| Post/Author/DateTime | Post |
|---|---|
| scienceman4712-21-05, 06:42 AM | This probably exists somewhere. But if I need to go back 18 pages then no else is reading it, so I am making a new one. The idea is to create a class concept based on a name, followed by one sentence describing it. Nothing but the name and the sentence describing it. It doesnt even have to be too original. Of course this follows the standard format for 1001 posts, which you are probably familiar with assuming you have been on this board for any length of time. Alternately you do not read these and have either violated your own personal vow, clicked on this accidentally, or are simply not present to read this. I shall start off. 1. Arcanist of the cursed third eye - Dangerous mage with a third eye that both percieves and brings ruin. 2. Warrior of the Beasts - By living amongst the animals, the warrior of the beasts learns a fighting style as deadly as is it savage. 3. Mystic breath conjuror - Caster whose breath can create almost anything, from a gout of flame to a feral tiger to a wondrous feast. 4. Stygian Invocator - Warlock who gains their power not from demons, but from incoporeal undead. 5. Acrobat - Performer of remarkable acts of agility and skill. 6. Crescent Maurader - Dedicated combatant who has forsaken all other weapons and most armor to truly master the scythe. 7. Cloaked Serpent - Fatal master of the art of coiled strikes. |
| scienceman4712-22-05, 12:39 AM | one bump. If no one responds then I will let this thread die. So... :bump: |
| Far_Traveler12-22-05, 12:52 AM | 8. Master of Reach Weaponry (polearms) 9. Master of Bludgeoning weaponry (big sticks, maces, and flails) Both of these are sorely appreciated |
| Koga:The ninja trick12-22-05, 12:54 AM | Magick Swordsman-Adds spells to enchance both body and weapon alike. Celtic Knight-A religous warrior who crusades against spellcasters. Urban Bard-Has more knowledge then your local bard, but doesn't know of these strange occult matters. Wilderness Monk-Runs away from society to meditate in the woods and reach enlightenment while training to be as strong as a beast. Street Brawler-An unarmed combatant who grewup in the harsh enviorment known as the city. Can you tell The Koga likes low-magick campaigns? :P |
| diphycue12-22-05, 02:34 AM | 15. Raging Pacifist - A barbarian/frenzied berzerker who's taking vows of peace and nonviolence. |
| belthazzar111312-22-05, 03:55 AM | 16 Bladeweaver of the Final Edge - a warrior class who's mystic strikes grow stronger the closer they come to death. All members of this elete sect seek to master the final cut; a strike so perfect and potent it can only be performed while balancing on the edge of life and death itself. 17 Brightsoul of Dawn- a monk of such pure faith his body glows as his martial style puts him in commune with the gods. Rays of radiant might spark forth from every strike as divine fueled righteousness sanctifies their bodies from harm. 18 Pyrefist- a brawler whos body burns with the firey rage of vengance. Sparked in the prye fire of thier stolen loved ones, no pyrefist is able to abide the injustice and evils of the world. Defenders of sacred life, they crave death as only one who's pyre is already lit can. 19 Icehearted Witch- an enchantress that has sworn off love and passion to recive the gift of pure frozen emotionless magic. Beautifle and unreachable, the spells of the Icehearted witch can drain all passion from those who meet their chilling glare. 20 Midnight Archers- A student of both shadow and the bow, they are masters of the arrow from the darkness, not nessecaraly from the particular pool of shadows they hide in. Realizing that all shadows are connected their arrows can twist unseen to strike from angles and places no one can predict. 21 Tidal Champion- a warrior whos strikes crash as inexorably as the waves themselves. Riptide trips, seaspray feints, and the dreaded Tidal Trident Crash are the hallmarks of these salt sprayed warriors. 22 Hedgehog Harriers- This order of gnomish warriors specilize in the use of the steelquill cloak and attacking from beneath the ground itself. Its said that the burrow traps of the Hedgehog Harriers are "Impossible to detect, Improbable to avoid, and unlikely to be empty" 23 Thunderheart Stormrager- The fury of the hurricane, the speed of falling lightning and unrelenting destruction of the tornado are all focused in these barbarians of storm. The thunder in their voice can cause hardened troops to break and run, and its said that those who fly into a storm fueled rage are able to ride a tornado into battle and attack with the speed of striking lightning. 24 Tactical Inferno Magister- a guild of pyromancer sorcerers that have mastered the art of long range pinpoint fireball throwing.... though the name changing requirment stikes many as odd.... 25 Knights of the Crimson Tide- These assasins are anything but honorable knights. Skulkers and murderers all, their most feared power is the blasphemous ability to grow blades and daggers composed of nothing more than their own corrupted blood. 26 Three Dragon Warrior - Strange mystic gamblers, they have bonded their souls to an enchanted deck of three dragon ante. Razor edged cards may seem a strange weapon, but when the draconic pictures begin to move on their own the game may very well be over. 27 Phantasmal Stalker- dangerous wizard assains able to create shadow copies of themselves to distract and harrass while they slip an unseen dagger into their marks back. More dreaded still is their ability to become a living illusion to confound any attempt at following their blured blades and telling who is the real assasin, and who is merely shadow. 28 Briarthorn Preservers- an order of druids that grow their signature armor of brambles on their own bodies. Forming their vines and thorns into deadly whips they are rightly feared by any crossing the boundaries of the hedgewood. 29 Luna's Chosen Knights- An order of warriors and rogues blessed by the shining moon. Granted her gifts of feral form and darkness banishing strikes, their powers grow as the waxing moon rises. Only durning the dark nights when luna has hidden from the world do they fear and despair for the loss of her guidance. I have more, but I am not in the mood to run out to my car and get my folder out. If you want to develop or steal any of these ideas feel free, but if you post them up let me know so i can steal your work :cool: ps, if you didn't get the joke in 24, here is your one and only hint. M:tG :D |
| Rhomphaia12-22-05, 04:16 AM | Okay, here are some of mine, I have actually made PrCs of these, and yes, the first and last are based on video games. 30) Riskbreaker- A warrior of unparraled weapon skill and master of secretive fighting arts who throws caution to the wind when fighting, often overcoming great adversity in doing so. 31) Order of the Rager- Monks who harness the energy of uncontrolled rage and channel it into a calculated fighting art. 32) Master of Arms- Experienced soldier and master armsmen, often a retainer as a commander of a garrison. 33) Dragoon- Wilderness scout and halberd and two-weapon fighting expert. 34) Lightdancer- Arcane/Divine caster who specializes in spells and effects dealing with light (not necessarily illusions). 35) Infiltrator- A master of stealth and subterfuge to the point of leaving no trace of his existance or activities. Can even cloud the minds of those he is trying to sneak past. |
| Anshin Mandango12-22-05, 11:17 AM | Linebreaker-undisputed master of the unmounted charge, once he gets going, almost nothing can stop him. Blinkling- a fighting style created by halflings that seeks to emulate the ablilities of the blink dog to gain unmatched mobility and evasive prowess. |
| Card_Wizard12-22-05, 01:47 PM | I don't know the number were on, so They'll be numberless, sorry. Banisher- A cleric who's spells favour fighting those not native to their home. Gambler- A man/woman who can manipulate fate to a limited degree, but using any of their abilities intails great personal risk with substantial reward... All I got for now. |
| HobbitGuy142012-22-05, 06:52 PM | 40) Grasshopper Monks - an unusual school of monks whose fighting style involves powerful kicks, agile acrobatics, and leaps of incredible height. 41) Corruptors of the Flesh - Vile necromantic magicians whose wasted forms hide great strength... 42) Glorious Redeemers - a heartily misunderstood religious order who take control of evil undead, eventually doing the impossible and returning their souls to the Light. |
| scienceman4712-23-05, 04:54 AM | We are at 42. Great stuff, keep em coming. Just be sure to number them, these 1001 posts get backed up if you dont number them right. 43. Alchemy Berserker - The alchemy berserker has turned the craft into a source for great and flexible, albeit temporary, power. Unnatural strength, speed, durability, healing and more are just a potion injection away. 44. Augmented mage - Sorcerers sometimes take the same path as the alchemy berserkers. By injecting enchanted liquids into themselves they become capable of channeling immense arcane energy at the risk of exhaustion, death, or destruction. 45. Razor thrower - In the hands of a razor thrower, every throwing weapon known becomes a deadly weapon and every object becomes a throwing weapon. 46. Student of Ten Knives - A monk who studies an ancient fighting style that allows them to incapacitate, injure, and kill with nothing but a strike from their fingers. 47. Green sovereign - Druid who protects the plants of the world, and thus gains the ability to summon them to battle and weild them as weapons. 48. Weilder of the umbral arm - Not all are born with magical talent, and some must gain it through alternative methods. By taking hold of a piece of pure darkness without dying, some may gain an arm infused with the energy of the negative energy plane. 49. Ancient seal Magus - Wizards taught by Vecna the secret of the ancient seal, allowing them to call upon primal forces to create coarse magicks of annihilation. 50. Golden protector - Gnome devout of Garl, dedicated to the guarding against evil with a shield of steel and faith. 51. Wanderer of the nine paths - Mystic who tastes a bit of all nine alignments to finally achieve true neutrality and thus ascension. 52.Trophymaster - Hunter whose prey is of the greatest size and power, the murderer of legends. 53. Ruins explorer - Skilled individual trained to discover long forgotten vaults and tombs, and survive the dangers that they often pose. |
| Enamel_3212-23-05, 10:16 AM | 54.) Order of the arrow - A group of acrobatic monks dedicated to fighting with both unarmed strikes and the bow. |
| WrathoftheDm12-23-05, 10:24 AM | 55. Knights of the Silver Rose - An order of mages whose righteousness and dedication to the destruction of evil rivals the greatest of paladins. Their arcane might serves them as well as any paladin's sword. It is said that when the Knights of the Silver Rose catch a demon's name, his days can be counted on but one hand. |
| Elkas Saralonde12-23-05, 10:52 AM | Hmm, I'd like to advise to all of you the generic classes in Unearthed Arcana. Three of 'em, one for the fighters, one for the skill users, one for the spellcasters, although with a minor adjustment in the entry, you could make it able to use other supernatural or spell-like abilities (like the warlock's eldritch blast, or the druid's wild shape). With a little bit of imagination, you can realize almost any concept with these three generic classes. (As long as you also incorporate that class abilities can be gained as feats.) Now, back to the subject at hand, we're two numbers short. 57. Weaponmaster, a fighter specializing in one type of weapon and gaining weapon-specific abilities. 58. Mana Caster, a spellcaster who has to gain mana to cast spells 59. [Creature] Lord/Lady, a character who begins with empathy with a certain creature type, ultimately gaining a sort of control over them. 60. Empath, a psion of sorts who learns how to read his opponents' thoughts and influence them as he advances. 61. Surging Arcanist, a spellcaster who can cast spells of higher levels than other spellcasters of his level, but at a cost and with difficulty. 62. Deity's Cleric, a cleric who gets Hit Die, saves, base attack bonus, and level advancement as determined by his deity. |
| Madacapa12-23-05, 11:02 AM | 63. Star Shaman: there are 12 months in a year on my world, and each one is named after a sacred beast (Ram, Bear, Wolf, Fish...); the Star Shaman has the abilities of that sacred beast and more... :eek: |
| Mesel12-23-05, 12:16 PM | Class Concepts of Rokugan Campaign Settings: 64 - Crab Clan Fighter that is both lawful and brutish 65 - Mantis Clan Fighter using a pair of kama 66 - Crane Clan Fighter / Iaijutsu Master 67 - Dragon Clan Monk 68 - Dragon Clan Shugenja 69 - Phoenix Clan Shugenja 70 - Unicorn Clan Barbarian with feats that improves mounted combat 71 - Lion Clan Samurai with Paladin Role-play 72 - Scorpion Clan Rogue that knows everibody's secrets Class Concepts of Warcraft Campaign Settings: 73 - Tauren xaman or druid with great combat abilities 74 - Orc Fighter that is both lawful and bruthis 75 - Dwarf Fighter that uses technological weapons |
| diphycue12-23-05, 12:28 PM | Wow, great ones Belthazzar...I will probably make some PrC for my campaign based on some of them...if I do I'll post in the PrC forum... |
| scienceman4712-23-05, 08:39 PM | Belthazzar or whatever did some real good ones. And on the off chance that anyone cares my ideas are free to the public. If anyone else wants to post their ideas but doesnt want them used by others please write that in the post. There have been some really good ones, and I hope they inspire others to create. I am tapped at the moment for ideas. Later. |
| HobbitGuy142012-24-05, 06:00 PM | 75) Stonewilds Skirmishers: An order of Dwarven militia which patrols the rocky slopes above the mountain halls, using stealth and ambush to keep their homes safe. 76) Bashers: Warriors trained to use armor and shields as weapons. From deadly grapples to punishing shield strikes, these folk are never unarmed as long as they are armored... 77) Juggernauts: Veritable armored bulldozers. Only Death itself can stop these terrifying warriors once they have begun to move. 78) Proselytizers: Mouthpieces of the Dieties, who focus on bringing others to their way of thinking, either through debate or magic. |
| Angel Black12-27-05, 08:42 AM | 79) Toon Mage She specializes on animate objects. 80) Treant Adept A Druid who becomes a Treant like being. |
| Rulebook12-27-05, 09:02 AM | not chiming in, but rather correcting: the adjective form of Styx is Stygian |
| scienceman4712-28-05, 01:28 AM | Thx for the correction. I need to make some more. |
| Nekode12-28-05, 02:14 AM | 81) Beachcomber: Someone who collects various odds and ends. |
| Angel Black12-28-05, 06:51 PM | 82) Moon Stone Warrior A powerful warrior that can command moon stones to attack or protect 83) Moonlight Hunter A cursed hunter that is becoming a night beast 84) Moonsong whistler His whistles are powerful spells. 85) Moon Disciple One who has many interesting moon related spells. |
| Enlong09-17-06, 10:29 AM | 83) Puppet Master A powerful magic-user who can control inanimate objects. (Imagine a marionette with swords instead of strings, and there's his weapon) |
| frasmage09-17-06, 10:50 AM | 58. Mana Caster, a spellcaster who has to gain mana to cast spells its called a psion |