then they use to due to a life if confinement after several generations) Never the less this outsiders have to feed and clothes themself and the only way to do so is to "shop" in walmartropolis. I can imagine the rooftopers living on the edges of the roofs seeing the giant outsiders(going shopping) and thus being very afraid to venture under their roof/floor. Now this said; since Rafterfolk lives among the high up rafters that support the gargantuan ceilings we could also assume that between the ceiling and the roof levels there is a in-between dungeon( where rat-men civilisation could dwell among other critters. That could also be another reason why we dont see a lot of the Rooftoppers. Talking about roofs it is well knowned that the rich and the richer :) love, even almost worship, golfing and where is a better place than on the roofs of the super walmartropolises.. So the Rooftoppers could live in an artificial verdant paradise. although the green would'nt be what they use to but still ... you get the picture. Before i forget; Races that could be...added: Dwarves (not the D&D type but rather the earthen-like type) maybe from inbreeding to much in the same area (Rooftopers with Rooftoppers Aislers with aislers etc.) Dwarves could still be the better race sutted for inventing indoor houses maybe secret doors (in brick walls) Dwarves would'nt be a strong race as in other setting (earth dwarves are not) and they are not very good runners. The Nevergrow; Halfling-like human children that never seem to be older than 12-13 years old ( although they are ---eventualy-- it just dont show until the last few years of their life) and never more than 3 to 4 feet tall. What better place for them to dwell other than Toyland. Toylands were a walmart trait(all built the same way) in every walmart in the world. Toylands were exacly what their name implies; Toy stores (or aisles) build on artificial islands surrounded by small ponds tree parcs etc.. with a least two bridge connecting toyland to the "main" store.Toyland were also always built near walmart kindergardens (now probably in ruins) Toylanders like to ... Play... more than anything else in the world. Outsiders: giant humans(about 10 to 15feet high) living outside Walmartropolises that cummonly venture inside to "shop".(see above) Gremlins(monster race) the only known "monster" race. They seem to be part frog,rat, troll of old mythilogy and part something else. It is said that no two gremlins look alike(This is a much exagerated fact but one could see in the gremlins race several sub-type when a party of the vermins are attacking) They have the charachteristic to adapt to any environnement so they can be encountered anywhere; even where there does'nt seem to be a sources of food. They have one fatal weakness ... not known yet (and no it's not the sun :)) The main frame AI:( MenframEye the sage) the cybernetic neutral sage of the walmartropolises. He/it is what use to be the center computer controling all the thousands of camera of surveillance throughout walmartropolis. He was built self suffitient with a hi AI so it could give orders to other robotguard and such thus controle security. Menframeye is accesible only thru hacking the web-central (hachers usualy use a device called console(xbox, playstation2, gamecube and the now more portable device: the gameboy extrem) The hackers would personnify a game character (dependig on which guild they are assotiated( Nintendo, microsoft. sony etc.) and each of does guild compete for the sage's brib of knowledge. The hacker once inside the mainframe would have to "quest" it's way (like a game) to reach his goal (usualy to aquire information of any sort even to communicate with far off other walmartropolises. more to come....... what do you think?? :D |
| Lord of the Ninth11-19-03, 07:37 PM | Jihun-Nish, Walmart is still only one story, except the apartments which reach very high into the sky. But the rest of it is only one story. In places there are stair structures that reach the other shelves, but it is designed to have the same idea of the one-story walmarts. I explained how the stores replunish themselves: Robots. I like the term "Walmartian", I hope to use it more in the future. The directors lived in private luxury suites within their own apartment complex (essentially condos). I don't really like the idea of adding in Dwarves as a new race, I was trying to not put in any of the D&D races, especially the more common fantasy ones. So no elf-like races either. I like the Nevergrow, I think I mention somehtign similar earlier on (a war like people who use Nerf weapons and the like). I would appriciate some alaboration on the Outsiders, I don't understand what thing "above" you refer to. I wouldn't use the gremlins as a race, but a monster like that called a gremlin, perhaps closely tied to the rat people has a place here. The idea of a main frame AI is somehting I like, perhaps as a sort of alagory for God (in the campaign he might be on the verge of collapse, and this would destroy the entire way of life for the Walmartians, so the PCs go to his rescue). As to your rainforest idea, have you ever seen the SNL skit about Walmart with Jennifer Garner? They mention it being the rainy season in a certain part of Walmart. I like that idea, I'll say that there is weather in Walmart, but it is unpredictable because of the unreliablitly of both the exterior weather and the functioning of the AC, heating and ventilation. Rain isn't too terribly common (it would ruin certain parts of the setting), but it happens on occasion, and in some places more than other. Thank you. |
| Jihun-Nish11-19-03, 09:59 PM | Originally posted by Lord of the Ninth Jihun-Nish, Walmart is still only one story, except the apartments which reach very high into the sky. But the rest of it is only one story. In places there are stair structures that reach the other shelves, but it is designed to have the same idea of the one-story walmarts. I explained how the stores replunish themselves: Robots. I like the term "Walmartian", I hope to use it more in the future. The directors lived in private luxury suites within their own apartment complex (essentially condos). Now that I know that walmarts are one story complex: How high is the ceiling exacly?? How high is the ceiling compare to the top shelf?? And how many shelves (one on top the other) do you suppose there is??.(in general) Now when you say; In places there are stair structures that reach the other shelves, but it is designed to have the same idea of the one-story walmarts Read the folowing text and tell me if I'm picturing it like you would like "us" to. Walmartrepolis is a one story building which the inside ceiling could be high enough to "house" Titans (about 100 feet high) Now if looked from afar the shelf structure would "seem" to be a consrtucted buildings in its early stage( concrete floor, supporting pillars and strairs--no wall, window nor doors-- simply said it would look like a building's squeleton.) All the Shelves structure would form street-like(size comparision) aisles in between. the shelf structure could be from 5 to 10 story high depending on the hight of the ceiling. I also suspect there should be a good distance between the ceiling and the top shelf. Am I right?? I explained how the stores replunish themselves: Robots. Ok then what's stoping all population(the Rooftopers being the exception) to become scavengers and never have to worry about scarcity since robots will put more. I mean Aislers are living among the goods placed on the shelves right?? and the Rafterfolk are living way above those same goods.Right?? I'm sure you already have an explanation for this, I just dont see it. As I'm not in your head to picture your world as you do. :) But I'm dearly trying to. :angel: .......Walmart is still only one story, except the apartments which reach very high into the sky. The directors lived in private luxury suites within their own apartment complex (essentially condos). I assume then that the condos are much higher then the Walmart itself and that they would have a great view on the roof. By the way what do you think of my Golf club roof theory. I also like to imagine all ( or at least some of them) directors condo to be castle-like(now in ruin--perfect dungeon crawl-- :) ) Specialy if they are over roof level. I don't really like the idea of adding in Dwarves as a new race, I was trying to not put in any of the D&D races, especially the more common fantasy ones. So no elf-like races either. I shall respect you decision. I just thought that human dwarf being an existing "sub-race" of our real world human stock, I thought you may like it as I understand you wont incorporate other non-human race ( as orc, gnomes and the like) and in this setting!! I agree with you 100% Same reason for the elf-like races :) I like the Nevergrow, I think I mention somehtign similar earlier on (a war like people who use Nerf weapons and the like). I would appriciate some alaboration on the Outsiders, I don't understand what thing "above" you refer to. I thought you'd like them to :) What about where they live?? do you like that aspect also?? As for the outsiders I havent thought about them very much just a simple idea since I wasnt convince you'd like the idea of outsider giants! And when I said the ABOVE I just ment the folowing quote: the outsiders (now grown to giant size--15 feet hight-- or is it the other way around; all walmartians are smaller then they use to due to a life if confinement after several generations) Never the less this outsiders have to feed and clothes themself and the only way to do so is to "shop" in walmartropolis. I can imagine the rooftopers living on the edges of the roofs seeing the giant outsiders(going shopping) and thus being very afraid to venture under their roof/floor. But if you are interested in the idea of them we could work it out. (when I say "we" it's only if you want to:) ) I wouldn't use the gremlins as a race, but a monster like that called a gremlin, perhaps closely tied to the rat people has a place here. That's what I ment when i wrote monster race just forgot to erase the race word :) I would keep the Gremlins "race" has an anathema,(so not related to any living creature known to mind kind) something that cant be, but there it is... maybe it could be revealed in future product, who knows . The idea of a main frame AI is somehting I like, perhaps as a sort of alagory for God (in the campaign he might be on the verge of collapse, and this would destroy the entire way of life for the Walmartians, so the PCs go to his rescue). Yeah!! why not!:) As to your rainforest idea, have you ever seen the SNL skit about Walmart with Jennifer Garner? never heard of it. Could you elaborate!!? Could help me capture every "official" aspect of a Walmart. Rain isn't too terribly common (it would ruin certain parts of the setting), but it happens on occasion, and in some places more than other. I agree only Ceiling spinklers could produce rain but it could be possible. Just make it rain where it could be fun to have some :) About certain details of my previous post and i quote Now since it seem that the walmarts are colossal in size dwarfing even the highest building (built inside the structure) it it plausible to assume that boutiques, restaurants, hotels, professionel bureaus(dentist, optometrist, etc...), Bathroom-houses, appartement building, grossery stores, petshops, etc etc) are found throughout the aisles (and on shelves) of the "Walmartropolis". The small factories being one of the exceptions Is that it?? If not where are they situated?? Oh yea!! what do you think about my Mcdonald illarious theory?? more to come see ya!!! |
| Jihun-Nish11-19-03, 10:04 PM | When do you think we could have a beta version of the rules ( it would greatly help for dose would'd like to right a Fiction story about Walmart apocalyps. |
| Lord of the Ninth11-19-03, 11:41 PM | I have no Idea how high exactly the ceiling should be, but I'd say at least 100 ft. As for the difference between the ceiling and the top shelf, it is great enough that most people wouldn't attempt the jump. Proably greater than the height of the shelves themselves (most of the shelves). I would say that your general picture of the shelves is correct. All the Walmartians are scavangers. However, because Walmart is seperated into departments, people have to keep moving, because no one can just live in one department (except Food, but even then you get Vitamin deficiency if you don't move a little, plus some jerk from Sporting goods will always start shooting if you say too long). The condos could make a pretty good dungeon crawl, I hadn't thought of that. The idea of the Nevergrow living in a giant toy store appeals to me very much, especially if you apply a very warlike tribal nature to it (made ironic by there very nature). I was thinking that's what you might have meant with the grmlins but the race thing had confused me. Now I understand. I can't really elaborate on the SNL skit, that's about all I remember (although it was one of the primary inspirations for this idea). As for the beta rules, I don't really know what you mean. What rules are we missing? Everything ought to be in d20 Modern, Urban Arcana or on this thread. |
| Jihun-Nish11-20-03, 11:48 AM | I just re-read your first post and there is an aspect of your world that trouble me!! Money Here's why... you said: I am torn between two ideas, the first is that money should stay the same, because some things can only be obtained by following the rules of the machines. So money is needed, and because these would be things like medicine and perhaps even water everyone needs money. And because it is valuable people trade it with each other and thus the wealth system is saved. Alternatively we could have it rest entirely on barter and have people simply carry a variety of trinkets that might be desired by others. (In apocalyptics worlds I think both system exist espacialy in a walmartropolis "store"wold!!) and later you also said: Second are the Cashierbots, .............. They are non-intelligent, and simply programmed to grab products, scan them, put them into bags and tell people to swipe their cards. Now if money still exist today it has to be paper money (or other more recent maniable rare substance) because cards could not be effitient anymore. Even if parts of bank-computers are still active, no one has a "Legal" job thus cashing in a weekly payroll is clearly out of the question. The only way I can think of how cards could be "replenished" would be by hacking the banks. But then this idea although adequate for a fiew could never accomodate all walmartians. As you well know by now...... more to come:) ... today |
| TwinBahamut11-20-03, 12:39 PM | Ok, this is a hilarious and great idea so far, but it is mising something, something important: Sam's Club, aka Wal-Mart's oversized cousin. Where everything is in ridiculous bulk, and fork-lifts rule. I can imagine a race of giants living in oversized sister-cities to the Wal-Mart cities... Maybe some coroprate guy a long time ago thought that it would be cheaper to use genetically engineered giants to move large amounts of products around Sam's Club, rather than the forklifts, and so a race of powerful workers were born. Don't even have to be particularly gigantic, but at least a little bigger is scale. They would probably spend most of their leisure time worshipping the Jolly Green Giant, tuning up their forklift chariots of war, and hunting down any wal-Mart citizen who dares to stray into their Sam's Club without permission and disturb the pristine organization of products. Also, the founder of Wal-Mart should be refered as a deity among whatever group counts the money. He was the richest man in the world for a time after all. |
| Jihun-Nish11-20-03, 12:53 PM | Originally posted by Lord of the Ninth I say if you want rat-people why not do this? Lesser ratman Lesser ratmen are truely pathetic creatures, they evolved from humans who hid undergound and ate rats, often in areas where nuclear waste was being dumped. Over time they grew to resemble their food, becoming smaller and less human. They are the dregs of the post-Walmart society. Species traits •Size: Small. lesser ratmen recieve a +1 bonus to all attack rolls, and a +1 size bonus to defence, they also receive a +4 bonus to hide checks but ahve smaller carrying capacities than medium creatures and must use smaller weapons. •Ability modifiers: -2 strength, +2 dextarity, -2 intelligence, +2 wisdom, -4 charisma •Base Speed: 20 ft. climb 20 ft. •+1 natural armor bonus to defence. •darkvision 60 ft. •Immunity to disease and a +2 bonus on saves vs. poison. •Lesser ratmen gain the Scent ability •+2 bonus to escape artist and move silently checks. •Lesser ratmen have a LA of +0 Greater ratman Greater ratmen are larger cousins of the their lesser kindred, they were born of stronger stock, but still have many of the less desireable qualities of their cousins. They are often found as leaders of lesser ratmen. Species traits •Size: Medium. greater ratmen gain no bonuses or penelties due to size. •Ability modifiers: +2 strength, +2 constitution, -2 intelligence, -4 charisma •Base Speed: 30 ft. climb 20 ft. •+2 natural armor bonus to defence. •darkvision 60 ft. •Immunity to disease and a +2 bonus on saves vs. poison. •greater ratmen gain the Scent ability •+2 bonus to hide and move silently checks. •Greater ratmen have a LA of +1 Maybe a very rare 3rd sub-race of rat-people could be a very similar Skaven-like dumb Rat-ogre ( large size) maybe on aplying the aberation or monstrous template on a normal Rat-people. [As for them being the result of intentional genetic manipulation, I don't think so, that's what the Unemployed are for (see first post). Walmart already has a slave race, A plausible reason for having genetic manipulated rat-people would be : They were created before the unemployed because: 1-- at the time, Walmart boards did'nt have the legal right(did'nt own research facility) to manipulate human genes, specialy for slavery. 2--they'd rather test their genetic researches on less expensive "live-material" thus animals(rat, cat, dogs) before atempting (and maybe while wayting the right to do so) manipulation on human-stock genetics D'oh! I completely forgot about Moreaus. But then again overt rat moreaus don't really work because they have a bonus to intelligence (and cats have a penelty, where'd they get that from? Loony Toons?). But Moreaus would most likely exist, as a precursor to the Unemployed, especially dogs. Maybe I can atempt to explain this: 1---simply said; rats are survivors, learners(like how to avoid traps) they have to be self-sufitient to survive and prosper(rats are rarely domesticates) 2--- The penalty for cats's intelligence mostly come from their lasyness(house cats always seem to be sleeping) yet cunning, cats are lasy hunters(althought very good hunters) and very patient(mostly due to their lasyness I guess) and I think that undomesticated cats survive because of their remarquable patience for to me, their hunting skills is more instictive than intellectual. 3-- Dogs have proven to be quite intelligent for animals ( some more than others) so they should be the most intelligent of the three. Of course I may be wrong, I dont possess the d20 modern rule book and know nothing on the Moreaus "species" Hope it helps clarify things.;) |
| Jihun-Nish11-20-03, 02:11 PM | Originally posted by TwinBahamut Ok, this is a hilarious and great idea so far, but it is mising something, something important: Sam's Club, aka Wal-Mart's oversized cousin. Where everything is in ridiculous bulk, and fork-lifts rule. Maybe some coroprate guy a long time ago thought that it would be cheaper to use genetically engineered giants to move large amounts of products around Sam's Club, rather than the forklifts, and so a race of powerful workers were born. Don't even have to be particularly gigantic, but at least a little bigger is scale. They would probably spend most of their leisure time worshipping the Jolly Green Giant, tuning up their forklift chariots of war, and hunting down any wal-Mart citizen who dares to stray into their Sam's Club without permission and disturb the pristine organization of products. Also, the founder of Wal-Mart should be refered as a deity among whatever group counts the money. He was the richest man in the world for a time after all. You wont see me worship Bill Gates :rolleyes: .......:D no seriously you are right on one thing the walmart's founder should be worshiped ( has a good or evil deity, this is another mater though) But do remember that the Board Directors which could much later be considered "priests" of the Walmart's founder-demi-god were considered evil (see LotN's first post) thus the war against them. I would even go has far has to speculate that the ancestors of the Cult of the smiley face--or something like that-- were the very slaughterers of the Board directors and staff. This said they could be the rival ennemies of the Founder-god worshipers. I cannot speak for the creator of this Thread--his world-- LotN but I think I'm begening to "feel" the walmartropolis world aspect has he does and also because the giant outsiders was my idea so here goes.. You said:I can imagine a race of giants living in oversized sister-cities to the Wal-Mart cities... To that I would say: Of course there has to be a certain civilisation for giant to interact in the outside world and thus come by walmartropolis and shop what they need. But to do this they should not be able to manufacture any goods of their own (except maybe mundain or primitive ones) for they wouln'd have any reason to venture into their"dungeon crawl walmart" To explain this fact the Giants race should be small (in numbers), should be dumbwhitted(D&D low intelligence) living in villages but having jobs that are somehow paid in "credits" in the shape of cards. Very litle should be known about the giant because they are fearfull outsiders sometime venturing inside walmartropolis were the game takes place. Now: 1---The main idea to have outsider giant to come in Walmartropolis was to have mythical giants size creatures to sometime roam the aisles of the setting.(and to explain this to LotN I suggested him that they were literaly shopping.) Now if Giants possess their own Sam's Club. The hole idea is waisted. ( why would they venture if they have their own.) On the other and you gave me an idea. I could well imagine a fiew(not nescessarely togeter, even unlikely) renegade giants (giant's children run away, or a giant criminal fleeing authority,.....) to settle permanently inside the "protection" of the Walmartropolis and hunt its favorite food; Humans. To conclude I would say that since the hole setting is taking place inside walmartropolis, Giant outsiders should stay a mystery. Now to end my conclusion on Giants i will say that there is a legend(legend say) that outsiders(to humans, all outsiders are giants) are now working in ages hold manufacture helping the semi-automatic magines to poduce walmart products which are said to be shipped to Walmartropolis's warehouses and finaly end up on the shelves of our homes. This is why walmartians will never kill a giant unless its own life is in danger because of the said Giant( to wage war against "shopping" outsiders would be like slowly starving walmartropolis's population. (if one can prove that a giant is now a renegade(see above description) he will be hunted down since he is no-longer working in the factory ---obviously--) How about that?? like the outsider idea LotN??(you did ask to elaborate on the Giant outsider aspect :D :D ) |
| Jihun-Nish11-20-03, 02:23 PM | Originally posted by TwinBahamut Ok, this is a hilarious and great idea so far, but it is mising something, something important: Sam's Club, aka Wal-Mart's oversized cousin. Where everything is in ridiculous bulk, and fork-lifts rule. If you read (more closely :)) LotN's main post, you will notice that he briefely tells us that there were wars between coprporation but in the end Walmart won. The setting could have been name Sam's apocalyps, but its not :D Your Giant (my outsiders) could originate from Sam's stock but they are now what they are. (see above post) Well anyway that's how I view it. |
| Jihun-Nish11-20-03, 03:22 PM | Originally posted by Lord of the Ninth As for the beta rules, I don't really know what you mean. What rules are we missing? Everything ought to be in d20 Modern, Urban Arcana or on this thread. Sorry LotN, my mistake. I didn't mean RULES but rather the campaing setting itself a.k.a. Dragonlace campaing book or the Grayhawk Campaing setting . They both nead the D&D's 3 core rule book so in the same aspect, a Walmartropolis campaing book could be created for official info. (yours and ours which you would see fit for your world) I know everything is in the thread (both of them) but that doesn't mean you'll accept every line written in it as official. Thats what I ment by "beta" setting shall we call it. |
| Lord of the Ninth11-20-03, 11:12 PM | I think giants of some sort are definately in. Now the question is, do we keep an alternate world of the Sam's Club, make the giants strange Outsiders, or do we combine the two? I say that Sam's is gone, it lacked the strength to overcome the Walmartian Empire at it's height (after they took over the government Sam's hadn't a prayer). But the giants might still exist as a relic from another era where Sam's had yet to become extinct. The giants then adapted (or were adapted) to areas not fit for Walmarts (mountains mostly). And there are some rumors that certain groups of giants were employed by Walmart for specialized tasks. And other think that some of the giants may in fact be part of what keeps the system going, but that is purely conjecture. As it is giants are sometimes seen wandering into Walmart. However, they are often killed by fearful bands of aisle dwellers who think they are evil, or may become too powerful. Other more peaceful contact with giants sometimes occurs. Now we have the question of size. Do we want giants big enough that it might almost seem that the new exagerated size of Walmart is intended for them (so they would be Huge in size). Or do we want a more realistic giant that could be easily used as a PC race (maybe with half-ogre stats). What say we vote on this? Poll: Question 1: What do you tink the backstory behind the giants should be? A. Giants come from Sam's Club and have moved to Walmart because Sam's is gone. B. Giants have nothing to do with Sam's, they are Walmart's pre-robot attempt to get rid of forklifts. C. Giants keep the manufacturing aspect of Walmart running. D. Other [please explain] Question 2: How big should the giants be? A. Large. {more realistic and more playable} B. Huge. {more fantastic, Jack and the Bean Stalk style, partially explains unnecessarilly high ceilings} C. Other [Gargantuan or colossal, as huge but completely unplayable, requires more complex science for my pseudoscientific explainations] Question 3: How dumb should the giants be? A. Ogre level intellect (-4 penelty) B. Half-ogre level intellect (-2 penelty) C. Human (no penelty) D. Super-human (bonus) Question 4: How serious/evil should the giants be? A. They are treated like ogres, and should be evil [Original Jack and the Bean Stalk, or Evil BFG giants. B. They are gentle giants of a humorous nature [the BFG himself]. C. They are serious benevolent giants [giants from Jack and the Bean Stalk: The Real Story] So please send in your votes. this will be entirely based on your opinions. |
| Jihun-Nish11-21-03, 12:02 AM | Well with the previous post I did concerning Giant outsiders (for those who want to vote on the giant subject please read my idea) Since my first idea of giant outsiders was to incorporate giant size creature I would say for them to be mythical in nature and "the is there giants out there", they should be between 15 to 25 feet high. Now to have them genius (int.) would mean leting them become Walmartropolis's future gods(to my opinion) I like the idea of mountain giant which maybe they could be less inteligent then other (the ones still working in the factories) . They may not be all evil but who would take any chances more to come in a fiew minutes.... |
| Lord of the Ninth11-21-03, 12:04 AM | Alright, you asked for Beta rules so here they are. First we start with the history of the setting. This is Canon. General timeline of events Present day: all is normal and the way we believe our world to be (or close to it). The Rise of the Walmart Monopoly: Lobbyist begin to create loopholes in the anti-trust and anti-monopoly laws by offer large campaign donations to presidential can congressional candidates. Walmart begins to expand its interests: Walmart puts the first apartments and hotels inside its stores, using its massive corporate funding to lower the costs well below the profit line. After this becomes a success Walmart begins to build factories and buy up mines and other resources. It begins its efforts to obtain autonomy. Walmart Stranglehold on the masses: A majority of the free world either shops, lives or works in a Walmart. Walmart's Political ambitions: Walmart continues to advance its agenda by offering large bribes to politicians, who eventually no longer make major decisions without consulting Walmart executives. The First Walmart-Cities: A Walmart reaches a level of autonomy and population high enough to warrant status as a city. The Workers are bred: The race that would later become the Unemployed is bred to save costs in production of consumer goods. The Fall of the Middle Class: The Board of Directors Officially takes control of most of the first world nations of the world. They then raise prices across the board forcing people to spend all of their money on necessities. Many are now in debt to the Bank of Walmart. This is the end of the middle class. Pax Walmartia: War is stopped because it is not profitable, countries not under the sway of the Board are subject to embargoes until they give in. The Orwellian Age: This is the period where the Board of Directors wields supreme power over the lives of all the people of the world. Everyone is constantly watched and pro-Walmart propaganda is everywhere. Revolution: Rebels realize that the Board of Directors is the cause of the dramatic plunge in their quality of life, and they storm the company headquarters. All managers from the CEO right down to assistant manager for sector 7G are slaughtered in a bloody massacre known as "the Battle for Always Low Prices". The Collapse of Civilization: Without the order provided by the Board of Directors and the Walmart Guard society falls into chaos, and must now live as nomads living off the resources gathered by the robots that stock the shelves. The time in which the game takes place is after the collapse of civilization. The PCs are either hunter-gatherers trying to survive in the world, or bandits trying to do the same. Or maybe they have some deeper purpose, such as rebuilding society, or figuring out what it was like before. Or maybe doing something as bizarre as looking for the exit, and after that trying to find out where your ancestors parked their cars. And of course one of the biggest issues is how long has it been since the beginning of this new Dark Age. The default is that it has been long enough that the Board of Directors is largely mythical, and anyone who can read and use a computer and certain other devices is considered a sort of magician. And many of the symbols emblazoned on clothing and signs now mean nothing to people, so they assign meaning to them. Thus starting the Cult of the Smiling One. Whose members greet each other by one saying "Always low prices" and the other responding "always Walmart". The original meaning has since been lost, most believe it is a reference to those lost in the Battle for Always Low Prices, and that the second part refers to the omnipresence of Walmart, and how it always has been and it will always be. Next we have the Races Segment. Core Races Aislers: Those who live in the main area of the Walmart, either as nomadic scavengers or raiders. Aislers use the normal human species traits. Rafterfolk: These are people who live among the high up rafters that support the gargantuan ceilings. Instead of the normal human's bonus skill points, rafter folk gain a climb speed equal to their base speed (30), and a +2 bonus to balance checks. They appear to be shorter than their aisler counterparts and tend to have longer arms, having used them as much as their legs for most of their lives. Rooftoppers: Rooftoppers are people who decided it would be better to abandon the Walmart altogether, forsaking the resources it would give them. Because there is now little land left that is not Walmart, or part of its support community (farms, factories and mines that supply the Walmart with resources), the Rooftoppers must live on top the Walmart superstructure. They use the same species traits as normal humans except that they must select their bonus feat from the following list: Alertness, Animal Affinity, Attentive, Brawl, Builder, Great Fortitude, Guide, Iron Will, Lightning Reflexes, Low Profile, Run, Stealthy, Toughness, Track, Trustworthy. They also receive a +2 bonus to spot checks from their lives spent in wide open spaces. The Unemployed: The Unemployed are those people who once worked for Walmart before the collapse of civilization. They were specially and secretly bred by the management for the period when a robotic workforce wouldn't have been cost effective. They were engineered to work longer hours without tiring, they were made dull and dimwitted so that they would not attempt to gain freedom, or unionize themselves. However, the machines became cheaper and all the workers thrown out. They became the unemployed. They use the same stats as humans, except they receive a +2 bonus to constitution, a -2 penalty to charisma and wisdom. They also gain low-light vision (as to save money on lightning), and instead of the normal bonus feat the unemployed receive two which must be selected from the following list: Builder, Cautious, Endurance, Focused, Gearhead, Great Fortitude, Low Profile, Meticulous, and Toughness. The Nevergrow; Halfling-like human children that never seem to be older than 12-13 years old ( although they are ---eventually-- it just don’t show until the last few years of their life) and never more than 3 to 4 feet tall. What better place for them to dwell other than Toyland. Toylands were a Walmart trait(all built the same way) in every Walmart in the world. Toylands were exactly what their name implies; Toy stores (or aisles) build on artificial islands surrounded by small ponds tree parks etc.. with a least two bridge connecting Toyland to the "main" store. Toyland were also always built near Walmart kindergartens (now probably in ruins) Toylanders like to ... Play... more than anything else in the world. They use Halfling stats [-2 str, +2 dex +1 bonus on all saves, +2 bonus on jump, climb and move silently, small size]. More Powerful Races Robots Robots made up much of the work force of Walmart before society collapsed, and now they still try to run the store as though this had not occurred at all. Many of these robots possess artificial intelligence (AI) of varying complexities. Because of this they can be reprogrammed (Computer Use check DC 25) to act as individuals. Some of them do this on their own because of some sort of part failure or glitch, but this is rare. All robots receive a +8 bonus to Computer Use checks because the basics of this are as natural to them as language is to us. Of the five most commonly found robots in Walmart the first are Stockerbots, they resemble forklifts with two claw-like pincers on either side. They are automatons with nothing even resembling artificial intelligence, they are large in size and move on treads. They are not playable. Second are the Cashierbots, they are immobile robots that resemble humanoids from the waist up, but are simply boxes below this. They are non-intelligent, and simply programmed to grab products, scan them, put them into bags and tell people to swipe their cards. Unfortunately now they just grab whatever is within arm's reach, scan it, and put it in a bag. And then they tell whoever's left to swipe their card. Cashierbots are regarded as more of a minor hazard or nusiance than as an intelligent species. They are not playable. Next are Greeterbots, they are roughly humanoid in shape and possess a primitive AI. They are programmed to greet people, and make brief small talk, they can also give directions, and being connected to the programming that runs the Stockerbots they know where everything is. Or at least that is the way it was supposed to work, most Greeterbots have a few minor malfunctions, the most common being the belief that all things can be found in aisle 7. Species Traits: •Size: Medium. Greeterbots receive no bonuses of penalties due to size. •Ability modifiers: +2 strength, -2 dexterity, -2 intelligence, as constructs Greeterbots have no constitution scores. •Racial HD: Greeterbots have 2 construct HD (2d10) and they receive 20 bonus hit points for being constructs. •Base Speed: 30 ft. •+2 natural armor bonus to defense. •Construct traits: greeterbots have the traits and immunities common to constructs. •Give Directions: Each greeterbot has an electronic map of Walmart along with a complete inventory of everything in it and where it can be found. However, most greeterbots are cut off from certain circuits or have not been updated since the last time a new section has been added. So this ability grants them the ability to find any section of the store or product therein if they can succeed an intelligence check DC 15. If they fail a check they cannot attempt it again. This is a representation of what they know, or can gather from pieces of information. This ability grants them a +4 bonus to survival and navigate checks inside Walmart •Greeterbots start with 5x(2+int mod) skill points. The following skills count as class skills for adminbosts: Computer Use (int), Diplomacy (cha), Gather Information (cha), Navigate (int), Profession (wis), and Search (int). •Greeterbots have a starting allegiance to Walmart. •Greeterbots have a LA of +1 [ECL 3] Security Drones are one of the other main types of robots found in Walmart. They look like hovering black spheres. They fly around Walmart looking for shoplifters. They were originally designed to alert the Walmart Guard. However because the Walmart Guard no longer exists they simply fly around aimlessly, following criminals (anyone who uses, destroys or opens something without paying for it). They have very few combat options, possessing only three primitive manipulators, but some who achieve independent thought occasionally make it their mission to hunt down shoplifters. Security drones are among the most likely to achieve independence without outside assistance. Species Traits •Size: Small. Security drones receive a +1 bonus to all attack rolls, and a +1 size bonus to defense, they also receive a +4 bonus to hide checks but have smaller carrying capacities than medium creatures and must use smaller weapons. •Ability modifiers: -4 strength, +2 dexterity, -4 intelligence, as constructs security drones have no constitution scores. •Racial HD: Greeterbots have 2 construct HD (2d10) and they receive 10 bonus hit points for being constructs. •Base Speed: 5 ft. fly 40 ft. (perfect) •+3 natural armor bonus to defense. •Construct traits: security drones have the traits and immunities common to constructs. •Darkvision 120 ft. •+4 bonus to spot and listen checks. •Security drones start with 5x(2+int mod) skill points. The following skills count as class skills for adminbosts: Computer Use (int), Listen (wis), Navigate (int), Profession (wis), Spot (wis) and Search (int). • Security drones have a starting allegiance to Walmart or Law. •Security drones have a LA of +1 [ECL 3] Adminbots are the last of the common robots. They were designed to oversee much of the tedious aspects of Walmart, mostly involving numbers. Since the collapse of civilization many of their original functions have become obsolete. However, because they were given the most advanced AI of all the common robots they learned to adapt and to alter their own functions to fit the way Walmart now exists. They look much like greeterbots, except instead of the greeter's smock they all "wear" something that looks more like a conservative gray suit. Many human computer hackers enjoy altering Adminbots to be independent because they are much more interesting to talk to than most of the other robots. Species Traits: •Size: Medium. Adminbots receive no bonuses of penalties due to size. •Ability modifiers: +2 strength, +4 intelligence, as constructs Greeterbots have no constitution scores. •Racial HD: Greeterbots have 3 construct HD (3d10) and receive 20 bonus hit points for being constructs. •Base Speed: 30 ft. •+2 natural armor bonus to defense. •Construct traits: Adminbots have the traits and immunities common to constructs. •Command Robots: Adminbots can command any non-independent robot through the computer network or Walmart. Against independent robots they must make opposed charisma checks. If the adminbot wins it gains control of the other robot, if the other robot wins nothing happens. Only independent adminbots ever attempt to control other adminbots, who count as independent even if they are not. •Adminbots start with 6x(2+int mod) skill points. The following skills count as class skills for adminbosts: Computer Use (int), Craft (electronic), Decipher Script (int), Demolitions (int), Diplomacy (int), Disable Device (int), Knowledge (All) (int), Navigate (int), Profession (wis), Repair (int), Research (int), Search (int), and Sense Motive (wis). •Adminbots have a starting allegiance to Walmart. •Adminbots have a LA of +2 [ECL 5] Lesser ratman Lesser ratmen are truly pathetic creatures, they evolved from humans who hid underground and ate rats, often in areas where nuclear waste was being dumped. Over time they grew to resemble their food, becoming smaller and less human. They are the dregs of the post-Walmart society. Species traits •Size: Small. lesser ratmen receive a +1 bonus to all attack rolls, and a +1 size bonus to defense, they also receive a +4 bonus to hide checks but have smaller carrying capacities than medium creatures and must use smaller weapons. •Ability modifiers: -2 strength, +2 dexterity, -2 intelligence, +2 wisdom, -4 charisma •Base Speed: 20 ft. climb 20 ft. •+1 natural armor bonus to defense. •darkvision 60 ft. •Immunity to disease and a +2 bonus on saves vs. poison. •Lesser ratmen gain the Scent ability •+2 bonus to escape artist and move silently checks. •Lesser ratmen have a LA of +0 {listed as amore powerful race to put them with Greater Ratmen} Greater ratman Greater ratmen are larger cousins of the their lesser kindred, they were born of stronger stock, but still have many of the less desirable qualities of their cousins. They are often found as leaders of lesser ratmen. Species traits •Size: Medium. greater ratmen gain no bonuses or penalties due to size. •Ability modifiers: +2 strength, +2 constitution, -2 intelligence, -4 charisma •Base Speed: 30 ft. climb 20 ft. •+2 natural armor bonus to defense. •darkvision 60 ft. •Immunity to disease and a +2 bonus on saves vs. poison. •greater ratmen gain the Scent ability •+2 bonus to hide and move silently checks. •Greater ratmen have a LA of +1 Outsiders: giant humans [expect many changes] Races From Other Sources All Moreaus (those from d20 Modern as well as those from the Genetech Polyhedron) are “officially” part of Walmart PA/Walmart d20. As are the Franks from Genetech (again see Polyhedron). Many of the races from the Menace Manual may also make this list, should I ever buy it. None of the Urban Arcana races are included, although this may change should we want balanced stats for vastly different flavor text (expect to see half-ogres and maybe snake blooded humans). And finally (for now) there is the Equipments section. Wealth and Equipment I am torn between two ideas, the first is that money should stay the same, because some things can only be obtained by following the rules of the machines. So money is needed, and because these would be things like medicine and perhaps even water everyone needs money. And because it is valuable people trade it with each other and thus the wealth system is saved. Alternatively we could have it rest entirely on barter and have people simply carry a variety of trinkets that might be desired by others. As to weapons, they did not advance at all after the Walmart take over, seeing as how the Board of Directors didn't see a need for the people to be better at fighting them, plus it would be unprofitable to invest in such research. Those who worked for the Walmart as guards had no reason to kill anyone, so they merely used existing methods of nonlethal suppression (tasers, stunguns, rubber bullets, tear gas etc.). So the only truly lethal weapons were those found in the sporting goods section. So only legal weapons are generally available. Armor is likewise limited to things that were most often used for other purposes, although the Walmart Guard did wear tactical or concealable armor. General equipment did continue to advance, because the Board saw that they needed things to become obsolete so that people would discard them and buy new ones. Thus computers and other consumer electronics are more advanced. Equipment (all these weapons require the Personal Firearms Proficiency feat to use, and several require Advanced Firearms Proficiency to use the autofire function) Weapons......Dam...Crit....Dam type....Range...RoF...Mag....Size....lb WG Stunner* 1d8..20/x2..Concussion...30 ft......S...10 int..small...2 WG Ctrl gun*..--.......--.......Special.......120 ft....S/A 20 box large 6 Arsenal Plasrifle*......2d12..20/x2...Plasma.......100 ft....S/A..50 box.Large.7 Arsenal Plasrod*.......2d10..20/x2..Plasma........50 ft.....S/A..25 box.Med....3 WG Stunner: This is the mainstay of the Walmart Guard, it vaguely resembles a pistol, when fired it produces a blast of concussive force. This weapon deals nonlethal damage. WG weapons are slightly less common than firearms, the Stunner has a purchase DC of 18. WG Ctrl gun: This is a longer range weapon used by the Walmart Guard to stop criminals who were out of range of the WG Stunner or were in very large groups. It resembles a squared off rifle and fires small darts that deal no damage. When someone is hit by a dart they must take a fortitude save (DC: 20) or stand motionless for 2d6 minutes. During this time the subject takes almost no notice of the world around it, but if someone holds its hand and tells it what to do it will follow them. WG Ctrl gun has a purchase DC of 22. Arsenal Plasrifle: The Arsenal is what is left over from the period when Walmart didn't control the entire world and had to fight the occasional war with another nation. The plasrifle is an energy weapon that looks like a stylized assault rifle. Because of it launches a missile of pure energy plasma weapons can ignore up to 3 points of defense (from equipment bonuses and natural armor only) Arsenal Plasrod: A smaller rod shaped version of the plasrifle. It is to be noted that Arsenal Weapons are very rare, and found only in abandoned arsenals, they are not common enough to have any sort of price and therefore must be found. [note plasma weapons are one of the optional rules for the setting, the same way that magic is optional] Walmart also has a great deal of new surveillance technology, during the Orwellian Era it is generally assumed that if you are being watched, listened to and analyzed at all times. Most of the revolution occurred during staged blackouts and malfunctions in the security circuit. Robot Disguise Soon after robots were given AIs, it was realized that a robot could be built that could disguise itself as a human almost perfectly. There were several methods to this varying much in their complexity and expense. The simplest was to coat a humanoid robot with latex and create a face. This would produce a single expression but would allow robots to move through a crowd of people without being recognized. However if they were to speak or do anything that required facial movement the disguise would be fairly simple to notice (-4 penalty to disguise checks, Purchase DC 12 for one face). Next small motors were added into the face as well as more efficient voice synthesizers, this allowed normal conversation (-2 penalty to disguise checks, Purchase DC 16 for physical alterations). However the ruse wouldn't last long if anyone were to touch the robot or try to take his or her pulse. So the next level involved small quantities of heated liquid flowing near the surface of the body, and a slightly more advanced skin substitute (No disguise penalty, Purchase DC 22 for physical alterations). Many greeterbots are given simple humanoid faces, as are most Adminbots. More expensive methods were reserved for the top secret "Doppelgänger" spy robots. It is also rumored that several members of the Board of Directors were actually very well disguised robots. However there is no proof of this. Keep in mind that this is all Beta. So it is definately subject to change. |
| Jihun-Nish11-21-03, 12:20 AM | I'll be back with the giant outsider post later . for now I wanted to present a few new idea: could holographic semi-ethereal gost (seclude in specific areas) be possible. do you think undead creatures could be possible in a Walmartropolis setting?? Could the cybernet(internet) be navigated thru a Everquest-like environment where hackers would have to personificate console hero characters to "quest" information in the network?? To help ventilation system the walmart boards created inside tree parc ( where the Nevergrow dwell in Toyland islands) Having taken control of almost every thing could it be possible to see Ruin-Zoo facilities with the now creatures roaming walmartropolis?? comments!!! |
| The Sinner11-21-03, 11:25 AM | A: simply another form of unemployed, but they instead live on isolated areas of the roof. A-B Bigger things require bigger Giants, though they would not be PCs They should be kinda like unemployed in regards to how they act, mixing all alignments well. A-B the smaller ones would only be -2, while the biggest -4. *sad to be sick, glad to be out of school* |
| X545211-21-03, 11:59 AM | On the subjectof ghostsand the undead. I don't want any corporeal undead, of this I am certain. However, theidea of s sort of "Ghost in the Machine" might work, I'd do it like this: You have a hacker (works especially well w/ the Everquest idea), who has died, but made an online AI that is essentially their personality. It still lives on the net, and can influence certain aspecs of Walmart through the net (some may even possess Stockerbots). Alternatively there could be "ghosts" of AI system admins. As for the Everquest thing, I like that. Maybe it would be kind of like the internet world in Mount Draco (book, can't remember the author's name), sort of a VR thing. The terrain's appearance would be influenced by how well kept up that part ofthe system was (so damaged sections might be canyons or volcanoes or something). Sinner, so maybe both sizes? Alright. *sorry the Sinner is sick, happy I can post from school* |
| Jihun-Nish11-21-03, 12:38 PM | X5452 I'm w/ you there when you say no corporeal undead but I had to ask since it occure to me that walmartians are not immortal so where are the cemiteries( are they burried, incinerated???) and also because I just read an article in Dragon Mag #313 called half-undead characters. As for my Ghost idea, I like what you proposed. I havent thought about the internet linked to it Now since holographic ghost are similar to ethereal I propose four abilities that all ghost possess 1--- instead of draining levels they electrify their target doing elecrtical damage and maybe drain con and/or str point. This is a melee touch atack 2---create a solid static wall:similar to wall of fire or earth(you get the idea) except it's base on static charge.( this could be a spell like ability 3---static blast : similar to wind blast this is a range breath weapon-like attack. 4---Ghost can be killed but not destroyed(thus their ghost tag) The only way to truly destroy a ghost is to kill it at its source; the everquestinternetworld(were the ghost is even more powerfull--in his own element--) |
| Jihun-Nish11-21-03, 03:49 PM | Originally posted by Lord of the Ninth Races From Other Sources All Moreaus (those from d20 Modern as well as those from the Genetech Polyhedron) are “officially” part of Walmart PA/Walmart d20. As are the Franks from Genetech (again see Polyhedron). Many of the races from the Menace Manual may also make this list, should I ever buy it. None of the Urban Arcana races are included, although this may change should we want balanced stats for vastly different flavor text (expect to see half-ogres and maybe snake blooded humans). Since I dont have the d20 Modern book(yet) and the Polyhedron material(and surely never will since that's probably from the magazine of the same name thus out of print by now) could you (any one who'd care to do so) name them w/ a brief description of them. And what is the menace manual?? Is it an accessory book for the d20Modern?? thanks in advance..... Jhiun- |
| Jihun-Nish11-21-03, 03:54 PM | Originally posted by The Sinner Lotn, I found an interesting article in this month's "Fast Company" magazine, entitled "The Wal-Mart you dont know" and is all about how they are evil :D I think Ill bring it over. Could you take a minute(or two :)) to briefly highlight the main idea of this article. I sure not the onlyone who'd be interested in it. thanks --- Jihun- |
| Jihun-Nish11-21-03, 04:10 PM | Originally posted by Lord of the Ninth Races From Other Sources ......... None of the Urban Arcana races are included, although this may change should we want balanced stats for vastly different flavor text (expect to see half-ogres and maybe snake blooded humans). Remember what you told me when I proposed the Human-kin dwarves.. and I quote: I dont want D&D races in walmartopolis(someting close to that anyway) Would'nt you say half-ogres are a D&D "official"race?? That would also mean you'd have to incorporate the Ogre race itself which is defenately a D&D race. How could ogres be an earthen race?? I like the snake blooded HUMANS and I could well image them having the Rat-people as favorite food( I know it sounds "cliche" but still...) By the way, have you received my personal message to you.?? I dont even know if it worked. |
| Lord of the Ninth11-21-03, 04:47 PM | First I would like to say that I'm X5452, that's just the SN I use from school (I messed up and forgot I was using a different one) On the subject of the half-ogres. They wouldn't actually be half-ogre, that is simply the stats I would use for the smallest of the giants, should we choose to go that way. There are no actual ogres. Sorry I should have made that more clear. About the Genetech polyhedron, I can't share it because it's not OGC, but they have Orca moreaus and Franks. Franks are humans with simple ability score modifications, (eggheads have +2 int -2 con, enforcers have +2 str -2 int -2 cha and lowlight vision, honeytraps have +2 cha -2 wis, hunters have +2 wis -2 cha and lowlight vision, praetorians have +4 cha -2 int -2 cha, and snipers have +2 dex -2 int -2 cha and lowlight vision). I got your personal message and I replied to it. The menace manual is a supplement for d20 modern it has new monsters (a lot from dark matter/alternity) and some other stuff. I don't much about it because I don't have it. |
| The Sinner11-21-03, 04:49 PM | Yes Xblankityblank, both sizes. One would be for forklift type things, while the other could carry entire semi loads worth of stuff long distance(reduced sleep time and increased speed). Moreaus are human/animal hybrids created by the Government, not sure bout the rest. The article basically laid it out that Wal-Mart can do whatever it wants, and no one can stop em. They have a requirement of like 5% price lowering per year, and if companies refuse they just go to another one. They simultaneously make companies better while grinding them into the ground; all very tyrannical stuff. |
| Jihun-Nish11-21-03, 06:17 PM | Originally posted by Lord of the Ninth I think giants of some sort are definately in. Now the question is, do we keep an alternate world of the Sam's Club, make the giants strange Outsiders, or do we combine the two? Now we have the question of size. Do we want giants big enough that it might almost seem that the new exagerated size of Walmart is intended for them (so they would be Huge in size). Or do we want a more realistic giant that could be easily used as a PC race (maybe with half-ogre stats). What say we vote on this? Poll: Question 1: What do you tink the backstory behind the giants should be? A. Giants come from Sam's Club and have moved to Walmart because Sam's is gone. B. Giants have nothing to do with Sam's, they are Walmart's pre-robot attempt to get rid of forklifts. C. Giants keep the manufacturing aspect of Walmart running. D. Other [please explain] Question 2: How big should the giants be? A. Large. {more realistic and more playable} B. Huge. {more fantastic, Jack and the Bean Stalk style, partially explains unnecessarilly high ceilings} C. Other [Gargantuan or colossal, as huge but completely unplayable, requires more complex science for my pseudoscientific explainations] Question 3: How dumb should the giants be? A. Ogre level intellect (-4 penelty) B. Half-ogre level intellect (-2 penelty) C. Human (no penelty) D. Super-human (bonus) Question 4: How serious/evil should the giants be? A. They are treated like ogres, and should be evil [Original Jack and the Bean Stalk, or Evil BFG giants. B. They are gentle giants of a humorous nature [the BFG himself]. C. They are serious benevolent giants [giants from Jack and the Bean Stalk: The Real Story] So please send in your votes. this will be entirely based on your opinions. I've decided to quote this post; 1-- to remind every one to vote to this poll:) 2--because I've been pondering over the outsiders and may have come-up with a alternate solution which may please everyone whatever they want the giant(outsiders) to be 3-- I'll use the poll to explain myself.. So here goes; I say that Sam's is gone, it lacked the strength to overcome the Walmartian Empire at it's height (after they took over the government Sam's hadn't a prayer). But the giants might still exist as a relic from another era where Sam's had yet to become extinct. The giants then adapted (or were adapted) to areas not fit for Walmarts (mountains mostly). And there are some rumors that certain groups of giants were employed by Walmart for specialized tasks. And other think that some of the giants may in fact be part of what keeps the system going, but that is purely conjecture. As it is giants are sometimes seen wandering into Walmart. However, they are often killed by fearful bands of aisle dwellers who think they are evil, or may become too powerful. Other more peaceful contact with giants sometimes occurs. This could indeed be canon material.(above quote) From now-on (If I may ask so much) lets talk about two variety of giants; 1--The True giants NPC---25 feet tall outsiders-- and the fiew renegades--also NPC--(those who chose to live inside Walmartropolis; see previous post from me) 2---the half-giant; new 12 to 15 feet tall PC race. Both has human origines. Now... The true Giant outsiders The following is considered legend for the Walmartians;(but it is true) and the following could be "canon" 1--Giant outsiders are ,like I said, 25 feet tall and very little is known about them (from a Walmartian point of view) 2--They were originately created by the Sam's Club' Board Directors(how and why was lost through time) 3--Because of their sheer size they were created less inteligent then humans for better control(or logicaly they would have taken controle of every think by sheer force) 4-- Today; some of them are working in the Walmartropolises manufactures--situated somewhere outside the "StoreCity"(how they came to be employed by the Magines(brain robots of the facilities) is a mystery(that information could be in the internet) They are the middle class of the giant race. 5--Less civilised(so even less intelligent) outsiders live on mountain range as herders and farmers.( that would explain how comestible goods can still be found/purchased in Walmartropolis 6--No outsider giant dwell on Walmartropolis's roof since the roof is the Rooftoper's territory and that means it is part of Walmartropolis dominiun(meaning Giant dwellers would stop being outsiders) The exception beeing the very fiew Renegade giant the only other exception to this rule would be the occasional party of giant childs climbing to the roof to play "kick the guy as far as you can see contest" (and they never stay more then a few ours so they would never be encountered far from the edges of the roof(Distance being giantely speaking of course) 7--All outsiders now have the allegiance to Walmart except a small group of Sam's Club fanatical--searching for remnents of their former creators. As for Question 4: How serious/evil should the giants be? I say A, B, C, could be all good answer but, the outsiders view the walmartians as responsible for the present situation of the world--they know that it was them(from their point of view all walmartians are alike) who were responsible for the Sam's Club demisis, thus their present situation.(they are surviving outside, not thryving, prospering etc.) Being not so bright, they couldn't on their own anyhow. The renegade outsider As mentioned in a previous post, renegade giants are those who decided , by choice or not, to permenently dwell in the confine of Walmartropolis thus they stop being outsiders. 1-- They become scavengers and some are human hunters(for source of food delicacy) 2-- They seem to have the ability to mimic human(walmartian) behavior in all sort of aspect( hunting, scavenging,hiding etc.) concider the renegade as a prestige class where the more level the renegade possess the more dangerous he becomes. 3-- more to come The Half-Giant This is the giant PC race 1--Half-giants are "insiders" and they can be encountered anywhere in/on Walmartropolis They specialy like to dwell inside conquered castle-condos(use to be dungeon crawls) situated on roof level. 2--they have human intelligence 3--For obvious reasons, half-giants are much apreciated by Walmartians clans(departement clan) 4-- this is discutable thus optionnal; Half-giant are encountered rarely among the Rafterfolk because they tend to be to heavier and maybe clumsier then humans. 5--They need more water/food then their human brothers. 6--more to come Hope this will help make-up your mind on the giant poll. Enjoy!! and :pile: up and vote :) |
| Jihun-Nish11-21-03, 06:20 PM | Originally posted by Lord of the Ninth First I would like to say that I'm X5452, that's just the SN I use from school (I messed up and forgot I was using a different one) On the subject of the half-ogres. They wouldn't actually be half-ogre, that is simply the stats I would use for the smallest of the giants, should we choose to go that way. There are no actual ogres. Sorry I should have made that more clear. This post was probably send while I was writing my own so you might want to check it out ( I'm refering to the half-giant idea:)) |
| Jihun-Nish11-21-03, 06:28 PM | Originally posted by The Sinner Yes Xblankityblank, both sizes. One would be for forklift type things, while the other could carry entire semi loads worth of stuff long distance(reduced sleep time and increased speed). This could work prety well work with the half-giant idea( not to bulky, strong enough and not an outsider giant(which should stay mysterious beings) Dont you think?? :):D :D |
| Jihun-Nish11-21-03, 06:54 PM | Hi X.... I mean LotN :) following your response to my personal message I though a good idea to re-post the following. Enjoy! As for my Ghost idea, I like what you proposed. I havent thought about the internet linked to it Now since holographic ghost are similar to ethereal I propose four abilities that all ghost possess 1--- instead of draining levels they electrify their target doing elecrtical damage and maybe drain con and/or str point. This is a melee touch atack 2---create a solid static wall:similar to wall of fire or earth(you get the idea) except it's base on static charge.( this could be a spell like ability 3---static blast : similar to wind blast this is a range breath weapon-like attack. 4---Ghost can be killed but not destroyed(thus their ghost tag) The only way to truly destroy a ghost is to kill it at its source; the everquestinternetworld(were the ghost is even more powerfull--in his own element--) I'm w/ you there when you say no corporeal undead should exist, but I had to ask 1--- since it occure to me that walmartians are not immortal so where are the cemiteries( are they burried, incinerated???) and 2--- also because I just read an article in Dragon Mag #313 called half-undead characters. |
| The Sinner11-21-03, 07:04 PM | Which is cheaper meat or fuel? or rather, which could WalMArt get cheaper? Im guessing it might cost less to feed a giant meat(even cheaper if you just feed em live) thanit is to refuel a semi. Now Walmart thought they could cut a lot of costs by using them, and they were right; they were genetichally engineered to be incredibly fast(give them all the fast run tree) and to only sleep 3 hours a day, they were extremely good at what they did. Now, expanding on your idea of human hunters When Walmart shut down, these guys stopped getting their food(it took real humans to handle the animals as they didnt like robots), over the years they had to fight to stay alive, eating wahtever poor animal they happened apon, not getting the proper nutrients, their brains became worse than its previous state. Eventually, one of them stumbled into a Wakmartropolis, and mistaking aisle dwellers for just another critter immediatley began feasting. He called his family group and slowly they have taken over the walmarts in a certain part of the world(lets say turkey); and they have spread their "advance scouts" all over the world. It would be like T-rex mixed with warren sapp:D |
| Jihun-Nish11-21-03, 10:44 PM | I received a personal message today by "anonymus" (I wont mention his name since he sent me a PERSONAL message.) What I will say is that although I am second in line for the most post on this thread right after LotN( he's right I checked---no offence to other though-- :) ) I am not an official decider of the world. Lord of the Ninth (and him alone) is master of this thread and his world. The reason I'm so "present" on this thread is because 1-- For personal reason I have plenty of time to spare. 2-- From all the other world out there, a like Walmart Post Apocalyps the most because to me the setting has someting magical to it. (read everything in this post and then go to walmart and try not to think about what you've read or even formulate ideas; I cant :)) It is true that I am realy "fond" of this setting but it is not mine and if ever LotN would ask me to be his partner in this setting I would still consider "his master voice" to be the final decison on canon material.(I know it looks like I'm subtly asking here but I'm not) So there it is; I am not better then you in any way. I just happen to have a lot of imagination, specialy when I consider the idea a very good one. I would even go as far as to speculate that LotN and I seem to view this setting more or less the same way. Maybe this is why I feel "free"( for a lack of a better word) to post every idea, comments on HIS world. Hope this clarify what you asked me... and do wish this post wont make you leave this thread. The more we are, the better (and faster) this world will be. This said and since this post has nothing to do with the expension of the world I'll profit the occasion to ask this... I'm bying a new computer after chrismas and I was wondering if there is a "cheap" way to transforme my P3 600 into server mode which would house (again with the permission of LotN--he may have other plan in this matter---) all canon material discussed here and aprouved by LotN of the Walmartropolis Post apocalyps walmart world.??? Maybe a novel could eventualy be born......... and housed there. If you do have information on the matter nok youself out :D :D |
| Jihun-Nish11-22-03, 12:25 AM | I'd like to begin by thanking you for your post/idea I think "it" great. Now I would like to discuss a few details if you dont mind ... (ideas has the potential to produce more ideas:)) Sam's Club board directors were the creator of the True Giants; not Walmart and here's why... 1--- If Walmart were the creator of the True giant they wouldn't be concidered TRUE Outsiders, at least not as much as if Sam's Club would have been their creator. (hope you see what I mean for lack of a better explanation) 2--- Following your general idea (which is quite good by the way) here's what I would suggest. 2.1---When Sam's Club ceased to exist the True Giant were at a lost because Walmart Empire wanted nothing to do with them because they were affraid of sabotage and terrorism( ironicly it would be the Walmartians themselves that would one day sheme the end of the walmart board director's rulership---by death to all) 2.1.1---over the years they had to fight to stay alive, eating what ever poor animal they happened upon, not getting the proper nutrients, their brains became worse than its previous state.(which wasn't very high to begin with) 2.2---After some time a group of True Giant were lured (and greatly watched without the lured giants ever noticing) into the walmart Empire's manufactures/facilities(situated outside Walmartropolis) with the promis(which the Board Directors never kept) that all other giant groups would be employed in other parts of the Walmart empire. 2.3--- True Giant being a bit dumb trusted them and accepted the deal. 2.4---The real reason why the Board directors would risk luring True giants into there domain---but never in Walmartropolis proper except in certain "secretly heavy garded" area where giant size accomodation were instal for them to shop--- was because they wanted to atempt their own giant creation which they succeeded just a few months before the "sheme" became "action". 2.4.1--- Those same "secretely heavy garded" areas were heavyly restricted to walmartians until after the Board directors anihilation. So no Walmartian had ever seen True Giants in that period( the hole operation was a secret even to the general walmartropolis's population.) 2.5---The Half-giant race was born. (see above post) 2.6---This would explain why Half-Giants are "insiders" from the begining of their creation unlike the true giant.(outsiders) 2.7--- To this day those same lured giant have somewhat prospered in numbers and have been distributed (by the Magines---see above post) to other facilities to replenish Walmartropolis's aisles. 2.8---Other True giants were aproched by Magines and been asked to farm the wild-land and to herd what animals they could find in exchange of credit to be spent in Walmartropolis for products and goods. The dumb Giant accepted immediately. 2.9---Eventualy, renegade outsiders decide to escape their family/laws/etc and became the most dangerous "citizens" to dwell inside Walmartropolis. Originally posted by The Sinner Which is cheaper meat or fuel? or rather, which could WalMArt get cheaper? Im guessing it might cost less to feed a giant meat(even cheaper if you just feed em live) thanit is to refuel a semi. Now Walmart thought they could cut a lot of costs by using them, and they were right; they were genetichally engineered to be incredibly fast(give them all the fast run tree) and to only sleep 3 hours a day, they were extremely good at what they did. Walmart's half-giant would have been for that purpose exactly. From the above quote; 1---Maybe not all the "run fast tree" but surely one free at first level or something similar(I'm not familiar with the d20 Modern rule. LotN what do you think??) 2-- The 3 hour sleep idea his great and maybe it would explain why there life span is less then true humans Part 3 may be posted if the need arises. |
| Jihun-Nish11-22-03, 12:32 AM | Hey!! Sinner!! Hope you feel better tomorrow :) |
| The Sinner11-22-03, 02:07 AM | Sam's Club is owned by Wal-mart. I dont see why they would have been wiped out. That said, I do like your take on things. But about the Half-Giants, I am talking about heavy duty lifting, literally carrying as much cargo as a semi can haul. not something for a str 16 creature. oh, and thanks for the well wishes. |
| Jihun-Nish11-22-03, 11:54 AM | Originally posted by The Sinner Sam's Club is owned by Wal-mart. I dont see why they would have been wiped out. That said, I do like your take on things. But about the Half-Giants, I am talking about heavy duty lifting, literally carrying as much cargo as a semi can haul. not something for a str 16 creature. Is Sam's Club realy owned by Walmart??? I didn't know this "little" detail. If so, Well we have to options. S.C.1-- We change the name Sam's Club for an other existing one capable, in real life, to compete with walmart's empire. Or.. S.C.2--- (the following info would be placed in the History of the Walmart Empire) All the Sam's Clubs (now own by Walmart) would somehow/secretely unionize and slowly regain their independance building their own little Empire,in the process, in cities where walmart wouldn't be has big as elsewhere(this would hapen even before Walmart's rise of the first of many Walmartropolises.(a Walmart big enough to be considered a city-state--the walmart is the city) I've been pondering over the outsiders... part 3 Now I understand what you ment as "heavy load carriers"--you were refering to them being similar to ten wheel truck carriers(strengh speaking) right??-- Here is what we could say without changing anything in "part 2". Part 2 suite True Giants outsiders 2.2.1---In this group a small number of them were employed as "heavy load carrier" to travel where no wheeled vehicule could possibly venture ---to and from mountains, where a lot of giant dwellers were now herders and farmers, to carry back the "goods". 2.2.2---Since the Board directors never trusted the Outsiders(afraid of scavenging and terrorism) they came with a security mesure for the "HeavyLoadCarriers". They would produce security helmets(giant size) and tell the giants to ware it at all time when on duty. 2.2.3---Through the helmets, the board directors would hear and see, thus monitor the HLCarriers at all times. They would surprisingly reveal that information to them saying it was for their own safety. In reality the BD wanted to keep an eye on them. 2.2.4---Outsiders being the size of other world's titans, they would possess strengh accordingly; if I look in the MM2 D&D core rule book on page 217 medium-size titan would have +26 str, -4 dex and +14 con for an height of about 62 feet tall. Now since our Outsider giants are about 25-30 feet tall we could then modify as follow +18 str -3 dex, +8 con. o or with this information, would you rather have 50-62 feet tall giant outsiders (tiatanic size) Half-Giants But about the Half-Giants, I am talking about heavy duty lifting, not something for a str 16 creature. If I refer to the Darksun campaing setting, half-giants possess the following abilities modifyers; +8 str, +4 con, -2 dex, -4 wis (-4 int, -4 char, are irrelevent in a Walmart camp setting(to my thinking anyway) 12 to 15 feet tall This said the haverage half-giant would have at least 22 str(14 + 8=22 which 14 is quite reasonable to start with). ........................................ ........................................ ......................... For those of you who are here for the first time since even yesterday, you might want to scroll-up until your last post: I've been sayin a lot :) and much more to come like; Moreaus Bat-people (pc race), Pet arena fights--- dog(an many other breed) moreaus bred for that puspose after tyering of normal pet fight. Spider of all sizes Internet everquest-like trait. A surprise topic (new pc race taken from a movie) I'll elaborate on the Gremlin monster "race" |
| The Sinner11-23-03, 03:09 AM | I really like the sams club rebellion issue. they might feel they are better because they have the founder's actual club, while wal-mart just his business(sam walton created em, hence the sam, and the wal, and the sams choice brand, and the ol' roy brand-sams huntin dawg), so splinter for religious reasons. I really like the looks of these giants. one point, should they all have the "elite" stats? since only the strongest would be used? they should have -4, not -3. odd stat adjustments are rather frowned upon. oh, and the half-ogre is +6Str -2Dex +2Con, -2Int -2Cha +4 natural armor, large, darkvision, etc. |
| Jihun-Nish11-23-03, 03:26 AM | Originally posted by The Sinner I really like the sams club rebellion issue. they might feel they are better because they have the founder's actual club, while wal-mart just his business(sam walton created em, hence the sam, and the wal, and the sams choice brand, and the ol' roy brand-sams huntin dawg), so splinter for religious reasons. Could you elaborate on this idea cause it could be good History for the setting. Maybe it could explain why Sam's club succeeded in prospering for a time.(before Walmart Empire finaly "crushed" them.) I really like the looks of these giants. one point, should they all have the "elite" stats? since only the strongest would be used? . Havent thought of that aspect. Any ideas??? they should have -4, not -3. odd stat adjustments are rather frowned upon To me to actualy and your probably right about the -4 Glad you like what came up with the Giants. I sure am!! Ho!! and ah, How Is your ealth today?? :) |
| Jihun-Nish11-23-03, 03:36 AM | LOL that's me alright forgot about the weapon!! (which I was suppose to mention in my previous post) :rofl: The weapon is a canon baseball thrower. It could even have special effect in the throw :) I'll also ask you this here: Does Moreaus Bat People exist??? If not I may have an idea for some in Walmartropolis. Basicely; They would turn-out to be the best mappers earth has ever knowned. Talking about Moreaus, tomorrow I'll send you my theory on the Moreaus breeds for Arena Pet Fights ---Rat-people being the exception because they would already be created( see previous post of mine for details) By the way we should find an other name for the rat-people dont you think?? |
| Damien1911-23-03, 04:16 PM | Sorry if I missed the post in the last two pages, but I couldn't help but notice that while you have stuff to sell and machines to take care of the selling, you have not established how the humans will earn/receive their money. Obviously, for a company it's important to make some $$$. Also, would there still be a stock market and who would be allowed to "own" some of the company? What could be traded? |
| Jihun-Nish11-23-03, 07:22 PM | Originally posted by Damien19 Sorry if I missed the post in the last two pages, If this mean you havent read them yet, I hope you find the time to do so in a near future :D It's good info(not canon yet though) specialy on the Giant outsiders subject. ________________________________________ ____________ but I couldn't help but notice that while you have stuff to sell and machines to take care of the selling,.you have not established how the humans will earn/receive their money I have asked that same question earlier but have not received an answer from LotN yet. Or rather in my opinion he gave me half the answer and I quote: All the Walmartians are scavangers. However, because Walmart is seperated into departments, people have to keep moving, because no one can just live in one department (except Food, but even then you get Vitamin deficiency if you don't move a little, plus some jerk from Sporting goods will always start shooting if you stay too long). What I think he ment by this is the following.... So, Walmartians are all and foremost, scavengers and not customers of "walmart" any more: The Outsiders(the outsiders theory is actualy my idea and havent been aprouved by LotN yet--but it would explain alot) have now become the customers. Those same Outsiders who are now working for the Magines either in the mountains or in the many manufactures and varied facilities.( see the previous two pages for more info on the outsiders and the Magines and how they became employed by the later. :D :D (Told you you should have read them first :))) Obviously, for a company it's important to make some $$$. Generaly speaking, the "company" is no more . What I mean is since the Board Directors have been assassinated long ago, no one is there, "officialy", to manage Walmartropolis. What's left of a semblance of management is done by the variety of Robots (The Magines beeing the overseers) What could be traded........you have not established how the humans will earn/receive their money This is the fun part; 1---The first step, walmartians(mostly Aislers and some Rafterfolks) scavenge anything they can find. 2---Then, they return to their Aisle-camps, scatered throughout walmartropolis, where they can sale or trade with other scavengers and the fiew business owners; called Guilds. 3---Some of those Guilds are powerfull enough to organise a well armed caravan to travel all the way to "Free-City"(for lack of a better name for now) situated somewhere in the middle of a labyrinth of aisles-structures to escape the shopping outsiders's attention. 4---Free-City is one of the very scarce permanent Aisle-city; Aisle-camps can be dismantled within a few minutes to flee any danger. 5---Free-City is what its name imply; a neutral city where anyone is accepted as long as they behave themselves(outsiders and monsters being the exception) Rat-people are also encoutered here. 6---The biggest Pit-fight arena games occure in Free-City. 7---City guards are very loyal to "their" Free-City. And a lot of them are Half-Giants. Also, would there still be a stock market and who would be allowed to "own" some of the company? I may sound foulish here but I'm french canadian and the term "stock market" eludes me.(meaning I dont know what the term stock market means) Could you explain what it is?? As for owning "companies" there were smal facilities built inside Walmartropolis during the Board Directors's reign(LotN previous post) so I guess some of them could still be operated by Guilds. Hope this clarifys your question and feel free to post some more :) (It's actualy your questions that gave me the reason to think for a explanation. Again all the above as not been considered canon material by the creator of this thread but I like to think it could be a good explanation. |
| coldacid11-23-03, 09:10 PM | ... |
| Lord of the Ninth11-24-03, 12:28 AM | Sorry I haven't posted in a while, I was just out of town (cousin's wedding). I'd say that I agree with all the answers Jihun-Nish gave in his last post. As for the Stock Market, it is long gone, as soon as Walmart didn't need it it was a thing of the past. Now it would be so completely bizarre and out of place that it is largely regarded as myth (and a boring one at that). There are Bat Moreaus in d20 Modern. They get echolocation and some other stuff. I'm kind of embarassed about the whole Sam's Club thing, I realized I had made a mistake before reading the Sinner's post when I saw a truck that had both logos on it... So either Sam's is still there and is the bizarre kingdom of the giants (possibly considered a magical place by some), or it rebelled against Walmart and was crushed for its insolence. I'll say crushed. As for the outsiders/giants, I'd say that we should definately go with both sizes so we can get the best of both waorld with pretty much everything. Begin Walmart PA Canon So we have the giants (aka "big people"), they are considered "insiders", they have less than optimal intelligence, social finesse, and dextarity, their physical strength and stamina are almost unmatched. {they use half-ogre statistics, from Urban Arcana, gains a +2 species bonus on Handle Animal checks}. While unintelligent and poorly equipped for social situations, they tend to be good natured and naively friendly towards most people. However, it is illadvised to betray this easily won trust, because the anger of a giant can be a terrible thing. It is believed that these people were originally designed to fill the role that the stockerbots now occupy, but after they creation they were made largely unnecessary, except for managing large livestock (animals don't like robots). Walmart management then breed giants specifically for the prpose of taking care of livestock. Outside of Walmart we have the Titans (more commonly known as "Outsiders", "ogres", "bad giants", or "trolls"). The titans are much larger than the Insider Giants (what they are called when differentiating the two), reaching heights of upto 30 ft., with 18-25 being the most common. They possess truly prodigious strength, and even less mental power than the smaller giants. And while the lack of intellect seesm to have made the Insiders more docile and friendly, the titans seem to resent smarter beings, and they enjoy lashing out at those smaller than they are. Titans were originally larger versions of the giants, bred to work in Sam's Club. However, during the rebellion they were used as shock troops and lost they pleasant disposition. After being defeated the survivors fled to the mountains. Now they occasionally raid parts of the Walmart, but have been largely unable to make any perminate residence inside because their inferior technology does not allow them to conquer the Walmartians, and they refuse to coexist peacefully. End Walmart PA Canon |
| The Sinner11-24-03, 07:22 PM | aight, sounds good. P.S. i will return to school tommorrow, those darned antibiotics seemed to finally kick in! cya in Latin. |
| Lord Nat11-24-03, 10:59 PM | I may not really be part of this, but I was thinking about the ghost idea... Here is my idea for the story of the Holo Ghosts. With Video Games tech going more and more advanced there was I need to add AI to run NPCs of games so that people don't spend years just making them. Over time the AI of the NPCs found that they part of a none real world and wished to see what the out side was like. So they got in to the Holo tech used by to make it look like there was more guards. I think they’d not pass for human at all, I am thinking sense so much time as passed that the Holo stuff is not working that well any more so they will look like what a bad TV does (You know lines moving up and down, flashing on and off). Just an idea, but if you think about how they might look it's creepy |
| Jihun-Nish11-26-03, 02:41 AM | Other then the magic that is "suppose" to exist on earth(white/black magic, voodoo magic......) I was pondering on something maybe more "realistic" (for a earth world)by introducing Nanomages All I can say right now is that they would have found a way to manipulate nanobots quite effectively.(spell-like manipulations) Any thoughts anyone??? I have also thought about incorporating as an option: Psionics-- Psion and psychic warriors could be a commun sight or quite rare depending on the DM. What do you think Lord Nat: some of the Ghost could originate from your idea:) and others not. So maybe have two kinds of holo-ethereal beings: wraith and ghosts. |
| TwinBahamut11-26-03, 05:04 PM | My opinion is that the whole nanomagic idea would break the feel oif a walmart campaign too much. It just seems too out of place. Also, I have a few interesting ideas I have been cooking up as an alternative to all the managers getting slaughtered and just ignoring them. The managers still live on, or at least their descendants and disciples do, but things have sure changed in the manager's office... The manager's office is a strange, mysterious, and indeed almost legendary place to the walmartians. All people know about it is that the "Magic Voice" originates from it. The voice that can be heard everywhere, but comes from nowhere. Sure, these days the "Magic Voice" doesn't exactly say much that is useful or interesting, and the robots definetly ignore it, but the "Magic Voice" still speaks. Some among the walmartians feel compelled to seek out the origin of that voice, and constantly wander the aisles, looking for the Office. Manager's Offices tend to be well hidden, far out of sight of most of the aisles in what is usually robot territory. Sometimes, getting past security to reach the Office is an incredibly difficult task. But when the Manager's Office is found, the person who finds it is usually quite surprised. Each Manager's Office in the giant Wal-Marts is actually a fairly large office space by our standards. They are spartan in their decoration, filled with cubicles, rotting desks, vending machines, meeting rooms, and are populated by a race of people that would seem very strange to an aisler. The managers are no longer the corporate masters they once were. The actual management of the Wal-Marts had been taken over by the new AI Board of Directors long ago, and thus these people actually don't have a role in running things at all. But the managers do hold onto a lot of the lost knowledge and wisdom of the past, and a lot of weird superstitions and traditions. The managers are all part of a kind of new religion, devoted to numbers, accounting, and corporate lawsuits. They all live an ascetic lifestyle, not going down to the aisles to obtain goods, but instead living off of the food that comes from the vending machines placed in the offices. Indeed, they pretty much live off of coffee and chips. They consider all other forms of food, and any kind of clothing aside from the suits passed down the generations, to be unclean and unusable. The only form of entertainment they allow themselves is composing strange poetry to be spoken over the PA system. The rest of the time, they study ancient account books, manuals, guides, and try to prove their number-crunching and history knowledge in an attempt to be summoned to the Holy Land and get to meet the Holy CEO. The Holy Land, or rather, the Wal-Mart head office, is a massive mountain-like structure over a mile tall. It houses two things: the chosen of the manager class, and the robotic infrastructure that actually runs Wal-Mart. Both the AI Directors and the religious figurehead known as the Holy CEO dwell here. Anyone uninvited has to get past the most formidable security robots in the world. Many of the managers chosen to go to the head office are given obscure, meaningless roles in a fake beauracracy, which really only exists as a form of entertainment for the AI systems. But for a normal walmartian, the head office is a fairy tale of a fairy tale, but the Manager's Office is an interesting dream. A manager is treated often like a wiseman who sits of a mountain, and is often listened to no matter how crazy he is. Manager stats are probably as normal human, with above average int and wis, with bad everything else. Not good enough at races to make a balanced one myself though. Any thoughts? |
| Lord of the Ninth11-26-03, 05:44 PM | I like the management thing. We take some stuff from Dilbert with that one (dilber=good). As for nanomages, that kind of gets away from the way I have magic being very seperate from science (not technology, because there are technomages, but it is very unscientific), that's why I don't know about pcionics, they don't really click with me. I also don't want to do anything with nanobots, mono wire or anything that involves freaky small stuff that will inevitably be super powerful. I guess I've never really seen nanobots done well. |
| Jihun-Nish11-26-03, 08:11 PM | Today, I dowloaded the AutoRealm Software which is a free RPG world mapper. I'm not promising anything yet but I'll try to make a map the exterior of "Walmartropolis 14" .(I'll have to study it first) There should be a text follow-up to go with it. If you 'd like to possess this free software look in my Sig for the link. |
| Jihun-Nish11-27-03, 02:02 AM | Originally posted by TwinBahamut An alternative to all the managers getting slaughtered and just ignoring them: The managers still live on, or at least their descendants and disciples do, but things have sure changed in the manager's office... The manager's office is a strange, mysterious, and indeed almost legendary place to the walmartians. All people know about it is that the "Magic Voice" originates from it. The voice that can be heard everywhere, but comes from nowhere. Sure, these days the "Magic Voice" doesn't exactly say much that is useful or interesting, and the robots definetly ignore it, but the "Magic Voice" still speaks. Some among the walmartians feel compelled to seek out the origin of that voice, and constantly wander the aisles, looking for the Office. I like the idea of a Strange voice emanating from nowhere. ( It could even be(among other things) a recording of all those "low prices" there use to be. The Cult of the Smiling One could worship that voice in deed!! Manager's Offices tend to be well hidden, far out of sight of most of the aisles in what is usually robot territory. Sometimes, getting past security to reach the Office is an incredibly difficult task. But when the Manager's Office is found, the person who finds it is usually quite surprised. You would have to invent the security mesures because there are none for now(no Guardbots have been out yet. Other than that the security aspect is logical. The managers are no longer the corporate masters they once were. The actual management of the Wal-Marts had been taken over by the new AI Board of Directors long ago, and thus these people actually don't have a role in running things at all. But the managers do hold onto a lot of the lost knowledge and wisdom of the past, and a lot of weird superstitions and traditions. When I've re-read the canon material posted here to date a few days ago, I realise that there are Hidden AI Board Directors which are actualy robots in disguise. That's when I decide (for my version of Walmartropolis) they would call themselves Magine (I may post here what I've wrote on the Magine eventualy but for now all just say that only a few Outsiders working in the factories has any contact with the Magines) The managers are all part of a kind of new religion, devoted to numbers, accounting, and corporate lawsuits. They all live an ascetic lifestyle, not going down to the aisles to obtain goods, but instead living off of the food that comes from the vending machines placed in the offices. Indeed, they pretty much live off of coffee and chips. They consider all other forms of food, and any kind of clothing aside from the suits passed down the generations, to be unclean and unusable. The only form of entertainment they allow themselves is composing strange poetry to be spoken over the PA system. The rest of the time, they study ancient account books, manuals, guides, and try to prove their number-crunching and history knowledge in an attempt to be summoned to the Holy Land and get to meet the Holy CEO. They would indeed be quite paranoïd ex-managers maybe they cant even go through their own security system anylonguer. As for their food I like the idea of vending machine but to put it a bit more realistic I would make them eat all sort of goods from several vending machine(some of them even have microwave quick-diner "repas". Of course this could be a mystery of its own but tell me... How are the vending machines replenished. StockBots that were programed long ago for just that purpose??? The Holy Land, or rather, the Wal-Mart head office, is a massive mountain-like structure over a mile tall. It houses two things: the chosen of the manager class, and the robotic infrastructure that actually runs Wal-Mart. Both the AI Directors and the religious figurehead known as the Holy CEO dwell here. Anyone uninvited has to get past the most formidable security robots in the world. Many of the managers chosen to go to the head office are given obscure, meaningless roles in a fake beauracracy, which really only exists as a form of entertainment for the AI systems. I suggested something similar( main AI being) a few post back which was the Main Frame AI (the Walmartians calls him: MenframEye) 1---MenframEye was the AI responsible for all the connection such as: ethernet,internet,phone,satelite(orbitin g), cable....... 2---He was also responsible for 90% of all the decisions concerning the Walmart-Bots and their well fonctionning(Skynet-like AI) 3---He was (and still is) in charge of all the accomodations inside Walmartropolis: ventilation system, heat system, suwer system, water flow system... etc 4---This is why MenframEye is "The" computer to hack for all sorts of info.(some info are harder then others to aquire.) This said: I like the idea of a tower and everything you said concerning it. But for a normal walmartian, the head office is a fairy tale of a fairy tale, but the Manager's Office is an interesting dream. A manager is treated often like a wiseman who sits of a mountain, and is often listened to no matter how crazy he is. This is a must, or else the Cult of the Smiling One would hunt every last of them.(in my version the CotSO are the descendant of the BD's "Slautherers" which makes sence ... to me) P.S.1---As for the Psionic idea , I did mention it should be optional exactly for the fact that not avery DM are at ease with the "power". P.S.2---As for the Nanobots I just thought robot related science would be better than magic as we know it in fantasy settings And thanks TwinBahamut, that was a fun post to reply to!!:) |
| Shadezz0fHades11-27-03, 09:19 AM | Wizard of oz like stuff could be fun. A ventriloquist scaring the semi-primitive peoples into submission. I AM IZ THE STRONG AND DIFFERENT! ;) ;) |
| strange_person11-27-03, 05:54 PM | Seems to me Nanomages would be powerful but slow and lacking in finesse. For example, stuff like Unseen Servant (which does one simple thing over and over) or Wall of Stone (although it might take hours to gather the materials, let alone finish) or Grease (which would be very simple. surface polishing is an ideal use for autonamous nanites, the only problem is they might not stop). Anything you might reasonably train termites to do. |
| Jihun-Nish11-27-03, 09:26 PM | Originally posted by strange_person Seems to me Nanomages would be powerful but slow and lacking in finesse. For example, stuff like Unseen Servant (which does one simple thing over and over) or Wall of Stone (although it might take hours to gather the materials, let alone finish) or Grease (which would be very simple. surface polishing is an ideal use for autonamous nanites, the only problem is they might not stop). Anything you might reasonably train termites to do. Maybe it's the word NanoMAGE that's confusing.... What I wanted to introduce was a Nano-science-freek (just wanted him to have a better name) who would use a device to controle the nanobots 1--- I see it more and more like a PrC where... 2---the Nanofreak would have some great knowledge in science: Nanobots 3--- the device would be a Staff looking Nano-factory which the Nano-freak would use the implamented voice recognition device to manipulate and control the nanobots to do its will. 4---of course not being magical in nature the nanobots would be limited in what they can achive. Something similar to that anyway... have to put more thought in it I guess. I'm more in the Gremlin elaboration for know. |
| The Sinner11-28-03, 12:43 AM | IM with LotN(i think he was against it...), I dont like the idea of nano tech, it kinda ruins the feel IMO but, happy thanksgiving eh? |
| Jihun-Nish11-29-03, 01:37 AM | All right All right, like the Nevergrow like to say; Dont "toy" with me... You win :) no Nanobots; it was just an idea anyway... haven't elaborated on it. I've been elaborating on my Gremlin monster though; Their just to cool. "Walmartropolis 14" will be a great setting. One last thing about the Giant/half-giant oops I mean titans/giant:angel: Since the Titans are 25feet tall average could they have 1---some sort of BAD breath weapon; The effect would be quite similar to the spell "Stinking cloud" It would be a close range attack: 15feet max(meaning he would have to neel to "breath" on the floor at his own feet for its breath to be effective. Or in front of him where his enemy would be at the same height as the Titan. 2---Wind blow: 1/3 round (like dragons) this would be similar to strong gust of wind (something similar) where the human size target(half-giant are immune to this, but they move forward with a certain penalty) would be projected into the air. I also thought about 1 in a 1000 Titans who could manipulate the static energy that he naturaly atracks(due to its size:35") and send it like a ball of electric charges (dam: 6d6) once every 3hours, not cumulative though. To change subject, I've been studying AutoRealm for a few hours now and whilst it is a cool program, I dont know if I can make a "Walmart-like collossal structure. More so I dont know if I'll be able to post it here afterwards. So since I have a scanner I may simply draw one and scan it to post it. (It's just that I imagined a computerized map would be more "attractive" to the eye.) Anyway, like Aislers like to say: I wish you great "values".:D |
| Lord of the Ninth11-29-03, 11:44 PM | Jihun-Nish, I would like you to post your gremlin. As I have said before the, the idea shows promise. I went to Walmart today (looking for the extended version of the Two Towers), and I noticed a couple things. First was an extension cord hanging from the ceiling, this made me think that the rafters would be perfect for some sort of swashbuckling style combat. With lots of balance checks, swing on cables and extension cords, and trying to knock people onto the ground far below. I also noticed the ventilationd ducts appear pretty accessable throughout the store, and they seem big enough to fit it. In a giant Walmart, maybe the vents would be a bit bigger, so maybe people could even walk in the main ones. It seems like it might be a good way to travel without being seen by aisle dwellers, and maybe even store security. Last I noticed the weird little garage deal where they keep the carts (the one that always has the plasic over it and leads outside). I wasn't sure what to make of that, but it seemed as though perhaps someone else might have an idea. Thank you all for your comments and ideas. |
| Jihun-Nish11-30-03, 03:21 AM | Originally posted by Lord of the Ninth I went to Walmart today (looking for the extended version of the Two Towers), and I noticed a couple things It's quite funny you should mention this because I went there myself today and while my girlfriend was shopping for winter boots, I went directly to the Toy departement. (I'm a Nevergrow in hart:)) There, I imagined myself the size of an "action figure" (a.k.a. to a Spawn action figure about 8 inches tall) and looked at the "world" around me. The ceiling would seem about 500 feet high and the aisles quite the size of building with, in average, between 5 to 8 shelves-floor seperated about every 20-30 feet.(remember I'm a Spawn action figure in this description) and the aisles would generaly be longuer than "actual life" city-blocks. (By the way, I also bought the extended LotR:TT today and this is why I'm writing this post at 2:30 am.) First was an extension cord hanging from the ceiling, this made me think that the rafters would be perfect for some sort of swashbuckling style combat. With lots of balance checks, swing on cables and extension cords, and trying to knock people onto the ground far below. In Free-City the main events are Pit-fights, and the rafters have their swashbuckling combats in their territories. This is great :different poeple, different stile :) I also noticed the ventilationd ducts appear pretty accessable throughout the store, and they seem big enough to fit it. In a giant Walmart, maybe the vents would be a bit bigger, so maybe people could even walk in the main ones. It seems like it might be a good way to travel without being seen by aisle dwellers, and maybe even store security I've been thinking about those sort of "build" in a city size walmart and I came to ask myself: 1--- would there be any underground parking lots??(because cars inside Walmartropolis was out of the question) 2--- If not, could it be possible to have an underground transportation vehicule like electrified trains or something(think of New York) and could it still be operational??? 3---following #2, could there even be rafter level transportation, like those in alpine ski centers(I dont remember how you call that sort of transportation device) 4---Speaking of city's underground, what about the sewer system; there has to be one like in any civilised modern city. Is it in the earth or molded in the 30+feet thick concrete foundation.??? If there is could it be also somehow connected to the underground transportation tunnels?? As for the ventilation system, it would be quite logical to make it huge, even gargantuan with colossal gust of wind from time to time which would make traveling inside it a bit more perious(except for the Ratmen: they always seem to know when a gust of wind will come about(maybe they can "sence" the propellers starting movement) That's why Ratmen makes excelent guides inside the ventilation system and wall as a hole for that matter. There should also be thick giant spider webs thus a lot of spiders. And speaking of ventilation system, this is one of the reasons why menframeye is so important. The Walmartians probably dont know this but if MenFrameye was shut down or cease to exist for some reason, Walmartropolis would die because he is still responsible for a lot of thing like the sewer system, ventilation system, the water system(althought not fonctional everywhere nowadays) even the robots are somehow related to him (in my version The Magines are anyway) Now about the Gremlins The reason why I am not posting my Gremlin monster race is because I want to keep it a secret in the event I would right a short novel about Walmartropolis 14 at least in walmartropolis 14(my vesrsion of walmart P.A. there are no monsters what so ever except the Moreaus races which are all linked to an exsisting animal race on earth but the gremlins are an anathama they are truly monsters. And trust me LotN they are promissing. If you liked 90% of my Outsider idea you'll like at least the same % of the Gremlins but I would like to reveal them to you through a novel. Of course this can not be done in the next few weeks because 1--- I'm already writing a fictionnal small novel for the Darksun setting.( Jihun-nish is the main character's name) 2---I would need a web site to submit/present the story. I couldn't possibly post it here( the story would be to long) 3--- This is why I asked some few post back if someone new how I could transform my Pc into a server or at least where would it be best to "open" my/our own web site, with the permission of you; LotN, called Walmart P.A. (or something similar ) Anyway in the event I would decide not to write the Walmart story, I will post the Gremlin monster race. By the way do you guys like the ideas of the Tiatan's breath weapon attacks?? |
| Caend11-30-03, 12:23 PM | I just thought of something! Y'know the people movers they have in airports? Those would likely be put into Wal-Mart eventually because people would get lazier and the stores bigger. I think Wal-Mart has lawnmowers too. And those electric wheelchair shopping carts. Those could all be fun. |
| Jihun-Nish12-02-03, 03:44 AM | Hi LotN just wondering if you had put any thoughts in your "snake blooded humans" yet?? Thanks Caend for your ideas :) |
| koray_taemar12-02-03, 08:39 AM | I gotta say I love this idea. I personally work at a Sam's Club that is right next to a wal-mart. The wal-mart is planning an expansion into a supercenter, and will eventaully be side-by-side, sharing a wall. I like the idea of the sam's clubs thinking they're better because of the name. Also there may be undercover union organizers stirring up trouble. I see assassins being sent to track them down and kill them a la Terminator. "Must kill anyone opposing the will of Sam"!! |
| koray_taemar12-02-03, 08:42 AM | Sam's Club could be "The Promised Land" that is legend among the masses. People would envision it as freedom and try to get there, only to find out it's actually a part of walmart and get their hopes and dreams crushed. |
| Jihun-Nish12-02-03, 08:25 PM | Originally posted by koray_taemar I gotta say I love this idea. I personally work at a Sam's Club that is right next to a wal-mart. The wal-mart is planning an expansion into a supercenter, and will eventaully be side-by-side, sharing a wall. I like the idea of the sam's clubs thinking they're better because of the name. Also there may be undercover union organizers stirring up trouble. I see assassins being sent to track them down and kill them a la Terminator. "Must kill anyone opposing the will of Sam"!! I can weel see this being part of the "War history" between Walmart's/Sam's club's Empires. Thanks for the comment |
| Jihun-Nish12-02-03, 08:56 PM | Originally posted by koray_taemar Sam's Club could be "The Promised Land" that is legend among the masses. People would envision it as freedom The idea is good but Walmartropolis is not exactly hell on earth: most walmartians descendants dont even know the history before the apocalyps.(it was lost through time) For all they know the way of life as they know it as always been that way. Also a lot, not to say the majority, of the Walmartians think that walmartropolis covers the hole world. There are exception of course but they are seen as marginales or dreamers even heretics at some time. That said, you might think that at least the Rooftopers should know the truth!! Well yes those who live on the edges of those roofs know but for some reason, they keep it a secret: even to the other Rooftopers who live more "inside" the borde Althought they are asking themselves some questions like: 1--Why is there some huge areas that seem to be abandoned? 2--Where are all those robots comming from? 3--Are the videos archive part of the real life of old.(yes some beleive Superman realy existed) 4--Where are those titans coming from. 5---The question walmartians have tried to answer the most is who built Walmartropolis?? Of course some of the question are more and more clarified thanks to the walmartian adventurers(more likely the players) and try to get there, only to find out it's actually a part of walmart and get their hopes and dreams crushed. Yes indeed Sam's Club ruins could be found under Walmartropolises empire with great treasures awaiting the adventurers. |
| Rendragon12-04-03, 07:48 AM | So would the "turn back the prices" happy face be a deity or a demi-god? |
| Lord of the Ninth12-04-03, 08:17 PM | Neither; it's just a smilie face. In and of itself, it has absolutely no power. Its worshipers gain power from tehir belief in it. And because of this the happy face itself seems to be granting them power, thus indicating that it has power of its own. But it doesn't, it's just a smile face. |
| Star Warrior X12-04-03, 11:11 PM | This stuff is great. I am picturing a couple of kids in one of those little electric cars (power wheels?) wiht one driving and the other wielding a nerf-gatling gun that shoots a couple hundred little suction-cup darts to which they've glued thumbtacks so that they deal 1 pt of lethal damage each. I think you should get rid of money. If the Ailers are actually living in the ailes, then they don't have to pay for stuff, 'cause they never go through the check-out. They just eat it or use it right off the shelves. |
| Jihun-Nish12-05-03, 12:28 AM | Originally posted by Star Warrior X This stuff is great. I am picturing a couple of kids in one of those little electric cars (power wheels?) wiht one driving and the other wielding a nerf-gatling gun that shoots a couple hundred little suction-cup darts to which they've glued thumbtacks so that they deal 1 pt of lethal damage each. I think you should get rid of money. If the Ailers are actually living in the ailes, then they don't have to pay for stuff, 'cause they never go through the check-out. They just eat it or use it right off the shelves. I dont know if you actualy read the whole thread(5 pages) but you have you then know that walmartians are (most of them at least) scavengers so you are right when you say they dont need money to purshase what on the aisles but... Walmartropolis is so big and the good so wide spread(and sometime, kind of hard to find) that no scavenger could actualy "scavenge" everything he would need. That's where the money comes in. When he comes back to is Camp he can then sell some of what he found for to purchase what he did not. Exemple: the food departement is so vast that there's no telling if a perticular group of scavengers will find food that day because, nowadays, not every aisles are "stock" with goods by the stockbots and further more, the stockbots usualy dont shelve the goods at the same place so the scavengers cant rely on a perticular place to restock themselves every week as we can in the real world. So the best way to assure a group to posses every thing they need is to buy other's scavenged goods/products which they didn't found. Of course, in Camp villages, trade is an other possibility but when it comes to Free-City walmartians needs money so a lot of Walmartians demand money, if they can, rather then trade.(at least until they have enough to spend in free-City were you are almost sure to find what you need: if you can reach the place of course:)) This is also a way to keep the feel of walmartropolis still being a store setting. hope this helps to clarify the money aspect... if not you should scroll up and read previous posts on the subject. :) Thanks for posting Ho and for your child idea... they're called the nevergrow and i can picture that also. :) |
| Jihun-Nish12-05-03, 12:43 AM | Originally posted by Lord of the Ninth Neither; it's just a smilie face. In and of itself, it has absolutely no power. Its worshipers gain power from tehir belief in it. And because of this the happy face itself seems to be granting them power, thus indicating that it has power of its own. But it doesn't, it's just a smile face. I"ll take a risk by adding that the Smily face could be considered a holy symbol of some sort and that without it the "smily priest" cant cast spells(like other clerics of other world settings) What do you think? Ho and Hi there LotN nice for you to drop in :smirk: I know you're busy with your other homebrew (interesting by the way). Have you thought about your Snake blooded humans?? |
| magicbob12-05-03, 05:23 PM | Hye LotN, you should get a website up for your Walmart game. You can use so that when you do make a rulebook( at least I hope you do) people can download it there. |
| badmojo12-05-03, 06:12 PM | I'm pretty sure that if you download Acrobat Read you can register for 5 free conversions. In other words it gives you a free chance or two to make a pdf file. |
| coldacid12-05-03, 06:17 PM | Originally posted by badmojo I'm pretty sure that if you download Acrobat Read you can register for 5 free conversions. In other words it gives you a free chance or two to make a pdf file. First time I've ever heard of that. |
| Lord of the Ninth12-05-03, 09:27 PM | Jihun-Nish, you're welcome. And I'm glad you find my other Homebrews interesting as well. As to the snake-blooded people, they are in Urban Arcana, what else do you want? As to me making a website, I don't really see a need, I don't have any good pictures, and all the stuff I would put there is on this thread. |
| Jihun-Nish12-05-03, 11:30 PM | Originally posted by Lord of the Ninth Jihun-Nish, you're welcome. And I'm glad you find my other Homebrews interesting as well. As to the snake-blooded people, they are in Urban Arcana, what else do you want? As to me making a website, I don't really see a need, I don't have any good pictures, and all the stuff I would put there is on this thread. I didn't know the Snake blooded humans were a U.A. book race |
| Tasslehoff the Great12-06-03, 11:48 AM | I havn't finished reading the hole thread yet but LotN, you've converted me to Spoonism. A kender spoonist...hmm.:D |
| Zar Niln12-07-03, 01:42 AM | Here is what I propose: In the church of the Cult of the Smiling One (an old foodcourt, one of the biggest. Think about it: sacrifices in the industrial blender or the industrial fryer), a hooded figure called the Assistant Director prophesizes the Return of the Board of Directors. He exclaims that all robots will be fed a code that will bring them under control. He tells his followers that the Rafterfolk have a secret. They guard the AI control center, high above the abominable Free-Cities that defied the Smiling One. To ensure the glorious Return, the Cult of the Smiling One must wage war on all Rafterfolk to find this control room and release the code. How's that? |
| Allucard B'thend12-09-03, 09:07 PM | I just read the entire thread, I love this idea by the way, and was thinking about the weaponry that could be made. Here is one idea: You use a tennis ball launcher (the ones used for practicing tennis) and you attach something tht would give off a spark to the end of the barrel. The fill and soak all the tennis balls with gasoline and anything flamable. Then shoot them out for a fireball cannon.:b: Just an idea. |
| Allucard B'thend12-09-03, 09:11 PM | I just finished reading the whole thread, I love the idea by the way, and I had idea for a weapon from the sprting goods section. You use a tennis ball shooter (the ones used for practicing tennis) and you attach something that give off a spark to the end of the barrel. The you fill and soak the tennis balls with gasoline or other flammable liquids and shoot the through the launcher, giving you a nice flaming tennis ball launcher :mage: It's just and idea. |
| Allucard B'thend12-09-03, 09:12 PM | I'm sorry I posted that twice. My computer froze and I didn't think it posted. Again sorry:blush: :blush: |
| Eyes in the Darkness12-09-03, 11:28 PM | I've read through this entire thread, and I must say that I love it, even though its disturbingly close to reality in many ways. Anyways, while I can understand your desire to not include corporeal undead as they would mostly ruin the feel of a world where Wal-Mart has gone mad, there is one idea that has been kicking around my head and I must tell: The Shopping Undead During the period before Wal-Mart completed its conquest of the world, there were periods of experimentation to try and accelerate the domination of new markets. One of these was [Virus X, mass hypnosis, insert method here], which caused victims to become completely obsessed with shopping. Reality was redefined, and subjects could no longer survive unless they were buying something or somehow making money so as to buy whatever was placed under their noses. At first, the experiment worked well, and subjects were the perfect consumers. But as the weeks progressed, the Wal-Mart researchers noticed that the subjects were forgetting various things necessary for surival, such as eating, drinking, and eventually even breathing. Sheer force of will and belief on the part of the victims kept their bodies animated, despite the fact that they were clinically dead (force of will and belief are how you present magic working in this campaign). Hard to kill, and their infliction transmissible (depends on method used. While disease is easy to explain, hypnosis caused by their constant moanings of "Shop... shop..." has its appeal) a few of these creatures survived the termination of the project and escaped. Before the fall of the Board of Directors they mostly blended in and went unnoticed until extreme decay set in, by which point they'd usually passed the affliction on to some other poor person. Unfortunately, with the fall of the Board of Directors and the subsequent chaos, the already warped reality of these people shattered and they began to roam about, looking for the items they can never obtain. Normally they just stumble about blindly, but if disturbed from their fantasy shopping they go into a psychotic rage, trying to kill everything around them while not harming the merchandise. As this includes other members of the shopping undead, large concentrations of them occasionally explode out of the Beauty Departments and Fashion Centers where they tend to congreagate. I hope this idea fits with the image you imagine LotN, because it feels right to me, and I wanted to share it. |
| Jihun-Nish12-09-03, 11:57 PM | Originally posted by Eyes in the Darkness I've read through this entire thread, and I must say that I love it, even though its disturbingly close to reality in many ways. Anyways, while I can understand your desire to not include corporeal undead as they would mostly ruin the feel of a world where Wal-Mart has gone mad, there is one idea that has been kicking around my head and I must tell:.The Shopping Undead I hope this idea fits with the image you imagine LotN, because it feels right to me, and I wanted to share it. Of course I wont speak on behaf of LotN but personnaly I like it. I was reluctant myself to incorporate undead creatures (even if the question was mine from the start(previous post)) but know, I do :) I will just add that since undeath doesn't please some of us maybe we should make the "shopping undead" a "canon option" What's cool about this setting is that since we are developping Walmartropolises there's nothing stoping you from making it as you see fit. So in the evantuality that there would be a real canon product of Walmart P.A. (on a web site :)) I propose that the main idea become Canon and others canon options. |
| Lord of the Ninth12-10-03, 12:35 AM | I do like the idea, after all if they created the perfect workers, why wouldn't they also want the perfect consumers? I'm thinking that maybe a nonmagical version might also work. They would simply continue shopping and occasionally consume food, water etc. as needed, but only if they can do so while shopping. The lucky ones are either in or near a food section, otherwise they quickly starve. Even the ones in the grocery section eventually die from exhaustion (after a surprisingly long time). Many of them would have a complete disregard for their physical well being except when their own instinctual urges grew to great to be supressed (hence eating), because of this they often appear to be insane or undead. So even a nonmagical version would lead to stories of zombies. However, if ever there were to be corporeal undead in Walmart, what you posted would be the way to go.:cool: |
| Eyes in the Darkness12-11-03, 11:46 AM | The best part about the shopping undead is the possible descriptions of an encounter: GM: You see a female figure come around the corner of the aisle, her steps awkward and clumsy. As the distance between the two of you closes, you see more of her, and realize that not all is right. Underneath a layer of expertly applied cosmetics her flesh seems rotted and decayed. However, she is still fashionably dressed, with matching designer blouse, slacks, shoes, hat, jacket, and handbag. A sickly sweet smell then wafts to your noses, something like rotting meat mixed with strong perfume. PC: I ask her to halt and identify herself. GM: She does not respond, but you can now hear a low moan coming from her lips, "Hilfiger... Hilfiger..." she utters over and over again with a ragged voice. PC: I shout, "Stop now or we'll shoot!" GM: No reply. PC: I shoot her with my rifle. (Rolls a 20) Yeeha! (Rolls another 20) Oh yes, one away from instant kill! (Rolls a third 20). YES! GM: You place the slug directly between her eyeballs and she jerks back slight, a bright red hole appearing in the middle of her forehead. Behind her, the wash of crimson across the tile floors indicates that the back of her head has been blown clean off. She starts to mutter, "Tylenol... Tylenol..." and then continues to advance forward. PC: WHAT THE ****?! GM: :smirk: |
| Jihun-Nish12-11-03, 03:52 PM | :heehee :rofl: I proclaim you Dm :king: of the day!! Also i realy like the idea of the undead shopper constantly mumbling the brand she is seaking .. nice touch. |
| Lord of the Ninth12-11-03, 05:24 PM | It's official. We now simply must keep the shopping undead. |
| badmojo12-11-03, 07:55 PM | You know to have the shelves restocked constantly you could have like an inventory robot. It is nothing more than a thing on tracks that at the end of each day takes inventory. The list is then sent back to the warehouses where the robot workers fill the order. That way you only get what you need or what is being used. Also if you really wanted to make it interesting have their be like 2 other chains as well. Just an idea. I mean What if to keep up appearances Wal-Mart kept another chain of store or two open. Maybe made the prices way to high so that Wal-Mart would be the obvious choice. |
| Eyes in the Darkness12-13-03, 10:18 PM | I can't believe I forgot the last and probably best part about the shopping undead until this point. The undead hunters. While most of the denizens believe the stories of the shopping undead to be merely bad fairy tales to frighten children, there are those who know the truth. They know that Wal-mart destroyed the "True Mart" long ago and then unleashed these horrors upon humanity. But they also know that in ancient times past there was a King who led his people against such a scourge, and was the bane of the undead everywhere. And so his followers try to emulate his greatness and seek to not only destroy all of the shopping undead in existence. Here's a sample encounter: GM: You see a group of men in long cloaks up ahead. Spread about their feet are the savaged bodies of many people, and they carry a variety of weapons cutting implements. PC1: I cry, "Halt! Drop your weapons and slowly raise your hands." I aim my rifle at them to make my point clear GM: They seem to follow your commands and slowly place their weapons on the floor. One of them calls out, "We are not your enemies, we were merely making certain that these foul creatures do not rise up again." PC2: "We don't believe you." GM: The man says again, "Come see for yourselves. These are not normal corpses, for rot and decay has set into them already. These are the animate husks of the damned, and we are merely trying to free their souls." GM: You approach and see that they speak the truth. Beneath the blood spattered tatters of Gucci leather and Gap jeans you see that there is very little flesh left on their bodies, not from the axes and knives of these men, but from decomposition. These people were long dead when these figures took blade to them. PC1: "What are these things?" GM: "They are the walking undead, as my companion already said. They haunt these areas, and we have been tasked by the King Immortal to destroy them all." GM: As you stand about gawking, the sound of many low voices can be heard from the aisle over. Make Listen checks. *rolling of d20s* Okay, PC3, you hear voices muttering things like, "Gap..." "Prada..." and other things along those lines. PC3: "Uh... guys, there's something weird going on over in Aisle 34567." GM: "That would be the sound of the undead! Please, you must allow us to combat them!" PC1: "What do you say? I don't know about this." PC3: "I think we should. Those aren't normal voices. I'm getting seriously freaked out here man." PC2: "Might as well." PC1: "Okay. Get up, but we'll be watching you." GM: They all mutter "Groovy" and then you see their right hands clearly. On all of them mechanical hands have replaced their organic ones. Some of them remove their hands and replace them with stump mounted chainsaws, while others take up rifles or swords or axes. Those who have mounted chainsaws pull sawed-off shotguns off their backs. For the next minute or so you watching in awe as they rip apart a small army of the undead, the sound of chainsaws roaring and guns firing drowning out the moan of the zombies. When all is said and done, the leader comes up to you and hails, "Shop smart, shop S-mart." The others all salute and shout out, "Hail to the King baby!" This could make a good advanced or prestige class, maybe called something like "Disciples of Ash". |
| The Sinner12-14-03, 02:54 AM | sweetness, great ideas EitD!those undead-hunters sound awesome. |
| Eyes in the Darkness12-14-03, 02:46 PM | For further review and approval, here are the Disciples of Ash: There are those who fear the undead. There are those who hunt the undead. And then there are those who look to the past for the arcane secrets to turn hunting undead into a religion. The Disciples of Ash fall into the last category. Prerequisites: BAB: +3 Feats: Personal Firearms Proficiency, Exotic Melee Weapons Proficiency (chainsaw), Two Weapon Fighting Special: Must forsake the false gods of the evil Wal-mart (can't also belong to such organizations such as the Cult of the Smiling One) and ritually cut off their right hand using a chainsaw Traits: BAB: 1/1 Fort: High Ref: Low Will: Medium Defense: 1/3 level+1 Reputation: 1/3 level+1 Class Skills: Craft (chemical) [Int], Craft (mechanical) [Int], Diplomacy [Cha], Drive [Dex], Perform [Cha], Profession [Wis], Repair [Int], Read/Write Language [-], Speak Language [-], Treat Injury [Wis] Skill Points: 4+Int modifier Resistance to Undeath: At 1st level a Disciple of Ash gains the ability to fight off the curse of undeath. A Disciple who has been infected by the shopping undead (by whatever method is used in the campaign) may make a will save vs. the infection DC once per day. If they succeed they are completely cured of the infection and any damage done by the infection is fully healed. Stump: After having removed their own hand, the community will replace it with a variety of attachments. The first is a mechanical gauntlet that makes unarmed attacks count as if the Disciple is wearing a set of brass knuckles and gives a +2 bonus on Strength checks to break something. It imposes a -2 penalty on any Skill check that requires fine motor control from both hands. The second is a specially modified chainsaw that fits onto the stump and counts as being a medium sized weapon, but for all other purposes is a regular chainsaw. These attachments are recieved at 1st level, unless there is some problem that prevents this (up to GM to decide). My boomstick!: At second level a Disciple recieves Weapon Focus (sawed-off shotgun) as a free feat. Bonus Feat: At 3rd level and every three levels after that a Disciple recieves a free feat to be selected from the following list: Advanced Two Weapon Fighting, Archaic Weapons Proficiency, Builder, Cleave, Improved Two Weapon Fighting, Power Attack, Rapid Reload Bane of Undead: At 4th level and every two levels after that a Disciple gains a +1 attack and damage bonus against undead (if the shopping undead are the only sort of undead in your campaign some other form of bonus could be thought up) Eat This: At 5th level a Disciple may make critical hits against undead. Fistful of Boomstick: At 7th level a Disciple gains Weapon Specialization (sawed-off shotgun) Shop Smart, Shop S-Mart!: At 8th level a Disciple gains a +2 inherent bonus to Intelligence from his or her focused training to improve the mind as well as the body. Groovy: At 10th level a Disciple has mastered how to fight with the boomstick and the stump mounted chainsaw. Both weapons count as light weapons for the purposes of two weapon fighting. There, that looks good to me. Any suggested changes? Keep in mind that these people would be trying to imitate Ash from the Evil Dead movies, so some of the things might be a little useless looking but important to the idea. |
| magicbob12-14-03, 07:33 PM | I've been getting ready to run a Walmart PA game, but im having a little trouble trying to make a store map of the general sections (electronics, toys, etc.) and thinking of what what sectiosn there would be adn what extra stuff would be in them that's not in a normal walmart. And Is there apartments somewhere? Or is there a city of humans? A little help please. |
| Jihun-Nish12-14-03, 09:53 PM | Originally posted by magicbob I've been getting ready to run a Walmart PA game, but im having a little trouble trying to make a store map of the general sections (electronics, toys, etc.) and thinking of what what sectiosn there would be adn what extra stuff would be in them that's not in a normal walmart. And Is there apartments somewhere? Or is there a city of humans? A little help please. I know theres some info in previous post on this because I post some ot them but I'll try to help simplefy your troubles here. 1--- I dont know how big you want your walmartropolis setting to be but at the very least, what ever the size you choose, it should cover the whole city the said walmart was part of. i.e. if you decide that the size of your walmartropolis is New-York then there souldn't be any remains of the once N-Y city(the today Walmartropolis has covered(invaded) the whole city) 2---Walmartropolis is simply said; a city size Walmart with the aisles the size of building(no walls what's so ever) They look like building *skeletons* in their concrete stage. 3---Inside those Aisle *structures* is where you will find the *human* size aisles where the goods/products can be found. (personally since Walmartropolis is a city I would think that during construction the Board directors(now all dead) would had had thought of other form of aisles then the rectangular ones.(some could be waved structured or even triangular) simply to make their *Mega-city* more appealing to the eye(like any city) ---But this is optionnal because it hasn't been discussed in this thread thus confirmed as canon. 4---As for what *other* stuff that can be found in Walmartropolis that aren't in a Walmart of today(those in real life :)) well each Walmartropolis were normal Walmart store that *invaded* the space occupied by the city in which it was, so now that it's a city itself, you should consider it as such. That mean you cau now find everything you use to in a city, inside walmartropolis. The only *things* you wont find in a walmartropolis are military products. Of course security guards had their equipement store once but nowadays, they have been scavenged to the bone and are rarely replenished by the stockerbots. 5--- Walmartians(at least the Aislers and the Rafterfolk), live in Camps(small movable villages) which are seldom in the same area just after a few days. (being scavengers, walmartians are always on the move for unscavenged territories: areas restocked by the stockerbots, and also for their own security; the more you move, the less you can be found or surprised.(some camps follow *The Voice from nowhere* (mentionned in a previous post) because they found out that sometimes the voice is actually telling where some goods can be found by anouncing the *discounts* of the week.(or not; it's just a thought :)) 6---The walmartropolis's entrences/exits are mostly *human* size but some are gargantuan: big enough for the Titans(outsiders) to come in shopping. The departements near those *big* doorways have been modified(long ago) to accomodate the Titans's shoppings(some goods have even been produce to accomodate their size i.e. a Titan size crossbow (which by the way, could be dissasembled, taken back to camp, or free city: see below, and reassemble to become a ballista) Dont forget that some Titans were *employed* by the manufacture bots(some sort of high AI adminbots which I like to call them Magines) Those Titans carries the products from the facilities to Walmartropolis through the warehouses(collossal backstore with a giant size rack*forest* and containers and such...... From there, the goods are catalogued and shelved in the rack forest to be later shelved in the aisle-structures by the stockerbots. 7--- Village camps make the majority of walmartians settlements but there is one true city inside walmartropolis: Free city. If you recall in previous posts, free city is the only *stationary* complex dwellers. Free city is a neutral place so all walmartians are accepted as long as they behave. Even the Ratmen are tolerated. Of course, undead shoppers are not. Free-city is built inside a roof support structure which was also design to be a city inside a city(walmartropolis) Free-city was also built at least 100 feet above roof level wich mean it is also a good place to go for those who want to travel venture on the roof *regions* and vise versa. 8---Of course throughout the aisle-structures are construction that were once hotels, appartement-blocks, high price restaurants, amusement parcs etc. Today though they are mere ruins (that doesn't mean you wont find a temporary camp inside one of them once in a while but keep in mind they should be well protected.) 9--- I could well imagine 2 departement which are appart from the others: toys and hunting/camping 9.1--- Toy departement were built on artificial islands frequently surrounded by true forests with most of the time a kindergarden near it. Two bridges would connect the *toy* islands to the *main* floor. Nowadays, the Nevergrow dwell in those toy villages(because of their well protected area, Nevergrows are the only race to have decide to live in a permanent villages.) They are the dangerous wood dwellers of any walmartropolis. expert inovators in warfare(they love to play at war), poisons and toy weapons of all kind. 9.2---Hunting/camping departments were located mostly on top of all the aisle-structures, where among the *human* size aisles, were all kinds of hunting/camping related environements. Some departments even had their own hunting grounds similar to *open* zoos 10--- the roof region is not flat like most walmartians could think. It was once the paradise of the Board directors where their mantion(penthouse) were built: usualy on top of an appartement building inside walmartropolis connected by a lift. So a lot of gulf clubs were built once and public bathouses artificial waterfalls. For those who has venture deep in the roof region(near the center) they could speak of a great wetland where most of the Walmartropolis's water were purified. electrical facilities in the shape of windmills are quite common( and still fonctionnal) in the roof region etc etc... use your imagination. well hope this helps you..... :) good gaming you lucky one |
| magicbob12-16-03, 08:48 PM | So is free city on the roof of walmart, or in the rafters? And please elaborate on the sporting goods section, do you mean that there are sporting goods on the top of all the shelves? |
| Jihun-Nish12-17-03, 03:14 AM | Originally posted by magicbob So is free city on the roof of walmart, or in the rafters? And please elaborate on the sporting goods section, do you mean that there are sporting goods on the top of all the shelves? First keep in mind that Free-city as not been responded as canon material from the creator of this thread(LotN). Free-city is in fact my idea of a permanent place where all walmartian could/can eventualy meet to trade, have fun, simply said: live a *normal* life as a citizen in relative safety(the city is pretty well garde from the outside as much as from the inside threat.) This could be confusing to you so may I remind you that although Walmartropolis is what it implies: a mega city. It is in fact *the world* in wich the setting is taking place. Free-city, is the City inside the city world; if you prefer. Like I said earlier, Free city was build inside a roof supporting structure so it goes from the floor, all the way through the roof about 100 feet above roof level. And if you decide that your version of a walmartropolis has some sort of transporting vehicule in a sub-level(basement), sewer system, etc... well your Free-city should have at least one sub-level also. As for the sporting goods departement, it is also how I see it in MY version of Walmartropolis 14. (I dont mind if you decide to do the same.) Not all the top aisle-structure shelves are sporting departement because they would be to numerous. But when there is one, yes I put it on the top aisle-structure shelf. Personnally, I like to locate the hunting/camping goods on the same shelf-top-level while the sport(hockey, baseball and such) are situated on the lower shelves. That way it explains how the inhabitants of those sort of departements are quite equiped with all sorts of weapons. If you have other questions, dont hesitate but again, I can only give ideas I have integrated in my own version which I call it Walmartropolis 14. I'll profit on the occasion to tell you that the Board Directors use to reside on the Roof * region* in mansions. What I forgot to tell you last time is that they designed their habitat like medieval castle(in smaller scale, but big enough) Today they are ruins. (that doesn't mean the ruins are lifeless.(they make great dungeon crawls) I can confirm that LotN like that idea of mine. Enjoy your game dude, I wish you great *prized* values on your journey!!! :) (one of my major NPC's favorite farewells :)) |
| Jihun-Nish12-19-03, 04:10 AM | Hi !! After reading a post asking how a Walkmartropolis would “feel “ like, I decided to write a short story. I initially wrote this text with Microsoft word and since all the special commands—bold, italise, underline etc-- wont be “copy/paste” when I’ll post it, I simply decided to “ “ when someone speaks. To -- -- when explaining an event or a word. To ( ) when I –as the writer myself—want to say something. The following text would appear on the front page of my Wal-Mart P A web site.( if ever there is one). “Who dares enter my domain??” …… “You!!” ….”Come forward” said a booming voice which seemed to emanate from the walls themselves. “I…I’m sorry, I…” “ Silence” The voice of thunder interjected “ Don’t you know I can read your mind??” the ethereal voice boomed. “Your name is Radeon and you’re a…. hacker” the voice said with a hint of curiosity. “Well, well, you are the first one since quite a long time.” It said with less force than usual. “What do you seek in Towerlink.??” He finished. Radeon thought how to say it without actually asking a direct question and finally said “ I have made it my quest to seek how my world is outside the boundaries of my birth.” “I know” responded the voice ” I just wanted to hear it from you” It seemed like the voice… smiled. When it said “ All right, I guess you may deserve a reward since you were able to evade all my defences. Yes, I’m aware of that also…” the voice said with a hint of taunt. “Because I am who you seek for so long.” “Your siblings call me MenframEye.” The All voice said. “All right then, come with me. I have arranged something for you.” “I will link you to a satellite I control. I will explain everything It’ll show you” A few moment passed “Good, Now that you’re link with visual zoom in” MenframEye told Radeon. “Zoom” ….. “zoom in” …. “ I wont explain the whole planet, I don’t have time for such elaboration. Zoom in I say” the Artificial Intelligence spoke with a bit of impatience. “Harrr!! I’ve seen breast lookers zoom-in their eye balls closer then that in the past” It said sarcastically. “Ah Ha!! Now your zooming heh!!” “Yes, what you’re seeing is a Walmartropolis. This is where you live” “ You must know that hundreds of years ago Walmartropolises were mere stores, a fraction of the size you are seeing now, inside a bigger civilized complex, humans called Cities. To make history short, walmart’s Board Directors were gaining more and more monopoly over everything which could be sold. With time they were even able to influence other high ranked individuals which made them even more powerful. Again, with time, they monopolized every product they could . The stronger they became, the bigger their stores expanded until almost all the Walmarts in the same city would join to become one mega Store complex with its very own city built inside Wal-Mart’s main structure. They called it Walmartropolises. The Walmartropolises were now the size of a city with their ceiling about 500 feet high and the once normal aisles, now the size of building block.” “……what?? What is it you don’t understand? Alright, look in the screen you see this colossal structure?? It was once a city. Look around it you’ll spot mountains and inside those mountain are sometime located manufactures. Some of them are still functional. How they work?? You’ll have to adventure outside to figure it out. You asked me what the world was around your birth place and that’s what I going to show you but the outside is an other matter entirely.” Now, zoom in closer to the roof….. see those structures?? They are called windmills. You may not realise it from here but they are huge even for windmill standards. “ “Yes, you deduce it right, they are what powers all Walmartropolis in electricity. Or rather they use to. Now only a few areas are connected to those windmills. “ “Now, those green area use to be Golf greens from the golf clubs which the Board Directors cherished. As a mater of fact, the roof level was the BD’s domain were some castle like mansions were build as their home. Those mansions were in fact an extension of apartments buildings built inside Walmartopolis and they were connected through a lift. But you’ll see those later. I guess it would be good to mention that most of the mansions are now in ruin(most of them are still standing but are more dungeon crawls rather then remnants of the past) of course a very few are now inhabited by the most influential Rooftopers.” “Oh!! Yes, right!! Well the Rooftopers are those humans who decided long ago to make the open sky area their dominion. They seldom venture in Underroof . The most common site of Rooftopers in underroof would be in Free-city where they trade and sell their goods.” “Now look to your right… very near the centre you’ll see a gargantuan sunroof and if you zoom in a bit more through this sunroof, you’ll notice a waving pool of green. The Rooftopers called this place Green sea. It is not a sea, but a forest. Because of this gigantic sunroof , the forest is self contain.—it has it’s own ecosystem--. There are other much smaller forest inside Walmartropolis like in any other city but Green Sea is the biggest. As a mater of fact, Walmartropolis 14(which is the name of this mega-city described here) was once slowly built to invade the city of old but at the same time, it surrounded this natural forest(older then W14 itself) which they kept untouched because the BDs decided to use it as a natural air filter system. Green Sea is very old and wild, even untamed and hides many mysteries. One of them are the gremlins. Nothing much is known about these monsters other then the fact that they love to wreak havoc everywhere they go(gremlins will remain a mystery until I write about them in a near future: you wont regret it) and are not afraid to venture throughout W14. Alright, enough about this forest. Zoom out a bit.” “See this watery area surrounding the Green Sea’s sunroof?? It’s in fact a artificial basin of fresh water (bayou-like ) where all the rain water was kept, filtered, and eventually distributed to all walmartians below. Some of the waterfalls and the occasional rain---from sprinklers) inside Green Sea originate from this Wetlands(has no name yet) Of course the Wetlands are not without it’s own basket of life(frogs of all sub-species, lizards, small monkey-like mammals etc…)” “ Now, you might want to activate the X-ray function to see through the roof level…… stop!! We are now between the roof and the ceiling which spreads as much as W14 itself.(which means, if there’s a roof… there’s an in between area). It’s called the Crawling Death.. This place or area, is actually one of the reasons why Rooftopers don’t venture much other then their dominion. This area is like a gigantic dungeon crawl filled with giant spiders, dire rats—very hungry-- , snakes of all sizes, Ratmen (psionic leaders: may be the result of many years in a lab), and the Batpeople (master mappers). Now zoom in again.” “Stop!! Here we are at rafter level. The only thing I can tell you is that the Rafterfolk dwell in this labyrinth of suspended metal bridges which are of course, rafters of gargantuan size supporting the roof. What I can tell you about the Rafterfolk is that they’re master climbers. They are more at ease in a vertical life then an horizontal one like any other walmartian.” “hey!! I’m speaking to you!! What are you staring at….. OH!!! Hehe! Of course, I guess it’s the first time you see your world from this high above. Well, you might want to zoom for a better view of those magnificent Aisle-structure” “I’ve seen them all my life of course” said Radeon with aw and fear in his voice “but I would have never imagined there were so many of them” he added with honest humility.” “Yes, well I guess this is a human reaction to something to big to assimilate” MenFramEye speculated. “Go on zoom in” “You may now realise there are more then one or two department of the same name. There are thousands of aisles-structure thus hundreds of departments scattered throughout W14. There are at least forty different departments in each Walmartropolis. There are also Huge warehouses here and there which you wont see from here. What you’re seeing in the middle of a + aisle-structure formation is what I mentioned earlier: an artificial forest. Although it is quite smaller then Green Sea, it’s never the less big enough to house the Nevergrow. They are child-looking humans which don’t seem to age until their last years of existence.(they actually do, it just doesn’t show until near death) The Nevergrow don’t seem to grow in mind either because what they like to do most is play…. play at war. They are in fact very war oriented using all sorts of elaborated weapons made out of toys.(don’t let the toy word fool you; these toys are lethal) They live in what was once toy departments called Toyland: each Toyland was built on a artificial island surrounded by water and a small forest(sometimes made exclusively from plastic trees. But most of the time they were real living forest to accommodate some aspect of enclosed city-state.) Toyland were always near kindergarten utility area were it’s ruin are sometime scavenged by the Nevergrow in hope of finding toy treasures. If you turn you view, you will notice that although the main feel of this city is a colossal store, you should also notice all the structures which were built to accommodate the inhabitants which would call themselves the walmartians. Those strusture were sometime built between the massive aisle-s shelves other times as hole building housing restaurants, hotels, apartments. Simply said what you use to have in a normal city before walmart’s invasion, you eventually found it back reconstruct in symbiot or between the aisle-structures. More to come but it’s enough for now. It’s 4 am. Further details: Outsiders, half-giant(living inside W14), the accommodations of the outsiders shopping areas, religions, brand guilds, Free-city, all from an walmatian point of view. Hope you like what I’ve done so far. |
| Lord Tarran12-22-03, 10:41 PM | BRAVO! BRAVO! Amazing work. Hope you write more. And, quick question, since I didn't see it on the board. Had anyone thought to add mutations and radioactive substances to the mix? If you have, sorry, I didn't see it. |
| Jihun-Nish12-23-03, 08:17 PM | Originally posted by Lord Tarran BRAVO! BRAVO! Amazing work. Hope you write more. Thank you! (assuming you were refering to my last post :) ) And, quick question, since I didn't see it on the board. Had anyone thought to add mutations and radioactive substances to the mix? If you have, sorry, I didn't see it. There wont be any *hulk* If that's what you mean!! :rolleyes: No ;) Seriously the only *mutations* for now at least are the Outsiders and even them, they were ment to be(by the now anihilated Sam's Club BDs) As for the radioactive phenomena, I dont think LotN(creator of this thread) would want that in it. And personnally, I agree whith him: it would kinda ruin the *store* aspect of the homebrew setting. Instead you might see more and more bizzar *things*: golem-like toys, Chia Golems(base on the Chia golem which can be found in Dragon magazin #228pge40), the Gremlins(monster race--very unique), Toy pixies(PC AItoy race(base on the soldier toys in Toy Soldier:the movie) |
| Lord Tarran12-24-03, 04:30 PM | Oh. Thank you. But I was asking more about less enormous changes, like the lesser mutant powers in X-men (please ignore the geekness in that last statement.) Meaning like weak telekinesis and telepathy. I realize that this would go against the shopping mall gone terribly wrong feel, but humans, bunched up to together for many, many, many years would show some strange powers, dont you think? |
| Lord of the Ninth12-24-03, 04:53 PM | I like X-men, but honestly, any remotely scientific explaination of their power has to be complete BS. Most of it would have to be pretty much magic, and generally speaking magic doesn't work like that. If we have mutants they will either be intentional alterations (moreaus, Unemployed etc.), or the sort of things that are created by having the same group of people working in Walmarts cost-cutting powerplants for too long. There will be no marvel super heros. Unless of course you have a bunch of people who really think they are superheros and develop abilities in that way, but that would be very different. |
| Lord Nat12-27-03, 02:21 AM | Originally posted by Lord of the Ninth I like X-men, but honestly, any remotely scientific explaination of their power has to be complete BS. Most of it would have to be pretty much magic, and generally speaking magic doesn't work like that. If we have mutants they will either be intentional alterations (moreaus, Unemployed etc.), or the sort of things that are created by having the same group of people working in Walmarts cost-cutting powerplants for too long. There will be no marvel super heros. Unless of course you have a bunch of people who really think they are superheros and develop abilities in that way, but that would be very different. Well some one needs to read "Science of the X-Men". It's a really good book that shows how most of the powers can be done with real world science. I'd love to make a set of Armor that uses some of the stuff. Like a set of gloves that have claws in them, Maybe some goggles that shoot lasers (Can be done, but the power pack needed is to big), a Glove that has magnets in it so you can pull or push metal stuff with you hands. All this can be done, but no one has ever taken the time or money to do it. |
| strange_person01-01-04, 03:49 AM | First of all, this is drifting off topic. Second, this topic is SO GOOD it deserves a bump. Third, laser goggles I can belive, but keep in mind that Cyclop's power needed those glasses to HOLD IT BACK, and he didn't have a backpack-sized power source inside his optic nerve. He also didn't need new batteries every twenty shots; by implication, he could stare at the ground all night and have a diamond mine by morning. |
| strange_person01-01-04, 03:49 AM | First of all, this is drifting off topic. Second, this topic (Walmart PA) is SO GOOD it deserves a bump. Third, laser goggles I can belive, but keep in mind that Cyclop's power needed those glasses to HOLD IT BACK, and he didn't have a backpack-sized power source inside his optic nerve. He also didn't need new batteries every twenty shots; by implication, he could stare at the ground all night and have a diamond mine by morning. |
| Quarter-Dragon01-14-04, 11:48 PM | Must not let topic die, must bring back to top of the list, must keep typing in strained accent. In otherwords "BUMP!" Oh yeah and LotN keep up the work your ideas and everyone elses are great. |
| eigch01-15-04, 09:35 PM | Amazing thread. I can imagine the housewares department like a crystal catacomb housing some ancient relic. broken flourecent light tubes jut out of the ground, put there as a warning to all who may enter the catacombs of dishes, vases, silverware ect. also maybe there is a heroic order of Walmartians who covet and protect what few standard light bulbs are left in the world. Life under the unceasing flourecent nightmare can drive one mad. they have taken over the housewares department, climbed to the vaulted ceilings and smashed out all the flourecent lights and are basically re-creating the sun with all the regular lightbulbs they can find. They have ancient tomes that tell of a world long past where there were "night" and "day" and they wish to return to this paradise. A holy order of knights (for lack of a better word) goes on crack missions around the walmartropolisis stealing cases of lightbulbs and spreading the word of a place far away from the neon hell. Prestige class anyone? Also the sams club warehouse ceiling would seem unreachably high, and the shelves, which do not have to be shopper friendly could be the size of mountains, all the stock could form giant dungeons/towns in the sky this thread is grrrrreat www.diverband.com |
| Lord of the Ninth01-15-04, 11:39 PM | That sounds pretty cool. One wonders how they view the rooftoppers? Would they seem like the opitome of their ideal, or would they just be jerks who found they way but refuse to share it (sort of the philosopher/cave thing going on). It's also possible that they aren't even aware of the rooftoppers (afterall they might not live on the whole roof). Alternatively you could have a group of people who want to make some of the giant isles in insanely chaotic multi-colored light displays with lasers, strobe and neon lights (possible enemies of the Knights, or maybe they just live in the places claimed by the darkness they make when they destroy the flurescent lights). But anyway eigch, I like it defiantely in keeping with the idea. Thank you quarter-dragon.:cool: |
| Quarter-Dragon01-16-04, 02:32 AM | Hey, no problem LotN. By the way I have some ideas for this, but first I need to know, Does anyone think a modified paintball gun could be used like a pump action? I don't know something like a regular paintball gun, but instead of the gas creating the pressure there could be a pump like on one of the old waterguns like the CPS 3000. On one of those if you pumped it maybe ten-twenty times it would create alot of pressure. My thinking for this is that in the future apocalypse (or whatever you want to call it) I don't think the robots would still be making the tubes full of gas (not sure what kind, but too tired to check) which keeps the paintball guns pressurized. So the people would have to design there own mechanism for any scavenged guns (paintball, at least). Or maybe I'm just rambling.:D Eh, give it some thought at least. |
| Quarter-Dragon01-19-04, 08:47 PM | Is anyone out there? maybe it's just me, but I'll I'm hearing is crickets chirping. Yep, definitly crickets. Alright, so just wanted to make sure this didn't get stuck on the second page, um, yeah. so BUMP! |
| Quarter-Dragon01-27-04, 08:21 PM | I really don't want this to die. This is a great topic with (at least I think) great ideas. I really don't want it to be deleted and I have been working on stuff for this myself. Someone please post. |
| Lord Tarran01-27-04, 08:23 PM | Quarter, This was moved over to into one of the d20 bits. Thought you should know. |
| magicbob01-28-04, 08:12 PM | It wasn't moved to D20 , it started in d20 and moved here. The thread in d20 is old. At least that's what I thought. |
| Lord of the Ninth01-28-04, 08:57 PM | Actually it was the other thread I had posted on the Sci-Fi board that got moved. This one is just as valid as it ever was, as is that one. It got moved from the Sci-Fi board to the other Sci-Fi board on the general d20 section. I'm sorry to say I know very little about paintball, Quarter-dragon, but I can say that I have no idea why one would want a pump action weapons when the smae gun is already semiautomatic. As far as I know the robots continue to make everything, although if something is still stocked and isn't perishable it isn't replaced (well, mostly, there is a gi-normous pile of pink flamingoes, but that goes without saying). Thanks for keeping this thread going. |
| Quarter-Dragon01-29-04, 12:43 AM | The only reason I had thought of the "pump PB gun" was that I had assumed that when Wal-mart was in its final stages of taking over the world they would have taken some of the more "conventional(sp) weapons" off their shelves so as to not give ammunition to any kind of revolt. Therefore I believed that though normal guns/paintball guns our out on the shelves somewhere, they would probably be quite rare. Just my two cents :two cents: :D - - - - - - - - Note to self: design two cents smiley |
| Dr.Phil01-29-04, 11:36 PM | i live near bentonville ar. where the headquaters of walmart is and i could send info to help. the idea of walmart taking over a area is not a fantasy out here. there is no other store to go to. walmart is like a GOD out here, it makes me sick. i'm not from arkansas and being a outsider and seeing it from my view point is very scary. good idea, hope you get alot of gamers. |
| Quarter-Dragon01-30-04, 09:10 PM | Okay I am really spaced out I can't remember the word for it, but I've designed a...you know its like the picture with the thing....Logo! Actually not sure about if that is the word, but anyways I'll put it online once I get back my scanner and...space to host it...for free. Sorry again next time I post it might be up. |
| Shadojack01-30-04, 09:30 PM | I love it! :love: I would buy that game just for the giggles. My guess is something like that would sell to a small, cult like, part of the community. Please let me know if you go through with it.:D |
| DarthCestual01-31-04, 11:07 AM | Heh, this is a pretty cool concept. It could easily be dropped into a Gamma World type scenario. Maybe the robots rom time to time have to replace the "shoppers" that eventually die from combat or other dangers in the store. They go out and grab outsiders and drop them in the lobby and lock them in. Might be a neat way to introduce the setting to your players, though I'm sure any survivors outside would know about it. |
| Quarter-Dragon02-02-04, 12:19 AM | Just dropping by, Want to say though that if anyone can come up with some concept or even fully fleshed out ideas, feel free to post them. Ciao:cool: |
| Quarter-Dragon02-04-04, 02:19 PM | Just giving this the BUMP! it deserves;) |
| magicbob02-05-04, 09:40 PM | I'm starting a Walmart P.A. game pretty soon and a need some ideas for a first adventure, I was gonna give the players some job to acclompish for a dude and he'll pay them with a couple of hunting rifles and ammunition, but that doesn't seem like enough for an adventure, can anyone give me a few ideas? |
| Lord of the Ninth02-06-04, 12:40 AM | For starters I'm honored that you're running a Walmart game. Now about that adventure, it sort of gives me an idea: Walmart needs one of those 100 adventure idea tables. But for starters, lets just all try and come up with some ideas that might work for you. 01) Ratmen have robbed the leader of a nomadic tribe, but his duties prevent him from going after the thieves. 02) The group gets tangled up in a terf war. Two rival gangs fight over the right to claim Women's Shoes. 03) A rogue adminbot has decided to start his own small empire. Using his command over nearby robots he has created a miniature police state. A small rebel faction has enlisted the PCs help. I can't really think of anything else at the moment, but I'll try and post more later. Please everybody, feel free to post your own. |
| Quarter-Dragon02-08-04, 01:44 PM | Sorry LotN nothin' from me. Too much homework, not enough thinkin' time. Ah well. :bump: |
| Quarter-Dragon02-09-04, 08:57 PM | The BUmping! Again with the BUmping! er...sorry, heh heh . . . . . . . . . bye! |
| Lord of the Ninth02-09-04, 11:27 PM | 04) The PCs have run out of ammo or food and the nearest source is under the control of some extremists from the Cult of the Smiling One. Things could get ugly. 05) A cadre of the shopping dead are behaving very strangely (instead of apathetic they have become rabid), hunters of the dead inform the group that there is a sale in aisle 429, and may the management help any who get in there way. {alternatively the PCs could be in aisle 429, hear about the sale and then hear the sound of a stampede} |
| magicbob02-11-04, 09:26 PM | I like the idea of the characters getting caught in a sale. I'm going to try to start in like 2 days so i need to hurry. I'm probably going to go with a turf war, The Sony, Microsoft, and Nintendo gangs are fighting for control of one of the electronic departments, but i need a reason for the characters to get involved. |
| DarthCestual02-11-04, 11:17 PM | The PCs have accepted a scouting mission to plan a raid on Layaway. But, their gear is in bad shape and they need a new charger for their camcorder. Can they get through the turmoil of the Platform Wars and get what they need in order to accomplish their mission? |
| magicbob02-13-04, 10:07 AM | LOTN I think i will make one of those 100 idea for adventures thread for Walmart P.A. but what forum should I put it in? |
| Lord of the Ninth02-13-04, 01:29 PM | I was just using this thread, but if you're gonna make a new I'd use this forum, so people can find it and stuff. Thanks. |
| Quarter-Dragon02-14-04, 05:48 PM | Maybe this is kinda random, Oh well. If any of you were listening to NPR and heard "Wait, Wait, Don't Tell Me" they talked about a prisoner who escaped from a crime after being handcuffed he then went to the local Walmart and actually picks out a set of boltcutters TO BUY so he can cut the handcuffs. The clerk at the cashier immediatly sees the handcuffs and calls the police. The prisoner is then caught in the bathroom trying to cut off his handcuffs. Oh the stupid criminals, and the stupidity that follows in there footsteps. Annywaays, all of this is leading to the question. What kind of Law-Enforcement do you think there might be in Walmart P.A. (human+robot alike, also thinking of those judges in FFTA) |
| Lord of the Ninth02-14-04, 06:36 PM | During the Orwellian Era the Management employed the Walmart Guard to enforce their laws. They specialized in nonlethal crowd control, using fairly advanced anti-riot gear (see the equipment section wearlier on). They were assisted bysecurity drones who performed reconassance. Before this the Management also had more lethal troups, who used some of the other weapons in the equipment section, however hese were almost entirely retired after the complete conquest of the world. Currently there isn't any real law enforcement, just security drones. However, many of the adminbots like to style themselves as dictators and occasionally build combat robots (or hire mercenaries) to establish order within their territory. But overall there is a general state of anarchy. Funny story by the way, Quarter-Dragon. |
| Quarter-Dragon02-17-04, 09:14 PM | Time for me to raise this topic. rise Rise RISE! Okay that's enough. |
| Quarter-Dragon02-19-04, 09:17 PM | Isn't repeated ressurection supposed to be bad for you |
| DarthCestual02-19-04, 09:33 PM | Originally posted by Quarter-Dragon Isn't repeated ressurection supposed to be bad for you Keep doing that and you'll go blind! :cool: |
| Quarter-Dragon02-21-04, 02:19 PM | You know Darth you'd think it would, but... Wait, why's it getting all dark. Oh no! I Can't SEE!!! Or maybe I just forgot to take off my sunglasses. Annnyways, uh, :bump: |
| Quarter-Dragon02-26-04, 09:53 PM | I reallly need to stop constantly abandoning this thread |
| Quarter-Dragon03-03-04, 09:40 PM | Wow, what is this, a one man show. I mean c'mon.:mad: |
| DarthCestual03-03-04, 09:55 PM | Ok, here's a scenario... There's a legend of Sam Walton's frozen head being kept in stasis on 417th floor, heavily guarded by Walbots and cyborg Walbears. But, one of your techies hacked into an old maintenance system analyzer and found a relatively safe route, through the airshafts, to the rooftops, and through the Rooftopper territories, to the base of the Walmart Ziggurat, where they access through a rainpipe. the pipe leads them to a small hatch where the cleaning bots emerge. They can enter the WZ there, and then it's more shafts, mutant vermin, and of course sneaking past the Walbots and Walbears to get to the HeadRoom. Why do all this you ask? Because it takes Sam's retina scan to open the vaults that contain Sam's Choice Dr. Thunder drinks. :rofl: |
| Lord of the Ninth03-04-04, 05:37 PM | I like that. That's cool. And Quarter-dragon, thank you for your perseverence and loyalty to the cause. Way to keep us on the front page:cool: |
| Quarter-Dragon03-04-04, 10:09 PM | No problem LotN just doing my job:D And if you wanted to make the campaign serious Darth you could probably make the Dr. Thunder drinks give god-like powers or something. |
| DarthCestual03-05-04, 08:29 AM | God-like powers? Hmmm... Thunder and lightning seem the obvious choices, but how about giving the drinker the ability to belch that can cause sonic damage? :D |
| Quarter-Dragon03-06-04, 09:55 PM | What things do you think there should be vehicle-wise? I've been playing too much "Simpsons: Hit and Run" for my own good. Perhaps if you did want to add a small touch of arcane to Walmart: PA you could have an RC car that casts the spell Clown Car when you say some certain word. Hmm... If there were clown cars there could be evil clowns. Giant RC drag races sponsored by Evil Clowns!!! Uhh... Thinking to much, anyways please reply:D |
| DarthCestual03-07-04, 01:58 PM | There'd have to be those little scooters for the old folks right? Just soup'em up like the wheelchair outta Silver Bullett. |
| Quarter-Dragon03-11-04, 08:06 PM | Lacking for words, sooooo... :bump: |
| strange_person03-11-04, 08:08 PM | How about having the PCs be a group of migratory Rafterfolk, using Desmodu-style cablespools to grab supplies they need. One day they touch down to check out some ground-floor coffee shops that don't say "starbucks" anywhere on them… darn awnings keep them from getting a good look from above. Then they encounter a group of Nevergrow commando/raiders, equiped with experimental razor-blade-spraying weaponry, who've been cut off from their lines of communication and took down the coffee-shop's sign to trick the Rafterfolk into giving them a look around above the aisles. Unfortunately, a botched ambush severs the cable thay need to get back up, and now the whole group is stranded on the floor, far beyond grappling-hook range, trying to find a way back to the ceiling. … :censored: anti-grav generators, drastically reducing the need for climbable supporting columns… |
| Quarter-Dragon03-13-04, 06:56 PM | That would be an interesting way to introduce Walmart: PA, Kudos to you strange_person. Keep it up.:D |
| Quarter-Dragon03-15-04, 08:37 PM | Life 3! Oh, wait not a White Mage am I. Crud. |
| Quarter-Dragon03-16-04, 06:49 PM | Wow, a little more than half a day and this page has already sunk to the bottom of the Bottomless pit. I really need to make a website about Walmart: PA. |
| Lord of the Ninth03-16-04, 07:47 PM | that'd be great, I'd make one myself but I'm not much of a web designer (the Spoonist website is the extent of my skills), and I lack the patience to make a decent one with my unreliable computer. However the existance of such a website would be wonderful. Also, this thread needs some new content, if anyone has some ideas for stuff I could make for it please tell me and I would be happy to try. |
| DarthCestual03-16-04, 08:46 PM | I like the idea of a website just for Wal-Mart: PA, but would there be any legal issues that could cause problems for such a site? Would Wal-mart get a bug in it's butt for coming out with a game concept that doesn't really paint them in a good light? Just wondering is all... |
| strange_person03-16-04, 09:16 PM | Well, technically speaking, it's not saying anything bad about the CURRENT rulers of Walmart, just speculating about the horrible global catastrophe that might ensue should the big W ever be destabilized or decapitated. After all, all hell breaks loose only AFTER the board of directors are assasinated; their glorious conquest of all the world's economies and rise as the only global superpower has remarkably few serious problems in and of itself. Or at least, if they sue us for some kind of roundabout hypothetical libel, that's how we can explain the timeline. I'm no lawyer, but I know that much. |
| Quarter-Dragon03-16-04, 10:33 PM | The problem there is were still using the word Wal-Mart. Is that copyrighted, I'm pretty sure it is somehow protected. I don't know, maybe I'll ask some of my associates about the whole copyright thing, ya see I have a logo on my computer, but I don't want to put it up on the web if I'm gonna be sued for some god-forsaken amount of money. Soooooo, if I get to it I'll check with the copyright thing and then maaaaybeeee I'll be able to make the website. |
| dzombiex03-17-04, 06:25 PM | Would this not be able to fall under a legal parody? I'm pretty it does. EDITED: Here's a link to the law on making parodies. I started to read it. I do believe you will be safe. Though i didnt read the whole thing. http://www.publaw.com/parody.html |
| Quarter-Dragon03-17-04, 06:47 PM | I'm not sure if this would work though if we, eventually, went so far as to publish our ideas. Eh, just a thought, but I would pay for a campaign like this.:D |
| dzombiex03-17-04, 07:03 PM | Well if you had the chance to actually get it published you could just change the name if you couldnt legally use walmart. Though it would be spectacular to see this published as walmart lol. |
| DarthCestual03-17-04, 07:59 PM | How about W: PA as a MMMORPG? ;) Ok, let's get back to the fun. In the urban housing sprawls, known as Wal-Towns, the wealthy could afford the delux high rise suites that offered views of the real outside world,...or at least the argicultually developed rooftops of the Wally World. For the average consumers though, it was the C.A.N.s, Citezen Accomodation Nodes. Living quaters roughly 10'x10', and equipped with full immersion VR, life support, and cyberlink connections to the Wal-Wide-Web, where most people spent their time away from the drudgery of their reality, watching virtual re-runs of The Matrix in virtual theaters. When the end came quickly, billions who were connected to the Wal-Web died, their conciousnesses shattered from the massive power disruptions. But many survived, living on as their virtual selves in the small areas of Virtual Space that didn't get erased, their meat selves left rotting and to be cleansed by automated systems in their CANs. Now, these virtual survivors explore the last frontiers of a ruined system, trying to find still functioning connections to other domains and occasionally cracking into protocols that allow them peeks into the "real world", where they try to get service-bots to repair the networks, and possibly find a way to free them. But will they want to be free if they learn the true extent of the devastation of Wal-Mart? :smirk: |
| Quarter-Dragon03-18-04, 10:45 AM | I may be crazy Darth, but I'm not that crazy.:D Also, I like your idea, I just find a few problems with it. - Wal-Town...eh, it's a little bland as a name - Not a problem, but would these "cyber-beings" be sort of like a ghost of some sort? Or could they be a character? I'd love to play a "virtual survivor" inhabiting the body of a service or guard bot, would make for some good RP. |
| Lord of the Ninth03-18-04, 05:06 PM | Actually the cyber ghost idea has been mentioned before, the possibilities were people lost in cyberspace, AI that exist only in the net and I'm thinking there was somehting else too. But it ought to be in this thread a few pages back somewhere. Also, has anyone read Mount Draco (or was it Mount Dragon?), anyway it's a medical thriller and they have this really cool VR deally and near the end several characters are about to die so they create AIs that are supposed to have, in essence, the same minds as themselves, thus allowing them immortality (I'm thinking some sort of PrC based on the shadowjack ought to have this as a high level ability, possibly related to a form of Astral Projection using the a VR net). |
| DarthCestual03-18-04, 08:03 PM | Originally posted by Quarter-Dragon I may be crazy Darth, but I'm not that crazy.:D Also, I like your idea, I just find a few problems with it. - Wal-Town...eh, it's a little bland as a name - Not a problem, but would these "cyber-beings" be sort of like a ghost of some sort? Or could they be a character? I'd love to play a "virtual survivor" inhabiting the body of a service or guard bot, would make for some good RP. I honestly didn't care for the name either, but I lack in the name game. As for the survivors, I was thinking something a little closer Tron or Reboot. The survivors exist only as their Avatars and explore the ruins of a virtual reality. They can travel about their small sections of the datasphere, but run into areas that cease to exist, or are trapped in video games, or have to dodge static storms. They try "hacking" their way out by taking on still functioning security programs and getting past firewalls to try to contact the outside world. They only know something horrible happened to the network, they may have no clue as to what happed to all of Wal-Mart, or like you said, a few managed to gain access to robots and uploaded themselves into new bodies, perhaps searching for their own remains. |
| strange_person03-18-04, 10:17 PM | Hmm… I still can't quite understand how someone could completely transfer themselves into an electronic realm. You've still got to have a brain with an interface somewhere. Thus, I propose the following: Virtual breeding. Y'see, if someone spends all their free time logged into a total-immersion VR, they're probably not going to have much of a sex life. Thus, internet porn takes the "next logical step:" you meet someone online, fall in love, decide you want to have kids. The system looks up your respective DNA records (of COURSE they're available! What do you think this is, the 22nd century?) and combines them semi-randomly to generate a new, entirely electronic, lifeform. Of course, such an expenditure of memory and processing power has a cost, but enough people are willing to contribute their real-side reproductive organs to the supersoldier/ supershopper breeding programs, or else to hack the system and get it for free, that it still is a very common choice. These, then, the "second-generation" virtual immigrants are the playable charachters. They know how to hack as well as real-world kids in bad neighborhoods know how to break and enter; it's not a universal skill, but it's not hard to get training or practice either. Many can reliably hijack low-end maintenance robots to explore the real world. The rest don't have much experience with reality; the consensus seems to be that it's a nice place to visit, but even the people who live there don't want to. They're all a little childish, and theoretically immortal (since aging and death were both expensive to simulate and unpopular), and they can reproduce with each other if they can find the right combinatorial algorithm (there aren't many still working properly, and they tend to be hard to find and heavily guarded). |
| magicbob03-18-04, 11:12 PM | I'm liking these virtual character ideas. |
| strange_person03-19-04, 09:54 PM | Gee, thanks. I'm kinda worried about game balance and playability; having a group with some people stuck in cyberland and some in reality would (potentially) worse than having them split up across noncoexistent planes. After all, they can't just regroup at a portal; some of them are stuck on one side, some on the other, and they can only cross over temporaily, and they're pretty vulnerable in their native land when they do. |
| Quarter-Dragon03-20-04, 01:28 AM | I agree with you strange, maybe they should only be used as a sort of factor to move the game along, some sort of storyline, maybe one or two playable characters. |
| Caend03-20-04, 08:54 AM | I'd like the idea of one of those computer people inhabiting a laptop which they used to hack into some sort of golf cartish apparatus so they can drive around and stuff. And of course they'd have tons of wires which they could connect to various devices in order to hack into them and so on. |
| DarthCestual03-20-04, 01:28 PM | Originally posted by Caend I'd like the idea of one of those computer people inhabiting a laptop which they used to hack into some sort of golf cartish apparatus so they can drive around and stuff. And of course they'd have tons of wires which they could connect to various devices in order to hack into them and so on. One of the PCs in my upcoming Gamma World game is an A.I. that ran the daily functions of the Atlantis Resort and Amusement Park. He gets around via a small portable terminal, like the computer doctor that hung around Twikki's neck on the Buck Rogers T.V. show. He's able to hack into and access various systems, machines, and take on other A.I.'s for control of whatever they got. But it's real "body" is a mainframe at the bottom of the Carribean. He just uploads part of his conciousness into a laptop/PDA type thing and has a maintinance bot,(another PC) carry him around as they begin the arduous task of repairing the resort. This could be done the same way here, it's just that the nature of the Intelligence was once human, but now trapped as an electronic algorithm. |
| strange_person03-20-04, 11:05 PM | You could just start out at mid-level, maybe a smart3/techie4 or smart3/technomage4. In the first case, you get all the nifty pet robots you can scavenge the parts for; the Menace Manual's expansion makes them even more practical in combat. Just start off with a Medium Articulated with sensors, manipulators, and electronic toolset (a snake-like head with a soldering-iron tongue would be extremely stylish), plus a mounted sawed-off shotgun and reloading mechanism. Program it with Craft: Mechanical and you're good to go. You get a decent firearm (it doesn't really have to be a shotgun, especially if the DM is restricting the available weapons, but it's got to be Medium or smaller, and the double-barreled double-tap option from a Bullet Points errata is pretty nifty), a natural melee attack (only the medium-size robots get that), and the ability to create more robots and weapons, which will certainly earn the respect of your companions ("Wow! You can turn one , seemingly useless, kind of merchandise into a completely different, extremely useful kind." Scrap iron into knives, or plumbing and pool supplies into guns, is like water into wine). Your ability to crawl unimpeded through rough terrain and narrow openings will prove useful in scavenging and scouting. Being able to bite stuff to death comes in handy too. Class abilities allow you to alter mechanical and electronic devices for temporary performance and possible permanent damage; That also comes in handy. In the second case, you get spellcasting and Homunculi. A six-HD Mechanical Homunculus with 30 ranks in Repair can accomplish astounding feats of jury-rigging, and 1d6 acid drool can etch through a tank with enough time. Digitals can't do much you can't already do, but they can sometimes provide a useful shortcut past an otherwise difficult firewall. Chemicals are straight-up hit-and-run combat machines; beware of that 2d10 backlash. Pharmaceutical homunculi are potentially the most useful of all; send them out as extremely stealthy scouts, see through the eyes of someone or something that looks like it's got security clearance, or something that you want to be able to evade; once you're in, you'll always know where they are, and whether they've spotted you. |
| trappedslider03-21-04, 12:49 AM | sweetness! |
| arcaner197903-22-04, 12:14 PM | In addition to The Cult of The :) There should also be a church of Sam Wal. And the shamans of the Nevergrow should worship Gingy the Gingerbreadman. The should be sects of nomads who never/always use "Sam's Choice" products. Was thinking about dead walmartians and funerial rites. What I see is a form of sky burrial. The dead body would be chopped into chunks then the priest would blow his magic whistle (ultra sonic dog whistle) and the packs of loose dogs would desend. Rafters could drop the parts right outside the dogs' dens. Was also thinking of another robot, a robo maid which cleans up spills and blood stains. Occationally goes mad and uberwaxes an aisle. "This is the time that all aisle wallmartians fear, when robots from all waltropolises converge. The go about their tasks completly ignoring the humans. From shelf to shelf they zip scanning everything often emitting high pitched shreeks. They are everywhere and wouldn't think twice (or once for that matter) of running you over if you get in thier way. It is the time of 'En Ven Torie.'" |
| strange_person03-22-04, 09:13 PM | Pronounced like "en-WEN-tau-ri"? |
| arcaner197903-22-04, 09:43 PM | Pronounce it how ever you want. The oddest version I ever heard of it was In-vent-tory |
| trappedslider03-22-04, 10:31 PM | Originally posted by arcaner1979 Pronounce it how ever you want. The oddest version I ever heard of it was In-vent-tory so,i could pronounce it with a slint I and e and r? :rofl: :uh-huh: |
| Quarter-Dragon03-25-04, 06:42 PM | This needs to be bumped |
| Quarter-Dragon03-26-04, 08:10 PM | And yet again no updates. |
| Lord of the Ninth03-27-04, 01:40 AM | ok, I'm thinkin' we need somemore content, because while I take every bump this thread gets as a compliment, I also kinda feel as though it loses it's legitimacy if it has entire pages with no content. So, how's about we get some new stuff. Here's what we don't have (think...) NPCs. We need interesting gangs, gang leaders, cultists, feudal robot lords, scavangers, rooftoppers, techmages, mechanical shopping cart gangs, rat people, crazies, visionaries and wannabe managers. Feats. We could probably get some new feats, I'm not sure what, but with this sort of unique environment somethign should be thought of. Here's what I came up with after a long day in start of dazed tiredness: Lucky Rock Whenever you use the power of your special charm, things just seem to go better for you. Benefits: You can call upon the magical luck you have invested in a worthless object, this allows you to reroll die you have just rolled, (if you are rolling more than one dice at a time you reroll them all, for example if you decide to reroll the damage of a grenade you would reroll all 4d6, but if you reroll an attack you only reroll the d20 once, even if you have multiple attacks). In order to invest luck into an object you must own it for at least 3 days, and you must attempt to attribute all good luck for this time to the object. After the luck of an object is used you must get another or reinvest it with luck. Special: This feat can only be taken at a level before 5. No lucky object can have been purchased or received in exchange for a thing of value (it must be stolen or found). That's a bit longer than it ought to be,please help me balance and simplify (or scrap as needed). Advanced/prestige classes: We hunters of the dead (shopping dead, shop smart, shop s-mart and whatnot), but that's it, somemore walmart exclusive AdvC and PrCs would be nice. Unique adventure/campaign ideas. I've seen some of what you people think up, and I like what I've seen. But of course if you ahve any of this, we want you to share. Thank you all for your support, you feedback, your ideas, and your unwillingness to let this silly thread die. |
| Caend03-27-04, 05:52 PM | Disgruntled Greeters from the unemployed who got fired could make great characters. For a PrC of course. But would there be an age requirement? |
| strange_person03-27-04, 06:55 PM | Originally posted by Lord of the Ninth ok, I'm thinkin' we need somemore content, because while I take every bump this thread gets as a compliment, I also kinda feel as though it loses it's legitimacy if it has entire pages with no content. So, how's about we get some new stuff. Here's what we don't have (think...) NPCs. We need interesting gangs, gang leaders, cultists, feudal robot lords, scavangers, rooftoppers, techmages, mechanical shopping cart gangs, rat people, crazies, visionaries and wannabe managers. Feats. We could probably get some new feats, I'm not sure what, but with this sort of unique environment somethign should be thought of. Here's what I came up with after a long day in start of dazed tiredness: Lucky Rock Whenever you use the power of your special charm, things just seem to go better for you. Benefits: You can call upon the magical luck you have invested in a worthless object, this allows you to reroll die you have just rolled, (if you are rolling more than one dice at a time you reroll them all, for example if you decide to reroll the damage of a grenade you would reroll all 4d6, but if you reroll an attack you only reroll the d20 once, even if you have multiple attacks). In order to invest luck into an object you must own it for at least 3 days, and you must attempt to attribute all good luck for this time to the object. After the luck of an object is used you must get another or reinvest it with luck. Special: This feat can only be taken at a level before 5. No lucky object can have been purchased or received in exchange for a thing of value (it must be stolen or found). That's a bit longer than it ought to be,please help me balance and simplify (or scrap as needed). Advanced/prestige classes: We hunters of the dead (shopping dead, shop smart, shop s-mart and whatnot), but that's it, somemore walmart exclusive AdvC and PrCs would be nice. Unique adventure/campaign ideas. I've seen some of what you people think up, and I like what I've seen. But of course if you ahve any of this, we want you to share. Thank you all for your support, you feedback, your ideas, and your unwillingness to let this silly thread die. I will provide you with monsters shortly. |
| Quarter-Dragon03-27-04, 08:39 PM | I'm working on a practicle edit of the Cardboard Tube Samurai, maybe as an advanced class. |
| Quarter-Dragon03-30-04, 11:21 AM | I got a little stuck on the ideas. I will try to finish it soon though. |
| trappedslider03-31-04, 07:56 PM | we talking about normal walmarts of walmart super centers? cuz the super centers i've seen have a fast food joint in them. |
| DarthCestual03-31-04, 09:10 PM | We're talking about an idea of what if Wal-Mart eventually covered the Earth and the post-apocalyptic landscape of a planet-spanning store. How survivors would manage and clash in the ashes of an uberconsumeristic civilization. Dealing with various shopping factions, former management, security, robot death squads, and certainly at some point, pirates, ninjas, and dinosaurs. :D |
| Lord of the Ninth04-01-04, 01:19 AM | Even though the idea of dinosaur theme parks isn't entirely out of the question, I refuse to make it core. I also don't want to call anything a ninja, although if Quarter-dragon gives us a cardboard tube samurai I guess I could go with it. But Pirates I can dig, most definately. But yeah, this isn't your Grandma's Wal-mart (although that is plenty scary, believe me). But Wal-Mart I research at is a super center, they used to have a McDonalds in it, but then it disappeared a few years back. They have a bank now, an eye doctor and a hair salon. |
| heretic88804-01-04, 11:46 AM | I also don't want to call anything a ninja On a side-note, I have to say that I really dislike how "ninja" are done in most role-playing systems, homebrewn or not. Its either a complete deficiency of flavor (usually opting for over-used, superficial, cheesy cliches for "ninja" that are abundant in movies, cartoons, and comic books), or a complete overhauling of power (having characters that are pretty good at almost everything: sneaking, magic, melee combat, etc etc). Meanwhile, those of us that actually put some actual thought, depth, flavor, and balance into our presentation of the "ninja" are quietly ignored in the background in lieu of the more mass-marketable and easily-contrived versions. *sigh* |
| MWallace704-01-04, 01:46 PM | Wouldn't ninja just be a template for a rogue, anyways? |
| heretic88804-01-04, 01:53 PM | Wouldn't ninja just be a template for a rogue, anyways? No. |
| fatal error04-01-04, 03:25 PM | What this world needs is <dramatic pause> a word doc./pdf with all this stuff in it, and a website to host it on. Currently its too scrambled and scattered about the thread. |
| Caend04-01-04, 06:38 PM | Well, I could put them over on my website. I can format it and such if you want, and I'll give it a subforum if it turns out big enough. So let me know if you want it up there and give me what you need. Actually, 'twould probably be better to e-mail me stuff. Use this address: quetzi@quetzi.com |
| iamjezter604-02-04, 04:17 PM | Not that I'm advertising, but there are plenty of free options out there. I like yahoo's group service, as it has a message board (although not nicely threaded), as well as a file repository. Also, you could check out the board service that the Urban Planars group is using...it's free, and I'm sure you can attach files to the posts. |
| strange_person04-04-04, 07:09 PM | Monsters: Check out the Monster Manual 2 for the Common Raggamofyn (I think that's how it's spelled); quite simply, it's a pile of clothes that can fly, grab some poor human, pin him down, and mind-control him. |
| Lord of the Ninth04-04-04, 10:19 PM | I have the MM2, I never thought of using the ragamuffin for Walmart, but you're right, it's perfect. Thanks. |
| Quarter-Dragon04-06-04, 01:11 AM | So we should add that we need a conversion of the Raggamofyn to D20 Modern. Someone should make a list about what else is needed. |
| strange_person04-06-04, 07:36 PM | How about a gang of Nevergrow with a partially-restrained Feral Anthropomorphic Wolverine? Think of the goblin/cave troll fight in Moria. |
| Quarter-Dragon04-09-04, 12:59 AM | The Disciple of the Discarded Tube is 30% complete The picture going with the AdC is 70% complete I hope to finish the Disciple within the week, but I need some ideas for abilitys, all post the draft when it's ready. That's it for me.:D Any one else have any ideas to post? |
| Quarter-Dragon04-11-04, 06:28 PM | scratch "within the week", well maybe next week. Happy Easter for those who celebrate it. |
| Quarter-Dragon04-13-04, 06:38 PM | A list of what we have Races - Rooftoppers - Unemployed - Rafterfolk - Aislers - Nevergrow - Greeterbot - Security Drones - Adminbots - Lesser/Greater Ratman - Half-Giant(can't find official stats) Equipment - WG Stunner - WG Ctrl Gun - Arsenal Plasrifle - Arsenal Plasrod - Robot Disguise Monsters - Cyber-Ghost - Shopping Zombies Advanced Classes - Disciples of Ash - Disciple of the Discarded Tube(in the works) Feats - Lucky Rock ----------------------------------- A List of what we need -Whatever the heck you can think of. ---------------------------------------------------- Thank God for Spring Break:cool: (Links will be provided when I feel like it) |
| arcaner197904-13-04, 09:34 PM | You forgot about the Still Shopping Zombies. IIRC those were made cannon. |
| DarthCestual04-13-04, 09:41 PM | Just wanted to drop a bit of WM trivia I heard the other day... Wal-Mart, were it it's own national economy, would be 30th in the world, just behind Saudi Arabia. We just may live to see this game in action! LOL! |
| strange_person04-14-04, 10:16 PM | Why not make shopper-zombies D20 Menace Manual-style Sand Slaves? Only instead of being unquestioningly loyal to the Etoile, they seek out Bargains. And, of course, their melee attacks transmit Nanite Infection. |
| Quarter-Dragon04-15-04, 01:13 AM | It may just be better to create our own Template. Nanite infection does not seem to go with the whole mega-market takes over planet feel. Just my Two cents:D (stopped progress on two cents smiley) |
| Lord of the Ninth04-15-04, 06:32 PM | If I've said it once I've said a thousand times (well 4 maybe), no nanites. There will be no nanites, nanotechnology, nanobots, monoblades, or filiment wires weapons. Besides the shoppers are part of the psuedo-magical nature of Walmart, they're allowed to ignore conventional science to a certain degree. Darth Cestual, that's awesome. And yes, the shopping dead are canon. |
| DarthCestual04-15-04, 08:21 PM | Here's something I was kicking around at work today, I'll let someone more knowledgable in D20 work out the details... This would be a specialized weapon class, maybe something akin to a ranger. Shearslinger. A master at using scissors as weapons, both as a dagger type as well as snipping. Plus, they have the class skill "running with scissors". I picture the moody shearslinger holding up the party he was guiding across Home&Garden, stopping just outside of Women's Wear, "What's the problem?" comes a hushed question from behind. The shearslinger points to a flashing blue light a few aisles over, "We'd never get through there alive. There's a sale." Ok, I know the Blue Light Special is K-Mart, but I figure all will be assimilated by Wal-Mart and made to service them. ;) |
| strange_person04-15-04, 09:43 PM | The suggestion I made had nothing to do with nanites. I'm just saying that the EXISTING GAME MECHANICS used to represent nanites could easily be adapted to a plague of fanatical shoppers; "nanite infection" is the disease the Etoile use to create Sand Slaves. In this case, it's a purely psychological thing. They pin you down and bite you, and, over the course of the next few days, you get shaky and delerious. It's nearly untreatable. Then, one day, it all clears up; you're seemingly back to your normal self and, if anything, faster and tougher and more alert than you were before. Untill a Bargain is announced. Freinds and family are ignored in your frenzy to reach the area of the discounts "before it's all gone." You run like the wind in the swiftest of air ducts. You know no pain, you know no fear, you know only Low, low prices in aisle 652! |
| Quarter-Dragon04-16-04, 01:14 AM | OK, now that I understand what your saying strange. I have to say that it fits very well and your last line was hilarious. Then again I cannot make anything Canon so what do you think LotN? |
| Lord of the Ninth04-17-04, 01:55 AM | Well that is really cool, but I don't think it requires the nanites, so I say we keep all the flavor you mention (because that pleases me very much), but we leave out the word nanites. The process will be as you describe it. That's canon (especially the last part). |
| strange_person04-17-04, 02:14 PM | Awright! I made something good enough to be considered canon! |
| magicbob04-17-04, 08:58 PM | I was thinking about using nailguns as a weapon. My dad was just using one to nail up trimming in his bedroom, in order for it to fire this thing in the front had to be pressed in, but that can easily be stuck in that position so it will fire nails at a range, and they will go very far. The only other problem with the nailgun is that you need compressed air, now there are a few options, make small tanks about the size of co2 tanks for paintball guns but these woulde run out quickly, pr you drag around some big air compressor, but that would get int way, any suggestons on solving this problem? |
| Quarter-Dragon04-19-04, 09:14 PM | (Edit: Sorry double post) |
| Quarter-Dragon04-19-04, 09:17 PM | Well, I posted the idea that CO2 cartridges would be rare to find, but thats up to LotN to make it Canon. If it is though then maybe it could be some sort pump-nail gun. Not sure how that would work though. |
| magicbob04-20-04, 09:43 PM | If you can find some empty tanks that would be fine, because Wal-MArt would have a thing somewhere to fill up CO2 tanks for paintball guns, a lot of sporting goods stores do that for you. |
| Quarter-Dragon04-22-04, 08:08 PM | ...oh, watch how we have fallen. Er, anyways pic is almost done. |
| Quarter-Dragon04-24-04, 11:21 AM | Needs to be bumped. Oh, wait, it already has been. |
| Lord of the Ninth04-24-04, 12:37 PM | The Frowns As you approach the area the locals refer to only as the Frowns there seems to be a dinginess about it, a level of uncleanliness and disrepair that seems foreign. Shelves have been twisted into bizarre metalic sculptures, all with an unhealthy air to them. You see smilie face signs that frown instead of smiling. The lights here are flickering or broken. Net connections begin to act shaky or simply give out. All bots avoid this place, it exists as a blank area on their electronic maps. As you continue deeper into the Frowns you see that support pillars seem to have been deliberately sabotoged with varying degrees of success. You see skulls of the various species of Walmart litering the aisles. This is a bad place. You hear chanting in the distance, growing louder, and louder. You cannot understand it, it may have no meaning at all. But it can't be good. Suddenly the chanting stops. You hear a horrid creaking, the scream of metal upon metal, followed by a massive inhuman cry of rage. Rage, and Hunger. You turn a corner and see a blackened crater around which the aisles and the support pillars themselves have bowed out. In the middle is a gigantic mass of roiling garbage and toxic waste. It seems to stand forming crude limbs from the slime and trash. It sees you... The Frowns are places inhabited by Toxyderms (see UA for stats and details). These creatures or the refuse and waste of post-modern society given life and intelligence by stray magical energies, evil intentions and an excess of improperly discarded material. They're only desire is to destroy and consume, always wanting to increase their size. Their destructiveness tends to cause the areas around them to become heavily damaged, and they seem to almost resent efforts of the bots to fix what they destroy, actively seeking them out and devouring them. Cults often form symbiotic relationships with Toxyderms, providing them with sustinence by sacrificing to them, while the cult is protected by the creature. These relationships are tenous and almost always end with the death of the cultists. The Frowns are often used as a place to hide from bots and people who want to find you, they also attract many of the more degenerate species, such as the ratmen (particularly around garbage toxyderms). I thought we needed some new stuff, please tell me what you think, feel free to rake it over any coals you so desire.:cool: |
| DarthCestual04-24-04, 01:38 PM | Brilliant! I think you could drop in Gamma World's Advoids in there too. Silver bouncing balls that spout sales and special offers and all sorts of spam. |
| Lord of the Ninth04-24-04, 01:51 PM | This interests me, please give details. |
| DarthCestual04-24-04, 02:03 PM | Well, I lack the Mutants & Machines book, but perhaps someone on the Alternity boards could give you specific details. Here's the gist though: With all the hooplah over junk mail and spam ads, advertisers had to come up with a way around all the various blocking procedures. Enter the Advoid. About the size of a basketball, these simple machines did one thing, spout ads. In the PA setting, it was whatever was last broadcast and downloaded into their memories. They are self-repairing, solar powered(I think), and relentless. Often assaulting anyone not paying them attention by bouncing right into them untill they watch what theu're selling. They became like vermin, able to creep into small places like air vents in order to gain access to homes and office buildings. They can be easily smashed, but their repair systems have them up and running again in no time. More than anything, they're annoying. :D |
| Lord of the Ninth04-24-04, 03:32 PM | definately in keeping with the setting. Are there d20 stats? If not, would you mind making them? |
| trappedslider04-24-04, 09:31 PM | HAs there been a file either PDF or Word made for this setting yet? If so,can some one tell me where to download it. if not,then i'll wait. |
| Jihun-Nish04-24-04, 11:39 PM | Originally posted by trappedslider HAs there been a file either PDF or Word made for this setting yet? If so,can some one tell me where to download it. if not,then i'll wait. Nope, not yet... LotN !!!! |
| Lord of the Ninth04-25-04, 01:26 AM | I'd make a word doc (I don't know how to make PDFs), in fact I may have already done so, but I have no idea how to make it available to people through the internet. However, if anyone wants to do this I support them whole-heartedly. |
| iamjezter604-25-04, 02:33 PM | I can make a PDF of it if you email the doc to me. I could also host it on my web server if you want. |
| strange_person04-26-04, 09:03 AM | First of all, some people call them (or maybe just an internal subgroup) Dusters. As in, Ashes to Ashes, Dust to Dust, which is what they say when they explain why they had to do that to what still looked like your best freind. Supposedly, that's a reference to the legendary warrior Ash, who fell at the Battle for Always Low Prices, and is prophesied to rise again, purified and made whole by the flames. (He didn't, but keep in mind these people are mostly working with oral history and what they can peice together from videogames, overused VHS, and cryptic poetry over the PA system) It's traditional for a disciple to make a pilgrimage to Housewares at least once in his (or, rarely, her) life, returning with a souveneir as proof. As in, it's all that's left of anyone who opposes them: ashes and dust. They've pretty much got monopoly on flamethrowers. The Nevergrow managed to build a few of their own, and they're even willing to share, but nobody sane is willing to strap on one of those duct-tape-and-chewing-gum backpack-bombs. The dusters' are made of reforged structural steel. And, of course, the Shopping Undead disintigrate when they die properly. In many cases, a Disciple who's getting old will seek out a colony under seige and sacrifice himself to distract the Undead and allow the others to escape. This is typically accomplished by strapping a rotating blue light to his head (like a cross between a lighthouse and a fez), a chainsaw to his hand, and a case or two of dyanmite to his abdomen. He initiates the attempt by stepping around the corner, revving the chainsaw and switching on the light, shouting a few "ritualistic" taunts and running like mad away from the colony and toward the nearest Auto department. As they (inevitably) chase after the light and gain ground, the Disiciple hacks away, lights the fuse, and tries to stand next to a big barrel of some volatile petrochemical. The resulting explosion will probably take down a substantial portion of the horde, and will undoubtedly win great honor and a good end to the Disiciple's story. How's that? |
| Lord of the Ninth04-26-04, 07:13 PM | I like that, nice going strange-person. |
| DarthCestual04-27-04, 09:33 PM | Gotta love anything that includes Ash. But, no love for my Shearslinger? :weep: Oh well, :bump: anyways! |
| ubermacht04-28-04, 04:36 PM | This whole Wal-Mart: PA setting is about the best idea for a campaign setting ever. I was just thinking someone said that there was a McDonalds in a Wal-Mart. This bids the questions when Wal-Mart took over the world what did they do with those other companies. Did they just leave them be and make them a part of Wal-Mart in all but design and name? If they did there is a lot of room there for gangs and new areas. Like McDonaldites or the Empire of the Burger... Also what happened to the garden center? I would be cool if it hyperevoled because of all of the fertilizers and it is now a twisted jungle filled giant common bugs and the feral people who got lost and founded a city in the trees... |
| Caend04-28-04, 05:55 PM | Like I said before, I'd be glad to host the PDF. And do art now that I think of it. Just tell me if you want something drawn. And I like the jungle idea. |
| Quarter-Dragon04-28-04, 07:21 PM | Of course Caend, but also we'll include quality entrys from anybody (art-wise) If they submit them, correct? By the way It will take another week at least but the Disciple of the Discarded Tube is shaping up nicely. |
| DarthCestual04-28-04, 08:56 PM | Originally posted by Quarter-Dragon Of course Caend, but also we'll include quality entrys from anybody (art-wise) If they submit them, correct? By the way It will take another week at least but the Disciple of the Discarded Tube is shaping up nicely. www.theforce.net/fancomics/yodapadawan (http://theforce.net/fancomics/yodapadawan) Not sure I did the link right, but it should take you to a little online fan comic I was working on. Would that suffice as my submission? :smirk: |
| Quarter-Dragon04-28-04, 09:24 PM | Harr, Harr Cestual Sorry, Quality and Related to the campaign :sweatdrop: (Note to self, create sweatdrop smiley) (Edit: Good job on the artwork though a lot of it is very well drawn and conveys the style quite well) |
| DarthCestual04-28-04, 09:31 PM | I meant as an example of my work. Not as a contribution to W: PA, see what I mean? |
| strange_person04-28-04, 09:35 PM | About the jungle idea: I picture only a few really massive trees, those with taproots deep enough to penetrate the foundation and branches high enough to block the lights. Such "Lifespring" trees probably form the foundation of the local ecosystem, and serve as a home for Nevergrow, a passage for Rafterfolk, and a landmark for anyone within a dozen miles Most of the undergrowth is parasitic creeper vines. They have suction cups on their roots that can slowly tear tiny holes in whatever they grow next to, then extract and digest it; maybe part fungus? They grow seed pods coated in a sticky-sweet sap that many small scavenging animals, including human kids, find delicious; typically, they are either eaten and deposited in turds or stuck to fur and eventually germinate on corpses. In either case, the young vine has a plentiful supply of food and will rapidly grow a few exploratory tendrils to find other organic deposits or packaged food (which it can open through the aforementioned suction roots). They make a tasty base for stew if you know the right way to cook them; for obvious reasons, they often need to be sterilized. |
| ubermacht04-28-04, 10:11 PM | I submit for approval... the story of the Jungle and some extra info What’s that green stuff you ask? The Jungle they call it. Its hell for most Wal-Martians, a place without their precious fluorescent lights, tile floors and worst of all no sales. Before it fell into disuse this was know as the Garden Center. Slowly as Wal-Mart began to take over the world and replace most peoples lives with virtual reality and violent consumerism, the Garden Center began to fall into obscurity and negligence. Then row after row, field after field, crop after crop, the mutations began to happen. From generations of being pumped full of chemical growth formulas designed to get you bigger tomatoes; genetic engineering designed to make that flower that your bringing home to the misses smell just right; and hyper-hydroponic growth chambers to speed up the life process ten thousand fold; the mutation, or better know as ‘the wilding’ began to occur. The plants grew to hundreds of times their size. Imagine if you will a tomato the size of a shopping cart. A bell pepper you could carve out and call a home. An apple where the worms inside it are bigger then you. There are also these terrible ‘suction plants’ if you ever get too close to ‘em the grab you and suck the life right from you. I hear that they make a sweet stew if you boil 'em just right, Some say that if you make it far enough into the Jungle you can see old time bots covered in the vines and tendrils of the many plants that live there. Does anything live there you ask! I have never seen any of them, but there are rumors of a people who make a home in the ... what’s that word... trees. A big old city as a matter of fact. Away from the sales, the rampaging gangs and worst of all away from civilized Wal-Mart. ...... Various denizens: Any plants Large sized versions of ‘common bugs’ - like ladybugs, crickets, etc... Ferals - They inhabit the tree cites living off what the garden centers give them. They fight with basic garden tools, have a religion based of the Druids of old and rarely if ever leave the garden center. Various adventure ideas: A part is needed form an older model of the security bots - and the only place where one could find that would be deep in the garden center. A Feral comes seeking help to protect the city from/robots/gangs/really large bugs. A criminal/gang/someone of importance has disappeared into the garden center. You have to get him/her/it back, unharmed. A plant that has ‘magical healing powers’ has been found. Go get some. Bugs are invading other aisles and departments. Seek out the Ferals and find out how to stop the rampaging beasts. ...... I can just see a group of adventures brushing away a dense tangle of brush and reveling blue and white sign saying ‘always low prices... always’ then being attacked by feral garden folk... I can (and most likely will change this) but always kind of thought of this place as a throwback to a time where Wal-Cities didn’t exist; a place where you could fine people who didn’t know that the were really in Wal-City 235-A but who actual thought that they lived in a forest... ignorant of the ways of Church of Sam Wal; ignorant of the Shopping Undead; ignorant of the :) |
| DarthCestual04-28-04, 10:21 PM | :ayyyy!: :ayyyy!: Bravisimo!!! :rofl: :rofl: |
| Quarter-Dragon04-29-04, 07:25 PM | Now I really do need to create a sweatdrop :) Sorry Cestual for the sarcasm in my above post, your work is very good and I'm sure that whatever you draw (that is again Quality) would be great. |
| DarthCestual04-29-04, 09:41 PM | No worries 1/4D! I'll see what I can throw together once I'm done working on the art for another RPG due out sometime this year. |
| trappedslider04-29-04, 09:46 PM | HHas this been turned into a semi-offical document yet? |
| Jihun-Nish04-30-04, 10:07 PM | Hi!! all. I post tonight to congradulate LotN for his great idea of making Walmart an interesting campaign setting. This thread is on of the biggest in the homebrew section(if not THE biggest) To date there are over 5000 viewers(views) and more then 300 posts. I mean wow :thumbsup: :thumbsup:-up. See for yourself and compare threads. When I first saw this idea of WA: post apocalyps I truly laughed for I thought the idea ridiculous.... until I read it. I couldn't think of nothing esle(and if you go back at the begining(second page or so) you'll find lots of my posts) . Speaking of my posts. I admit that when I read you now, mentionning ideas which I post I feel apreciated(Nevergrow, outsiders(giants/Half-giant)) To mention just two :D It's kind a cool to see that my ideas are still spoken/mentioned today. Anyway... congradulation to all of you for making WM:PA the biggest living setting on this forum.:tiphat: |
| Quarter-Dragon05-01-04, 09:04 PM | All in a days work Jihun, All in a days work... Uh, just kiddin' LotN, please don't kill me:D Anyways so this isn't considered spam I'll say that the art is coming out nicely, but it will take a little bit before it's done. (Trying for D20 Modern Manual quality) |
| trappedslider05-03-04, 12:26 PM | :bump: RANDOM BUMP TIME! this is coming along very nicely |
| Quarter-Dragon05-05-04, 01:03 AM | You know a funny thing happened to me on the way to the RANDOM BUMP!!!! er, nevermind. |
| strange_person05-06-04, 09:29 PM | Seems to me the only thing that hasn't been discussed so far is linguistics. |
| Lord of the Ninth05-07-04, 12:38 AM | The Jungle shows promise, I can definately see an adventure centered on this. Thank you Jihun-Nish. And thank all of you for the bumps and the content. And Quarter-dragon, why does everyone keep thinking I'm gonna kill somebody? oh, right the evil... nm. That's true, I completely ignored the issue of linguistics. Well hmm, I would imagine that a totalitarian oligarchy that encompassed an entire planet might have been able to unify the languages. However there will have been considerable division since that point. So there will be a common speech, which for all intents and purposes will be English (which in fact it is). The unemployed developed their own secret language so it was harder for the bosses to moniter them. The rooftoppers also ahve their own dialect, but it is similar enough to the speech of others that it is considered the same language (their language is slightly more old fashioned and proper). The average aisle dweller speaks a truly impressive mishmash of slang from all eras (past, present and future). All things have nicknames, or shortened versions of their proper names. Several of the less human races (such as Ratmen) also have their own languages because certain sounds are hard for them to say. |
| Quarter-Dragon05-07-04, 03:25 PM | Nice LotN. Err, bad news about the pic, I've come down with a bit of a cold and am unable to get to my computer at the moment, sooooo, yet another delay, but it'll be worth or at least I hope so.:D Anyways, see ya. |
| ubermacht05-10-04, 09:12 PM | I have a question. What exactly is outside of the Wal-marts? It was said somewhere that the only uninhabited (by Wal-Mart) regions were mountainous. Would it not make since that there would be some untouchable zones, like the old abandoned parking lots, ruins of failed Wal-cities, or perhaps the remnants of the old administrations buildings, where all sorts of arcane knowledge lays untouched, covered in the blood of the executives that were caught in the revolution. Also if Wal-Mart controlled everything on earth wouldn’t the next logical step for ‘corporate expansion’ be well... outer space? Maybe there would be giant floating Wal-Stations. Or maybe there are actually large unmanned ships that mine resources from other parts of the solar system then bring them back to earth to be processed into goods. Heck finding this space center and commandeering one of these ships would be the only true way to escape the reach of Wal-Mart, that is until it expands so far that it begins to take over other star systems... |
| Quarter-Dragon05-10-04, 10:05 PM | Myself, I don't like the idea of Wal-Mart in space, I like to think that Wal-Mart destroyed all the space stations and ships, to prevent any resistance from up there. Or something, I don't know I can't think of a explanation right now, but that's just my point of view. |
| strange_person05-11-04, 04:36 PM | I've got to agree with Q-D on the space idea … mal-wart has always worked by insinuating itself into a market, putting up massive loss-leaders to drive out all competition, and then jacking the prices back up to support the other new colonies. There are no new markets in space, and thus, no reason to expand there. Unless, of course, someone else goes there first, and wants to buy something. Or they find someone who's already up there. |
| ubermacht05-12-04, 12:56 AM | Eehrm... what I was trying to say was the maybe that Wal-Mart was using unmanned space craft to mine and/or gather resources from the surrounding planets you to feed the consumerism. (Consumerism requires a lot of resources and for the many years that Wal-Mart was in control maybe it had to expand to gather more.) I just thought that the space port might be a final goal for a campaign. You know a group that wants to leave to start anew. Or for a new group to get into the campaign. Maybe a lost self supporting colony has just encounter the first of the Wal-Miners and sends a group to investigate. Or a group of rebels who want to destroy the Mart who live on Mars. I don’t know.. Just tossing ideas around... |
| Jihun-Nish05-12-04, 07:23 PM | Originally posted by Quarter-Dragon Myself, I don't like the idea of Wal-Mart in space, I like to think that Wal-Mart destroyed all the space stations and ships, to prevent any resistance from up there. Or something, I don't know I can't think of a explanation right now, but that's just my point of view. I agree.... Walmart PA is... well a bizarre setting but one whitch is hilariously possible in long length. If I FEEL the setting like LotN dose, I'd say it was never ment to be(space cities or ships) I guess it could have been the next step ( what we could have called a source book expansion) but. The fact is, the Board Directors were killed way before space invasion era. It would make the setting to much in the future. Especially since 80% of anything electronic is non-fonctinnal. s for the outdoor setting ideas mentioned in the previous post I would say... yes why not.. not all the Wal-cities would have prospered. As for the parking lots, remember that they should be so vast that there should be remnents of public transportation(similar to litle trains on wheels) and waiting stations, Carts garages. even paint shops( imagine all the lines and parking marks that would be neaded every year.) Some of those same parking lots could have more than one floor. But there should still be vast untouched areas of wild life mountains and prairie-ike fields for farmland(most of them abandoned but others harvested by outsiders: giants) Althought the space idea is for me to futuristic. I think at one time their could have been a nuclear menace between walmart and Samwise(remember him ) So there should be remnents of nuclear silos somewhere in each megatropolises. Some of the engines could still be fonctionnal and used for short space travel. That's my take... |
| ubermacht05-13-04, 12:39 AM | Ok now I get it. No space stuff. In retrospect it was too futuristic of the setting. The whole silo idea still gets me my ultimate escape ending so I am fine. See I have been trying to come up with a rough plot line for a long term Wal-Mart PA game. The whole escape from Wal-Mart was how I wanted to end it. But the whole lost silo idea works fine if not better for this idea… |
| Jihun-Nish05-13-04, 10:27 PM | Originally posted by ubermacht Ok now I get it. No space stuff. In retrospect it was too futuristic of the setting. The whole silo idea still gets me my ultimate escape ending so I am fine. See I have been trying to come up with a rough plot line for a long term Wal-Mart PA game. The whole escape from Wal-Mart was how I wanted to end it. But the whole lost silo idea works fine if not better for this idea… Glad to be of help :D Good gaming. |
| DarthCestual05-14-04, 09:10 PM | I think it does raise a good point though, there needs to be somekind of production sectors, factories, and food processing to produce all the stuff within a Wally World. Massive hydroponic farms, automated factories like in Attack of the Clones, maybe even Sam's Choice Soylent Green! With places like these being offline, a smart group of explorers could carve out an empire if they were able to wrestle it away from whatever critters have made it their lairs, and get them working again, if even on a small scale. |
| trappedslider05-15-04, 09:48 PM | :bump: |
| iamjezter605-17-04, 06:45 PM | For the sake of *bump*.... Any word on the PDF of all the core stuff for the setting??? |
| Quarter-Dragon05-23-04, 01:16 PM | Huh, my other post must not have worked. Well just wanted to say I have been bogged down with other projects so delay for my disciple will yet again be longer. Oh well. Still need to find space to host my images anyways. Edit: Scratch that Conquistador I just realized I have my own Angelfire account, now if only I can find my password. On second thought, I believe that I won't be able to show images on this forum if I go through Angelfire so I'll think about it. |
| Quetzi the Conquistador05-23-04, 06:50 PM | I'll host 'em for you. You can either e-mail them to me or use my angelfire account. PM me if you want to use the angelfire site. |
| Quarter-Dragon05-27-04, 02:03 PM | Quetzi take a look at my edit. |
| Quetzi the Conquistador05-27-04, 02:53 PM | You can with angelfire, just standard image tags work (unlike geocities). |
| Quarter-Dragon05-29-04, 09:15 PM | In that case I'll consider your offer. |
| Garm05-30-04, 01:53 PM | Wow! I just read all 11 pages (well 4 last night) anyways here is my idea. The AisleWalker: The Aislewalker is akin to a Ranger. He patrols the strange wilderness atop of the aisles, far above where everyone else looks smaller. He loves the isolation and it gives him a chance to keep an eye on his foes, from a safe distance Aislewalkers would get a favored enemy. Only evil Aislewalkers could choose their own race. Favored enemy progression would be as Ranger Box rain: An Aislewalker could drop boxes with merchandize atop his foes for 1d3 per size category starting at small Advanced box rain: With flatfooted enemies the box rain get's +2 circumstance bonus for hit. Boxes with breakable items get +2 damage That's it for now. What ya think? |
| Garm05-31-04, 11:30 PM | :bump: |
| Quetzi the Conquistador06-01-04, 06:05 AM | Weird. Doesn't seem that cool to me, but LotN is the one you need to speak to. |
| Garm06-01-04, 07:10 PM | Alright. Is there anything you would add or take away? Like I said it's not quite fleshed out. Other more General stuff: Sling: Giant jawbreakers flung from belts. Ouch! Caltrops: Slightly modified jacks used most by the never grows, maybe they could even invent a caltrop cannon imagine the chaos! |
| Harkle06-01-04, 11:10 PM | This thread is getting huge, I've loved this idea since it first started, but now it is so much that it is hard to sort through the "official" stuff and the ideas that people are just throwing around. We REALLY need to get this all put together in an organized manner someplace. PDF's and Word work for me. |
| Quetzi the Conquistador06-02-04, 03:01 PM | Harkle's a point. We really need to organize this. If we can get one big "core" section and then start working on "expansions" that would work. |
| trappedslider06-02-04, 07:44 PM | I think some one is working on a pdf for all of the canonized stuff,not sure who that person is |
| Garm06-04-04, 07:32 PM | :bump: |
| trappedslider06-07-04, 01:51 PM | still waiting to know about the PDF or word file |
| Quarter-Dragon06-08-04, 12:55 AM | Tell ya the truth Slide I don't think any of us have a clue about the PDF ...or I could be wrong ...please don't hit me:D |
| trappedslider06-08-04, 11:36 AM | Originally posted by Quarter-Dragon Tell ya the truth Slide I don't think any of us have a clue about the PDF ...or I could be wrong ...please don't hit me:D okay,i won't hit you -putss down his +4 sandwhich of slaying- |
| Quarter-Dragon06-11-04, 01:55 AM | A while ago under equipment there mentioned weapons under the name of arsenal. I don't know about anyone else, but personally I don't think plasma rifles (no matter how scarce they are) should exist. Just my opinion, though I do like the idea of Ctrl guns and such. Also two items I'd like to mention to maybe replace these or take there place along with the other security weapons are specially made versions of the new items I believe TASER is coming out with. Which I think is a ball that when shot at some one will stick to them and then emit the shock without any wires. Both this and new ShockRounds bullets that will be able pack more of a punch by shocking a person hit by them by using Piezoelectric material(sp?). From what I remember the material could be used either for regular or rubber bullets. (I'm sure about the ShockRounds, not so sure about the TASER thing. I may ask at other boards for stat ideas, unless you guys have any.) |
| Harkle06-11-04, 11:27 PM | reading about the shopping zombies got me thinking about other kinds of undead, and I realized with the kind of wieght I hear people say they lost on the Atkins diet you do take it to an extreme and create Atkins Skeletons. I see this being handle a couple possible ways, one you could make it a Prestige Class where the person withers and slowly becomes some kind of powerful undead, or you could handle it more like a disease that upon killing the person they become statisticly Ideantical to a skeleton, although they skeleton would have very tight wrapping of skin over the skeleton. Just an Idea to get minds moving. |
| DarthCestual06-13-04, 12:42 PM | Originally posted by Quarter-Dragon Also two items I'd like to mention to maybe replace these or take there place along with the other security weapons are specially made versions of the new items I believe TASER is coming out with. Which I think is a ball that when shot at some one will stick to them and then emit the shock without any wires. My god, they're applying Gungan technology!!! ;) |
| Quarter-Dragon06-13-04, 03:11 PM | I actually really like that idea Harkle. I could definitely see it being in the game, but that is just me. What our your thoughts on it LotN. And yet another Harr to you Cestual |
| Quetzi the Conquistador06-14-04, 06:15 AM | Yeah, it's pretty good. And they could have certain eating requirments or they lose their class abilities and become a dire whale. Which could be a prestige class on its own. Like blackguards and paladins (sorta). |
| strange_person06-14-04, 09:33 PM | Hmm… Doc Atkins himself, of course, is a lich lord of some sort… |
| lazarus_lestat06-17-04, 02:56 AM | It happens to th ebest of us (which I am not). |
| lazarus_lestat06-17-04, 02:57 AM | NO ONE HAS POSTED IN FOUR DAYS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !! DISCLAIMER: please do not flame this post, it is simply an odd bump. Someone simply must make this into a PDF file, or something. A bid thee farewell, walmartians. |
| Jihun-Nish06-17-04, 04:56 AM | Originally posted by lazarus_lestat NO ONE HAS POSTED IN FOUR DAYS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !! DISCLAIMER: please do not flame this post, it is simply an odd bump. Someone simply must make this into a PDF file, or something. A bid thee farewell, walmartians. I have said this webpage thing from the begining and still there are none so..... lets hope. |
| Shifting Master06-17-04, 03:21 PM | Wow. This has given me inspiration. W: PA is simply one of the most fantastic settings that I have even seen. It's even given me inspiration. The Lost Empire of K-Mart During the expansion of the Walmartropolises, K-Mart had entered its all-time low. Forced by competition to expand, K-Mart started its own martropolis in San Francisco. As Walmart swept the globe, K-Mart was slowly expanding through California into all of the area west of the Rocky Mountains in North America. Learning from the mistakes of Sam’s Club, K-Mart allied itself with Walmart. And then Walmart crashed. K-Mart once again learned from the mistakes of its competitors. Instead of crashing down from the current Orwellian era that was in motion, K-Mart instead upgraded itself. The homes of the people living there became larger; the Unemployed were given homes to live in; even the Ratfolk were given a place in the carpentry section (since this change, they have evolved towards Beaverfolk, but that’s another story). And K-Mart entered a utopian era that has lasted until even today. Many things are different about the Lost Empire. In K-Mart, there is still electricity and running water. The K-Martians has even created their own government system (which they have named Ktocracy), in which the Board of Directors is more like a Parliament or Senate than a group of dictators. Any race, from the Beaverfolk to AI machines, can be elected to the Board, which makes decisions about new products, manages importing and exporting of goods, and makes sure that the Walmartians stay on their side of the Rocky Mountains. Many adventures can be created from K-Mart. Perhaps the PCs discover the Lost Empire by venturing out of Walmart's protective borders and across the Rockies, where the megafauna have once again sprung up due to the absence of mankind. Maybe K-Mart's BoD decides to reinstate a walmartropolis as part of the K-Martian Empire. Or perhaps they have even slid into Walmart's intelligence systems and are secretly controlling everything behind the scenes. How does this sound? |
| Wyrmling06-18-04, 01:22 PM | To Lord of the Ninth: I Just discovered this thread today and i want to say that it is seriously perhaps the best new idea i have ever seen. I love it! were i in your shoes, i would take it pretty seriously. For example, i think implementing magic is a mistake; it takes away drasticly from the believeability of the setting. And believeability is where i think the appeal of this thing lies. I Humbly request permission to start drafting a movie script to send to a director freind of mine. |
| Shifting Master06-23-04, 08:18 AM | :eek: Where did this thread go? :bump: |
| Quarter-Dragon06-23-04, 10:05 PM | Sorry I've been distracted by MR4 which reminds me (leaves) |
| Quarter-Dragon06-27-04, 12:42 PM | Back, Back to the top I say! |
| strange_person06-27-04, 05:49 PM | Hmm… perhaps this thread would be more active if we got into more specific game mechanics. For Ratfolk, you could use straight-up Nezumi from OA, or you could go D20 Modern and bring Moreaus into the mix. |
| Durandal 515006-28-04, 12:41 AM | i have skipped much of this thread but when i finish reading the whole thing ( probably next saturday) i will see about compiling this stuff. compiling stuff is my specialty:D . so is improvisation so i will see about fixing this up, but there will be a lot of stuff here you know. oh well i already have more binders of notes than i do core books any way. i will see what i can do. .... where do i put the pdf anyway? once its done i mean? it may take WEEKS to compile all this into a usable core book..er..PDF. what are you calling this again? |
| Darkest9006-28-04, 01:05 AM | Wow, cool thread. I have seen this grow and grow, but never took the time to read through all of it. Still haven't, only the first and the last page. It would be a very good idea to compile all of this into a sort of rudimentary, short rulebook. Maybe everyone could start by creating a list of all the things people have donated to this idea. |
| Durandal 515006-28-04, 10:38 PM | Sorry but the above mentioned pdf i was going to compile isnt going to happen so soon after all. but if everybody would help out perhaps we wont need it? take darkest90's advice and put together that list,also brake down the core book items into sections for easy reading. pick someone to compile creatures, items ,classes ETC.ETC. until you have workable sections than just paste it together proofread it and repost it. i'll help if i can but i havnt even read the whole thing yet. i will post again by monday maybe? if i dont get to it by then what DID you decide on the swoosh nazis? thats a good idea. "Swooshtika". haha. see ya later. |
| Durandal 515006-28-04, 11:04 PM | I just thought of something,if we make a source book,or source PDF, whatever, wouldnt it need art? every good sourcebook needs art! i happen to have some "connections'... okay so i have some posts over on the Polykarbon BBS. for those that dont know thats an Anime/Manga/Art, mainly manga art site and maybe i could post a link to this over there and see if i could recruit us some artists? so the CREDITS page for this is going to be half the book, oh well at least it will both be A: DONE and B:look cool. Always willing to help! And by the way DARN theres a LOT of this!! it would take forever to copy it to word so it could be edited and put in PDF! my poor old 56K modem can only take so much abuse! it took like 5 MINUTES to copy the first PAGE of this and i cut the Copy off SHORT! until i steal my neigbors "cooperation" on this project i cant do much more. (he prints off scans and downloads everything for me as it is.) but answer on the art! ( and about the Swoosh nazis you CANT leave that out!) |
| Quarter-Dragon06-28-04, 11:13 PM | Sorry Durandal I don't know about LotN, but I really object to the idea of Nike Nazis. Just my preference. Also I've had a piece of art in the works for a while which I can now get around to finishing so I might be able to get that up once I get photoshop for my new computer. Sorry, but again it really isn't my choice. What do you think LotN? |
| Darkest9006-29-04, 02:05 AM | Here's an idea of my own: The robots need raw materials to create all the items in their inventory, correct? The maintainence scavenging machinery comes at night, when the lights go off. It picks up all loose trash, fallen items, dead bodies, you name it. The stuff that is whole and undamaged are restocked into their shelves. Whatever is damaged or isn't an item (trash), is broken down in the robots internal fusion compounders, which it then returns to the Resource Hub where it is all seperated into different raw materials. The scavenger robots come in varied types, each doing its own job at cleaning the aisles, washing floors and waxing them, and their primary purpose of taking trash and damaged goods and miscellaneous objects to smelt down to make more items for their inventory. Scavenger robots usually have built-in systems that identify shoppers (or any sentient being). However, after such a long time of decay, some systems have gone down. Hence, a few scavengers try to 'clean-up' humans as well, smelting them down to make Kleenex, Charcoal, or Aquafina. It is said that a majority of Walmartropolis has quadrants that have fallen off the lists of the scavenger maintainance bots, so there is still a good area that is completely trashed. It is also said that there are a few who are able to hack into the wandering robots and use them for their own needs. On another note, here is another idea: Toilet-paper mummies! An epidemic of lepracy has taken place in the Walmartropolis, which incidently also causes dangerous cases schizophrenia, obsessive compulsion, and Alzheimer's disease. They wrap toilet-paper around their bodies, as well as towels, rags, notebook paper, and tissues to conceal their appearance. This strange case of lepracy also causes them to grow long, jagged claws. It is a very strange disease... I will help you guys when I can with documenting everything. I need to get my act together first, though. |
| trappedslider07-02-04, 01:15 PM | You know those things that go bump in the night,well this is one of them,:bump: |
| Durandal 515007-03-04, 07:46 PM | WAY back someone mentioned walmart having a militia, wouldnt that mean that would be comprised of robots as well? if so, say so. i have all kinds of old automated warmachine sketchs which stats could be applied to. and about the nike nazis... thats not my idea i just happen to like said idea, even if it is politically incorrect. Quote:if i have offended anyone in any way, you have no idea how much i dont care. : End quote. Why not add a O.R.S./ Babel thinghy? thats an orbital ring station with an elevator up to it, a bit unrealistic but popular science had an article about it awhile back. just an idea. if you need anything, just ask. |
| Quarter-Dragon07-07-04, 10:08 PM | Again space really doesn't seem to work to me, but again what I think doesn't really matter in the end. And Durandal I don't think you have offended anyone I just don't like the idea of Nike Nazis, matter of opinion that's all.:D |
| Durandal 515007-08-04, 08:23 PM | ok than, the space idea was because it seems right before any big disaster someone builds a really big space station. and i need an excuse to link it to gateway but thats another story. ive been doing some thinking on this and stuff but still dont have much to add, sorry about that. anybody gonna answer on the earlier post about art? i am sure the PK people would like to help out, as a matter of fact i am starting a BBS RPG over there. so i have at least got some more interest going. again, ask if you need anything. (note: still havnt read the whole thing.) |
| Quetzi the Conquistador07-09-04, 07:51 AM | I'm happy to do art if anyone has anything specific... |
| Quarter-Dragon07-13-04, 10:30 PM | Just something random Quetzi, but how about to start you do a picture of a Nevergrow armed to the teeth (or not) with Nerf weapons. Just an idea. I believe that I can now promise that at least the Logo, if not more of my work, will be up by the end of the month, hopefully. |
| Quetzi the Conquistador07-14-04, 10:11 AM | Sure! It'll take a little bit, and even longer for me to scan it in, but I need something to do, and that sounds fun. |
| Durandal 515007-15-04, 09:04 PM | okay. ill see about organizing this. i am working on compiling this into super compressed block text. so it can actuallly be printed. than i shall type up a source book ( hope you dont mind if i use the starwars one as my example.) see ya later. |
| trappedslider07-16-04, 07:04 PM | Originally posted by Durandal 5150 okay. ill see about organizing this. i am working on compiling this into super compressed block text. so it can actuallly be printed. than i shall type up a source book ( hope you dont mind if i use the starwars one as my example.) see ya later. about time i say :D :) :cool: :invasion: |
| Durandal 515007-16-04, 10:46 PM | But I cant type ALL THIS by myself! ever see how many people are in the sourcbook credits? besides i STILL havnt had the time to read all of it and i am also working on a universal charecter sheet. ( long story. lets just say im sick of using loose leaf) so it will still be awhile but i will ask around to get some help. i will need help from you guys typing racial historys, background info and the like. all i can really do is crunch numbers and invent nifty items and such. ( just look at my resources for the origanal startrek RPG, i have the stats and rough pictures for over 100 capitol ships that i designed, i just dont know anything else about them.) so when i get this all put together i will be back, no? |
| Quarter-Dragon07-17-04, 07:49 PM | I'm gonna be away from the computer for a little bit, but hopefully when i get back I'll have finished up some things for this. Also this thread will need a new continuous bumper while I'm gone. Anyone up to the challenge? |
| Durandal 515007-18-04, 10:37 PM | do what? i dont get it. anyway, I figure that if we each have something to do we can compile all this stuff faster so i'll put a list of work that needs to be done up here and if you want to do something just post that your going to do it and i'll cross it off on the list till you get it done than delete it. ( the item on the list not the work) so what we need done so far is. Races. for each race there is a set of stuff that needs to be done just pick one race and one item out of: Stats History Art and than theres Classes and the sub items: stats explination Art and the ovverall: Game setting history with: Art an explanation of: Terrain with: Art I. will post new jobs up here when they are needed. ( or i think of them) Also, for giant stats and appereance what are we using again? can we use forest giants? pleeease? Oh yeah email the finished stuff too Durandal_5150@yahoo.com so i can edit it stick the pages together and post it up here. anyone want to have there website host the finished files? you cant just upload them and emailing them around will take to long, well maybe that would work. but there not done yet so get crackin. ( yes i am da self apointed editer now so deal with it:D ) if your going to ask i AM doing other stuff too, i'm not just a lazy bum making other people do my work. besides this is kinda everyones project now so everyone can help finish it. or else :DThis WILL be edited to reflect changes so check back to this post now and then to see how things are going and make sure there aren't two people doing the same work. See Ya.:cool: |
| Durandal 515007-18-04, 10:37 PM | do what? i dont get it. anyway, I figure that if we each have something to do we can compile all this stuff faster so i'll put a list of work that needs to be done up here and if you want to do something just post that your going to do it and i'll cross it off on the list till you get it done than delete it. ( the item on the list not the work) so what we need done so far is. Races. for each race there is a set of stuff that needs to be done just pick one race and one item out of: Stats History Art and than theres Classes and the sub items: stats explination Art and the ovverall: Game setting history with: Art an explanation of: Terrain with: Art I. will post new jobs up here when they are needed. ( or i think of them) Also, for giant stats and appereance what are we using again? can we use forest giants? pleeease? Oh yeah email the finished stuff too Durandal_5150@yahoo.com so i can edit it stick the pages together and post it up here. anyone want to have there website host the finished files? you cant just upload them and emailing them around will take to long, well maybe that would work. but there not done yet so get crackin. ( yes i am da self apointed editer now so deal with it:D ) if your going to ask i AM doing other stuff too, i'm not just a lazy bum making other people do my work. besides this is kinda everyones project now so everyone can help finish it. or else :DThis WILL be edited to reflect changes so check back to this post now and then to see how things are going and make sure there aren't two people doing the same work. See Ya.:cool: |
| Durandal 515007-18-04, 10:37 PM | do what? i dont get it. anyway, I figure that if we each have something to do we can compile all this stuff faster so i'll put a list of work that needs to be done up here and if you want to do something just post that your going to do it and i'll cross it off on the list till you get it done than delete it. ( the item on the list not the work) so what we need done so far is. Races. for each race there is a set of stuff that needs to be done just pick one race and one item out of: Stats History Art and than theres Classes and the sub items: stats explination Art and the ovverall: Game setting history with: Art an explanation of: Terrain with: Art Organizations and guilds history art I. will post new jobs up here when they are needed. ( or i think of them) Also, for giant stats and appereance what are we using again? can we use forest giants? pleeease? Oh yeah email the finished stuff too Durandal_5150@yahoo.com so i can edit it stick the pages together and post it up here. anyone want to have there website host the finished files? you cant just upload them and emailing them around will take to long, well maybe that would work. but there not done yet so get crackin. ( yes i am da self apointed editer now so deal with it:D ) if your going to ask i AM doing other stuff too, i'm not just a lazy bum making other people do my work. besides this is kinda everyones project now so everyone can help finish it. or else :DThis WILL be edited to reflect changes so check back to this post now and then to see how things are going and make sure there aren't two people doing the same work. See Ya.:cool: |
| Durandal 515007-18-04, 10:37 PM | sorry about the extra post. some how the origanal got on here twice. oh well. PS: what do you mean by bumper? if you mean someone to post stuff often i can manage every couple days. |
| Jihun-Nish07-22-04, 11:50 PM | Originally posted by Durandal 5150 Also, for giant stats and appereance what are we using again? can we use forest giants? pleeease? If you go back through the first pages of this awsome thread idea, you'll see that the Giant idea(the ousider Shopers) is mine. Now dont get me wrong. You guys can do what ever you feel about the setting. I'll just tell you what I have done for my own Walmatropolis.(some of it) Giants are human in appearance because they were created from Human DNA(were not sure which of the two created them long ago( SamWise or Walmart Boarddirectors) ) to replace heavy duty machinery. That doesn't mean there cant be a Forest Giant subrace.(see below) and of course, you can stat them and give them what appearance you want. Just have a good reason why they look elvish( you may want to change their history from that point.) Your the Boss of your own setting.) As you all probably know by now, giant are a myth to most Walmartians(most giant dont venture very far into Walamrtropolises: except renegade giants who in general are solo teen giants that have run away from home and hid in the safest place from their parents) *reminder* to prevent you for having to re-read the whole giant pages I'll remind you that The Shoppers dont have to venture far to shop their goods because long ago there were sections (aisles, RobotCashiers--some still fonctionnal, etc) to accomodate them. Giants still possess a link with all walmartropolises since most of them directly or inderectly work for the WalSystem: which is still linked to ManFremEye(Hypernet-super-computer-of -walmarts*end of reminder* Also (not mention anywhere in this thread) giants are abviously not afraid of the humans. The reason 95% of them never venture farther is because for what ever the reason, they have poor orientation sense thus, they can be lost quite easely.(a renegade giant is not considered lost since he dont care if he cant find his way home...he doesn't want to.) Being lost is there major fobia(all giants have it) As for the Forest Giants here is what I suggest. 1-- They are the wild giants living in deep... forest :rolleyes: a long way from any Walmartropolises(even for giant standard) This mean that no walmartian has ever heard of a forestGiant. 2-- unlike regular giants, F.Giant has no connection what so ever with the system(walmartropolises) not even the outside facilities still in operation(operated by reg Giants) 3--thus they consider themselves as the true survivor of the giant race 4--F.G. on the other hand, have a strong link with nature and a lot of them could be considered druids(immense knowledge in nature lore: not nescessarely magic speaking.Maybe NonMagical potion brewers. Their sacred grove could be an eon old BioResearchFacility(so some potions could have more then natural components) 5-- I dont remember the D&D stats but I would make them smaller and frailer then Reg G.(but still taller then a Half-Giant.) 6-- Like the D&D version I would let them keep their elven feature(and maybe unatural abilities depending on what they are and if it goes smouthly with a WALMART setting. I'll finish this post saying that to me, a Walmart P.A. setting should always have a supermarket feel . That's the reason which I introduced the Outsiders(Giant race) in the first place: they were the SHOPERS of today, not the walmartians. Hope it helped some of you :) Oh and by the way a Bump is merrely to keep the thread on the first page of the forum :smirk: |
| Durandal 515007-23-04, 10:54 PM | Okay, thanks for the refresher, i've been toying with the idea that the ears have something to do with imbedded radio antennae. oh well, anybody gonna work on this some? or are you all gonna just be lazy and wait till i get fed up with waiting and do it all myself? does anyone mind if i outsource the art to another forum? they should be able to help, so i'll see what i can do. but lets get this show on the road, i'm going to go update the work list now. so post if your doing something, ( yes even if your not done, so we all know you're doing it) and everything is subject to final editing by LoTN. its his thread after all, ( his idea too. but that dont count for much) so i only do the initial revising, Ok? what format should this be in and who wants to host the files? ( when its done of course.) |
| Quetzi the Conquistador07-26-04, 01:54 PM | A wordpad or notepad file would be nice, if I host it that is. I don't want to have to delete too much when I change it all to html code and works and word tend to imprint all the files with magic crap. Of course, HTML would be the best format for me... :P ;) |
| Aharon07-27-04, 10:16 AM | I only read the first page of the thread, so please don't flame me if what I say has already been said... The general story - especially the Robots going on with business - reminds me of a story by Philip K. Dick called "Autofac". This might be helpful in the further development of your campaign setting. |
| Durandal 515007-29-04, 09:23 PM | Thanks for pointing that out. also HELLO OUT THERE! I AM NOT DOING THIS WHOLE THING BY MYSELF! all you people are just active up to WAZOO on this forum, i put up " Who wants to help with the final copy?" AND YOU ALL SHUT UP! WHAT IN THE $^%& IS UP WITH THAT!? really i am NOT doing all this. i will work on it ( when my computer ceases being a piece of Crap) but will anybody out there help? especially with the art now.. the mods over at PK thought all i was doing was spamming and blasted my post. they obviously went to Evil dictator school. but will SOMEBODY please help FINISH the dang thing? its not like i'm asking you to take an acid bath. really |
| Jihun-Nish07-30-04, 01:13 AM | I use to be like you when I first started to post here. I was posting like crazy. Writing ideas, new races, elaborating on the interior of the walmartropolis(If you've read it all you'll see a short story which explains how a newbee see the world from a satelite view.) The NeverGrow and their habitat(ToyLandIslands with ruined kindergarden surrounded by parks(now lush forest gone wild) NewCity is an other of my ideas. The same with MainFrameEye(The super computer still active in the walmartropolis. The holographic ghost is and other, the outsider(giants), etc...... You see i was realy into this. But then I realised that the one guy who should have been there more often then myself, was merely making short apearances an most of the time, he wouldn't even take a few moments to elaborate on our ideas/suggestions if he liked them or not(well he did on occasions of course but compared to everything out there.......) I'm not saying the guy is bad or worse... not at all. he has his own life and not knowing him personnally who am i to judge.(maybe he didn't have enough time for this) All I'm saying is that althought he gave us a great idea he seemed to be the first to be desinterested on his own thread. Like you I suggested a web site. I was even eager to write a short novel describing a strange human who had travel more then any other walmartuian and his even stranger story about his encounter with the Gremlins(a new race I wanted to introduce to the community through the said story) His name his Razeek and he his not the same since his encounter with the swamp monsters. (*his* because he is actually one major npc in my campaign) Like you I wanted to help in producing a Wallmart P.A. campaign book(pdf) but no one wanted to help even you know who. So I decided to do my own which everybody should do, since each walmartropolises are unique( with major similarities from one an other of course) When I read all the posts you made, I see myself a few months ago and truly, I suggest you take what you like and make your own version of a walmartropolis. After that if you wish to share it, just say so here . Dont make this thread your major hobby thinking all of us feel the same.( trust me, I've been there and when you realise your alone its quite $%#@@#&?&* disapointing.) I dont want to tell you what to do though. I just felt like telling you where I've been thrue. Like I did a few days ago(with the giants) I'll try to help you from time to time(mere suggestion, not project making) for to me, the Walmart PA as been put aside. I have other projects now(like writing a short novel for the Darksun community) Anyway, best of luck to you(and courage, patience, imagination;) ) -------- Jihun |
| Durandal 515007-30-04, 10:45 PM | I see what you mean but its not my hobby. ( my current "hobby" so to speak is Heavy Gear D20, which is now more hassle than fun, havnt even finished design yet) but i AM NOT treating this as MY hobby i'm just trying to help get this together you see. sorry if the "drill instructer theory" ( that is the more you yell at people the faster they work) didnt work but im not trying to MAKE anyone do anything its just that a page ago everyone wanted a PDF then now they dont want to help. so i am simply trying to stir up some support. but maybe i Am wrong ( or just appinionated) to do so. and i obviously have failed to "get support" as most people doing this kinda thing have. perhaps Eddie Dean ( see Stephen Kings " the drawing of the three") said it best when he tells Roland " your just another kook singing "onward christian soldier" with a flag in one hand and a gun in the other." That sums up my little support rally nicely. if anyone still wants to work on this say so, but i will not pester you all further. |
| Durandal 515007-30-04, 10:46 PM | Ignore this, my computers bugged up and keeps posting everything twice. |
| Quetzi the Conquistador07-31-04, 10:50 PM | Truly, I'd love to help. I've got my own campaign setting however, and I don't really have the time to spend. Sorry. |
| magicbob08-03-04, 12:41 AM | Anybody who's already running a Walmart P.A. campaign, What character classes do you use, ones that already exist or make up new ones, and if you make up your own, what stats do you use? |
| Quarter-Dragon08-03-04, 02:22 AM | I'm in this for the long haul, I just wish my internet wouldn't keep acting up when I need it. Things are in the works on my end though. |
| Quarter-Dragon08-05-04, 01:29 AM | Ha Ha! Believe it or not I've finally got off my lazy butt and actually finished the first draft of my Disciple of the Discarded Tube. I'll post it tomorrow though I know it's gonna probably need a lot of work.:D |
| Quarter-Dragon08-14-04, 05:26 PM | I refuse to let this die, no matter how bad my connection to the internet is. |
| Durandal 515008-14-04, 10:31 PM | Yep, cant let it die. though i am not doing much anymore... |
| FirePhoenix08-19-04, 12:49 AM | [QUOTE]Originally posted by Lord of the Ninth I'd put something in about camoflauge, but how do blend into the terrain of a Walmart? [/QUOTE Sorry if this has already been suggested but I think the perfect way to blend in with the terrain of a storeage room is to go all Solid Snake and crouch under a cardboard box, not sure if you guys know what I mean by this. |
| Lord of the Ninth08-19-04, 05:24 PM | Hiding in a box can be good camo, sure. Also if you disguise yourself as a greeterbot you can blend in pretty well (greeters are everywhere and unless they're independant of the system they are of little or no consequence). More creative forms of camoflauge have also been used. A tactic favored by ambushers is to hide behand a row of cereal boxes. Some go so far as to make bizarre ceral box armor that allows them to blend in perfectly with large stacks of ceral boxes. Cereal box armor provides a +10 bonus to hide checks when hiding amongst cereal boxes, and a +2 bonus when hiding amongst boxes with similar colors. However it provides no armor bonuses to defense and it imposes a +4 max dex bonus and a -2 armor check penalty. Cereal box armor can be worn over other armor but it must be designed this way when built. There is no purchase DC for cereal box armor making it requires a DC 5 craft (mechanical) check, as well as access to cereal boxes. |
| RadicalTaoist08-20-04, 12:01 AM | You know what would be kickass? If the Owners and Managers of the various Regions of the Great Wal-Mart, the servants of the Mighty CEO, were like these fantasy Agents with kickass spell- and psi-like abilities and part of this powerful order. That screams for prestige class. |
| trappedslider08-24-04, 12:46 PM | BUMP:bump: |
| Quarter-Dragon08-31-04, 06:33 PM | Huh, that's weird. Did I just have my reply deleted? Ah well, I guess I''ll just say again to RadicalTaoist that fantasy Agents don't seem to fit the idea of this setting very well and, at least in my opinion, I believe that this setting should have very little to no magic in it. It just don't fit for me. |
| Jihun-Nish08-31-04, 08:19 PM | Huh, that's weird. Did I just have my reply deleted? Ah well, I guess I''ll just say again to RadicalTaoist that fantasy Agents don't seem to fit the idea of this setting very well and, at least in my opinion, I believe that this setting should have very little to no magic in it. It just don't fit for me. Agreed unless he's an illusionnist and is using what ever illusion kit there is in Walmartropolises (David Coperfield would be considered at epic level.) See where I'm getting at? :D |
| chesstiger09-02-04, 08:07 AM | Gang, I told my kids about the D&D Wal-Mart wold, they thought it was great. You should have heard the laughs and creatures they came up with. |
| Jihun-Nish09-02-04, 12:54 PM | Gang, I told my kids about the D&D Wal-Mart wold, they thought it was great. You should have heard the laughs and creatures they came up with. We should indeed! Tel us more (about the creatures) |
| Quarter-Dragon09-03-04, 08:22 PM | Hey I might just be able to post something I made this weekend, unless I'm to laz...I mean buzy, that's right busy. (Heh, heh close one their) |
| Iyestorm09-10-04, 06:59 PM | Okay, so far I've only gotten to the third page, but I had some ideas I just had to get out of my head before I forgot. I sincerely apologize if they've already been said, and also apologize if I make an error of any sort. first idea: where does all the trash go? The trash district is and was a dark, dank, and very smelly area of the mall. Covered with fungus, littered with the bodies of the dead humans, pets, and plants, smothered in rotten food and broken refrigerators, and dripping and almost flooded (not literally, it shouldn't come up to higher than the opening of your shoes, although those in bare feet and sandals may be in danger) with stuff that smells like a mixture of gasoline, battery acid, urine, spoiled food, and stuff that not even the mighty :) would know of. And if he knew of it, he would never speak of it. Legend has it that one day, a ratling found a "slightly damaged" (cracked plastic window part) Magical Box of power and plugged it into an outlet to see what would happen. The results mutated the fungi into tremendous beings that were... big. Being robots, the workers took no heed of this until a great technomancer loyal to the :) found out. At that point, the growth was much too large to get rid of without spending a ton of $$$ca$h$$$. And so, the technomancer instructed his personal robots to construct a wall that went all the way up to the ceiling, and seal the money-wasting growth away. Calling the problem fixed, the technomancer announced the threat of the "grath" ,as he so dubbed it, fixed; not taking into account the ceiling, the ventellation, the insides of the walls, blah blah blah. While the grath is highly dangerous and potentially lethal, some rebel wallmartians say that the grath is the lesser of two evils, and jump through the trash can tubes into the trash district. Eventually, the spores from the grath become inhaled, and many die. Those who don't become even more loyal to the grath and worship it as a deity. These mortals may adopt the prestige class "Grath Druid" or "Superhobo" or just the regular class "Hobo". I haven't quite worked out all the kinks in these classes. a :cookie: to the person who gets where I got this from in the first 5 seconds of reading it. If I gave you any more time than that, it would be way too easy. No fair casting time stop. I also had class ideas for the greenhouse druid, the acromancers (they use fans, and their favored weapon is the glaive), the cryomancers, and a monster idea: the robodragon. |
| Jihun-Nish09-10-04, 11:41 PM | You know what would be kickass? If the Owners and Managers of the various Regions of the Great Wal-Mart, the servants of the Mighty CEO, were like these fantasy Agents with kickass spell- and psi-like abilities and part of this powerful order. That screams for prestige class. ...there is no such thing as magic spells in WA: apocalyps. And surely not in my own Walmartropolis Campaing. I think part of the ''charm'' of this setting is the store-feel that I like to keep in my setting's version. Psi-like power!! That I could tolerate since with time(even on earth) who knows what we could acheive.(I personnaly beleive magic will never exist on earth unless as illusion like David coperfield or in the form of futuristic High teck technology. (so at best, a technomancer would be tolerated but he would need to be equiped with tremondous of tech---he would also be considered even more powerfull ''IN'' the web:remember the everquest-like world as THE web discussed somewhere in the first pages of this thread??.) As for the GreenHouseDruid, the only one I can imagine is one with genius level of knowledge in nature for him to possess a great amount of animal body language and to be able to create potions and such but not D&D-like spells. |
| Jihun-Nish09-11-04, 12:23 AM | Okay, first idea: where does all the trash go? Actualy, I kind of imagined a different future for trash management in my own W. 14: At one time, the Board Directors saw a tremendous advantage in recycling EVERY-Trash possible by elevating a humongus facility that would recycle, tranform almost every mater the general population would usually throw in the garbage. At that time, every trash had its own place so no two ''kind'' of trash would be in contact with each other (wood related/crude oil related/organic related etc.) Because of this facility, the Walmartropolis's PDGs could sell at even lower prices then before(this was a very long time before the assassination of the BDs) Now the facilities being neglected for so long are starting to ''leak'' strange trash-mixtures are starting to occure. (including symbioting with species that dwelled there for generations) That said, I kind of like your God-like ooze creature which spores on its followers: which by the way I would consider them as plant-symbiots:low-light-plant-like template--. Although I would make this OOze god mortal. It wouldn't die of natural death but it could be killed: just wouldn't seem possible because of the sheer size of it and the fact that it seem to be well protected by its followers and the very environement its living in. I wouldn't theorise that a magic box of power created the Ooze for I dont like the idea of magic in a WP setting. I'd rather speculate a natural evolution. (which is already considered high fiction right there.) Speaking of WP gods. I like to think that the Smiley God is not a spell empowerer: The followers of the Smiley god are, for some reason, darn blessed lucky. A true beleiver will find what ever he seeks most of the time which make the ''Smiley faction'' one of the most powerfull in all Walmartropolis. So they dont cast spells but they always seem to find something for them to get out of trouble. New creature: How would you consider as an undead creature a Chucky doll (like the one in the movie but without the spell to possess the doll...or could we keep that strange Voodoo spell.) Speaking of Voodoo, would you(asking the question to all of you oput there) consider Voodoo sorcerers in your campaing?? (do remember that Voodoo ''spells'' are based on rituals and are time consuming which means a voodoo mage wouldn't be able to ''cast'' a spell and expect a instatanous result.) |
| Jihun-Nish09-11-04, 12:29 AM | congradulation to all of us. We have reached over 400 posts and over 8000 views which makes this thread one ofthe most, if not THE most posted and viewed thread in this section(campaing workshop) Even if we could eliminated all the bumbs out there :) |
| Quarter-Dragon09-11-04, 01:10 AM | Sigh, I have had way to much to do these past few days. I hate to say it, but maybe next week I'll post it. Now if you'd excuse me I need to fall unconcious. (Oh and I really like the ideas of the garbage and stuff, great work people!) |
| Jihun-Nish09-11-04, 01:48 AM | First the Race:[/U] The one foot tall F.E.Y.S. ( Friendly. Evolved. Youth. Soldier) [U]Second: history of the F.E.Y.S. They are exactly what their name imply: soldiers who are friendly with humans, They are Highly evolved toys that learns and live as any independent living being but they have 2 protocols. 1--Protect at all cost its owner(usually a child) 2--Obey all commands from the owner unless it endangers a human without any reasons to do so.(see first protocole) the FEYS is a Toy which was suppose to be sold in all the walmartropolises on earth at the same time(any walmartian can see from time to time promotionnal posters announcing the outbreaking event of the intelligent toy. the FEYS was part of a ''grand event'' . It was ment to be for children/adults of all ages who wanted to participate in the war against a phenomenon called: the Gremlin Plague Game.(also used to be called the ''GePGee'' for short.) The goal was for the child/adult to train his FEYS for war and then when the owner thought the FEYS was ready, he would war against the Gremlins in a gigantic arena(some were forested, desert-like, waterworlds, a mixe of them, etc). The FEYS would be in the battlefield while the owner would be in the secured towers (linked by bridges) in constant contact with his FEYS. The Goal of the game was of course for the ''team'' to kill as mush gremlins as possible in the most imaginatve way ever done before. The FEYS were not ment to be remote controled for they had their own will. They were rather ment to respond to direct orders from their owner as much as a real soldier would do. to give you an example, imagine Robot wars but with toy soldiers instead of robots and natural surrounding instead of metal arenas. Each owner and its FEYS would have been linked visually and vocally by special equipement which would have been sold seperately. That equipement would have also permited two FEYS to communicate when their respective owner would agree to team match against the gremlins. (Although FEYS vs FEYS deathmatch(team or not) was also considered in future areana add-on. Alas the expensive toys were never put on shelves because the BDs were assassinated 2 weeks before the selling schedual. Which means the selling bot manager hadn't been updated for that perticular promotion FEYS phenomenon. As you read this they are now in a long lost deserted wharehouse waiting to be activated for the first time. (one just need to pull-out the clip seperating the energy-source from connecting with the main spine-circuit and read the instructions for the FEYS to ''adopt'' an owner) Important FEYS Characteristics 1--They were built on a human template 1.1--Human appearance 1.2--built to learn human behaviors(unless it contradicts the 2 protocoles above) 1.3--- Although they are high-teck machines, they need to sleep to rejuvenate their batteries.(see batteries working system below) 2-- As humans they can be given a specialty field(medic, soldier, field ranger, etc) 3-- Although their skin isn't organic, it is still celluloid based so it can be healed with the proper tools(also sold seperately) Accessory war machines Those are equipement an owner can by for his FEYS (vehicules, helicopters, heavy machine guns, rocket launchers,.....any army equipment you can imagine. 4-- Being machines they never grow and could not duplicate themselves/others unless they eventually learn how to but it would be improbable.(they would have to learn the blueprint's existance and then find them. Not to mention find a working facility to build more like them. The battery system: The FEYS energy suply is in fact a static field condenser. When active, the FEYS spends energy through his power source:its battery. Eventually it as to ''sleep''(it actually shut itself down) for it to recuperate. While in ''inactive'' state the battery recherches itself by condensing static wich is everywhere and transforms it into power source. It takes 8H to fully charge a FEYS but it can be opperationnal for a time with less ''rest''. All the Add-ons are either gaz powered (vehicules, chopers)or sun powered(everything that could usually use a battery as a power source(FEYS are not add-ons) Special note An electrical shock will rejuvenates a FEYS instantly but the drawback of this method is that you can overcharge the battery which will make it explode or more seriously, damage the sensitive brain circuits to a point where it wont be ''dead'' but ''insane'' overiding the protocoles thus becoming free will renegades which is not nessescarely bad for human-kind but its a great risk not worth atempting. Not to mention the loss of $$$ if it ''breaks'' and doesn't responds to the owner's commands. That's it for now. I'll may update the FEYS in a future post. EDIT:11/09/2004Bellow this post, Iyestorm wrote that the FEYS would make a better follower then a monster. Well althought The FEYS are a PC(player charachter) race and not a monster, it made me think, and the way I wrote the ''reason'' for their creation, it is true no player would willingly take the FEYS as PC because they would become the owner's property and would have to obey him at all time. So here is an alternative for the race. All I wrote in the above is for player who discovers a FEYS thus anybody can have a F.E.Y.S. follower what ever its level. Now the FEYS can become a true PC race when the owner dies. He then becomes an independent individual and his own goal in life can change.(by default its A.I. is a real sponge for knowledge.)Independent FEYS are pranksters. They also get along quite well with the Nevergrow since both races are war oriented. Enjoy!! |
| Iyestorm09-11-04, 12:23 PM | I think someone else mentioned something similar to my grath idea... called it the "Frowns" or something like that... I missed it because I posted here after reaching the third page and it was like, on the sixth or something. sorry 'bout that. I was thinking of some stuff for the Greenhouse Druids: Kudzubomb Venus Flytrap Familiar Allergy Pollen (sorta like magic, I guess... the walmartians wouldn't understand it, being in an indoor environment and all.) Sticky Sap So, yes, the Greenhouse Druid can be an able combatant... it just needs the right items; as do all the mages of this campaign. Of course there will be no DND magic stuff. I just thought that "Magic" in this campaign was based on intelligence and the right items and stuff. Bear in mind: Magic is just Technology that is not understood. Think about it for a while, and I'm sure somebody will find a way to use mages... if they haven't already. I also had another idea, but it may have been posted already: a cross between a bard and a cleric. The cleric part comes into play because a) music therapy, and b) most of the music in this era would have subliminal messages in it, maybe saying "convert to smilyism!". As the bard becomes more advanced in his musical skills, he could learn how to manipulate these subliminal messages. or something like that. The Voodoo Sorcerer seems like a good idea... it seems like they would affect luck and such, maybe even be able to do some basic healing. Not much though. I was thinking the Acromancers would live in the ventelation system... instead of dodging the occasional gust of wind, they worship it or something. I also had an idea where a team of four standing in a formation using high powered hair dryer/leaf blower/etc. could create a miniature tornado. The Cryomancers would live behind the wall at the frozen foods section, maybe slightly underground. I had a back story involving a failed attempt at indoor ski resorts, and how the cryomancers would have the one working snow blower, which they guard with their lives. The other snow blowers got broken somehow. I dunno, I had a story, but I forgot it :confused: I thought of a level one spell for the technomancer: Laser light. make a touch attack roll to incur blindness for 1d4 rounds. I like the undead monster ideas: Hologram ghost, TP mummy, Atkins skeleton, Shopper zombie... The F.E.Y.S. idea is good... They seem more like a familiar than a monster though... what about those virtual pets they keep selling? "Cats that really meow!" somebody should make a monster template for those... Feel free to edit any of my ideas here. I'm curious as to what you people could do with them. Does nobody want to claim their cookie? Edit: I may be getting ahead of myself here, but I wish (not the spell) that someone would make a game with this campaign. On the boards I mean. Isn't there a section somewhere here where people can RP or something? I would ask "if there isn't, why not?" but about a zillion legitimate reasons popped into my head. meh, I'll look for it or something. |
| Jihun-Nish09-11-04, 03:09 PM | I have updated the post titled as above(look for an update written in red. |
| Iyestorm09-11-04, 08:23 PM | Oh, they were PCs? sorry, musta missed that part :p the rest of this post is just a stupid :bump: |
| Iyestorm09-12-04, 12:54 PM | Rise, thread... RISE!!! |
| Jihun-Nish09-12-04, 08:58 PM | Wow. This has given me inspiration. W: PA is simply one of the most fantastic settings that I have even seen. It's even given me inspiration. The Lost Empire of K-Mart During the expansion of the Walmartropolises, K-Mart had entered its all-time low. Forced by competition to expand, K-Mart started its own martropolis in San Francisco. As Walmart swept the globe, K-Mart was slowly expanding through California into all of the area west of the Rocky Mountains in North America. Learning from the mistakes of Sam’s Club, K-Mart allied itself with Walmart. And then Walmart crashed. K-Mart once again learned from the mistakes of its competitors. Instead of crashing down from the current Orwellian era that was in motion, K-Mart instead upgraded itself. The homes of the people living there became larger; the Unemployed were given homes to live in; even the Ratfolk were given a place in the carpentry section (since this change, they have evolved towards Beaverfolk, but that’s another story). And K-Mart entered a utopian era that has lasted until even today. Many things are different about the Lost Empire. In K-Mart, there is still electricity and running water. The K-Martians has even created their own government system (which they have named Ktocracy), in which the Board of Directors is more like a Parliament or Senate than a group of dictators. Any race, from the Beaverfolk to AI machines, can be elected to the Board, which makes decisions about new products, manages importing and exporting of goods, and makes sure that the Walmartians stay on their side of the Rocky Mountains. Many adventures can be created from K-Mart. Perhaps the PCs discover the Lost Empire by venturing out of Walmart's protective borders and across the Rockies, where the megafauna have once again sprung up due to the absence of mankind. Maybe K-Mart's BoD decides to reinstate a walmartropolis as part of the K-Martian Empire. Or perhaps they have even slid into Walmart's intelligence systems and are secretly controlling everything behind the scenes. How does this sound? I'm wondering if you thought about one detail when you wrote this post. Where do you see a post apocalyps feel in K-mart. Since it seems they are fully operationnal as a store(Martropolis), the idea of the campaing setting,which is suppose to be chaos with a big touch of humor, is lost. Bear with me here: what would stop K-mart from invading every square inch of what is now some disorganized, board directorless, Walmartropolises?? This setting is called Walmart:PA, meaning it was at one time THE one and only. Now if like you suggest, the K-M BDs are secretely controlling Walmartropolises, then we should have organisation, more goods on the shelves.... I dont think so. It would kill every idea of the general aspect, LotN and others(Me included), tryed to install in this unique homebrew setting. Sorry, I had to say it. EDIT: 12/09/2004 I have reread your post and while I still think it is unapropriate, their is something that could be done with your idea, Simply said, if we would make it at a smaler scale..... Let me explain 1--K-mart learned from Sam's destruction and began a false alliance with the monster walmart. 2--When Walmart began to rise its prices, K-mart had no choice but to do the same for fear of a future fate like Sam's demesis. 3--Eventually, a groop of people, who called themselves:The Smileys, were attempting to form a ''mouvement'' against the board directors. 4--K-mart also had its problem with their own population.(at this point K-Mart were considered a district inside walmartropolis.) 5--Walmartropolises's PDGs decided to install a martial law against the Smiley calling them Terrorists. Thus Guard patrols were allowed to shoot them on site. 6--K-Mart's PDGs did the same but instead of killing, they tryed to capture them: they secretelly made an alliance with the Smileys and they would from then on, sell them goods at low prices. The black marquet was born. 7--K-Mart was making less money then the powerfull Walmart but they were making allys. 8--Walmart's BD were suspicious about the population surrounding the K-mart district hence decided to investigate.(some Ratmen were used for spying) 9--Some years later a conflict issued from the reports from the Ratmen Spy which were knowned as the Crawling Ears. 10- The K-Mart being just a District inside a Powerfull Complexe, were forced to betray some of the pillar charachters in the Smiley organization. And they also lost almost all advantages they had for being a district. 11- In reality, K-mart logo was a mere ''façade'' for the PDGs WERE now the leaders of the Smiley mouvement and they new that to survive they would have to eliminate the competition. They also suspected the Crawling Ears to still spy on them so they whent to great length to train a groop of catpoeple to hunt down the ratmen. 12-A secret plan to annihilate all Walmart's BDs was taking shape and hidden inside the net. 13-More and more strange events were happening throughout every walmartropolises while a special groop of Smiley assassins were trained to specifically kill the BDs. 14-As we now know , the assassinnation whent well. What we dont know is that when the remaining assassins came back through the K-Mart district, chaos reinged everybody were fighting against each other and when they reached their HQ, they found all their leader dead. As well as everything destroyed including their link to the internet. Among the PDG's dead bodies were catpeople and ratmen corps. What happend that night was never discovered. 15-By killing the BDs, the Walmartians doomed themselves for it seemed that the main computer who managed all the facilities and accomodations quickly started to decline or is it some viruses implemented by the K-Martians who merged together to ''mutate'' into a super virus(almost sensient). Although MainFramEye still exist but it can no longuer act as it once did. 16-Today the K-mart district still exist but it is in no better condition then the rest of the world. Keep in mind that this editing could be in contradiction with what is now known as canon material which would crush this post altogether(just cant remember if there were any historical event conscerning the downfall of the BDs |
| Iyestorm09-14-04, 07:48 AM | What :confused:? Somebody set up us the :mage: We get :P :confused: Main :rant: turn on! It's :88E: Hello how are you gentlemen all your :bump: are belong to us. You are on your way to :headexplo What you :twitch: You have no chance to :heehee make your :dice: Ha Ha :heehee this is a bump. |
| Iyestorm09-15-04, 05:48 PM | I refuse to let this thread die! SOMEBODY GIVE A TOPIC IDEA FOR THIS! I NEED AMMO!!! |
| Iyestorm09-17-04, 07:50 AM | DO NOT LET A GREAT IDEA DIE!!! what about... Bannanas?! help me out, the thread is dying... |
| Jihun-Nish09-17-04, 10:10 AM | DO NOT LET A GREAT IDEA DIE!!! what about... Bannanas?! help me out, the thread is dying... How about starting to comment on what others wrote Iyestorm!! It could encourage us to to do so again. :) |
| Iyestorm09-17-04, 11:11 PM | um, okay... uh... How about more elaboration on the cardboard tube samurai? I can think of many things that would ordinarily be a lot more dangerous than a cardboard tube, so you could explain how the CTS empowers his cardboard tube with such power. Also, we need more skills and feats. just the one "Lucky Rock" isn't going to cut it for a whole campaign. what about the laser light from the things you use to scan stuff when you buy it? somebody figure out something to do with that. |
| DarthCestual09-17-04, 11:43 PM | I'd suggested a Shearslinger concept, a kind of ranger or rogue class that specialized in using various kinds of scissors. Hey, we're making use of what would be found in a massive department store, right? Have you ever been in the fabric section and seen those electric cutters? Razor sharp discs. Tinker it a bit and you have a shuriken gun! Let's borrow a bit from H.O.L. and have a UPC gun, shooting high velocity bar-code stickers ;) Have "tinker" be a skill that allows a Tinkerer class the ability to turn simple items lethal. Most items in the hardware department are fairly lethal as it is, just make'em more so. Cardboard Tube Samurai, ok then, Origami Ninjas. From the darkness, thousands of little paper cranes fly out at you, just annoying at first, untill those paper cuts start adding up/the paper is poisoned/they burst into flames! From Indian history, the Thugee, assasins and murderers that used trademark yellow scarves to strangle their victims, could fit here. The Mystery Men- The Shoveler would rock here. As would Blue Raja, with his mastery of utensils. The Bowler would be hellacious in close combat. Weird Al's movie UHF, Stanley was pretty skilled when using his mop... I'm not trying to be silly here, well... much. But these things if angled right would fit perfectly into WPA. |
| Iyestorm09-19-04, 12:22 PM | How ken a cardboard tube damage a robot without breaking? Idea: Insane Robots who keep scanning the bar codes on stuff... it be a possible way to make yon bar code shooter even more dangerous. |
| Lord of the Ninth09-19-04, 03:01 PM | Well I just got D20 Future. There isn't a whole lot I think fits, but there are a few things. First the Barter system from the Wasteland campaign setting is a definate must. As well as some of the PL 6 technology (this represents the upward limits of Walmart technology, and not even all of it is available, such as the lasers). The mutation system and radiation rules might also prove handy, and maybe the cyberware. VRnet (from the web enhancement), ould also have been part of pre-collapse walmart society, however it is so flawed now that using it is dangerous, or at least unhelpful. There will be no space ships (except the PL5 one, and only as a plot device), no mecha (maybe Large ones if you really go for that, but no bigger). And no aliens. Some of the starting occupations definately fit the setting, such as the Drifter, Gladiator, Scavenger, and perhaps Outcast (if someone can think of a reason for people to be pariahs in walmart: PA.) Any thoughts? P.S. Iyestorm, I have those, the cashier bots. They're low intelligence automotons that attempt to scan and bag anything within arms reach. Fortunately they lack any means of locomotion so they function primarily as a hazard instead of a creature (I haven't stated them but essentially they would be robots capable only of grappling, they may also have some blinding ability [scanner] and I don't know what the bag would do). |
| Iyestorm09-19-04, 05:00 PM | oh. well, a bag on somebody's head be looking funny, and could suffocate the lubber if it was left on their heads for too long and they couldn't get it off. |
| Jihun-Nish09-24-04, 12:02 AM | Guess it's my turn to bump this thread. :) Ho! And feel free to comment on the F.E.Y.S. and the K-mart idea. |
| Quarter-Dragon09-24-04, 11:11 AM | Okay two things. First of all I would like to thank everyone for kepping this topic alive while I was not here to constantly bump it and secondly. God you had to mention my project! Kidding ;) , but really I've been under a lot of pressure in school and so again the Adc will be up when it's up thats all I can say. |
| Grausherra The Dynast09-26-04, 05:55 PM | When the Walmart was fully functional, how did people get around? Clearly the size the place would prevent anyone from reaching wherever the needed to go. |
| Quarter-Dragon09-29-04, 12:16 AM | Pheonix Down! :bump: - - - - Sees everyone looking at me... - - - "What?" |
| Jihun-Nish09-30-04, 10:56 PM | When the Walmart was fully functional, how did people get around? Clearly the size the place would prevent anyone from reaching wherever the needed to go. I wont elaborate a lot but I'll at least enumerate what i have for transportation method in my own W:PA (mostly in ruin now: except for the homemade WheelBugg of some clever walmartian.) In the Glory days their were 4 types of transportation 1--underground metro(electric trains) which covered 90% of the surface (bellow ground) of Walmartropolis 14 2--Rafter cableway: most of the rafters were link with each other allowing cablways to circulate quite freely. 3--Parking lot: automated locomotives to link the entrances to the owner's parking alley. 4--Roof: Limo-golf cart: expensive golf cart of all shape and sizes (using solar energy) to accomodate the Board directors and their immediate subordonates. Usually driven by domestics. There were also a lot of bridges which linked two or more aisles-buildings |
| Grausherra The Dynast10-01-04, 11:03 PM | Is anybody actually going to organize this into a Pdf? It should be done. Then I can finally use it. |
| MortalPlague10-02-04, 01:14 AM | No time to read the whole thread, but based on the first post, it's an excellent idea. Very clever, and I'd run a campaign set in a giant Wal-Mart world in an instant. So many possibilities... :D |
| Quarter-Dragon10-04-04, 09:39 PM | :bump: :D, but I still have no time to work :( |
| Quarter-Dragon10-06-04, 08:03 PM | sigh...:bump: |
| Righetti10-07-04, 05:11 PM | I just became a member and now i find this thread that has the best idea of all time, now it dies?!?!?!? *begins to cry* |
| Lord of the Ninth10-08-04, 01:38 AM | Revising the Robots. Now that d20 future has come out and given a basic system to make robots I think I'll try to stat out some of the Walmart robots. Greeterbots: basic human-shaped biodroid. Equipped with Skill Progits (navigate 8 ranks). Charisma upgrade (7 instead of 5). Adminbots: Biodroids or bioreplicas (undecided), with charisma and intelligence upgrades. Ok, so I haven't really done anything here. I want to keep this thread from dying, or becoming an endless series of bumps. But I'm tired and I haven't been thinking about this for months. |
| Quarter-Dragon10-08-04, 08:26 PM | I know what you mean, but I won't give up! |
| Righetti10-10-04, 02:14 PM | for the love of all the candy in isle 9 please dont let this thread die. |
| Lord of the Ninth10-11-04, 12:43 AM | Righetti, that amuses me and gives me an idea. Walmart sSlang. What sort of slang terms might arise in a futuristic walmart-world? I think thaty phrase should be among them. I already mention the "always low prices" "always walmart" greeting (which is generally believed to be short for "we must always remember the Battle for Always Low Prices" and "There will be Walmart"). Any ideas for other terms? I'm thinking maybe something like people use the word scan when talking about estimating value. Also, for those of you who have worked at walmart, or live in walmart controlled areas, have you noticed any sort of slang that they seem to use a lot? thanks. |
| Jihun-Nish10-11-04, 05:58 PM | Righetti, that amuses me and gives me an idea. Walmart sSlang. What sort of slang terms might arise in a futuristic walmart-world? I think thaty phrase should be among them. I already mention the "always low prices" "always walmart" greeting (which is generally believed to be short for "we must always remember the Battle for Always Low Prices" and "There will be Walmart"). Any ideas for other terms? I'm thinking maybe something like people use the word scan when talking about estimating value. Also, for those of you who have worked at walmart, or live in walmart controlled areas, have you noticed any sort of slang that they seem to use a lot? thanks. In Walmartropolis 14 there are 2 that I have invented.... 1-- Oh! Dont be a WallSmart. ( wall-Smart) This is an insult for the wallsmart are a reference to the ratmen living beetween the walls throughout the walmarts. They are known to be mere stupid scavengers, a nuisance to society. (the ratmen are far from stupid but that an other matter.) 2-- I wish you low prices in the aisles. Meaning: I wish you good fortune on your journey. |
| Righetti10-11-04, 10:14 PM | aisle-lander: Rooftopper for a Rooftopper turned Aisler Boomer: Aisler for a Disciples of Ash Trekkie/Trekker: Aisler for the elderly or those belonging to the Trekkie Tribe. >>>>>>NEW ADVANCED CLASS: Trekkie: You have joined the Feared Tribe, Trek. The Trek Tribe is known for devistating brutality against all who question their leaders. The Initiation to the Tribe is said to be horriffic and few seem to remain their sainity afterwords(after all how many people can survive watching all 6 original trek films all expanded films and all the TOS, TNG, DS9, Voyager and Enterprise episodes and remain sane?). A Trekkie is a fanatic and obeys the will of the Tribe without question. Requirements: Skills: 6 ranks in Knowledge(Trivia), 6 ranks in Knowledge(Trek). Special: Must be at least 30 yrs. old, and possess one Trek Artifact. Information: Uses Smart Hero Statisics for, BAB, Saves, Defense. Use Dedicated Hero Statisics for skills and Reputation bonus. Trekkies are immune to all mind influencing attacks. At level 2 a Trekkie gains a + 2 bonus to Will saves and a +1 bonus to Fortitude saves. At levels 3, 6 and 9 a Trekkie gains a bonus Feat chosen from the following list: Athletic, Blind Fight, Knockout Punch, Improved Disarm, Improved Trip, Focused, Frightful Presence, Great Fortitude, Improved Damage Threshold, Improve Initiative, Toughness, and Track. At level 4 a Trekkie gains the Martial Artist skill Living Weapon. At level 5 a Trekkie gains the Heroic Surge feat (if the Trekkie already has Heroic Surge then no addition benifit from this feature). At level 7 a Trekkie is such a feared opponent that all non-Trekkies must make a Will save(DC 15+Trekkie level) each encounter or suffer a penilty to all actions equal to the Trekkie's level. Other Trekkies gain a moral bonus equal to 1/2 the Trekkie's level rounded down to actions, so long as they are with in 20' and not attacking the Trekkie who is bestowing the benifit. In the case of two Trekkies with this ability fighting each other they both take penalties as if they were non-Trekkies. At level 8 a Trekkie gains the class feature "Damnit Jim" and can preform the Minor Medical Miracle and Medical Miracle ablities.(field medic abilities) At level 10 a Trekkie gains the Title "Captian" and can use the Tactial Aid feature from the Solider advanced class. |
| Righetti10-11-04, 10:15 PM | I admit it needs a lot of work but this is just a rough draft. |
| Righetti10-13-04, 12:38 AM | I refuse to let this thread fall to the second page. |
| Quarter-Dragon10-13-04, 06:13 PM | Looks good Righetti :) |
| Righetti10-13-04, 10:49 PM | I was inspired by a post about vulcans in a d20 setting and the idea to make an advanced class about trekkies just kinda popped into my head. |
| Quarter-Dragon10-16-04, 02:22 AM | How about you take your class over to the D20 Modern forum for some editing Righetti. It looks good, but I know nothing about balance so try toting it around to other forums why don't you. |
| Righetti10-16-04, 07:33 PM | Are you kidding me? they dont know whats going on half the time on the Mod. boards and i have to step in on a MB because they start speaking outright lunacy. |
| Righetti10-17-04, 10:58 AM | To the top I say! |
| Righetti10-18-04, 06:36 PM | *opens toolbox and hammers nails into the thread* "This should keep you at the top" |
| Righetti10-20-04, 04:23 PM | *pulls a Nevergrow Automatic Nerf Tack Gun (NANTG) out of backpack and proceeds to readhere the thread to the first page* |
| Grausherra The Dynast10-20-04, 05:14 PM | One of you people NEED to put into a PDF. Not to many people are going to look through the entire thread and then do detective work to figure out what is going on. Don't let the thread die. I don't know what you are doing here. |
| Quarter-Dragon10-21-04, 02:05 AM | Just a bump, no witty comment, no false promises, not even any smileys, I'm just too tired. Zzzz Zzzz Zzzz Zzzz...Oh and thans for keeping this topic alive righetti. |
| Righetti10-21-04, 02:59 PM | NP Q-D, I had a chance to practice all my witty comments. |
| Righetti10-22-04, 01:35 AM | "Nurse I need 20cc's of Adreniline STAT!" *looks at thread* "Dont worry buddy your gonna make it." *pats thread on shoulder* "Nurse where's my Adreniline?! He's going into cardiac arrest! Get the defibulators up now!"*several minutes later..speaking to the threads mother* "I'm sorry ma'am, he just couldn't pull through." |
| DataCorrupt10-22-04, 08:14 AM | I'm not going to sit here and read 15 pages of post... So I'm not sure if anyone came up with this yet or not, but I think that this would be a pretty cool Call of Cthulhu/D20 Modern type game. Or even just have people that are so into shopping that they slowly lose thier minds and become Wal-Mart Zombies. And after awhile so many people in the world become Zombies that the Wal-mart crew can't control them. So now you have a Day of the Dead type campaign. Or, an evil wizard decides he wants to take over Wal-mart and rule the world, and after destroying the crew he begins to raise undead which causes mass panic and the disease of undeath spreads. I dunno, just ideas. |
| Righetti10-22-04, 01:42 PM | We have shopper zombie types and a special Adv. class to take care of the shopper zombies. but we ruled out that the zombies were created by disease, magic just kinda doesnt fit in with the overall theme, you can in you own campaign decide wheither or not to use magic, its just for the core material we are making now magic just doesnt flow right, like a resturants toilet on free chillie night. oh and the shopping undead idea is from page 6. |
| Lord of the Ninth10-22-04, 06:18 PM | This is a d20 modern setting. The reason it's on the D&D boards is because Homebrew (now campaign workshop) used to not have one specific system (well d20 was generally assumed, and fantasy was the most common, but this was never official to my knowledge). With the new layout this thread should probably be in d20 future, d20 modern, d20 sci-fi or d20 humor (probably modern or humor). There has been a lot of zombie talk on this thread, and the Shopping Dead are generally considered a part of Walmart PA. Some other types of nonmagical undead could also fit in. |
| Quarter-Dragon10-23-04, 02:25 AM | Wow, Quarter Dragon actually has new ideas and information! So, besides the sarcastic comment, the first thing is for anyone who has seen The Daily Show this isn't really news, but Wal-Mart has not only decided to build a store in the shadows of ancient pyramids, but also have built upon a Hawaiian burial site and offered the "spirit of Aloha" as a condolence to Hawaiians. So if you want to really use some mystical influences in your campaign you now have two new choices. An ancient Mexican curse (or whatever...), and/or rather unhappy real undead cursed to wander the isles of Wal-Martopolis. Well, that's it for me. :cool: I may post links to the articles later, though don't count on it. |
| Righetti10-23-04, 02:33 PM | I dont know i guess i could sit back and enjoy latent magic areas, but i liked the original no magic, it gave a sense of this is our future, just kidding, ya know? i kinda liked all the realism in the stuff we have right now. |
| Quarter-Dragon10-23-04, 09:43 PM | The idea behind Wal-Mart:PA is there is no magic, but for those who want the option (much like the campaign options from 2nd edition) we may as well try and provide it if we can and we wish to. Though of course wizards flinging fireballs at robotic cashiers is not really the angle this campaign is going for when it comes to magic. I believe LotN or someone else had mentioned old sects studying mystical writings and going throughout elaborate rituals - - - - - - - - just to create a banana :D . Ok not really, but to create some very small magical thing. Or I could just be going insane...again. ;) |
| Righetti10-24-04, 11:15 AM | latent magic areas kinda make sense and i agree with putting in a system for using magic, but it should be kinda like modern, the cap at 5th level spells, but their should also be no real obvious stuff like fireballs and stuff, i guess magic missle is ok because what arcane spell caster is complete without magic missle? magic should however be tied in with a place so not everyone has access to magic only those born at a special time in a special place with a special birthmark with a special ummm yeah. basically magic should be special. |
| Jihun-Nish10-24-04, 02:01 PM | latent magic areas kinda make sense and i agree with putting in a system for using magic, but it should be kinda like modern, the cap at 5th level spells, but their should also be no real obvious stuff like fireballs and stuff, i guess magic missle is ok because what arcane spell caster is complete without magic missle? magic should however be tied in with a place so not everyone has access to magic only those born at a special time in a special place with a special birthmark with a special ummm yeah. basically magic should be special. As a mather of fact, magic should be feared even to those who summons it. At the very least, it should be respected by those of use it and not overused by fear of backfireing on them. mabe magic is life-energie consuming or something. |
| Quarter-Dragon10-24-04, 05:04 PM | And of course this would be only if the DM allowed the option of magic. |
| Righetti10-24-04, 05:04 PM | on the nose my friend on the nose. the one thing about d20 modern that i dont like is the magic user classes(except occultist) because they have the ability to abue their power to the same extent as d&d magic users, i did like the occultist cause they were limited in howmany spells they had. period, they just dont get many spells and that limits the ability to abuse the power they had, but then they also get a 4HD shadow creature at the 10th level of the class so it all kinda works out. |
| Righetti10-25-04, 04:52 PM | *takes bullet for thread*"Must not you fall.......you.....must....LIVE....*dies * oh i like my bumps dont you? |
| Iyestorm10-26-04, 09:50 PM | Was rereading part of this thread and found someone disapproved of my "magic box of power". I feel obligated to point out that I meant "Microwave". That's all. This is basically just a bump. Do the Peter Griffin Bump! |
| Quarter-Dragon10-27-04, 01:38 AM | Yes! For once I'm not the one that screwed up. Spontaneously begins to dance :D |
| Righetti10-29-04, 03:18 PM | again with the NANTG, but this time since im better with it i get a +4 bonus to put the thread back at the top.......lets see how long it takes to fall again |
| Quarter-Dragon10-30-04, 08:31 PM | NANTG? Er...anyway. I've have now realized the danger of power tools. What do you think a staple gun would deal, or a modified glue gun that shoots a glob of burning hot glue. All try and post some more ideas later, but right now I'm being pulled out the door. see ya! |
| Righetti10-31-04, 01:45 AM | NANTG= Nevergrow Automatic Nerf Tack Gun, a modified stapel gun would due about 1d4+2. hot glue launcher 2d4 then 1d6 then 1d4, as the glue cools. we those are my additions to this thread other than random bumps. |
| Iyestorm10-31-04, 11:29 PM | ooh! how about a Hot Glue Cannon, that has a chance of glueing enemies to the floor or something like that as well as damage? ...and how much damage would one of those fake-snow blowers that you see in ski resorts do? |
| Righetti11-02-04, 07:30 AM | Hot Glue Cannon: Huge size, uses a bundel of 5 hot glue sticks, must be reloaded after every shot, max range 70ft, no range increments and no neccessary feat to use.Damage: 2d12(reflex save for half, DC 20), 2d8 the second round, 3d4 the third round, and 1d6 the fourth round.(so i'm biase toward hot glue guns...those things hurt!) oh yeah and if you fail the save your stuck to the floor or nearest surface for 20 rounds unless you break free (DC 20). the snowblowers would due no damage unless caught in one or ammunition was used, then damage would be based on ammo. if caught in a snowblower i would have it due 2d6 damage untill a successful relfex to get out(DC 10). these are all just my opinion feel free to change any or all of them. |
| Quarter-Dragon11-05-04, 01:25 AM | Yes! I finally have a graphics program that won't cost me hundereds of dollars, Images should be along soon. Now all I need is a scanner. |
| He Who Is11-06-04, 12:21 PM | The last episode of South Park made me think of this very thread. |
| Iyestorm11-11-04, 06:50 PM | Snowblower: What if the ammunition was... snow? or that fake snow. |
| Righetti11-12-04, 02:15 PM | snow wouldnt qualify as ammo 'cause it doesnt hurt. |
| Heroic_Saviour11-12-04, 03:17 PM | I have saved you |
| Shyunal Drakaven11-12-04, 03:19 PM | edit: nevermind, didn't finish reading it all, most of my ideas were allready posted. Still, this setting rocks. |
| Iyestorm11-13-04, 04:46 PM | Wanna bet? *throws snowball at Rhigetti* What about... a LOT of snow? ...I mean, you gotta admit, a snowblower with a hefty supply of that fake snow stuff you ski on at ski resorts WOULD come in handy; duplicating the equivilant of a grease/wall of snow/ray of frost. But you'd have to work fast befored it melted. Unless it was in the frozen food section. Then it might not melt. Well, it would in RL, but... that's besides the point. Cause snow does hurt, especially considering the air-conditioning. Most Wallmartians aren't protected against cold, I'd bet. Unless they lived in the frozen food section. |
| Righetti11-15-04, 10:36 AM | Lightbulb: regional feats for different areas of walmart, thank you Iyestorm, what a stupendious idea, i gald you gave it to me. (I lived where it snowed 6 feet each december and i dont recall ever being hurt by a snow ball) |
| Iyestorm11-17-04, 05:25 PM | What about a character class that fights by throwing pencils/pens? Or has that been said? I forget. |
| IceFractal11-17-04, 09:01 PM | I've been enjoying this thread for a while, and now I've got an idea: Gremlins, viscious tiny creature that can sabotage technology and build deadly traps in seconds. What are they? Evolved and mutated furbies (that toy that was supposed to be semi-smart, they look like some kind of wierd egg shaped stuffed animal). Obviously they would need some kind of robotic arms, as they'd be basically immobile with the stubby ones they've got, but they could easily pick some up from the store robot repair center. The reason they can easily FUBAR electronic systems is that they all have wireless modems inside, originally used to recieve product updates and bug fixes but now filled with cracking software. Strange but true: The pentagon doesn't allow furbies inside, because they can record sounds (not under anyone's control, but randomly, then they sometimes repeat them to make it seem like they can understand speech). |
| Righetti11-17-04, 09:39 PM | i edited the Hot Glue Cannon(HGC), incase you dont wanna go back and read it cause its up like 11 posts(you lazy little [best left unsaid]) i'll repost it here: Hot Glue Cannon: Huge size, uses a bundel of 5 hot glue sticks, must be reloaded after every shot, max range 70ft, no range increments and no neccessary feat to use.Damage: 2d12(reflex save for half, DC 20), 2d8 the second round, 3d4 the third round, and 1d6 the fourth round.(so i'm biase toward hot glue guns...those things hurt!) if you fail the save your stuck to the floor or nearest surface for 20 rounds unless you break free (DC 20). yeah you see the part in red, yeah thats the new stuff. |
| Jihun-Nish11-18-04, 05:34 AM | I've been enjoying this thread for a while, and now I've got an idea: Gremlins, viscious tiny creature that can sabotage technology and build deadly traps in seconds. What are they? Evolved and mutated furbies (that toy that was supposed to be semi-smart, they look like some kind of wierd egg shaped stuffed animal). Obviously they would need some kind of robotic arms, as they'd be basically immobile with the stubby ones they've got, but they could easily pick some up from the store robot repair center. The reason they can easily FUBAR electronic systems is that they all have wireless modems inside, originally used to recieve product updates and bug fixes but now filled with cracking software. Strange but true: The pentagon doesn't allow furbies inside, because they can record sounds (not under anyone's control, but randomly, then they sometimes repeat them to make it seem like they can understand speech). Althought your version of the gremlins and their history is not the same as mine but as vicious none the less :) So I'll probably call them something else. |
| Righetti11-18-04, 10:35 AM | >>>>RANDOM SIDE NOTE<<<<< Furbies make funny crunchy noises when hit with a slege hammer >>>>END NOTE<<<<<< |
| Supercilious11-18-04, 07:25 PM | First, I apologize if this has already been mention and discussed, I only read the first 7 pages... But have any of you thought about doing this in the Shadowrun system? I think it would fit nicely, and am considering using it in a campaign next week I am starting in Shadowrun. I think a "Mr. Johnson" (If that means anything to any of you) wanting you to kill a manager, or destroy some AI portion of the Board of Directors would be compelling plot hooks... Of course I need to "grunge" it up a bit but... I think it would be a WONDERFUL setting for Shadowrun. |
| Badgers R Us11-18-04, 07:46 PM | :blink: :twitch: :bump: :bump: :bump: :tongue: :whatsthis :looloo: :drool: :doh: :fight!: :pint: :mage: :tiphat: :ghosted: Do the "Cult of the Smilie Face" Bump! |
| Iyestorm11-18-04, 09:46 PM | Okay, what more does this campaign world need? I was under the impression that magic in this campaign was merely technology that commoners didn't understand. like holograms. or showing a lighter to a tribe of feral half orcs. or something. What about a prestige class that specializes in unarmed combat and advocates putting duct tape on the bottoms of one's shoes and doing ungodly dodge manuvers? ... :embarrass .... ...Okay, fine, just give some thought to my pencil-thrower class. How much damage would a pencil do? |
| Supercilious11-19-04, 01:32 AM | I would say 1d3, although, if it were a +1 pencil of the iron flame... |
| IceFractal11-19-04, 02:07 AM | Whoops :embarrass , didn't realize gremlins had been done. Maybe my version should be called nixies, with the leader furbies being called red caps because they've got an infrared laser (stolen from a guardbot), attached on top of their heads. |
| Quarter-Dragon11-20-04, 12:46 PM | I'm going to guess that the duck tape thing is so you can run up walls like in the Matrix? |
| Iyestorm11-20-04, 09:51 PM | yup. what about a prestige class for the nevergrow? Uses candy for different effects and stuff. |
| Righetti11-20-04, 10:37 PM | prestige class > The Sweettooth >>prerequisites: must be a nevergrow, have such and such a skill with such and such a rank (the usual stuff) ummm.....blah blah blah, blah blahblah blah. yeah all i really had going for a reply was the name, but the idea rocks! |
| Righetti11-22-04, 11:41 AM | >>>>CAUTION<<<<< BUMP in progress. do not disturb the page while bump is being activated. >>>>CAUTION<<<<< Crisis has been averted. Thread returned to top. |
| Wil_Hyral11-23-04, 02:06 AM | What if there were nations? Like a Walmart nation, and then a Starbucks nation? Coca-Cola and Pepsi launch nuclear warheads. Flower-weilding Mac-users topple under the oppressive forces of Microsoft... |
| Righetti11-24-04, 01:32 PM | Wal-mart took them over |
| Jihun-Nish11-24-04, 02:51 PM | Wal-mart took them over Exactly. |
| Righetti11-29-04, 05:10 PM | To. The. Top. |
| Righetti11-29-04, 06:47 PM | guys check out this thread (http://boards1.wizards.com/showthread.php?t=340679) it will make you giggle. and guys im only good if you post a question or problem, thats why my posts are usually "bumps", on another note dont make me have to make classes, im no good at making new classes cause i want to do to many things at once with them and they come out horribly overpowered. So please for my sake (hehe Sake is also rice wine when pronounced differently) and yours please ask questions. |
| Righetti12-01-04, 09:34 PM | >>>BUMP<<< there you go, now will someone please post? My fingers are cramping up with all the bumping im doing. |
| Quarter-Dragon12-01-04, 11:57 PM | Sorry Righetti, I have two reports due by next week and well, procrastination and all...let's just say I won't be near this sight for a long time. :D Good luck! |
| Righetti12-02-04, 05:40 PM | Now I remember why I was kicked out of college.... |
| trappedslider12-07-04, 01:33 PM | :rant: must stay on the 1st page! :bump: |
| Antar00012-10-04, 02:52 PM | :plotting: So I took a little time and read through this entire thread...talk about a load of stuff. And I was thinking about the entire campaign, and it dawned upon me -- what base classes are we using here? I don't think I've seen this explained, just bap me on the head if it has. And, let's see, what else? Since I'm seeing this as a semi-cyberpunk, sort of Mad Max kind of thing, I'm just thinking about day-to-day life for the 'normals.' Are there any? Or is life pretty much adventuring, fending off things, scavenging, etc? And if so, that what (if anything) sets the heroes apart? Just a couple questions, thinking of stuff to post. |
| Righetti12-11-04, 01:10 PM | Post Apocalyptic Tribalistic Society with a barter economy. Raids are used to gain territory, food, equipment, ect. but are infrequent. think plains indians of north america. |
| Quarter-Dragon12-14-04, 09:23 PM | In honor of the holidays :bump: |
| JusticeZero12-16-04, 11:19 PM | As a nitpick (and safely ignored for literary resons, but it would stop me since i'm an urban planner) stores are about as big as they can reasonably get without better transportation - teleporters or flying cars or some such thing. One typical supermarket at it's present scale requires 20,000 households to support it.. they measure it in rooftops. The bigger you get the more you have to absorb over a larger area and the more you lose to smaller competitors who can claim proximity. |
| Righetti12-24-04, 04:04 PM | happy non-denominational winter season |
| Iyestorm12-28-04, 12:37 AM | Yeah, I'm pretty sure transportation has already been covered. Happy Decemberween! |
| faridjo12-29-04, 01:28 PM | I dont know whether this thread is dead or not but i got ideas. How about Department of Hobby Gaming? filled with super nerd with lack social skill that began to manifest magical power due to massive amount of believe that they are in a fantasy world. They are ruled by a lich named Toby Tam a avid collector of magical (Adnd 1e,2e and 3e) book and boast amazing abilities such as I am the one true dm which pretty much a wish that does everything rightly no catch. Also he have a managarie of monster such as the paper golem and thousand of animated sharp pencil ready to pound on unsuspecting people. under him there about 200 of mage that goes about the mart slaughtering everyone. But this department have two different faction, one the ruling faction the paper mage and one the rebel faction the card mage. Truly this goodly card mage are the only thing standing before the might of toby tam and his paper mage army. They have a deck of mundane card that they draw. After seeing the card, they manifest it through intense believe that they are casting the card. So when they draw a dragon. a dragon manifested and attacked the card mage enemy. ok how about that. |
| Righetti01-03-05, 03:58 PM | *cough*lowmagiccampaignsetting*cough* |
| Leibel01-03-05, 07:38 PM | Crazy thread - and the longest I've seen. Reminds me of the south park parody of Wal-Mart(watch it just for fun). What next a campaign world based on the south park parody of LOTR(no wonder everyone is buying the DVD's*). Seriously though - you could annoy the PC's to no end w/animated objects. They will be paranoid. And no critical hits. It'll make undead look good by comparision. *Wrong I know but in the spirit of being goofy I could'nt resist. |
| Righetti01-04-05, 07:06 PM | most of the objects that are animated are the robots that do checkout, security, ect... the main setting is low to nil magic, but anidroids and robots are still viable if that is what your were talking about. (parents got LotR extended edition widescreen box set for christmas, i know what im gonna do for the next 12 hours.....bash my head into a wall....mart) |
| Quarter-Dragon01-08-05, 07:25 PM | Sigh...I won't be able to post anything for a while, mid-terms and all :( |
| Righetti01-10-05, 10:50 PM | Guys you need to think of us (Q-D, LoN, Jihun-Nish, and my self) as oracles and soothsayers, we need a question in order to provide the answer, without one we are almost entirely useless to the continuation of the campaign setting. Feedback any kind of feedback. just ask questions. Im starting to sound like my highschool history teacher, but its true, you need to ask questions. It doesnt matter what kind of question, a single question will inspire a second and third which will inspire more questions which inturn inspire yet more questions. Making a campaign setting isnt about the answers its about the questions, the individual campaigns run in the setting provide the answers. wow that was kinda deep, could someone toss me a life jacket, im not use to leaving the shallow end of the pool..... |
| Quarter-Dragon01-11-05, 05:50 PM | You honor me Righetti, but seriously folks I agree with Righetti, start asking questions and we'll start posting anwsers and then maybe we can get this topic back on the right track. :cool: (Throws a life preserver to Righetti, but forgets to hold onto the rope...oops :D ) |
| trappedslider01-13-05, 08:57 PM | :bump: |
| Quarter-Dragon01-16-05, 02:13 AM | Sigh...(Too tired to be angry) Could someone please get the ball rolling? All right, I guess I'll start it off. What would weapon damage be for various school supplies and useless items (Pencils, AOL Cds, etc.)? <------Best I can come up with right now. And now, I sleep :zzz: |
| Kalanth01-16-05, 04:22 AM | I can see thumb tacks taking the place of caltrops and such. Maybe a bow and arrow fashioned out of rubber bands and a broom, using pencils as arrows dealing 1d4 dmg. MAYBE 1d6, but that is a stretch. You could get the high damage weapons from things like the paper cutter boards. Break off the blade, there you have a Short Sword style weapon which can merrit 1d6. Rolled up notebooks coated in ducktap could make a 1d4 Sap. Its tought to come up with anything to massive from school supplies. I think the school supplies should all qualify as simple weapons, no training should be required to wield a pencil. |
| Iyestorm01-18-05, 07:15 PM | I can see thumb tacks taking the place of caltrops and such. Somewhere on these boards I've read that D4 make much better caltrops ;) I think AOL CDs should do 1D3 if thrown, 1D10 if downloaded into a robot of any kind, and Save or Die if broadcast from a computer :p OTOH, it heals Shopping Mall Zombies :D Smileyz. |
| Antar00001-19-05, 12:11 AM | mechanical pencils with poisoned lead, so it breaks off in the enemy anc can just be *click click* reused. I could also see notebook/folder shields, maybe a paper savant class that can make origami and use any paper to cause damage via papercuts. Hrm...what else? pencil shavings, tossed into the eyes of the enemy, maybe staplers, deal damage as melee weapons, can inflict additional staple damage... just some thoughts here. |
| Righetti01-19-05, 01:13 AM | Lets start thinking backround for new regions of walmart start with frozen foods, work through non-parishable foods, then clothing, candies cards and books, finally sporting goods and electronics. |
| Kalanth01-19-05, 05:43 AM | Frozen Foods: Much of the area is covered by large, glacier like ice structures. After the fall of civilization, the freezers in the area began to over work themselves, and a leak in the plumbing would result in a virtual ice age for the department. Many of the customers and robots that populated the area adapted to their environments, and would wear the pelts of outsiders that they would find in the Mens and Womens apparel department. |
| Iyestorm01-24-05, 10:12 PM | ...What else does this campaign need? |
| Quarter-Dragon01-29-05, 02:42 AM | Kay folks, new question What kind of politics might there be in a large wal-city like area? When I say a wal-city I am saying there might be a permanent place that has been constructed out of scraps of wood, metal, plastic, and cardboard boxes. |
| Lord of the Ninth01-29-05, 12:58 PM | I generally think of Walmart primarily using a tribal system of politics. However, people there are likely to be ruled by anyone who can wield some power over them, so there would be quite a few theocracies (cult of smilie and whatnot), technocracies (people are ruled by the guy with the coolest toys). And there are also, quite naturally, robocracies (usually where an adminbot has sort of lost it and decided to manage people instead of just robots). |
| Janusunaj01-29-05, 01:14 PM | Hmm. My mother used to growl at Smiths at the rude customers. I have an idea. Maybe orcs are people who can't stand rude people so much they have undergone a transormation. |
| Quarter-Dragon02-02-05, 02:01 AM | Hmm...Yet another alternative for orcs and more specifically half-orcs is through in-breeding. Probably there could be different clans each inbreeding within their own family and evolving characteristics much like an orc or half-orc. This might lead to a charisma penalty of some sort. (If they already have one well...I don't have my books right now. So sue me :P, er unless you're Wal-Mart :D) |
| Quarter-Dragon02-06-05, 04:02 AM | I really, really, really should not be up this lat...:zzz: |
| trappedslider02-16-05, 07:58 PM | With d20f out,stating the robots should be easier |
| Quarter-Dragon02-21-05, 10:15 PM | Funny, I was just looking at D20 Future when I read your post trapped. Specifically the Wastelands campaign. Hmm, perhaps we could integrate a part ot it into Wal-Mart: PA. I'll think about it. |
| Lord of the Ninth03-01-05, 12:44 AM | Robot stats should definately be updated for future's robots. I think most of the walmart robots would be biodroids. THye aren't supposed to look human enough to fool anyone. There are also numerous armatures and biomorphs. I want some rules for biodroids that are disguised to seem human, putting them on the same level as bioreplicas, but it'd only be "skin" deep. I dislike liquid state robots. However, I lack the time and energy at the moment to do a real conversion, but if some else feels upto it that would be great. Otherwise I most likely will later. |
| Iyestorm03-01-05, 10:02 PM | Hmm...Yet another alternative for orcs and more specifically half-orcs is through in-breeding. Probably there could be different clans each inbreeding within their own family and evolving characteristics much like an orc or half-orc. This might lead to a charisma penalty of some sort. What do you have against orcs :P OTOH, it would kind of be a reverse stereotype... Disregard that. Unless you don't want to. Then don't. ...I'll shut up and get back to work now. My, It's been a while since I last visited this thread. I had thought of the natives of the frozen food section worshipping a giant ski-resort-fake-snow-blower thingy. Now that I think of it, chemical snow should have more effect than regular snow. hey, cool a new alchemic material. SNOW! and perhaps the Walmartians (or at least the nevergrown) could have a ritual that whenever it snows, everyone stops what they're doing and does whatever it is they want to do. Or people who ride the elevators/escalators/moving sidewalks/teleporters/golf carts/etc. around for no reason. Although one of my previous questions remains unanswered: What are the stats of a fan blade being used as a glaive. And not those wimpy plastic fans either. although those could work. and the people who live in the vents could use them, and other weapons like a fan without that cover-that-keeps-people-from-chopping-their-fingers-off on a pole. Or something. ...was there a people who lived in the vents and used fans as weapons, or was that just my imagination. I'm sorry, I'm kind of rusty. Also, one of my previous ideas kind of overlapped a different idea: The frowns/grath. Is that gonna be integrated and how? |
| Iyestorm03-04-05, 08:30 PM | Do not fall! Become Bumpinated! Do the Peter Griffen Bump! |
| Quarter-Dragon03-05-05, 09:14 PM | Hmm...I'm looking at the rules for robots and their is only on small difference, a thought I've had is that if Wal-Mart built robots to serve as their "employees" (i.e. slaves) they would want to make certain variations to the droids personality and especially make sure it knows where it's loyaltie's lie. So without further ado, HCQDADW* presents, The Sheep. Sheep When the executives at Wal-Mart realized that hiring and paying humans minimum wage to work for them wasn't profitable they designed a taskforce to analyze and search for a solution to the problem. The taskforce set into motion many ideas to offset costs; They experimented with illegal cloning and mutations, they designed various chemical prototypes that would increase someone's physical capabilities, they even created a whole new race through breeding, one that could haul great loads, but that was dim enough to control. Where they really hit paydirt though, was when they stole blueprints from the military concerning robots. The executives decided to fund this new project, but were worried that; one the robots seemed to be to cold and emotionless, and two the robots might rebel. The scientists that were part of the taskforce decided to make multiple variations to the blueprint's concept, thus creating what they liked to call, "Sheep" Sheep is an inherited template that can be applied to any humanoid construct (referred to as the base creature). A sheep uses all the base creature's statistics except as noted here. Challenge Rating: Same as the base creature Special Qualities: A sheep retains all of the base creature's extraordinary, spell-like, and supernatural abilities. It also gains the following special qualities. Service with a smile (Ex): A sheep gains a +5 bonus on diplomacy checks Allegiances: The base creature's allegiances are replaced by a singular allegiance to Wal-Mart. A sheep can have no other allegiances unless they are a hero. Saves:: The base creature's skills change as follows: Will -2. Abilities: The base creature's ability scores improve as follows: Charisma +2, Wisdom -2. I'm not sure if it should be wisdom or intelligence. Err...anyways, What do you think? :D *Holy Crop, Quarter-Dragon Actually Did Work |
| Quarter-Dragon03-07-05, 02:41 AM | Heh, I have to bump this in honor of tonight's Simpsons. "Gnooooooooooooooooooooooooooooooooomes!" :rofl: |
| Quarter-Dragon03-11-05, 02:30 AM | Heh, it's funny. The one time I do work and everybody leaves. :rolleyes: |
| xver03-13-05, 12:09 AM | LotN has repeatedly stated, there are no orcs. There are no goblins. The are no orc or goblin or kobold types. Pretty much all humanoids look like humans except the animal hybrids. There are also no elves. This isn't actually DnD dispite being in this forum. This thread is quite old an once apon a time was in the right place. |
| Quarter-Dragon03-13-05, 02:31 AM | I apologize xver, I haven't read through the entire thread for a long time. So, no orcs. Any other complaints? ;) |
| xver03-14-05, 12:25 PM | I apologize xver, I haven't read through the entire thread for a long time. No need to apologize. Guess I sounded a little harsh. Sorry about that. May the great Smilely watch over you and yours. |
| Quarter-Dragon03-19-05, 07:03 PM | Let's bring this back up from the basement shall we? :bump: |
| Timmo_Turren03-19-05, 10:45 PM | You know, you really need to figure out what would do damage to robots. The AOL CD thing was a good idea, but I'm sure there are more ideas out there. Yeah, you could hack it apart, but this isn't as interesting. Also, if you got enough explosives, you could knock over one of the shelves, which would knock over the one next to it, and so on. You could create havoc this way, or even fashion a type of cave out of the wreckage. |
| Heironymus_Vann03-19-05, 11:40 PM | I love it! A crazy setting with social commentary to boot. First, I'm seeing sort of "Gamma World" meets "Paranoia"... you definitely should check your game stores' discount bins for Paranoia rules. I'm almost seeing crazy templates more than classes - like a "redneck template" or "unwed teen mother template"... "races" reflective of typical WalMart clientele. HV |
| Quarter-Dragon03-20-05, 03:15 AM | Heh, I don't know about the templates, they'd probably be house rules or something of the like. So, what say you vets of Walmart: PA? Should there be social outlook templates? Personally I believe they would just fall under Roleplaying, but eh, that's me. ;) |
| Timmo_Turren03-20-05, 10:47 AM | So, what say you vets of Walmart: PA? Should there be social outlook templates? Personally I believe they would just fall under Roleplaying, but eh, that's me. ;) To be honest, I like your version (the Roleplaying) better. Maybe you could offer some kind of incentive though. But I have a question, I remember reading a while back that people were working on condensing this thing into to a PDF/download or something. Are there any jobs that still need to be done with that? I'd love to help. |
| Quarter-Dragon03-20-05, 01:45 PM | I was thinking about this last night. Now, this is purely hypothetical, but if you wanted to give an advantage to roleplaying certain stereotypes you could let them take a feat, much like the various heritage feats, that would give them some sort of advantage associated with that sort of stereotype. If you did this they would not only get the advantage given from the feat it would also flesh out their characters a little bit. Just another thought. What do y'all think? :D |
| Quarter-Dragon03-23-05, 01:37 PM | 3 days is to one bump as nine pies is to four ninjas. Solve for K. :D Gotta love pure gibberish. |
| trappedslider03-23-05, 03:16 PM | square root of pi is PECAN,so k=meat |
| Quarter-Dragon03-27-05, 06:14 PM | Good job trapped, remind me later that I owe you a cookie. :cool: |
| Quarter-Dragon03-31-05, 09:44 PM | I'm assuming no one's here because of spring-break? Ah well...just a simple-minded bump from a simple-minded guy. :D |
| Kalanth04-06-05, 04:37 AM | Ah dang it, who put this bump here? Made me trip. |
| meadbee4204-07-05, 08:14 AM | some stats for walmartian weapons: shovel 1d6/1d8 large double blunt martial garden weapon. pichfork 1d8 large martial pericing garden weapon Cattle prod 1d4 medium martial energy outsider weapon itching powder victms -3 ac and intitive small simple nevergrow weapon hair spray(no lighter) -3 to attacks and ac medium simple gromming weapon hunting crossbow 2d6 large ranged martial sporting weapon more later. |
| Quarter-Dragon04-12-05, 05:21 PM | Wow...I can't believe I let this topic get to the third page, ah well. A bump and a comment. I would think hairspray would be a weapon that you would have to move into the opponents space (provoking an AoO) and then make a, I'm guessing ranged, attack (as you would be trying to spray them in their face/eyes) that would deal temporary blindness if the opponent is hit. For those wannabe pyros I would think adding a lighter to the combination would change the weapon into a melee touch attack that deals 1d6 fire damage with five foot reach and still provokes an AoO. If you wanted to you could add on the rule of catching on fire though in this case (as the opponent is not being coated in anything flammable) I would have it only occur on a crit. Eh, just my idea on the subject with no personal experience whatsoever. :cool: |
| Lord of the Ninth04-12-05, 07:34 PM | Heh heh, only silly people try to use hairspray as a weapon, at least if they have choices. You want an improvised flamethrower? Starting Fluid. It costs $1.50 and is essentially ether in an aerosol can. If you stick a lighter in front of it you get a gout of flame about 5 feet long, and unlike hairspray, this does coat the target in something flamable. Starting fluid can also be sprayed onto any surface and ignited (even water), although it evaporates very quickly (about 1 round). It isn't any hotter than 'normal' fire, but there is a lot of it. I would say that it might work about like the hair spray, but it wouldn't require the user to enter their enemy's square. I believe that if simply sprayed the inhaled fumes are supposed to be fatal as well. |
| meadbee4204-14-05, 07:44 PM | Buzz-Saw:2d6 small slashing meele martial hardware weapon High powered Drill:1d8 small meele periceing martial hardware weapon Acetylene torch:1d6 small meele energy martial hardware weapon meat cleaver:1d6 small meele slashing simple kichten weapon broken CD-Rom chunks:1d4 small thrown slashing computer weapon mind stall hopefully more later 42 |
| Quarter-Dragon04-14-05, 09:12 PM | Awesome job with the brainstorming meadbee :D Anyone besides me want to help fully flesh these out? |
| meadbee4204-15-05, 08:22 AM | Thank You Quarter-Dragon I guess they need to be fleshed out a little bit though. 42 |
| Quarter-Dragon04-16-05, 05:14 PM | Hmm, just some notes off the top of my head... I'll go down the list Shovel: Despite seeing and loving the flash that is Xombie I really don't think a shovel should be as powerful as a double-bladed sword. Personally I'd think it's be a one handed bludgening weapon with either a 1D6 or a 1D8, not sure on that or if it should be martial. (Wait is there a martial in D20 Modern?) Cattle Prod: I don't think there is any sort of damage type called energy, change that to electricity and it ought to work. Not sure why you're saying outsider, I'm sure they'll probably sell them at Wal-Mart eventually if they don't already. All in all I have not had the privilege of being shocked by one, but it seems that it might work like a stungun, correct me if I'm wrong. Itching Powder: Doesn't really seem to be a wepon to me, maybe a grenade-like weapon. Hunting Crossbow: Is that more powerful than a normal crossbow? I unfortunately don't have my books on me at the time. High-powered Drill and Buzz saw: Both of these seem to be a little unwieldy when it comes to be used as weapons. Unless you mean a battery powered electric hand drill and using one of those seems to me like a torture device not a normal weapon. Meat cleaver: All around looks good except for the Kitchen thing, not sure why it's there. Broken CD Rom chunks: Seems like this would be an improvised weapon, much like a shard of glass. Though I do like the idea of using old AOL CDs as throwing stars, or blades whatever... :D Anyone have any other thoughts to add to this? |
| meadbee4204-16-05, 08:46 PM | Hmm, just some notes off the top of my head... I'll go down the list Shovel: Despite seeing and loving the flash that is Xombie I really don't think a shovel should be as powerful as a double-bladed sword. Personally I'd think it's be a one handed bludgening weapon with either a 1D6 or a 1D8, not sure on that or if it should be martial. (Wait is there a martial in D20 Modern?) probably should be changed to a two-handed single weapon doing 1d6 Cattle Prod: I don't think there is any sort of damage type called energy, change that to electricity and it ought to work. Not sure why you're saying outsider, I'm sure they'll probably sell them at Wal-Mart eventually if they don't already. All in all I have not had the privilege of being shocked by one, but it seems that it might work like a stungun, correct me if I'm wrong. Totally correct here outsider weapon was added because I thought that no one living in Wal-Mart would have any use for one (pre apocolapse though) so why carry it. then I thought why would they need shovels. Itching Powder: Doesn't really seem to be a wepon to me, maybe a grenade-like weapon. No arguments here at all. Hunting Crossbow: Is that more powerful than a normal crossbow? I unfortunately don't have my books on me at the time. I don't have my books here etheir I think your right though should replace this with a light crossbow High-powered Drill and Buzz saw: Both of these seem to be a little unwieldy when it comes to be used as weapons. Unless you mean a battery powered electric hand drill and using one of those seems to me like a torture device not a normal weapon. watch almost any Friday the Thriteenth movie and tell me these aren't useable as normal weapons. Meat cleaver: All around looks good except for the Kitchen thing, not sure why it's there. Kitchen there incase you want to use weapon group proficances don't own d20 modern so don't know wich it uses. Broken CD Rom chunks: Seems like this would be an improvised weapon, much like a shard of glass. Though I do like the idea of using old AOL CDs as throwing stars, or blades whatever... :D. Those arn't improvised weapons (rubs fresh cuts on arm) learned that from experience. 42 |
| Righetti04-25-05, 11:43 PM | Glass Beads....those little things that you use to keep track of damage in trading card games, my niece threw one at me, damn near killed me...I here by move to make all glass beads in W: PA a 1d100 weapon with a crit on a 15-20 with x5 as a ranged touch attack...i dont think this bruise will ever heal.... |
| Lake04-26-05, 08:22 AM | Maybe something like regional feats? Someone earlier mentioned Kitchen as a weapon group; this idea could be expanded a bit to provide automatic weapon proficiencies based on region. Housewares weapon group: knife, kitchen; rolling pin; shock stick, small [desk lamp as makeshift cattleprod that also doubles as a bludgeoning weapon]; shock stick, large [the floor lamp version]; incandescent grenade [light bulb filled with flammables or explosives and modified to "light up" on impact]; flatware; broomstick/mop handle; blendarme [blender on a stick]; spear, makeshift; food thermometer; curling iron; scissors, hot plate; cookingware; dish; caustics; flammables; poisons; and the deadly fan shield [shield bash, anyone?]. Sporting Goods weapon group: knife, hunting; knife, pocket; rifle; pistol; bat; pool cue; ball, billiard; baseball; ball, air-filled (basketball, football, etc.); spear, makeshift; propane bomb; flamethrower; maglite; bow; crossbow; flare gun; lasso; volleyball net; spear gun; bb/pellet gun; and paintball gun. School Supplies weapon group: pen/pencil, ruler, protractor, compass, stapler, scissors, cutter [blade from a paper cutter] Arrgh, this is starting to look pretty unbalanced. The School Supplies people (Scholars?) would need some serious extra bonuses to keep up with the Housekeepers, let alone the Athletes. Does anyone think this is a good idea? Or a good idea poorly implemented? |
| Quarter-Dragon04-26-05, 04:34 PM | Glad to see I'm not the only one who still cares about the future of the world as we know it:D Anyways I was thinking about, of all things, Naruto when I realized that if a scissors is taken apart the two remaining blades resemble that of kunai (small daggers with ring used at the end for easy grabbing). Building on this I have come up with the idea for a School Supplies Ninja (need a better name)Prc. They could fling protractors like shuriken and slash away with they're homemade kunai. Heh, perhaps I'm just thinking to much, but if this is cool with you all it means I have two things on my plate now, The Disciple of the Cardboard Tube and the School Supplies Ninja. |
| Lake04-26-05, 08:18 PM | Okay, I thought of something slightly more balanced than my above idea. Improvised weapons have a -4 penalty to attack so an Improvised Weapon Proficiency (Department) feat could reduce this penalty to -2. Everyone would possess this feat for free at 1st level. Beyond that, an Improvised Weapon Specialization (Department) feat could be taken to eliminate the penalty altogether. Beyond that, Improvised Weapon Mastery (Department) could give a +2 bonus with weapons in a particular group. Possession of the Improvised Weapon Proficiency (School Supplies) and Improvised Weapon Specialization (School Supplies) feats could be a requirement for the School Supplies Ninja advanced class. This idea lends itself to "Ninja" (Improvised Weapon Master?) classes for different departments. |
| beezly04-26-05, 11:28 PM | I don't know if anybody posted this, but one company cannot take over the entire globe. Here's why: For a company to thrive it needs to show profit for its owners. If it doesn't, then it's losing money and therefore destined to fail. If it is the only company, then it must pay it's employees for their services. Therefore, they're paying every single person on the planet. This is assuming a capitalist system is still in place. Now, even if each employee spent every cent they earned, then the company would be in equilibrium and therefore not show a profit and eventually fail. But if the employees saved some of their money the cycle of payment would shrink upon itself and the system would ultimatley collapse. Therefore, for capitalism to work, there needs to be at least more than one company. |
| Lake04-27-05, 03:08 AM | Thought of two new races: Harlequin The Harlequin are a race of genetically-engineered humans with ivory-colored skin, bright red lips, oversized feet, and hair of various bright colors (such as red, green, and blue) bred to entertain children during the extended shopping sprees of their parents. With the collapse of Walmart the Harlequin seemed to have lost any sense of purpose they once had and tend to be a morose and dejected lot. Size: Medium Ability Modifiers: +2 Dex, -2 Con, -2 Int, +2 Cha Base Speed: Despite their medium size, Harlequin only have a base speed of 25 as a result of their oversized feet. Skill Bonuses: +2 to balance, perform (juggle), & sleight of hand checks Level Adjustment: 0 Sleepless The Sleepless are a race of genetically-engineered humans bred to drive transport vehicles around the clock without the need for sleep. They are the result of one of Walmart’s earliest attempts at genetically engineering workers for specific tasks—one that wasn’t completely successful. Walmart’s bioengineers successfully removed the ability to sleep from the genetic code of these workers but weren’t successful at removing the need for sleep, thus creating a race of jittery and mentally unstable truck drivers. Size: Medium Ability Modifiers: +2 Dex, -2 Wis Base Speed: 30 Insomnia: Sleepless, as their name suggests, do not sleep. Saving Throw Modifiers: +2 to ref, -2 will Skill Bonuses: +2 to drive & navigate checks Level Adjustment: 0 |
| Lake04-27-05, 05:32 PM | A list of possible advanced classes: Strong Hero: Improvised Weaponsmaster, Spree Warrior Fast Hero: Aislewalker, Gamer Tough Hero: Extremist, Security Guard Smart Hero: Handyman, Websurfer Dedicated Hero: Cultist, Greenthumb Charismatic Hero: Manager, Bargain Hunter Some inchoate ramblings on these classes: Improvised Weaponsmaster: This is the advanced class idea I floated a few posts ago except that I now think this class should probably be generalized rather than limited by department otherwise it would be very limited in usefulness. The first class feature could be Improvised Weapon Familiarity (Universal) [-2 penalty rather than -4 for all improvised weapons], later followed by Improvised Weapon Proficiency (Universal) [no penalty for any improvised weapon]. Improvised Weapon Specialization (Universal) would, I think, be overpowered so there should probably be something like Improvised Weapon Specialization (Club-like Weapons), Improvised Weapon Specialization (Shuriken-like Weapons), etc. instead. An Improvised Weaponsmaster would have the ability to grab a random improvised weapon (with the weapon selection dependant upon the character’s current location) off of a shelf or rack as a free action or select a particular improvised weapon as a move action… or something like that. Spree Warrior: The Spree Warrior is part of a grand tradition that includes shoppers wrestling over Tickle-Me-Elmos, Playstation 2s, and cheap DVD players. These warriors specialize in charging, trampling, grappling, and disarming opponents. Aislewalker: This is the ranger-like class suggested earlier in this thread, maybe rogue it up a little bit. Gamer: This class believes that “life is a game” and usually prefers the virtual world of the Wally Wide Web to the “analog world.” Their class features could include things like Cheat, Chain Attack, “Invincibility” (small temporary bonuses to reflex saves and armor class), and Physics Engineering (the ability to perform certain slightly superhuman feats). Extremist: This class utilizes their extreme sports skills in combat. They usually fight while on a skateboard, snowboard, bicycle, dirt bike, rollerblades, etc. often using their vehicle as both weapon and shield. Class features could include Improved Bunny Hop, Sick Trick (a vehicular Power Attack… or something), Endure Wipeout, and Ride Over Enemy. This almost seems more Fast Heroic but Daredevil is listed as Tough oriented in d20 Modern so there you go. Security Guard: self-explanatory. Not entirely sure about this class (not entirely sure about many of these classes, in fact). Put it under Tough Hero because of the Bodyguard class in d20 Modern. Handyman: This is the Tinker class suggested earlier in this thread. I prefer the name Handyman because the word seems to have more of a department store feel to it. Websurfer: Hacker and information gatherer sort of class (something kind of like a D&D Loremaster or something, I suppose). Cultist: pretty self-explanatory. Greenthumb: This is the Greenhouse Druid class suggested earlier in this thread. Again, I changed the name. Manager: Earlier someone suggested a Puppetmaster able to control robots. Originally I thought to make this a Smart Heroic hacker-oriented class but then I thought about how underutilized charisma is so I decided to make it charisma oriented instead. I think this fits with LotN’s idea that Adminbots would use charisma to control other bots. This class would extend that ability to other races. Bargain Hunter: fairly self-explanatory. |
| Lord of the Ninth04-27-05, 08:54 PM | Beezly, you raise excellent and legitimate points. However, this is a thread about Walmart taking over the world, establishing a totalitarian regime and then collapsing under its own weight. This means one of two things: A) This is escapism. We are firmly divorced from reality, especially the more mundane aspects of reality such as economics. We're also ignoring pretty much everything we know about mutation and genetic engineering. B) Conversely, Walmart may very well have met its end because of the very principle you speak of. After all, it did stop working properly on a grand and massive scale, and not because of some outside catastrophy. Well, actually it happened because of the Battle for Always Low Prices. Although that name suggest {NOT CANON} that there was some sort of wage/price discrepency, possibly caused by Walmart trying to be the only show in town and make a profit. Which you can do for a little while, but you have to constantly screw over someone by raising the prices of necessities, lower wages, downsizing people etc. However, doing this will not go over well with the masses, especially when they notice they're starving. But that can take a long enough period of time for it to work in the history I've made. Lake, I like the names I like the concepts. The races seem to fit in nicely and have good balance to them. If someone would stat those classes it'd be great. A few of them could probably be made by rearranging some existing advanced classes. I definately agree that it's important the names have a department store feel, as you put it. We need to avoid names that come from fantasy gaming, which this is not (unless of course that fits for some reason...). I'm less sure about your improvised weapon ideas, but I definately see a need to have much greater emphasis on the use of improvised weapons in Walmart (especially those that seem more dangerous than other objects of their size, like chainsaws and blow torches). |
| Blairconz04-29-05, 02:57 AM | About hunting/camping items, what/where would you hunt/camp? You could make some sweet DnD-style armours and weapons such as Aluminium Full plate! A powered saw greataxe, essentially a well balanced Weed eater with a slasher blade, called a War Eater!(But then, why a weed eater? No lawns) A length of steel pipe would make a beautiful club. put some weight on the end and you have a vicious mace. Or get a ginder and steel bar and make your own swords. Also, could you run this style of campaign using DnD style classes and rules? I want weapon specialization (War Eater)! A Chromed rapier for my Swashbuckler! |
| Lake05-02-05, 12:52 PM | Heh heh, instead of a traditional Table of Contents, a Walmart: Post Apocalypse book could have a department store map with different sections of the store representing different chapters and a little "You Are Here -->" thing. The first page of each chapter could even have this map as the background, or something, with the "You Are Here -->" placed in the appropriate spot. Possible Section/Chapter Names: Customer Service: Races & Classes School Supplies: Skills & Feats Cashiers: Members Clubs [organizations] Toys: Weapons & Armor [the Nevergrow make this one work well] Sporting Goods: General Equipment Automotive: Vehicles Housewares: Settlements Pet Supplies: Monsters Management: Tips for GMs |
| Jihun-Nish05-04-05, 07:52 PM | In a normal world you'd be right but first this is a fantasy world based on our own. Second let me ask you a simple question. In our world in 2005 do you realy think that our goverment ( any) is losing money out of the population it's ruling??? Well Walmartropolies are THE goverment now/then. (before THE day). They not just own the stores they own everything including where all the population lives (remember that walmartiens think that the outside world is a myth ( even the parking "hell" lot. Except for a few Rooftopers who once dared venture to the roof-border of the ...roof. And also remember that in the happy days "Board Directors's happy days" the manutantion of almost all industry was made by cheap labors called robots and Giants (not so clever but enough to do regular jobs and what giants could'nt figure out, robots would.). Anyway, I could go on and on ... just remenber one simple fact: The Board Directors were so powerfull, They overthrough de goverment as we now it in our world and created there own inside their fortress: Walmartropolises. Mine is called walmartropolis 14 I don't know if anybody posted this, but one company cannot take over the entire globe. Here's why: For a company to thrive it needs to show profit for its owners. If it doesn't, then it's losing money and therefore destined to fail. If it is the only company, then it must pay it's employees for their services. Therefore, they're paying every single person on the planet. This is assuming a capitalist system is still in place. Now, even if each employee spent every cent they earned, then the company would be in equilibrium and therefore not show a profit and eventually fail. But if the employees saved some of their money the cycle of payment would shrink upon itself and the system would ultimatley collapse. Therefore, for capitalism to work, there needs to be at least more than one company. |
| Quarter-Dragon05-05-05, 01:34 AM | W00T! Jihun's back!...err, I'm to energetic right now to write a coherent post. So...welcome back Jihun-Nish! Feel free to contribute.:D |
| Righetti05-07-05, 01:37 PM | All hail the Smiling One :) |
| Lake05-08-05, 10:49 PM | It was mentioned earlier in this thread that reading would, for the most part, be obsolete as the internet would read itself to websurfers. The rise of audio books and the growing trend of human laziness could take care of the rest. However, it occurs to me that symbols of some sort would likely still be necessary. How would you know where the men's bathroom is? I suppose you could have a PDA (or something) with a map showing where you are and you could say "Location, Men's Bathroom" and it would direct you to the right location. The problem is that devices fail eventually (perhaps frequently if Walmart wants to make money by forcing people to buy replacements-- and with no competition they certainly could) and some sort of non-technological backup seems necessary. I'm thinking that maybe some sort of pictographic semi-language would develop in this situation-- a language composed of fairly non-abstract pictograms such as Men's & Women's Bathroom symbols, No Smoking signs, Pay Phone symbols, School Xing signs, the symbols used at crosswalks, etc. The number of symbols might grow to where it almost constitutes a full language. Just an idea... |
| Iyestorm05-09-05, 09:16 PM | Hoo! been awhile since my last post. I had an idea about advertising=negative energy or something, with the AOL CDs healing the shopping zombies or something. ...now I dropped the idea and can't find it. ...what about tacks taped to a broomstick? ...shouldn't a power drill ignore armor? |
| Jihun-Nish05-09-05, 10:08 PM | Well, I wasn't gone very far. Just way buzzy trying to learn how to use carrara studio ( a 3d modeler) I hope one day I'll be able to create a 3d movie of my own world. Just to bad Walmart PA is a no-can-do due to law suits it would imply :) W00T! Jihun's back!...err, I'm to energetic right now to write a coherent post. So...welcome back Jihun-Nish! Feel free to contribute.:D |
| Quarter-Dragon05-17-05, 11:46 PM | God, how long has it been? Hmm...probably shouldn't have that question answered, I might get in trouble. What do you mean I asked that question? You're crazy. You're all crazy! That's right I didn't do nothin', heh stupid readers. What? I didn't say that! Go back to sleep crazy. (If you can't tell this is my long exasperating version of a bump, I've been watching to much Family Guy.) |
| beejazz05-18-05, 12:30 PM | Out of curiosity... office weapons, injection potions, and TI83 calculator-wands already mentioned? |
| Pneuma00105-18-05, 06:03 PM | I can only imagine an entire adventure that takes place soley within the sports department. |
| Quarter-Dragon05-19-05, 01:20 AM | Wait...what's a calculator-wand? And office weapons? Well, I happen to love the idea of dual-wielding staplers while strafing in a rolling office chair and souped-up Xerox machines that spit razor sharp pieces of paper, but really at this moment just make suggestions and we can work from there. |
| beejazz05-19-05, 12:32 PM | Well, as for the calculator wands, my school shares a building with a charter school, and everyone there is highly intelligent (nerdy by default- it's reqired for entry) and required to carry a TI-83. Some even have souped-up versions. The joke is that they can use them for mind control, lightning bolts, etc. Kinda like a wand or staff, but you could "download" new spells and charges. so beware the four-foot bespectacled Asian or scrawny lisping pale white dude lest ye be smitten by a calculator of chain lightning! |
| meadbee4205-20-05, 11:21 AM | emergancy bump |
| beejazz05-24-05, 07:45 AM | more bumpage. |
| meadbee4205-26-05, 01:20 PM | Just how big is wal-martroplis is it bigger than north america really need to know. |
| Iyestorm06-05-05, 03:57 PM | Fourth... page?! Holy Crap! CLEAR!!! *bzzzt* CLEAR!!! *bzzzt* ...and I'm pretty sure Wal-mart has covered up the planet Earth. Yes, even the water. |
| Quarter-Dragon06-05-05, 07:28 PM | Thanks Iyestorm. Well, meadbee I believe that you can decide how big the Wal-Martopolis is, personally I think one might be the size of NYC with multiple Wal-Marts spread throughout the world. Never really considered that they could be on water though. What differences might a floating Wal-Mart have instead of one on dry land? |
| guru789206-05-05, 07:39 PM | has anyone posted anything about a goup of people trying to restart the wal-mart 'nirvana'? i can see it now , the son of some board member escaped the wrath of the rebels and now is trying to reform wal-mart with his special security force called 'The Liberation'. They 'liberate' the world of all people and things that are preventing the wal-mart from creating prosperity and low prices. i can see it now: rebel: LIBERATION! liberation commander: liberate them. *liberation fires* he he he, that would allow the development of new weapons, if you needed it. |
| beejazz06-06-05, 10:22 AM | Thanks Iyestorm. Well, meadbee I believe that you can decide how big the Wal-Martopolis is, personally I think one might be the size of NYC with multiple Wal-Marts spread throughout the world. Never really considered that they could be on water though. What differences might a floating Wal-Mart have instead of one on dry land? Well, if they can pump oil from the ocean floor, why not set up a walmart on water? Would such a walmart have boardwalk? Fries? More drastic differences would be seen if Walmart covered the ocean floor... think of what would happen if it sprung a leak. Also, if the entire world is indoors, you kinda gotta wonder what's outside? |
| meadbee4206-07-05, 09:12 AM | If it covered the whole world my leaving Wal-Mart adventure I working on couldn't happen. |
| beejazz06-08-05, 11:19 AM | Meh. There are other planets. A convenient space station may have been launced and abandoned by now... freaks of nature like wormholes and such happen... I dunno. |
| meadbee4206-13-05, 02:54 PM | I'm sorry but this game belongs on Earth my player don't have enough self control. they would try to explore to much and probaly get lost. :eek: |
| Deekin06-14-05, 03:07 PM | Has ANyone checked out d20 Apocalypse for additons to this setting. It has some sweet rules for triking out cars, mutations and bater and trade insed aof the the welth system. Oh ya, and SCAVAGING |
| meadbee4206-17-05, 11:17 AM | I think it was agreed no mutations in Wal-Mart but the rest sounds good have to pick that up later. |
| shnifin06-18-05, 07:49 AM | well i didnt waste my life reading 19 of the pages, i read the first 1 so if someone already ,emtioned this then sorry, i think like instead of choosing what god to worship, you choose what part to be in, like i want to join the rebles who end up destroying walmart and have to be a sneaky rogue char to infiltrate wal mart HQ, or i could be the barbarian nike nazis, who just charge in and destroy all, or the starbuck monks, who spend years practicing how to perfect the mocca chip cappachino using only hand to hand tecniques or something like that |
| Quarter-Dragon06-20-05, 03:13 AM | Sigh...Why is it that everyone thinks reading something long is just a waste of time. And about mutations, pretty sure that it's optional, though don't look at me I haven't read this in a while. <---------Look at the big hypocrit :D |
| meadbee4206-20-05, 10:05 AM | Sigh...Why is it that everyone thinks reading something long is just a waste of time. And about mutations, pretty sure that it's optional, though don't look at me I haven't read this in a while. <---------Look at the big hypocrit :D Completely correct reading the long parts is not time wasting. shnifin should really read all that has been cover already. |
| Baned06-20-05, 12:05 PM | Well I found my next campaign idea. Now to get D20 Modern. |
| Jihun-Nish06-20-05, 10:43 PM | Well, if they can pump oil from the ocean floor, why not set up a walmart on water? Would such a walmart have boardwalk? Fries? More drastic differences would be seen if Walmart covered the ocean floor... think of what would happen if it sprung a leak. Also, if the entire world is indoors, you kinda gotta wonder what's outside? Of course this thread has so many pages how can anyone remember everything... :) Walmart P.A. is not a Walmart covered world. There are Thousands of Walmartropolises. It's just that from a walmartien point of view It are so vast (The indoors) and dangerous that most of them dont venture near the Mythical Exits: it is said that there are some Giants looking for their renegade teens roaming the walmartropolise there. ( Walmartiens could never imagine that there are more then their own Walmartropolis Wold except those who were "lucky" enough to hack MainFrameEye. Of course even those "lucky" seldom speak of their find in fear of being laught at or worse....) Speaking of Giants...where do you think they actually come from?? If you read lets say, the 10 first pages of this thread, you'll be remembered that giant are still playing a major role in the background of all walmartiens. Just read and you'll know what I mean. All I'll say here about them is that a lot of them lives in mountains herding all kinds of beasts. (some could be giant size for the same reasons Giants are .... giants.) Dont forget that place where there is no roof and where nothing grows for miles and miles called the parking lot. That said, I like the idea of a water platform of colosus size (a city) I see it similar to Venise where the only transpot is through water canals (some blocked from ages.) Of course the architecture as nothing to do with Venise. (not the way I see it anyway) Oh! and glad to see this thread is still kicking. :dancin: |
| meadbee4206-25-05, 09:48 PM | bumpety |
| meadbee4206-29-05, 01:51 PM | Ok must keep thread alive. What would the stats for the race of outsider giants we talked about before? |
| lightman07-03-05, 07:08 AM | this is cool |
| ragingmaro07-04-05, 02:11 AM | Well I read through the first Ten pages and my eyes are bleeding but I;m still happy. Because this is an awesome idea. I like how you were inspired by the endless walmart. I just hope this doesn't really happen. Edit: LOTN i think you should write up a final version and post it. Edit: Or maybe you are sick of it after two years of it. |
| ragingmaro07-05-05, 05:40 PM | This is really long. A lot of it is copied and it doesn't go very deep into rules and the classes I just made up from the top of my head so.... General timeline of events Present day: all is normal and the way we believe our world to be (or close to it). The Rise of the Walmart Monopoly: Lobbyist begin to create loopholes in the anti-trust and anti-monopoly laws by offer large campaign donations to presidential can congressional candidates. Walmart begins to expand its interests: Walmart puts the first apartments and hotels inside its stores, using its massive corporate funding to lower the costs well below the profit line. After this becomes a success Walmart begins to build factories and buy up mines and other resources. It begins its efforts to obtain autonomy. Walmart Stranglehold on the masses: A majority of the free world either shops, lives or works in a Walmart. Walmart's Political ambitions: Walmart continues to advance its agenda by offering large bribes to politicians, who eventually no longer make major decisions without consulting Walmart executives. The First Walmart-Cities: A Walmart reaches a level of autonomy and population high enough to warrant status as a city. The Workers are bred: The race that would later become the Unemployed is bred to save costs in production of consumer goods. The Fall of the Middle Class: The Board of Directors Officially takes control of most of the first world nations of the world. They then raise prices across the board forcing people to spend all of their money on necessities. Many are now in debt to the Bank of Walmart. This is the end of the middle class. Pax Walmartia: War is stopped because it is not profitable, countries not under the sway of the Board are subject to embargoes until they give in. The Orwellian Age: This is the period where the Board of Directors wields supreme power over the lives of all the people of the world. Everyone is constantly watched and pro-Walmart propaganda is everywhere. Revolution: Rebels realize that the Board of Directors is the cause of the dramatic plunge in their quality of life, and they storm the company headquarters. All managers from the CEO right down to assistant manager for sector 7G are slaughtered in a bloody massacre known as "the Battle for Always Low Prices". The Collapse of Civilization: Without the order provided by the Board of Directors and the Walmart Guard society falls into chaos, and must now live as nomads living off the resources gathered by the robots that stock the shelves. The time in which the game takes place is after the collapse of civilization. The PCs are either hunter-gatherers trying to survive in the world, or bandits trying to do the same. Or maybe they have some deeper purpose, such as rebuilding society, or figuring out what it was like before. Or maybe doing something as bizarre as looking for the exit, and after that trying to find out where your ancestors parked their cars. And of course one of the biggest issues is how long has it been since the beginning of this new Dark Age. The default is that it has been long enough that the Board of Directors is largely mythical, and anyone who can read and use a computer and certain other devices is considered a sort of magician. And many of the symbols emblazoned on clothing and signs now mean nothing to people, so they assign meaning to them. Thus starting the Cult of the Smiling One. Whose members greet each other by one saying "Always low prices" and the other responding "always Walmart". The original meaning has since been lost, most believe it is a reference to those lost in the Battle for Always Low Prices, and that the second part refers to the omnipresence of Walmart, and how it always has been and it will always be. Core Races Aislers: Those who live in the main area of the Walmart, either as nomadic scavengers or raiders. Aislers use the normal human species traits. Rafterfolk: These are people who live among the high up rafters that support the gargantuan ceilings. Instead of the normal human's bonus skill points, rafter folk gain a climb speed equal to their base speed (30), and a +2 bonus to balance checks. They appear to be shorter than their aisler counterparts and tend to have longer arms, having used them as much as their legs for most of their lives. Favored Class: sniper Rooftoppers: Rooftoppers are people who decided it would be better to abandon the Walmart altogether, forsaking the resources it would give them. Because there is now little land left that is not Walmart, or part of its support community (farms, factories and mines that supply the Walmart with resources), the Rooftoppers must live on top the Walmart superstructure. They use the same species traits as normal humans except that they must select their bonus feat from the following list: Alertness, Animal Affinity, Attentive, Brawl, Builder, Great Fortitude, Guide, Iron Will, Lightning Reflexes, Low Profile, Run, Stealthy, Toughness, Track, Trustworthy. They also receive a +2 bonus to spot checks from their lives spent in wide open spaces. Favored Class: brute The Unemployed: The Unemployed are those people who once worked for Walmart before the collapse of civilization. They were specially and secretly bred by the management for the period when a robotic workforce wouldn't have been cost effective. They were engineered to work longer hours without tiring, they were made dull and dimwitted so that they would not attempt to gain freedom, or unionize themselves. However, the machines became cheaper and all the workers thrown out. They became the unemployed. They use the same stats as humans, except they receive a +2 bonus to constitution, a -2 penalty to charisma and wisdom. They also gain low-light vision (as to save money on lightning), and instead of the normal bonus feat the unemployed receive two which must be selected from the following list: Builder, Cautious, Endurance, Focused, Gearhead, Great Fortitude, Low Profile, Meticulous, and Toughness. The Nevergrow; Halfling-like human children that never seem to be older than 12-13 years old ( although they are ---eventually-- it just don’t show until the last few years of their life) and never more than 3 to 4 feet tall. What better place for them to dwell other than Toyland. Toylands were a Walmart trait(all built the same way) in every Walmart in the world. Toylands were exactly what their name implies; Toy stores (or aisles) build on artificial islands surrounded by small ponds tree parks etc.. with a least two bridge connecting Toyland to the "main" store. Toyland were also always built near Walmart kindergartens (now probably in ruins) Toylanders like to ... Play... more than anything else in the world. They use Halfling stats [-2 str, +2 dex +1 bonus on all saves, +2 bonus on jump, climb and move silently, small size]. FC: bandit Lesser ratman Lesser ratmen are truly pathetic creatures, they evolved from humans who hid underground and ate rats, often in areas where nuclear waste was being dumped. Over time they grew to resemble their food, becoming smaller and less human. They are the dregs of the post-Walmart society. FC bandit Species traits •Size: Small. lesser ratmen receive a +1 bonus to all attack rolls, and a +1 size bonus to defense, they also receive a +4 bonus to hide checks but have smaller carrying capacities than medium creatures and must use smaller weapons. •Ability modifiers: -2 strength, +2 dexterity, -2 intelligence, +2 wisdom, -4 charisma •Base Speed: 20 ft. climb 20 ft. •+1 natural armor bonus to defense. •darkvision 60 ft. •Immunity to disease and a +2 bonus on saves vs. poison. •Lesser ratmen gain the Scent ability •+2 bonus to escape artist and move silently checks. Equipment WG Stunner: This is the mainstay of the Walmart Guard, it vaguely resembles a pistol, when fired it produces a blast of concussive force. This weapon deals nonlethal damage. WG weapons are slightly less common than firearms, the Stunner has a purchase DC of 18. ---1d8 subdual damage WG Ctrl gun: This is a longer range weapon used by the Walmart Guard to stop criminals who were out of range of the WG Stunner or were in very large groups. It resembles a squared off rifle and fires small darts that deal no damage. When someone is hit by a dart they must take a fortitude save (DC: 20) or stand motionless for 2d6 minutes. During this time the subject takes almost no notice of the world around it, but if someone holds its hand and tells it what to do it will follow them. WG Ctrl gun has a purchase DC of 22. ---Shoots control darts Arsenal Plasrifle: The Arsenal is what is left over from the period when Walmart didn't control the entire world and had to fight the occasional war with another nation. The plasrifle is an energy weapon that looks like a stylized assault rifle. Because of it launches a missile of pure energy plasma weapons can ignore up to 3 points of defense (from equipment bonuses and natural armor only) --- 2d12 lethal Arsenal Plasrod: A smaller rod shaped version of the plasrifle. It is to be noted that Arsenal Weapons are very rare, and found only in abandoned arsenals, they are not common enough to have any sort of price and therefore must be found. 2d10 lethal Baseball bat: Formally used to lay baseball. Is now a mainstay of raiding parties. Easily found in the sporting goods section. Does 1d6 lethal damage (can also be applied to clubs hockey sticks golf clubs etc.) purchase DC 10 Hairspray/match: From pranks and playing around to a coveted weapon. Everyone is proficient in its use. Does 1d4 lethal Purchase DC 5 Pencil scissors etc.: Thrown or stabbed either works. Can only be thrown 10 feet. 1d3 lethal Purchase DC 5 Nerf Guns: These have varying ranges and speed but they all do 1 damage and poison if it is applied. Cardboard Armor: Armor made out of Cardboard. Not very effective . +1 Armor Bonus Purchase DC 8 Aluminum Armor: Not all aluminum but made from various metals. +5 armor bonus -3 check penalty Purchase DC 20 Ump Armor: In the old days was worn by umpires but it is now worn by brutes and snipers most of the time. + 3 Armor bonus -1 check penalty Purchase DC 15 WG armor: This is masterwork armor. Before it was disbanded the WG wore this armor. +3 Armor Bonus Purchase DC 18 Enforcer Armor: Worn by the WG when protests got really rough. +6 armor bonus -3 check penaly Purchase DC 25 Enemies Greater ratman Greater ratmen are larger cousins of the their lesser kindred, they were born of stronger stock, but still have many of the less desirable qualities of their cousins. They are often found as leaders of lesser ratmen. Species traits •Size: Medium. greater ratmen gain no bonuses or penalties due to size. •Ability modifiers: +2 strength, +2 constitution, -2 intelligence, -4 charisma •Base Speed: 30 ft. climb 20 ft. •+2 natural armor bonus to defense. •darkvision 60 ft. •Immunity to disease and a +2 bonus on saves vs. poison. •greater ratmen gain the Scent ability •+2 bonus to hide and move silently checks. •Greater ratmen have a LA of +1 Species Traits •Size: Small. Security drones receive a +1 bonus to all attack rolls, and a +1 size bonus to defense, they also receive a +4 bonus to hide checks but have smaller carrying capacities than medium creatures and must use smaller weapons. •Ability modifiers: -4 strength, +2 dexterity, -4 intelligence, as constructs security drones have no constitution scores. •Racial HD: Greeterbots have 2 construct HD (2d10) and they receive 10 bonus hit points for being constructs. •Base Speed: 5 ft. fly 40 ft. (perfect) •+3 natural armor bonus to defense. •Construct traits: security drones have the traits and immunities common to constructs. •Darkvision 120 ft. •+4 bonus to spot and listen checks. •Security drones start with 5x(2+int mod) skill points. The following skills count as class skills for adminbosts: Computer Use (int), Listen (wis), Navigate (int), Profession (wis), Spot (wis) and Search (int). • Security drones have a starting allegiance to Walmart or Law. •Security drones have a LA of +1 [ECL 3] Security Drones are one of the other main types of robots found in Walmart. They look like hovering black spheres. They fly around Walmart looking for shoplifters. They were originally designed to alert the Walmart Guard. However because the Walmart Guard no longer exists they simply fly around aimlessly, following criminals (anyone who uses, destroys or opens something without paying for it). They have very few combat options, possessing only three primitive manipulators, but some who achieve independent thought occasionally make it their mission to hunt down shoplifters. Security drones are among the most likely to achieve independence without outside assistance. Species Traits •Size: Small. Security drones receive a +1 bonus to all attack rolls, and a +1 size bonus to defense, they also receive a +4 bonus to hide checks but have smaller carrying capacities than medium creatures and must use smaller weapons. •Ability modifiers: -4 strength, +2 dexterity, -4 intelligence, as constructs security drones have no constitution scores. •Racial HD: Greeterbots have 2 construct HD (2d10) and they receive 10 bonus hit points for being constructs. •Base Speed: 5 ft. fly 40 ft. (perfect) •+3 natural armor bonus to defense. •Construct traits: security drones have the traits and immunities common to constructs. •Darkvision 120 ft. •+4 bonus to spot and listen checks. •Security drones start with 5x(2+int mod) skill points. The following skills count as class skills for adminbosts: Computer Use (int), Listen (wis), Navigate (int), Profession (wis), Spot (wis) and Search (int). • Security drones have a starting allegiance to Walmart or Law. •Security drones have a LA of +1 [ECL 3] Next are Greeterbots, they are roughly humanoid in shape and possess a primitive AI. They are programmed to greet people, and make brief small talk, they can also give directions, and being connected to the programming that runs the Stockerbots they know where everything is. Or at least that is the way it was supposed to work, most Greeterbots have a few minor malfunctions, the most common being the belief that all things can be found in aisle 7. Species Traits: •Size: Medium. Greeterbots receive no bonuses of penalties due to size. •Ability modifiers: +2 strength, -2 dexterity, -2 intelligence, as constructs Greeterbots have no constitution scores. •Racial HD: Greeterbots have 2 construct HD (2d10) and they receive 20 bonus hit points for being constructs. •Base Speed: 30 ft. •+2 natural armor bonus to defense. •Construct traits: greeterbots have the traits and immunities common to constructs. •Give Directions: Each greeterbot has an electronic map of Walmart along with a complete inventory of everything in it and where it can be found. However, most greeterbots are cut off from certain circuits or have not been updated since the last time a new section has been added. So this ability grants them the ability to find any section of the store or product therein if they can succeed an intelligence check DC 15. If they fail a check they cannot attempt it again. This is a representation of what they know, or can gather from pieces of information. This ability grants them a +4 bonus to survival and navigate checks inside Walmart •Greeterbots start with 5x(2+int mod) skill points. The following skills count as class skills for adminbosts: Computer Use (int), Diplomacy (cha), Gather Information (cha), Navigate (int), Profession (wis), and Search (int). •Greeterbots have a starting allegiance to Walmart. •Greeterbots have a LA of +1 [ECL 3] The Shopping Undead: These zombies wander the aisles of walmart searching for low prices and certain brand names. (Treat as Zombie) Classes Brute: Like a fighter. Almost every department has these to protect and raid other departments. Techie/hacker: Good at scavenging things putting them together and making new things. Can use computers and other technological devices. Bandit: Similar to a Rogue but a better fighter and a worse thief. Sniper: Good with guns. That’s all there is to know. Medic: really only good for NPCs because this just heals and is good at purchasing. Shear Slinger: Solitary wanderer and thrower of pointy things. Advanced Classes Disciples of Ash: There are those who fear the undead. There are those who hunt the undead. And then there are those who look to the past for the arcane secrets to turn hunting undead into a religion. The Disciples of Ash fall into the last category. Cult of the Smiley One: These disciples follow the voice. They follow the ways to low prices. It is their way of life the voice guides them. I'm not sure I got everything right and I left some stuff out but here is what I could piece together. Note that I am not LOTN and he might not approve of all of this. |
| ragingmaro07-05-05, 08:26 PM | Well actually I made a lot of mistakes but... I hope this starts some more conversation on this topic with to much bumping and barely any debating. |
| Iyestorm07-06-05, 05:48 PM | Thought of a new class: Oragami wizard Class skill: Craft (paper) Oragami shuriken: At level 1, the OW may make shuriken out of normal oragami paper. The shuriken takes 2 minutes to make, does 2 points of damage, and has a range incriment of about 5 feet/level. At level 5, reduce the time to one minute. At level 7, increase the die type to 3. At level 10, the OW gains the ability to make a shuriken out of posterboard. This shuriken may be used as a medium shield, be thrown for 1D8 points of damage and a range incriment of 20 feet+5/level, or be used as a melee weapon for 1D4. This shuriken takes 4 minutes to make. Also, the normal oragami shuriken now take thirty seconds (5 rounds) to make and may be made in the middle of combat. At level 15, the posterboard shuriken takes two minutes to make and deals 1D10 points of damage. The oragami shuriken may be made once per round. At level 20, the OW may make giant shuriken, which takes an hour to make and must be thrown by 5 people (or something ridiculous like that), may make posterboard shuriken in one minute that deal 1D12 as thrown weapons or D6 as melee, and may make normal oragami shuriken as a move-equivilant action, and deal 1D5. In addition, all shuriken may now penetrate DR/1. Shuriken flurry: The OW gains this ability at level one. As a full round action, the OW may throw up to eight oragami shuriken in front of him/herself with one attack roll per shuriken. However, each shuriken thrown after the first gains a -4 penalty in addition to being considered an off hand weapon. The penalty is reduced by one every 5 levels. The OW may take the feat "Improved shuriken flurry" to offset the offhand penalty. Zhijia: At level 10, the OW may make armor of surprising effectiveness out of paper. This paper armor may be treated as masterwork plate mail. This armor gains a +1 bonus when wet and is effective against piercing weapons. Paper transportation: At level one, the OW may make masterwork paper airplanes and boats of varying degrees. As default, the paper airplanes may be thrown for 2 points of damage, but are better used to send messages far away. At level 20, the OW may create giant paper airplanes to carry people. Well, there's my idea. Now I wanna see you people improve on it. NOW!!! |
| ragingmaro07-06-05, 08:11 PM | Sounds cool! I think that it should replace the shear slinger. Where are you when we need you LOTN! |
| ragingmaro07-06-05, 09:16 PM | In this post I will attempt to make and explain some base classes of Walmart PA. None of these have actually been approved by this Campaign settings creator but I want to just offer my imput I want I think the base classes should consist of. Very soon I will post the Brute. Classes: Across the Walmartopilis’ there are many kinds of people with widely varying goals. Each person choosing a different sets of tools for a different set of goals. Outlined below are many of those varying sets of tools. Brute: A disciplined warrior. A brute could be a raider of the innocent or a protector of the same. Adventures: Brutes have varying adventures. Some Brutes are content with raiding different departments of Wal-Mart or just wandering the aisles surviving and killing when necessary. Still some others aspire to much higher goals such as finding the legendary exit or finding out the origins of our world. Characteristics: The brutes are the masters of the fight, from a simple whack of a baseball bat to a skillful twirl of a hockey stick the fighters *ahem Brutes are masters of them. Some brutes’ focus on simple beating while others masters of striking with both a two weapons. Alignment: Brutes may be of any alignment. The fighters brutes who lean toward good are usually the protectors of their wandering band. While the bad Brutes tend to be members of raiding parties intent on stealing the possessions of others. Religion: Although some Brutes may follow the ways of the smiley one, many brutes follow the old religions. Such as Christianity, Buddhism, Judaism and Scientology. Some brutes have no religion and have no guiding principles to guide them. Background: Some brutes are self taught and well-tested… brutes. While others found teachers and those masters of the art passed down their secrets. Races: The brute comes easily to many races of Wal-Mart, perhaps the race best known for their Brutes are the Rooftoppers, not because of bloodlust but because of the discovery of antique swords and armor found in the castles atop Wal-Mart formerly owned by executives of the same store. Almost all races have their share of Brutes. Other Classes: Although in a direct fight no one can match the Brute, sometimes even the Brute needs backup. For extra firepower a Sniper would be as good as a sale in aisle seven. When the fighter is hurt only a medic can help him. The only class the Brute seems to have trouble with is the __________. His ways of folding paper just mystify the Brute. Game Rule Information: Abilities: The usual things for a tough guy, Strength, Constitution etc. although since there is usually a lack of armor a higher Dexterity may be more important. Alignment: Any Hit Die: d10 Class Skills: Open to debate. I was thinking of limited their feats but adding 4+int. modifier per level Class Features: Weapons and Armor Proficiency: The Brute is proficient with all simple and martial weapons. The fighter is also proficient with all armor. Bonus Feats: OK here is my plan instead of having a bonus feat at first level the Brutes gains Toughness for free, but the brute instead has 4+Int. Modifier skill points a level. Otherwise treat this as same as the fighter. Weapon Specialization: At fourth level the brute may specialize in a weapon. (just like fighter) BAB and saves are the same as the Fighter. |
| Lord of the Ninth07-07-05, 12:43 AM | ragingmaro, thank you very much for consolidating all that into one post. However, I would like to point something out, this isn't a D&D setting, or even it's own d20 game, it's just a setting for d20 Modern, so it already has base classes. However, the classes you are making seem like they would work well for people who do not wish to use modern with this, but that was not my intent. The reason this is so very far from the d20 Modern forum has to do with the changes in the boards, the Campaign Workshop used to be called the Homebrew forum, and it wasn't part of the D&D area, it was just part of the WOTC message boards along with the abandoned settings. Now it's clearly a D&D forum, and it most likely belongs on the d20 for Grins or the d20 Future forum (neither of which existed when I started this thread), but I don't they it can be easily moved (or such was the impression I received). |
| ragingmaro07-07-05, 12:45 AM | ohhhhhhhhh wish I had known that before I put that all together.... well I'm still gonna use that because I'm only allowed to own one addicting, RPG game. I just hope this thread gets rollling again. |
| trappedslider07-07-05, 12:53 AM | ragingmaro, thank you very much for consolidating all that into one post. However, I would like to point something out, this isn't a D&D setting, or even it's own d20 game, it's just a setting for d20 Modern, so it already has base classes. However, the classes you are making seem like they would work well for people who do not wish to use modern with this, but that was not my intent. I shall added this to the the Offical Index over in the d20 modern forum in the morning |
| Iyestorm07-07-05, 01:06 AM | NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO O!!!! I like it here. It's gonna stay here and I'm gonna fight you to the ends of faerun to keep it here. Which... admittedly, I can't do from my computer. Unless you have WoW or WC3 or SC or something. I don't have D20 modern and I never go to those boards. ...and you forgot my greenthumb/greenhouse druid class, and the garbagefungus class that I forgot the name of. I get it. You don't love me anymore, is that it? There's someone else, isn't there?! *sniff* well go on! Go to your stupid sleazy D20 thread! I hate you too! Go on! Get! :weep: don't let them see you cry, old boy. Don't let her see you cry. :weep: |
| trappedslider07-07-05, 01:09 AM | i mean i'll put a link there sheesh man pull yourself together |
| ragingmaro07-07-05, 10:10 AM | This is a setting for D20 modern. BUt right now I am using feats and things from Dungeons and Dragons to try to make it usable by players of only Dungeons and Dragons. Making its own classes will almost make it it's own stand alone setting. |
| Quarter-Dragon07-08-05, 03:14 AM | It would probably be good for this to be moved to the D20 Modern forums, might bring some new life to it. Though a link would be good. *Vanishes before anyone can recognize him* |
| everglow07-08-05, 01:35 PM | I have only one thing to say...:OMG!:OMG!:OMG! |
| ragingmaro07-08-05, 10:00 PM | How do Rooftoppers survive? Do they grow their own food? Anyone got any ideas? |
| ragingmaro07-13-05, 11:41 AM | Races (CORE): Once it was said that only the aislers existed and ruled the world without equal. Times have greatly changed and now among the aislers exist genetic workers, mutated Rat-People and persons who never seem to age. Aislers: Aislers are the least changed of all people. Born survivors Aislers live in Nomadic bands scavenging and raiding to survive. Personality: Aislers are very flexible and adapt easily to hardship. Although once many Aislers (humans) focused on finer things than figuring out how many people they’ll need on the food department those times are over. Most Aislers have become hardened and less emotional after living in the remorseless hell-scape of Wal-Mart but a few have adapted a quirky sense of humor while living under such stressful conditions. Physical Description: Aislers look just as normal humans do. Relations: Although Aislers would easily interact with many races, only the more adventurous Aislers actually interact with the other races; Ratmen usually wallow in the sewers, and Rafterfolk and Rooftoppers most of the time stay above and away from the Aislers. Alignment: Aislers being of human descent can be of any alignment. They lean toward no alignment not even neutrality. Aisler Lands: Although Aislers have no permanent kingdoms or the like they fight with the robots for supremacy of the ground floor. Religion: Aislers are the race most likely to follow the ways of the smiley one. But many Aislers follow the way of the old religions such as ones used today. Language: Aislers speak the language according to what language was spoken in the former country they live in i.e. In Wal-Mart New York the Aislers there speak English. Names: Aislers have a large varying amount of names. From whatever names are used today to more exotic ones inspired by Wal-Mart, Wally and Martin are popular boys names. Adventures: Although most Aislers simply try to stay alive some have gone after higher goals. Some attempt to find how the world once was or try to find the car of their ancestor. Aisler Racial Traits: (Same as human) Rafterfolk: While the Aislers decided that the only way to survive was to stick to the Aisles, the Rafterfolk looked to the Rafters above and take their residence their. Where they can escape the wrath of robots and bungee down for the resources that the Aisles offer. Personality: Living above from the Aisles has given the Rafterfolk a much different perspective. They see it all happening at the same time. Rafterfolk are a little less tense than most Aislers are. Physical Description: Although at a quick look Rafterfolk appear to be just as humans are, they are usually a few inches shorter and have longer arms. Relations: Usually in the world interaction among the races is limited because most races stay in their respective places. But in many Wal-Marts the Nevergrow have harbored a special dislike of the Rafterfolk, they just hate it when the Rafterfolk bungee down to steal their toys. Rafterfolk get along fine with all the other races though. Alignment: Looking down from above has enabled the Rafterfolk to see everything in perspective, their lives are more peaceful up in the rafters and they tend toward more of a lawful aspect. Rafterfolk Lands: Rafterfolk rule the gargantuan rafters of Wal-Mart. In some places Rafterfolk have tried to expand to the Rooftoppers turf but this is a rare occurrence. Religion: Very few Rafterfolk are part of the Cult of the Smiley or the old religions of the world. Many Rafterfolk have started to worship strange gods found in the book section. Language: Rafterfolk speak just as Aislers do but in a deeper slower voice. Many Rafterfolk choose to learn Nevergrow. Names: Rafterfolk have the same names as Aislers do. Adventures: Rafterfolk adventure less often than other races but that doesn’t mean they don’t fight, up in the rafters dueling on the rafters is quite a sport to behold. This is as close to adventuring most Rafterfolk get. Rafterfolk Racial Traits: Medium Base Speed land speed is 30 ft. and Base Climb speed is 30 ft. +2 racial bonus to balance checks +2 racial bonus to spot checks Bonus Feat at First level. The Unemployed: Before Robots were cost-effective Wal-Mart secretly bred and modified to work for longer hours without tiring and dull and dimwitted so they wouldn’t fight for their freedom or attempt to unionize themselves. But with the advent of robots they became the unemployed. Personality: Because of genetic tampering the unemployed are dull and not interested to talk with. But, they are loyal to their friends and from years of being oppressed dislike power in a small group of people. Physical Description: The Unemployed look like a larger stronger version of humans. Another distinguishing aspect is the unemployed are more partial to facial hair then most Aislers are. Relations: Most unemployed are looked down because of their lack of wisdom and charisma. But once someone makes friends with an unemployed they have made a loyal friend. Alignment: Years of being oppressed has given the unemployed distaste for acts of evil Unemployed Lands: The unemployed have no lands of their own. Most unemployed choose to live among the Aislers over the Rafterfolk because of their lack of climbing skills. Religion: Some unemployed find peace and acceptance among the cult of the smiley and in fact besides the Aislers the Unemployed make up the largest percentage of the cult of the smiley. Language: Although the unemployed have no language of their own, they have many simple hand signals that they slowly developed during their enslavement. It takes an Intelligence check (DC 15) to understand these signals and all unemployed automatically succeed these checks. Names: The unemployed use the names of the race they live with. Adventures: Most unemployed that adventure, adventure to find acceptance in a world that goes a little to fast for them. Many others adventure to fight dictators or evil. The Unemployed Racial Traits: +2 bonus to constitution -2 to wisdom and charisma Low light vision 4 bonus skill points at first level Unemployed gain toughness, great fortitude or endurance at first level The Nevergrow: No one knows how but on the Toylands of Wal-Mart reside the Nevergrow. These child like people like nothing more than to play and never seem to emerge from childhood. Personality: Although Nevergrow are naïve and childlike they are generally fun to be around they are always joking and help keep spirits up even in the darkest of times. Physical Description: Nevergrow are around 3-4 feet tall and have cute childlike faces almost always filled with joy. If a Nevergrow is frowning something is really wrong. Relations: The majority of Nevergrow are viewed as childish (and they are) and the Nevergrow make no effort to make peace with other races. They are perfectly content playing in Toyland. The Rafterfolk present a special relationship with the Nevergrow, the Nevergrow resent the Rafterfolk’s ability to steal their toys so in most Wal-Marts the Nevergrow and Rafterfolk are on hostile terms. Alignment: Almost all Nevergrow are chaotic. Living a carefree lifestyle focused on playing and never taking anything seriously has given them a chaotic (and usually neutral) outlook on life. Religion: Nevergrow have a religion of their own. They worship the creators of their toys and the transformer pantheon. All hail ultraton! Language: Nevergrow speak a fast hi-pitched language called Nevergrow. They can also learn any other language than Ratmen. Names: Nevergrow are often named after their parent’s favorite toys. Barbie is a popular name for girls for example. Adventures: When Nevergrow adventure it is mostly for reasons concerning themselves. They wish to find a toy or they want to just play around with the big people. Although a few have been known to do things for the good of their tribe. Nevergrow Racial Traits: Same as Halfling Except, Favored Class: Bandit Rooftoppers: Rooftoppers are people who decided it would be better to abandon the Wal-Mart altogether, forsaking the resources it would give them. Personality: So many Rooftoppers are arrogant and consider them better than the other races. So this has been the assumed attitude of all Rooftoppers but not al Rooftoppers adopt this attitude. Physical Description: Rafterfolk appear just as Aislers, though the eyes of Rooftoppers are bigger. Relations: Of all the races Rooftoppers have the least amount of contact with the other races. There are few ways to get to the Roof and the Rooftoppers wish to keep their isolation. Alignment: Rooftoppers are sometimes xenophobic but this does not make them evil. On the other hand Rooftoppers don’t tend toward good either. Lawful neutral is the favored outlook for them. Religion: Rooftoppers worship their own gods. Or none at all. The most worshipped “god” is the sun, and sometimes the giants that live outside of Wal-Mart Language: Rooftoppers speak their own language. Most others also know the language of the Aislers or Rafterfolk. Names: Rooftopper names vary greatly but most of them have to do with nature, such as Shining Sun or Breeze. Often though Rooftoppers use names Aislers use. Adventure: Most Rooftoppers adventure only with other Rooftoppers and when they do it is to explore the castles that the Board of Directors formerly lived in. But some choose to adventure among the Aisles for various reasons. Most of the time though only the outcasts of this race are among the Aisles. Rooftopper Racial Traits: Same as humans Except +2 Bonus to Spot checks And their bonus feat must come from this list: Alertness, Animal Affinity, Great Fortitude, Iron Will, Lightning Reflexes, Run, Stealthy, Toughness, Track, Athletic. Language Notes: Almost all races speak Aisler. Only Ratmen can speak Ratmen because of pronunciation. open for feedback. |
| Aerys Targaryen07-13-05, 06:22 PM | I'm always to late to really help. If anyone is still trying to compile this for D&D or D20 Modern I would be very happy to help. I am also going to try and compile this on my own, at least for my personal use. Anyone who wants to help is welcome to, and i will most likely host this on some site. If I ever finish this, I will link to the site I host it from. |
| Quarter-Dragon07-14-05, 03:07 AM | Hey, don't forget about my Sheep template. Made special for those Wal-Martian robots |
| ragingmaro07-14-05, 11:36 AM | ? Could you elaborate ? I didn't see that when I read this thread ? I read a thread then I was dead - A poem by Ragingmaro |
| Aerys Targaryen07-14-05, 04:33 PM | I also don't see any sheep template.I have started the first draft of the WPACS (Wal-Mart: Post Apocalypse Campaign Setting) I would love more content! If anyone has any objections to me "Highjacking" this thread I will stop, but I feel that is what it needs. I plan on starting a basic website today, it might change eventually. The Compilation will use D20 Modern rules, just so everyone knows. |
| homey18807-14-05, 06:33 PM | easy stuff to make(dc 13 draft check?) pencil+elastic=hurtfulness. maybe 1d4 nonlethal(shoots elastic) pencil+elastic=pencil shooter not as effective, dont know stats 2 pencil+elastic=xbow, that shoots pencils. as far as supersoaker with acid goes, the montser x is probably the biggest water gun ever, the dont sell them any more though. a pilates band, you could do 1d3 of nonlethal there! |
| lightman07-14-05, 06:56 PM | easy stuff to make(dc 13 draft check?) pencil+elastic=hurtfulness. maybe 1d4 nonlethal(shoots elastic) pencil+elastic=pencil shooter not as effective, dont know stats 2 pencil+elastic=xbow, that shoots pencils. as far as supersoaker with acid goes, the montser x is probably the biggest water gun ever, the dont sell them any more though. a pilates band, you could do 1d3 of nonlethal there! Sorry to be too technical, but acid would melt the plastic from the water gun |
| homey18807-14-05, 07:02 PM | maybe im just suffering permanant brain damage from reading all this in one sitting(okay i took a brake at page 6) but near the beggining of the thread some people said that plastic didnt melt from acid,if you pumped this one to full(about 3 minutes)and fired it at close range... it hurt, if theres a way to give water more impact(additive? )or using some other material, I think windex is corrosive if you use alot of it(or maybe it only burns paper...) |
| ragingmaro07-14-05, 07:44 PM | accidental post |
| Quarter-Dragon07-14-05, 08:50 PM | Check Page 18, about halfway down. |
| Aerys Targaryen07-14-05, 09:18 PM | I will repeat that this is a D20 Modern Setting, but I am willing to work on a conversion to D&D. |
| Aerys Targaryen07-14-05, 10:31 PM | The Site (it's very simple) is up, it mainly hosts The Download, thats about it. I plan on expanding both the site and the campaign setting. site Wal-Mart: Post Apocalypse (http://www.geocities.com/walmartpacs/index.html?1121394628843) P.S. Please do not take offense if I for got something, it was a mistake, for example I forgot the F.E.Y.S. and your Sheep will definately be in by tommorow. Note: I will be updating this with new Ideas constantly untill i deem it ready for the 1st official edition. |
| Aerys Targaryen07-14-05, 11:10 PM | For those of you who are familiar with D20 Modern, I would like some help creating Walmartian occupations and wealth bonuses |
| ragingmaro07-15-05, 12:18 PM | So far it is a little scant, you should elaborate on some things and maybe use some of the race stuff that I did above. Liked how you started with Jihun's story though. |
| Aerys Targaryen07-15-05, 01:58 PM | As I said before, and on the website, This is a rough draft! I'm still working on it and it is mostly a compilation of things on the boards. The only things I made up were the purchase DC modifications. |
| lightman07-15-05, 05:24 PM | Nice. That really helps me |
| Quarter-Dragon07-16-05, 02:40 AM | Holy...! I got a credit? I never realized I was that involved in this. I just kept the topic alive. Then again, I never was very good at modesty so... Yaaaaah!!! In Yo' Face! Go me, it's my b-day, not really, party anyway! :w00t: Yeah...sorry, I'm done ;) . Awesome job Aerys, keep it up. :ayyyy!: |
| urial angel of death07-16-05, 04:49 PM | you forgot the paper wizard |
| Aerys Targaryen07-16-05, 08:45 PM | What page is the paper wizard on? |
| urial angel of death07-17-05, 01:54 PM | end of 20 it is the oramgami wizartd not paper also missed the disiple of ash and shopping undead |
| Corpso_TheClown07-17-05, 09:38 PM | This is a great campaign setting. I think that the currency should be Walmart stocks and your vote counts as much as the amount of stocks you have. This would make sure all the rich people have power. Also if Walmart is the world as everyone knows it then maybe the complex should be multiple stories high and low? The top level being saved for Wind and Solar energy generators and miles below ground (no one would know where ground level is anymore though) there would be mining. These are suggestions so take what you want. |
| Orayn, Elvish Blademaster07-18-05, 12:06 AM | Clear! *Revives thread again* I'd like to make a big summary if that's okay. In the early 21st century, Wal-Mart became more and more powerful until it successfully bought out large malls and refitted them with apartments in order to create an effecitve shopping community. Up until this point, Wal-Mart's actions had been nothing worse than greedy, until they commited an act of unmitigated evil by bribing government officials to be lenient charging Wal-Mart for creating a monopoly. Wal-Mart's greed later became its downfall when their complete monoploy of the retail market bankrupted them, leaving stores with guards, but no new flow of merchandise. Now, those who used to live in the Wal-Mart supercities struggle for supplies and safety in this dangerous world. Whattya think? |
| ragingmaro07-18-05, 02:59 PM | This is a great campaign setting. I think that the currency should be Walmart stocks and your vote counts as much as the amount of stocks you have. This would make sure all the rich people have power. This does't make sense. This setting takes place after the rise and fall of Wal-Mart, there is no CEO no board of directors they were killed in the battle for always low prices. That might have been how it used to be but now people barter to survive. |
| Lake07-18-05, 08:12 PM | Since this seems to be getting worked on again, I'll post my notes for the advanced classes I listed earlier. It's a total mess and is really just a huge list of idea I haven't pruned yet. The abbreviations are various D&D & d20 books that I found potential ideas in. Apologies if this is incoherent. <mess> Maybe make some of these class features work like the basic class talent trees in order to include many different abilities in a more balanced way. Improvised Weaponsmaster: maybe Unlikely Weapon (“unlikely” improvised weapons such as playing cards, protractors, clothes hangers, etc. are treated exactly as the normal weapons they’re equivalent to in terms of damage, range increment [for thrown weapons], hardness, critical threat range, special abilities, etc. [e.g. clothes hanger can return to thrower like a boomerang; protractors, playing cards, etc. deal the same damage and have the same range as shuriken; etc.]); Improvised Weapon Proficiency (proficiency with all classes of improvised weapons) is only available to Improvised Weaponsmasters and is gained automatically at 1st level; other classes can only obtain proficiency with a single “likely” improvised weapon (e.g., Improvised Weapon Proficiency [Chainsaw] or something like that); maybe Quick Draw; maybe proficiency with one class of improvised weapons should be a requirement of this class; maybe at 7th level Shower of Gifts (a fusillade of items snatched from shelves and thrown at enemies which provides one extra range attack at the highest attack bonus but this attack and all others made in the round take a –2 penalty or maybe a distraction that allows attacks of opportunity against the opponent unless a successful concentration check [dex bonus + Improvised Weaponsmaster levels?] is made); maybe an Optimize Weapon ability (similar to the Street Warrior class feature Improvised Weapon Damage) that only applies to “likely” improvised weapons like chainsaws, blowtorches, rolling pins, broomsticks, etc.; maybe Improved Critical; maybe a +2 attack bonus when using improvised weapons; maybe Improvised Weapon Familiarity (-2 penalty to all “likely” improvised weapons rather than –4) can be available to all classes and could be a requirement for this class; maybe Improved Improvised Weapons, Greater Improvised Weapons, Superior Improvised Weapons, Really Throw Anything, Two-Handed Hurl Trick (CW); maybe something like Monkey Grip, Throw Anything (S&F) Spree Warrior: maybe Advanced Overrun (target drops held items unless ref save is made versus a DC of damage done + Spree Warrior levels); maybe Trample (automatically deal damage, something plus Spree Warrior levels maybe, to knocked-down opponents and maybe sufficiently small opponents who aren’t knocked down); maybe Improved Disarm, Improved Unarmed Strike, Improved Grapple, Improved Overrun, Improved Trip, and Improved Bull Rush; maybe Pit Bull (damage reduction while grappling [2/— ?]); maybe Lion’s Pounce (CD); maybe barbarian rage; maybe Adept Wrestling, Counter Grapple, Sleeper Lock, Devastating Grapple, Clever Wrestling (CW); for Trample look at Frashrei in Six New Monstrous Characters for ideas; maybe Prone Attack (OA); maybe Trample can be like Death Blow (S&F) Aislewalker: survivalist, stalker, & sniper type of class; maybe Track & Sweep; maybe Fast Movement (+10 feet faster) [Race Walk?] but maybe only on artificial surfaces; maybe Favored Enemy, Endurance, Woodland Stride [Hump It?], and Camouflage (use Hide even without cover or concealment), Sneak Attack, Trap Finding, Uncanny Dodge (retains dex bonus when flatfooted), Improved Uncanny Dodge, Defensive Roll, Improved Evasion, Opportunist (PHB); maybe Scent (BoED); maybe Blindsense, Swiftfooted, Surefooted (CD); maybe Improved Two-Weapon Fighting; maybe Eyes in the Back of Your Head (CW); maybe Impromptu Sneak Attack (DMG); maybe Ambush rather than Sneak Attack and maybe something like Fight Anywhere (S&S) Gamer: maybe Chain Attack could give a free attack after a critical hit (see Roundabout Kick in OA), provide an attack bonus (maybe gamer levels) to the next attack after a critical hit, or maybe increase the critical threat range of the next attack after a critical hit; maybe Digital Warrior (+2 to attack rolls, reflex saves, and armor class in the virtual world but maybe -1 penalties to those for “analog” fighting); Physics Engineering (tweaking the “physics engine of reality”) could include improved jumping abilities, maybe a whirlwind attack, dropped items bouncing back into the gamer’s hands (maybe on a successful reflex save), bludgeoning weapons ricocheting and giving an extra attack against a different target (maybe only on a critical hit), the character bouncing back up when knocked down, maybe something like an improved bull rush, maybe resisting bull rush and/or overrun, maybe a weapon bouncing back and hitting its wielder; maybe Invincibility could allow ref saves versus critical hits or be like Evasion (successful ref save = no damage, unsuccessful = half-damage), Improved Evasion, Dodge Critical (CW), or Defensive Roll (DMG); maybe Cheat can be substituting ref save for fort save [might be ideal if gamer is given ability to ref save vs. critical hits], adding Gamer levels to ref save, or adding 20 (or dex bonus + gamer levels) to a single roll; maybe Pause Reality (ability to gain time to think and thus add int bonus to attack, ref save, armor class for the next 5 [?] rounds); maybe Restart (ability to reroll something); maybe Invincibility can be something like Cheat Death (S&S) Extremist: maybe some sort of whirlwind attack with their vehicle; maybe Need for Speed, Nursing the Turns, Leadfoot, One with the Vehicle, Fearless, Nip-Up, Adrenaline Rush, Delay Damage, and/or Damage Threshold; maybe a class feature that makes padding more protective; maybe Improved Bunny Hop could allow running jump distances while stationary and remove the limits for running jump distances but only while using an extreme sports mode of transportation (skateboard, bicycle, etc.); maybe Mobility, Uncanny Dodge, Evasion (only when “mounted” perhaps), Improved Evasion, or something similar; maybe Mounted Combat (or the d20 modern equivalent) should be a requirement of this class; maybe Ride-By Attack, Spirited Charge, Trample, Whirlwind Attack; maybe vehicle as shield (cover?); maybe Spring Attack, Vehicle Dodge, and Vehicle Expert; maybe Deadly Charge (BoED); maybe ability to attack with weapons and vehicle simultaneously; maybe Full Mounted Attack, Elaborate Parry, Show Off, Halfling Outrider AC Bonus, Defensive Riding, Unbroken Charge, Quick Turn (CW); need to create some Ride skills for bicycle, skateboard, snowboard, etc.; maybe Endure Wipeout could be a fort save in place of a ref save for half damage; maybe Acrobatic Charge, Defensive Roll (DMG); maybe an ability to take a certain amount of damage on a charge, bull rush, overrun etc. in order to deal a certain amount of bonus damage to your target or perhaps stun your target; maybe Remain Conscious (MotW); maybe something like One Spirit (OA); maybe Lion’s Pounce (CD); for Improved Bunny Hop maybe look at Mental Leap (Psionics Handbook) for ideas; maybe something like Defensive Fighting Bonus, Power Lunge (S&S); maybe an ability to deal extra damage from a jump attack (1 point of damage for every 2 feet of jump?) [b]Security Guard: maybe Stun, Improved Charge, and Defensive Strike; maybe Pit Bull (damage reduction while grappling an opponent); maybe Guard Dog (animal empathy vs. dogs only or animal companion instead); maybe Call for Reinforcements (ability to enlist the aid of Security Drones in battle or maybe the ability to be treated like a fellow Security Drone); maybe a bonus to computer use, disable device, etc. when dealing security systems; maybe Improved Grapple, Disarm; maybe an attack bonus when using a weapon to deal nonlethal damage; maybe an ability to partially ignore nonlethal damage, maybe something like barbarian Rage (+4 str, con, and will; but -2 ac, can’t use dex, int, cha-based skills, and fatigued afterwards; lasting 3 + increased con rounds); maybe con bonus to ac; maybe ability to create & set traps; maybe fort save instead of ref save x times/day or con bonus rather than dex bonus to ref save; maybe increase nonlethal weapon damage; maybe an ability to lethal damage with a weapon that normally deals only nonlethal damage without the –4 penalty; maybe Defensive Stance (BoED); maybe Nonlethal Strike, Crippling Strike, Hog Tie [Handcuff?], Improved Hog Tie [Improved Handcuff?], Sleeper Lock (CW); maybe some ability to fight with negative hit points; maybe Spot & Listen bonuses; maybe Hold the Line, Knock-Down (S&F) Handyman: maybe Scientific Improvisation, Jury Rig, Extreme Machine, Mastercraft; maybe Overclock Wetware (ability to temporarily increase the capabilities of the Handyman’s [and allies’?] “hardware” [i.e. ability scores]); maybe an ability to create weapons out of unlikely items; maybe something related to Disable Device and Open Lock (as these deal with mechanisms) and Brew Potion (see gadgetmaster, HBG); maybe a bonus to attack and/or damage vs. bots; maybe something like Improvised Throwing Weapons/Greater Improved Weapons (MotW); maybe Great Sunder (Psionics Handbook) Streamsurfer (as in "data stream" [formerly Websurfer]): maybe Read/Write Code; maybe something like Bardic Knowledge (Streamsurfer level plus int modifier); maybe 1337 as a free language; maybe Secret, Bonus Language (DMG); maybe Word on the Street (d20M); maybe ability to access obsolete data storage devices (i.e. read books); maybe Hack Wetware (ability to compel sentient living creatures to give up information and tell the truth); maybe Download (copy someone else’s skill ranks, base saving throw bonuses, base attack bonuses, etc. into one’s own wetware but only these “software” [i.e. skill-based] capabilities and not any “hardware” [i.e. ability score-based] capabilities); maybe Upload (ability to temporarily copy one’s skill ranks, base saving throw bonuses, base attack bonuses, etc. [maybe the maximum number of ranks is dependent upon the recipient’s character levels thus representing the limits of their “memory cards”] into another’s wetware that’s perhaps similar to an improved Aid Another); maybe Kinesic Analysis (int modifier to ac, ref save, or something due to ability to predict opponent’s actions by reading their body language [some psionic prestige class in one of the “complete” books or the ELH has something like this, I think]); maybe something like Hear Subharmonics and maybe Jack of All Trades (S&S) Cultist: more combat oriented than the greenthumb, maybe Testify (inspirational preaching that provides a morale bonus of +2 to fortitude saves, will saves, damage rolls, as well as +1 temporary hit point per Cultist level), Power of Faith? (ability to make a will save in place of a fortitude save once per day and/or maybe the ability to add Wisdom bonus [rather than Constitution bonus?] to Fortitude save); maybe Discern Lie; maybe add wisdom bonus to attack or damage roll like Intuitive Attack (BoED); maybe a Wrath ability (add Cultist levels to damage but with an attack penalty or something perhaps similar to Smite [paladin level + cha bonus but no attack penalty] or Power Attack [take from attack bonus and give to damage bonus up to a limit of base attack bonus]); maybe immunity to fear; maybe something like Ancestral Relic, Gift of Grace, Righteous Wrath, Servant of the Heavens, Stigmata, Subduing Strike, Fearsome Fury, Conversion , something like Divine Grace (BoED); maybe Barbarian rage; maybe immunity to charm (True Believer?); maybe Shining Beacon, Retributive Strike [Divine Retribution? – this could take the place of the Wrath ability] (CW); maybe Detect Loyalty (MotW) [b]Greenthumb: more healing oriented than the cultist; maybe Animal Empathy, Animal Companion (instead of a single companion that grows in power maybe a increasing CR worth of companions), Call Companion, and Command/Rebuke Animals; maybe Hayfever (an aura that causes allergic reactions in enemies and resulting in penalties to their attack rolls, ref saves, and armor class); maybe Herbalism (similar to brew potion); maybe Spontaneous Casting (lose a prepared spell in favor of a cure spell of the save level), maybe Nature Sense (+2 knowledge [nature] & survival); maybe Woodland Stride; maybe Walk Lightly on the Earth (something like trackless step but maybe a penalty to trackers rather than impossible to track and maybe also reduced penalties for difficult terrain); maybe Pacifying Touch, Wood Repulsion, Scent (BoED); maybe Censure Bots (frighten, stun, or something them); maybe Pheromones (affect moods); maybe the ability to do nonlethal damage against plants and animals without a –4 penalty; maybe venom & natural poison immunity; maybe Aromatherapy (bonuses to allies); maybe Technophobia (bots as a favored enemy); maybe Aromatherapy and Hayfever can be different powers of a Spore ability; maybe Hayfever can make the character pass as a plant as far as any Scent ability goes; maybe a natural contact poison touch ability Manager: this class tends toward a Norman Rockwellian Walmart public relations idyll of a manager rather than a negative, domineering one; maybe Calling (BoED) but maybe for bots only; maybe Planning from Smart Hero talent tree; maybe something like bard song [Spirit Rally?]; maybe Channel CEO or something similar to Ecstasy (BoED); maybe Third Degree (ability to demoralize and weaken others); maybe Didn’t You Get the Memo? (bluff bonus); maybe Command/Rebuke Bots; maybe Hold Bot; maybe Slavedriver (ability to sacrifice something like constitution points or fortitude save bonuses in exchange for an extra attack or something [1 con for 1 extra attack at lowest bonus for 1 round?]); maybe Profit Sharing [Allocation?] (able to share certain bonuses or abilities with companions—similar to Aid Another perhaps); maybe bonuses to repair and computer use when involving bots; maybe Divert Attack (BoVD); Recruit Employees (robot companions ability); maybe Subversion (DotF); maybe more defensive feats than offensive ones, particularly Improved Initiative, Iron Will, and Leadership (see manipulator, HBG); maybe something like Great Teamwork, Improved Aid (OA) Bargain Hunter: similar to the Shadow Hunter’s Target ability maybe at 4th (?) level a Bargain Hunter could select a target item he’s looking for and gain a +2 target bonus when using Bluff, Computer Use, Diplomacy, Forgery, Gather Information, Research, Search, Sense Motive, and Spot skills to locate or take possession of the item; maybe Word on the Street at 1st level, Hidden Motives at 2nd level, and Pack Rat at 5th level; maybe Rebate (lowering purchase DCs by 5 or 10) at 10th level; maybe Enhance Value (BoVD); maybe Coupon (ability to make basically worthless item worth a percentage [that increases with level?] of the value of an item being bartered for); maybe Sense Secret Doors (MotW); maybe something related to Open Locks, Sleight of Hand, Disable Device, Hide, and Move Silently [Five-Finger Discount?]; maybe something Appraise-related; maybe something like Treasure Sense (S&S); maybe Five-Finger Discount can mean turning thief skills into class skills; maybe Cast-Iron Stomach (Seafarer’s Handbook); maybe Bargain (SoB); need to get D20 Future and look at barter rules for ideas & adaptations </mess> |
| Robbinus07-18-05, 09:26 PM | I worked for Target for 5 years so that scenario was very frightening. |
| Aerys Targaryen07-18-05, 09:28 PM | Im not going to make complete right-ups of all these advanced classes, if you wish to see an advanced class, please have it polished, and nearly ready for the Document. |
| ragingmaro07-18-05, 09:52 PM | Yeah that was a mess... anyway, Aerys Targaryen are you going to use my race notes for the doc. ? |
| Lake07-18-05, 10:16 PM | Im not going to make complete right-ups of all these advanced classes, if you wish to see an advanced class, please have it polished, and nearly ready for the Document. I'll get around to it someday. There are two finished races (Harlequin & Sleepless) on page 19 if you're interested. |
| urial angel of death07-22-05, 11:56 AM | stay alive |
| Quarter-Dragon08-01-05, 03:55 AM | Too late to post anything so I'll just give it a bump. Later all. |
| Orayn, Elvish Blademaster08-03-05, 05:14 PM | Bizzump. |
| Orayn, Elvish Blademaster08-08-05, 10:34 AM | Bump. |
| ragingmaro08-08-05, 12:26 PM | Either do something or stop bumping |
| Iyestorm08-08-05, 11:44 PM | Provided the new one has the complete rules or something. I think we have enough ideas for now, and can make some concrete rules. ...and by "we", I mean "you guys" :p |
| Loki_God'o'Chaos08-10-05, 05:41 PM | After reading through this, DOES ANYONE ELSE SEE THE WORDS SOILENT GREEN ATTACHED TO THIS?!?!?!?!?!?!? |
| Lord of the Ninth08-18-05, 01:48 AM | I recently got d20 Apocalypse and I like it. I think the Trade Unit system might work for Walmart, but the issue of scarcity would need to be dealt with. Some items would simply not have a TU value in some places because there would be so darn many of them. So like in electronics no cares if you have batteries. There are batteries everywhere. I don't know quite what to do with that. Fight With Anything is perfect for the setting and would allow people to use all the fun improvised weapons and power tools that we constantly talk about. Speaking of which, I did some research on nailguns because the Modern stats (1d4 damage), made me very sad. So I found out the mass of a few fairly average nails fired from nail guns, as well as the speed that the gun shoots them out. Then I converted this to joules (kinetic energy which is what determines damage for guns, yay highschool physics), and then compared the number I got to the joule output for several already statted guns using the joule numbers for some guns at world.guns.ru A good nail gun is about on par with a 10mm bullet. So that's an easy 2d6 damage. It's still medium, and as it's not really supposed to fly through the air with any accuracy I leave the range increment at 10 ft. It just got to me that it would hurt just as much to beat someone with the nailgun as it would to shoot them with it. Anyway, back to apocalypse, the salvager seems to fit fairly well (Bullet Points tells us to use the Repution and Defense bonuses from the Techie class because the salvager doesn't ahve these listed). Road warrior seems out of place, as do most of the monsters (maybe the robots, but I think they aren't quite friendly enough for walmart). Anything I've overlooked? |
| urial angel of death08-18-05, 01:15 PM | what page is disiple of ash on |
| Red_Ninja08-18-05, 04:25 PM | Just perusing-- but as a GM/player- I'd be pumped to play this game! |
| Prak, the Mad08-18-05, 04:35 PM | I haven't read the whole thing yet, so forgive me if this repeats what others have posted. Brand Casters(clerics who believe in the supremacy of a Brand) ideal: Domains available Sony: Evil, Trickery, Artifice, Celerity, Competition, Diabolic, Domination, Oracle, Glory, Greed, wealth Nintendo: Destruction, Evil, Artifice, Charm, Domination, Community, Fey, Madness Microsoft: Evil, Law, Domination, Artifice, Madness, Knowledge, Luck(as in you're lucky if Windows doesn't crash), Diabolic, pact, pain Apple: Good, Chaos, Knowledge, Mysticism, Protection, Strength, Healing, Competition, Dream, Glory, Purification Nike: Air, Strength, Travel, Competition, Celerity John Deere: Destruction, Earth, Travel Scotts: Plant, Earth, Creation The Smiling One: Chaos, Death, Evil, Trickery, Charm, Corruption Zippo: Fire, Destruction, Sun Poppa Otter: Cold, Good, Winter, Water Guarana: Healing, Strength, Endurance, Glory, Celerity, Purification, Poison (imagine castigate in this world, *a Sony-ite stands on high and holds forth a glowing PSP, "Live-eth in thy world, Play-eth in Ours!" nintendo-ites cower in awe and pain below* or an Apple-ite can harm the Windows Os robots) more later. |
| Prak, the Mad08-18-05, 05:51 PM | oh! oh! this would be a great setting in which to use the comic book pantheons that I came up with, basically wanderers found comic books in the book section and believed them to be chronicles of the gods.here it is. (http://boards1.wizards.com/showthread.php?t=483541) how 'bout it? Edit: and not just that, think of all our pop culture that could be experienced a million years from now, with no context or knowledge of 'movies' or 'fiction'(storytellers told myths that were supposedly true, etc.) think of the ideaologies that could arise: The Freed(all have levels of 'gamer' for Engineer physics) who worship the Rebel Triune Neo/Trinity/Morphius, and their enemies the Chosen of the Matrix who worship Agent Smith. The Devotees of the Darkside, who all carry Red plasma swords and fight against Devotees of the Lightside, who all carry Blue or Green plasma swords. If anyone's seen Reign of Fire, theres a great scene where two of the main characters reenact the battle between Luke and Vader for a bunch of Kids who have no context for the story and think of it as a true story of ancient warriors. Edit 2: well, in reading more, I see other people have thought about this too. The disciples of Ash are cool, but how do you think the Wal-mart systems would react to them telling people to shop at S-mart? I wonder what people would think of DnD books, I'd love to see a mystic whose power stems from a belief in DnD(or even better, D20 modern:D) |
| Bryn Elwes08-18-05, 09:56 PM | I love this idea! I try to avoid shopping at WalMart whenever possible (variety of reasons, a separate treatise in and of itself) and think your idea is great satire on the logical conclusion when we sell our souls to the megastore. |
| lightman08-19-05, 09:34 AM | I can see it now, the D&D priest: By the great power of thy d20, I shall smiteth you with a will DC of 20! Huzzah! |
| Quarter-Dragon08-21-05, 03:06 AM | I return!...and I bring advice!...though no one really cares! The way I see it though we will (in the eventual future) complete an official Wal-Mart: PA campaign setting with all the bells and whistles, at this moment everything is really in the brainstorming/testing stage. My advice would be to, at the moment take what you want and use it for your own games, as at the moment it all seems like this is OGL. I believe that in the future, when everything is set in stone (or mud), this will be for D20 Modern, but this is just my belief. Play it however you want D&D or whatever, though I admit you'll have to convert the various things you like for yourselves. So right now, use and test out what you want, but keep coming back and contributing so we can come closer and closer to having a complete setting. Oh, and to your thoughts LotN, I'm not sure if I would give a nail gun 2D6. Sure it moves with as much kinetic force, but (correct me if I'm wrong) it's a piercing type weapon, unlike the ballistic damage that a handgun (or whatever, no books) would do. It wouldn't shatter bones or tear muscle and so on and so forth if it were piercing things. Personally I'd make it Range 10 Damage 1D8 or 1D10 and a crit range of 19-20/x2 (if that's what it already is, so sue me, as I already said no books) Feel free to argue (in fact I'd welcome one, I'm rather bored right now) this is only my opinion. Anyways good work and keep coming up with ideas everyone. (Not that I'm leading anything I'm just trying to keep this topic running) |
| Lord of the Ninth08-21-05, 12:57 PM | First Quarter-dragon, yes, exactly. Now, the nailgun. In the book it's 1d4. I figured that since. according to world.guns.ru, 2d6 guns range form about 400 J to about 750 J, a 800J (or there abouts), weapon would work as 2d6, even if it's not quite a ballistic weapon. However, you do raise an excellent point, the nailgun is a piercing weapon, and would therefore create a less significant wound than a normal gun. 1d8 or 1d10 sounds pretty good. I just need it to be better than 1d4 (although I also think one could doubletap many nail guns, so I might make it 2d4 to facilitate this). |
| Lake08-22-05, 03:41 AM | Since this advanced class sat on the d20 boards without reply for over a month, I'll post it here uncritiqued. Improvised Weaponsmaster -------------------------------------------------------------------------- “Unlike the idiots who only know how to use one weapon, I can kill with anything. See that spatula over there? Well, I could gut you with it in an instant! And it's better than any knife. You know why? 'Cause no one sees it coming. I can walk right into some secure joint, be searched and x-rayed for weapons, then turn around and behead everyone inside with the guard's clipboard. Good luck trying that with your gun.” --Jack Chanie, Improvised Weaponsmaster Select this advanced class if you want to play a character who thinks he's too good to carry around real weapons like everyone else. The fastest path into this class is through the Strong Hero basic class, though other paths are possible. Requirements To qualify to become an Improvised Weaponsmaster, a character must fulfill the following criteria. Base Attack Bonus: +3 Skill: Knowledge (tactics) 3 ranks Feats: Improvised Weapon Familiarity, Improvised Weapon Proficiency with a type of improvised weapon Class Information The following information pertains to the Improvised Weaponsmaster advanced class. Hit Die The Improvised Weaponsmaster gains 1d10 hit points per level. The character's Constitution modifier applies. Action Points The Improvised Weaponsmaster gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class. Class Skills The Improvised Weaponsmaster's class skills are as follows: Balance, Climb, Craft (mechanical), Drive, Jump, Knowledge (current events, popular culture, streetwise, tactics), Profession, Search, Speak Language, Spot, Survival, Swim, and Tumble. Skill points at each level: 5 + Int modifier Improvised Weaponsmaster [apologies-- I couldn't format this properly] Base Attack Bonuses: +0, +1, +2, +3, +3, +4, +5, +6, +6, +7 Fortitude Save Bonuses: +1, +2, +2, +2, +3, +3, +4, +4, +4, +5 Reflex Save Bonuses: +1, +2, +2, +2, +3, +3, +4, +4, +4, +5 Will Save Bonuses: +0, +0, +1, +1, +1, +2, +2, +2, +3, +3 Class Features: Improvised Weapon Proficiency, Rummage, Bonus Feat, Weapon Focus, Fusillade, Bonus Feat, Weapon Specialization, Optimize Weapon, Bonus Feat, Unwieldy Weapon Defense Bonuses: +1, +1, +2, +2, +3, +3, +4, +4, +5, +5 Reputation Bonuses: +1, +1, +1, +2, +2, +2, +3, +3, +3, +4 Class Features The following features pertain to the Improvised Weaponsmaster advanced class. Improvised Weapon Proficiency At 1st level an Improvised Weaponsmaster gains proficiency with all improvised weapons. Rummage At 2nd level an Improvised Weaponsmaster is able to pull any item he desires from a nearby shelf as a free action as long as that item is present at whatever location he finds himself in at the time. Bonus Feats At 3rd, 6th, and 9th level, the Improvised Weaponsmaster gets a bonus feat. The bonus feat must be selected from the following list, and the Improvised Weaponsmaster must meet all the prerequisites of the feat to select it. Archaic Weapon Proficiency, Armor Proficiency (light), Athletic, Cleave, Combat Expertise, Defensive Martial Arts, Elusive Target, Exotic Melee Weapon Proficiency, Far Shot, Point Blank Shot, Power Attack, Quick Draw, Sunder, Two-Weapon Fighting, Weapon Focus. Weapon Focus At 4th level, an Improvised Weaponsmaster gains weapon focus in one type of improvised weapon. Fusillade At 5th level an Improvised Weaponsmaster is able, as a full attack action, to launch a fusillade of items snatched from nearby shelves at opponents, distracting them and opening them up to attacks of opportunity unless a successful concentration check (Base Attack Bonus + Improvised Weaponsmaster levels) is made. Weapon Specialization At 7th level an Improvised Weaponsmaster gains weapon specialization with a specific improvised weapon that he has applied the weapon focus feat or class feature to. You get a +2 bonus on damage rolls with the chosen weapon. Optimize Weapon At 8th level an Improvised Weaponsmaster is able to use improvised weapons as if they were the normal weapons they’re equivalent to in terms of damage, range increment, hardness, critical threat range, special abilities, etc. (e.g. screwdrivers deal the same damage as daggers, clothes hangers can return to the thrower like boomerangs, etc.). This also includes items that normally do no damage at all, such as playing cards. Any attack and damage bonuses the wielder has with a weapon apply to the equivalent improvised weapon as well (e.g. an Improvised Weaponsmaster with weapon focus in the shuriken is able to apply a +1 bonus to playing cards, protractors, and other shuriken-equivalent improvised weapons). Unwieldy Weapon At 10th level an Improvised Weaponsmaster is able to wield or throw any improvised melee weapon that is one size larger than he is using one hand and wield or throw any improvised weapon using two hands that he can lift as a light load, regardless of its size. He suffers a -2 penalty to his attack roll when doing so however. For example, a Lesser Ratman (a medium-size creature) can wield a broom (a large weapon) with one hand. New Feats Improvised Weapon Familiarity: You are familiar with all types of improvised weapons and have some knowledge of how to use them in combat. This feat neither allows a character to wield or throw an improvised weapon that is larger than himself using only one hand nor to wield or throw an improvised weapon two or more size categories larger than himself using two hands. Benefit: You make attack rolls with improvised weapons at a –2 penalty. Normal: When using an improvised weapon with which you are neither familiar nor proficient you take a –4 penalty on attack rolls. Improvised Weapon Proficiency: Choose one type of improvised weapon. You understand how to use that type of improvised weapon in combat. This feat neither allows a character to wield or throw an improvised weapon that is larger than himself using only one hand nor to wield or throw an improvised weapon two or more size categories larger than himself using two hands. Benefit: You make attack rolls with the selected weapon normally. Normal: When using a weapon with which you are not proficient, you take a –4 penalty on attack rolls. Special: Improvised Weaponsmasters are proficient with all improvised weapons. They need not take this feat. |
| Lake08-22-05, 03:56 AM | Gamer -------------------------------------------------------------------------- “omg reality lol this IS teh reel!!1 life is a game phoo & ur platform is teh suxor!!!1 analog is teh legacy reality ur just to stoopid to upgrade lol but im teh uber 1 & i can beat u in ur reality to name the game name the platform & i will pwnzor u!!1 pheer teh gamur lamur!!!!!111” --teh uber 1, Gamer Select this advanced class if you want to play a character with poor personal hygiene and minimal language skills. The fastest path into this class is through the Fast Hero basic class, though other paths are possible. Requirements To qualify to become a Gamer, a character must fulfill the following criteria. Skills: Computer Use (3 ranks), Sleight of Hand (6 ranks) Feat: Personal Firearms Proficiency Base Reflex Save: +2 Class Information The following information pertains to the Gamer advanced class. Hit Die The Gamer gains 1d8 hit points per level. The character's Constitution modifier applies. Action Points The Gamer gains a number of action points equal to 6 + one-half her character level, rounded down, every time she attains a new level in this class. Class Skills The Gamer's class skills are as follows: Balance, Computer Use, Jump, Concentration, Drive, Gamble, Knowledge (popular culture, tactics, technology), Listen, Move Silently, Navigate, Pilot, Repair, Search, Sleight of Hand, Spot, Tumble Skill points at each level: 5 + Int modifier Gamer Base Attack Bonuses: +0, +1, +1, +2, +2, +3, +3, +4, +4, +5 Fortitude Save Bonuses: +0, +0, +1, +1, +1, +2, +2, +2, +3, +3 Reflex Save Bonuses: +2, +3, +3, +4, +4, +5, +5, +6, +6, +7 Will Save Bonuses: +0, +0, +1, +1, +1, +2, +2, +2, +3, +3 Class Features: Digital Warrior, Physics Engineering, Bonus Feat, Pause Reality, Chain Attack, Bonus Feat, Cheat, Invincibility, Bonus Feat, Restart Defense Bonuses: +1, +2, +2, +3, +4, +4, +5, +6, +6, +7 Reputation Bonuses: +0, +0, +1, +1, +1, +2, +2, +2, +3, +3 Class Features The following features pertain to the Gamer advanced class. Digital Warrior At 1st level a Gamer gains a +2 bonus to her attack rolls, reflex saves, and armor class when fighting in the virtual world but a -1 penalty to the same when fighting in the “analog” world. Physics Engineering At 2nd level a Gamer gains the ability to tweak the “physics engine of reality.” Gravity doesn't have the hold on her that it does on others and, consequently, the maximum vertical distance she can jump is increased by a number equal to her gamer levels while the maximum horizontal distance she can jump is increased by a number equal to twice her gamer levels. Bonus Feats At 3rd, 6th, and 9th level, the Gamer gets a bonus feat. The bonus feat must be selected from the following list, and she must meet all the prerequisites of the feat to select it. Acrobatic, Advanced Firearms Proficiency, Aircraft Operation, Combat Martial Arts, Combat Reflexes, Defensive Martial Arts, Gearhead, Improved Initiative, Lightning Reflexes, Nimble, Point Blank Shot, Quick Draw, Weapon Finesse. Pause Reality At 4th level a Gamer gains the ability to “pause reality” three times a day, giving the Gamer time to analyze and strategize. The Gamer can then add her intelligence bonus to her attack rolls, reflex save, and armor class for the next 5 rounds. Note: time does not actually stop when a Gamer uses her Pause Reality ability-- her thoughts are just racing so fast that it almost seems to her that everything has stopped. Chain Attack At 5th level a Gamer gains the Chain Attack ability. Whenever she makes a successful critical hit against an enemy, the Gamer receives a free attack with the same attack bonus against that enemy. Cheat At 7th level a Gamer gains the ability to add 10 to any single roll once a day. Invincibility At 8th level a Gamer gains the ability once a day to make a saving throw (DC 10 + damage dealt) against anything that would reduce her to 0 hit points, taking only half-damage if successful. Restart At 10th level a Gamer gains the ability to reroll any single roll once a day. |
| Koga:The ninja trick08-22-05, 01:55 PM | The Koga loves your idea being both an avid fan of The Wal-Mart, and these post appocalyptic modern settings! But The Koga has a differant perspective.. The Wal-Mart DOES take over the global market, but only to form a true and noble socialism. A classless society where no-one no longer has to fear competition or resentment. You can spend your lives peacefuly working at your crops, and managing your property which The Wal-Mart decides how big it is depending on your family's velocity.. People pledge alleigance to The Wal-Mart because it has ended poverty, war, homelessness, and the human desire to be ontop of a superfical heep.. Then again, this is coming from the guy who had a dream about being a father to "The Wal-Mart baby" which was more or less the anti-Christ. Feel free to put The Koga in your campaighn as a crazed npc looking for a girl to go zoom zoom in the boom boom with.. :P |
| trappedslider08-22-05, 02:01 PM | Then again, this is coming from the guy who had a dream about being a father to "The Wal-Mart baby" which was more or less the anti-Christ. Feel free to put The Koga in your campaighn as a crazed npc looking for a girl to go zoom zoom in the boom boom with.. :P How baout we put kiga in the game as an NPC who speaks in thrid person about himself :P ;) |
| Koga:The ninja trick08-23-05, 11:26 AM | Actually The Koga has a Walmart vest! (Aint The Koga's, a friend gave it to him after he was fired from WalMart for "indecent behaivor" IE: he went into the girl's bathroom whilsts a girl was in there. It's not as naughty as you might think, he was the janitor and just an idiot.. :P ) He gave me the vest and said The Koga would probably enjoy it more then him. From the looks of it The Koga would treat it as.. Wal-Mart Armour. (Blue). AC bonus: +0. Max Dexterity bonus: +2. Special: You gain a +2 bonus to hide checks and all non Wal-Mart employees must make a fortitude save with a DC of 15 or higher of become shaken for 2d4 rounds. The Koga was planning to go into Wal-Mart one day sporting the vest seeing if anyone could tell he wasn't a REAL employee.. The Koga has tried many of times applying at Wal-Mart, Target, and many other super stores. But none of them will hire The Koga. Something about him not being a team player.. Who'dve thought The Koga had a high enough charisma score to be unable to become part of the Hive Mind.. :P |
| Koga:The ninja trick08-23-05, 12:42 PM | You know, The Koga just realized you could slip through the cracks if you ever wanted to publish this by using the nickname ironicaly both the girl The Koga melts over (Brandy) and his stupid Aunt Dee refer to Wal-Mart as.. Wally World.. Which such a name would make sense in such a campaign.. |
| Quarter-Dragon08-23-05, 02:07 PM | Heh, Wally World...I like it. I'll keep it in mind, thanks Koga. |
| ragingmaro08-23-05, 03:10 PM | thanks Koga. Don't you mean The Koga? |
| Quarter-Dragon08-24-05, 11:44 AM | Does anyone know if Wal-Mart has the trademark for Wally World? Becuase that very well could work as a name that won't get us sued. |
| Koga:The ninja trick08-24-05, 01:36 PM | The Koga was just at Wal-Mart today! :) To answer some of your questions about why Wal-Mart in this scenario would have shovels and such, here is answers.. Why would Wal-Mart have items such as shovels if it's all inside? Because, Wal-Mart is now the world. And as a world we still need food and shelter, clearly shovels would not be seen outside the "gardening section" where people are constitently plowing wheat-fields, digging up squash plants, and milking thier cattle.. How would we implement "the parking lot"? Being from Florida where hell sounds like a vacation, The Koga can tell you this easily.. The parking lot is sortof Wal-Mart's limbo, it's partof Wal-Mart, but at the same time "the outside world". Obviously after the great Wally World War our planet would be left in ruins and is a peverbal dustbowl. So things outside the Wal-Mart would probably be very much like Darksun. And remember, this isn't "outside" of Wal-Mart. There is probably invisible domes, heavy security, and other such things to protect others from finding out if there ever really is an "outside". Especialy considering the parking lot is reserved for the most evil, treacherous, of "shoppers".. Inorder to invision this, The Koga asks you to checkup on many worldy conquests for communisms and socialisms. This will give you a close idea to what would happen. (Which is ironic considering Wal-Mart as we know it runs on private enterprise..) Also The Koga had some neato idea for the setting, sortof based off The Koga's dream but taken from a differant perspective: The Price-Check: Wal-Mart controls when and if women have children. No child go's un-noticed or unplanned. Wal-Mart keeps a strict record of everyone who is conceived, aborted, murdererd, and anything else that happens to them.. But one baby went un-noticed.. This child, lacks Wal-Mart's stamp of approval and branding, it was born not by planning but ceartainly not by accident, how could this child have gone outside Wal-Mart's sensors? Because of this Wal-Mart is furious, it is not only a threat if someone can work outside thier electric eye like this, but also makes them appear weak and falliable, the normals don't like this child because they are jealous of it's purity. A mysterious man who escaped the parking lot along with several other criminals (who mostly just raided the inside and or tried to reclaim citizenship..) hides himself in large, dank robes, so as him and the child cannot be viewed.. He somehow has a telekinetic link to the child and though seemingly not the father, protects the child with absolute care. Will this child lead us to an un-Wally World? |
| urial angel of death08-29-05, 06:53 PM | quarter dragon where is your cardboard tube samuri you have been talking about sense page 3 and the school supplies ninja |
| Quarter-Dragon08-31-05, 11:13 PM | Eh...oh right...I'm working on it :gah: . . . . . :thinks: "LOOK A DISTRACTION!" *runs away* |
| lightman09-01-05, 07:26 AM | I remeber seeing a web comic called "Wal" exactly like this |
| CosmicJester09-01-05, 10:27 PM | Wow, just discovered this today. Read through about 15 pages. My only question before i can start running it is what about classes? I heard mention of a bunch of Prcs and a ranger like class, but how about fighters or rogues? The other option is to use the D20 Modern Classes, which i guess makes more sense, although is less flavorful... Keep it up guys, im super impressed to see this thread has been around for at least a year and a half. |
| Koga:The ninja trick09-02-05, 12:30 AM | Wow, just discovered this today. Read through about 15 pages. My only question before i can start running it is what about classes? I heard mention of a bunch of Prcs and a ranger like class, but how about fighters or rogues? The other option is to use the D20 Modern Classes, which i guess makes more sense, although is less flavorful... Keep it up guys, im super impressed to see this thread has been around for at least a year and a half. The Koga may be able to help out.. For one, The Koga found a descriptive hyborian age sight, you should look into the hyborian ranger, by normal D&D standards it's tremendously underpowerd, but by d20 modern, it could hold it's own quite well. Hyborian rangers are specificaly archer intended though, so you'll have to look elsewhere for duel-weilding madmen. Hyborian rangers also are not magick based. As they were made for Conan d20 which is VERY low magick. Almost as much as d20 modern. If you want magick, The Koga reinvented the soulknife for his magick campaign, has made meation of magick being skill-based sortof and has made two new homebrew classes "the clever hero" which is like a full front wizard and "the determined hero" which is a more jack of all trades.. The Koga noticed determined heroes were alot more powerful, taking aristocrat as thier prime claymold and mixing it with the magick system, so they get no bonus feats nor talents, where as the clever hero gets a talent every even level which do a slew of great things, gain more mana, but have a claybuilt like a commoner.. |
| LefferDP09-02-05, 03:25 AM | I know I'm a bit late on commenting on this, but... Digital Warrior At 1st level a Gamer gains a +2 bonus to her attack rolls, reflex saves, and armor class when fighting in the virtual world but a -1 penalty to the same when fighting in the “analog” world. I'm not sure the -1 to attack is needed considering the Gamer has poor BAB. Not a big deal, though. Pause Reality At 4th level a Gamer gains the ability to “pause reality” once a day, giving the Gamer time to analyze and strategize. The Gamer can then add her intelligence bonus to her attack rolls, reflex save, and armor class for the next 5 rounds. Note: time does not actually stop when a Gamer uses her Pause Reality ability-- her thoughts are just racing so fast that it almost seems to her that everything has stopped. Maybe I'm just out of sync with d20 modern but this seems very weak. Perhaps you could allow the ability to work a total of class level rounds per day where it can be stopped and started whenever? Chain Attack At 5th level a Gamer gains the Chain Attack ability. Whenever she makes a successful critical hit against an enemy, the Gamer receives a free attack at her lowest attack bonus against that enemy. Why not just have the secondary attack be at the same BAB as the current attack action? Having it as the "lowest" seems mechanically unsound as say one level he has a chan attack at +5 and the next it becomes +1 after getting another iterative attack? I propose you rename cheat and invicibility to Cheat Codes and God Mode, mostly because it reminds me of Doom. |
| Lake09-05-05, 12:34 AM | I know I'm a bit late on commenting on this, but... I'm not sure the -1 to attack is needed considering the Gamer has poor BAB. Not a big deal, though. Maybe I'm just out of sync with d20 modern but this seems very weak. Perhaps you could allow the ability to work a total of class level rounds per day where it can be stopped and started whenever? Why not just have the secondary attack be at the same BAB as the current attack action? Having it as the "lowest" seems mechanically unsound as say one level he has a chan attack at +5 and the next it becomes +1 after getting another iterative attack? I propose you rename cheat and invicibility to Cheat Codes and God Mode, mostly because it reminds me of Doom. Thanks for the constructive criticism. You're definitely right about Chain Attack-- I should have seen the absurdities that would result from the mechanic I used. I think I agree with you that Pause Reality is a bit underpowered as well. |
| Quarter-Dragon09-14-05, 06:09 PM | Gah! Too much schoolwork! All I can do is BUMP today peoples. |
| D&D_Madness 500009-16-05, 06:13 PM | WAIT EVERYONE! :mad: I have the perfect idea ;) At the final battle of the campaign, the party of heroes must defeat the ultimate BBEG... Sam Walton, who created wal-mart will be the ultimate BBEG with all spells, 999 hd, epic damage reduction and everything! :D :eek: :confused: |
| ragingmaro09-16-05, 06:58 PM | uh okay.. that's alright I guess |
| Mr. Cheese09-16-05, 07:10 PM | WAIT EVERYONE! :mad: I have the perfect idea ;) At the final battle of the campaign, the party of heroes must defeat the ultimate BBEG... Sam Walton, who created wal-mart will be the ultimate BBEG with all spells, 999 hd, epic damage reduction and everything! :D :eek: :confused: :mad: DO PEOPLE EVEN READ THREADS ANYMORE!?!? There are no spells, no epic stuff, this is d20 MODERN! Sam Walton is long dead, I think someone posted a funny story idea back here concerning his cryogenically preserved head. I'ts idiots like these that make me glad i'm not human. :cool: |
| D&D_Madness 500009-16-05, 08:22 PM | :mad: DO PEOPLE EVEN READ THREADS ANYMORE!?!? There are no spells, no epic stuff, this is d20 MODERN! Sam Walton is long dead, I think someone posted a funny story idea back here concerning his cryogenically preserved head. I'ts idiots like these that make me glad i'm not human. :cool: His head could've been reattached to the body of a dead employee and fine, he gets maximum power possible in D20 Modern. Nice...:D |
| Mr. Cheese09-17-05, 03:12 PM | Well, I tried. *force chokes D&D Madness* please people, the theme of this setting isn't bbeg, it's supermarket adventures. |
| ragingmaro09-17-05, 03:27 PM | And the theme of this thread isn't shooting down other peoples ideas either Mr. Cheese. |
| Quarter-Dragon09-17-05, 04:48 PM | Please people lets not turn this into a flame war! Cheese, as I've said before, everyone has there own ideas about this campaign and can play it however they want. And D&D Madness, while I appreciate your thoughts and ideas, as said before this is a D20 Modern/Apocalypse setting, not that you couldn't convert it to D&D, but you would have to do that work yourself. I also imagine that Wal-Mart: PA (or Wally World PA) would not be intended for epic twenty first level characters, though if anyone wished to come up with any ideas about how that might work, I'm sure that we would be more than happy if you'd contribute them. |
| D&D_Madness 500009-17-05, 06:54 PM | Well, I tried. *force chokes D&D Madness* please people, the theme of this setting isn't bbeg, it's supermarket adventures. Teleports and rips off Mr.Cheese's mask with a masterwork sq. ft. of sandpaper. He does this until Mr. Cheese slowly becomes Mr. Rotten (dead) Cheese. :) rips supermarket adventures plans into kibbles n. bits with masterwork toilet paper and replaces it with bbeg theme adventure:D |
| Lake09-18-05, 06:48 AM | Just some wild speculation and unfounded rumors... Most of the wilderness was destroyed to make way for martropolises, farms, and factories but nevertheless there are still some wild lands Outside. The most extensive of the wild areas are the mountains as they are extremely difficult to convert to such uses but even here, in a testament to its might at its most powerful, Wally World began to make inroads and had started leveling mountains in order to make room for more martropolises, farms, and factories, however this monstrous undertaking had only just begun when the Battle for Always Low Prices decimated Wally World and stopped this ambitious project while its impact on the geography of the world was still somewhat small. The second most important of the wild lands are the numerous fairly small islands in the world where it was more economical to simply relocate the population to a larger area more suited to a martropolis-- it is from these islands that most of the Outsiders hail [not referring to Jihun-Nish's giants here but to normal folks, some of them non-genetically engineered "Throwbacks"], most having never lived in a martropolis (some of these islanders even have an unbroken Outsider heritage with none of their ancestors having ever lived in a martropolis) and to many of these islanders the martropolises are the myth, not the Outside. The third most important of the wild areas are some abandoned farms that Wally World hadn't yet converted to indoor hydroponics before the Battle for Always Low Prices, some of which have been reclaimed by the wild while others still continue to grow their cash crops all these years later despite the absence of the farming bots that Wally World felt were no longer needed on these soon to be converted tracts of land. Finally, there are the odds and ends: small isolated scraps of wilderness that Wally World never got around to destroying, plus a few areas left untouched in order to provide amusement for the Board of Directors, as well as some park-sized bits of wilderness that unfinished martropolises were being built to include when the fateful Battle for Always Low Prices ground all future construction to a halt. The parking lot could be a multi-level underground parking structure. This fits seemlessly with the idea of it being a hell one may be sent to in one's afterlife, which was located by many religions beneath the world. The people who live there (and further down, in the sewers), known as the "Underdwellers" must seem a truly terrifying myth to many Martians (as I've taken to calling martropolis inhabitants), akin to demons straight out of hell. The parking lot could have gone into disuse a long time ago when the middle class was destroyed and had to rely on a cheaper form of transportation (mass transit) to get around inside a martropolis. Of course, if it was once widely used there would be entrances to it all over the place and it would be hard to mystify and mythologize if it was so readily accessible so it must be neither easy to find nor easily accessible anymore. The best explanation I can come up with is that the Board of Directors were concerned about people living down there literally under the radar, and about those rumors of a growing rebellion from beneath, and sealed off the parking lot in desperation, only to find that they were too late to save themselves. This rebellion, which ending up throwing the world into endless years of chaos, and the propaganda demonizing the Underground may be part of the reason the parking lot is seen as hell by many Martians. Edited to add: The Moreaus could have been the last, rather than the first, genetically engineered creations of Wally World's mad scientists. Due to the strong opposition to it, the genetic engineering could have begun in stealth with women being impregnated with genetically engineered embryos without their knowledge during mandatory medical screening and the resulting children carefully monitored and directed, early in their lives, into pre-selected training programs based on their inborn traits and everyone just assumes that Wally World is reacting to the child's natural aptitudes rather than creating them. Gradually the program is expanded until, eventually, there are no non-genetically engineered human beings living inside the martropolises. Wally World's scientists finally become too bold for their own good and brazenly start creating the human-animal hybrids now known as “Moreaus.” Wally World's fearless scientists think all is going well but one day there is a catastrophe as thousands of Moreaus, in a concerted effort, escape from the massive prison-like facility they were housed in, carrying Wally World's dark little secret screaming into the light, igniting one of the final sparks the rebellion needed to set off the beginning of the end. |
| Quarter-Dragon10-09-05, 05:58 PM | Whoah, that was a little to close for comfort. Anyways...Lake I like the ideas that you're having and I wish I could contribute some of my own thoughts about them, but as most people could tell, I'm completely swamped in the real world. So I'll try and post some of my ideas soon, but I'm not sure how soon soon is. Sorry all. |
| Quarter-Dragon10-22-05, 04:56 AM | Sigh...it saddens me greatly to see such ideas wasted, so unless anyone has anything new I'm going to try and compile this into a document with all the important posts and hold onto it until I actually have some free time, as if that will ever happen. But this will be back, oh yes it will be back. And just like every other sequel it...well it probably won't be as good as the original, but who cares about that :P. So, if any of you have any last words feel free, otherwise I don't think I'll be BUMPing this again. Peace :cool: |
| ragingmaro11-05-05, 12:49 PM | Anyone working on the PDF? |
| urial angel of death11-06-05, 05:05 PM | q-dragon please work on the cardboard tube samuri and school supplijes ninja |
| Lord of the Ninth11-17-05, 11:15 AM | I kind of like the idea of Walmart people doing some of the insidious things Lake mentioned, especially making subtle genetic modifications to people without telling their parents. However, most people in Walmart wouldn't be genetically engineered, at least not in any significant way. Walmart doesn't want a race of super-people, they want control, productivity and efficiency. So if anyone has any ideas for Sheep-Moreaus that'd be kinda neat. |
| Quarter-Dragon11-18-05, 03:33 AM | Haha! I return, with nothing new...yet. Anyways, I'm sure if you wanted LotN you could apply my Sheep template to humanoids and call it genetic modification, with only a few changes. I'll take a look at it when I finally get my life under control again. By the way if you want to look at it it's somewhere in page 19. |
| Lord of the Ninth11-18-05, 10:59 AM | Hmm...I'm looking at the rules for robots and their is only on small difference, a thought I've had is that if Wal-Mart built robots to serve as their "employees" (i.e. slaves) they would want to make certain variations to the droids personality and especially make sure it knows where it's loyaltie's lie. So without further ado, HCQDADW* presents, The Sheep. Sheep When the executives at Wal-Mart realized that hiring and paying humans minimum wage to work for them wasn't profitable they designed a taskforce to analyze and search for a solution to the problem. The taskforce set into motion many ideas to offset costs; They experimented with illegal cloning and mutations, they designed various chemical prototypes that would increase someone's physical capabilities, they even created a whole new race through breeding, one that could haul great loads, but that was dim enough to control. Where they really hit paydirt though, was when they stole blueprints from the military concerning robots. The executives decided to fund this new project, but were worried that; one the robots seemed to be to cold and emotionless, and two the robots might rebel. The scientists that were part of the taskforce decided to make multiple variations to the blueprint's concept, thus creating what they liked to call, "Sheep" Sheep is an inherited template that can be applied to any humanoid construct (referred to as the base creature). A sheep uses all the base creature's statistics except as noted here. Challenge Rating: Same as the base creature Special Qualities: A sheep retains all of the base creature's extraordinary, spell-like, and supernatural abilities. It also gains the following special qualities. Service with a smile (Ex): A sheep gains a +5 bonus on diplomacy checks Allegiances: The base creature's allegiances are replaced by a singular allegiance to Wal-Mart. A sheep can have no other allegiances unless they are a hero. Saves:: The base creature's skills change as follows: Will -2. Abilities: The base creature's ability scores improve as follows: Charisma +2, Wisdom -2. I'm not sure if it should be wisdom or intelligence. Err...anyways, What do you think? :D *Holy Crop, Quarter-Dragon Actually Did Work That was on page 18 I believe. I had forgotten about that one. I suppose this could work. |
| yellowdingo11-19-05, 01:12 AM | One day when I was getting my glasses fixed at Walmart Vison Center, I looked at the store without them and I realised that I couldn't see where it ended in two directions. Now this is partially because I'm near-sighted and will eventually become all but blind, but ti is also because the place is so darn big. Now it got me thinking "what if Walmart went on forever, what if they put apartment buildings in them, people would never have to leave". So I began to invision a world dominated entirely by Walmart, and being the RPG fan that I am I decided to do so in campaign setting form. Imagine a world where Walmart is allowed to ignore any rules banning monopollies, and then it spreads itss corporation and its interests until it controls much of the world. The Walmarts themselves gain built in apartments, restaraunts, small factories, and eventually become largely self-sufficient indoor communities, many of which grow so large that they conect onto other nearby Walmarts, forming enormous cities. After time they take on a sort of surreal quality, growing so large that they need their own small police forces and militias to maintain order. Eventually all other business are replaced by Walmart and they are able to raise prices without any sort of limit because they are the only show in town. This causes most of the world to sink below the poverty line. Several rebel groups thinking that the management of Walmart is the root of their problems assault the main headquarters and slay the board of directors, along with everyone else involved in the management of Walmart. This causes the utter collapse of civilized society, but because much of the proccesses by which Walmart runs is automated and autonomous the essential fall of civilization seems to barely effect them at all. Eventually the colossal miles-wide walmarts are one of the last bastions of civilization. They are runs by machines and staffed by robots. The aisles are inhabited by scavengers and bandits. Some people evolve to live among the ceiling supports, others take to the vast rooftop exampanses, still others follow the way of the Smiling One. Most simply wander the aisles searching for what they need to survive. Actualy What you are describing is what was conceived as the ultimate achievement of Lunar colonization. At a cost of two billion-billion dollars every fifty years, a city built beneath the lunar surface in one excavated cavern after the next. With residences, shops, multifloor fish farms, hydroponic gardens, industrial parks, deep core mining. Large caverns where a dome would be put in place, the cavity above it flooded with water and allowed to freeze, the surface rock above the ice shield excavated and thus great domes. Megacities at the cost of 2 billion-billion for every 10 million people it will support. All under a single Commonwealth government where people work for their equal share of the resources and every one is a government employee all living under the same laws to which they all agreed to when they applied for citizenship. Basicly criminals are stripped of their citizenship and sent back to prison planet: earth. PS I love the reference to Roofworld. People living in or on the roof as social outcasts. brutally entertaining. When i saw my first episode of Buffy the Vampire Slayer, I thought how totaly roofworld. |
| Arnkel11-19-05, 11:25 AM | Why not make the "parking lot" a post-apocalyptic warzone of garbage and refuse, like say, the outside world in the Judge Dredd Movie or like something out of Mad Max. You could still have patrols of security teams(in heavily armored shopping wagons) rounding up vagrants and having orange vested employees scrounge through the refuse heaps for things that can be used to further the corporation. Imagine tribes of wild skateboarders being fended off by the Walmart security teams(they could even make an ad campaign out of it to inspire people to join the security teams, maybe with the smiley dressed like Uncle Sam). |
| Jihun-Nish11-29-05, 03:52 PM | Sigh...Why is it that everyone thinks reading something long is just a waste of time. And about mutations, pretty sure that it's optional, though don't look at me I haven't read this in a while. With what I know and feel about walmart P.A. I'd say that mutation are not allowed except for the Moreaus, ( At least if you'd played in LotN's campaing or mine for that matter) Of course you're allowed to make your own WPA what ever you like. But WPA is not suppose to be an ordinary post apocalyptic setting. It is important to keep in mind that the campaing turn around the fact that the walmartiens need to shop/trade/barter to survive in a world where the once reliable robots would replenish the shelves but seldom do nowadays since the SHOPPING world has gone awry. That's when I came up with the idea of mystical outsider giants who would ''walk'' the aisles seeking goods and stuff like the walmartiens use to do before the Great Kill (Board of Directors). The reason why the Moreaus are allowed in the setting is because their genetics are from an NATURAL species. In my own setting the giants (the outsiders not the renegades giant which lives inside) althought considered mythical, play a great role in the survival of the walmartiens. (They are the ones who are still working in all sorts of facilities producing goods for the now few shelfbots) How they came to be employed to work in the said facilities is due to the Magines but that an other story :) In Walmartropolis 14 (My setting) there is one race that is considered a monster and that is the Gremlins. No one knows where nor how they came to be. They are truly an anathema because the gremlins dont resemble any known race on earth. Even their DNA would be alien to the walmartiens IF they could study one. In the center of walamartropolis 14 is the ruin of a gargantuan zoo facility (in fact the zoo use to be constructed around 2 mountains. Inside this region are strange creatures but always you could discern what it use to be. (example: an ApeLion. Of course if giants of 25 feet hight could be geneticaly achived, why not abobinations left to die somewhere in the open.!!! But for now they aven't been encountered. Conclusion: you make it what you like but the original idea thought was a setting with the shopping theme still engrained in the population. |
| Jihun-Nish12-03-05, 03:46 PM | How about a bump :) |
| Jihun-Nish12-14-05, 02:39 PM | a merry chrismas to you all. « I wonder how santa Clous would fit in the setting. » Oh! Dont forget to read my last post :) |
| ragingmaro12-15-05, 09:55 PM | All the information in this really needs to be compiled. Great setting, very few updates. And the people who do haven't read the whole thing through and suggest things that have already been suggested. |
| Skritz_the_Lizardmen01-05-06, 07:40 PM | ....well..i got one thing to say...STOP THE DRUGS, ITS NOT GOOD FOR U, IT WILL MAKE YOU CRAZY, LIKE BURNING YOUR CELL AND MAKIN YOU BELIVE WAL-MART ARE ETERNAL!!!! .. YOU ARE CRAZY..BUT I FIND THIS FUNNY..SILLY...I CANT RESIT..NOOO... ...hhhhAAAARRGHH.. LOL!!! :D |
| flealord01-06-06, 12:57 PM | Maybe he dosn't believe wal-mart is eternal maybe he just has a funny idea for campaign. And if not ....YOU'RE CRAZY AS A MONKEY THROWING CRAP AT EVRYONE!!!!!!!!!!!HAHAAHAHHAHAHAHAHAHAHA HAHAHAHAHAHAHAHA |
| Midget_In_The_Playground01-06-06, 07:48 PM | Wow, this thread has reached new lows... This either needs to be compiled or killed. Please stop with the useless comments. |
| Robguy01-23-06, 12:04 PM | I have begun compiling all of the rules and information needed to run a Walmart: DA game. Keep in mind this is my own version so there may or may not be everything everyone wants to see in it. Also I have added new ideas and changed a few things. Feel free to offer comments, suggestions and new ideas. I will probably post this to my website after it is complete, and am hoping to run a playtest game for it in the near future. I will keep you updated. Fore now here is what I have. Most of it was not my origional work as is stated at the beginning. Wal-Mart Post Apocalypse A campaign setting for D20 Modern Composed by Aerys Targaryen(with additions by Rob Mathews/aka Robguy) Setting Composed Mainly by: Lord of the Ninth, Jihun-Nish and Quarter Dragon, and me Robguy HISTORY OF THE WORD: Present day: all is normal and the way we believe our world to be (or close to it). The Rise of the Wal-Mart Monopoly: Lobbyist begin to create loopholes in the anti-trust and anti-monopoly laws by offer large campaign donations to presidential can congressional candidates. Wal-Mart begins to expand its interests: Wal-Mart puts the first apartments and hotels inside its stores, using its massive corporate funding to lower the costs well below the profit line. After this becomes a success Wal-Mart begins to build factories and buy up mines and other resources. It begins its efforts to obtain autonomy. Wal-Mart Stranglehold on the masses: A majority of the free world either shops, lives or works in a Wal-Mart. Wal-Mart’s Political ambitions: Wal-Mart continues to advance its agenda by offering large bribes to politicians, who eventually no longer make major decisions without consulting Wal-Mart executives. The First Wal-Mart-Cities: A Wal-Mart reaches a level of autonomy and population high enough to warrant status as a city. The Workers are bred: The race that would later become the Unemployed is bred to save costs in production of consumer goods. The Fall of the Middle Class: The Board of Directors Officially takes control of most of the first world nations of the world. They then raise prices across the board forcing people to spend all of their money on necessities. Many are now in debt to the Bank of Wal-Mart. This is the end of the middle class. Pax Walmartia: War is stopped because it is not profitable, countries not under the sway of the Board are subject to embargoes until they give in. The Orwellian Age: This is the period where the Board of Directors wields supreme power over the lives of all the people of the world. Everyone is constantly watched and pro-Wal-Mart propaganda is everywhere. Revolution: Rebels realize that the Board of Directors is the cause of the dramatic plunge in their quality of life, and they storm the company headquarters. All managers from the CEO right down to assistant manager for sector 7G are slaughtered in a bloody massacre known as "the Battle for Always Low Prices". The Collapse of Civilization: Without the order provided by the Board of Directors and the Wal-Mart Guard society falls into chaos, and must now live as nomads living off the resources gathered by the robots that stock the shelves. <hr> DIRECTORY : A1: DIRECTORY (You are HERE) A2;Customer Service: Races & Classes A3:School Supplies: Skills & Feats A4:Cashiers: Members Clubs [organizations] A5:Toys: Weapons & Armor [the Nevergrow make this one work well] A6:Sporting Goods: General Equipment A7:Automotive: Vehicles A8:Housewares: Settlements A9:Pet Supplies: Monsters A10:Management: Tips for Gms <hr> A2;Customer Service: Races & Classes (you are HERE) A3:School Supplies: Skills & Feats A4:Cashiers: Members Clubs [organizations] A5:Toys: Weapons & Armor A6:Sporting Goods: General Equipment A7:Automotive: Vehicles A8:Housewares: Settlements A9:Pet Supplies: Monsters A10:Management: Tips for Gm’s Races Aislers: Those who live in the main area of the Wal-Mart, either as nomadic scavengers or raiders. Aislers use the normal human species traits. Rafterfolk: These are people who live among the high up rafters that support the gargantuan ceilings. Instead of the normal human's bonus skill points, rafter folk gain a climb speed equal to their base speed (30), and a +2 bonus to balance checks. They appear to be shorter than their aisler counterparts and tend to have longer arms, having used them as much as their legs for most of their lives. Rooftoppers: Rooftoppers are people who decided it would be better to abandon the Wal-Mart altogether, forsaking the resources it would give them. Because there is now little land left that is not Wal-Mart, or part of its support community (farms, factories and mines that supply the Wal-Mart with resources), the Rooftoppers must live on top the Wal-Mart superstructure. They use the same species traits as normal humans except that they must select their bonus feat from the following list: Alertness, Animal Affinity, Attentive, Brawl, Builder, Great Fortitude, Guide, Iron Will, Lightning Reflexes, Low Profile, Run, Stealthy, Toughness, Track, and Trustworthy. They also receive a +2 bonus to spot checks from their lives spent in wide open spaces. The Unemployed: The Unemployed are those people who once worked for Wal-Mart before the collapse of civilization. They were specially and secretly bred by the management for the period when a robotic workforce wouldn't have been cost effective. They were engineered to work longer hours without tiring, they were made dull and dimwitted so that they would not attempt to gain freedom, or unionize themselves. However, the machines became cheaper and all the workers thrown out. They became the unemployed. They use the same stats as humans, except they receive a +2 bonus to constitution, a -2 penalty to charisma and wisdom. They also gain low-light vision (as to save money on lightning), and instead of the normal bonus feat the unemployed receive two which must be selected from the following list: Builder, Cautious, Endurance, Focused, Gearhead, Great Fortitude, Low Profile, Meticulous, and Toughness. The Nevergrow; Halfling-like human children that never seem to be older than 12-13 years old (although they are ---eventually-- it just don’t show until the last few years of their life) and never more than 3 to 4 feet tall. What better place for them to dwell other than Toyland. Toylands were a Wal-Mart trait (all built the same way) in every Wal-Mart in the world. Toylands were exactly what their name implies; Toy stores (or aisles) build on artificial islands surrounded by small ponds tree parks etc. With a least two bridge connecting Toyland to the "main" store. Toyland were also always built near Wal-Mart kindergartens (now probably in ruins) Toylanders like to ... Play... more than anything else in the world. However one must point out that their idea of play often involves violence and flaming Nerf balls. They use Halfling stats [-2 str, +2 dex +1 bonus on all saves, +2 bonus on jump, climb and move silently, small size]. Harlequin The Harlequin are a race of genetically-engineered humans with ivory-colored skin, bright red lips, oversized feet, and hair of various bright colors (such as red, green, and blue) bred to entertain children during the extended shopping sprees of their parents. With the collapse of Wal-Mart the Harlequin seemed to have lost any sense of purpose they once had and tend to be a morose and dejected lot. Size: Medium Ability Modifiers: +2 Dex, -2 Con, -2 Int, +2 Cha Base Speed: Despite their medium size, Harlequin only have a base speed of 25 as a result of their oversized feet. Skill Bonuses: +2 to balance, perform (juggle), & sleight of hand checks Level Adjustment: 0 Sleepless The Sleepless are a race of genetically-engineered humans bred to drive transport vehicles around the clock without the need for sleep. They are the result of one of Wal-Mart’s earliest attempts at genetically engineering workers for specific tasks—one that wasn’t completely successful. Wal-Mart’s bioengineers successfully removed the ability to sleep from the genetic code of these workers but weren’t successful at removing the need for sleep, thus creating a race of jittery and mentally unstable truck drivers. Size: Medium Ability Modifiers: +2 Dex, -2 Wis Base Speed: 30 Insomnia: Sleepless, as their name suggests, do not sleep. Saving Throw Modifiers: +2 to ref, -2 will Skill Bonuses: +2 to drive & navigate checks Level Adjustment: 0 Half-Giant: Half-Giants stand between 8-16 feet tall an weigh nearly a full ton. Genetically altered by Wal-Mart for use as creatures of burden these once ordinary humans were imbued with highly enhanced speed capabilities and the strenth of ten men. Of course their mental capacity was lowered to help prevent rebellion an uprising. They used these creations to replace their eighteen wheeler fleet, doing away with the need to pay the ever increasing costs of petroleum. Size: Large Ability Modifiers:+6 str, +4 con, -2 dex -4 wis, -2 cha, -2 int Base speed: 40 Saving Throw Modifiers: +2 Fort, -2 Reflex. Increased Metabolism: A Half-Giant needs 2x the standard water intake/day and 3x the normal food intake. For each day the half-Giant goes without food or water subtract 2 from strenth and con, and -1 from dex. After he begins to eat/drink he regains these points at a rate of one point per meal consumed but only one meal per two hours. Level Adjustment: +1 More Powerful Races Robots Robots made up much of the work force of Wal-Mart before society collapsed, and now they still try to run the store as though this had not occurred at all. Many of these robots possess artificial intelligence (AI) of varying complexities. Because of this they can be reprogrammed (Computer Use check DC 25) to act as individuals. Some of them do this on their own because of some sort of part failure or glitch, but this is rare. All robots receive a +8 bonus to Computer Use checks because the basics of this are as natural to them as language is to us. Of the five most commonly found robots in Wal-Mart the first are Stockerbots, they resemble forklifts with two claw-like pincers on either side. They are automatons with nothing even resembling artificial intelligence; they are large in size and move on treads. They are not playable. Second are the Cashierbots, they are immobile robots that resemble humanoids from the waist up, but are simply boxes below this. They are non-intelligent, and simply programmed to grab products, scan them, put them into bags and tell people to swipe their cards. Unfortunately now they just grab whatever is within arm's reach, scan it, and put it in a bag. And then they tell whoever's left to swipe their card. Cashierbots are regarded as more of a minor hazard or nuisance than as an intelligent species. They are not playable. Next are Greeterbots, they are roughly humanoid in shape and possess a primitive AI. They are programmed to greet people, and make brief small talk, they can also give directions, and being connected to the programming that runs the Stockerbots they know where everything is. Or at least that is the way it was supposed to work, most Greeterbots have a few minor malfunctions, the most common being the belief that all things can be found in aisle 7. Species Traits: •Size: Medium. Greeterbots receive no bonuses of penalties due to size. •Ability modifiers: +2 strength, -2 dexterity, -2 intelligence, as constructs Greeterbots have no constitution scores. •Racial HD: Greeterbots have 2 construct HD (2d10) and they receive 20 bonus hit points for being constructs. •Base Speed: 30 ft. •+2 natural armor bonus to defense. •Construct traits: greeter bots have the traits and immunities common to constructs. •Give Directions: Each greeterbot has an electronic map of Wal-Mart along with a complete inventory of everything in it and where it can be found. However, most greeter bots are cut off from certain circuits or have not been updated since the last time a new section has been added. So this ability grants them the ability to find any section of the store or product therein if they can succeed an intelligence check DC 15. If they fail a check they cannot attempt it again. This is a representation of what they know, or can gather from pieces of information. This ability grants them a +4 bonus to survival and navigates checks inside Wal-Mart •Greeterbots start with 5x (2+int mod) skill points. The following skills count as class skills for greeter bots: Computer Use (int), Diplomacy (cha), Gather Information (cha), Navigate (int), Profession (wis), and Search (int). •Greeterbots have a starting allegiance to Wal-Mart. •Greeterbots have a LA of +1 [ECL 3] Security Drones are one of the other main types of robots found in Wal-Mart. They look like hulking black clad S.W.A.T. members. They patrol around Wal-Mart looking for shoplifters. They were originally designed to be the Wal-Mart Guard. However because the Wal-Mart Guard no longer exists they simply roam around aimlessly, following criminals (anyone who uses, destroys or opens something without paying for it). Security drones are among the most likely to achieve independence without outside assistance. Species Traits •Size: medium. Security drones receive •Ability modifiers: -2 strength, +2 dexterity, -4 intelligence, as constructs security drones have no constitution scores. •Racial HD: Greeterbots have 2 construct HD (2d10) and they receive 10 bonus hit points for being constructs. •Base Speed: 30 ft. •+4 natural armor bonus to defense. •Construct traits: security drones have the traits and immunities common to constructs. •Darkvision 120 ft. •+4 bonus to spot and listen checks. •Security drones start with 5x(2+int mod) skill points. The following skills count as class skills for adminbots: Computer Use (int), Listen (wis), Navigate (int), Profession (wis), Spot (wis) and Search (int). • Security drones have a starting allegiance to Wal-Mart or Law. •Security drones have a LA of +1 [ECL 3] Adminbots are the last of the common robots. They were designed to oversee much of the tedious aspects of Wal-Mart, mostly involving numbers. Since the collapse of civilization many of their original functions have become obsolete. However, because they were given the most advanced AI of all the common robots they learned to adapt and to alter their own functions to fit the way Wal-Mart now exists. They look much like greeter bots, except instead of the greeter's smock they all "wear" something that looks more like a conservative gray suit. Many human computer hackers enjoy altering Adminbots to be independent because they are much more interesting to talk to than most of the other robots. Species Traits: •Size: Medium. Adminbots receive no bonuses of penalties due to size. •Ability modifiers: +2 strength, +4 intelligence, as constructs Greeterbots have no constitution scores. •Racial HD: Greeterbots have 3 construct HD (3d10) and receive 20 bonus hit points for being constructs. •Base Speed: 30 ft. •+2 natural armor bonus to defense. •Construct traits: Adminbots have the traits and immunities common to constructs. •Command Robots: Adminbots can command any non-independent robot through the computer network or Wal-Mart. Against independent robots they must make opposed charisma checks. If the adminbot wins it gains control of the other robot, if the other robot wins nothing happens. Only independent adminbots ever attempt to control other adminbots, who count as independent even if they are not. •Adminbots start with 6x (2+int mod) skill points. The following skills count as class skills for adminbots: Computer Use (int), Craft (electronic), Decipher Script (int), Demolitions (int), Diplomacy (int), Disable Device (int), Knowledge (All) (int), Navigate (int), Profession (wis), Repair (int), Research (int), Search (int), and Sense Motive (wis). •Adminbots have a starting allegiance to Wal-Mart. •Adminbots have a LA of +2 [ECL 5] Robot Disguise Soon after robots were given AI’s, it was realized that a robot could be built that could disguise itself as a human almost perfectly. There were several methods to this varying much in their complexity and expense. The simplest was to coat a humanoid robot with latex and create a face. This would produce a single expression but would allow robots to move through a crowd of people without being recognized. However if they were to speak or do anything that required facial movement the disguise would be fairly simple to notice (-4 penalty to disguise checks, Purchase DC 12 for one face). Next small motors were added into the face as well as more efficient voice synthesizers, this allowed normal conversation (-2 penalty to disguise checks, Purchase DC 16 for physical alterations). However the ruse wouldn't last long if anyone were to touch the robot or try to take his or her pulse. So the next level involved small quantities of heated liquid flowing near the surface of the body, and a slightly more advanced skin substitute (No disguise penalty, Purchase DC 22 for physical alterations). Lesser ratman Lesser ratmen are truly pathetic creatures, they evolved from humans who hid underground and ate rats, often in areas where nuclear waste was being dumped. Over time they grew to resemble their food, becoming smaller and less human. They are the dregs of the post-Wal-Mart society. Species traits •Size: Small. lesser ratmen receive a +1 bonus to all attack rolls, and a +1 size bonus to defense, they also receive a +4 bonus to hide checks but have smaller carrying capacities than medium creatures and must use smaller weapons. •Ability modifiers: -2 strength, +2 dexterity, -2 intelligence, +2 wisdom, -4 charisma •Base Speed: 20 ft. climb 20 ft. •+1 natural armor bonus to defense. •darkvision 60 ft. •Immunity to disease and a +2 bonus on saves vs. poison. •Lesser ratmen gain the Scent ability •+2 bonus to escape artist and move silently checks. •Lesser ratmen have a LA of +0 Greater ratman Greater ratmen are larger cousins of the their lesser kindred, they were born of stronger stock, but still have many of the less desirable qualities of their cousins. They are often found as leaders of lesser ratmen. Species traits •Size: Medium. greater ratmen gain no bonuses or penalties due to size. •Ability modifiers: +2 strength, +2 constitution, -2 intelligence, -4 charisma •Base Speed: 30 ft. climb 20 ft. •+2 natural armor bonus to defense. •darkvision 60 ft. •Immunity to disease and a +2 bonus on saves vs. poison. •greater ratmen gain the Scent ability •+2 bonus to hide and move silently checks. •Greater ratmen have a LA of +1 Other races from other D20Modern books should be considered on a case by case basis, at gm’s descretion. <hr> OCCUPATION: The player should choose one of the following occupations. These take the place of the occupations in the core books. Athlete: You were some sort of sports star before the apocalypse. Football, baseball, basketball, Hockey, or some other sport. GM’s should consider a well thought out new sport a character may come up with as well. BONUS: Gain the Endurance Feat. Any time the characters chosen sport could have an effect on a roll(excluding attack/damage) the character gets a +2 to the roll(GM descretion) DOCTOR: You were a doctor or dentist before the Apocalypse. BONUS: +2 to heal checks. On a successful heal check a doctor may grant a bonus to the targeted characters next stabilize check equal to +1%/ level. FAMOUS PERSONNA: You were an actor, model, or some other famous icon. BONUS: +2 to any one skill related to your chosen persona(GM’s discretion). You still have loyal fans here in Waltropolis. On a successful charisma check you may acquire any one item (GM discretion) without paying for it. Useable 1/game session. LAW ENFORCEMENT/MILITARY: You were a police officer, or service member. BONUS: Weapon Proficiency-handgun. You receive a +2 bonus to Gather Information. REDNECK SHOPPER: Typical redneck, hillbilly, beer drinking, Wal-Mart shopper. BONUS: Any time you use a redneck phrase the GM may at his discretion award you 1 exp. Gain Beer Immunity Feat. <hr> CLASSES All of the basic classes from D20 modern apply. Many base classes from D20 Apocalypse will also be allowed at your GM’s discretion. For advanced classes all of those found in the core D20 Modern book should be allowed. For all others you should consult your GM. In addition there is new Advanced class that adds to the theme of the overall setting, the Disciples of Ash. GM’s should feel free to create, or better yet allow the players to come up with other similar Disciple classes, from other movies, video games, Brand names, etc. (Disciples of Nike, Jedi Knights, Knights of the Blue Light Special, Tommy Boys, Low Riders) DESCIPLE OF ASH: There are those who fear the undead. There are those who hunt the undead. And then there are those who look to the past for the arcane secrets to turn hunting undead into a religion. The Disciples of Ash fall into the last category. Prerequisites: BAB: +3 Feats: Personal Firearms Proficiency, Exotic Melee Weapons Proficiency (chainsaw), Two Weapon Fighting Special: Must forsake the false gods of the evil Wal-mart (can't also belong to such organizations such as the Cult of the Smiling One) and ritually cut off their right hand using a chainsaw Traits: BAB: 1/1 Fort: High Ref: Low Will: Medium Defense: 1/3 level+1 Reputation: 1/3 level+1 Class Skills: Craft (chemical) [Int], Craft (mechanical) [Int], Diplomacy [Cha], Drive [Dex], Perform [Cha], Profession [Wis], Repair [Int], Read/Write Language [-], Speak Language [-], Treat Injury [Wis] Skill Points: 4+Int modifier Resistance to Undeath: At 1st level a Disciple of Ash gains the ability to fight off the curse of undeath. A Disciple who has been infected by the shopping undead (by whatever method is used in the campaign) may make a will save vs. the infection DC once per day. If they succeed they are completely cured of the infection and any damage done by the infection is fully healed. Stump: After having removed their own hand, the community will replace it with a variety of attachments. The first is a mechanical gauntlet that makes unarmed attacks count as if the Disciple is wearing a set of brass knuckles and gives a +2 bonus on Strength checks to break something. It imposes a -2 penalty on any Skill check that requires fine motor control from both hands. The second is a specially modified chainsaw that fits onto the stump and counts as being a medium sized weapon, but for all other purposes is a regular chainsaw. These attachments are received at 1st level, unless there is some problem that prevents this (up to GM to decide). My boomstick!: At second level a Disciple receives Weapon Focus (sawed-off shotgun) as a free feat. Bonus Feat: At 3rd level and every three levels after that a Disciple receives a free feat to be selected from the following list: Advanced Two Weapon Fighting, Archaic Weapons Proficiency, Builder, Cleave, Improved Two Weapon Fighting, Power Attack, Rapid Reload Bane of Undead: At 4th level and every two levels after that a Disciple gains a +1 attack and damage bonus against undead (if the shopping undead are the only sort of undead in your campaign some other form of bonus could be thought up) Eat This: At 5th level a Disciple may make critical hits against undead. Fistful of Boomstick: At 7th level a Disciple gains Weapon Specialization (sawed-off shotgun) Shop Smart, Shop S-Mart!: At 8th level a Disciple gains a +2 inherent bonus to Intelligence from his or her focused training to improve the mind as well as the body. Groovy: At 10th level a Disciple has mastered how to fight with the boomstick and the stump mounted chainsaw. Both weapons count as light weapons for the purposes of two weapon fighting. <hr> Customer Service: Races & Classes School Supplies: Skills & Feats (You are Here) Toys: Weapons & Armor Sporting Goods: General Equipment Automotive: Vehicles Housewares: Settlements Pet Supplies: Monsters Management: Tips for Gms SKILLS: All skills in the D20 Modern core book are available here. New skills may be added at the GM’s discretion. FEATS: All feats from the D20 Modern are available. Other feats from other D20 Modern expansions(Apocalypse, Future ,etc) are at GM09084e3wa’s Discretion. New Feats are detailed below. In addition the GM may allow other player created feats at his whim. |
| Lord of the Ninth01-23-06, 02:08 PM | Awesome. I especially like the table of contents. Nice work Robguy. |
| urial angel of death01-23-06, 06:15 PM | if you ever completely finish it that would be great. Are we ever going to see a finish school supplies ninja or cardbord tube samuri. Finally would anyone mind if I made a computer game out of this? It would take a couple years, but I was just wondering if it would make anyone mad. |
| Robguy01-24-06, 08:37 AM | well I should be finsihed with it by the end of the week. If you see an idea that was yours, or have any ideas you think might be worth adding let me know. Of course I will decide if I like it or not, but more than likely if it is decscent it will be added. Sorry if it feels like I'm stealing your idea "Lord of Nine" (technically I guese I am) but no one else could find the time to do this so if I do it I'm gonna to it how I see it, along with any great ideas from all of you. I would especially like to see more advance class options, and feats. I think races are pretty much covered. Also we need more creatures. As I add significant additions I will repost everything so that you won't have to dig through pages of thread to find it. Robguy |
| Robguy01-24-06, 09:07 AM | Here is a Advanced Class i made up. I'm not very good with classes especialy D20 so I'm sure you guys can find ways to improve it. i'll give you a few days to make suggestions before I add it to my official stuff. GOODYEAR SAMURAI The Goodyear Samurai is a fierce warrior who follows the ancient way of Bushido. However, in this modern time of Walmetropolis the Samurai must rely on new, bizarre tools of war. Requirement: BaB: +3 Feats: proficiency with any sword and medium or heavy armor. Skills: Craft armor 4ranks, Diplomacy or Intimidation 4 ranks BaB: 1/1 Fort: medium Ref: low Will:high Defense: 1/3 Reputation: 1/3 RUBBER ARMOR: At 1st level the Samurai is able to craft samurai style armor out of car tire(preferably Goodyear) The armor is either medium (+5db, +5MD, -4 Armorcheck, WT 15 lbs) or heavy(+8 db, +2 md, -6 armor check, 25 lbs) BUSHIDO: A Goodyear Samurai tries to follow the old ways of the Bushido. He must perform every action with honor. If he fails and it would bring him dishonor A Samurai must commit the act of Suppeku(ritual suicide), or lose his abilities until he redeems his honor. DAISHO: At 2nd level a Samurai is able to find a matching set of Katana and Wakazashi. He has quick draw with them, and gains two weapon fighter when wielding them together. At 8th level he is considerede to have improved two weapon fighting and at 10th level he gains greter two weapon fighting. BONUS FEATS: At 3nd 6th and 9th level the Samurai may choose a bonus feat from the combat feat tree. He must meet the requirements. STAREDOWN: at 4th level as a standard action he can he can stare at an opponent who must make a will save (DC10+level+cha bonus) or be flat footed until the end of the round. BUSHIDOJUTSU: At 5th level the Samurai is a master of fighting with his swords. He gains a +2 to his Natural Armor when fighting with his swords. He also gains weapon focus with his swords. At 7th level he his armor goes up to +4, he gains improved weapon focus and gains wepaon specialization with his swords. |
| Robguy01-24-06, 12:16 PM | Added some new feats, and the following Advanced classes Goodyear Samurai Hardware Hero CD Ninja Disciple of the Smiling One Hope you like them. Wal-Mart Post Apocalypse A campaign setting for D20 Modern Composed by Aerys Targaryen(with additions by Rob Mathews/aka Robguy) Setting Composed Mainly by: Lord of the Ninth, Jihun-Nish and Quarter Dragon, and me Robguy HISTORY OF THE WORD: Present day: all is normal and the way we believe our world to be (or close to it). The Rise of the Wal-Mart Monopoly: Lobbyist begin to create loopholes in the anti-trust and anti-monopoly laws by offer large campaign donations to presidential can congressional candidates. Wal-Mart begins to expand its interests: Wal-Mart puts the first apartments and hotels inside its stores, using its massive corporate funding to lower the costs well below the profit line. After this becomes a success Wal-Mart begins to build factories and buy up mines and other resources. It begins its efforts to obtain autonomy. Wal-Mart Stranglehold on the masses: A majority of the free world either shops, lives or works in a Wal-Mart. Wal-Mart’s Political ambitions: Wal-Mart continues to advance its agenda by offering large bribes to politicians, who eventually no longer make major decisions without consulting Wal-Mart executives. The First Wal-Mart-Cities: A Wal-Mart reaches a level of autonomy and population high enough to warrant status as a city. The Workers are bred: The race that would later become the Unemployed is bred to save costs in production of consumer goods. The Fall of the Middle Class: The Board of Directors Officially takes control of most of the first world nations of the world. They then raise prices across the board forcing people to spend all of their money on necessities. Many are now in debt to the Bank of Wal-Mart. This is the end of the middle class. Pax Walmartia: War is stopped because it is not profitable, countries not under the sway of the Board are subject to embargoes until they give in. The Orwellian Age: This is the period where the Board of Directors wields supreme power over the lives of all the people of the world. Everyone is constantly watched and pro-Wal-Mart propaganda is everywhere. Revolution: Rebels realize that the Board of Directors is the cause of the dramatic plunge in their quality of life, and they storm the company headquarters. All managers from the CEO right down to assistant manager for sector 7G are slaughtered in a bloody massacre known as "the Battle for Always Low Prices". The Collapse of Civilization: Without the order provided by the Board of Directors and the Wal-Mart Guard society falls into chaos, and must now live as nomads living off the resources gathered by the robots that stock the shelves. <hr> DIRECTORY : A1: DIRECTORY (You are HERE) A2;Customer Service: Races & Classes A3:School Supplies: Skills & Feats A4:Cashiers: Members Clubs [organizations] A5:Toys: Weapons & Armor [the Nevergrow make this one work well] A6:Sporting Goods: General Equipment A7:Automotive: Vehicles A8:Housewares: Settlements A9:Pet Supplies: Monsters A10:Management: Tips for Gms <hr> A1: DIRECTORY (You are HERE) A2;Customer Service: Races & Classes (you are HERE) A3:School Supplies: Skills & Feats A4:Cashiers: Members Clubs [organizations] A5:Toys: Weapons & Armor A6:Sporting Goods: General Equipment A7:Automotive: Vehicles A8:Housewares: Settlements A9:Pet Supplies: Monsters A10:Management: Tips for Gm’s Races Aislers: Those who live in the main area of the Wal-Mart, either as nomadic scavengers or raiders. Aislers use the normal human species traits. Rafterfolk: These are people who live among the high up rafters that support the gargantuan ceilings. Instead of the normal human's bonus skill points, rafter folk gain a climb speed equal to their base speed (30), and a +2 bonus to balance checks. They appear to be shorter than their aisler counterparts and tend to have longer arms, having used them as much as their legs for most of their lives. Rooftoppers: Rooftoppers are people who decided it would be better to abandon the Wal-Mart altogether, forsaking the resources it would give them. Because there is now little land left that is not Wal-Mart, or part of its support community (farms, factories and mines that supply the Wal-Mart with resources), the Rooftoppers must live on top the Wal-Mart superstructure. They use the same species traits as normal humans except that they must select their bonus feat from the following list: Alertness, Animal Affinity, Attentive, Brawl, Builder, Great Fortitude, Guide, Iron Will, Lightning Reflexes, Low Profile, Run, Stealthy, Toughness, Track, and Trustworthy. They also receive a +2 bonus to spot checks from their lives spent in wide open spaces. The Unemployed: The Unemployed are those people who once worked for Wal-Mart before the collapse of civilization. They were specially and secretly bred by the management for the period when a robotic workforce wouldn't have been cost effective. They were engineered to work longer hours without tiring, they were made dull and dimwitted so that they would not attempt to gain freedom, or unionize themselves. However, the machines became cheaper and all the workers thrown out. They became the unemployed. They use the same stats as humans, except they receive a +2 bonus to constitution, a -2 penalty to charisma and wisdom. They also gain low-light vision (as to save money on lightning), and instead of the normal bonus feat the unemployed receive two which must be selected from the following list: Builder, Cautious, Endurance, Focused, Gearhead, Great Fortitude, Low Profile, Meticulous, and Toughness. The Nevergrow; Halfling-like human children that never seem to be older than 12-13 years old (although they are ---eventually-- it just don’t show until the last few years of their life) and never more than 3 to 4 feet tall. What better place for them to dwell other than Toyland. Toylands were a Wal-Mart trait (all built the same way) in every Wal-Mart in the world. Toylands were exactly what their name implies; Toy stores (or aisles) build on artificial islands surrounded by small ponds tree parks etc. With a least two bridge connecting Toyland to the "main" store. Toyland were also always built near Wal-Mart kindergartens (now probably in ruins) Toylanders like to ... Play... more than anything else in the world. However one must point out that their idea of play often involves violence and flaming Nerf balls. They use Halfling stats [-2 str, +2 dex +1 bonus on all saves, +2 bonus on jump, climb and move silently, small size]. Harlequin The Harlequin are a race of genetically-engineered humans with ivory-colored skin, bright red lips, oversized feet, and hair of various bright colors (such as red, green, and blue) bred to entertain children during the extended shopping sprees of their parents. With the collapse of Wal-Mart the Harlequin seemed to have lost any sense of purpose they once had and tend to be a morose and dejected lot. Size: Medium Ability Modifiers: +2 Dex, -2 Con, -2 Int, +2 Cha Base Speed: Despite their medium size, Harlequin only have a base speed of 25 as a result of their oversized feet. Skill Bonuses: +2 to balance, perform (juggle), & sleight of hand checks Level Adjustment: 0 Sleepless The Sleepless are a race of genetically-engineered humans bred to drive transport vehicles around the clock without the need for sleep. They are the result of one of Wal-Mart’s earliest attempts at genetically engineering workers for specific tasks—one that wasn’t completely successful. Wal-Mart’s bioengineers successfully removed the ability to sleep from the genetic code of these workers but weren’t successful at removing the need for sleep, thus creating a race of jittery and mentally unstable truck drivers. Size: Medium Ability Modifiers: +2 Dex, -2 Wis Base Speed: 30 Insomnia: Sleepless, as their name suggests, do not sleep. Saving Throw Modifiers: +2 to ref, -2 will Skill Bonuses: +2 to drive & navigate checks Level Adjustment: 0 Half-Giant: Half-Giants stand between 8-16 feet tall an weigh nearly a full ton. Genetically altered by Wal-Mart for use as creatures of burden these once ordinary humans were imbued with highly enhanced speed capabilities and the strenth of ten men. Of course their mental capacity was lowered to help prevent rebellion an uprising. They used these creations to replace their eighteen wheeler fleet, doing away with the need to pay the ever increasing costs of petroleum. Size: Large Ability Modifiers:+6 str, +4 con, -2 dex -4 wis, -2 cha, -2 int Base speed: 40 Saving Throw Modifiers: +2 Fort, -2 Reflex. Increased Metabolism: A Half-Giant needs 2x the standard water intake/day and 3x the normal food intake. For each day the half-Giant goes without food or water subtract 2 from strenth and con, and -1 from dex. After he begins to eat/drink he regains these points at a rate of one point per meal consumed but only one meal per two hours. Level Adjustment: +1 More Powerful Races Robots Robots made up much of the work force of Wal-Mart before society collapsed, and now they still try to run the store as though this had not occurred at all. Many of these robots possess artificial intelligence (AI) of varying complexities. Because of this they can be reprogrammed (Computer Use check DC 25) to act as individuals. Some of them do this on their own because of some sort of part failure or glitch, but this is rare. All robots receive a +8 bonus to Computer Use checks because the basics of this are as natural to them as language is to us. Of the five most commonly found robots in Wal-Mart the first are Stockerbots, they resemble forklifts with two claw-like pincers on either side. They are automatons with nothing even resembling artificial intelligence; they are large in size and move on treads. They are not playable. Second are the Cashierbots, they are immobile robots that resemble humanoids from the waist up, but are simply boxes below this. They are non-intelligent, and simply programmed to grab products, scan them, put them into bags and tell people to swipe their cards. Unfortunately now they just grab whatever is within arm's reach, scan it, and put it in a bag. And then they tell whoever's left to swipe their card. Cashierbots are regarded as more of a minor hazard or nuisance than as an intelligent species. They are not playable. Next are Greeterbots, they are roughly humanoid in shape and possess a primitive AI. They are programmed to greet people, and make brief small talk, they can also give directions, and being connected to the programming that runs the Stockerbots they know where everything is. Or at least that is the way it was supposed to work, most Greeterbots have a few minor malfunctions, the most common being the belief that all things can be found in aisle 7. Species Traits: •Size: Medium. Greeterbots receive no bonuses of penalties due to size. •Ability modifiers: +2 strength, -2 dexterity, -2 intelligence, as constructs Greeterbots have no constitution scores. •Racial HD: Greeterbots have 2 construct HD (2d10) and they receive 20 bonus hit points for being constructs. •Base Speed: 30 ft. •+2 natural armor bonus to defense. •Construct traits: greeter bots have the traits and immunities common to constructs. •Give Directions: Each greeterbot has an electronic map of Wal-Mart along with a complete inventory of everything in it and where it can be found. However, most greeter bots are cut off from certain circuits or have not been updated since the last time a new section has been added. So this ability grants them the ability to find any section of the store or product therein if they can succeed an intelligence check DC 15. If they fail a check they cannot attempt it again. This is a representation of what they know, or can gather from pieces of information. This ability grants them a +4 bonus to survival and navigates checks inside Wal-Mart •Greeterbots start with 5x (2+int mod) skill points. The following skills count as class skills for greeter bots: Computer Use (int), Diplomacy (cha), Gather Information (cha), Navigate (int), Profession (wis), and Search (int). •Greeterbots have a starting allegiance to Wal-Mart. •Greeterbots have a LA of +1 [ECL 3] Security Drones are one of the other main types of robots found in Wal-Mart. They look like hulking black clad S.W.A.T. members. They patrol around Wal-Mart looking for shoplifters. They were originally designed to be the Wal-Mart Guard. However because the Wal-Mart Guard no longer exists they simply roam around aimlessly, following criminals (anyone who uses, destroys or opens something without paying for it). Security drones are among the most likely to achieve independence without outside assistance. Species Traits •Size: medium. Security drones receive •Ability modifiers: -2 strength, +2 dexterity, -4 intelligence, as constructs security drones have no constitution scores. •Racial HD: Greeterbots have 2 construct HD (2d10) and they receive 10 bonus hit points for being constructs. •Base Speed: 30 ft. •+4 natural armor bonus to defense. •Construct traits: security drones have the traits and immunities common to constructs. •Darkvision 120 ft. •+4 bonus to spot and listen checks. •Security drones start with 5x(2+int mod) skill points. The following skills count as class skills for adminbots: Computer Use (int), Listen (wis), Navigate (int), Profession (wis), Spot (wis) and Search (int). • Security drones have a starting allegiance to Wal-Mart or Law. •Security drones have a LA of +1 [ECL 3] Adminbots are the last of the common robots. They were designed to oversee much of the tedious aspects of Wal-Mart, mostly involving numbers. Since the collapse of civilization many of their original functions have become obsolete. However, because they were given the most advanced AI of all the common robots they learned to adapt and to alter their own functions to fit the way Wal-Mart now exists. They look much like greeter bots, except instead of the greeter's smock they all "wear" something that looks more like a conservative gray suit. Many human computer hackers enjoy altering Adminbots to be independent because they are much more interesting to talk to than most of the other robots. Species Traits: •Size: Medium. Adminbots receive no bonuses of penalties due to size. •Ability modifiers: +2 strength, +4 intelligence, as constructs Greeterbots have no constitution scores. •Racial HD: Greeterbots have 3 construct HD (3d10) and receive 20 bonus hit points for being constructs. •Base Speed: 30 ft. •+2 natural armor bonus to defense. •Construct traits: Adminbots have the traits and immunities common to constructs. •Command Robots: Adminbots can command any non-independent robot through the computer network or Wal-Mart. Against independent robots they must make opposed charisma checks. If the adminbot wins it gains control of the other robot, if the other robot wins nothing happens. Only independent adminbots ever attempt to control other adminbots, who count as independent even if they are not. •Adminbots start with 6x (2+int mod) skill points. The following skills count as class skills for adminbots: Computer Use (int), Craft (electronic), Decipher Script (int), Demolitions (int), Diplomacy (int), Disable Device (int), Knowledge (All) (int), Navigate (int), Profession (wis), Repair (int), Research (int), Search (int), and Sense Motive (wis). •Adminbots have a starting allegiance to Wal-Mart. •Adminbots have a LA of +2 [ECL 5] Robot Disguise Soon after robots were given AI’s, it was realized that a robot could be built that could disguise itself as a human almost perfectly. There were several methods to this varying much in their complexity and expense. The simplest was to coat a humanoid robot with latex and create a face. This would produce a single expression but would allow robots to move through a crowd of people without being recognized. However if they were to speak or do anything that required facial movement the disguise would be fairly simple to notice (-4 penalty to disguise checks, Purchase DC 12 for one face). Next small motors were added into the face as well as more efficient voice synthesizers, this allowed normal conversation (-2 penalty to disguise checks, Purchase DC 16 for physical alterations). However the ruse wouldn't last long if anyone were to touch the robot or try to take his or her pulse. So the next level involved small quantities of heated liquid flowing near the surface of the body, and a slightly more advanced skin substitute (No disguise penalty, Purchase DC 22 for physical alterations). Lesser ratman Lesser ratmen are truly pathetic creatures, they evolved from humans who hid underground and ate rats, often in areas where nuclear waste was being dumped. Over time they grew to resemble their food, becoming smaller and less human. They are the dregs of the post-Wal-Mart society. Species traits •Size: Small. lesser ratmen receive a +1 bonus to all attack rolls, and a +1 size bonus to defense, they also receive a +4 bonus to hide checks but have smaller carrying capacities than medium creatures and must use smaller weapons. •Ability modifiers: -2 strength, +2 dexterity, -2 intelligence, +2 wisdom, -4 charisma •Base Speed: 20 ft. climb 20 ft. •+1 natural armor bonus to defense. •darkvision 60 ft. •Immunity to disease and a +2 bonus on saves vs. poison. •Lesser ratmen gain the Scent ability •+2 bonus to escape artist and move silently checks. •Lesser ratmen have a LA of +0 Greater ratman Greater ratmen are larger cousins of the their lesser kindred, they were born of stronger stock, but still have many of the less desirable qualities of their cousins. They are often found as leaders of lesser ratmen. Species traits •Size: Medium. greater ratmen gain no bonuses or penalties due to size. •Ability modifiers: +2 strength, +2 constitution, -2 intelligence, -4 charisma •Base Speed: 30 ft. climb 20 ft. •+2 natural armor bonus to defense. •darkvision 60 ft. •Immunity to disease and a +2 bonus on saves vs. poison. •greater ratmen gain the Scent ability •+2 bonus to hide and move silently checks. •Greater ratmen have a LA of +1 Other races from other D20Modern books should be considered on a case by case basis, at gm’s descretion. <hr> OCCUPATION: The player should choose one of the following occupations. These take the place of the occupations in the core books. Athlete: You were some sort of sports star before the apocalypse. Football, baseball, basketball, Hockey, or some other sport. GM’s should consider a well thought out new sport a character may come up with as well. BONUS: Gain the Endurance Feat. Any time the characters chosen sport could have an effect on a roll(excluding attack/damage) the character gets a +2 to the roll(GM descretion) DOCTOR: You were a doctor or dentist before the Apocalypse. BONUS: +2 to heal checks. On a successful heal check a doctor may grant a bonus to the targeted characters next stabilize check equal to +1%/ level. FAMOUS PERSONNA: You were an actor, model, or some other famous icon. BONUS: +2 to any one skill related to your chosen persona(GM’s discretion). You still have loyal fans here in Waltropolis. On a successful charisma check you may acquire any one item (GM discretion) without paying for it. Useable 1/game session. LAW ENFORCEMENT/REDNECK: You were a police officer, or service member. BONUS: Weapon Proficiency-handgun. You receive a +2 bonus to Gather Information. REDNECK SHOPPER: Typical redneck, hillbilly, beer drinking, Wal-Mart shopper. BONUS: Any time you use a redneck phrase the GM may at his discretion award you 1 exp. Gain Beer Immunity Feat. <hr> CLASSES All of the basic classes from D20 modern apply. Many base classes from D20 Apocalypse will also be allowed at your GM’s discretion. For advanced classes all of those found in the core D20 Modern book should be allowed. For all others you should consult your GM. In addition there is new Advanced class that adds to the theme of the overall setting, the Disciples of Ash. GM’s should feel free to create, or better yet allow the players to come up with other similar Disciple classes, from other movies, video games, Brand names, etc. (Disciples of Nike, Jedi Knights, Knights of the Blue Light Special, Tommy Boys, Low Riders) DESCIPLE OF ASH: There are those who fear the undead. There are those who hunt the undead. And then there are those who look to the past for the arcane secrets to turn hunting undead into a religion. The Disciples of Ash fall into the last category. Prerequisites: BAB: +3 Feats: Personal Firearms Proficiency, Exotic Melee Weapons Proficiency (chainsaw), Two Weapon Fighting Special: Must forsake the false gods of the evil Wal-mart (can't also belong to such organizations such as the Cult of the Smiling One) and ritually cut off their right hand using a chainsaw Traits: BAB: 1/1 Fort: High Ref: Low Will: Medium Defense: 1/3 level+1 Reputation: 1/3 level+1 Class Skills: Craft (chemical) [Int], Craft (mechanical) [Int], Diplomacy [Cha], Drive [Dex], Perform [Cha], Profession [Wis], Repair [Int], Read/Write Language [-], Speak Language [-], Treat Injury [Wis] Skill Points: 4+Int modifier Resistance to Undeath: At 1st level a Disciple of Ash gains the ability to fight off the curse of undeath. A Disciple who has been infected by the shopping undead (by whatever method is used in the campaign) may make a will save vs. the infection DC once per day. If they succeed they are completely cured of the infection and any damage done by the infection is fully healed. Stump: After having removed their own hand, the community will replace it with a variety of attachments. The first is a mechanical gauntlet that makes unarmed attacks count as if the Disciple is wearing a set of brass knuckles and gives a +2 bonus on Strength checks to break something. It imposes a -2 penalty on any Skill check that requires fine motor control from both hands. The second is a specially modified chainsaw that fits onto the stump and counts as being a medium sized weapon, but for all other purposes is a regular chainsaw. These attachments are received at 1st level, unless there is some problem that prevents this (up to GM to decide). My boomstick!: At second level a Disciple receives Weapon Focus (sawed-off shotgun) as a free feat. Bonus Feat: At 3rd level and every three levels after that a Disciple receives a free feat to be selected from the following list: Advanced Two Weapon Fighting, Archaic Weapons Proficiency, Builder, Cleave, Improved Two Weapon Fighting, Power Attack, Rapid Reload Bane of Undead: At 4th level and every two levels after that a Disciple gains a +1 attack and damage bonus against undead (if the shopping undead are the only sort of undead in your campaign some other form of bonus could be thought up) Eat This: At 5th level a Disciple may make critical hits against undead. Fistful of Boomstick: At 7th level a Disciple gains Weapon Specialization (sawed-off shotgun) Shop Smart, Shop S-Mart!: At 8th level a Disciple gains a +2 inherent bonus to Intelligence from his or her focused training to improve the mind as well as the body. Groovy: At 10th level a Disciple has mastered how to fight with the boomstick and the stump mounted chainsaw. Both weapons count as light weapons for the purposes of two weapon fighting. GOODYEAR SAMURAI The Goodyear Samurai is a fierce warrior who follows the ancient way of Bushido. However, in this modern time of Walmetropolis the Samurai must rely on new, bizarre tools of war. Requirement: BaB: +3 Feats: proficiency with any sword and medium or heavy armor. Skills: Craft armor 4ranks, Diplomacy or Intimidation 4 ranks BaB: 1/1 Fort: medium Ref: low Will:high Defense: 1/3 Reputation: 1/3 RUBBER ARMOR: At 1st level the Samurai is able to craft samurai style armor out of car tire(preferably Goodyear) The armor is either medium (+5db, +5MD, -4 Armorcheck, WT 15 lbs) or heavy(+8 db, +2 md, -6 armor check, 25 lbs) BUSHIDO: A Goodyear Samurai tries to follow the old ways of the Bushido. He must perform every action with honor. If he fails and it would bring him dishonor A Samurai must commit the act of Suppeku(ritual suicide), or lose his abilities until he redeems his honor. DAISHO: At 2nd level a Samurai is able to find a matching set of Katana and Wakazashi. He has quick draw with them, and gains two weapon fighter when wielding them together. At 8th level he is considerede to have improved two weapon fighting and at 10th level he gains greter two weapon fighting. BONUS FEATS: At 3nd 6th and 9th level the Samurai may choose a bonus feat from the combat feat tree. He must meet the requirements. STAREDOWN: at 4th level as a standard action he can he can stare at an opponent who must make a will save (DC10+level+cha bonus) or be flat footed until the end of the round. BUSHIDOJUTSU: At 5th level the Samurai is a master of fighting with his swords. He gains a +2 to his Natural Armor when fighting with his swords. He also gains weapon focus with his swords. At 7th level he his armor goes up to +4, he gains improved weapon focus and gains wepaon specialization with his swords. CD NINJA of the Foot Clan The Foot Clan teaches its members the art of CD warfare, and stealth. They often take jobs as assassins, mercenaries or thieves. Their secret den is located somewhere near the Electronics Department. Requirements: BaB: +3 Feats: Stealthy, Improved Unarmed Strike or Martial Arts Skills: Move Silently 8ranks, Hide 8ranks Special: Must swear allegience to the Foot Clan BaB:1/2 Fort: medium Ref :medium Will: Medium Defense Bonus: 1/3 Reputation: 1/3 Master of the Spinning Disc: At 1st level the CD Ninja gains weapon focus CD. At 5th level the Ninja gains Specialization +2 damage.At 10th level the ninja may attempt to avoid a ranged projectile attack by throwing a CD at it He rolled a Ranged attack. If the roll is higher than the to hit roll he successfully hit’s the projectile. He loses the CD thrown. Master of the Scratched Disc: At 2nd level the CD Ninja may use a CD in Melee without penalty. At 6th level the ninja gains two weapon fighting with CD’s. At 9th level the Ninja gains two weapon Defense +2 with CD’s. Master of the Shattered Disc: At 3rd Level the CD Ninja may throw a CD on the ground shattering it into several caltrop like pieces. An opponent must make a ref save (DC20) or take 1d3 points of damage and have his movement halved until he stops to remove the broken pieces from his foot. At 7th level the damage increases to 1d6. Ninja Vanish: At 4th level a CD Ninja may use the surface of a CD to temporarily blind an opponent long enough for him to make a hide check. First the opponent makes a Ref check(DC-10 +ninja level) if they fail the Ninja then makes a hide check +2. At 8th level the DC -s equal 15 + ninja level and the bonus to hide becomes +4 Disciple of the Smiling One: The Cult of the Smiling One worships the big yellow smiley face found throughout Walmetropolis. They believe he is a god, and as a result gain a some unusual powers. Requirements: BaB:+2 Feats: any two non combat Skills:Craft Holy Symbol 4ranks, Knowledge Religion 4ranks Special: Must successfully create a working holy symbol. In order to test the symbol the character must allow a current disciple shoot him with a firearm. If he takes no damage then he passes. If he fails and is still alive then he is free to try again with a new symbol. BaB:½ Fort: medium Ref: low Will: Medium Defense Bonus:1/3 Reputation Bonus: 1/3 Holy Symbol: At 1st level the disciple’s holy symbol grants him DR2. At 6th level the DR goes up to DR5.He must be wearing or holding the symbol to gain this effect. I Smite Thee!: At 2nd level a disciple may yell out “I Smite thee! And make a touch attack with his holy symbol. Is successful he deals 1d6 points of damage to the target. He may use this ability a number of times per day equal to ½ his level plus his charisma bonus. Against undead the damage is doubled. At 7th level the damage is increased to 1d12. Smiling one Grant me Strenth!: At 3rd level when the disciple is about to make a saving throw he may shout this phrase and make a knowledge religion check (DC20). If successful he gains a +2 to the save for the remainder of the round. He may use this ability a number of times per day equal to half of his knowledge religion ranks +charisma bonus. Weapon of the Smiling One: At 4th level the disciple chooses a weapon he owns. This weapons becomes a Weapon of the Smiling One. It gets +1 to attack and damage. At 9h level the weapon gets +2 attack +2 damage and deals an extra 2d6 damage on a critical hit. I have the Power! At 5th level if a disciple raises his Weapon of the Smiling One over his head and shouts this phrase he gains +4v to his defense. At 8th level the disciple also gets +2 to str, dex, or con. At 10th level he gains +4 to str, dex, or con. This bonus lasts for a number of rounds equal to half his ranks in Knowledge religion. Hardware Hero The Hardware Hero Specializes in turning common tools into deadly weapons. Requirements: BaB:+3 Feats: weapon Proficiency-harware, Skills: knowledge-tools 4ranks, craft-tools of mass destruction 4ranks BaB;½ Fort; low Ref: high Will: low Defense bonus:1/3 Reputation Bonus: 1/3 Hammer Time: At 1st level the hardware hero gains weapon focus hammer. He gets a +1 to attack with all sorts of hammers from normal to sledge hammers. At 7th level he gains weapon specialization +2 damage. Stick Aroud!: At 2nd level the hardware hero may use glue guns and other similar tools to try and imobilize an opponent. He makes a ranged touch attack id successful the opponent must make a ref save (DC10+ the heroes attack bonus) or become immobilized for 1d4 rounds. Nailed Ya!: At 3nd level the hardware hero gains weapon focus with nail guns or other similar ranged hardware tools. At 8th level he gains weapon specialization +2 damage. Didn’t Saw that coming did ya!: At 4th level the hardware Hero gains weapon focus with saw blades. He may use tem in either melee or ranged. At 9th level he gains weapon specialization +2dam. Yee Haw!: At 5th level the hardware hero may use extension cords, rope or other similar objects to make trip attacks. On a critical trip attack the target is also immobile for 1 round. Two tools as One: At 6th level if he does not already have it he gains tow weapon fighting. All one handed tools are considered light weapons.If he already has this feat he gains two weapon defense +2. At 10th level he gains improved two weapon fighting , or two weapon defense +4. <hr> Customer Service: Races & Classes School Supplies: Skills & Feats (You are Here) Toys: Weapons & Armor Sporting Goods: General Equipment Automotive: Vehicles Housewares: Settlements Pet Supplies: Monsters Management: Tips for Gms SKILLS: All skills in the D20 Modern core book are available here. New skills may be added at the GM’s discretion. FEATS: All feats from the D20 Modern are available. Other feats from other D20 Modern expansions(Apocalypse, Future ,etc) are at GM09084e3wa’s Discretion. New Feats are detailed below. In addition the GM may allow other player created feats at his whim. NEW FEATS: Several new feats are available to Walmart:PA characters. They are listed below. Lucky Rock(General): You have aquired a small object (rock, eraser, light bulb, paperback novel) that you believe to be your good luck charm. Through you devout belief the object allows you to reroll a failed roll, immediately after the dice is rolled. You may se this ability once per day. Regular customer (General) You were a regular Wal-Mart customer before the Apocalypse. Your many hours spent roaming the aisles have give you a +2 to your search and knowledge rolls when dealing with Wal-Mart related topics(example: You can use this to locate a certain product or item, or to know if Wal-Mart carries that item.) If your character was born after the Apocalypse he learned his knowledge from a relative who was alive or who learned from his relative who was alive, etc, etc. Curiosity: (general) Your curiosity has allowed you to learn information on certain areas of Walmetrolpolis. Choose an area of expertise (choose a race or Department) You gain +2 to your knowledge check dealing with the chosen area. You may choose this feat multiple times but may only choose the same area twice. Die Harder: (general) (Prerequisite- Die Hard, CL 3+)In addition to the abilities granted from the Die Hard Feat you also gain the ability to shrug off lethal damage. Whenever you would be dropped to -1 hp, you may roll a fort save(DC = 15 +1/ every 5 points of damage dealt) If successful you ignore the damage, otherwise you take it as normal. Weapon Proficiency-Harware: (combat)You have learned how to use various hardware tools as weapons. You may use a hardware item as a weapon without suffering the -4 penalty. Weapon Proficiency-(combat)Dinnerware: You have learned how to make normal household kitchen wares into deadly weapons(Razor plates, Glass grenades, Fork-knives, bowl-bolas) You do not receive the -4 penalty for using them. Weapon Proficiency-stationary/school suppies: (combat)you have learned to wield stationary products and school supplies as weapons(pencils, pens, rulers, paper) Weapon Proficiency CD Roms: (combat)you are proficient at using CD Roms as ranged weapons. Weapon Proficiency-(chemicals): you are proficient in the use of a certain chemical products as weapons(Dish Soap, Simple Green, Motor Oil, Anti-Freeze.) Altered Metabolism: (general) your body has adapted to live off of non food items. Choose any one item. Eating that item counts as eating one regular meal. Yo may use this item a number of times per week equal to your con bonus. |
| Robguy01-25-06, 12:57 PM | Rather than clog up this thread I have moved the sourcebook to my website. http://www.gmmarvelsrpgs.com. Go to MY GAMES and Click on the picture for WPA. |
| Midget_In_The_Playground01-25-06, 05:33 PM | Looks pretty good Robguy! I'm glad someone got the initiative to put together something. Nothing to add right now, just keep up the good work. |
| Robguy01-25-06, 08:38 PM | Well I forgot to give the advanced class' their class skills if someone want to work on that. |
| Dumat01-26-06, 12:42 PM | I have your oracle type character: "The Greeter." Some old withered man or woman at the door to the "Outside" that dispenses free advice. :) |
| trappedslider01-26-06, 02:03 PM | Rather than clog up this thread I have moved the sourcebook to my website. http://www.gmmarvelsrpgs.com. Go to MY GAMES and Click on the picture for WPA. I think i'll add a drict link to it in the useful d20 modern links list |
| Robguy01-26-06, 11:40 PM | Cool! BTW anyone know of a site where I could playtest via forum. I tried roleplayinggames.net but they shot it down because I already run two games there. |
| Lyinginbedmon01-30-06, 05:54 PM | Cool! BTW anyone know of a site where I could playtest via forum. I tried roleplayinggames.net but they shot it down because I already run two games there. Try DnD Online Games (http://www.dndonlinegames.com/cmps_index.php), they're a pretty open-minded bunch who certainly enjoy a good laugh. |
| Lake02-06-06, 05:45 PM | I was planning my own "fork" of Walmart: Post-Apocalypse so I was withholding a couple of advanced classes until I had enough work to publish my first "experimental build." I might still create my own fork but I've got a lot of other stuff on my plate at the moment so I might as well release my work now that it looks like someone else might get one done first. At the moment this is all crunch and no "fluff" (I hate that term). Aislewalker ----------------------------------------------------------------------------------------- The fastest path into this class is through the Fast Hero basic class, though other paths are possible. Requirements To qualify to become an Aislewalker, a character must fulfill the following criteria. Base Attack Bonus: +2 Skills: 6 ranks in Balance, 3 ranks in Survival Class Information The following information pertains to the Aislewalker advanced class. Hit Die The Aislewalker gains 1d10 hit points per level. The character's constitution modifier applies. Action Points The Aislewalker gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class. Class Skills The Aislewalker's class skills are as follows: Balance, Climb, Craft (structural), Hide, Jump, Knowledge (current events, popular culture, streetwise, tactics), Listen, Move Silently, Navigate, Search, Spot, Survival, Swim, Treat Injury, Tumble. Skill points at each level: 5 + Intelligence modifier Aislewalker BAB: +0, +1, +2, +3, +3, +4, +5, +6, +6, +7 Fort: +1, +2, +2, +2, +3, +3, +4, +4, +4, +5 Ref: +2, +3, +3, +4, +4, +5, +5, +6, +6, +7 Will: +0, +0, +1, +1, +1, +2, +2, +2, +3, +3 Class Features: Free Ranging, Unflankable, Bonus Feat, Shadow Walker, Precarious Combat, Bonus Feat, Sentry Removal, Blend In, Bonus Feat, Surprise Attack Def: +1, +2, +2, +3, +4, +4, +5, +6, +6, +7 Rep: +0, +0, +1, +1, +1, +2, +2, +2, +3, +3 Class Features The following features pertain to the Aislewalker advanced class. Free Ranging At 1st level an Aislewalker can move through difficult artificial terrain without a penalty to either his movement rate or to his use of the Balance, Move Silently, and Tumble skills Unflankable At 2nd level an Aislewalker's opponents no longer gain bonuses for flanking him. Bonus Feats At 3rd, 6th, and 9th level, the Aislewalker gets a bonus feat. The bonus feat must be selected from the following list, and he must meet all the prerequisites of the feat to select it. Acrobatic, Agile Riposte, Alertness, Athletic, Blind-Fight, Dead Aim, Dodge, Endurance, Far Shot, Guide, Personal Firearms Proficiency, Stealthy, Track. Shadow Walker At 4th level an Aislewalker can use the Hide and Move Silently skills while moving at his normal rate when in artificial surroundings. Precarious Combat At 5th level an Aislewalker can fight normally while climbing or balancing. Sentry Removal At 7th level an any successful attack an Aislewalker makes on an unaware enemy is an automatic critical hit. Blend In At 8th level, an Aislewalker can use the Hide skill without cover or concealment when in artificial surroundings, and, further, can disappear into crowds of people even while being observed. Surprise Attack At 10th level, any successful attack an Aislewalker makes during a surprise round against an enemy who hasn't acted yet is an automatic critical hit. Extremist ----------------------------------------------------------------------------------------- The fastest path into this class is through the Tough Hero basic class, though other paths are possible. Requirements To qualify to become an Extremist, a character must fulfill the following criteria. Base Attack Bonus: +2 Skills: 6 ranks in Extreme Sports, 3 ranks in Tumble Feat: Endurance Class Information The following information pertains to the Extremist advanced class. Hit Die The Extremist gains 1d10 hit points per level. The character's constitution modifier applies. Action Points The Extremist gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class. Class Skills The Extremist's class skills are as follows: Balance, Climb, Concentration, Craft (structural), Drive, Extreme Sports, Gamble, Jump, Knowledge (current events, popular culture, streetwise), Navigate, Repair, Survival, Swim, Treat Injury, Tumble. Skill points at each level: 3 + Intelligence modifier. Extremist BAB: +0, +1, +2, +3, +3, +4, +5, +6, +6, +7 Fort: +2, +3, +3, +4, +4, +5, +5, +6, +6, +7 Ref: +1, +2, +2, +2, +3, +3, +4, +4, +4, +5 Will: +0, +0, +1, +1, +1, +2, +2, +2, +3, +3 Class Features: Extreme Combat, Airdog, Bonus Feat, Hang in There, All-Terrain, Bonus Feat, Body Check, Endure Wipeout, Bonus Feat, Sick Trick. Def: +1, +2, +2, +3, +4, +4, +5, +6, +6, +7 Rep: +1, +1, +1, +2, +2, +2, +3, +3, +3, +4 Class Features The following features pertain to the Extremist advanced class. Extreme Combat At 1st level an Extremist can move and attack and then move again, or move and then make a full attack instead, when using certain modes of transportation (specifically, bicycle, roller skates, scooter, skateboard, & snowboard) and using the charge action. The character's total movement for the round, however, can't exceed twice the Extremist's speed with that mode of transportation. Airdog At 2nd level an Extremist gains the ability to jump great distances while usingcertain modes of transportation (specifically bicycle, roller skates, scooter, skateboard, & snowboard). The maximum vertical distance he can jump is increased by a number equal to his Extremist levels while the maximum horizontal distance he can jump is increased by a number equal to twice his Extremist levels. Bonus Feats At 3rd, 6th, and 9th level, the Extremist gets a bonus feat. The bonus feat must be selected from the following list, and he must meet all the prerequisites of the feat to select it. Acrobatic, Armor Proficiency (light), Brawl, Dodge, Drive-By Attack, Focused, Force Stop (make an equivalent for skateboards/bicycles or modify its rules to accommodate them), Great Fortitude, Improved Bull Rush, Improved Damage Threshold, Improved Overrun, Mobility, Streetfighting, Toughness, Vehicle Specialization (modify it to include extreme sports vehicles). Hang in There At 4th level an Extremist can continue to function after his hit points have been reduced to 0 and can take one partial action on his turn every round until he reaches -10 hit points. All-Terrain At 5th level an Extremist is able to charge over difficult terrain that normally slows movement. Body Check At 7th level an Extremist gains the ability to stun opponents by running into them with unusual force, taking damage himself. The difficulty class of the opponent's will saving throw is dependent upon how much damage the Extremist chooses to accept. Each point of damage buys 3 points of DC up to a maximum of 3 times the character's total levels. The stun effect last for 5 rounds. Endure Wipeout At 8th level, an Extremist gains the ability to shrug off damage in certain situations. Whenever a reflex save is allowed for half-damage an Extremist can make a fortitude save in its place, taking no damage on a successful save and only taking half-damage on a failed save. Sick Trick At 10th level, an Extremist gains the ability to attempt a devastating acrobatic attack once a day. If the jump attack is successful, the Extremist can choose to deal 1 extra point of damage for every 2 feet of vertical distance, plus 1 point for every 5 feet of horizontal distance, the jump covers. Bibliography Clifford, Graeme. Gleaming the Cube. USA: Lions Gate, 1989. Donnelly, Thomas Michael. Quicksilver. USA: Columbia/Tristar, 1986. King, Rick. Prayer of the Rollerboys. USA/Japan: United American Video, 1991. Needham, Hal. Rad. USA: Columbia/Tristar, 1986. Winters, David. Thrashin'. USA: MGM/UA Video, 1986. New Skill Extreme Sports: You are sick at extreme sports. Skateboarding, BMX, rollerblades, skydiving-- you can do it all, bra'. (Okay, so I haven't really fleshed out this skill at all). |
| Lord of the Ninth02-08-06, 11:10 PM | I'm definitely impressed by all of the new advanced classes. Go everyone. Note: Most extreme sports already have skills tied to them. Bicycling, roller-blading and skate-boarding all use Balance (Urban Arcana). Future has Hover-boards use Tumble (which I would also use for Sky Diving, although an argument could be made for Jump). |
| Lake02-09-06, 01:05 AM | This one was almost finished as well so... Streamsurfer --------------------------------------------------------------------------------------------- The fastest path into this class is through the Smart Hero basic class, though other paths are possible. Requirements To qualify to become a Streamsurfer, a character must fulfill the following criteria. Skills: 6 ranks in Computer Use, 6 ranks in any category of Knowledge, and 6 ranks in Research Class Information The following information pertains to the Streamsurfer advanced class. Hit Die The Streamsurfer gains 1d6 hit points per level. The character's constitution modifier applies. Action Points The Streamsurfer gains a number of action points equal to 6 + one-half her character level, rounded down, every time she attains a new level in this class. Class Skills The Streamsurfer's class skills are as follows: Bluff, Computer Use, Decipher Script, Gather Information, Knowledge (arcane lore, art, behavioral sciences, business, civics, current events, earth and life sciences, history, physical sciences, popular culture, streetwise, tactics, technology, theology and philosophy), Read/Write Language, Repair, Research, Speak Language. Skill points at each level: 7 + Intelligence modifier Streamsurfer BAB: +0, +1, +1, +2, +2, +3, +3, +4, +4, +5 Fort: +0, +0, +1, +1, +1, +2, +2, +2, +3, +3 Ref: +1, +2, +2, +2, +3, +3, +4, +4, +4, +5 Will: +1, +2, +2, +2, +3, +3, +4, +4, +4, +5 Class Features: Written Languages, Know-It-All, Bonus Feat, Upload, Download, Bonus Feat, Hack Wetware, Thought Virus, Bonus Feat, Kinesic Analysis Def: +1, +2, +2, +2, +3, +3, +4, +4, +4, +5 Rep: +0, +0, +1, +1, +1, +2, +2, +2, +3, +3 Class Features The following features pertain to the Streamsurfer advanced class. Written Languages At 1st level a Streamsurfer can read any language she can speak and is sufficiently well-versed in computer languages that she gains a +1 bonus to all of her computer use checks. Know-It-All At 2nd level a Streamsurfer becomes such a font of knowledge that she can take 15 on her Knowledge checks and any penalties to her Research checks due to limited resources are reduced by 5. Bonus Feats At 3rd, 6th, and 9th level, the Streamsurfer gets a bonus feat. The bonus feat must be selected from the following list, and she must meet all the prerequisites of the feat to select it. Combat Expertise, Educated, Gearhead, Improved Initiative, Jack of All Trades, Low Profile, Renown, Studious, Trustworthy, Windfall Upload At 4th level a Streamsurfer is able to impart her base attack bonus, base fortitude save bonus, base reflex save bonus, base will save bonus, skill ranks in a particular skill, or a single feat to another creature. She can impart a maximum of 1 skill rank or bonus point per character level but the recipient's adjusted total cannot exceed hers (e.g., if she has 9 ranks in Computer Use the recipient's total adjusted number of ranks in Computer Use cannot exceed 9) and if imparting a feat the recipient must meet its prerequisites. The effect lasts for a maximum of one round per streamsurfer level and she must spend at least 1 round coaching the recipient before he can copy her behavior. Download At 5th level a Streamsurfer is able to copy another creature's base attack bonus, base fortitude save bonus, base reflex save bonus, base will save bonus, skill ranks in a particular skill, or a single feat. She can copy a maximum of 1 skill rank or bonus point per character level but her adjusted total cannot exceed that of the creature she is copying (e.g., if she is copying someone who has 6 ranks in Balance her total adjusted number of ranks in Balance cannot exceed 6) and if copying a feat must meet its prerequisites. The effect lasts for a maximum of one round per streamsurfer level and she must spend at least 1 round observing the subject before she can copy his behavior. Hack Wetware At 7th level a Streamsurfer can use her knowledge of human psychology to manipulate an uncooperative subject into telling the truth once per day if he fails his saving throw (DC 15 + streamsurfer levels + charisma bonus). Thought Virus At 8th level, a Streamsurfer can use her knowledge of human psychology to convince someone that a falsehood is the truth. She is able to add her Streamsurfer levels to her Bluff checks. Kinesic Analysis At 10th level, a Streamsurfer can use her knowledge of body language to predict the behavior of opponents in combat. Three times per day she can add her wisdom bonus to her attack rolls, reflex saves, and defense for 5 rounds. |
| Quarter-Dragon02-09-06, 02:25 AM | :whatsthis...:OMG! ...Holy-! *Tries to pick jaw up off the ground but can't* I really am speechless. Thank you so much Robguy for doing what my lazy posterior couldn't. This is just Plain Awesome. I really can't say anything. Thank you, So Much, for bringing this back to life. *is too stunned to run before he is questioned about where he's been* |
| bholdr_mage02-09-06, 10:37 PM | Hi. I work there. Feel free to ask me any questions about how crap works in the store. One thing you might want to know: They use this thing called the SMART system (I have no idea what smart stands for) but it like runs on MS DOS and was made in like the early 90's. These "Texlons" (pronounced tell-zons) that departments have, are handheld "guns" that can look up prices, change them, see on hands, and the like. I could totally see them being used as lazers or dominating individuals to buy stuff. It's also slower than molasses. Running it? Neogi. The slavers as listed in Lords Of Madness. Another suggestion: The LEAD assossiate in my department several years ago (I've worked there 5 years) made many comments that lions should be kept under the floors like in gladiator. Walmart is my job though. Even though I can't stand it, I have to wait until I can get hired as a graphic designer, because all the other jobs in my area pay crappy. |
| Robguy02-27-06, 12:40 AM | Thanks guys. Glad you like it. I don't see me adding much more to it since my model/actor gig is starting to bear ruit but if I get some free time I might add more stuff to it. BTW my site has moved to http://www.robguysrpgs.com In addition to this game you can find info on most of the campaigns I run, as well as photos from my model/actor career. |
| Sliversun04-08-06, 07:53 AM | What kind of animals would one expect to find in this setting? And which would make ideal pets/familars? Can robot animals also be used? |
| Skritz_the_Lizardmen04-14-06, 04:21 PM | I dont understand...is the WalMart still operative or have they become post-apocalyptic structure and wasteland? Is there only one BIG walmart or many smaller one??? |
| Skritz_the_Lizardmen04-14-06, 04:33 PM | Bump!!! |
| Skritz_the_Lizardmen04-14-06, 07:41 PM | My brain as finnaly accepted that it is a good campaign setting.. So im gonna contribute to it. Robguy, if u like my stuff, put me in the credit!! I made some robot using the rule found in D20 Futur: Patrol Drone Another form of security, patrol drone look like motorcycle or Bigwheel whit an head. After the fall of civillisation, a programmation bug caused them to become violent and psychotic. Now they move around Catching any creature they see. They are very common in open area. Patrol Drone Medium Construct Hit Dice: 1d10+10 (20) Initiative: +0 Speed: 50 feet Armor Class: 15 (touch 10, Flat footed 15) Attack: Claw +4 (1d4+1) Full Attack: Claw +4 (1d4+1) Space/Reach: Special Quality: Construct Trait Save: Fort +0, Ref +0, Will +0 Ability: STR 15, DEX 10, CON -, INT -, WIS 10, CHA 1 CR: 3 |
| Darkxarth04-15-06, 01:05 PM | I dont understand...is the WalMart still operative or have they become post-apocalyptic structure and wasteland? Is there only one BIG walmart or many smaller one??? Wal-Mart as we know it is no longer operative. The robots that man the store go about their tasks as if it were, but no one has any money to buy anything anymore. So, they scavenge. Take things off the shelves (very rarely Security Drones try to stop them) and barter with the people of other aisles. There are hundreds and thousands of Wal-Martropolises across the globe. An example that has been used many times, is of one Wal-Martropolis that is basically where New York City is today. To everyone who has worked on this, Lord_of_the_Ninth (creator), Jihun-Nish (who helped create much of the basics), Quarter-Dragon (who kept it alive during the bad times), trappedslider (bumped like mad when Q-D was away) and anyone else who has worked or is working on this, congratulations. This idea is great! I don't own d20 Modern, but I've tried to adapt my D&D to set up a campaign. EDIT: By the way, I have read all 24 pages of this, and love it anyway! :D |
| Darkxarth04-15-06, 06:49 PM | Hey, I remember reading about a Technomage a while back, does anyone know if that's an actual d20 Modern of Future class? If not, is someone going to come up with one? I was thinking the Spell Slots and Spells Known of a Sorcerer, but instead of spells, call them Techabilities. |
| Darkxarth04-15-06, 07:21 PM | Okay, I had an idea. Maybe people who set up semi-permanent camps in certain departments (even when they move, they move to another of these departments), should recieve some kind of skill bonus to skills pertaining to that department. Or maybe add an ability bonus and penalty. Office Supplies: +4 Computer Use, Repair People of Office Supplies are naturally good with computers, use and repair Books: +2 Research, Decipher Script; +1 All Knowledge skills The people of the Books department are naturally inquisitive and knowledgeable Electronics: +2 Computer Use, Disable Device, Demolitions, Repair People in Electronics are naturally good with technology Sporting Goods: +2 Climb, Swim, Jump, Balance People in Sporting Goods are naturally atheletic Hunting/Camping: +2 Survival, Listen, Move Silently, Spot The people of Hunting/Camping department are naturally alert and know how to take care of themselves Automotive: +4 Drive, Repair People in Automotive are good with vehicles, driving and fixing Beauty/Cosmetics: +4 Disguise, Bluff People in Beauty/Cosmetics can use make-up to to Disguise and Bluff effectively Lawn and Garden: +4 Survival, Hide People of the Lawn and Garden department know how to live off the land and use camofluage Hardwares: +4 Craft (Mechanical), Craft (Structural) The people of the Hardwares department are good at building things Housewares: Suggestions? Appliances: Suggestions? Jewelry: +2 Cha, -2 Wis People that live in Jewelry tend to be attractive, but value the wrong things Foods: +2 Con, -2 Dex People who live in Foods, tend to eat a lot, so they become tough but slow Frozen Foods: 5 Cold Resistance Many Frozen Foods departments have broken coolers, making the entire area cold, thus they have become used to coldness Clothing: +4 Disguise, Hide The Shopping Undead are often found in the Clothing department, so the people there can use clothes as an effective disguise and know how to make themselves scarce Pets/Zoo: +4 Handle Animal, Ride The people of the Pets/Zoo area know how to take care of and use animals Shoes: +10 ft Base Speed The people in Shoes have increased speed, from running everywhere in new shoes Pet Supplies: Similar to Pet/Zoo area? Baby Things: No idea Healthcare/Pharmaceutical: +4 Treat Injury, Craft (Pharmaceutical) |
| Darkxarth04-15-06, 07:39 PM | Thanks to WotC free d20 Modern information, I now know what a Technomage is. I am on the verge of finishing my Wal-Mart: Post Apocalypse campaign. After that, I can get it started! YAY! Question to Jihun-Nish, are you actively running, or have run, a Wal-Mart: PA campaign? How about anyone else out there? |
| Darkxarth04-16-06, 11:47 PM | I now have a Wal-Mart: Post Apocalypse game running with my friend. I am he is playing himself (we decided that it was okay to put him at his age in the future) and a soon-to-be Disciple of the Ash named Leon (he already has a Chainsaw for an arm). I am also playing two characters (even though I am the GM/DM, I usually play an NPC or two that goes with the party), myself and a techno, geeky guy named Ted. We have a souped-up cart, Leon has a Baretta (and a Chainsaw, obviously); my friend has a Hiking Staff and a Modified Nail Gun; I have a Pencil Gun and a Wooden Baseball Bat; and Ted has a Cane (d4, non-lethal, I think) and a few Razor CDs (d4 throwing, 10 ft range). We are currently looking for a Nevergrow outpost, our "clan" is planning on setting up a peaceful semi-truce with them. But we've run across several unknown military soldiers and an Abhrams tank. This game is really fun so far. EDIT: I have also created, mostly for fun, an Aisler former U.S. Special Forces soldier, and a Nevergrow Commando. EDIT 2: Wait, I just realized this, what does the Crtl in the Wal-Mart Guard Crtl Gun stand for? Control? I know what it does, I just can't figure out what it means. |
| Beeblebrox04-18-06, 02:56 PM | This thread is awesome! I've read the whole thing (finally, 25 pages!) and I think that this is a freakin' sweet idea! It's also really creepy, Wal-Mart is only a few steps away from from Wally World domination. Oh, speaking of Wally World, if anyone's looking for a sort of Wal-Mart pseudonym, Wall-to-Wall Mart is a good one. It was on the Fairly Oddparents, but it was only one episode, so I'm sure they didn't copyright it or anything. I am glad that somebody finally designed something like this, and decided to share it. I always thought it would be a cool idea, but I'm not good at deesigning worlds. I'm more of a magic item and NPC relations kind of guy. Again, kudos to you guys for doing this!!!!! EDIT: How many Prestige (Advanced) Classes are there for Wal-Mart: PA? I know of the Disciple of Ash and the Goodyear Samurai. But, what happened to the Tube Samurai? And some of the other ones that I've seen? Maybe I'm just impatient. |
| Darkxarth04-19-06, 04:41 PM | Okay, I've thought of some more weapons, and statted out ones that I have. In addition to the Hot Glue Cannon, I thought maybe a Tennis/Baseball Cannon (that thing that shoots tennis balls for tennis players to practice with) would make a nice defense. Also, Mounted Super Soakers (those bazooka ones). And, for the Super Soakers, I thought a Liquid Nitrogen one might be cool (pardon the pun) too. I also have a whole page of weapons (Aerosol Flamethrower to Wood Axe to Slingshot to Paintball Gun). I also have an armor and shield table (Nerf Armor to TV Tray Buckler to Hockey Pads). Needless to say, I have a lot of free time on my hands. If anyone else has other weapon/armor/shield ideas, please post them. |
| Iyestorm04-20-06, 11:37 PM | Glad to see this place is alive and well... even if I had some trouble finding the place. Now, from the man who brought you the crazy-fungus-mahotsukai-garbage druid thingy that never really got recognized (hint hint), the cold elementalist (Or maybe I didn't and thought I did? I remember something vague, but it was so long ago...) and the oragami wizard (my only real success thus far), iiiiiit's... *The Offal Oracle!* While many take intrest in finding truths in the many merchandisings found on the shelves of this world about our pasts, we take pride in divining the truth from what has been the most reliable source of information since the fabled days of before the Battle for Always Low Prices: Garbage. (Offal Oracle Oath [awesome alliteration, ay?]): "Garbage is truth, Truth is garbage. Truth is trash. Trash is our past. Trash is our future. Every man's trash is our treasure, and we shall harness such treasure with our gifts until the end of time." The Offal Oracle stems from the times when the Unemployed and Sleepless races were developed and used instead of robots. A great franchise such as Wally World produces a *lot* of trash, and as a result, garbage duty was a common job for many of these engineered troops. There were those who took a strange delight in this duty. After they were replaced by robots, there were those who, through oral history, passed glorious stories about the mysteries of garbage, the wonders of garbage duty, and the sheer amazement of things people would throw away. To this day, Offal Oracles are rare, as supplies are usually made the most of in such a world, and most if not all of the few garbage that is made is collected by robots before it can become useful to the wandering oracle. (Note: I don't have D20 Modern, so someone else is gonna have to convert these stats. Deal.) Prerequisites: Stats:Wis at least 12, Skills: Gather information 4 ranks; Knowledge: Religion 4 Ranks OR Craft 4 Ranks. Feats: Lucky Rock (special, see Refuse Ritual.) Special: Must take The Refuse Ritual, and must love trash. Traits: Bab: 1/2 Fort: Medium Ref: Low Will: Medium Defense: 1/3 Reputation: 1/3 (okay, I copied this part from the Disciple of the Smiling One. They're similar enough, right? Although... I'm thinking either higher or lower Fort and Will saves... they need to be strong to go through all that garbage, and have the willpower to tolerate the smell. Meh, it's fine.) Serendipitous Scrap: As Lucky Rock. May use once per day per level. If this piece of equipment is ever lost, the Offal Oracle loses his abilities (and some stats?) until he goes through the Refuse Ritual again. Random Refuse: Once per day per odd level, The Offal Oracle may reach into their trash can and gain some random item (DM's discretion.). Refuse Reload: Even after the trash can is empty, things may find their way inside by the next day. (DM's discretion, roll D%.) Area specialization: The Offal Oracle may choose an area of the mall in which she is more proficient. She has a higher chance of everything working in her favor when relating to this area. Dustbin Divination: Three times per level, the Offal Oracle may shake their trash can, and by pouring out the contents, divine the future, past, or some other history or information about an item, person, or event. (DM's discretion.) This takes one hour per use, and if the Oracle is disturbed at all, the divination fails. Chindogu Charm: At 7th level, the Offal Oracle may attempt to invent something. If the invention turns out to be almost utterly useless, does not sell after at least seven days in at least two different places, and was made with the intention of being a valid invention, then the object becomes chindogu. At the moment of becoming chindogu, the Offal Oracle may select bonuses to apply to these charms. The Charm requires time, resources, and experience cost to create. The Refuse Ritual: The Offal Oracle must find a used, full trash can on his/her own before robots/other Walmartians get to it. The trash can may be a legitimate one left and forgotten from the early days, or it may be one used for the sake of the ritual. Upon finding it, the Oracle must shake the trash can and pull out one item, which is to become their Serendipitous Scrap. After the ritual, the Offal Oracle keeps the trash can. If the Offal Oracle has taken the Lucky Rock feat, they may deposit their lucky rock into the trash can and attempt the ritual. If they pull out their lucky rock after shaking it, then it gets an extra charge per day. If they fail, it becomes useless until it is found again (Random Refuse). The Offal Oracle appeals greatly to Ratmen. They also appeal to Unemployed and Sleepless, but the low wisdom modifiers often hamper this class's usefulness to them. I'd come up with more abilities, but I'm tired. What do you guys think of this? |
| Darkxarth04-21-06, 10:33 AM | Ooh... a Trash Talker. A Garbage Grabber. But pretty neat! Also, Origami Wizard... cool. EDIT: Thank you so much for posting! I was getting lonely... |
| savant_warlord1304-21-06, 11:49 AM | Oh! I hate Walmart! They drove the WotC store near me out of business! Now I have to drive for an hour to get my minis! Death to Walmart! |
| Darkxarth04-21-06, 11:55 PM | I would never say... Down with Wal-Mart!! Nope, I would never say that. But, other than that, in my Wal-Mart: PA campaign, I have had great success! I decided to let my people make their characters as themselves. I let them roll their scores, and then helped them put it into their personal greatest ability. Some people, changed themselves a little bit. My brother, for instance, decided he wanted to be older, he's only 15 right now, so I let him be 21. I said that he was from the future, and had come back to save the past. So, basically, our PCs are trying to undo this "Wal-Mart World." Not a lot of success so far, but we're only now level 2 & 3. |
| Drago_mage9904-23-06, 07:39 AM | that sounds cool and how is he going to save the future and did you let all players change themselves in the game? |
| High Octane04-23-06, 07:48 AM | This world is WAY too accurate of a portrayal of the future. Scarier than Call of Cthulu. |
| Darkxarth04-23-06, 02:12 PM | that sounds cool and how is he going to save the future and did you let all players change themselves in the game? I gave everybody the chance to, and a few people did, but mostly they just made themselves 18. Most of my friends are 17 or 18 anyway. I don't know how he's going to save the future, I think they're going to have to go find the Mainframe. He is the key... |
| Lyinginbedmon04-23-06, 02:40 PM | I gave everybody the chance to, and a few people did, but mostly they just made themselves 18. Most of my friends are 17 or 18 anyway. I don't know how he's going to save the future, I think they're going to have to go find the Mainframe. He is the key... There's a time-travel sub-plot running in my present campaign. Basically, a running joke is that one recently-deceased character got 'jiggy' with an NPC that everyone fears the living heck out of, and his lineage from her (As yet, speculated) will be one of the few groups of people to survive the second coming of Bel'la, so one of them is sent back in time to make sure everything is set straight, Bel'la having destroyed the planet and most of the universe. The thing is, he's a Half-Elf Pixie, acting as an Antique Store owner (Rufus' Rare Finds) that the PCs have already met and don't suspect a thing, but they all have the inkling that the pixie had kids! :D Suffice to say, time travel plots can be remarkably interesting, and fun! |
| Darkxarth04-23-06, 03:16 PM | Time travel is great, as long as you don't think about the paradoxes it brings up. If someone travels back into the past to change the future, what if they change the future so they don't exist? Can they still travel back in time? What if they succeed, is it necessary for them to go back now? And just how do they get back to the future anyway? If time machines weren't invented then, than won't their time-watch/police call box/Delorian cease to function? But, as long as you don't think about that, you're fine! |
| Lake04-26-06, 12:16 AM | Okay, I had an idea. Maybe people who set up semi-permanent camps in certain departments (even when they move, they move to another of these departments), should recieve some kind of skill bonus to skills pertaining to that department. Or maybe add am ability bonus and penalty. Office Supplies: +4 Computer Use, Repair People of Office Supplies aer naturally good with computers, use and repair Books: +2 Research, Decipher Script; +1 All Knowledge skills The people of the Books department are naturally inquisitive and knowledgeable Electronics: +2 Computer Use, Disable Device, Demolitions, Repair People in Electronics are naturally good with technology Sporting Goods: +2 Climb, Swim, Jump, Balance People in Sporting Goods are naturally atheletic Hunting/Camping: +2 Survival, Listen, Move Silently, Spot The people of Hunting/Camping department are naturally alert and know how to take care of themselves Automotive: +4 Drive, Repair People in Automotive are good with vehicles, driving and fixing Beauty/Cosmetics: +4 Disguise, Bluff People in Beauty/Cosmetics can use make-up to to Disguise and Bluff effectively Lawn and Garden: +4 Survival, Hide People of the Lawn and Garden department know how to live off the land and use camofluage Hardwares: +4 Craft (Mechanical), Craft (Structural) The people of the Hardwares department are good at building things Housewares: Suggestions? Appliances: Suggestions? Jewelry: +2 Cha, -2 Wis People that live in Jewelry tend to be attractive, but value the wrong things Foods: +2 Con, -2 Dex People who live in Foods, tend to eat a lot, so they become tough but slow Frozen Foods: 5 Cold Resistance Many Frozen Foods departments have broken coolers, making the entire area cold, thus they have become used to cold areas Clothing: +4 Disguise, Hide The Shopping Undead are often found in the Clothing department, so the people there can use clothes as an effective disguise and know how to make themselves scarce Pets/Zoo: +4 Handle Animal, Ride The people of the Pets/Zoo area know how to take care of and use animals Shoes: +10 ft Base Speed The people in Shoes have increased speed, from running everywhere in new shoes Pet Supplies: Similar to Pet/Zoo area? Baby Things: No idea Healthcare/Pharmaceutical: +4 Treat Injury, Craft (Pharmaceutical) Thanks for this. You may have saved me some work here. Regional feats are on my to do list (I even plan on implementing a few of the races as regional feats rather than races) so this could be a help. How many Prestige (Advanced) Classes are there for Wal-Mart: PA? I know of the Disciple of Ash and the Goodyear Samurai. But, what happened to the Tube Samurai? And some of the other ones that I've seen? Maybe I'm just impatient. Besides those two Robguy has 8 other advanced classes statted on his website (http://www.robguysrpgs.com/) and I've posted 5 in this thread myself so that's a total of 15 if you want to use them all. |
| Darkxarth04-30-06, 09:37 AM | Glad I could be of assistance Lake, I do what I can. My game has been running smoothly, my PC party now consists of 11 people! I think I'm going to have to split them up, I did during our last adventure, and it worked well. |
| CindyKay05-01-06, 01:48 PM | Oh, yes, splitting the party up worked great except for those of us whose characters nearly died. Seriously, smaller parties do seem to make more headway in the game. However, it's more fun for us all to be playing at the same time. You know me, I say take everybody along, the more the merrier! :) |
| Darkxarth05-01-06, 07:23 PM | Hey, it's not an adventure if there's no danger, otherwise you're just doing everyday stuff. And, if I don't split you up, everything takes forever. That's one of my PCs, by the way. She's one of my diplomatic characters. She's also pretty sharp. But she's not into combat. |
| wind_sage9305-03-06, 05:26 PM | ya a little danger is good and all. except when you're the only one who can fit through the window small window and you have to leave your crossbow behind to see if the giant trash heaps of "death and DOOM!!!"' are still there. |
| Darkxarth05-03-06, 05:54 PM | Shut up! That's another one of my PCs, he was the only one who could fit through the window of the playhouse to go and see if the Living Trash Heaps were still waiting... they were. :D But seriously, is there anyone, other than me and apparently my players, still here? Or are you all waiting until after the board re-vamp? |
| Lyinginbedmon05-03-06, 06:11 PM | Re-Vamp |
| Darkxarth05-03-06, 06:27 PM | What's that mean? They've already done it? You don't know what it means? I'm so confused?!?!?!? |
| Lake05-03-06, 10:40 PM | Shut up! That's another one of my PCs, he was the only one who could fit through the window of the playhouse to go and see if the Living Trash Heaps were still waiting... they were. :D But seriously, is there anyone, other than me and apparently my players, still here? Or are you all waiting until after the board re-vamp? I check this thread frequently but since I haven't created any new content in awhile I have no reason to post. |
| Darkxarth05-03-06, 10:57 PM | I check this thread frequently but since I haven't created any new content in awhile I have no reason to post. Okay, I feel less lonely now. I haven't had another session yet, or any great revelations, so I guess I don't have to post either, it's just nice to know there are other people watching this thread. I'll try to keep it alive until I get any new ideas, or someone else comes in. |
| Darkxarth05-16-06, 05:24 PM | :) The Cult of the Smiling One brings you back. :) |
| Morrowner05-17-06, 04:47 PM | Anybody read Judge Dredd around here? I think it'd be fairly interesting to run the malls not as some gargantuan U.S. or even world encompassing thing but a serious of malls broken up into large sections, like Mega-Mart 1, Mega-Mart 2, etc. There wouldn't be competion between the Mega-Marts except between their inhabitants for resources and the like. A group of enforcers ala Dread Judges, a group of former employees trying to resurrect Maga-Mart to its glory days but without the indoctrination and police/Americana/fascism tones would make for interesting bad guys. Edit: Further thoughts: Druggists and pharm characters could be whipped up, and what about a group of violent Hell's Angel like thugs from the music department called "Thrashers" or "Headbangers" or something like that. They'd be a good foil to the Sports Department Swoosh Nazis. |
| Arivia05-17-06, 05:04 PM | It would be a crime not to use Zap Paranoia for this. |
| Darkxarth05-17-06, 10:37 PM | It would be a crime not to use Zap Paranoia for this. What's Zap Paranoia? I don't think I've ever heard of it... Anybody read Judge Dredd around here? I think it'd be fairly interesting to run the malls not as some gargantuan U.S. or even world encompassing thing but a serious of malls broken up into large sections, like Mega-Mart 1, Mega-Mart 2, etc. There wouldn't be competion between the Mega-Marts except between their inhabitants for resources and the like. A group of enforcers ala Dread Judges, a group of former employees trying to resurrect Maga-Mart to its glory days but without the indoctrination and police/Americana/fascism tones would make for interesting bad guys. Edit: Further thoughts: Druggists and pharm characters could be whipped up, and what about a group of violent Hell's Angel like thugs from the music department called "Thrashers" or "Headbangers" or something like that. They'd be a good foil to the Sports Department Swoosh Nazis. Good idea! I think Judge Dredd has been mentioned a couple of times. Glad to see that this thread lives again! |
| Morrowner05-18-06, 09:05 AM | I'm working on whipping up some pre-made characters and using this setting to break in some new people to HERO(d20 doesn't have jack on this system when it comes to world creation. but you didn't hear that from me.) I'll post it up here if anybody is interested but I'll probably put it up at www.herogames.com at their boards. This is a totally sweet setting. |
| Darkxarth05-18-06, 04:42 PM | I'm working on whipping up some pre-made characters and using this setting to break in some new people to HERO(d20 doesn't have jack on this system when it comes to world creation. but you didn't hear that from me.) I'll post it up here if anybody is interested but I'll probably put it up at www.herogames.com at their boards. This is a totally sweet setting. Sounds cool, but what's HERO? Aren't all D&D/d20 PCs supposed to be Heroes (Or villains, I guess)? |
| Lord of the Ninth06-26-06, 03:03 AM | HERO appears to be an alternate roleplaying system, although it is not one I am familiar with, also that link doesn't seem to work. |
| Darkxarth06-26-06, 02:35 PM | Hey LotN!! You have returned to your thread!! Do you have any new Walmart ideas??? |
| Lord of the Ninth06-27-06, 05:02 PM | Walmart needs a messiah myth, possibly several. I think there should be people awaiting the rebirth of Bruce Cambell. And the Cult of the Smiling One needs someone too, I'm thinking either Sam Walton, or someone with a smilie-face birthmark. Any of these would make for a good campaign or adventure focus (either because the PCs are searching for them, or because the PCs are believed to be that person, and must evade mad cultists). |
| Lyinginbedmon06-27-06, 08:19 PM | Walmart needs a messiah myth, possibly several. I think there should be people awaiting the rebirth of Bruce Cambell. And the Cult of the Smiling One needs someone too, I'm thinking either Sam Walton, or someone with a smilie-face birthmark. Any of these would make for a good campaign or adventure focus (either because the PCs are searching for them, or because the PCs are believed to be that person, and must evade mad cultists). If it has a Messiah, it needs a Satan too, the two go hand in hand after all. Maybe the Cult of the Smiling One has The Great Face, the person who, whilst ever smiling and to a degree adorable, is a murderous killing machine with no respect for life at all. Basically, think you're stereotypical image of Lizzie Borden, the absolute paradox to their typical image. Or, maybe Bill Gates is their Satan... |
| Lake06-28-06, 03:28 PM | If it has a Messiah, it needs a Satan too, the two go hand in hand after all. Maybe the Cult of the Smiling One has The Great Face, the person who, whilst ever smiling and to a degree adorable, is a murderous killing machine with no respect for life at all. Basically, think you're stereotypical image of Lizzie Borden, the absolute paradox to their typical image. Or, maybe Bill Gates is their Satan... The Adversary for the Cult of the Smiling One is obviously The Frowning One or, maybe, The Scowling One. Jesus, there could be a whole pantheon of smilie gods. In fact, I'm adding that to my fork of the project. The Cult of the :( The Cult of the ;) The Cult of the :P The Cult of the :embarrass The Cult of the :weep: The Cult of the :eek: For some weird reason this reminds me of The Endless from Sandman. |
| Lord of the Ninth06-28-06, 06:27 PM | I love Sandman. However, I sort of doubt that each one of those would have the same following as the Smiling One (what with that being the symbol of Walmart), so I would suggest that instead of different cults, that they are just different aspects of the Smiling One, or possibly different lesser gods, all worshipped by the same group (more or less). Except for a few that are the province of a counter-cult. |
| Lake06-28-06, 10:19 PM | I sort of doubt that each one of those would have the same following as the Smiling One (what with that being the symbol of Walmart), so I would suggest that instead of different cults, that they are just different aspects of the Smiling One, or possibly different lesser gods, all worshipped by the same group (more or less). Except for a few that are the province of a counter-cult. Upon consideration, I agree. Making The Smiling One simply one of many smilie gods dilutes the "Walmartian" feel of the setting a little. Viewing the others as aspects of The Smiling One is definitely the best way to approach it. It lends itself to the ominous notion of The Smiling One, when displeased, becoming The Frowning One as well as having a terrible aspect known as The Scowling One. The Smiling One can be an inscrutable, sometimes terrifying, entity who encompasses all things. The origin of the "negative" aspects of The Smiling One may lie in the propaganda of the rebellion that destroyed Walmart which parodized the friendly face of the company. |
| Lake06-28-06, 10:57 PM | The origin of the "negative" aspects of The Smiling One may lie in the propaganda of the rebellion that destroyed Walmart which parodized the friendly face of the company. Actually, now that I think about it, a better origin story might lie with Walmart's police state. Picture monitors dispersed throughout Wally World showing The Smiling One as well as ads and other propaganda until someone is seen committing a crime then a frowning or scowling face appears on nearby screens as Wally World's thugs rush in with billy clubs. :evillaugh |
| Lake07-01-06, 08:54 PM | I had a little microburst of creativity and finished another Advanced Class. Now if I can just get around to finishing the Greenthumb I'll have an advanced class for every base class. Bargain Hunter ---------------------------------------------------------------------------------------------- The fastest path into this class is through the Charismatic Hero basic class, though other paths are possible. Requirements To qualify to become a Bargain Hunter, a character must fulfill the following criteria. Skills: Bluff 6 ranks, Diplomacy 6 ranks Class Information The following information pertains to the Bargain Hunter advanced class. Hit Die The Bargain Hunter gains 1d6 hit points per level. The character's constitution modifier applies. Action Points The Bargain Hunter gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class. Class Skills The Bargain Hunter's class skills are as follows: Bluff, Computer Use, Craft (Electronic, Mechanical, Structural), Decipher Script, Diplomacy, Drive, Forgery, Gamble, Gather Information, Intimidate, Knowledge (Business), Listen, Repair, Research, Search, Sense Motive, Spot Skill points at each level: 7 + Intelligence modifier Bargain Hunter BAB: +0, +1, +1, +2, +2, +3, +3, +4, +4, +5 Fort: +0, +0, +1, +1, +1, +2, +2, +2, +3, +3 Ref: +1, +2, +2, +2, +3, +3, +4, +4, +4, +5 Will: +1, +2, +2, +2, +3, +3, +4, +4, +4, +5 Class Features: Five-Finger Discount, Preferred Customer, Bonus Feat, Find, Intern, Bonus Feat, Quality Assurance, The Smell of Money, Bonus Feat, Corrupt Def: +1, +2, +2, +2, +3, +3, +4, +4, +4, +5 Rep: +0, +0, +1, +1, +1, +2, +2, +2, +3, +3 Class Features The following features pertain to the Bargain Hunter advanced class. Five-Finger Discount At 1st level a Bargain Hunter can purchase ranks in the the Disable Device, Hide, Move Silently, Open Locks, and Sleight of Hand skills as if they were class skills although his maximum number of ranks in these skills remains unchanged. Preferred Customer At 2nd level a Bargain Hunter's bartering skills improve and his wealth no longer decreases when trading with friendly NPCs (i.e., they trade with him at a ratio of 1 to 1 Trade Units). Furthermore indifferent NPCs now trade with him at a rate of 1.5 to 1 TUs (i.e., the same rate at which friendly NPCs trade with other characters). See D20 Apocalypse for more details on the Trade Unit system. Bonus Feats At 3rd, 6th, and 9th level, the Bargain Hunter gets a bonus feat. The bonus feat must be selected from the following list, and he must meet all the prerequisites of the feat to select it. Alertness, Builder, Confident, Frightful Presence, Gearhead, Iron Will, Lightning Reflexes, Low Profile, Meticulous, Studious, Surface Vehicle Operation, Trustworthy Find At 4th level a Bargain Hunter can focus his energies on finding a desired item. He gains a +2 bonus to his Bluff, Computer Use, Diplomacy, Forgery, Gather Information, Research, Search, Sense Motive, and Spot checks whenever using them in pursuit of this item. He may only choose one item at a time and must wait 24 hrs. before selecting a different item. Intern At 5th level a Bargain Hunter may obtain a lowly henchman with no self-esteem, known as an Intern, who will perform almost any demeaning task a demanding Bargain Hunter wishes and for absolutely no reward. An Intern may be of any PC race that has no level adjustment, will always remain 5 character levels lower than her boss, must have a charisma lower than the Bargain Hunter's, and may not have a wisdom score greater than 9 (if an Intern's wisdom ever rises above 9, or if her charisma ever equals or exceeds that of the Bargain Hunter's, she will realize she is being exploited and quit). It is otherwise up to the CEO (GM) to determine the Intern's exact stats. Quality Assurance At 7th level a Bargain Hunter gains the ability to find unusually well-crafted items when scavenging or bartering for items for his personal use. Any armor he scavenges or barters for provides him with an extra +1 defense bonus beyond the norm for an item of its type and any weapon adds a +1 bonus to his damage rolls. The Smell of Money At 8th level, a Bargain Hunter gains the ability to detect the nearest stash of loot worth 50 Trade Units or more provided it lies within 100 feet. He can sense in what general direction it lies (north, south, east, west, above, or below) and the general distance-- whether he is hot (0-20 ft. from it), warm (21-50 ft. away), or cold (51-100 ft. away). This ability can be used three times a day. Note: items stocked in their proper places on the shelves of Wally World do not count as a stash of loot though misplaced items may. Corrupt At 10th level, a Bargain Hunter gains the ability to corrupt intelligent beings through promises of monetary awards if they fail a will saving throw with a DC of 1/10 of the Bargain Hunter's wealth in Trade Units + his Charisma bonus. The effect is identical to that of charm person and can be used once a day. Note: nothing of value need ever actually be given to the target, just promises of monetary rewards. |
| Darkxarth07-01-06, 09:18 PM | Score. Nice one, Lake. "Five-Finger Discount"... classic... :smirk: |
| Harkle07-10-06, 04:19 PM | I was thinking there is no point for Wal-Mart to have a Sporting Goods Dept if there is no place for people to use what they buy there. SO I was thinking insteed of Wal-Mart converting Large national Parks and Forests and the like into more Wal-Mart giant Wal-Marts can be built surrounding such areas, and the areas controled and monitored by Wal-Mart to provide Wal-Martians with a place to engage in outdoor recreation, including hunting and camping, and fishing and boating. These would provide for interesting and entirely differant adventure areas that would probably blow the minds of most Wal-Martians. Another idea I had that isn't really dirently related to my parks is that Wal-Mart may have set-up a MagLev train system to get around thier massive city stores, and possibly even for getting to differant Wal-Marts. After years of disrepair and scavanging by Wal-Martians much of this system probably doesn't work, but some sections could still work and give easy access to distant areas. I was thinking the train system could also have existed in Wal-Marts nearly endless parking lot, so people could have found a spot in the lot and then gone to the nearest train station to get into the city-store, otherwise people may have died of heat stroke walking the miles of parking lot to the city-store. Another idea I had was that Wal-Marts built along the coast would have thier own ports and docking areas to recieve good that area only available overseas. Also Wal-Mart would have started selling boats fr private use by Wal-Martians, so that is also something we could consider. These ideas all really came from me thinking about building a Wal-Martopolis that covers most of New Jersey. I was going to have it neighboring a Pennsylvania Wal-Martopolis with the Deleware-Watergap Recreation Area, a national park that goes along much the Deleware River, in between them to serve as an outdoor recreation area for people. I thought it would be cool for the New Jersey Wal-Mart to extend all the way out to the Atlantic, and have a man made island off the coast serving as a massive Toyland, probably the biggest one in existance. Trains would cross hundereds of feet above the Receation area, and also cross the the distance to the Toyland island possible going underwater most of the way in a glass tunnel to add effect. This is what I get for looking over this stuff again, I just think my New Jersey Wal-Martopolis might be a little big. |
| Darkxarth07-10-06, 04:53 PM | I was thinking there is no point for Wal-Mart to have a Sporting Goods Dept if there is no place for people to use what they buy there. SO I was thinking insteed of Wal-Mart converting Large national Parks and Forests and the like into more Wal-Mart giant Wal-Marts can be built surrounding such areas, and the areas controled and monitored by Wal-Mart to provide Wal-Martians with a place to engage in outdoor recreation, including hunting and camping, and fishing and boating. These would provide for interesting and entirely differant adventure areas that would probably blow the minds of most Wal-Martians. Another idea I had that isn't really dirently related to my parks is that Wal-Mart may have set-up a MagLev train system to get around thier massive city stores, and possibly even for getting to differant Wal-Marts. After years of disrepair and scavanging by Wal-Martians much of this system probably doesn't work, but some sections could still work and give easy access to distant areas. I was thinking the train system could also have existed in Wal-Marts nearly endless parking lot, so people could have found a spot in the lot and then gone to the nearest train station to get into the city-store, otherwise people may have died of heat stroke walking the miles of parking lot to the city-store. Another idea I had was that Wal-Marts built along the coast would have thier own ports and docking areas to recieve good that area only available overseas. Also Wal-Mart would have started selling boats fr private use by Wal-Martians, so that is also something we could consider. These ideas all really came from me thinking about building a Wal-Martopolis that covers most of New Jersey. I was going to have it neighboring a Pennsylvania Wal-Martopolis with the Deleware-Watergap Recreation Area, a national park that goes along much the Deleware River, in between them to serve as an outdoor recreation area for people. I thought it would be cool for the New Jersey Wal-Mart to extend all the way out to the Atlantic, and have a man made island off the coast serving as a massive Toyland, probably the biggest one in existance. Trains would cross hundereds of feet above the Receation area, and also cross the the distance to the Toyland island possible going underwater most of the way in a glass tunnel to add effect. This is what I get for looking over this stuff again, I just think my New Jersey Wal-Martopolis might be a little big. I like it. My thought, however, had always been that New York City would be the biggest Toyland in the world. Miles and miles of Toys, as far as the eye can see. This might work with your New Jersey Wal-Martropolis, but it's proabably kind of a long walk. But, maybe people can use the MagLev (what's left of it) to travel there. Plus, that would give characters an interesting journey from one place to another. Trying to find a working rail, fighting off whatever was in it, making sure it worked all the way there, discovering interesting places along the way, maybe even some "train robbers" try and stop them. Who knows. With Wal-Mart, the possibilities are endless... :) May the Smiling One be with you. :) |
| Harkle07-10-06, 05:06 PM | I was also thinking, maybe Walmart could take over an entire city and insteed of converting it all into a more Wal-mart they could buy out all the buisinesses in the city and just build the Wal-Mart around the city. So inside a city could be much like it is today, even with little Wal-Marts that look like Wal-Marts we have today to serve the people in thier everyday needs. These would serve as a great way to add large population areas to a Wal-Mart, plus it could serve as an entire change of pace in the World of Wal-Mart. |
| Darkxarth07-10-06, 05:19 PM | I was also thinking, maybe Walmart could take over an entire city and insteed of converting it all into a more Wal-mart they could buy out all the buisinesses in the city and just build the Wal-Mart around the city. So inside a city could be much like it is today, even with little Wal-Marts that look like Wal-Marts we have today to serve the people in thier everyday needs. These would serve as a great way to add large population areas to a Wal-Mart, plus it could serve as an entire change of pace in the World of Wal-Mart. Hmm, sounds cool to me! Any particular city you had in mind? Or just a fictional metropolis? |
| Harkle07-10-06, 05:24 PM | Hmm, sounds cool to me! Any particular city you had in mind? Or just a fictional metropolis? Well I'm not particularly familiar, with the cities of the world, or even around where I live, but I'd go with my New Jersey Wal-Mart idea and say Trenton since it's the only city I can think of in Jersey. |
| Darkxarth07-10-06, 07:12 PM | Well I'm not particularly familiar, with the cities of the world, or even around where I live, but I'd go with my New Jersey Wal-Mart idea and say Trenton since it's the only city I can think of in Jersey. Go for it. Trenton (and Burbank, is that in New Jersey?) is (are) the only city(ies) I know in New Jersey. There isn't really any specified map of the world of Wal-Mart: Post Apocalypse (though that would be awesome) so whatever you want. This is more of a place where people gather to brainstorm ideas. Example: Personally, my Wal-Mart campaign is set in the not too distant future (2030s), having assumed that Wal-Mart's victory over the world was swift, so different nationalities still exist (German, English, American, Cuban, etc.) and some specific organizations still linger (CIA, some terrorist organizations, MI5, etc.) and there are still many different languages (English, French, Spanish, etc.). But, that's not the concensus on this thread. Most campaigns are set far into the future, mine is set in the not so distant future so that these organizations, nationalities, and languages can still logically exist. |
| FearlessLeader07-10-06, 10:04 PM | If you want ideas for coporations out of control then read Snow Crash by Neal Stephenson. |
| Harkle07-10-06, 11:56 PM | I've had some more ideas, while the endless parking lots no matter where they are in the world are nothing short of a desert, it is possible that some explorers noticed plants popping up in the cracks in the pavement and realized they could find good soil if they ripped up areas of the pavement. So there could be small farming communities near working train stations out in the endless parkinglot desert. Why near train stations, because despite having a constant source of food, the parking lot can provide them with much more, so a working train would allow them to visit a Wal-Mart City and scavenge for whatever else they need. These community would always be under attack by cart-pusher bots trying to take the carts that the villagers used as building material. But their real fear is the dreaded PaverBot who's sole purpose is to repair damaged areas of the parking lot. The paver bot is nearly indestructible and can destroy entire fields in a few short hours, leaving communities to try and start over and risk starving, or join the reast of the Wal-Mart world as wandering scavangers. The only good part of the paver bot is that it is only active when it knows it needs to repair an area. Farmers in the Parking Lots have discovered that if they can keep the probe-bots (for lack of a better name) that constantly check up on the condition of the parking lot from spotting thier farms and reporting back information on damages the paverbot won't come. So farming communities have constant guards whos only job is to destroy these probe-bots on sight. |
| Harkle07-13-06, 12:27 AM | hmm... while I've got some more ideas I'd like to post, I don't really have the time rightnow, so... BUMP |
| Harem_Trained07-19-06, 10:52 PM | Uh... this is the weirdest thing i've ever read. Who ever started this should publish it. |
| goatman7207-20-06, 11:47 PM | I have an idea there could be zombies outside the walmart "city state" and they formed easily defended citys( the only way in is the front door and the stock entrance in the back) |
| Lyinginbedmon07-21-06, 08:26 AM | I have an idea there could be zombies outside the walmart "city state" and they formed easily defended citys( the only way in is the front door and the stock entrance in the back) It might be a good idea, if we were working on a Zombie apocalypse campaign, but Walmart: Post Apocalypse is all about Walmart taking over the planet and then collapsing from rebel attacks, absolutely nothing about it smacks of zombies. On the more positive note, it was stated at the end of Shaun of the Dead that zombies could be used to park trolleys at supermarkets, perhaps therein lies the solution. |
| Harkle07-23-06, 02:23 PM | Sir, I found this child lost on page 2, he claims to be yours. Could you please keep a closer eye on him from now on? Well Lets not make this just a simple bump, I remember a while LOTN asked is people knew any slang terms that Wal-Mart uses that might end up carrying over for the people for Wal-Mart Postapocalypse well I de recall a few. First is "CBL" it's short for computer based learning and is used for training in Wal-Mart, if wal-mart basicly took ovedr the world I'm sure they would have changed the education sytem of the world over to this. The second one I can think of is "Shipping" it's walmart's word for security, you see idoits running around Wal-Marts acting like they are playing Super Spy that is shipping. I'm sure it would keep exactly the same meening in Wal-Mart world. There is also "Coaching" that is when you screw up enough that a manager takes you into the back to tell you what you've been doing wrong and general yell at you, serves as a warning that you could be fired if you keep screwing up. This could replace parnets scolding thier children, insteed partents now coach thier children. There are also a bunch of differant code that have differant colors as names, that get pages dangerous situations in and around wal-mart, ranging from fires, to tornado warning, and even includes seperate codes for terrorist or hostage situations. If anybody who still works at a wal-mart could tell us the details of what code is what, I'm sure the people of wal-mart world would know and use them. On a sidenote there is one not so official code "Code Sun-Shine" that is paged to remind people to smile and be happy. Properly it is paged to the store in general, but in my wal-mart it would be paged to specific people who needed to remember to smile on a give day. So in Wal-Mart would a person could say to another "Bob, you have a Code Sun-Shine," as a way of saying cheer up, be happy. |
| Truenamer07-24-06, 12:22 AM | Has anyone mentioned that the human race would have to be changed to the Mexican race |
| Lyinginbedmon07-24-06, 07:49 AM | Has anyone mentioned that the human race would have to be changed to the Mexican race Not yet as least, but Mexican is derived from 'people who live in Mexico', since Wal*Mart-World covers the whole planet, human race or Earthling would still suffice. |
| Harkle07-26-06, 09:24 AM | I was stumbleing around at tired and I BUMPed into this. |
| Dumat07-26-06, 02:44 PM | I've had some more ideas, while the endless parking lots no matter where they are in the world are nothing short of a desert, it is possible that some explorers noticed plants popping up in the cracks in the pavement and realized they could find good soil if they ripped up areas of the pavement. So there could be small farming communities near working train stations out in the endless parkinglot desert. Why near train stations, because despite having a constant source of food, the parking lot can provide them with much more, so a working train would allow them to visit a Wal-Mart City and scavenge for whatever else they need. These community would always be under attack by cart-pusher bots trying to take the carts that the villagers used as building material. But their real fear is the dreaded PaverBot who's sole purpose is to repair damaged areas of the parking lot. The paver bot is nearly indestructible and can destroy entire fields in a few short hours, leaving communities to try and start over and risk starving, or join the reast of the Wal-Mart world as wandering scavangers. The only good part of the paver bot is that it is only active when it knows it needs to repair an area. Farmers in the Parking Lots have discovered that if they can keep the probe-bots (for lack of a better name) that constantly check up on the condition of the parking lot from spotting thier farms and reporting back information on damages the paverbot won't come. So farming communities have constant guards whos only job is to destroy these probe-bots on sight. Paving bots = Tarrasque. :) |
| Harkle07-26-06, 03:44 PM | Paving bots = Tarrasque. :) Considering the devestation they do to a community, may as well be, and for the people of Wal-Mart World probably as hard to stop. |
| Lyinginbedmon07-26-06, 05:39 PM | Considering the devestation they do to a community, may as well be, and for the people of Wal-Mart World probably as hard to stop. Perhaps applying the Half-Golem template to the Tarrasque (Iron, of course) would create the perfect creature. Although, I'm not sure if the Tarrasque could lose much intelligence anyway... |
| razorboy07-27-06, 11:39 AM | Not sure if anyone suggested it, but perhaps a pack of rabid out-of-control robotic forklifts? Don't forget those car shops that some Wal-Marts have, a franchise within a franchise. The descendants of the poor hapless mechanics in those stores, could become a technocratic elite group who knows how to spruce up a shopping cart, keep electricity running, and perform a mysterious ritual known as Oil Change. Hmmmmmm....... a torturous death by a dip in a boiling vat of car oil, while bare-chested coverall-clad wrench-toting bearded priests are chanting around it... perfect! |
| Lyinginbedmon07-27-06, 03:23 PM | Not sure if anyone suggested it, but perhaps a pack of rabid out-of-control robotic forklifts? Don't forget those car shops that some Wal-Marts have, a franchise within a franchise. The descendants of the poor hapless mechanics in those stores, could become a technocratic elite group who knows how to spruce up a shopping cart, keep electricity running, and perform a mysterious ritual known as Oil Change. Hmmmmmm....... a torturous death by a dip in a boiling vat of car oil, while bare-chested coverall-clad wrench-toting bearded priests are chanting around it... perfect! Following on the same strain, perhaps Security has progressed into a lifestyle as well? Down the darkest isles, within the coldest rooms, the shadows that lie within are no longer inert. Creatures whose existence is spoken of in hushed tones. Monsters who creep and stalk their prey quieter than silence. People known only as Security. Security are the ones in WalMarWor who ensure that no-one gets where they shouldn't be, the ones that make scavenging resources and supplies so difficult. Like the Others of the Lost prophecies, they move without sound and appear without being seen, talking back the stolen articles before they even leave the proximity. They have never been effectively and completely identified, but all survivors of their assaults and ambushes (raving mad as they may be) remember a person with immense strength, skin as pale as the clouds on the upper ceiling, and clothing so dark as to be indefinable from the shadows they appear from. So, Security, being employed to follow miscreants and thieves without notice, have evolved to a level where that becomes their entire ideology. Neat. |
| razorboy07-28-06, 08:05 AM | I smell an advanced class coming along... I'm thinking a sort of assassin PrC, perhaps with Hide in Plain Sight ability, some ability to quick loot a corpse of hapless Aisler Shoplifter, and perhaps some pull with Wal-Mart robots (they're Security after all, they got the proper authorization). More on Security - someone on page 26 made an excellent post about some of the lingo that Wal-Mart staff uses. The walmartian speak for Security is Shipping. The advanced class could thus be innocuously called Shipping Clerk - a name whispered in fear, when the propane fire is dying down and shadows are creeping closer and closer... God I love this setting idea! P.S. Once I started reading more thoroughly I realized that forklift robots have already been suggested and statted. My apologies for redundancy. :) |
| Harkle07-31-06, 04:33 PM | I smell an advanced class coming along... I'm thinking a sort of assassin PrC, perhaps with Hide in Plain Sight ability, some ability to quick loot a corpse of hapless Aisler Shoplifter, and perhaps some pull with Wal-Mart robots (they're Security after all, they got the proper authorization). More on Security - someone on page 26 made an excellent post about some of the lingo that Wal-Mart staff uses. The walmartian speak for Security is Shipping. The advanced class could thus be innocuously called Shipping Clerk - a name whispered in fear, when the propane fire is dying down and shadows are creeping closer and closer... God I love this setting idea! P.S. Once I started reading more thoroughly I realized that forklift robots have already been suggested and statted. My apologies for redundancy. :) Well considering Modern Wal-Mart Securit, "Shipping," I doubt that it would become a dark assassin like class. Having worked at a Wal-Mart, I have to say Shipping is kinda comical. What they do is dress up like customers and try to blend in. When they spot a potential shoplifter they follow the shoplifter around like a bunch of childs playing superspy. Once the person leaves the store without paying this is where Shippings super power comes it, they run after the shoplifter and tackle him/her. Really, I'd give them bonus to tackling people the ability to Identify shoplifters and some comical stealth abilities. Also they all carry around cell phones so that they can communicate with each other. And they can all handle themselves in a fight in case the shoplifter fights back. |
| Lyinginbedmon07-31-06, 11:24 PM | Well considering Modern Wal-Mart Securit, "Shipping," I doubt that it would become a dark assassin like class. Having worked at a Wal-Mart, I have to say Shipping is kinda comical. What they do is dress up like customers and try to blend in. When they spot a potential shoplifter they follow the shoplifter around like a bunch of childs playing superspy. Once the person leaves the store without paying this is where Shippings super power comes it, they run after the shoplifter and tackle him/her. Really, I'd give them bonus to tackling people the ability to Identify shoplifters and some comical stealth abilities. Also they all carry around cell phones so that they can communicate with each other. And they can all handle themselves in a fight in case the shoplifter fights back. A lesser breed perhaps, after all if Wal*Mart has developed to this kind of state it stands to reason that security will have stepped up a couple of notches to match. |
| Lord of the Ninth08-01-06, 07:36 AM | Razorboy, no need to appologize, while the notion of robotic forklifts has been mentioned, you added the idea of them forming vicious wolf-like packs (which makes them more interesting). But consider this: people live in Wal-Marts. Shoplifting no longer involves getting it out of the store, no one wants to do that. Instead they must be prevented from opening and using things without paying for them. This means two things: Surveillance (which we accomplish with floating security bots). Making stuff really hard to open. I think that some products probably come with over the top anti-use devices. This might be something like a tag on an item of clothing that sprays ink all over you if you take it off, or a complicated device in the box of the PS26 that injects you with a deadly neurotoxin, should you fail your DC 20 reflex save. I also think this should be largely reserved for things that would have once been very expensive, but not necessarily things that are really useful now. So for example, yes to ipod, but not for a shotgun, even though in Wal-Mart PA a shotgun will open doors that an ipod leaves closed. However, this is not to say that a prestige class, or other character options based on the "shipping" people would be a bad idea. Far from it. In fact, I have a thought on that as well. I think that Wal-Mart would adapt this people to the new parameters of the issue and train them to stop people from using their merchandise without paying for it. I also think they would be conditioned to attack people who had stains from the ink packets on them, in an almost involuntary manner, like a bull with a red flag. |
| urial angel of death08-01-06, 01:10 PM | there needs to be a cult of "the doctor". They would be the trekies rival group in the sci-fi video section. Needless to say they would be much smaller. Got to come up with an advanced class for them when I get time. |
| razorboy08-08-06, 07:54 AM | Someone switched off the lights in the Home Appliances department so I BUMPed into this. :) P.S. This thread deserves to be flown high and clear on the first page. |
| Harkle08-20-06, 05:52 PM | damn it, I'm not your baby sitter! |
| mtgfan10108-20-06, 09:43 PM | But honestly, if Walmart became the only business left, everybody would then in theory actually work for Walmart to make money to spend at Walmart. You could also have your so-called "Smiling One" be rivals with the "Frowning One" and have Walmart (Good) be constantly battling for control with Tramlaw (evil). If you wanted to do it that way. |
| Lord of the Ninth08-20-06, 10:55 PM | Tramlaw, eh? That actually sounds like a workable name... I hadn't thought of that. We now ahve to use Tramlaw for something. Maybe not an evil walmart (because, c'mon, how would we tell?), but maybe for something subversive, or communist. |
| Harkle08-21-06, 08:04 AM | Tramlaw, could just be a concept. The spirit of corruption that transformed Wal-Wart into the evil empire that it became and was thrown down in The Battle for Always Low Prices. Now in the the minds of the Wal-Martian the Tramlaw has basicly replaced the concept of the Devil. "The Tramlaw made me do it!" Of course if you wanted to you could actually make it an Incorpeal Spirit that does possess people and make them do evil things, like open thier own store. Actually that last idea could go into describeing religious beliefs of some Walmartian cultures. The idea of using money or owning a bussiness could be considered evil because it emulates the ancient evil Walmartian empire. So the people of such cultures would believe they must stay wandering scavangers so that they don't succumb to the evils of business. |
| Victor_Phoenix08-25-06, 02:51 PM | Well I have threw some of these posts and I have a few interesting idea's. WalMart grew to be everything. Taking over the known world. Due to their greed it bankrupted the country. Well if that is the case walmart would have taken to expermentation. They produce and sell everything. So maybe a Walmart underground? The cosmetic center and the Health care centers Begin genetic experianments to create better products. A whole Walmart undercomplexe kinda like the Hive. Also being a ulta powerful Super corp they begain working on very High end tech. The electronics centers have under ground floor things where strange techinoligy accures. Also they begain taking over book stores Like borders and since it is the future new Age metephysical magic was one of the favorite subjects so people in those sectors begain to be magick users. Just some idea's |
| Idiotbox9008-26-06, 11:33 PM | I don't know the rules for D20: Modern, but I'd like to help with this campaign. This is one of my ideas for one of the cultures that's grown in Wal-Mart. The Jerseys The Jerseys were originally Aislers who primarily lurked in the electronics section. From DVDs of great moments in sport's history and Jock Jams CDs, they gained a great love for the games of the past. When a group of scouts discovered the Sporting Goods Department, almost all of the group emigrated there. Sadly, they did not quite understand the rules of most of the sports. They sent adventurers questing for the Holy Grail, rules for the rituals of the past. Many died. Eventually they found something close enough, an archive containing all issues of Sports Illustrated. From their garbled translations of these holy documents, the Aislers gained a new goal, the mystical elixer known as the 'roid. This amazing concoction could give any athlete amazing strenth, endurance, and speed. Another quest was launched, many more died. But finally, the land of the Pharmers was discovered. The Pharmers knew what it was that the Aislers were questing for and gave the Aislers a dire warning, Side Effects include infertility. The Aislers were shocked at this statement and discussed for weeks what to do. Some chose to take the elixer, others chose to do without. By this time, the food supply of the Aislers was running thin and a new food source had to be discovered. Those who chose not to take the 'roid wished to send out scouts to discover a food aisle. These people would eventually become known as Fans. Athuhleets, those who took 'roids, had a different plan. They would just find another tribe of Aislers and raid them for food. The Athuhleets won most of the Fans over with their unique form of persuasion, threats. The raid succeeded and the Aislers decided they needed a name for themselves. The entire tribe almost destroyed themselves when arguments broke out over what the name should be. Particularly fierce was the Bulls-Eagles debate, 30 were killed in that battle. Eventually they decided that they would call themselves the Jerseys, with sub-groups choosing their own names. The Jerseys have three castes, Athuhleets, Refs, and Fans. The Athuhleets are the warriors and are the only caste which is allowed to use the precious 'roid. The caste does not reproduce, but gains new members by kidnapping children during raids. Those kidnapped children who lack athuhletic ability or have particularly poor eyesight don the black and white garments and sacred whistle of the Ref. Refs are the priests of the Jerseys and are the only literate caste. Their primary duties are teaching Fans the lyrics to the blessed chants, "We Will Rock You," "YMCA," and "The Old Ballgame," as well as ensuring the principals of fair play are kept during raids. Fans are the most numerous caste and have a number of duties. They must keep score during raids, cheer on the raiding party, and make sure all equipment is functioning properly. They also cook, clean, and are the primary motivation behind raids. A normal raid will start with one Fan saying to another, "Hey, remember the Super Bowl." (Note: Most raids are given names based off of major sports games.) The other Fan responds, "Yes, that sure was fun." "Let's have another." "Another Super Bowl." At this point another fan will join in on the conversation. "Super Bowl?" "Super Bowl!" It quickly become of chant, with almost all Fans shouting Super Bowl. A team will quickly form. The team will usually be composed of various types of Athuhleet. Checkers wear hocky gear and make up the first wave of attackers. The captain is the leader of a team and wields no actual weapons. He signals the team with multiple paintball guns. Each gun is loaded with a different color of paintball. He marks targets to be attacked, kidnapped, or ignored. There are traditionally three Refs, they perform arcane hand motions and bless the Athuhleets with their magical flags and whistle calls. Defending the Captain and Refs are Backs. They wear football gear and wield baseball bats. They usually are the best Athuhleets at hand to hand combat. Finally, Fans are a vital part of the team, cheering on the Athuhleets and serving as human shields during emergencies. The team will find a group Aislers, Nevergrows, whatever. It doesn't really matter to them. They kill many, kidnap a few, and steal almost any provisions they can get their hands on. The raid ends when the Captain shouts the holy word, "Gooooooooooooooooooooooooaaaaaaaaaaaaaaa aaaaaaaaaaaaaaal!" Back at the stadium, the Refs are praised in the usual way. They are drenched in gatorade, pantsed, and yelled at. After a particularly succesful raid, chairs may be thrown. Slang: Team: Raiding party Game: Raid, Conversation, Murder, many others Stadium: Home Court: Territory Ball: Duty, Emotion, Lie, many others Names: Athuhleet names: Larry, Tiger, Michael, Serena, Babe Ref names: Moron, Idiot, Dumbass, Damned Fool, The Fourth Blind Mouse Fan names: Bat, Helmet, Cleats, Glove, Jock Strap Note: Fans are never named Ball. Why? Because that's just silly. |
| Idiotbox9008-26-06, 11:50 PM | I'd really like to hear opinions on the above post. I hope to make a list of cultures that could live in Walmartropilis. Cultures I intend to design include: Pharmers, Meat-Bags, Huntsmen, Grease-Monkeyz, Zeeners, Pop-Mechs, Inspired, Cooks, the Cult of Peter, Americans, Hygenicists, Quearies, and Breeders. Does anyone have any ideas on cultures that could appear? |
| urial angel of death08-27-06, 07:18 AM | I loved it. It works very well for this campaign. I need some more time to develop the cult of "The Doctor" to rival the Trekkies. |
| urial angel of death08-27-06, 07:20 AM | double post |
| Lyinginbedmon08-27-06, 07:50 AM | I loved it. It works very well for this campaign. I need some more time to develop the cult of "The Doctor" to rival the Trekkies. The result would probably be something akin to Torchwood methinks |
| urial angel of death08-27-06, 07:55 AM | True, but they would deny any similarities, because torchwood is cast as the "badguys" |
| xver08-27-06, 10:03 AM | I love this thread and have read through the whole mass of it on several occasions. (But today I only read from page 20 on.) Anyway, I was wondering if any of the projects various people have started to codify Walmart: Post Apocalyps into a formal campain setting document are still active? The reason I'm asking is two-fold. Firstly, I'd like to have such a resource availible to run a game (if I can find some players who're nutty enough). Secondly is that I've considered putting out a PDF myself. I was thinking that the first stage would be to collate all the scattered bits from about the thread and create a web page to host an online beta version. As things are playtested and cleaned up, a rough draft of the PDF could be created from the web version. It's been mentioned that WM: PA may not actually be publishable due to trademark violations. I'm not very worried about this. It's very clearly a parody and as such has a degree of special protections. |
| Lake08-28-06, 04:16 AM | Anyway, I was wondering if any of the projects various people have started to codify Walmart: Post Apocalyps into a formal campain setting document are still active? The reason I'm asking is two-fold. Firstly, I'd like to have such a resource availible to run a game (if I can find some players who're nutty enough). Secondly is that I've considered putting out a PDF myself. I think robguy's version (http://www.robguysrpgs.com/WalMartPAPostapocalypse.html) is completed. At least that's the impression I get-- that he did what he intended to with it. Quarter-Dragon was planning to compile the information in this thread into some sort of document but I think robguy's efforts put an end to that (http://boards1.wizards.com/showpost.php?p=8431984&postcount=714). Again, just my impression from afar. I can only assume that Aerys Targaryen quit working on it (http://www.geocities.com/walmartpacs/index.html?1121394628843) as well given his year-long absence. My own fork of the project is very slowly and sporadically being added to (due to other commitments) so I'm probably many months away from even the first development release. My advice? Write us all off. Don't wait on any of us to get done what you feel needs to be done with the setting. Not only do most of us envision the setting differently but none of us can frankly be trusted to make flesh our worldviews any time soon, if ever, as the long history of this thread shows. Honestly, if you don't do it yourself it might simply never get done. It's been mentioned that WM: PA may not actually be publishable due to trademark violations. I'm not very worried about this. It's very clearly a parody and as such has a degree of special protections. Keep in mind that although it probably qualifies as fair use (http://en.wikipedia.org/wiki/Fair_use) you can still be sued. It just means that they probably won't win. They don't need to win though, they just need to bankrupt you with legal fees as they make the case drag on forever. In fact that pretty much sums up the whole SLAPP (http://en.wikipedia.org/wiki/Strategic_lawsuit_against_public_partici pation) philosophy right there. |
| strange_person08-31-06, 12:47 AM | Tramlaw…hmm… Aislers would obviously understand "law" only as a very abstract and long-departed kind of magical force. "We can't do that, it's against the law." In the movies they've seen, the law can only be defied by unbelievably competant super-criminals (caper movies), and even they often fail. The Law was powerful, but invisible, in the days before the Battle. The tram is simpler; it's the monorail suspended from the ceiling. It goes faster than anything, and quiet too. The Tramlaw is, thus, pervasive but subtle, and cannot be outrun or outfought. Sounds scary to me. I came up with kind of a different concept for the followers of the Swoosh, more like the already-mentioned Jerseys; I don't like nazis. Shaman ADC represents “loyal” smilyite mystics seeking power in the “spirit world” of the network. Animal connections are replaced with robots; ‘animal’ companions can be any PL 5 robot with fewer hit dice than character. Special ability progression changes; free, transferrable robo-gadgets replace bonus hit dice, free software replaces bonus tricks (but if free stuff gets broken or lost, it’s gone; don’t forget to uninstall when you release your old robo-buddy) “magical beasts” is replaced with “net-related creatures.” Thus, shamans can empathize with or even command the Shopping Undead. “Spells” represent favors called in through “loyal” parts of the maintenance infrastructure. The following spells are banned as implausible; all other shaman spells can be explained within the laws of physics with sufficiently advanced technology. Entangle, Magic Circle, Speak With Plants (possibly replace with ability to review security tapes), Control Water, Dispel Magic, Flaming Wrath, and Tree Stride. Awaken works only on nonsentient robots. Most mind-affecting spells can be cast on any robot with an active ‘net connection, regardless of range, as long as they can be unambiguously identified. Spell preparation is generally impossible without some sort of network connection (many would-be shamans buy an implanted computer with a radio and/or IR connection, so they don’t need to worry about getting cut off from the spirits) but if you’ve got the Eschew Materials feat, it’s possible to cast spells by gesticulating and shouting in prearranged ways (somatic and verbal components, respectively) within a security camera’s line of sight in order to cast prepared spells. They aren’t stored in the shaman’s brain; they’re stored in the relevant computer’s memory. Nikeäns group themselves into three orders: Doers, Justicars, and packleader/clerics (formally known as ‘It-Girls,’ even though they aren’t quite exclusively female. They are never referred to collectively by their followers; the rule is, each leader is unique, and thus must be referred to individually. Using the title alone refers to your own immediate superior; using a full name with no title refers to a higher leader, a leader of another pack, or an outsider who is well-known. This system has led to some very confusing situations involving people with similar names and wildly different status). Doers are “common” warrior/ athletes, best represented by the Daredevil ADC, substituting 6 ranks Tumble for the Drive skill prerequisite. They traditionally fight with Swishswords (use Khopesh stats) and baseball cleats (treat as Spiked Gauntlet, but requires Combat Martial Arts to use proficiently, gives +2 on rolls vs trip and bull rush, maybe offsets speed reductions for soft / slippery terrain) in a very flamboyant, twirling style. Justicars have more status and spiritual training, and are in charge of keeping the Doers disciplined in times of peace, and keeping the enemy ignorant and disorganized the rest of the time. They’re best represented by the Soldier, Bodyguard, or Helix Warrior ADC, depending on their particular specialty and whether or not you’ve got d20 Future. A group’s commanding It-Girl typically gives the Doers direct orders, but gives the Justicars broad objectives and expects them to work out the details on their own. Packleaders are the commanding officers and spiritual leaders of the Nikeän organization; they’re best represented by the Soldier, Field Officer, Negotiator, or Celebrity ADC, in descending order of how much real combat experience they’ve gotten. Sorcerer ADC represents the elite of a rival cult, the Seekers of the Fire-Pidgeon, an entity which they belive battles the Great Smily for possession of the world, represented by a circle. Found a chinese restaurant with a big carving of a phoenix battling a tiger, and assumed the tiger was the smilyface’s “battle form.” Rumors of pidgeons from Rafterfolk snapped into place as the “dormant form” of the other creature. The cult is most successful among a pyromanaical group of Nevergrow, who weild alchohol-soaked nerf with lighters rigged to the barrels. Their champions hack the old security and riot-suppression infrastructure, including crazy, experimental stuff like gravitic-induction weapons and winged jetpack exoskeletons. Twilight becomes Holograph, Gauntlet becomes Firewall, Shadow becomes the Great Web, loci become cryo-uplink/ fusion plant/ clonebank. Awakened becomes Admin-Level Access. Zombie stats represent both Shopping Undead (contagious 3, regen, maybe other stuff, hungry for bargains, residual memories) and FPC-bots (craft roll, target 5 successes per Creation Point). Azlu live in the rafters; Beshilu live in the sewers (accessible through elevators, swamps, toilets, major geological stuff). Beshilu can also integrate Razilu for reptilian charachteristics; sewer gators. Raz can only reintegrate their own. Only Az and Raz can form egg sacs. Halaku hide as pidgeons, breed slowly with socketed black eggs. Ceiling is 200 yards up; shelves reach 10% of the way there. Pillars at section corners and rail access at center are the only ceiling contact; rail hangs 20 yards below girders. Shelving units long as city blocks, three yard thick central wall w/ elevators at ends, 6 floors incl. ground, (housing is 9 floors plus playroof, half again as high as the rest). Shelf sections within a unit are 4-6 yards wide by 20 yards long, linked by spiral stairs, escalators, rope bridges, and air ducts between opposite sides of a unit. Units separated by 8 to 16+ yard wide aisle-canyons. Hexagonal sectors, 1800 yards on a side; 2d5-2 Tikal connections per edge. Parking and housing add one to roll; Authorized Personel Only and climate control subtract (1plus 1/3 decay, round down). Each “path tile” represents a mile (1800 yards or 5400 ft; okay, more than a mile) of travel necessary to move between sectors connected by the edge. One-tile path (physically impossible; it’s 1.75 miles as the pidgeon flies) indicates a working monorail. Zero tiles on both sides represents a barrier that cannot be crossed by conventional means: a load-bearing wall, vertical section of fallen roof, chasm, or something more interesting. the 10 sector types 10 degrees of decay 10 Authorized Personel (offices) 1 active automated maintenance 20 climate control nexus 2 inexplicably abandoned (pristine) 30 sewage processing / factory 3 settlement (cosmetic structure damage) 40 groceries 4 system crash (Barren but physically intact) 50 lawn & garden 5 original infrastructure damaged but repairable 60 parking / carts 6 climatic (arid/ arctic blast/ waterfalls/ firestorm) 70 lumber / hardware 7 rubble (quake aftermath) 80 residential 8 fungal takeover (swamp) 90 sporting goods 9 vegetal takeover (forest) 00 toys / pointless electronics 0 multiple (roll twice; doubles = flood, bad mix = Human factions: ceiling failure. 3x means reroll w/ radiation) Nikean Ductrunners (acrobatic mercenaries; adamantine arrow) Travel anywhere (same sector) using Hide Space rules, target=sympathetic penalty Parking Rangers of the Great Smily (car surfers; mysterium) Monopoly on building and maintenance of ground vehicles Nevergrow aka Fire Pidgeon Cultists (LOTF kids; free council) Build nonsentient robots and “improvised” weapons Rafterfolk (wandering magistrates; silver ladder) Azlu pacts, Security Clearance, P. A. system Swamp Giants (sewer-dwellers; guardians of the veil) Beshilu pacts, Carthian-style farming communes |
| strange_person09-06-06, 03:23 AM | Some of this stuff was ideas for an adaptation to the World of Darkness rules. If that doesn't make any sense, just replace it with the D20 Future VRnet rules. |
| Darkxarth09-20-06, 12:35 PM | Must... not... let... thread... die... :bump: |
| strange_person09-23-06, 12:48 PM | Any comments on my alternate Nike-cult structure, or the use of those Advanced Classes? Lord of the Ninth? Anyone? |
| Lyinginbedmon09-23-06, 02:13 PM | Well, d20 Modern isn't my specialty, but the concept and the write-up seems fine to me, and I really wouldn't mind using them should my campaign world ever go post-apocalyptic (Assuming we go through the Modern events part too :P) |
| strange_person10-17-06, 02:50 PM | Part of what I was thinking is, when I think of Nike, I don't think of Fascism, I think of their slogan. What would happen if that slogan, and the advertising materials based on it, and maybe a few products, were all somebody had to figure out what "Nike" is? Or maybe that stuff, and a few fragmentary Greek myths about the spirit of Victory. |
| Lyinginbedmon10-17-06, 03:26 PM | I think it'd be like the wizards of Harry Potter debating the function of a rubber duck, massive arguments |
| strange_person10-17-06, 03:31 PM | Exactly. Nobody would have any idea, so they'd guess and come up with something completely crazy. I was also thinking about Life of Brian, so I decided to base a religion on it. |
| Sliversun10-20-06, 04:20 AM | Is this thread dead? |
| Lyinginbedmon10-20-06, 04:52 AM | Unfortunately, it seems so, it hasn't really seen any real amounts of activity for a really long while. A shame too :( |
| urial angel of death10-20-06, 07:08 AM | I'm still working on the Doctor Who society. School work has just been getting in the way. |
| Lord of the Ninth10-20-06, 10:47 AM | I know I was a bit disturbed when I first saw the automated checkouts in my local walmart after writing up the checkout bots, but I'm told I've done it again. There is a walmart with a housing complex behind it for employees, effectively recreating a company town sort of environment reminscent of the turn of the century mining towns. Anyone else hear about any new developments in the wonderful world of Wal-Mart? |
| Darkxarth10-20-06, 10:53 AM | Anyone else hear about any new developments in the wonderful world of Wal-Mart? I found this (http://www.wakeupwalmart.com/news/) wonderful little website to keep us abreast of all anti-Wal-Mart news. |
| Sliversun10-22-06, 05:04 AM | So maybe there's a chance that we can still continue this campagin setting. |
| Lord of the Ninth10-22-06, 07:11 PM | Most certainly. Although it's odd, I've never actually run a walmart campaign. I should really do that someday. |
| Harkle10-24-06, 01:01 AM | I'm pretty sure I remember Wal-MArt saying something about not prosecuting shoplifters who steal less than $25 anymore because the massive number of cases they already need to deal with. Maybe with the collapse of the Wal-Mart world the Wal-Martain make an effort to only scavange stuff that costs less than $25 to avoid the security bots comeing after them. An idea I was the Wal-MArtians with access to martial arts movies may develop marital arts styles based on thier favorite martial artists, so we have the Jackie Chan style, and Bruce Lee style, and the all might epic level Chuck Norris Style. |
| Darkxarth10-24-06, 02:10 AM | An idea I was the Wal-MArtians with access to martial arts movies may develop marital arts styles based on thier favorite martial artists, so we have the Jackie Chan style, and Bruce Lee style, and the all might epic level Chuck Norris Style. It was only a matter of time before Chuck Norris entered this campaign setting. :D I actually do like that idea though. Jackie Chan style would involve using Improvised Weapons. The penalty is reduced at first, and eventually goes away, and finally you get a bonus for using Improvised Weapons. Bruce Lee style... hm... I don't know much about Bruce Lee, so I don't want to disgrace his memory by screwing up his stereotyped cliche. Chuck Norris style would start with Improved Kick, and make it's way up through Stunning Kick, Knockback Kick, Flying Kick, and culminating in the all-mighty Roundhouse Kick. Of course, this would be nowhere near as powerful as the original Roundhouse Kick, but it's a start. |
| Harkle10-24-06, 02:31 AM | Well there can be other crazy styles, like the development of near supernatural powers to preform wire-fu manuvers without wires. Then you can also get into Philsophical movements like those who follow and emulate the "Path of Neo" over time after devoting thier lives to living like Neo they gain some Neo like powers, maybe a prestige class with the 10th ability being limited use bullet time. |
| Darkxarth10-24-06, 02:43 AM | The possibility of movie-cults is nearly endless. - A Highlander cult; sword-wielding psychopaths constantly warring with each other and everyone else. Every time they kill they gain temporary power. If they kill another member of a Highlander cult, the power gain is permanent. - A Star Wars cult; flashlight-swinging whackos who use sheer will to move objects. As they progress they can dodge and block objects and their flashlights gain unnatural powers. - A Lord of the Rings cult; ring-wearing people, each with a quest of his/her own. If they complete their quest, they gain power and are assigned a new one by the ring they wear, which gains power along with them. - A Harry Potter cult; stick-waving teenagers who spout gibberish. As they gain power, their words begin to take meaning and can affect reality around them. - A Star Trek cult; a group of people who carry around remote controls and never wear the color red. As they become more powerful their remotes gain abilities. Again, the possibilities are endless, and these are but a few examples. You can go with Pirates of the Caribbean cult, the Matrix, Terminator, etc. |
| Harkle10-24-06, 03:09 AM | It was only a matter of time before Chuck Norris entered this campaign setting. :D I actually do like that idea though. Jackie Chan style would involve using Improvised Weapons. The penalty is reduced at first, and eventually goes away, and finally you get a bonus for using Improvised Weapons. Bruce Lee style... hm... I don't know much about Bruce Lee, so I don't want to disgrace his memory by screwing up his stereotyped cliche. Chuck Norris style would start with Improved Kick, and make it's way up through Stunning Kick, Knockback Kick, Flying Kick, and culminating in the all-mighty Roundhouse Kick. Of course, this would be nowhere near as powerful as the original Roundhouse Kick, but it's a start. I think Jackie Chan style also needs some ability to remove or reduce the penalties for hindering terrain with a tumble check, should also gain the ability to quickly climb vertical serfaces so long as he has a corner. I've never seen any Bruce Lee, but I think he was all about upper body strength and speed, so lots of really hard punches really fast. Chuck Norris you got right, but they would only gain the benifits of the Chuck Norris style if they are dressed up like a cowboy or something similarly apropriate. |
| Darkxarth10-24-06, 09:28 AM | I think Jackie Chan style also needs some ability to remove or reduce the penalties for hindering terrain with a tumble check, should also gain the ability to quickly climb vertical serfaces so long as he has a corner. I've never seen any Bruce Lee, but I think he was all about upper body strength and speed, so lots of really hard punches really fast. Chuck Norris you got right, but they would only gain the benifits of the Chuck Norris style if they are dressed up like a cowboy or something similarly apropriate. So, are you going to make these PrCs or am I going to have to? ;) |
| Harkle10-24-06, 10:58 AM | Well considering I barely have enough time to do my homework between work and classes, I think it might be a good idea for you to build the classes and I can throw around some ideas to better develop them when I do get a couple minutes to post something. An idea for pre-req would be either a knowledgable teacher must be found, or the person must possess or have easy access to an extensive collection of movies staring the martial arts master they wish to emmulate. One other trick Jackie Chan Masters probablby should have is the ability to pick up an improvised weapon as a free action. Also one more thought considering this is Wal-Mart the Jackie Chan Master would have an amazing advantage with all the impovised weapons everywhere. I want to dual wield a loaf of bread and bottle of shampoo in a fight because there is no way that isn't going to be hilarious. |
| Lake10-24-06, 03:45 PM | Jackie Chan was one of the principle influences on the Improvised Weaponsmaster (http://boards1.wizards.com/showpost.php?p=7033900&postcount=655). You might find something there of use. |
| Harkle10-24-06, 03:58 PM | Jackie Chan was one of the principle influences on the Improvised Weaponsmaster (http://boards1.wizards.com/showpost.php?p=7033900&postcount=655). You might find something there of use. Imagine Mastering Improvised Weapon Master and a McGyver themed class, you could do anything with next to nothing. |
| Darkxarth10-24-06, 04:00 PM | Jackie Chan was one of the principle influences on the Improvised Weaponsmaster (http://boards1.wizards.com/showpost.php?p=7033900&postcount=655). You might find something there of use. Nice, actually. I vaguely remember reading this, but I was leaving the classes to everyone else at the time. Well considering I barely have enough time to do my homework between work and classes, I think it might be a good idea for you to build the classes and I can throw around some ideas to better develop them when I do get a couple minutes to post something. An idea for pre-req would be either a knowledgable teacher must be found, or the person must possess or have easy access to an extensive collection of movies staring the martial arts master they wish to emmulate. Sounds good to me. Okay, I think I'm going to build 3 of them. Chuck Norris Style, Bruce Lee Style, and Highlander style. Lake's Improv Weaponmaster is perfect for the Jackie Chan Style. Imagine Mastering Improvised Weapon Master and a McGyver themed class, you could do anything with next to nothing. Also a good idea... hmm... |
| Bob_The_Wizard10-24-06, 09:15 PM | I liked the wire-fu idea, I'm going to make a PrC based on it. I'll focus on jump attacks, incredible leaps, and so forth. Hmm, sounds perfect for someone living up in the rafters... |
| strange_person10-24-06, 11:20 PM | Martial Arts styles: I think the Bruce Lee style is served adequately by the generic "Martial Artist" advanced class in D20 Modern core. I can see the Jackie Chan concept as a prestige class featuring mostly high-end functions for Tumble and some ability involving tying up opponents as a combat maneuver. Maybe working from "disarm" but usable only against already unarmed opponents, when you've got some kind of flexible rope-like thing close at hand. For the all-important Rummage ability, how about the ability to take 10 on Search checks even under stress, and the ability to make a search check for unattended potential weapons as a free action, but at a -5 penalty? Example of this abiity in use: http://zebragirl.keenspot.com/d/20040409.html In case the link doesn't work, an "unarmed" anthropomorphic rabbit beats up two full-grown (if under-trained) werewolves. |
| Sliversun10-25-06, 09:17 PM | Hey, didn't someone say earlier on in this fourm something about a new tribe called the Residentals, who live in the condos and adpartments of Walmart? |
| Lake10-26-06, 04:15 PM | Hey, didn't someone say earlier on in this fourm something about a new tribe called the Residentals, who live in the condos and adpartments of Walmart? Yes. Old French Admiral did (http://boards1.wizards.com/showpost.php?p=1870247&postcount=76). |
| strange_person10-26-06, 04:41 PM | Looking back at that, and the not-prosecuting-thefts-under-$25 thing, I can picture a scene where a group of bargain-hunters (the walmartian equivalent of adventurers) is trying to get to the Parking Lot to rescue their freind (think Orpheus). Before they confront the guardian, the wise-old-man NPC gives them some cryptic warning about how they have to know the true value of their teammates in order to pass safely. Everybody thinks it's some spiritual thing, so they go over their in-charachter journals and role-play coming up with a plan to sneak and fast-talk past the robot that uses all of the team's skills. The robot summarily thrashes them all, and after they get out of the holding cell (the cops are officially on the way, but they don't exist anymore) they end up having to go on a side-quest to get a pricing gun and redistribute their gear so none of them has more than $25 worth of stuff, and then they can just walk out the door with minimal hassle. The weirdest part is, if some part of the stuff they're carrying costs just over $25 all by itself but they can't afford to leave it behind, they might be able to "steal" it safely if they've got a coupon. |
| Lyinginbedmon10-26-06, 05:52 PM | Discount Theft, now there's a novel idea :D Actually, that sounds like a good name for a feat... |
| Harkle10-26-06, 06:02 PM | Discount Theft, now there's a novel idea :D Actually, that sounds like a good name for a feat... Actually I agree sounds like a great feat, now we need someone to design the feat and make it generic enough that it can be used outside Wal-Mart World. |
| SquirrelMortis10-26-06, 08:07 PM | I think you need more sleep. Seconded for truth. I sometimes think of things like this, but never this wierd! bravo :clap: |
| Lake10-26-06, 10:34 PM | tying up opponents as a combat maneuver. Maybe working from "disarm" but usable only against already unarmed opponents, when you've got some kind of flexible rope-like thing close at hand. You could look at the Hog Tie and Improved Hog Tie abilities of the Justiciar from Complete Warrior for ideas. I'm considering adding something like that to the Security Guard advanced class if I ever get around to finishing it. |
| Darkxarth10-29-06, 01:20 AM | Martial Arts styles: I think the Bruce Lee style is served adequately by the generic "Martial Artist" advanced class in D20 Modern core. I'm going to have to go with someone who might actually know something about Bruce Lee, and who knows more than I do about d20 Modern. You could fit what I know about d20 Modern into a thimble, followed by the d20 books* I own, and then top it off with my knowledge of Bruce Lee. *I use the d20 Modern SRD for all my Wal-Mart: PA needs. May the Smiling One watch over you. :) |
| Ryuu_Tenshi10-29-06, 02:40 PM | Haven't had a moment to read through the entire thread, but... Have any of you guys ever played Paranoia? Sorry if it's been mentioned but... yeah. You might want to look into some of the flavour things in it. Not the same game, obviously (unlike in Paranoia, you can actually be awesome in this game ;P ) but again, for flavour, Paranoia def. has some of what you want. Explosive coca cola? yes please! |
| Darkxarth10-29-06, 02:58 PM | Haven't had a moment to read through the entire thread, but... Have any of you guys ever played Paranoia? Sorry if it's been mentioned but... yeah. You might want to look into some of the flavour things in it. Not the same game, obviously (unlike in Paranoia, you can actually be awesome in this game ;P ) but again, for flavour, Paranoia def. has some of what you want. Explosive coca cola? yes please! I've never played it, or even heard of it, and I don't think it's been mentioned before. I may have to look it up... And I don't blame you for not having read through it all yet. There's a LOT to read through. I do suggest you go through it all eventually, though, if you're interested. A lot of the good ideas a scattered throughout the thread, and can be easily missed if you just skim over it. |
| Lyinginbedmon10-29-06, 05:34 PM | Paranoia is an award winning board game set in a future period in a superdome above/below ground run by an insane computer who marks everyone into social statuses using colours (Usually degrees of Red). It picks groups of people called "Trouble Shooters" whose job it is to find dangerous spies and secret agents and kill them. However, every single person in the superdome is a secret agent or a spy, and the computer often gives suicidal orders. However, being a Trouble Shooter is fun. The computer tells you so. The computer is your friend. :turkey: (http://en.wikipedia.org/wiki/Paranoia_%28role-playing_game%29) |
| strange_person10-29-06, 09:45 PM | As I understand it, Bruce knew how to punch really hard, rapid fire. That's the Martial Artist's 10th level ability. Everthing else is feats, skill points, occupation, ability scores, etc. I know a little bit about Paranoia. Now that I think about it, it seems like Alpha Complex and Walmartropolis probably exist in widely-separated parts of the same world, like Sarlona and Khorvaire. Crossover potential! |
| Ryuu_Tenshi10-29-06, 10:31 PM | A very good friend of mine (my 1st DM, actually o.O ) worked on some material for them. Such a minimal amount that I don't know if he got paid or not, but his name IS in the credits of the Paranoia XP core rulebook. It's a VERY different style of play than most DnD folk are used to, primarily becuase you die a LOT (but it's OK, you have six lives, I mean clones), you are EXPECTED, no, usualy REQUIRED to work against your fellow players (Er, I mean, work with them for the glory of friend computer >>; ) and it is impossible for you to min-max. Unless by min-max, you mean, use B3 to make bombs. And poision people. I mean er... Friend Computer! Anyway... http://www.paranoia-live.net/news.php That's a good site for this stuff. And yes, I could see Walmartropolis and Alpha Complex existing in the same 'verse. The sad part is, I think the average Disciple of Jackie Chan could probably take out an elite Vulture squadron. By himself. Using only a stale baguette and a jar of expired mayonaise. ... unless they had tacnukes. and warbots. then it might be fair. ... No, it wouldn't. You'd have to either make the system all Paranoia based, or all D20 based. I'd suggest the former, becuase um... it's funnier? that way? >>; Anyway, I say Alpha Complex more for flavoring ideas than anything else. The way Paranoia is meant to be played is about as far from DnD/d20 Modern as you can get o.O |
| strange_person10-29-06, 11:29 PM | I agree that the gameplay style is very different, but I don't think relative power level is the issue. Some inanimate objects have been known to wipe out multiple elite vulture warrior squads without assistance, by cleverly tricking the squads into disabling their own communications and lights and shooting each other. At close range. With grenades. Given how often this happens, the fact that a wide range of objects can accomplish this more quickly and less messily when provided with competent backup is hardly surprising. Back on topic: What about martial arts styles designed to defend against things that don't exist in the real world, but are well-known in Walmartropolis? For a real-world example, Capoeira was developed by slaves so that it could be used while handcuffed, and to look like a kind of dance so that practice could be hidden in plain sight. What would the pressures of the postapocalyptic Walmart setting restrict or inspire? "Ignorant Frowner! No mere Nerf weapon can defeat a master of the 38th Kata of Sportswear!" "The Shopping Undead erode my will, but my body has the strength of the horde behind it. I wield Nerf only to avoid spreading the taint. Stand aside or face the wrath of the Discounted Ones." |
| Harkle11-01-06, 02:55 PM | I had some ideas for the old shopping zombies. What if each shopping zombie was fanaticly loyal to each brand name it shopped for. In the old story example a zombie was shot in the head and started shopping for Tylenol, I was thinking if it encounter a zombie shopping for Advil they might attack eachother. Could use it by getting two hordes of zombies to attack eachother while your community runns away. just an idea |
| Lord of the Ninth11-04-06, 06:40 PM | I've decided to make rules for traveling in walmart. Here they are: Taveling from one department of walmart to another takes 6d6 hours, traveling within a department to another section of that department takes 2d6x10 minutes. A successful Navigation check reduces these times by half. Being able to travel at greater speed also reduces travel time accordingly. It is possible for two departments of the same type to border eachother. Not every department has all fo the subsections listed under it. 01-04 Office Supplies 05-07 Books 01-70 Fiction 71-100 Non-Fiction 08-12 Electronics Subsections 01-20 Movies 21-40 Games 41-60 Computers 61-80 Music 81-100 Photo 13-18 Sporting Goods 01-10 Hunting 11-18 Camping 19-32 Fishing 33-37 Golf 38-48 Baseball 49-55 Basketball 56-63 Football 64-67 Soccer 68-70 Tennis 71-79 Skateboarding/skating 80-87 Bicycles 88-100 Misc Games 19-22 Toys 01-10 Legos 11-20 Nerf 21-30 Toddler 31-40 Barbie 41-50 Action Figures 51-60 Board Games 61-70 Toy Cars 71-80 Learning Toys 81-90 Stuffed Animals 91-100 Costumes 23-26 Automotive 01-20 Tires 21-40 Fluids and sprays 41-60 Cosmetic Accessories 61-80 Spare Parts 81-100 Mechanic shop (not everywhere)* 27-31 Beauty/Cosmetics 32-36 Lawn and Garden 01-20 Fertilizer 21-40 Plants 41-60 Pool care 61-80 Lawn Furnature 81-100 Lawn Mowers 37-41 Hardware 01-33 Paint 34-67 Tools 68-100 Power Tools 42-46 Housewares 01-20 Living Room Furnature 21-40 Bedroom Furnature 41-60 Light Fixtures 61-80 Cutlery and Flatware 81-100 Cleaning Supplies 47-51 Appliances 01-33 Heavy (washers, dryers, dishwashers, ovens etc.) 34-67 Medium Kitchen (microwaves, food processors etc.) 68-100 Light Kitchen (blenders, eggbeaters etc.) 52-53 Jewelry 54-59 Foods 01-10 Fruit 11-20 Vegetable 21-30 Dairy 31-40 Meat 41-50 Seafood 51-60 Deli 61-70 Canned 71-80 Dry 81-90 Party (candy, soda, chip) 91-100 Alternative (soy products etc.) 60-64 Frozen Foods 01-25 Pizza 26-50 Frozen Vegetables 51-75 Snack Food 76-100 Ice cream 65-70 Clothing 01-33 Mens 34-67 Womens 68-100 Childrens 71-72 Pets/Zoo 01-33 Petting Zoo 34-67 Zoo 68-100 Pet Store 73-77 Shoes 01-20 Mens 21-40 Childrens 41-100 Womens 78-80 Pet Supplies 01-33 Dogs 34-67 Cats 68-100 Other 81-83 Baby Things 84-87 Healthcare/Pharmaceutical 01-33 Pharmacy 34-67 Non-Prescription Drugs 68-100 Hospital 88-93 Checkout 94-96 Residential [Pick one per section] 01-10 Management 11-70 Employee 71-90 Damaged 91-100 Robot Storage 99 Management Station 100 External Area [Pick one per section] 01-25 Parking Lot 26-52 Storage 53-77 Manufacturing 78-100 Damaged area *Always adjacent to a parking lot. |
| Lord of the Ninth11-05-06, 05:16 PM | I have finally started my own Walmart campaign, and so far it's a blast, but it has come to my attention that Stockerbots and Cashierbots have no stats. There also need to be robots that clean things up. So, here you go (I'm using the format from the stat format from the Modern SRD) Stockerbot Species Traits Construct: Stockerbots have the traits and immunities common to constructs. Wheels: Stockerbots have four wheels and cannot be tripped. They also receive a +4 stability bonus against bullrush attempts. Stockerbot: CR 3; Large construct; HD 5d10+20; hp 47; Mas —; Init –1; Spd 30 ft.; Defense 16, touch 8, flat-footed 16 (–1 size, –1 Dex, +8 natural); BAB +2; Grap +11; Atk +7 melee (2d6+5, slam); Full Atk +7 melee (2d6+5, 2 slams), or +1 ranged; FS 10 ft. by 10 ft.; Reach 10 ft.; SQ construct; AL Walmart, Adminbots; SV Fort +1, Ref +0, Will +1; AP 0; Rep +0; Str 21, Dex 9, Con —, Int —, Wis 11, Cha 1. Skills: None. Feats: None. Trashbot Species Traits Construct: Trashbots have the traits and immunities common to constructs. Windex Spray: Trashbots can make a ranged touch attack to squirt windex into an opponent's face and eyes. Creatures hit by this attack must pass a fortitude save (DC 12) or be blinded for 1d4 rounds. Creatures without eyes are not affected by this, nor are creatures wearing waterproof goggles. Trashbot: CR 1; Medium construct; HD 2d10+10; hp 21; Mas —; Init +0; Spd 30 ft.; Defense 15, touch 10, flat-footed 15 (+5 natural); BAB +1; Grap +3; Atk +3 melee (1d6+2, slam); Full Atk +3 melee (1d6+2, 2 slams), or +1 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; SQ construct; AL Walmart, Adminbots; SV Fort +0, Ref +0, Will +0; AP 0; Rep +0; Str 14, Dex 10, Con —, Int —, Wis 11, Cha 1. Skills: None. Feats: None. Cashierbots Species Traits Construct: Cashierbots have the traits and immunities common to constructs. Immobile: Cashierbots are anchored and possess no means of locomotion. They cannot be tripped or otherwise become prone without tearing them from their moorings, this requires a DC 25 strength check, or attacking their base (10 hp hardness 5). Grab 'n Bag: Can attempt to place creatures in plastic bags as part of a grapple, this functions as a Pin but instead success means the opponent is in a bag. The cashierbot receives a +4 bonus on this grapple check. This is not reflected in the statblock. Cashierbot: CR 1; Medium construct; HD 3d10+10; hp 21; Mas —; Init –5; Spd 0 ft.; Defense 10, touch 5, flat-footed 10 (-5 dex, +5 natural); BAB +1; Grap +3; Atk +3 melee (1d6+2, slam); Full Atk +3 melee (1d6+2, 2 slams), or -4 ranged; FS 5 ft. by 5 ft.; Reach 5 ft.; SQ construct, immobile; AL Walmart, Adminbots; SV Fort +1, Ref +1, Will +1; AP 0; Rep +0; Str 14, Dex 1, Con —, Int —, Wis 11, Cha 1. Skills: None. Feats: None. Also, does anyone have any thoughts on what I should use, statswise, for the shopping dead? The zombie won't quite work because zombies don't infect people and they're generally pretty lame. I was considering either an unintelligent ghoul or maybe something from The Game Mechanics. |
| strange_person11-06-06, 12:04 AM | As i belive I already suggested, how about the Sand Slave template from the Menace Manual? Just change the flavor text and the names of the abilities, and figure out how it spreads. The Etoile might work with the crunchy bits unmodified if you change the visual description and (again) completely rewrite the flavor text and ability names. It just looks like a floating yellow M&M, about as big around as a soccer ball, with articulated arms sticking out of the sides and black markings on both of the flattish sides (two thumbprint-sized dots and a larger bit shaped like a fingernail clipping). For more traditional zombie flavor, just give the "nanite infection" (or whatever you want to call it) ability to the shopping undead themselves, with the restriction that they have to pin the target in a grapple before using it. |
| Lord of the Ninth11-06-06, 01:12 AM | Good heavens, but why? The sandslave's mechanics bear no resemblence to any sort of zombie, not even a little bit. They get a bonus to bluff checks and dexterity. |
| Sliversun11-06-06, 03:30 AM | So, what about the Residental tribes, are we going to use them? |
| Lord of the Ninth11-06-06, 10:44 AM | I think that would make sense. Do people think they should have different stats, like the Rooftoppers and the Rafterfolk, or would they just be an unusual group of aislers? |
| Darkxarth11-06-06, 10:48 AM | I think that would make sense. Do people think they should have different stats, like the Rooftoppers and the Rafterfolk, or would they just be an unusual group of aislers? I'd say perhaps a few differences, maybe certain skill bonuses, maybe not. They'd probably play fine as just a different style of Aislers, but a little crunch to enforce their differences might be nice. |
| Lord of the Ninth11-06-06, 10:59 AM | What might be some benefits of living in a residential area? I would think that they might move around less, or at least be more likely to identify one area as home base from which they send out hunting and gathering parties. But I can't quite connect these to mechanics. |
| Lyinginbedmon11-06-06, 11:46 AM | They would certainly be less adept at creating the entirely jerry-rigged bases that the Aislers rely on, but they might be more adept at making resilient, temporary structures like sheet-metal tunnels between the doors and windows of the residential buildings. For that reason, they could get a bonus to making smaller, but stronger, structures |
| Sliversun11-07-06, 03:18 AM | They'd also probably have some bonus knowladge on base defence, which is probably very useful if your home is being segied by an enamey tribe or something. |
| tryco11-07-06, 11:03 AM | can anybody tell me what Walmart: post Apocalypse is about. i read the first few posts, then i realised it was about 29 pages long and it started in 2003 (i didn't want to read all through it). does somebody want to give me a small summary, and show me where i can find additional info. thanks. |
| strange_person11-07-06, 12:53 PM | I agree the sand slave/zombie simmilarities aren't immediately obvious, but they're there. Fortification. It ain't a zombie unless it can take a hit that would kill a normal person and keep coming. Immunity to disease and poison, Hot Running to shake off fatigue and exhaustion. Zombies don't get sick, and they don't get tired. Fast healing. You can't stop a zombie by chipping away at it; go for a headshot or some other one-hit kill. Increased Strength. Increased Dexterity, movement speed, and Move Silently. "fast" and "quiet" aren't normally what people think of when they think of zombies, but think about it: most of the people infected won't have max ranks in MS, so they'll be moving at half speed to avoid a penalty. Even with that, they'll still be relatively easy to hear for someone who's paying attention. So, they'll be moving only 20' per round (easy to outrun) but if you're expecting them to attack, someone needs to be listening carefully all the time. Then, when they actually show up, they can get scary-fast. Finally, the whole "sleeper agent" thing. Zombiism is contagious, but infected people stay normal for a while, and then untreatably sick for a while, and then they're a zombie. That's what I was reffering to in the flavor text I wrote. For the residential areas, how about the "region of orgin" rules from Eberron? No real game mechanics, but there are a few feats that require a particular RoO as a prerequisite. |
| Lord of the Ninth11-07-06, 03:41 PM | I believe Darkxarth posted a list of regional feats a while back (I think that's what they were). So now we need one for Residential. Darkxarth made this. These are regional feats. Office Supplies: +4 Computer Use, Repair People of Office Supplies are naturally good with computers, use and repair Books: +2 Research, Decipher Script; +1 All Knowledge skills The people of the Books department are naturally inquisitive and knowledgeable Electronics: +2 Computer Use, Disable Device, Demolitions, Repair People in Electronics are naturally good with technology Sporting Goods: +2 Climb, Swim, Jump, Balance People in Sporting Goods are naturally atheletic Hunting/Camping: +2 Survival, Listen, Move Silently, Spot The people of Hunting/Camping department are naturally alert and know how to take care of themselves Automotive: +4 Drive, Repair People in Automotive are good with vehicles, driving and fixing Beauty/Cosmetics: +4 Disguise, Bluff People in Beauty/Cosmetics can use make-up to to Disguise and Bluff effectively Lawn and Garden: +4 Survival, Hide People of the Lawn and Garden department know how to live off the land and use camofluage Hardwares: +4 Craft (Mechanical), Craft (Structural) The people of the Hardwares department are good at building things Housewares: Suggestions? Appliances: Suggestions? Jewelry: +2 Cha, -2 Wis People that live in Jewelry tend to be attractive, but value the wrong things Foods: +2 Con, -2 Dex People who live in Foods, tend to eat a lot, so they become tough but slow Frozen Foods: 5 Cold Resistance Many Frozen Foods departments have broken coolers, making the entire area cold, thus they have become used to coldness Clothing: +4 Disguise, Hide The Shopping Undead are often found in the Clothing department, so the people there can use clothes as an effective disguise and know how to make themselves scarce Pets/Zoo: +4 Handle Animal, Ride The people of the Pets/Zoo area know how to take care of and use animals Shoes: +10 ft Base Speed The people in Shoes have increased speed, from running everywhere in new shoes Pet Supplies: Similar to Pet/Zoo area? Baby Things: No idea Healthcare/Pharmaceutical: +4 Treat Injury, Craft (Pharmaceutical) Although those bonuses are kinda high. |
| Lord of the Ninth11-07-06, 04:24 PM | Tryco, Walmart Post Apocalypse is a d20 Modern setting. Imagine that walmart is a powerful and unscrupulous company bent on amassing ever greater power. They begin by putting a store in every city and buying off every politician. Then they attempt to make walmart an all-encompassing aspect of people's lives. You don't just shop there, you live there, you work there, your kids go to school there. Eventually walmarts are everywhere. We no longer have cities, just giant walmartopolises (as Jihn-Nish termed them). Eventually (in my vision of it), these expand and connect so that the entire glode (or at leas tthe habitable portions) are covered in a single colossal walmart. There are no more wars, as they reduce profits. However, the parasitic business practices of walmart no longer work when it's the only show in town. Eventually walmart can't afford to pay its employees a living wage and still do everything else it does. Prices rise, but wages remain the same. Employees are starvinging and angry. They revolt and tear down their oppressors in what is known as "The Battle for Always Low Prices." This leaves civilization in ruins. However, by this point much of walmart is automated. Stockerbots replace products on the shelves, cashierbots ring in orders, trashbots clean up messes, greeterbots give directions, and adminbots ensure that all of this happens smoothly with security drones serving as their eyes and ears. The characters are a band of nomads wandering around in this world trying to avoid the hazards of rogue stockerbot packs, the Shopping Dead, Nevergrow raiding parties and the Cult of the Smiling One. |
| tryco11-07-06, 05:11 PM | Sounds fun, but why put it under DnD, not under D20 Modern. i'll try to read through it, to understand more of Walmart. |
| Darkxarth11-08-06, 03:26 AM | I believe Darkxarth posted a list of regional feats a while back (I think that's what they were). Indeed they were. Though I prefer the term Departmental Bonuses, that I just now came up with. ;) Although those bonuses are kinda high. My Wal-Martropolis was a very dangerous place. I went ahead and made the bonuses high to start with, thinking that I might lower them if they turned out to be too high. They worked pretty well. |
| Lord of the Ninth11-08-06, 03:31 AM | Back in the days of yore (2003 or there abouts), the Campaign Workshop was called Homebrew and it wasn't attached to D&D. It was just part of "Other Worlds." It only became attached to the D&D section years later. There is (or was, I haven't checked in a while) another walmart thread over in d20 For Grins, but it has nowhere near the content that this thread has. I would be ok with this thread being moved to modern, but I'm not sure even a wizo could make that jump. |
| strange_person11-08-06, 11:23 AM | To make sure people don't abuse the big bonuses, how about restricting the feats to 1st level only? I'd say the clothing department would be better represented with a Move Silently bonus. With all the close-together racks of clothes, getting total cover/concealment to hide behind is rediculously easy, so it's sound you need to worry about. Besides, the Fashion Ninja AdC has "7 ranks Move Silently" as a prerequisite. Housewares / Appliances: First thing I think of is, it's like Mecca for the Disciples of Ash. Next thing I think of is, washing machines. How about some kind of ritual of cleansing that gives combat bonuses against the shopping undead, and/or removes disease (but requires the amputation of the infected extremity)? Baby supplies: I don't see anyone actually living there; I figure it's the wasteland that the Nevergrow retreat to in a seige, or set up wargames in. I mean, between the omnious clouds of baby powder, disoriented bots, and wandering mounds of genetically-engineered foodmush, it's the Walmartropolis equivalent of the Mournland. |
| UMC11-09-06, 09:29 PM | I will be totally honest: in my opinion, the concept is so stupid it's actually great. In a realistic sense, it cannot ever be this way... but who's to say what rules exist in your universe. I'm not sure if 'Dungeon Delving' could be the focus - I couldn't see heading into the 2356rd isle of plumbing goods, where angry hairy, out of shape Republicans hold toilet seat covers 99 cents higher than they should be, for example. If you can find a plot to make it work, it could very well be an interesting game. |
| Darkxarth11-09-06, 11:26 PM | I will be totally honest: in my opinion, the concept is so stupid it's actually great. In a realistic sense, it cannot ever be this way... but who's to say what rules exist in your universe. I'm not sure if 'Dungeon Delving' could be the focus - I couldn't see heading into the 2356rd isle of plumbing goods, where angry hairy, out of shape Republicans hold toilet seat covers 99 cents higher than they should be, for example. If you can find a plot to make it work, it could very well be an interesting game. Did you read the entire thread? There's a short summary (by the creator) just a few posts up. There are no Republicans. No one is selling anything. Not trying to be mean, just confused. :confused: (I am glad you think it's great, though.) By the way, I'm still working on the Highlander AdC, it's turning out alright, so far. ;) |
| UMC11-10-06, 01:36 AM | Nope, didn't read the whole thread - just your first post. Seems like you got a good grasp on what's going on in your world, however. I bet it'll work out pretty interesting. You using a D&D Model, or a d20 Modern one? |
| Lyinginbedmon11-10-06, 02:23 AM | Modern |
| Sliversun11-10-06, 04:11 AM | I was just wondering, but what's it like to role-play a robot? And are there any special classes for them? |
| Lord of the Ninth11-10-06, 11:07 AM | The are no special classes for robots as of yet, however with three playable robot races, it only makes sense that there might be some sort of robot centered advanced class. Not sure what it would do though. Any thoughts? Also, roleplaying robots would vary greater depending on the robot's intended function, as well as how the robot PC has broken with or is forced to compromise on that function. For example, security drones often experience frustration with the amount of lawlessness they encounter everyday. They know that they are not meant to intercede, but some take the law into their own manipulators anyway because no one else is willing to. PC security drones, however, might also be partially reprogrammed, or simply bored with their lot in life. Security drones are among the most likely to go rogue. Adminbots, however, possessing the most open ended purpose and most advanced intellect of all the robots, don't so much go rogue as much as they adapt to their new environment. Adminbots are somewhat prone to becoming petty dictators, or otherwise acquiring positions of authority, primarily over robots. Greeterbots, in many ways, are the least likely to go rogue of all of the thinking bots, as their primary functions can still be fulfilled. Greeterbots are meant to give people directions and be generally helpful and friendly, and as there are still people in need of directions, greeterbots can still perform their job. Some adventuring greeterbots have not been tampered with or otherwise damaged, but instead adventure in order to provide better customer service, often after another member of the party has asked where a thing was and the greeterbot was unable to locate it. But of course walmart is a big place full of strange things, it is entirely possible to play robots in a manner completely different from what is presented here. After all, there are few things that cannot be found in a walmart of sufficient size. |
| Sliversun11-13-06, 12:55 AM | What kind of animals would exist in this setting? |
| Lord of the Ninth11-13-06, 02:46 AM | Well I expect there would inevitably be pidgeons, as well as the more common pets (cats, dogs, hampsters etc.), some of which might be horribly mutated, as well as things that easily live on top of buildings. And maybe a few animals kept by the roof toppers, although I haven't put much thought into what these might be. |
| Darkxarth11-13-06, 10:54 AM | Well I expect there would inevitably be pidgeons, as well as the more common pets (cats, dogs, hampsters etc.), some of which might be horribly mutated, as well as things that easily live on top of buildings. And maybe a few animals kept by the roof toppers, although I haven't put much thought into what these might be. I always assumed that at some point Wal-Mart would've had farm animals so that they wouldn't have to be reliant on other producers for their eggs, milk, cheese, bacon, beef, etc. Of course, they'd have the traditional pet area, but expanded to fit the needs of their ever-growing population. Snakes, lizards, fish, maybe even larger animals like ponies or horses. Of course, who knows what kind of strange animals live in the overgrown section of the Lawn & Garden Department... |
| strange_person11-14-06, 09:53 AM | I can totally picture rooftoppers raising predatory birds, and everyone else reffering to all predatory birds (regardless of obvious differences) as "dire pigeons." |
| Darkxarth11-15-06, 04:18 PM | I can totally picture rooftoppers raising predatory birds, and everyone else reffering to all predatory birds (regardless of obvious differences) as "dire pigeons."Actually, that sounds pretty awesome. While walking through Aisle 34862: Hardwares... Ted: I don't know Leon, I just feel like something's not right. Leon: I know what you mean, it's as if someone is watching us. Both: The Rooftoppers! In the ceiling, a square of light appears, and a cacophony of screeches is heard. Suddenly, a flock of flying creatures dive at Ted and Leon. Leon: Dire Pigeons!! Ted: Quick, grab the shotgun! |
| Adrez Nesnsid11-16-06, 11:59 AM | ...Eventually all other business are replaced by Walmart and they are able to raise prices without any sort of limit because they are the only show in town. ... Now thats not fair. One of the best things about Walmart is that they actually do pass a good deal of the savings from their unethical business practices along to the consumer. |
| Adrez Nesnsid11-16-06, 12:04 PM | Does this setting remind anybody else of the one planet from towards the end of the Hitchhiker's Guide to the Galaxy radio play? The one that had been destroyed when its economy was overrun by shoestores? This is sort of the same thing, just with a different type of store. |
| Darkxarth11-16-06, 02:41 PM | Does this setting remind anybody else of the one planet from towards the end of the Hitchhiker's Guide to the Galaxy radio play? The one that had been destroyed when its economy was overrun by shoestores? This is sort of the same thing, just with a different type of store. No, this is slightly different from that. In the H2G2 scenario, which was also in the book (Life, The Universe, and Everything), civilization collapsed and the planet died. Here, civilization collapsed and Wal-Mart triumphed. So, a slight difference in that there are still people living in the Wal-Mart: Post Apocalypse world, but I think everyone abandoned the shoe planet. Note: The point at which shoe stores collapse the civilation is called "the shoe event horizon." |
| Lord of the Ninth11-16-06, 04:51 PM | Adrez Nesnsid, the real price gouging happens after walmart becomes so omnipresent that it doesn't have people it can screw over. All the customers are employees, and they can't screw the suppliers, because they own them too. Eventually their business model fails. It's like a parasitic vine that kills the tree it lives on, and then ides because it killed its host. |
| Adrez Nesnsid11-16-06, 08:41 PM | No, this is slightly different from that. In the H2G2 scenario, which was also in the book (Life, The Universe, and Everything), civilization collapsed and the planet died. Here, civilization collapsed and Wal-Mart triumphed. So, a slight difference in that there are still people living in the Wal-Mart: Post Apocalypse world, but I think everyone abandoned the shoe planet. Note: The point at which shoe stores collapse the civilation is called "the shoe event horizon." Actually, in the radio play, the inhabitants managed to survive by evolving into creatures that didn't wear shoes. |
| Darkxarth11-16-06, 10:02 PM | Finally, it is done! I give you, the Highlander Advanced Class! The Highlander High in the rafters above Aisle 34279: Ki chen Ap li n es, two men stand, facing each other on a metal beam, the ceiling a mere 10 feet overhead. Each man holds, in his hand, a gleaming blade. One man holds an ancient sword, known as a katana; the other wields an electroblade, the electricity crackling along its blade. Suddenly, both men dash towards each other, swords raised. They pass on the beam and stop. The man with the electroblade begins laughing, but stops as his head slides off his neck and falls to the distant floor. Blue light escapes the dead man's neck and flows towards, and into the man with the katana. He lifts a few inches off the ground, returning, buffer and healthier-looking, as the blue light stops and the lifeless body follows its head to the floor. The man with the katana watches it fall, and then begins carefully making his way back to the floor himself. As he descends, he whispers, "There can be only one." Prerequisites: Stats: Cha at least 13 BAB: +4 Skills: Knowledge (Popular Culture) 4 Ranks, Knowledge (Streetwise) 4 Ranks Feats: Archaic Weapon Proficiency, Weapon Focus: Any sword Special: Must watch all three* Highlander historical documents. Traits: Hit Die: 1d10 BAB: Full Fort: High Ref: Medium Will: Low Defense: 1/3 Reputation: 1/3 Action Points: A Highlander gains 6 + half his character level each time he gains a new level. Skill Points: A Highlander gains (4 + Intelligence modifier) skill points per level. Class Skills: The Class Skills for the Highlander Advanced Class are as follows: Climb (Str), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge: Popular Culture (Int), Knowledge: Streetwise (Int), Move Silently (Dex), Profession (Wis), Swim (Str) Immortality: At 1st level, the Highlander becomes Immortal, meaning he can never die of old age. He continues to age, accruing Int, Wis, and Cha bonuses at each age category, but he does not accrue physical ability score penalties. Damage Reduction: At 1st level, the Highlander gains Damage Reduction 2/slashing Intestinal Fortitude: At 1st level, the Highlander gains immunity to poison. Hardy Immune System: At 2nd level, the Highlander gains immunity to all diseases, including supernatural and magical ones. Damage Reduction: At 3rd level, the Highlander's DR increases to DR 5/slashing Magic Can't Hurt Me: At 3rd level, the Highlander gains Spell Resistance equal to 10 + his Highlander level + Charisma bonus. Energy Resistance: At 3rd level, the Highlander gains Energy Resistance equal to half of his Highlander level to all energy types. Decapitation: At 4th level, every time the Highlander scores a critical hit on a natural 20 with a sword with which he has Weapon Focus, he decapitates his foe. Creatures who do not have a discernible head, or are immune to critical hits are unaffected by Decapitation. Sword Master: At 5th level, the Highlander gains the Weapon Specialization feat for a sword with which he has the Weapon Focus feat. Damage Reduction: At 6th level, the Highlander's DR increases to 10 + the Highlander's Charisma bonus, and can only be overcome by swords. Energy Resistance: At 6th level, the Highlander's Energy Resistance equals the Highlander's level. Mighty Swing: At 6th level, the Highlander gains the Power Critical feat. Can't Kill Me: At 7th level, the Highlander gains immunity to all death effects as well as immunity to death from massive damage. Serated Blade: At 8th level, the Highlander gains Improved Critical for a sword with which he has Weapon Focus and Weapon Specialization. Damage Reduction: At 9th level, the Highlander's DR increases to 10 + Highlander level + Cha bonus, and it can only be overcome by swords. Energy Resistance: At 9th level, the Highlander's Energy Resistance equals the Highlander's level + his Charisma bonus. Improved Decapitation: At 10th level, the Highlander can make a decapitation on any critical hit performed with a sword with which he has Weapon Focus, Weapon Specialization, and Improved Critical. *This excludes Highlander II: The Quickening, which Highlander tribes deny the existance of, but includes Highlander: Endgame. There is a rogue Highlander clan which follows Highlander II, but they are different from the regular Highlanders, and the two groups will attack each other on sight. Okay, it's probably overpowered. I tried to give it awkward requirements, but I suspect it's still unbalanced. Any advice on how to balance it out would be appreciated. Of course, if you think it's relatively balanced, say so. EDIT: Okay, I added the skills and the Action points, and I reworked Immortality and rearranged some of the other features. How does it look now? |
| Darkxarth11-16-06, 10:07 PM | Actually, in the radio play, the inhabitants managed to survive by evolving into creatures that didn't wear shoes. Oh!! Did they evolve into flying creatures! It's clearly been too long since I read the books, but I recall Zaphod seeing a big bird land on the side of the crashed Guide building. Though, in the books, the story about the shoe-ravaged planet wasn't nearly as long as it was in the radio play. |
| Lord of the Ninth11-16-06, 10:14 PM | Man, I dunno, being forced to watch the second Highlander movie is pretty harsh, that movie was horrible... What's the difference between Immortality and Timeless Body? Is it just dying of old age? If so, I'd hold one of the more powerful abilities and grant that at level 10 instead. It would help balance out the class. You may wish to change something else about the class to make it a bit less powerful. Oh, and you forgot skills. You need class skills and points per level. |
| Darkxarth11-16-06, 10:25 PM | Man, I dunno, being forced to watch the second Highlander movie is pretty harsh, that movie was horrible... Ah, you see, there are technically 4 Highlander movies. And, although the 4th one was bad, it wasn't as bad as the 2nd. In fact, I was planning on introducing a rogue tribe of Highlanders who follow the 2nd movie. What's the difference between Immortality and Timeless Body? Is it just dying of old age? If so, I'd hold one of the more powerful abilities and grant that at level 10 instead. It would help balance out the class. You may wish to change something else about the class to make it a bit less powerful.Timeless Body just means that you don't gain negative physical points, and Immortality means you don't die of old age, which you still would with Timeless Body. Maybe I'll combine the two into simply Immortality and grant it at 1st level, as it should be. Oh, and you forgot skills. You need class skills and points per level. Doh! And Action Points too, thanks Lord of the Ninth. |
| urial angel of death11-17-06, 02:54 PM | I have finished the Time Lord prestige class and traveler occupation and now just have to finish the write up of the culture. |
| Darkxarth11-18-06, 10:38 PM | I am currently a deep, coma-like state working on a non-broken version of a Disciple of Chuck Norris. Also, I'm still open on comments as to how unbalanced/balanced the Highlander AdC is. |
| Sliversun11-26-06, 05:46 AM | How goes the website? Or do you think you should make a wiki? |
| Darkxarth11-28-06, 11:16 AM | There is actually a website that has most of the original Wal-Mart: PA stuff on it, created long ago by robguy. However, it couldn't hurt to have someone create a new one that can be updated on a semi-regular basis. Anyway, here's robguy's site (http://www.robguysrpgs.com/WalMartPAPostapocalypse.html) |
| Ryuu_Tenshi11-29-06, 11:34 PM | There was a thread (http://boards1.wizards.com/showthread.php?p=10777057) on, oddly enough, the psi boards about the Cyran Gliding Boots (http://www.wizards.com/default.asp?x=dnd/cw/20061120a). In it, I asked how to make them non-broken, and this turned into a rather odd discussion (scroll down to my first post and start from there, the rest of the thread is pretty irrelevant.) So. Yes. Faction of people who ride around on rollerblades/skateboards and kill people whilst doing so. I'm told that Sin City is also a good ref for this. the main thing is making 'blades/skates/boards that ain't broken and that actually work as they should. |
| Lake11-30-06, 02:42 PM | So. Yes. Faction of people who ride around on rollerblades/skateboards and kill people whilst doing so. I'm told that Sin City is also a good ref for this. the main thing is making 'blades/skates/boards that ain't broken and that actually work as they should. I have created an advanced class (http://boards1.wizards.com/showpost.php?p=8411725&postcount=711) to this end. I welcome any some constructive criticism. |
| Darkxarth12-01-06, 10:35 AM | I remember that... I thought it was a good build. |
| Lake12-02-06, 12:14 AM | I remember that... I thought it was a good build. Thanks. :) |
| Sliversun12-03-06, 04:16 AM | Hey, has anyone seen that South Park episode "Something Walmart this way comes"? Think that could be incorperated into the setting? |
| Gnomemaster12-04-06, 04:24 PM | I just thought i would like you to know, I work at Wal-Mart. So if you would like i can give you an inside look into the inner sanctum of Wally World. First we have a hierarchy at the Wal. The lowest ranking peon has to be Doorgreeters and Cart Pushers. One step up are Cashiers and Sales Associates. They are the bulk of the work force. Then we have Supervisors. Supervisors usually wear the red vest, and they come in two types: Customer Service Supervisors (abbreviated CSS) (What I am) and Merchandise Supervisors (abbreviated MS) The CSS is in charge of the front end, while the MS are in charge of different areas of the store. Managers are broken up in three parts, Assistant Managers, Co-Managers, and Store Managers. Assistant Managers are the overall rulers of different areas of the store (The front end, the hardware section etc.) Co-Managers are the second in command and Store Managers are the top bananas. So what does this mean? I could see managers as having the same position that demon princes fit, not quite gods, but very very powerful, whatever they tell an employee happens. The Store Manager would probably be the Epic Character of Wal-mart. You may also want to make the Garden Center similar to a small jungle. just an employee's $8.95 worth. |
| strange_person12-04-06, 06:32 PM | I just thought i would like you to know, I work at Wal-Mart. So if you would like i can give you an inside look into the inner sanctum of Wally World. First we have a hierarchy at the Wal. The lowest ranking peon has to be Doorgreeters and Cart Pushers. One step up are Cashiers and Sales Associates. They are the bulk of the work force. Then we have Supervisors. Supervisors usually wear the red vest, and they come in two types: Customer Service Supervisors (abbreviated CSS) (What I am) and Merchandise Supervisors (abbreviated MS) The CSS is in charge of the front end, while the MS are in charge of different areas of the store. Managers are broken up in three parts, Assistant Managers, Co-Managers, and Store Managers. Assistant Managers are the overall rulers of different areas of the store (The front end, the hardware section etc.) Co-Managers are the second in command and Store Managers are the top bananas. So what does this mean? I could see managers as having the same position that demon princes fit, not quite gods, but very very powerful, whatever they tell an employee happens. The Store Manager would probably be the Epic Character of Wal-mart. You may also want to make the Garden Center similar to a small jungle. just an employee's $8.95 worth. Demon-prince managers? Interesting idea. I can certainly see walmartians looking back on that power structure and seeing it like that. Somebody finds a decades-old inter-office memo saying something like "The Merchandise Supervisor for frozen foods section 176-83-15 is taking a nap. Don't disturb him until 12:15 or he'll bite your head off on the next performance reveiw. Refer urgent matters to Steve." Next thing you know, some guy named Steve has parlayed the "prophecy" into a full-blown cult of Levistus, planning to thaw out and awaken their dark lord from the Eternal Nap. Of course, to anyone who knows the True History, this is nonsense, but there's still a problem: what is Steve going to do on december 15th? |
| Gnomemaster12-04-06, 07:11 PM | My theory would be that The Managers would be either so powerful they are immortal or near immortality (like elves) and the most powerful would be the store manager. I think that they should all have plain monosyllabic names that have some sort of title after it. Here are some examples: Phil, Store Manager of Strength and the Infants Section. Joe, Assistant Manager of Tools of Torture and Toys. Jane, Co-Manager of Infernal Groceries. Kate, Assistant Manager of Human Sacrifices and The Front End. Matt, Assistant Manager of Fiendish Pacts and Impulse Buys. It's a good system. That's my $8.95 worth. |
| Lord of the Ninth12-04-06, 09:00 PM | All the lower parts of the hierarchy have been filled by robots almost exclusively for quite some time, however co-managers and store managers have always been human, and in some 'backwoods' sections of Wal-Mart many of the lower positions never stopped being human. Many of these sections still have these managerial hierarchies, and the mythology surrounding these mythic store managers occasionally lends them great power. Some of these beings seem to have been granted prolonged life through the proliferation of their memos. Others are their descendants, using the same names and maintaining the same reputations of power and authority. |
| Gnomemaster12-04-06, 10:36 PM | Wal-Mart managers never make memos. We don't send emails, instead we use whats called the WIRE. The WIRE is some sort of intranet and it keeps track of all the things associates need to know (this would be a good way to gain skills) also Managers make signs. (They tape them up on stuff) Is there a back area of this massive Wal-Mart? If you have ever been back there it looks like a dungeon. And it is huge and full of stuff. |
| Grimgrin12-05-06, 12:59 PM | Sub-basement rather than a back area |
| Barbalute12-05-06, 09:43 PM | Sorry if this has already been said, I can't really read all of that stuff, but heres what I think: As opposed to making managers demon princes, why not make them machine-gods? Perhaps the lesser beings have immortalized their allmighty rule and they are now permanent parts of the store, given an omnipresent view of it, the only beings able to still utilize the otherwise-dead intercom system? They could even be worshipped by cults and such. Hehe think of the possible domain spells :). Or, what about a faction of people who forsaw the end of the real world and put themselves into deep freeze in the frozen foods aisle? Maybe you could even thaw one of the 'old-ones'? They could be guarded by an elite cadre of great-great-great-great-great-etc. decendents of them. This is such a great thread. |
| Lyinginbedmon12-06-06, 02:24 AM | Maybe we should have both, whilst the majority of managers were upgraded to hardware status, a few escaped the harrowing prospect and hid in the frozen foods section where they still lie in preparation for the day when someone finally thaws them out. |
| Harkle12-06-06, 04:19 AM | Assistant Managers definitly need to stay human at this point. They are the real personalities in walmart and do far more managment work than any other group. It has been my experiance that Store Mangers are never around Wal-Mart and I have no idea what they actually do that earns them all that money. Co-Managers tend hang around the store but usually have no clue as to what is actually going on and are usually very self important, and all caught up in how close they are to actually being a store manager. Assistant managers actually need to know everything that is happening in the store and are constantly running around find out what is going on, dealing with the assosiates, and telling people what actually needs doing around the store. I guess CSM's do a lot of managment work Ibut I have never worked very closely with them but I think they would be replaced by computers or robots. And Dept. Managers are little more than regular assosiates who do some paperwork and occasionally tell you to do things. As a Wal-Mart Assosiate, I think this setting would be missing a lot if Assitant managers were replaced by robots. In my experaince they are always a colorful character that you can easily identify, you love some, you hate some but they always are a strong character. They are also the only level of managment that a regular assosiate can easily communicate with and has the power to get things done for you. Also if you've ever spoken to a manager as a customer it was almost certainly an assistant manager. |
| Lake12-06-06, 03:10 PM | If we're discussing managers don't forget TwinBahamut's excellent contributions (http://boards1.wizards.com/showpost.php?p=1935557&postcount=125). |
| Gnomemaster12-06-06, 05:23 PM | By Thor's Hammer! Do you work at Wal-Mart too? I totally agree by the way. I always see Store Managers. They are such special characters. Make sure that when you make the positions you add their position to the beginning of their name. Like a Doctor. Cashier Tom CSS Chris MS Jane Assistant Manager Jennifer |
| Harkle12-07-06, 03:40 AM | I actually worked there for a year and half, but an left for an internship and a year and a half later came back. I found out when putting in job application for other jobs I had no idea what the last names of any of the managers were because they were always identified as Assitant Maganger Tom, or Assistant Managers Josh. I would also like to note that in the store I work assitant managers really do a wide range of character types, I have known assitent managers that accuratly fit every single D&D alignment. And its not like you have to stop and think about it like you have to do when trying to place an alignment most people. So long as you know the D&D alignment system the alignment of the manager had may as well be written on thier forehead, it is that obvious. |
| ff6shadow12-07-06, 04:16 AM | I wish I didn't completely agree with you on some assistant managers really do seem to seem to have alignments written on their heads. I know far to many that are blatantly obvious. Also, Assistant Managers, Co-Managers, and Store Managers should probably have remained human. Their jobs tend to involve supervision, paperwork, and decision making. I would see them adapting by essentially becoming repair workers and programmers for the machines, in addition to paperwork. Becuase you can never have enough paperwork. But support managers, department managers would definetely have been eliminated. CSM's would also have likely been replaced. Their primary role is supervsion of cashiers, including passing out money and loaning money to registers that are running out after cashing checks and what not. This would all be more efficient if replaced with a machine, thus outmoding the role of CSM. On an unrelated note, sometimes I scare myself by how much I thought this out. |
| ShinoAburame12-09-06, 02:10 PM | I hate to be the bearer of bad news, but Wal-Mart d20 has exsisted long before there even was a Wal-Mart. It's called Paranoia. |
| Harkle12-09-06, 05:51 PM | I hate to be the bearer of bad news, but Wal-Mart d20 has exsisted long before there even was a Wal-Mart. It's called Paranoia. How old is Paranoia? because Wal-Mart started way back in the 50's. I'm pretty sure RPG's aren't older than wal-mart. |
| Lyinginbedmon12-09-06, 09:28 PM | Paranoia was first published in 1984 with it's first edition. Wal*Mart was founded by Sam Walton in 1962 |
| Harkle12-10-06, 02:22 PM | Well on the topic of managers, I think that if you want to play as a human Wal-Mart associate, you would play as an Assistent Manager because they travel around the store constantly and have to solve all sorts of problems, apply those ideas to Wal-Mart Post Apocalypse and it sounds like you would have a natural adventurer. Maybe someone could also create a Manager Prestige class that gains leadership like abilities but they are focus primarily on directing the bots that work at Wal-Mart to preform differant tasks. |
| alexon4712-17-06, 08:45 AM | two things, one this needs a bump and two, where can i find a compiled list of all this? is there a website? a third, is there a conversion into D&D? if not, may i attemt working on it? |
| Lyinginbedmon12-17-06, 03:26 PM | 1 - Yes, yes it does 2 - There is a website, but it hasn't been altered in a while due in part to thread coma 3 - This is predominantly d20 Modern/Future/Apocalypse style, so a D&D 3.5 version does not exist. By all means, attempt to create one, but please do so in a new thread. |
| alexon4712-17-06, 07:19 PM | will have a crack on it on my own, will not post on these boards till completion. |
| Eikcuf12-26-06, 04:17 PM | I'm not sure if anyone has said this but, D20 modern and D20 apocalypse should have most of what you need to start. :) |
| Khadmus12-28-06, 08:01 AM | Make it EXTREME post-apocalypse. As in, god sent down armaggeddon, but walmart still lived. These last stores are the "cities" of this new, rocky wilderness. |
| Lyinginbedmon12-28-06, 10:16 AM | Make it EXTREME post-apocalypse. As in, god sent down armaggeddon, but walmart still lived. These last stores are the "cities" of this new, rocky wilderness. A tad larger scale than that, the idea of the setting is that Walmart turned Earth into an Ecumenopolis composed entirely of one gigantic Walmart store, with only a few small regions used for farmland actually open to the outside world. Now that I think about it, what would such a massive alteration to the environment do to the weather? |
| strange_person12-28-06, 04:00 PM | Weather is obsolete. There is only Climate Control and Outside (which is totally Expensive, so don't even bother). |
| Jihun-Nish12-30-06, 12:58 AM | A tad larger scale than that, the idea of the setting is that Walmart turned Earth into an Ecumenopolis composed entirely of one gigantic Walmart store, with only a few small regions used for farmland actually open to the outside world. First of all... Hi everybody. I'M glad to see some of you are still posting idea for what I think is one of the most popular homebrew setting thread that has been written. NOW... I haven't read the last 15 pages (not all of them anyway) so I dont realy know how the setting is turning out nowdays but if you'd like my take on the subject, read the followin. When I use to post a lot of my ideas I had the following vision about how the ""World"" was. Walmarts grew quite big. Has big as cities. Some of them even bigger because of the proximity of other cities. But I dont think the main idea of WA:Pa was to make a one single planet size Walmart. My Best example would be my own WA:pa setting called Walmartropolis 14 Imagine a Walmart the size of New York (including all it's districts) Now imagine the "CityStore" in the shape of the Pentagone (Yes a.k.a the goverment building but has more then 6 segment: one for each departement I decide to incorporate inside my campaing) Now imagine that what should be open to the sky (the middle portion) is covered by a colossal glass-dome witch covers a citie size forest (Central Park anyone?? but much bigger) Somewhere in the middle of the Forest is a Building that goes so high it actualy pierce the roof level to become a strange building resembling a castle of a lost era. There, use to live some of the richest Board Directors before the D-Day. Don't forget that on the roof there use to be Golf Clubs all over the place and much much more This is why there are so much grass land covering the roof and where most on the Rooftoppers live (near and around the dome section ) Actually there are at least one such building (with no glass dome though)for every "segment" of the "Pentagone" for each segment represent a different department store. Now imagine a underground electrical rail road system (this is now the dongeon level) In my campaing, the dungoen level reaches quite far under the Parking lot witch surrounds Walmartropolis 14. (But keep in mind that it's a maze douwn there with no lights 95% of the time and verry few maps available. So it is quite a quest in itself to venture as far as under the parking lot region. For those Board Directors not rich enough to own a flying locomotion , they used one of the 3 levels of underground parking lots (actually there are hundreds of those parking stations throughout the sub-levels of WM:14 but always near the surface.) Most of the encounters in these now concrete-like caves are mechanicals, dire bats, spiders of all kind and rats or ratmen-squads (they are actually searching for a relic only they know about) In my campaing there are also an elite gang of Half-giant renegades roaming the caves. Most of the "caves use to be connected to the surface with stairs and elevators but a lot of them have colapse and most elevator shafts are inhabited by dire flying creatures. The Concrete caves and the rails system are inter-connected. On the surface, surrounding WA:14 is this ocean of black tar (parking) The parking is so vast, even the rooftoppers would have a hard time seeing the end of it if they were to venture near the roof's edges witch they rarelly do due to the fear of beeing winded over the edge. (it is one of their biggest superstition) No sane of mind and spirit walmartien would ever venture into the balck hell: home of strange apparition and not to forget some of the biggest and venimous snakes around. Now I'm asking you. Why would there be use of a parking lot around WA:14 if it would be covering the whole planet?? And where would there be the industries where all the goods are produced and manifactured by all kind of bots still fonctionnal to this day? What about the reason why Giants exist to this day working in those same manifactures or herding all kind off animals? This is the Legendary Wild. This is the mystic place witch most of the walmartiens speak among themselves only in wispers. Some walmartiens are begening to wonder were the giants who come in WA:14 to "shop" do come from but never could they imagine that there is actually green land beyond the BlackHell. Of course this is how I saw the setting in my humble imagination when I use to post my idea. You can do what ever you want with yours. I just thought a good idea to tell you part of how we (those who started the thread) envisioned the setting. Hope you like it. |
| Lyinginbedmon12-30-06, 05:36 AM | Well, if Walmartropolis covers the entire planet, departments could potentially be many hundreds of miles away. So, you'd need a vehicle to get from one to another, and where are you going to put that vehicle when you're not using it? |
| Jihun-Nish12-31-06, 07:25 PM | Well, if Walmartropolis covers the entire planet, departments could potentially be many hundreds of miles away. So, you'd need a vehicle to get from one to another, and where are you going to put that vehicle when you're not using it? I think you misunderstoud my question (well actually it was some kind of statement) There is a parking lot around my WA 14. I was merely saying that in YOUR example where the WM would cover the hole world, there would be no place for a parking. For me in my campaing I like my players to realise that there is something else beyon Walmatropolis 14 (and it's Black Hell) For example:They can now guess a little more where the Giant come from. At one time they discovered an abandoned Manifacture at the end of one of the many rail passages explained in previous post. |
| Harkle01-01-07, 02:48 AM | I had the idea that some people might have established towns out in that endless asphalt desert. Some people saw that plants occasionally pop up in the cracks in the asphalt, and a few smart ones desided to dig up the asphalt with pickaxes an shovels and found dirt. After removing enough asphalt they were able to create farms. Of course such desert owns have thier own dangerous horror that constant threatens to destroy thier way of life, the Dreaded Paver Bot. The Paver Bot send out probes to check the parking lot for damaged pavement and the goes out to repave the bad areas. The people in the town must destroy any of these probes bot before they find the town and report back to the paver bot otherwise they are doomed as the Paver Bot is of such a massive size and unstoppable nature that the closest thing one can compare it to is the Tarresque. |
| urial angel of death01-03-07, 06:59 PM | The Whovines are a tribe that follows the teachings of the Doctor Who historical series. Severe damage to the films and partial lack of audio led to gross misinterpretation of the Doctor Who Mythos. Some of the mistakes include the belief that Daleks and Cybermen are a part of Time Lord society and that Time Lords were actually evolved humans. The Whovines are severely outnumbered by the other sci-fi cults, such as the Trekkies, Galacticans, xenomorphs, and jedi. They make up for this by making each of their members very hard to kill, permenantly. This is achieved through many means. The mostly highly revered of these is the regenerative powers gained by powerful Time Lords, but for those not powerful enough to achieve immortally through such measures can be transfered into the mechanical body of a cyberman or dalek. Just as with most Wal-martian tribes raiding is an essential part of life for Whovines. Most of their attacks come via their telporting vessels known as TARDISes. They can appear out of nowhere and rarely leave any trace of their coming behind, thus earing both fear and respect from the other sci-fi tribes. Just like most groups in the electronics section Whovines prize items such as DVD players, laptops, host computers, electronic chip, wires, and robotic parts. disciple of the doctor prerequisite: Age 14+ skills: choose two of the following skills to become permanent class skills. If a skill you select is already a class skill you recieve a +1 competence bonus to it. bluff, craft (mechanical or electronic), computer use, decipher script, disable device, knowledge (sci-fi lore or astronomy), open lock, repair, research, sense motive bonus feat: iron will or sonic tool use wealth bonus: +1 Will be posting the rest shortly |
| ShinoAburame01-12-07, 08:37 PM | Paranoia was first published in 1984 with it's first edition. Wal*Mart was founded by Sam Walton in 1962 ....That's not the point, the point is the concept of this game was done before, long-long before. |
| Iyestorm02-05-07, 01:35 PM | Page seven?! NOT ON MY WATCH!!! But this cannot be a true ressurrection with a mere bump. I'll need to add something relevant. How about this: Whatever happened to the Black Market? Y'know, the place where one can buy less-than-legal stuff. Somehow I doubt even the rise of Walmart could stem things like illegal trading of drugs and weapons. Of course, this sort of thing could take place in the "Black Hell" ancient parking lot area. Point#2: Whatever happened to the space program? The search for intellegent life elsewhere in the universe? Surely Walmart could open up franchises on other planets; even moreso if other cultures existed. It'd be like a parasitic vine reproducing... or something. Just things to consider. |
| Octavian_503-03-07, 05:55 PM | I must put life into this thread! I'm planning to put together a Wal-Mart PA campaign. My suggestion is this: In the Home/Garden Center, where the Druids (or whatever) live, there's a group of humans known as the "Mold Men" to the locals. They have a fungus sprouting from their bodies. They attack humans, drag them to their fungal groves, and "feed" them to the fungus there. The fungus grows, and the Mold Men eat it's growths. The spores germinate inside their bodies, resulting in the fungus covering them. When damaged, they release a poisonous cloud of spores. So, what do you guys think? |
| Lyinginbedmon03-03-07, 07:30 PM | I think it seems a tad more D&D-ish than d20 Apocalypse, in reality they would die as the fungus enveloped their internal systems |
| Octavian_503-03-07, 10:35 PM | Hmm...you have a point my friend. Perhaps the fungal growths they eat merely release spores, causing the fungus to grow on the skin, instead of from it? If someone could stat this thing, it'd help. |
| Sliversun03-13-07, 12:02 AM | Haven't seen this campagin for a whlie. Still glad its alive! |
| Jihun-Nish04-03-07, 10:59 PM | ....That's not the point, the point is the concept of this game was done before, long-long before. Even if Paranoia existed before the creation of Wal-Mart:PO it doesn't change a thing because the THEME of the campaing is a post apocaliptic setting where SHOPPING is the main purpose of all walmartiens but alas the goods are scarse. That is why trade between departement-clans exist. This is also why everything in the setting must have the template of a world inside a self contained market center (walmartropolis) To accentuate the THEME I invented the Mistical Giant witch could be encoutered...shopping inside walmartopolis. (humans living on the shelves where in great danger.) Anyway all I'm saying is that to my knowledge Paranoia game doesn't have the Store theme. Wall-mart:PO does. |
| strange_person04-04-07, 02:01 AM | I got an interesting book recently. Etherscope. Based mostly on the D20 Modern SRD, so it's mechanically compatible. It's "Cyberpunk Victoriana;" think League of Extraordinary Gentlemen meets The Matrix. That by itself doesn't seem particularly well-suited to this setting. However, the first game I'm running with these rules is at least partly postapocalyptic, and the "etherspace" system includes the idea of holographic monsters leaking over into the real world, which seems to fit perfectly with this setting. There are interesting new types of skills. Fighting Styles could be adapted to encourage, say, Disciples of Ash to use their group's favored weapon and techniques, without requiring levels in an advanced class to gain the full benefits. Various "magic" skills let people manipulate the ether subconsciously, without a normal access point; this can acheive classic magical effects (like divinations, enchanting a sword, laying a curse, or a circle of protection) whie alllowing a quasi-technological explanation. Influences work like skills, but are separate; they represent political connections, and are required in order to purchase many important items, such as weapons and tools. They could be adapted to represent a charachter's relative familiarity with different departments and regions. I will post more as soon as I confirm exactly what content the book's OGL applies to. In the meantime, check out their website. www.goodman-games.com |
| Harkle04-13-07, 02:51 AM | Hmmm... Seems this Item has been misplaced. Try to imaging the waste land that some of the departments in one of these stores could be. The endless wastes of the Furniture departmant, miles of nothing but wood, and plastic, and metal, all looks so comftable, inviting you to just have a sit and rest. But you must resit the lure, for should you stop you will never live make it to the other side alive. And you must make it to the other side where food and water can be found so you dont starve or die of thirst And imagine if the shelfs are collapsed and in disarray, this wasteland becomes a maze aswell. Oh the evils of the furniture department. |
| Lord of the Ninth04-13-07, 01:33 PM | Very interesting Harkle. I've been running a Wal-Mart campaign myself for a while now, and I do believe I shall use the furniture department as a hazard in it. Any thoughts on relevant stats for such a thing, or for some of the dangers within it? |
| arget804-14-07, 09:01 PM | Jihun Nish, have you made the map for WalMartopolis 14 yet?:confused: also keep up the great work everybody this is amazing, 6 hours spent reading and compiling this until i saw the website:weep: |
| Harkle04-15-07, 12:47 PM | Very interesting Harkle. I've been running a Wal-Mart campaign myself for a while now, and I do believe I shall use the furniture department as a hazard in it. Any thoughts on relevant stats for such a thing, or for some of the dangers within it? I just made that all up so I didn't male it a simple bump. Depending on the condition of he department a bump into a shelf or the like might cause furniture to come raing down on the PC's in an avalanche. If it is really massive you could have them start to starve or go thirsty. As they start to tire have them make a will save to resist sitting in the dreaded "Comfy Chair" and they must make a will save to get up out of the chair. You could have people die of thirst or starvation this way. Enough collapsed shelves could turn the department into a maze. Keep in mind Wal-Mart sells a lot of its furniture in boxes, mostly desks, beds and the like. The boxes are very tightly and efficiently packed so they a very very heavy. The boxes also stack very neatly and if stacked properly can create an almost smooth surface so you could have walls of stacked boxes or furniture that are effectivly impassable as they can't knock it down go through it or climb it. For some humor you could have giant bed bugs in the matress/bed section. Maybe make the PC's crawl into asmall tunnel in a giant pile of furniture and hope it doesn't collapse on top of them. Maybe try and give the impression of a canyon/desert/mountain mix for the furniture depending on how things are layed our in a given area. Another thing of note on one end of the furiture department is where Wal-mart keeps candles, especialy sented candles. On the opposite side is lamps and picture frames. And the lamps bring up another potential hazard, a lamp left turned on could potentially start a fire, and most furniture is made of wood, and all those cardboard boxes. Also keep in mind the Furniture department if bordered on one side by the endless expanses of the clothing department. |
| Lyinginbedmon04-15-07, 12:58 PM | Hmm...if there are mirrors and lights in the furniture department, perhaps those that (barely) survive tell tales of shadowy pursuers chasing them through the tunnels and twists of the boxes. Whilst in reality they're reflections of the boxes and things being reflected through the mirrors. Maybe there's an electric fan somewhere that's blowing a caught bedsheet and making eery noises and shapes, only visible at night because of the light/darkness contrasts. |
| strange_person04-15-07, 04:08 PM | How about treating it like Haunted Cold Mountain terrain, with Faerie Frost (from Frostburn) for the dreaded comfy chair? That covers rock walls, labrynthine canyons, difficult terrain, and avalanches. The only difference is, instead of being able to thaw ice for water, there's the constant risk of fire (since the over-amped AC keeps everything bone dry) and rapid dehydration. |
| cat_god04-15-07, 07:10 PM | There's a compilation of this? |
| arget804-16-07, 07:53 AM | BUMP-to the top yeah look about 4-5 pages back i think |
| arget804-16-07, 03:38 PM | RISE, RISE, RISE! MUHUHAHAHAHAHA! :evillaugh :bump: :drool: i could stat out some souped up wheelchairs, shopping carts, go-carts, and those cars for kids (Nevergrow Assault Vehicles), also nerf guns:D |
| Octavian_504-16-07, 09:45 PM | LotN, if you wanted to run a PBP Wal-Mart PA on the WotC boards here, I'd be all over it. |
| Lord of the Ninth04-17-07, 02:22 AM | I've never really understood how PBPs worked. It seems like it would progress really slowly. I'm not sure how much I'd like that. Plus I have my hands full with planning my new future campaign setting. I'm very flattered that you asked though. |
| Octavian_504-17-07, 06:55 AM | Then mind If I run one? |
| Werral04-17-07, 07:15 AM | Fascism is socialistic, not capitalistic. It is based on the forcable denial of property rights for certain segments of it's citizens: In Nazi Germany these segments were the Jews and others whom the Nazi party viewed as "undesirable". Slavery too is a socialist idea, as it is a state-supported denial of the personal property rights of the slave (who ownes his/her body and labour by natural law). Fascism is "the combination of state and corporate power" (Mussolini) Though it started from socialist ideas but added imperialist ideas like nationalism and expansionism. Stalin effectively tacked those ideas onto his form of communism too so they did come to resemble each other. But that's mostly because they were both totalitarian. (Stalin's regime also came to resemble the Tsarist regime too). Nazism was basically fascism with even more extreme rascist ideas than fascism. Still it was largely backed by businesses (IBM, DeBeours). The Jews were denied property rights, but those property rights were simply transferred to other people. A socialist idea would be to eliminate property rights completely for everyone. Slavery is an idea that predates socialism by thousands of years. It is based upon the idea that the slave is in some way inferior to the owner. |
| Harkle04-17-07, 12:58 PM | Fascism is "the combination of state and corporate power" (Mussolini) Though it started from socialist ideas but added imperialist ideas like nationalism and expansionism. Stalin effectively tacked those ideas onto his form of communism too so they did come to resemble each other. But that's mostly because they were both totalitarian. (Stalin's regime also came to resemble the Tsarist regime too). Nazism was basically fascism with even more extreme rascist ideas than fascism. Still it was largely backed by businesses (IBM, DeBeours). The Jews were denied property rights, but those property rights were simply transferred to other people. A socialist idea would be to eliminate property rights completely for everyone. Slavery is an idea that predates socialism by thousands of years. It is based upon the idea that the slave is in some way inferior to the owner. Wow you just responded to a 3 1/2 year old post that has pretty much nothing to do with the direction this thread has taken. |
| Lord of the Ninth04-17-07, 01:08 PM | Octavian_5, of course. Be my guest. |
| Werral04-17-07, 04:12 PM | Wow you just responded to a 3 1/2 year old post that has pretty much nothing to do with the direction this thread has taken. Hey you're right! I just started reading this post today and only got to page 3. I should have waited till I reached the end till posting. Anyway I thought of an idea for a group of tribes in Walmartopolis: The DnDers. Dnders are a tribe that developed out of the chaos following Walmarts collapse, inspired by an ancient game they have begun eking out territories in the vast mall complexes. Each tribe is led by a Dungeon Master, the ordinary tribe members are refered to as PCs. They regard all outsiders as inferior, refering to them as NPCS and of far less importance than tribe members. All members of DnDer tribes are expected to choose a class which determines their role. Dungeon Masters send the PCs on mission throughout the Mall complexes. Factions: Power Gamers - this faction attempts to accumulate all material relevant to the game in an ecclectic fashion. They often have strange mixes of powers. Purists: This faction believes that only a select few of the Holy Books are the true Word. They refer to these as the Core and the RAW all other material as Splat Books and heresy. Splat Books are burned, those holding them are given the chance to repent and burned if they refuse. Sons of Gygax: This faction found an ancient tome which they claim to be the original and true Text of Raw and Core spoken of in legend. They hold that all other versions are deviations from the true path. Other heresies and factions: Some Dungeon Masters have favoured servants known as DMPCs, other factions deem these to be vile heresies and target them above all others. They forbid their PC's to change class, although under exceptional circumstances the DM may allow them to "Dual Class". The DnD Holy Texts all refer to other races, there is some division amongst the tribes to what this means: 1. These were ancient races exterminated by Walmart in forgotten wars. 2. They are but metaphors for states of conciousness. 3. They are a lie spread by the enemies of the true RAW. 4. They are different ways that PCs can serve their DM - those that follow this tradition will try to imitate the Demihuman races as best they can (fake ears etc...) All tribes have their own traditions. They usually kill each other on sight. |
| Octavian_504-17-07, 06:02 PM | Niiiiice. Oh, LotN, one question: would you play it? |
| strange_person04-18-07, 01:52 PM | I can totally picture a bunch of skinny nerds standing around a bonfire, chanting "Burn the splat! Burn the splat!" |
| Lyinginbedmon04-18-07, 02:33 PM | I can certainly picture a group of LARPers being lead by their wisened clan elder, the DM, a short balding dwarf of a man whom they obey unquestionably... |
| Harkle04-19-07, 12:06 AM | I can certainly picture a group of LARPers being lead by their wisened clan elder, the DM, a short balding dwarf of a man whom they obey unquestionably... Actually that LARPers comment brings to mind something that might be worth stating up, Boffer weapons. For those who don't know what boffer weapons are they are safe imitation weapons used at LARPs usually made from PVC, foam, and Duct Tape. Boffer weapons are much more sturdy than thier nerf counterparts, and the hardware Departments of Wal-Mart PA should have all the supplies for making them readily available. |
| DonThelonious04-21-07, 09:43 AM | This has to be the weirdest and coolest idea since whippits. |
| Harkle04-21-07, 11:05 AM | This has to be the weirdest and coolest idea since whippits. What are you talking about? This is the best idea since the ancient Wal-Martians invented sliced bread. |
| Werral04-23-07, 07:05 AM | The 5th Edition Heresy. Most hated by all D&Ders are the twisted 5th Edition players. 5th Edition, published by Walmart after they bought the licence, was full of not so hidden marketing. For example, "masterwork items" became "Walmart Quality items" while alignments were also changed. Good and Evil became "Pro Walmart and Anti-Walmart" while Law and Chaos became "Brand Concious" and "Non Brand Concious" Paladins had to be "Pro-Walmart Brand-Concious" and there was a Brand War between the Brand Concious Devils and Non-Brand Concious Demons. It was this that provoked many D&D players to join the revolutionaries against Walmart. Ironically one of the 5th editions powers became a revolutionary slogan, "Smite Walmart". After the collapse of society, those players who actually liked 5th Edition still stalk the complexes. BrandConcious Paladins ruthlessly hunt down those who oppose Walmart - seeking to return Walmart to its former glory.... |
| Octavian_504-23-07, 04:14 PM | That's.....just....creepy. Good job! |
| Werral04-23-07, 05:46 PM | That's.....just....creepy. Good job! Cheers. |
| Lord of the Ninth04-24-07, 01:28 AM | Nice |
| Octavian_504-24-07, 08:14 PM | I'm out of ideas....for now. Mua-HA-HA! |
| strange_person04-24-07, 08:53 PM | Has someone already mentioned Tyler Do'Urden's street hockey system? http://boards1.wizards.com/wotc_archive/index.php/t-538073 |
| Werral04-25-07, 06:53 PM | How about a D&D game within a game? The PCs are D&Dners in Walmart Post Apocalypse, they are playing D&D and their adventures affect their real lives (and their real lives affect their adventures). |
| arget804-27-07, 08:15 PM | GRAAAAGH! The dead have risen!:invasion: no seriously :bump: This page should never reach the 2nd page:hoppingma |
| turalisj04-28-07, 10:21 AM | Deep within the electronics deprtments, there lies a force of corruption and madness. Three sleeping giants, composed of discarded video game consules and computers sleep. The first one believes that, to be powerfull, you must have speed. He has encased himself in the most powerfull computers and is composed of the most horrific game comsule ever concieved- The X-box Infinity. He now thinks faster than any bio-life form. He is the microsoft junkie. The next one has slept for a many a year. Before the great game wars, he was powerfull. Composed of diffrent playstation systems, he could do it all. Then, he started to become too much like the other two giants. He was stripped of all power, and eventualy shut down. He is the PS freak. The final one was there since the beginning. The oldest and most powerfull of them all, he still silently controls thousands. His power reaches to all corners of the earth, even reaching into diffrent planes of existence. Even Chuthlu could not escape his grasp. He is the Nintendo Giant. There is, however, one that has slept for an eternity. Hidden from the others, the Altari giant has hidden himself for years, gathering abandoned game ideas and 3rd party systems... |
| Lyinginbedmon04-28-07, 08:37 PM | That would certainly make an interesting plot hook |
| Octavian_504-28-07, 08:57 PM | Post-Apocalyptic Wal-Mart with a hint of Lovecraft... I WHOLE-HEARTEDLY APPROVE! :D |
| turalisj04-28-07, 09:28 PM | Scary thing is, I've never read a lovecraft book :P I got the game-titan idea a hile ago. If I was any good at drawing, I might make a web-comic out of it :P |
| arget805-05-07, 05:54 PM | GAAAAH! PAGE 4! I am BUMPMASTER!:D :bump: |
| Sliversun05-30-07, 08:08 AM | bump. |
| strange_person05-30-07, 09:55 AM | This thread would be a lot easier to read and use if someone went through and deleted all the gratuitous bumpage. |
| Sajek06-03-07, 07:18 PM | This is easily one of the most awesome campaign settings ever. I'm sigging this. |
| turalisj06-03-07, 07:22 PM | This thread would be a lot easier to read and use if someone went through and deleted all the gratuitous bumpage. I'm going to make a second thread, and compile and link everything. |
| DarthCestual06-18-07, 08:30 PM | Well it's been forever since I visited the Wizards boards and I just had to dig my favorite setting.:D Now, if anyone needs some idea of how this could play out, find the movie "Idiocracy" with Luke Wilson. It's supposed to be a comedy with a social comment, but it frankly scared the bejeebuss out of me. Put a roof over this place and you could well have W: PA!:eek: |
| Mindwarp06-23-07, 10:22 PM | For more ideas, read "The Quillan Games" (it's the 7th in the Pendragon series). The entire world of Quillan is dominated by a company called Blok. It controls the government, the law, and most importantly, all the money. People are incredibly poor, so they are forced to make wagers on games (the contestants in these games are kidnapped and forced to compete until they die; the games are incredibly fatal). Most of them must make the "ultimate wager": their life (and if they win, they get a lot of food). |
| strange_person06-23-07, 11:15 PM | That sounds interesting, but Walmart: PA is more "Mad Max" than "Brazil." |
| DarthCestual06-24-07, 01:45 AM | Although I could see the gangs controlling the Pool&Spa department having pit-fights and gambling in some of the larger pool displays.;) Take a cue from the D&D movie *ducks* and have a gauntlet that captives have to run and bets being made on their survival. I'd say Lawn & Garden or the Power Tools section could have some possibilities.:D |
| dragonstalker42707-04-07, 01:10 AM | well i've now read the first 10 pages (i'm using the 50 post pages so thats alot of stuff.) and I used the big list of material provided by ragingmaro to make this (http://docs.google.com/Doc?id=dgmr333w_21fgprjg) I think most of that stuff is canon, if not say so and i'll change it, eventually. if I missed anything tell me, I can fix, or if there is already one up Ican take mine down. oh and by the way I'll be gone for up to a week or or two starting tomorrow so don't expect quick responses |
| dragonstalker42707-05-07, 01:13 AM | ok first off, it turns out i'm leaving tomorrow morning not tonight second. I have now read all but a page and a half (keep in mind I'm using the BIG pages) third the fireworks display stuff I just went gave me two AWESOME...ish ideas. First an advanced class that decs itself out with glow sticks, uses big glow sticks as staffs. weres glowstick bracelets, glowstick necklases, glowstick anklets, many glowstick around their torso and belly and waist, throws glowstick like shuriken and knives, you get the idea. and of course all thier glowsticks have to still glow or they lose the abilitie that glowstick represents. The second Idea was to take a tennis ball launcher (already spolen of earlier but still) and set it up to be a really big grenade launcher, granted there are no "grenades" in walmartropolise but still, someone could figure it out. aanyway once I have finished reading the whole thread. (scary thought) and I have some free time at the end of the upcoming family reunion and aunts marriage. I will be very unnactive for next few weeks because of them, but afterwards I am going to fully compile everything thats canon sofar and put everything else in there as well, I'll make it red texted or something. Anyway, awesome setting and thanks to Lord of the Ninth for making it. P.S. your the lord of the ninth what? ninth cloud, ninth ring, ninth layer of hell :devil:, ninth aisle in walmart:thumbsup:? some clarification would be nice. |
| Lord of the Ninth07-05-07, 04:19 AM | Lord of the Ninth is the title of Asmodeus, ruler of the Nine Hells of Baator in Planescape. |
| Lyinginbedmon07-05-07, 05:07 AM | But if you wanna get creative... |
| strange_person07-05-07, 10:42 PM | A tennis ball grenade launcher, you say? All you need is a switchblade, a metal pot with a heat source, tongs, some olive oil, and a lot of urine. Put the urine in the pot, with the olive oil on top. Boil it until it glows. This will take a while. If you've really got enough urine for a whole batch, it won't all fit in at once; wait till the toxic fumes dissipate before you add any more. While you're waiting for the urine to cook down and your minions are recovering from ammonia poisoning, start prepping the tennis balls. Cut them open along the seam, but only about a third of the way, so they stay closed until you squish them. Once the vat is reduced to oil and glowing chunks, put the tennis balls in, and use the tongs to stuff them full of the glowing stuff. Once they're removed from the oil, be very careful not to squeeze the tennis balls in such a way as to open the crack. Doing so would result in horrible burny death. Congratulations! You've just homebrewed some white phosphorous grenades. |
| Lyinginbedmon07-06-07, 04:00 AM | I get the feeling that shouldn't be posted here... |
| strange_person07-06-07, 11:18 PM | I don't think it's any more inflamatory than the D20 Apocalypse Bullet Point (?) discussing what "parts" actually meant, talking about various chemical substitutions for postapoc gunpower. Anything that potentially involves "horrible burny death" is obviously also "don't try this at home." On top of that, urine doesn't really contain much phosphorous. It would take hundreds, maybe thousands, of man-hours of Gatorade consumption to produce just one incendiary tennis ball. For that kind of time and money and personal risk, you're better off just getting a job and buying road flares or bottle rockets or something. |
| dragonstalker42707-09-07, 12:02 PM | yaaay! I'm back from the reunion. which was actually awesome and I'm kinda sad it's over but it is still good to be back. Unfortunately I leave for a relatives wedding in a few days and tmay be gone for up to two weeks. but I am here for now. and on the grenade launcher I was thinking just cover them in gasoline and duct tape a lighter or something to the end of the barrel. Hmm, or you could super heat the barrel so that passing through it ignites the gasoline. but yeah this is much easier method of making a "horrible burny death" although theres no boom at the end.just burning. which gives me an idea, combine this with a super soaker full of gasoline.the guy with the super soaker "soaks" people to mark them as targets for the guy with the cannon, he fires a flaming ball and ignites the whole target. also for now I don't have the time to go back through and find everything that needs to go in my document so if theres anything I'm missing repost it and I'll get it in. |
| HellflameArcanite07-09-07, 12:50 PM | I admit that I only read the first post, but it sounded really cool. The first two paragraphs sounded like something out of the seventh Pendragon book, The Quillan Games. Living off the abandoned Walmart sounds interesting, too. How are products restocked, or are supplies finite and when they run out it will signal the end of the world? How long exactly has this been going on if humans have evolved to adapt to the store? What are these robots like, and are the guards/militias still in force, either in the form of robots or traditional humans trying to hold on to the past? As for skill devotion, does that mean that you must have a certain modifier to a Craft or Profession skill to be able to cast divine or arcane spells? Does the Smiling One grant spells, is he a false god, or a powerful force that brought Walmart into existance, a demigod of commerce, or is he merely a symptom of Walmart that controls the store? Ask yourselves these questions and others, and you will advance your idea far beyond your original dreams for it. |
| dragonstalker42707-09-07, 01:39 PM | actually, its already progressed far beyond the original dreams. most of what you just said is pretty much obsolete. thanks for the interest though |
| strange_person07-09-07, 01:41 PM | combine this with a super soaker full of gasoline. Ethanol would probably be better. Easier to resupply, less likely to react with the plastic, less hazardous fumes. |
| wizardofowls07-09-07, 03:42 PM | This reminds of a dream I had once. I was trying to find someone. I thought that they had gone inside a Wal-Mart so I went in. After getting inside I found out that you could not leave unless you bought something! And I didn't even have a penny on me! I remember running down the aisles trying to find some way out, but never did. Strange.... |
| dragonstalker42707-09-07, 03:57 PM | Ethanol would probably be better. Easier to resupply, less likely to react with the plastic, less hazardous fumes. ethanol it is then. also strange dream. |
| dragonstalker42707-15-07, 11:03 PM | hmm, six days of unpostedness. This will take an at least somewhat sound idea. I've got it. From here until such time as walmart is nomore, All furbies shall be led by the great king furby. whom is twice the size of a normal furby, or maybe four times. or EIGHT times. (that would be size size small, medium, or large. or whatever). Oh, and I'm back from the wedding, and the ZOO. yah, Sandiego Zoo is awesome, they have a harpy eagle. Hey, harpies would kinda fit into this setting wouldn't they? One of walmarts genetic experimentations, designed to use their bueaty or song or whatever, to take control of usespecting males and force them to buy stuff, including gift cards for their wifes, who then have to spend the gift card and hwile doing so will find something they can't quite afford with it and thus their real money. MWAHAHAHAHAHAHAHAHAHA!!!!!! |
| strange_person07-15-07, 11:48 PM | If we're using D20 Modern, they could fit in as avian moreaus. |
| Lake07-24-07, 02:01 AM | For dedicated heroes. Now every base class has an advanced class to move to. Cultist ---------------------------------------------------------------------------------------------- The fastest path into this class is through the Dedicated Hero basic class though other paths are possible. Requirements To qualify to become a Cultist a character must fulfill the following criteria. Base Attack Bonus: +2 Skills: 6 ranks in Knowledge (Tactics), 6 ranks in Knowledge (Theology and Philosophy), 6 ranks in Sense Motive Allegiance: At the time the character receives his first level in the Cultist advanced class, he must select an allegiance to a faith, idea, tradition, alignment or product. The Cultist may choose positive (good) or negative (evil) energy as an allegiance, but is not required to. Class Information The following information pertains to the Cultist advanced class. Hit Die The Cultist gains 1d8 hit points per level. The character's constitution modifier applies. Action Points The Cultist gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class. Class Skills The Cultist's class skills are as follows: Bluff, Concentration, Craft (chemical, electronic, writing), Demolitions, Diplomacy, Intimidate, Knowledge (arcane lore, behavioral sciences, earth and life sciences, tactics, technology, theology and philosophy), Listen, Perform (act), Repair, Sense Motive, Spot, Treat Injury Skill points at each level: 5 + Intelligence modifier Cultist BAB: +0, +1, +2, +3, +3, +4, +5, +6, +6, +7 Fort: +1, +2, +2, +2, +3, +3, +4, +4, +4, +5 Ref: +0, +0, +1, +1, +1, +2, +2, +2, +3, +3 Will: +2, +3, +3, +4, +4, +5, +5, +6, +6, +7 Class Features: True Believer, Power of Faith, Bonus Feat, Guidance, Awe, Bonus Feat, Test of Faith, Wrath, Bonus Feat, Testify Def: +1, +1, +2, +2, +3, +3, +4, +4, +5, +5 Rep: +1, +1, +1, +2, +2, +2, +3, +3, +3, +4 Class Features The following features pertain to the Cultist advanced class. True Believer At 1st level a Cultist gains a +1 bonus to saving throws against mind-affecting spells and abilities for every level that he has in the Cultist advanced class. Power of Faith At 2nd level a Cultist gains the ability to add his Wisdom bonus to a fortitude or reflex saving throw a number of times a day equal to half of his Cultist levels: once at 2nd level, twice at 4th level, thrice at 6th level, four times at 8th level and five times at 9th level. Bonus Feats At 3rd, 6th, and 9th level the Cultist gets a bonus feat. The bonus feat must be selected from the following list and he must meet all the prerequisites of the feat to select it. Advanced Firearms Proficiency, Builder, Armor Proficiency (light), Armor Proficiency (medium), Educated, Heroic Surge, Iron Will, Personal Firearms Proficiency, Point Blank Shot, Power Attack, Toughness, Weapon Focus Guidance At 4th level a Cultist gains the ability to add his Wisdom bonus to his attack roll five times a day. Awe At 5th level a Cultist gains the ability to attempt to awe an opponent upon a successful attack five times a day. if his opponent fails a saving throw with a DC of 10 + the Cultist's level in the advanced class + his Charisma modifier she is shaken until the battle is over. Test of Faith At 7th level a Cultist gains the ability to determine if an individual is loyal either to the Cultist or to the god, idea, alignment, or product that is the source of the Cultist's faith. This ability can be used once a day. Wrath At 8th level a Cultist gains the ability to add his Cultist levels to the damage of a successful attack three times a day. Testify At 10th level a Cultist gains the ability to bolster his allies with inspirational preaching once a day. Every ally who can hear the Cultist gains a +2 morale bonus to their fortitude and will saving throws, 10 temporary hit points, and +2 to their damage rolls. The effect lasts for 10 rounds and the Cultist must spend a round doing nothing but testifying before the effect begins. |
| Lake07-30-07, 04:20 AM | Now both Fast Heroes and Dedicated Heroes have two advanced classes to move to. Greenthumb --------------------------------------------------------------------------------------------------- The fastest path into this class is through the Dedicated Hero basic class, though other paths are possible. Requirements To qualify to become a Greenthumb, a character must fulfill the following criteria. Skills: 6 ranks in Knowledge (Earth and Life Sciences), 6 ranks in Knowledge (Theology and Philosophy), 6 ranks in Treat Injury Allegiance: At the time the character receives her first level in the Greenthumb advanced class she must select an allegiance to a philosophy, organization, idea, faith or tradition centered on protecting nature, nurturing plants or animals, etc. Class Information The following information pertains to the Greenthumb advanced class. Hit Die The Greenthumb gains 1d6 hit points per level. The character's constitution modifier applies. Action Points The Greenthumb gains a number of action points equal to 6 + one-half her character level, rounded down, every time she attains a new level in this class. Class Skills The Greenthumb's class skills are as follows: Balance, Concentration, Climb, Craft (Pharmaceutical, Structural, Writing), Disable Device, Handle Animal, Hide, Knowledge (Current Events, Earth and Life Sciences, Theology and Philosophy), Listen, Move Silently, Navigate, Ride, Spot, Survival, Swim, Treat Injury Skill points at each level: 5 + Intelligence modifier Greenthumb BAB: +0, +1, +1, +2, +2, +3, +3, +4, +4, +5 Fort: +2, +3, +3, +4, +4, +5, +5, +6, +6, +7 Ref: +0, +0, +1, +1, +1, +2, +2, +2, +3, +3 Will: +1, +2, +2, +2, +3, +3, +4, +4, +4, +5 Class Features: Animal Empathy, Divine Spells, Animal Friends, Divine Spells, Bonus Feat, Divine Spells, Herbalism, Divine Spells, Spontaneous Casting, Divine Spells, Bonus Feat, Divine Spells, Walk Lightly on the Earth, Divine Spells, Technophobia, Divine Spells, Bonus Feat, Divine Spells, Hayfever, Divine Spells Def: +1, +1, +2, +2, +3, +3, +4, +4, +5, +5 Rep: +1, +1, +1, +2, +2, +2, +3, +3, +3, +4 Class Features The following features pertain to the Greenthumb advanced class. Animal Empathy At 1st level a Greenthumb gains the Animal Empathy ability. This is identical to the 1st level Wildlord ability of the same name. Divine Spells The Greenthumb casts spells the same as Acolytes. Animal Friends At 2nd level a Greenthumb gains the ability to find animals willing to travel with her. So long as they are not intelligent and their combined hit dice does not exceed the number of levels she has in the Greenthumb advanced class there is no limit to the number and type of animals she can can take on as friends. Bonus Feats At 3rd, 6th, and 9th level, the Greenthumb gets a bonus feat. The bonus feat must be selected from the following list, and she must meet all the prerequisites of the feat to select it. Alertness, Animal Affinity, Armor Proficiency (light), Brawl, Dodge, Educated, Focused, Great Fortitude, Guide, Medical Expert, Nonlethal Spell, Surgery Herbalism At 4th level a Greenthumb gains the ability to create herbal concoctions which have the effect of spells. The Greenthumb can create concoctions that carry the effect of any non-offensive spell of 3rd level or lower that she knows so long as the spell in question targets a living being. Creating an herbal concoction takes 24 hours. When the Greenthumb creates a concoction, she sets the caster level. The caster level must be sufficient to cast the spell in question and no higher than the Greenthumb's class level. The caster level has an effect on the trade unit value of the herbs used to used to create the concoction, the experience point cost to create the concoction, and the DC of a saving throw (if applicable) to resist the effect of the concoction. The trade unit value of the herbs used to create the concoction is 20 + the concoction's spell level + the concoction's caster level. The Greenthumb must also spend experience points to create a concoction. The XP cost is equal to the spell level x the caster level x one-half of the trade unit value of the herbs. Finally, the Greenthumb makes a Craft (Pharmaceutical) check. The DC for the check is 10 + the spell level + the caster level of the concoction. If the check fails the herbs are used up but the XP are not spent. The Greenthumb can try creating the concoction again as soon as she purchases more herbs. When a Greenthumb creates a concoction, she makes any choices that she would normally make when casting the spell. Whoever uses the concoction is the target of the spell. Any concoction that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the herbal cost, the Greenthumb must expend the material component or pay the XP when creating the concoction. Spontaneous Casting At 5th level a Greenthumb can channel stored energy into spells she has not prepared ahead of time. This is the same as the 4th level Acolyte ability of the same name. Walk Lightly on the Earth At 7th level a Greenthumb gains the ability to walk through any sort of undergrowth at her normal speed. In addition she leaves no trace when traveling across natural surfaces and cannot be tracked in such terrain. Technophobia At 8th level, a Greenthumb gains the ability to more effectively inflict damage on electronics. She gains a +2 to her damage rolls when attacking robots and also is able to ignore a number of hardness points equal to her wisdom bonus when striking inanimate electronic objects. Hayfever At 10th level, a Greenthumb gains the ability to exude allergenic compounds from her body that negatively affect her enemies. Enemies with 30 feet of a Greenthumb when she is using this power suffer -2 penalties to their attack and fortitude saves as well as -4 penalties to their concentration, search, and spot skills. This ability can be used three times per day and lasts for a number of rounds equal to the Greenthumb's total character level. |
| Hapless07-30-07, 04:31 AM | This sounds alot like the pirates in Monty Pythons the Meaning of Life! |
| Lake07-31-07, 07:53 PM | A second advanced class for Strong Heroes. Spree Warrior ------------------------------------------------------------------------------------ The fastest path into this class is through the Strong Hero basic class though other paths are possible. Requirements To qualify to become a Spree Warrior, a character must fulfill the following criteria. Base Attack Bonus: +3 Feat: Combat Martial Arts, Combat Expertise Class Information The following information pertains to the Spree Warrior advanced class. Hit Die The Spree Warrior gains 1d10 hit points per level. The character's constitution modifier applies. Action Points The Spree Warrior gains a number of action points equal to 6 + one-half her character level, rounded down, every time she attains a new level in this class. Class Skills The Spree Warrior's class skills are as follows: Balance, Climb, Drive, Escape Artist, Intimidate, Jump, Knowledge (Popular Culture, Streetwise, Tactics, Technology), Listen, Navigate, Search, Spot, Tumble, Treat Injury Skill points at each level: 3 + Intelligence modifier Spree Warrior BAB: +1, +2, +3, +4, +5, +6, +7, +8, +9, +10 Fort: +1, +2, +2, +2, +3, +3, +4, +4, +4, +5 Ref: +1, +2, +2, +2, +3, +3, +4, +4, +4, +5 Will: +0, +0, +1, +1, +1, +2, +2, +2, +3, +3 Class Features: Rush, Can't Keep Me Down, Bonus Feat, Advanced Trip, Shop Till You Drop, Bonus Feat, Night Night, Pit Bull, Bonus Feat, Trample Def: +1, +1, +2, +2, +3, +3, +4, +4, +5, +5 Rep: +1, +1, +1, +2, +2, +2, +3, +3, +3, +4 Class Features The following features pertain to the Spree Warrior advanced class. Rush At 1st level a Spree Warrior gains the ability to perform a full attack at the end of a charge. Can't Keep Me Down At 2nd level a Spree Warrior gains the ability to attack from a prone position without penalty. Furthermore, if the attack is successful she can regain her feet as a free action. Bonus Feats At 3rd, 6th, and 9th level, the Spree Warrior gets a bonus feat. The bonus feat must be selected from the following list, and she must meet all the prerequisites of the feat to select it. Brawl, Combat Throw, Defensive Martial Arts, Heroic Surge, Improved Bull Rush, Improved Combat Throw, Improved Disarm, Improved Grapple, Improved Overrun, Improved Trip, Knockout Punch, Nimble, Power Attack, Toughness Advanced Trip At 4th level a Spree Warrior's successful trip attacks cause her victim to drop any items he holds in his hands if he fails a reflex save with a DC equal to the attack roll of the trip attack. Shop Till You Drop At 5th level a Spree Warrior can summon superhuman levels of perseverance. This ability can be used three times per day and gives her 1 temporary hit point per class level, a +2 bonus to her fortitude and will saves, and +2 bonus to her constitution checks for 10 rounds. Night Night At 7th level a Spree Warrior can render an opponent unconscious for 1d3 rounds if she pins him during a grapple, maintains the pin for 2 consecutive rounds, and he fails a fortitude save with a DC of 10 + the Spree Warrior's class level + the Spree Warrior's wisdom modifier. Pit Bull At 8th level a Spree Warrior gains 2/-- damage reduction while grappling. Trample At 10th level a Spree Warrior can deliver a deadly attack to prone enemies three times per day. If she delivers a critical hit to a prone opponent she can attempt to kill him outright and he must make a fortitude saving throw with a DC of 10 + the unmultiplied damage dealt by the attack or die. |
| Lake08-02-07, 08:21 PM | The other advanced class for Charismatic Heroes. Manager ---------------------------------------------------------------------------- The fastest path into this class is through the Charismatic Hero basic class, though other paths are possible. Requirements To qualify to become a Manager, a character must fulfill the following criteria. Skills: 6 ranks in Bluff, 6 ranks in Diplomacy, 6 ranks in Knowledge (Business) Class Information The following information pertains to the Manager advanced class. Hit Die The Manager gains 1d8 hit points per level. The character's constitution modifier applies. Action Points The Manager gains a number of action points equal to 6 + one-half her character level, rounded down, every time she attains a new level in this class. Class Skills The Manager's class skills are as follows: Bluff, Computer Use, Craft (Visual Arts, Writing), Decipher Script, Diplomacy, Drive, Forgery, Gather Information, Intimidate, Investigate, Knowledge (Behavioral Sciences, Business, Technology), Perform (Act), Profession, Repair, Search, Sense Motive Skill points at each level: 5 + Intelligence modifier Manager BAB: +0, +1, +1, +2, +2, +3, +3, +4, +4, +5 Fort: +0, +0, +1, +1, +1, +2, +2, +2, +3, +3 Ref: +1, +2, +2, +2, +3, +3, +4, +4, +4, +5 Will: +1, +2, +2, +2, +3, +3, +4, +4, +4, +5 Class Features: Didn't You Get the Memo?, Command/Rebuke Bots, Bonus Feat, Spirit Rally, Outside the Box, Bonus Feat, Delegate, Third Degree, Bonus Feat, Slavedriver Def: +0, +1, +1, +1, +2, +2, +2, +3, +3, +3 Rep: +1, +1, +1, +2, +2, +2, +3, +3, +3, +4 Class Features The following features pertain to the Manager advanced class. Didn't You Get the Memo? At 1st level a Manager gains the ability add her Manager levels to her bluff checks. Command/Rebuke Bots At 2nd level a Manager gains the ability command and rebuke robots once per day. This ability works like the 2nd level Acolyte ability to command/rebuke undead. Bonus Feats At 3rd, 6th, and 9th level, the Manager gets a bonus feat. The bonus feat must be selected from the following list, and she must meet all the prerequisites of the feat to select it. Attentive, Creative, Deceptive, Dodge, Frightful Presence, Gearhead, Improved Initiative, Meticulous, Mobility, Run, Surface Vehicle Operation, Trustworthy Spirit Rally At 4th level a Manager gains the ability to rally the spirits of her allies. The Manager spends one round doing nothing but orating and any ally who can hear her gains a +2 to their damage rolls and will saving throws for 5 rounds. This ability can be used three times per day. Outside the Box At 5th level a Manager gains the ability to free others from enchantment and charm effects. As a full-round action she talks to the character and attempts to convince him to think for himself. The enchanted character receives another saving throw and adds the Manager's charisma bonus to the roll. If the result equals or exceeds the DC of the original saving throw he is freed from the enchantment or charm effect. If the second saving throw fails the Manager cannot use this ability against that particular enchantment or charm instance again. Delegate At 7th level a Manager gains the ability to manipulate events so that an attack meant for her is delegated to one of her allies instead. The ally must be within the foe's reach for this to work. This ability can be used three times per day. Third Degree At 8th level, a Manager gains the ability to dishearten her enemies. The Manager spends one round doing nothing but orating and any foe who can hear her suffers a -2 penalty to their attack rolls, damage rolls, will saving throws for 5 rounds. This ability can be used three times per day. Slavedriver At 10th level, a Manager gains the ability to increase the productivity of her allies. The Manager spends one round doing nothing but orating and any ally who can hear her receives an extra attack at his lowest base attack bonus each round for a total of five rounds. This ability can be used once per day. |
| Lake08-03-07, 03:22 AM | The other class for Tough Heroes. This leaves only one more advanced class but unfortunately the Handyman didn't work out like I had hoped-- all of the class features I came up with made the class too much a carbon copy of the Techie-- so I have to start from scratch with a vague idea of some sort of arcane caster class that uses logos like runes maybe combined with artificing or something. Security Guard ---------------------------------------------------------------------- The fastest path into this class is through the Tough Hero basic class, though other paths are possible. Requirements To qualify to become a Security Guard, a character must fulfill the following criteria. Base Attack Bonus: +2 Skills: 6 ranks in Intimidate, 6 ranks in Spot Feat: Combat Martial Arts Class Information The following information pertains to the Security Guard advanced class. Hit Die The Security Guard gains 1d12 hit points per level. The character's constitution modifier applies. Action Points The Security Guard gains a number of action points equal to 6 + one-half her character level, rounded down, every time she attains a new level in this class. Class Skills The Security Guard's class skills are as follows: Balance, Climb, Computer Use, Disable Device, Drive, Intimidate, Jump, Knowledge (Behavioral Sciences, Streetwise, Tactics), Listen, Repair, Sense Motive, Speak Language, Spot Skill points at each level: 3 + Intelligence modifier Security Guard BAB: +0, +1, +2, +3, +3, +4, +5, +6, +6, +7 Fort: +2, +3, +3, +4, +4, +5, +5, +6, +6, +7 Ref: +1, +2, +2, +2, +3, +3, +4, +4, +4, +5 Will: +0, +0, +1, +1, +1, +2, +2, +2, +3, +3 Class Features: Subdue, Improved Charge, Bonus Feat, Incapacitate, Hard Ass, Bonus Feat, Tackle, Handcuff, Bonus Feat, Stand Fast Def: +1, +1, +2, +2, +3, +3, +4, +4, +5, +5 Rep: +0, +0, +0, +0, +1, +1, +1, +1, +2, +2 Class Features The following features pertain to the Security Guard advanced class. Subdue At 1st level a Security Guard becomes more effective with nonlethal attacks. When flanking an enemy she receives a +1 bonus per Security Guard level to her damage rolls. Improved Charge At 2nd level a Security Guard is able to charge without following a straight line. This is the same as the 5th level Bodyguard ability. Bonus Feats At 3rd, 6th, and 9th level, the Security Guard gets a bonus feat. The bonus feat must be selected from the following list, and she must meet all the prerequisites of the feat to select it. Alertness, Armor Proficiency (light), Armor Proficiency (medium), Brawl, Combat Throw, Defensive Martial Arts, Endurance, Gearhead, Heroic Surge, Improved Bull Rush, Improved Damage Threshold, Knockout Punch, Personal Firearms Proficiency, Power Attack, Run, Toughness Incapacitate At 4th level a Security Guard's nonlethal attacks become debilitating. Every attack that delivers 5 or more points of nonlethal damage decreases her opponent's strength score by 1. Hard Ass At 5th level a Security Guard gains the ability to add her constitution bonus to her defense for 5 rounds. This ability can be used three times per day. Tackle At 7th level a Security Guard knocks an opponent prone whenever she makes a successful bull rush. Handcuff At 8th level a Security Guard can attempt to handcuff an opponent when grappling him. Her opponent makes an opposed roll with either grapple or escape artist against the security guard's grapple check. If the security guard wins she successfully handcuffs her opponent who is considered bound and helpless. This skill can be used against opponents who are small, medium, or large size only. Stand Fast At 10th level, a Security Guard can hold her ground with great perseverance. Three times per day she can gain 2 hit points per Security Guard level, a +2 bonus to her strength score, a +4 bonus to her fortitude saving throws, and a +2 to her will saving throws for 5 rounds provided she holds her position for the duration. |
| strange_person08-08-07, 02:36 PM | For all those Disciples of Ash wondering why modern zombie combat never seems to involve loss of limbs, I present a variant rule system: Survival At All Costs: When you would normally be rendered paralyzed, unconscious, or dead by an attack, poison, disease, anything really, you can spend an action point. Roll the normal number of dice, and pick one with a result you like. 1: Headshot / spinal cord damage. Instant death, do not pass go, do not collect $200. 2: Internal organ. Fatigue and ability score damage as though over 15,000 feet until you get a replacement; successful field surgery (representing dialysis, IV nutrients, synthetic oxidizers, or other interim treatments) lets you count as acclimated for duration of the treatment plus 60 hours beginning at the end of the postsurgical fatigue. 3: Right arm. Choice of mangled/paralyzed (but attatched), or severed below the elbow. 4: Left arm. Same deal. Note that a maimed arm may still be usable for some tasks. 5: Right leg. You can hop around as though balancing on a DC 15 surface, or crawl. 6: Left leg, Same deal. Cane or crutches grant +5 on balance roll per hand occupied. 7: Lucky you! Choice of any three fingers (thumbs count as two each), or an eye, plus some hideaous scars. Few, if any, numerical penalties… until you get this result again. 8+: Not so lucky. Subtract 7 one or more times, until you’re back on the above chart. In every case, you take no other damage from the attack, or the poison or disease is totally cured, but the source of the problem (assailant or vector of infection) is probably still there, and you have no particular resistance to subsequent attacks (except in the case of diseases- check out the Secondary Infection rules). |
| dragonstalker42708-13-07, 10:15 PM | well, I have gone through my compilation and reformated the equipment section, I intend to get all the advanced classes (or at least a few) up sometime tomorrow, or later tonight if i get really bored. anyway, any help like reposting them or posting a link to the original post would be GREATLY appreciated, iif its still on the last couple of pages though don't worry. Anyway, here is the compilation, http://docs.google.com/Doc?id=dgmr333w_21fgprjg (: http://docs.google.com/Doc?id=dgmr333w_21fgprjg) |
| Silver_Bulette08-15-07, 10:37 AM | The Gamer class got me thinking; you know how people can zone out to Tetris, and dream creepy dreams about falling blocks? Imagine if that had some benefit! I feel a feat coming on... Pattern Trance *Prereq. Int 13* By focusing on a repeating pattern, the character sharpens her focus to its peak. However, focusing on one subject leaves her oblivious to what is happening around her. As a free action, choose a number equal to or less than your character's Intelligence bonus. That character gains a bonus to Intellegence skill checks and takes a penalty to Wisdom skill checks equal to that number. Breaking a trance is a free action, but may only occur on the player's turn. See, it's like a Power Attack. For Your Brain. I might do more! |
| Shiruken08-16-07, 01:58 AM | Congratulations! I am de-lurking for this one. I have read most of this thread (took me forever) and plan on running it. Just wondering if anyone got a .PDF or a word document of some sort with the basic system and rules. Its hard to figure out whats in and whats not just by reading the thread itself. Well, its late here, so goodnight everyone. -Shiruken Ravenheart |
| Lake08-16-07, 03:51 PM | Just wondering if anyone got a .PDF or a word document of some sort with the basic system and rules. The closest thing is .html from robguy's site (http://www.robguysrpgs.com/WalMartPAPostapocalypse.html) but you can copy-paste that into a word processing program easily enough. Its hard to figure out whats in and whats not just by reading the thread itself. Whatever you want to be in is what's in-- just cherry pick whatever you like. The closest thing to canon would be whatever content Lord of the Ninth likes but he hasn't weighed in on everything posted in this monstrous thread and, at 34 pages in length, who can blame him? |
| dragonstalker42708-20-07, 09:13 PM | actually, there is word doc online, its like four posts up. It's missing most of the Advanced Classes cause I haven't put em in yet, but it is there. also if anyone would be willing to post a link to some of them, the individual posts, that would be a great help in my actually getting them in there. |
| Silver_Bulette09-21-07, 06:04 PM | Almost forgot to update. building on the last "Tetris Trance" feat... Fill the Gaps Prequisite: Int 13, Pattern Trance, BAB 2+ The trances the character enters can be applied to combat. To her, a chink in an opponent's armor is a big, fat 5- line deep clear waiting to happen. Effect: During a trance, the character increases her critical threat range against flat- footed opponents by 1. For example, a 19-20x2 weapon becomes a 18-20x2 weapon. |
| strange_person10-04-07, 10:45 PM | A question, to get people thinking about how a Walmartropolis functions as a whole system… What happens when something big catches fire? |
| Lyinginbedmon10-05-07, 03:05 AM | Presumably, either the survivors put it out themselves, or the internal automated systems handle it. |
| strange_person10-05-07, 11:29 AM | In either case, where do they get the resources to do so? If they don't, which parts of the store's structure might be permanently damaged? What are the larger repercussions? How could it be made into an adventure hook? |
| Lake10-05-07, 11:08 PM | In either case, where do they get the resources to do so? If they don't, which parts of the store's structure might be permanently damaged? What are the larger repercussions? How could it be made into an adventure hook? The water for the sprinkler systems, and the power to run the system, comes from water storage facilities, and power plants, which could be located either inside or outside a martropolis depending upon your take on the campaign setting. These facilities are maintained by robots like everything else in Wally World. The shelves could be warped, perhaps even melted, by the heat as could the rafters thereby destroying one or more rafterfolk communities, depending on the size of the fire, as well as potentially weakening the support structure enough to cause a localized collapse of the roof. In sections of certain departments like automotive, hardware, housewares, and garden supplies there may be large chemical explosions as shelves full of combustibles go up. The ceiling panels may catch fire (I'm not sure what they're made of and how combustible they are) which could be very bad given that they are above the sprinklers and wouldn't be put out by them though perhaps they'd warp the plumbing enough to cause water leakage that might. The outer walls, being made of stone, would probably survive assuming the fire reached any of them. If the sprinker system went out throughout an entire martropolis I would imagine the whole thing would probably burn down leaving only the soot-covered husk of the outer walls standing. Something may have gone wrong at some point in the water supply network (anywhere from the water treatment facility to the water storage facility to the local plumbing) that may need to be discovered and repaired by the heroes. Perhaps someone is deliberately causing the problem for some reason: to destroy the world; as an attack on a hated cult, tribe or community; to extort payment from others through the threat of such destruction; etc. Perhaps a localized roof collapse due to the fire intrigues the heroes with the promise of unexplored territory (the rooftops) or results in a series of raids by brigandeer rooftoppers who now have ready access to the floor below. Perhaps the fire flushes out some carnivorous predator that was laying low among the shelves, up in the rafters, above the ceiling panels, or on the rooftop, driving it out into more populated areas right at the throats of the heroes, the juicy, succulent throats... *ahem* Well, you get the idea. |
| Adrez Nesnsid11-10-07, 02:26 PM | :bump: |
| EaterOfTheDead01-08-08, 09:21 PM | I apologize if this has been mentioned already. There's a lot of material here... Shadowrun Third Edition had a book that reminds me a lot of this. Renraku Arcology: Shutdown was a fantastic book that had a similar feel to it. Shutdown was a kind of super-adventure that could be grouped with the adventure anthologies Brainscan, which was the events leading up to the shutdown and System Failure, which was a sequel of sorts that took place a few years later. |
| Harkle02-11-08, 05:40 PM | Right now I'm bumping this so it's easier to find. But I started talking about this setting today and had several new ideas for it that I'll be posting once I've had time to write them up properly. My ideas include stats for several new robots and monsters, plus descriptions of how differant areas and departments of Wal-Mart evolved and took on unusual aspects over the centuries. From the forests of clothing trees in the clothes department, to deserts of the parking lot, to the more darker side the automotive departments has taken on, it should be interesting. All that and if I really get into this I might even find the time and interest to actually sort out and organize all of the setting info in this thread. |
| Jihun-Nish04-20-08, 11:21 PM | Hi there all!! remember me? :) Although this is a Wal-Mart theme this is still a fantasy setting so exaggeration is ‘’legal’’. This is what I did in Walmartropolis 14 (my setting) Water for the water sprinklers is always available even to this day because natural rain water is gathered in special cistern: some are in the rafter area others are artificial lakes on the roof area (remember that 80% of Walmartropolis 14’s roof level is a gigantic golf terrain gone wild since the death of the Board Directors.) Chemical sprinklers on the other hand must rely on the various bots to be replenished. Walmartropolis 14 is built like a pentagon but the size of New York with in the center a gigantic wild life area _4 times the size of central park open to the sky. That said each section of the pentagon is self protected. No fire can transfer from one section to the next. Exception being on the roof: if the grass is long and dry enough. Of course each section is city size so other precaution had to be made. In my campaign the building size shelves are made out of concrete similar to today’s condos so fire have a hard time spreading to different shelf-floors. Of course nowadays not everything works properly so cataclysm can occur. But to keep the feel of a shopping center I always find a way to bring back the setting to its near original state. (Usually with bots, stopping at nothing to ‘’clean’’ the mess.) |
| Jihun-Nish04-25-08, 12:22 AM | Someone asked if the industries were part on any Walmartropolis. I say no. Why everything should be incorporated in any Walmartropolis? There are 2 reasons not to. 1--- There are none in wal-marts of today (wal-mart is a store not a manufacture) 2--- Why would there be parking lots all around any walmartropolis. Since the campaign setting is based on shopping I say the industries should be separated from any Walmartropolis. Sure Pet shop store were common. Selling even exotic animals like tigers and such but no grand scale butcheries etc. The reason for this is while any Walmartropolis would expand to the point of ‘’invading’’ industrial parks, the later would be demolished and rebuilt somewhere known never to be in the way of the Wal-Mart expansion. In my campaign all habitants of Walmartropolis 14 are oblivious from where all the goods come from. All they know is that robots called Stockerbots replenishes the human size shelves with goods of all sorts. -Stockerbots resemble forklifts with two claw-like pincers on either side. They are automatons with low artificial intelligence; they are large in size. Since my campaign is mostly happening inside Walmartropolis 14 I haven’t elaborated much on the outside world other than the fact that Titans do appear inside to roam the aisles to shop and what you can read in this thread about outsider giants and their history. -see begining pages of this thread. Rooftopers commonly see smoke columns on the horizon but they know nothing about them. Rooftopers do have access to Gliders (from trading with aislefolks) but no one would dare venture outside the Roof dominion. |
| DarthCestual04-25-08, 07:57 AM | Perhaps I missed something in this epic thread, but I was under the impression that the Walmartropolis spanned the globe. Not necessarily the oceans, but the land mass was all WalMart. While the major population centers would be centered around each sector, such as your Walmartropolis 14, there would have to be industrial sectors in between that would employ some of the inhabitants and require a sizable robot workforce. I could see fully automated factories as well as hydroponic food sectors that would have some human overseers, and of course the Soylent Green processing plants ;) ,that could all still be within the WalMart, just not in the main shopping areas. It would require a trek beyond the loading docks to see where everything comes from. It's possible that the parking lots were left over from before the roofing over the whole mess, and there was a scheduled reconstruction of the areas for something like mass transit tubes or more housing for Walmartians or something, but then the collapse and the Board of Directors never signed off on it. It doesn't hurt to have some of this as background info for yourself even if your game is set only within W-14, because if I know anything about players, they're gonna try and see the man behind the curtain. At some point they'll break into the superstructure, have to negotiate with the guys on the roof or in the rafters, and then they'll explore. Think of the scenes in Logan's Run or THX-1138 when they get out of the main areas and see the guts of their world around them. Everything from fully automated machine factories to run down areas barely functioning to ruins of equipment that's just broken or overgrown with nature trying to claw it's way back. I'm going to be introducing my Gamma World players to W: PA here soon, by having them fall through the "ground" and into the industrial superstructure, as they were rooftoppers the whole time and had no idea of the world below their feet, and eventually they'll find their way to the main areas. :D |
| Jihun-Nish04-26-08, 11:09 PM | Perhaps I missed something in this epic thread, but I was under the impression that the Walmartropolis spanned the globe. ......... the whole time and had no idea of the world below their feet, and eventually they'll find their way to the main areas. :D The reason why W-14 is not covering my world and is merely the size of N-York is because knowing myself I'm trying to map the whole W14 so imagine if it was 100 times bigger. On the other hand, no motorized vehicles are (were) allowed inside so my parking lots are quite huge with in some areas, on different floors. My industries are on the other side of the said P-lots. Others are even beyond that. Although W-14 is the size of N-Y it is not situated where N-Y is. Surrounding my P-Lots and the industries is a region quite similar to the Grand Canyon (barren lands). A few Forest and grass land can be found in this labyrinth of sheer cliffs but you’d need a Titan to guide you. There is also a chance you could die out of thirst or eaten by a dire(s) animal(s). By the way my players have encountered a renegade titan (uncommon outsider giant that decided to make W-14 its permanent residence) and trust me, they are not going to explore outside W-14 anytime soon by fear of encountering another (imagine a family *wink*). I want to keep Dming my setting in a Shopping theme so I try to discourage my players to venture outside the P-lots. If they want an open area they’ll go in the roof or in the wild (center area, open to the sky of W-14) All that said, I think you have great ideas and yes there may be place for sore manufacture inside the mega complex. But in my setting Titans are the workers and since they are outsiders who come inside W-14 to shop their goods set there by the Stackerbots. I situated all the manufactures beyond the parking lot areas. On a side note the Titans are not shopping in the entire W-14 but just a small portion of it. (Compared to the rest of W-14) This is why walmartians are aware of their existence but encounters are rare. This is also how future renegade Titans are aware of the existence of W-14 and end-up living in it. I like the way you intend to incorporate Walmart: PA in your G-world setting. That will dumb struck your players to the max. Nice to see you’re still around DarthCestual. C-ya |
| Angel Black05-19-08, 11:10 AM | Random Plot ideas: http://walmartcrimereport.com/ http://walmartwatch.com/battlemart/go/cat/crime_safety http://www.swivel.com/data_sets/show/1002864 http://www.snopes.com/crime/warnings/walmart.asp |
| Shodan05-20-08, 10:22 PM | I have an idea, though it probably isn't really thought out, having some groups of people being afraid of the other dangers of the outside tribes, and started forming in the frozen food isles, mostly eating meat, at first the meat was cooked, but slowly afterwords it became more and more unnesecary, they grew to be able to withstand the usual negative effects and become more like their animal roots (Rat people breeding?). After the frozen meat supply started to run out, they started taking out weak scavengers, and new corpses. This takes out piles of corpses in aisle ways, and this group seems more like cannibal hunters. They could use bones as weapons. This could be a interesting race! |
| Shodan05-20-08, 10:30 PM | People in the parking lots could fashion things like the trunk door as a shield, a crowbar as a sword, oil as basically alchemists fire and other such things |
| Shodan05-20-08, 10:36 PM | Coupon books being holy text to "priests of smiley", because it causes them to "continue the battle of low low prices" |
| Shodan05-21-08, 03:54 PM | I've only read through the first 6 pages, but I had a interesting idea on how magic might work in this world. There wouldn't be "real magic" per say, but it would be using items that are commonly used in the world around us. Since this is a far future, and most people probably using things as they were originally intended, but magic would be using items in such a way it could create equivelant effects. There would be no casting of a "grease" spell, but there would be using of common ingredients to make a equivelent effect. My idea would be since most things lost most of their original meaning the symbols of schools of magic, or what a spell did, would be warning labels like this http://www1.istockphoto.com/file_thumbview_approve/960327/2/istockphoto_960327_chemical_hazard_label s_vector_jpeg.jpg Or maybe this. http://69.90.174.249/photos/display_pic_with_logo/55404/55404,1186417086,2.jpg Another idea would be a equivelent of basically scrolls, would be instruction booklets/manuals and other such things. These things would be rare in the story, because in order to lower the price of eletronics, the producers had to stop adding manuals because it was adding those last precious cents, so walmart would still get products from them, this would be a way of recieving new spells, and could make loot more interesting. Another thing about this culture, is with things like "the apostles of ash" or whatever was said, macgyver could be a symbol, or what these people are following in the steps off. And since this is the future, you could have unknown combinations, and players could try experimenting, combining things they already have, in order to see if there is a chance if just maybe it made some thing interesting. This I know is a strech, but I think this is how magic should go in this campaign, and not with Nano-mages. |
| Shodan05-21-08, 06:17 PM | ... Okay, I had an idea. Maybe people who set up semi-permanent camps in certain departments (even when they move, they move to another of these departments), should recieve some kind of skill bonus to skills pertaining to that department. Or maybe add an ability bonus and penalty. Office Supplies: +4 Computer Use, Repair People of Office Supplies are naturally good with computers, use and repair Books: +2 Research, Decipher Script; +1 All Knowledge skills The people of the Books department are naturally inquisitive and knowledgeable Electronics: +2 Computer Use, Disable Device, Demolitions, Repair People in Electronics are naturally good with technology Sporting Goods: +2 Climb, Swim, Jump, Balance People in Sporting Goods are naturally atheletic Hunting/Camping: +2 Survival, Listen, Move Silently, Spot The people of Hunting/Camping department are naturally alert and know how to take care of themselves Automotive: +4 Drive, Repair People in Automotive are good with vehicles, driving and fixing Beauty/Cosmetics: +4 Disguise, Bluff People in Beauty/Cosmetics can use make-up to to Disguise and Bluff effectively Lawn and Garden: +4 Survival, Hide People of the Lawn and Garden department know how to live off the land and use camofluage Hardwares: +4 Craft (Mechanical), Craft (Structural) The people of the Hardwares department are good at building things Housewares: Suggestions? Appliances: People in this department know how to use all sorts of appliances, making what they do faster, (+2 Cooking, when added by appliance Hastened actions are 20% faster with use of specific appliances) Jewelry: +2 Cha, -2 Wis People that live in Jewelry tend to be attractive, but value the wrong things Foods: +2 Con, -2 Dex People who live in Foods, tend to eat a lot, so they become tough but slow Frozen Foods: 5 Cold Resistance Many Frozen Foods departments have broken coolers, making the entire area cold, thus they have become used to coldness Clothing: +4 Disguise, Hide The Shopping Undead are often found in the Clothing department, so the people there can use clothes as an effective disguise and know how to make themselves scarce Pets/Zoo: +4 Handle Animal, Ride The people of the Pets/Zoo area know how to take care of and use animals Shoes: +10 ft Base Speed The people in Shoes have increased speed, from running everywhere in new shoes Pet Supplies: +3 on handle animal, + 3 on treat injury when used on a familiar or pet/ animal Baby Things: These people know how to take care of babies and other small animals +2 on handle animal on creatures smaller then medium, +3 on diplomacy when facing a never grow? Healthcare/Pharmaceutical: +4 Treat Injury, Craft (Pharmaceutical) I got a few ideas, I think they can work |
| strange_person05-21-08, 07:06 PM | Housewares I'm thinking would be a holy site for zombie-hunters, as in "Name's Ash. Housewares." Maybe +4 Knowledge: Religion and +2 melee damage with improvised weapons? |
| Shodan05-21-08, 07:17 PM | And anyone fighting the shopping zombies in this area, a 1.5x multiplyer on damage, so most zombies avoid the area |
| Shodan05-21-08, 07:18 PM | Oh, and since you have made many contributions to the thread (trust me, I read it all), what do you think of my warning label/ magic thing? |
| Shodan05-21-08, 07:38 PM | People might decide to crack open boxes and see what is inside, depending on what section they are on, using *gulp* D100 I will start with, umm office supplies |
| Shodan05-21-08, 07:54 PM | 1-5. Box of staples 5-10. Box of Pencils/pens 11-15.Box of Batteries 16. Partially tattered technology manual 17. Search DC 25 shows a small fragment from a technology manual, password to control a local bot? 18. Mint condition manual with the product. 19-22. Box of Envelopes, search DC 20 shows a filled letter, Dm chooses what is inside it (Personal letter, money, tip on how to solve a problem they could be facing) 23. Simple lock without key 24. Simple lock with key 25. Simple combination lock 26. medium lock with key 27. Medium lock without key 28. Complex lock with key 29-40. Boxes of paper 41-43. wireless accesses to internet 44-50. Various software programs, Legitimate, and cracked. 51. Filled water cooler 1 in 6 chance the water is contaminated (role 1d6 and if it equals 1, the water is poisoned) 52-55. Unfilled water cooler 56-59. A single stapler 60-65. A box of staplers 66-75. A box from another department, role a d20 and assign a department for each number, if there are extra department (to lazy to check) re roll. I think I confused DC and AC If anyone wants to help me with this, tell me. |
| ArgulFraster05-21-08, 08:13 PM | :pants: I...can't...believe...I...read...the whooooole thing... And I forgot half my good ideas. But here's one. An example party... Paladin of Ash Mekkanik (Automotive) Nevergrow Warrior Housewares (cleric-esque) The Paladin of Ash has been wandering the Shelves for years now, on a Search for the Necronomicon (think of it as a Search for the Holy Grail, where he'll find a way to end the Shopping Dead forever.) Having already reached Books to no avail, he did however visit the realm of Housewares, there meeting a wonderful girl who can wind a splint like art! Departing the realm so legendarily protected by his ancestor, the noble Ash Prime, on the word of an old Housewares shaman who told him "thou shalt find one who knows not the avarice of the dead walking, a savage innocent in a shrunken realm." Along the way, he met a Mekkanik looking for the Perfect Converter, his Jeep loaded with many barrels of fuel. After negotiating with the Nevergrow at the shrunken realm, they set out once more, on the word of their Grown Up One that their quest would take them beyond the walls of the world... |
| Shodan05-21-08, 08:19 PM | Wow, I just got a idea of a possible adventure based of off 19-22. The filled letter seems to be between some citizens, before the great collapse. It's about a factory that started creating black market goods (guns, c4 etc, or a printing press during the orwellian period). And if the players look through other boxes of envelopes, they looked liked they were searched by bloody hands, (with the blood completly dried, and starting to fall off) stopping 1 box from the one you found the letter in, doesn't look like who the person looking for it got it. It also shows the player there was smuggling into walmart, with their factories not making all the products they needed. The letter also appears to have a rough map, giving a adventure where the players must try and get out of walmart (Or the section it is in, like hidden in condos, etc) and find the place, with all the rivaling tribes getting away, and getting sufficent amount to bring back to their tribes, or just give them selves a advantage |
| Shodan05-21-08, 08:22 PM | :pants: I...can't...believe...I...read...the whooooole thing... And I forgot half my good ideas. But here's one. An example party... Paladin of Ash Mekkanik (Automotive) Nevergrow Warrior Housewares (cleric-esque) The Paladin of Ash has been wandering the Shelves for years now, on a Search for the Necronomicon (think of it as a Search for the Holy Grail, where he'll find a way to end the Shopping Dead forever.) Having already reached Books to no avail, he did however visit the realm of Housewares, there meeting a wonderful girl who can wind a splint like art! Departing the realm so legendarily protected by his ancestor, the noble Ash Prime, on the word of an old Housewares shaman who told him "thou shalt find one who knows not the avarice of the dead walking, a savage innocent in a shrunken realm." Along the way, he met a Mekkanik looking for the Perfect Converter, his Jeep loaded with many barrels of fuel. After negotiating with the Nevergrow at the shrunken realm, they set out once more, on the word of their Grown Up One that their quest would take them beyond the walls of the world... I did the same, congrats, I didn't expect anyone to post for a while. That post is really showing how far this campaign can go. Oh and I quick reply ideas as soon as I get them. :) Wait, it might be just me, but I got the impression that Nevergrow were tribal groups that never really left their groups, or did he leave because the island was ravaged after a apparent sale which caused the shopping dead to swarm the town, leaving everything in ruins? Wait, scratch that thought, I thought the paladin of ash WAS a never grow Could tribes with control of "the magic voice in the sky" in the administrator room cause swarms of the shopping dead to swarm areas, destroying people who try to build in the hallways, and effectively destroy most gangs in that area/aisle, like how the terran used the zerg in starcraft, sorta |
| strange_person05-21-08, 08:58 PM | Tension between the Paladin and the Nevergrow, on account of the Ketchum Heresy. |
| Shodan05-22-08, 08:53 AM | How are we going to handle shopping carts, would there be one per group, or would everyone have their own customized one or what |
| strange_person05-22-08, 10:13 AM | They're like horses in a wild-west setting. Everybody who needs one has one, and there are lots more whose auto-return mechanisms have gone feral, stampeding through the aisles in unstoppable battering-ram formations. |
| Shodan05-23-08, 10:49 AM | I think you would have greater commitment to your cart, depending on your customization. Some people's could be modified with custom wheels to go faster, while other's made it so it carried more things, while others took apart a robot, took it's power source, and added headlights for when they are passing through dark areas, adding the abiliy to blind rat men, maybe a tinted spot light to spot roof dwellers, adding the ability of a cleaning bot to turn anything into it's raw materials, while passing through lanes, to get more ammo for the crossbow they made, adding a camera they hacked so it was heat seeking and it would beep once it saw something. Things like that, but that's just me |
| Shodan05-24-08, 09:12 PM | I have a good point we need to add on about. Prisons |
| Shodan05-31-08, 01:25 PM | Customizable wheels for shopping carts |
| Shodan06-12-08, 08:35 PM | :bump: |
| strange_person06-12-08, 10:16 PM | I have a good point we need to add on about. Prisons Prisons only make sense as part of a criminal justice system. Pre-collapse Walmart was a retail chain, and as such justice was probably limited to fines, and banishing persistently disruptive individuals to the parking lot. Post-collapse Walmart has no large governments, and thus no infrastructure with which to establish or maintain a prison. Justice is probably limited to 'civilized' pre-collapse methods (forfeiture of property, exile), or tattooing/scarring/mutilation for the ones who've done something so awful you want to make sure anyone who meets them will know it. |
| Shodan06-12-08, 10:38 PM | My idea was a pre-collapse, and those people being released with the death of the board of directors, as they messed with the controls at that time. Releasing them, more in next post |
| ddm437706-13-08, 01:06 AM | :love: It! I am so adapting this for DnD. Robots switched out for constructs. Stun Guns for Magical Bows. :thumbsup: |
| Shodan06-13-08, 06:12 PM | :love: It! I am so adapting this for DnD. Robots switched out for constructs. Stun Guns for Magical Bows. :thumbsup: I am pretty sure this is a setting for D20 modern, so I don't think you would need to, I guess. Oh and I had a feeling in the back of my head it was d20 |
| trappedslider06-13-08, 06:32 PM | I am pretty sure this is a setting for D20modern, so I don't think you would need to, I guess Fixed ;) and yeah he owuld have to fix alot of stuff |
| Shodan06-13-08, 09:17 PM | Prisons only make sense as part of a criminal justice system. Pre-collapse Walmart was a retail chain, and as such justice was probably limited to fines, and banishing persistently disruptive individuals to the parking lot. Post-collapse Walmart has no large governments, and thus no infrastructure with which to establish or maintain a prison. Justice is probably limited to 'civilized' pre-collapse methods (forfeiture of property, exile), or tattooing/scarring/mutilation for the ones who've done something so awful you want to make sure anyone who meets them will know it. Yes, but the thing is, after the weapons have been banned, it suddenly gets a lot harder to kill people, en masse, making large storage cells to hold all the people they needed to kill. Starving was one idea, so they had no food, some blades were smuggled in, and shivs made of whatever they could find. They started fighting and only the strong survived. Some formed groups, gangs, most skilled in a certain fields, mostly in daggers, but some in chemicals, digging and etc. Then there are the ones that stood alone, practically always skilled in blades that fought their way to the top. Food was found in crevices, and some prisons rewarded inmates that killed other inmates, because they wouldn't have to deal with them, other times, the corpses were the only food left. Other times, they made holes in walls (the cells were usually particularly large rooms from apartment buildings, remade into prisons) and got their food from outside sources. |
| strange_person06-14-08, 12:57 AM | Walmart does retail. Why would they even be wanting to kill people? Where's the profit in locking somebody up, when you could just rescind their credit and eject them to the parking lot, dooming them to a slow death from heatstroke? |
| navar10006-14-08, 03:04 AM | You might want to read H.G. Well's "When The Sleeper Wakes". I believe it's the inspiration for Buck Rogers. Anyway, a guy in the 18th century falls into a coma yet remains alive. As the years past people laeve their inheritances to him. Eventually a business is develpoed to maintain his financial interests and grows. When the Sleeper finally awakes 200 years later he discovers he owns over half the Earth and is the Master. There are political struggles and economic class differences discussed. Be warned, if you read an original interpretation of the work, there's an Anti-Semitic paragraph blurb and a few racist comments, including from The Hero(tm), such as liberal use of the n-word. I don't know if it has been altered to reflect modern norms. |
| beanstheclown07-01-08, 02:48 PM | Alrighty Read the whole thread loving it so far. Here's my addition for the shopping undead plus a potential plot hook. Background: During the beginning phases of wal-martropolises those in charge found that shoppers would often forgo purchasing items they felt where inferior or unwise purchasing decisions. This meant less revenue coming in and large stockpiles of various "inferior" goods. In an attempt to solve this "problem" the officials began genetic testing and developed a virus that inhibited function in portions of the brain related to rationalization and decision making thus freeing the individual to purchase anything and everything on a whim. They released the first batch of this product through a limited edition set of sodas. Many citizens were infected as a result. An added side affect was that infected individuals became extremely brand loyal i.e. refusing to drink any soda other than coca-cola brand. This was considered a bonus. However as the disease continued spread victims became more and more irrational eventually exibiting violent behavior towards anyone consuming a brand name they felt was unworthy. This led to an all out war between the various soda drinking factions resulting in the deaths of millions. This disease, dubbed afluanza by the masses had become more of a problem than it was worth. A vaccination was soon developed and distributed once a year to prevent such things from occurring again. However, since the apocalypse such vaccinations are hard to come by resulting in mass waves of the shopping undead. Affluanza the disease: Spread by ingestion of infected products or by the bodily fluids of infected individuals. Those affected by affluanza show little to no signs until about a week after being infected at which point the disease enters stage 1 (assuming they have not been vaccinated). The individual must choose one brand name of food, beverage, clothing, and if applicable vehicle and may only use other brand names if they make a successful will save. Factors such as necessity of the action should be taken into account i.e. an individual who is brand loyal to macdonalds but hasn't eaten in a week would be more likely to eat at burger king than if she were well fed. The victim must also make a successful will save to keep from taking/consuming items of their chosen brand when they come across them. At this point vaccination has a 15% chance of failure. After approximately a month from infection the victim enters phase 2. At this point the victim is 100% brand loyal refusing to use any other brand name product but otherwise functioning normaly. Vaccination failure rate jumps to 40% At approximately 7 weeks from infection the disease has completely inhibited all rational thought. The only thing that matters to the victim is consuming its brand name goods and destroying all others. The victim will violently attack anyone wearing, eating, carrying, or otherwise consuming products it would not itself consume. Vaccination failure rate reaches 90%. Potential plot hook: The adventuring party or the camp they are residing at is attacked by a pack of afluanza victims. Either an important NPC or even one of the party themselves is bitten and thus infected. In order to save the indiviual the party must travel to the medical district and track down a vaccination before time runs out. Anywho this is just my 2 cent addition thing. It's not perfectly fleshed out so feel free to take it an run with it... |
| Stormonu07-09-08, 06:11 PM | I skimmed over some of this, and having played Gamma World in the past (and recently seen Wall-E), got enough ideas together that I'm starting an Alternity-based Walmart: Post Apocalypse tonight. I'm varying some of the game from what's been done here, but I wanted to share what I'm doing: Background: In simplest terms, Walmart's first major expansion was to make its superstore self-sufficient by providing their own power (http://www.redorbit.com/news/science/817594/will_walmart_sell_electricity_one_day/index.html), then building the store as the center of a community whose housing was directly attached to the store (can't find link now). As Walcities began to spring up around the country, and even overseas, Walmart's political clout began to grow. After some time, "Mayor" and "City Council" became employer manager positions, then eventually governorship, country president and then Worldwide CEO. Near the end, Walmart even had iits own army - required to help protect the "walled cities" from third world nations, modern-day shopping pirates and interal riots/insurrections/rebellions (which were always kept hushed). Despite the fact Walmart owned and controlled everything, it kept the illusion of diversification. Various "brands" were allowed to keep their identity to foster social stratification and the illusion of choice. You could still buy clothing made by "Nike", "Kellog's" breakfast cereals and so forth. The pricing for the brands were stratified to your social caste - poor workers might only be able to afford "Great Value" brand, the blue-collar might be able to afford low-cost name brands like "Kellog's", "Kraft" and the like, and the well-to-do might be able to afford brands like "Nike", "Reebok", "Mercedes" and the like. With the world under its thumb, Walmart was freed of humanitarian concerns; it could treat its "employees" however it desired with what it perceived as no consquences. The drive for "always low prices" geared it to slowly drive its employee ranks further and further towards the brink of poverty. Losing one's job became a fearful prospect; already in debt, there was no one to buy from and exile to an unknown, outside world that lacked even the most rudimentary neccessities to live drove more and more towards rebellion against the system. No one knows when, but eventually the internal strife within Walmart struck at the very leadership. In a riotous orgy, the-powers-that be of Walmart were struck down. Power centers were knocked off-line, and vast sections of Walmart went dark and fell into chaos. For all involved, it became know as the point that "Walmart went bankrupt". When power was eventually restored, the system was irrevociably destroyed. Now referred to "Jan 1, 1980" (the time all electronics default to when rebooted), it is used to mark the start of the new era of scavengerism in Walmart. The Stores: The current Walmarts are broken up into interconnected city-sized sections. The interior of the sections tend to be about 5 stories tall; the first 3 stories contain mult-level departments (such as housewares) intermixed with official community buildings (such as post office, entertainment complex, etc.). Depending on the overall wealth of the "sector", certain amenities may or may not be available. For example, a high-end sector might contain an embedded amusement park known as the Walmart Paradise Amusement Center (known as "Paradise" to the locals - a place free of weapons, full of entertainments for minimal or no cost and picnic areas where food can be brought. There are clans who spend entire seasons in Paradise before they must venture out for more goods). At about 40 feet height, a mazework of steel girders criss-cross the roof area. Besides supporting the city, they conceal security/maintenance walkways, ducting and stair access to the ceiling and eventually the roof. At key points there are roll-down ladders (operated by Employee-keyed remotes) to access these upper areas. The slightly curved ceilings of each Walmart sector depict a digital rendition of the sky - including a dawn at 6:30 am, clear, cloud or overcast depiction of clouds, and a growing twilight at 7:00 pm. The day is dominated by a sunglass-wearing, smiling orb of a sun, while the night depicts a "man in the moon" lunar moon that follows a preset 28 day waxing/waning/full/new cycle. Even star patterns are accurately depicted (and for a small fee, one can buy a telescope to do some "star-gazing"). Interestingly enough, the North star always points towards the primary parking lot exit of the sector, whether that direction is north or not. The floor level of the Walmart is broken into three main areas - department blocks with carpeted areas, walkways with cobblestone/tile two-cart wide paths that weave through departments or act as crosswalks to other departments and wider aisles designed for forklifts, personal transports and other high-speed/cargo vessels. However, these days most travel is by foot; brand gangs who learn of high-speed vehicles operating in the area are often subject to attempts to cut off or other attempt to intercept the vehicles to rob the obviously affluent operators. Departments consists of two to three story shelves whose contents are protected by plexiglass barriers and require an associate (or a lockpick who doesn't set off the safety alarms) to open for someone to obtain the goods inside. Woe to those foolish enough to attempt blasting through the glass (or accidentally shoot it up in a firefight or melee battle) - security robots will descend in short order on anyone attempting to filch Walmart property. Shelves are restocked on a regular basis, and stock even rotates as the seasons pass inside the store. Primary stocking is handled by underground warehouses (accessed via bar-coded access badges held by maintenance employees, or breaking in at just the right place). Besides the warehouses beneath the feet of its shoppers, each sector has several automated factories (including hydroponic gardens and butcheries) that produce materials depending upon demand in each sector. In the extremely rare case where someone manages to find a functioning Customer Service and can shell out the credit, items can be ordered from other sectors - which are delivered to the underground storehouses via automated delivery truck services. At the other extreme of the store, high above the electronic ceiling is a mazework of passages that control the hydraulics, solar power, water collection and many more automated systems of the Walmart sector. Internal security offices are also housed in this sector, the hub of electronic eyes where faithful Brinks security brand personnel monitor shoppers below, dispatching automated robotic sentries to deal with troublemakers or large-scale fights (they don't bother interfering with personal fights any more - there's just too many these days). Roaming the aisles of the Walmarts of the world is a wide variety of factions. Some of the more prominant are listed below. Greeters - descendants of Walmart employees who have dedicated themselves to helping those within the store, ranging from giving advice, to handing out food or other goods. In some cases, greeters may even seek out individuals to help quell one problem or another in their sector. The Greeters gain their name from the Code of the Greeter each vows themselves to; to Assist, to Aspire to Greatness and Help When Needed. Brand Gangs - the original brand gangs were spawned by employees who worked in the automated brand factories deep beneath Walmart. Since those beginnings, brand gangs have devolved to a street-gang like status of individuals who willing join or are cojoled to join. Brand gangs are easily recognized by the slogans and clothes they wear. For example, a Nike brand gang is prone to the war cry of "Just do it", and their clothes all prominantly display the Nike Swoosh. Club of Sam - A secret organization of former wealthy individuals whose knowledge has been passed down through many generations. The Club of Sam secretly moves behind the scenes, collecting and hoarding goods at the cheapest prices they can achieve. Their number include criminal kingpins and mobsters and there are sectors where they run gambling houses and other establishments all designed to accrue wealth. Shoppers/Clans - This constitutes the majority of the individuals to be found wandering the departments of Walmart. Moving in packs for safety and hauling carts with all their worldly possessions within them, they move from sector to sector, searching out deals and avoiding brand gangs and the murderous Sons of Sam as they try to eke out a living. Most of the shoppers are organized into a clan, often based on the last name of whatever individual gave rise to the clan's existance - for example, Clan Smith. Each clan tends to be headed up by a Father and Mother (husband and wife, usually) who can trace their ancestry back to the founder. Other clan members are often relatives to some degree, though clans quite often pick up new members or take in others from defeated clans to add to their ranks. Most clans have access to a credit chip with which the clan can buy goods in the Walmart. These credit chips can be "recharged" at various ATMs ("atoms") located throughout the store, though such areas are often great places for ambushes and whatnot to be set up by brand gangs, Lotters or Lifters. Lifters - Either loners or small groups of unfortunate individuals, these can grow to be as large as clans or may even have been a clan in the past. The difference from Lifters and Shoppers is that Lifters do not have access to a credit chip and must either risk stealing items from shelves, rob others or attempt to scavenge the results of a combat before the cleaning bots can whisk away the mess. Lotters - Lotters are extremely feared, almost as much as the Sons of Sam. Lotters are simply individuals who come into Walmart from outside - the Lots (parking lots, actually). Lotters tend to be third worlders, exiles or (rumored) competitors from Target seeking needed supplies. Their destitute nature often makes them dangerous and willing to fight, steal or lie to get what the need. SecRob - Or Security Robots, 9-foot tall robots capable of hovering flight and armed with a variety of non-lethal weapons (tasers primarily, with SpecSecRobs armed with extra armor and tear gas grenades) to restrain or disperse troublemakers. Their primary goal is to prevent wanton destruction or theft of merchandise of Walmart property. Employees - descendants of the original employees of Walmart, they can be recognized by the blue apron they wear and their ID badge. Most are armed with a defensive weapon these days, as well as a scanner for scanning iitems for purchase. They tend remain neutral in the affairs of the world; they only do their job of scanning shelves for restocking, responding to requests by shoppers to purchase items and picking up their weekly paycheck (yes, they get paid for what they do - its why they keep doing it!!) Nightstalkers - dressed in black, the Nightstalkers are Lifter clans who have made their home in the ceiling of the Walmart. At night, they sneak out to raid and scavenge, using stealth and their peculiar gear to steal away with goods and then retreat to the unassailable heights far above. Sons of Sam - A terrifying cult of homocidal maniacs that terrorize the sectors. Always dressed in blue jeans, a blue polo shirt with blue gloves and a black sackcloth bag over their heads depicting a smiling face with its mouth stitched closed. Prone to wielding knives or other blades, and their clothes are often stained with fresh blood splatters. Though usually silent, they see their grisly work of murder as a form of "slashing prices" in the name of Sam himself. They take "divine inspiration" from the various monitors spread around Walmart that display commercials about "cutting costs". They follow the "smiling, bouncing one's" directives to raid departments depicted in the commercials, killing all they encounter in the department as sacrifices to their leader. |
| strange_person07-09-08, 08:55 PM | I'm imagining a Sons of Sam Ladies Auxiliary, called the Daughters of Samara. Less openly psycho (http://www.entertain-dome.com/comic.php?strip_id=158), even capable of passing for sane weeks at a time. Instead of spree-killing, they isolate and torment individual targets with obsessive-compulsive reenactments of horror-movie cliches. (http://tvtropes.org/pmwiki/pmwiki.php/Main/HorrorTropes) Their symbol is the flipside of the smile: a thick black circle, often (but not always) yellow inside, otherwise devoid of features. |
| Shodan08-11-08, 08:23 PM | I have a idea, pills= Potions It makes sense, most people are illiterate, so you wouldn't know what specific pills would do unless you bought them, (traded them, etc etc), so you would have some basis like the actual D&D, and many potions could be adapted into pills, like strength potions, and many more, it could really add some flavor to this campaign |
| turalisj08-20-08, 03:28 PM | I would just like to note how long this thread has been running: Since 2003! |
| Lyinginbedmon08-20-08, 04:46 PM | Clearly it's just another great idea that Wizards has overlooked. Like scrapping 4th Edition. |
| turalisj08-20-08, 05:12 PM | Clearly. :D |
| Mobutu08-20-08, 05:26 PM | Heh. The OP reminds me a bit of the Costco in Idiocracy. "Yeah, I know my way around here pretty well. Went to college here." "You went to college at Costco?" "Yeah, I know, my dad pulled some strings and got me a scholarship." |
| strange_person09-17-08, 04:07 PM | There are signs that Google is poised to do to online information services what Walmart has almost finished doing to brick-and-mortar retail. What would that imply? |
| TheWizardOfTheCoast11-20-08, 08:52 AM | bump |
| turalisj12-02-08, 02:44 PM | Must be :bump: |
| Talae12-02-08, 06:27 PM | I will admit that I didn't read this whole thread, and in all honesty probably read too much. I was wondering if this ever got actually played and if so how it went. |
| turalisj12-02-08, 06:36 PM | Don't think any of this was ever put together into a coherent whole. |
| Lyinginbedmon12-04-08, 02:38 AM | Don't think any of this was ever put together into a coherent whole. Darn. Is anyone still alive that can put it together? |
| Shodan12-06-08, 12:15 AM | Fallout 3 had a really good Post apocalyptic vibe to it, and many of it's contents could make some sense in this Link to it's wiki http://fallout.wikia.com/wiki/Fallout_Wiki |