| Post/Author/DateTime | Post |
|---|---|
| Skritz_the_Lizardmen07-23-07, 04:43 PM | Ok, i am an info-maniac. If i don,t understand something, it make me ****in insane. So, can someone find a roughly logical explanation for Xorvintaal. I understand it like this: Its a Dragon game where the world and everybody are piece of the game. So, who is interrested of designing the basic of Xorvintaal. if i don't understand my head is gonna "'asplode!" Im am sure this could be a fun experience to try to figure out what it could be! |
| Skritz_the_Lizardmen07-23-07, 04:46 PM | *Space Saved 1* |
| Skritz_the_Lizardmen07-23-07, 04:48 PM | *Space Saved 2* |
| LycanthropeNightmare07-30-07, 09:57 PM | I too would love more detailed rules for Xorvintaal. Ever since I read about it in my Monster Manual V I have fascinated by the idea of it all. I'd even buy the game if WotC came out with a Xorvintaal board game. So please someone, whether it be someone that works for WotC or just a Player/DM, make up rules for Xorvintaal. Random Thought: Being that this is a new "rule" in D&D (even though it only pertains to Xorvintaal dragons) there will come a time when it is broken by one singly powerful being. When dragons undergo the ritual to play in the game, they are made so that it is physically impossible to break the rules. Eventually someone will make a Xorvintaal dragon so powerful that it can surpass this restriction. However, without knowing the full extend of the rules of the game, we DMs can't make this happen. Help! :) |
| Haplo78108-22-07, 11:39 PM | I figure it's like Go (http://en.wikipedia.org/wiki/Go_%28board_game%29). Except you use geographical regions instead of line intersections, and you place pieces by establishing hoards. And there's a lot more players. |