101 homebrew NPC classes [Archive] - Wizards Community

Post/Author/DateTimePost
BeefotronX

07-01-07, 09:26 PM
Did a search and didn't find anything like this, so I'ma start.



1. Thug
A Rogue Lite. These are the more unremarkable breed of thieves, hitmen, and henchmen. A thug is unlikely to be an independent criminal; that is for the rogue class; thugs do work well though to fill out small and large gangs under more capable leadership.

HD:d6
BAB: average (as rogue)
Saves: good Reflex
Skills: List as rogue, 4+Int mod points per level
Proficiencies: As rogue
Special Abilities: Sneak attack progression as rogue.


2. Wanderer
Hermits, nomads, woodsmen, and seasoned travelers all might fit the wanderer class. While somewhat practiced at hunting and fending for themselves on the road, they are more like extra-self-sufficient commoners than adventurers.
HD: d8
BAB: average (as rogue)
Saves: good Fortitude
Skills: List as ranger, 4+Int mod points per level
Proficiencies: No armor, all simple weapons plus two chosen martial ranged or thrown weapons
Special Abilities: None